Showing Posts For Uncle Salty.6342:

The new AC...

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

I am.. very curious where these devs get their ‘feedback’ from. Or who they are getting it from. Lately most of the changes in place and reasons ‘based on feedback’ sure as hell didn’t feel like it was from our community.

And he says ‘trust me’. Real shady

The new AC...

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

It’s a funny thing. They really did a great job with the revamp, but they took away an essential stepping stone to the game as well.

As you say new players are oblivious to the many things that necessitates a dungeon run. AC was lenient in that manner. Well past tense now.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

I’m just worried that their idea of ‘dungeon introduction’ equates to story mode.

In that case I think story modes are way too hard to do that job, too. I just levelled another character to 80 and did AC and CM story modes at the suggested level. With friends, with level 80 toons! And seriously, I found them harder than the “easy” paths in explo mode.

My idea of “introduction” would be a more tutorial-like thing, a bit similar to all the pop up explanations you get when you enter the Heart of the Mists for the first time.
“Traps – look out for the thin red circles on the ground that are easy to miss in between all the spell effects, and use your dodge to get out, running just might not do it”… “Gargoyle head – traps like this can shoot at you from the distance, make sure to take them out, they are small and easy to miss…”

I mean it might seem a little embarassing to more experienced players now, but when I think back to how we felt at the beginning of this game, being taken by the hand like that was what we would have needed…

And my next thought is, are people even still supposed to be able to level in dungeons at all or are explo-modes meant for level 80s only in the future?

I’ve got mixed feelings about your tutorial concept.

Let’s use this analogy. When you buy shelving from Ikea, do you bother reading the instructions? Or just in your mind aggregate, would others?

Granted people might benefit. But when it comes down to the fight itself, dungeon awareness, proper builds, gears etc doesn’t come from just one tutorial. It takes an extended play to learn and come to terms with what needs to be done. A tutorial just wouldn’t accomplish enough.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

I don’t mind the changes and being challenged more in there as such, but as several people before me already said… the new AC seems awfully hard for new players who only just started the game and experience this as their first dungeon. Actually I feel sorry for all the new people who wander in there now at level 35.

I remember how me and my guildies felt back then, despite being a full guild group and having played several different MMOS before, GW2 has very different combat mechanics that took us all a long time to get used to. Using all your dodges, actually casting while moving etc etc. Even in the old AC, we were constantly dying and never even had a clue what hit us for most of the time.
Eventually we gave up on this and tried the next dungeon instead – CM, which isn’t really any more forgiving (knockbacks etc..) and I still consider that one a pain in the butt nowadays.

The bottom line is, hard encounters like this so early in the game can be very disheartening for new players, please don’t underestimate this.
Two friends and guildies of mine who we used to play MMOs with for several years gave up on this game within the first few months after release because they felt they just couldn’t get the hang of dungeon fights at all.
It really was a very steep learning curve for all of us, because there is no “easy” place to practise. Even AC and CM story modes are awfully hard for people at level 30/40 imho. AC path 2 used to be easier than those and a good place to recommend to new players, but those days are over now.

Maybe it would be a good idea to introduce a rather easy-mode “introduction” dungeon for new players at some point. One to learn the ropes bit by bit, where you learn about traps and all those little things without being overwhelmed by them cause you are still busy trying to find your attack buttons.
That way the “farmable” token-rewarding dungeons for level 80 people can be treated as a seperate and challenging thing without totally scaring off new people who will find it harder and harder to get comfortable with this game.

I’m just worried that their idea of ‘dungeon introduction’ equates to story mode.

Why spy kits are used.

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

The OP merely uses spy kits as an anchor to his argument. It wasn’t the problem with spy kits he was addressing but the whole design itself.

But I guess for some of you, reading the topic and the first paragraph = comprehension.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

All new stuff in dungeons is going to be hard for the first few days. We see it all the time with new content – people fail and get knocked down when they aren’t used to that sort of thing, and they claim it is too difficult.
Give it a week or so for everyone to develop strategies, learn encounters, and build fundamentals, and they will claim it is too easy. Trust me when I say this, the numbers are punishing (but less than they were before), but knowing the mechanics will greatly mitigate the danger.

We’ve seen some changes overall to the game. With some good intentions. But the execution more often than not, being the status quo atm, isn’t much to say well done.

It’s true, for us 80 dungeon runners, all it takes is to run a few times, get used to the mechanics and be done with it.

But AC has been THE dungeon for teething newbies. For this lot, your NEW customers, whether its the old AC or new AC, it’s going to be ‘NEW’ for them either way.

It’s more challenging now. I like it. Am I going to think twice bringing under level 80 characters now? Yes I am. So now AC requires some decent dungeon awareness, dodging, condition removal, surviving etc. Where do newbies go then?

As it is, casuals occasionally post that content is too ‘hard’. It’s not to me. Not by a longshot. But, you just screwed them over from an easy dungeon to learn.

You guys seem to not realise what you designed it for vs what it represents in the game is different, and it is what the latter that matters. The former would only take precedence if this was a sandbox game.

Just introduce some silly new gear or skin. Bring back old ac and new ac. Call the new AC hardcore mode or something. I repeat myself, the new AC is actually ‘interesting’ now. Thanks. I have to give credit where its due. But bring back the old ac too. Or just something for the new players.

They have nothing now.

(edited by Uncle Salty.6342)

Pure of Voice oddities?

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

And here i thought ‘finally’. Guess PoV is still taking the backbench on my traits.

Guardian PTV Build?

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Just one thing to say though, having vigor on crit with a Knight’s set to proc it reliably far subdues what benefits a ptv set would have over survivability in dungeons.

Regardless of what vit you stack, you’d still go down like a sack in higher fractals if you attempt to faceroll encounters.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Right.

Still.

Step 1: Mist.
Step 2: Field test.
Step 3: Draw a conclusion.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

I’ve spent hours on testing in the Mists with different classes, weapons, specs and gear.

I’m happy to see people doing testing. Testing is good, data is good. I wish it wasn’t done in the mists. It’s the least representative method for assessing real ingame weapon damage. Golems do not mimic the way PVE or PVP mobs behave in the game. Therefore, when you fight them, you aren’t behaving like you would in the game either. That affects your damage. If this tests can be done in actual game conditions, it would be more accurate. Then there is a question of playstyle.

I’m not one for searching but the real indicator of damage between weapons is to use the damage coefficients. Thanks to foofad, we have those somewhere in a thread in this forum. At first glance, it’s a reasonable ranking of weapon damage. IIRC, hammer wasn’t far behind GS.

The real indicator of damage in game is to fight different kinds of mobs, parse your damage chat log and do some math on it. (Maybe that can’t be done in GW2). Of course, that’s not going to tell you if a weapon is better than another but it does say something about your build.

Mist testing is just as valid as testing it out in the open or field tests.

Both procure results.

Both serve a different function.

One being clean unadulterated dps, the other being effective dps or whichever label you so choose. There isn’t any dismissing one or the other. There will be situations where ‘all things equal’ you wish to keep variables as consistent as possible.

In this case, the mists is a fair enough testing ground for clean data.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Without actual DPS meters and sketchy combat logs we don’t have a great system to determine these things. I went in thinking that Hammer had less raw damage output but I’m pleasantly surprised at these results. More and more I think ANet did a good job at balancing some aspects of this game even where it ‘feels’ like they haven’t. I’m kind of a fan of the lack of meters and measures allowing for more fun with the game.

Blood~

Being a massive min/maxer back in WoW, it was a little frustrating what was available to optimize what we intended to do.

No doubt numbers aren’t everything. Since GW2 is a ‘striving’ action mmo, different weapons serves its purposes. The guardian is just fortunate that most of its traits serves its purposes for what the player intends.

I also play a ranger and have explored necros/engineer. Their situation isn’t as fortunate as ours is.

Anet doesn’t deserve that full credit just yet. With every patch you can see the direction they’re going and they are trying to introduce the ‘right’ changes. The pace is questionable but merit still has to be given that they are moving along somehow.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Got some interesting results in Mists just now. One set of 3 golems Heavy>Med>Light.

0/15/30/20/5 Zerker amulet, SYS, Sword and JI utilities.
GSword 22sec TTK average (2hMastry)
Hammer 22sec TTK average (EM)

10/30/20/10/0 Zerker amulet, SYS, Sword and JI utilities.
Sword/Torch 19sec TTK average

Same utilities and tried to maximize play on each weapon. Jumping in the hitbox for GSword WW.

Looks like its a matter of taste as to which 2h you wanna use for DPS. Hammer feels soo much slower but in reality TTK is equal in this setting assuming I was able to optimize play on each. Hammer Time?

Blood~

Thanks for taking up the ‘challenge’ and drawing your own conclusions. Even if your opinions could’ve differed, the step taken to try it out is well appreciated.

Now if only ‘others’ could do the same.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Still dodging the obvious.

Healing power and effective suporter

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Does not scale with healing power, does stack with other sources of regen. Ticks are miniscule, 50/sec?

a dirty 30

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

That’s one messed up analogy you got there lol.

But anyway.

I think a line has to be drawn somewhere between sustained dps vs burst dps. In an aoe situation, a GS may have more dps simply because it has more damage dealing skills.

Compared to Hammer, only having auto attack + mighty blow. When we move on to harder dungeons, things don’t really die from just 1 rotation.

It’s this downtime which ultimately makes the GS lose out to a hammer. But even during this ‘burst’ phase of the GS, it is only marginally better. Because while casting these skills, they have a delayed animation to cast. And you have to account for interrupting your auto attack.

The optimal rotation for hammer on the other hand is.. auto attack.

Now to me, a GS guardian is a useless guardian. But this is mainly why.
If said guardian doesn’t utilize his leap blinds and skill 5s, then he’s pretty much gimping himself thinking, hey, I use GS because ‘it does more dps’ which isn’t true.

I use a GS on situation for its utility. A hammer’s utility is always there in its auto-attack. Experienced guardians are able to bring out the advantages of specific weapons.

But things go wrong when newer guardians blindly follow the mindset where, oh I want to be a dps guardian, thus i shall use GS for the most dps. This would be erroneous.

Now that guy up there can keep contesting on the traits used for GS. And we keep telling him otherwise. The rest of you, just use the BEST traits u can think of for GS dps. Hit the golem on the mists and time it. Then just switch out your weapon to hammer and auto attack. There’s no need for any lengthy discussion when facts are accessible at your fingertips.

edit:

And after the conclusion of your results, remember that hammer pretty much gives you a permanent uptime of protection. That’s 30% damage mitigated. And lots of AH ticks while you or others are standing in the symbol.

(edited by Uncle Salty.6342)

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

It’s not that anyone or especially I am conceding to Haviz, but it’s just apparently you’re that entrenched in the GS school of thought that even facts are being ignored.

And just a general heads up, Hammer does more dps without using mighty blow.

(in the context of dungeons and boss fights)

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Facepalm.

One probably thinks the big numbers of whirling wrath are ‘per hit’ numbers and the other likes his GS too much.

Facts can be harsh my little puppies.

So... I think they buffed the wrong spirits.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

To supplement your thoughts and what I’ve said so far;

GW2 is GW1 in theme only. They’re making it entirely unique experience. I’m going to mention WoW. As much as some jump onto the hatewagon, it was a really great game. But this is s peaking from having last played it 3 years ago prolly.

For such an old game they made many tweaks ad righted many wrongs. Anet seems to be very wary of being labeled a wow clone and have completely disregarded any references which could’ve improved the game.

As such we see many half baked implementations which disappoints us. It’s almost as if they’re green. When i said half baked, it’s not because it’s bad, it’s just like foreplay and your partner gets up to leave when you’re ready for main course.

There but not quite yet.

So... I think they buffed the wrong spirits.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

I have a ranger, as i do a guardian.

You’re missing one important point. We all know how squish these are. For example in higher lvl fractals or certain boss fights, it still wouldn’t change any outcome.

Maybe within an aoe it lasts another 2 ticks but still dies within one skill cast. What really is the point of it.

This is insignificant. There are more pressing issues with the class.

But you missed the point that it is a pvp oriented update and that there is content that exists outside of fractals.

Not to belittle the point that there are more pressing issues, because that fact still stands.

Well if you say pvp then it’s a side i won’t step into. My stance is Anet needs to separate values between PVP and PVE like most action MMOs already have. This isn’t even a wow reference.

Until they do so, they’ll never achieve the balance players desire. It’s just like condition damage. The only reason why condition damage can be so much more effective in PVP contrary to PVE is in the vast difference of health pools we’re dealing with.

edit:

It’s not that I’m saying its a great patch. But everyone needs to look a little deeper and realize this. Anet takes ‘balance’ seriously. As you can see the changes made are very ‘safe’ changes.

I think the ele got quite a bit of attention this round. Who knows, maybe they’re exploring one class at a time.

Just know that whatever that seems obvious to us, is going to take a few months to implement for them. I’m just as impatient as you are. But we need to prioritize bringing their attention to where it matters instead of diluting that attention.

(edited by Uncle Salty.6342)

Pet AI Costs alot of $?

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

Pet attacks when you hit F1. Pet returns when you hit F3. That’s good enough for me.
For now.

It’s fine but can be better, admittedly.

Know your fights and manage your pet. There are other more pressing issues.

So... I think they buffed the wrong spirits.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

I have a ranger, as i do a guardian.

You’re missing one important point. We all know how squish these are. For example in higher lvl fractals or certain boss fights, it still wouldn’t change any outcome.

Maybe within an aoe it lasts another 2 ticks but still dies within one skill cast. What really is the point of it.

This is insignificant. There are more pressing issues with the class.

Forced to play with a Greatsword

in Guardian

Posted by: Uncle Salty.6342

Uncle Salty.6342

Hammer: Good AoE burst and CC, lacks a solid auto-attack for PvP, but has highest PvE DPS. Best PvE weapon.

Hammer highest pve dps weapon? Was there a patch I missed?

Pop yourself into the mists and find out.

GS: whichever combo you like
vs
Hammer: auto attack

It’s been that way for a while. +perma protection. I just can’t imagine using any other weapon for PVE.

Which secondary weapon for SB zerker ranger?

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

Dear person with many cof tokens,

So long as you’re carrying a shortbow for PVE, you’re on the right track.

Side weapons are usually to taste and I’d HIGHlY recommend getting a melee alternative. There will be instances where meleeing is preferable such as Jade Maw’s baby colossus’ which will reflect projectiles.

Either way, side weapons have room for personal taste. I personally prefer the GS for its mobility and quickness combo with pet swap.

Warhorn’s initial buff is nice, but i wouldn’t be switching weapons back and forth in a long boss fight. Numbers wouldn’t justify the action.

Go to the mists and play with the golems, you’ll find your flavor.

Abusive party kick

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

ok… just the Facts
- Frac Level 32
- Volcanic, last Boss
- D/D Ele

Something seems very wrong to me, having done 250 Fractals and being an Ele at reward level31 myself. But that may be just my point of view…

Discover D/F, I was not D/Ding the end boss though you definitively can. And btw I D/Ded all the way to level 32 and also have as many fractal runs. There is nothing wrong with D/D.

PS: Even so, they could have asked to switch to staff – which I run as well. They didn’t. They stealthy kicked me and then when chatted with him I got: “sry it sucks -.-” – to quote.

In your PS, counter suggestion, you’re thinking that the staff would have helped. It is ultimately your class to know and equip through initiative. You simply can’t expect a person playing another class to do the thinking for you or assume they know your class.

Ranger with Power/Toughness/Vitality Armor

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

Thanks for the advice guys!

Just remember. There are several approaches to ‘surviving’.

  • Healing up damage you took
  • Mitigating damage you take
  • If you kill something faster, total damage taken during a fight becomes less.

These 3 are all situational and ultimately you are the best judge of yourself regarding which occasions you die to most often.

It’s not as if with no healing you have no heals, but, just a scratch less. I’ve never been a fan of the ‘healy’ build. In fractals, you want bosses to die as soon as possible. Not drag the fight out. You can’t outheal damage in higher level fractals.

Abusive party kick

in Fractals, Dungeons & Raids

Posted by: Uncle Salty.6342

Uncle Salty.6342

I have a more interesting story.
A few hours ago we were fighting the last boss in Colossus fract, my phone rang and I placed my char safely behind a rock then went to answer (it was like 2 seconds).
Turns out the whole team was wiped because they were jumping inside the boss in an attempt to bug him and get the “free” hammer; I got told that it’s disrespectful to players that I answered phone and didn’t help them to bug the boss.
I was not kicked just because I was the one doing the healing (without that they would have died terribly 2 fracts earlier), but there was an attempt.

Let alone leavers… I wish there was a penalty for leaving, in most games there is.

Did… you tell them you were gonna be gone.

Ranger alt. Need some input.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

Big numbers do not mean anything. The display just shows “CUMULATIVE DAMAGE”, not a big fat damage from barrage.

Irony is… for the cast duration of barrage, a shortbow does MORE damage. Excluding bleeds. This is fact not opinion.

A ranger does marginally, i stress marginally more dps than an engineer or necro alone. The pet does over two-thirds of your personal damage (not total). When you combine the two, a ranger does not do sub par damage compared to a warrior in tank and spank. Assuming of course, you use a feline pet.

Pet management is ultimately what makes or breaks your ranger. There’s no “WoW Marksman” build equivalent in GW2.

Ranger alt. Need some input.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

I see Your point… So basically untill Anet fixes or gives Pets a 90% Aoe dmg reduction or something similiar to WoW pet resistance I should just go with build I like ?

I used to play a hunter in TBC. Back when steady shot rocked the dps meters. So I know where you’re coming from.

Thing is even with 90% aoe reduction, there are certain instances where the mechanics of a certain fight are bound to incapacitate your pet even with the mitigation. I think the survivability is still pretty similar considering your heal skill also heals your pet very noticeably. Not the pittance of bandage pet in WoW.

I’d suggest you get your ranger to 80 first then draw a conclusion from whatever hard facts you were able to filter.

I’ll just recap what we have in GW2 for pets survivability:

  • Button 6 heal skill: All of which heals a minimum of more than a third of its hp at minimum
  • 20 second cd pet swap, full hp pet
  • Carnivorous appetite with a high crit pet works remarkably well. Casual viewing of crits would put it at 2 crits out of 3 hits. Conservative estimate. (test it out in the mists) This won’t allow your pet to tank dungeon bosses, but give it a spin. It’s well worth it.

In WoW, all you had was bandage pet or manually bandaging it lol.

What class would you pick in real life?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

What class would you pick in real life?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

I would just be me, a normal human. But I would make my wife a Mesmer, because 3 clones and me.. well I’ll just leave it at that.

you might think thats good in bed. but at any one time there can be 5 instances of you in GW if not more, now the bed room would be fun but imagine all that nagging, “is the house clean, did you get this?” imagine 5-6 pmsing clones, pregnant clones………moody clones……..ya not that fun….

Luckily they only last a few seconds :P

Just make sure she doesn’t accidentally ‘shatter’. I figure it might hurt and lose important body parts.

why so much skill disparity??

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Better yet why does an Engineer…everything?

so… succinct. You got my vote on this one

I don't like how Queen Jenna's model looks

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Personally, I don’t wear shoes in-doors at home. She’s always in her room isn’t she?

I’ve seen her outdoors during the CM dungeon, iirc. Don’t remember if she had shoes though. All I know is if she was a real person she’d be rediculously hot.

I remember seeing in an old thread before that she doesn’t wear anything under her dress either. ;/

bah, just saw this thread and you beat me to it. Who knows what else she doesn’t wear.

But since Logan’s proximity is in scrutiny, she might be wearing ‘heavy armor’ underneath that dress. Goes with the times.

Vial of Condensed Mists Essence

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Don’t expect it to drop every run. It’s pretty rare. But drops often enough for whatever you need it for.

If you could change the game...

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

There was a certain ‘adjustment’ to the game where it holds down your right click, and fixes your cursor just above your avatar’s head.

It made GW2 handle like a true action MMO as it should’ve been. But Anet took action against that reddit post. I saw the vid. It was just a simple tweak with autohotkey.

I guess Anet wants us to play it our way, their way.

Actually, they kind of allowed that “adjustment” to make it a true action combat. I mean, I think that was mentioned a few months ago, and Anet was fine with it just as long as it doesn’t make it unfair for other players (It’s only a GUI mod anyways)

When you place:

  • Anet
  • Mod
  • allow

It’s rather unconvincing. Link pls. I think many would be glad to get a heads up on t hat. Because as I recall it requires Autohotkey, which is a ‘third party program’.

Ranger alt. Need some input.

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

If you’re going to go PTV, don’t bring that set to dungeons. Chances are you’re going to outclass the typical ‘pug heavy’ and you’re going to wonder why mobs are coming to you.

Regarding the 15 points in BM, I had the same opinion at first. 2 seconds of quickness every 16 seconds, bloody wow. But, here’s a small dilemma. Because you traded points which could’ve gone to another trait gaining stats and utility elsewhere, you’d be pressed to swap pets every cooldown to fully utilize your investment. When the times comes, and your pet’s health is low, you ultimately find your swap ability on cooldown.

You could pull back your pet for the duration. But this would result in an overall loss of dps instead. Your pet (assuming feline) easily does 2/3 and slightly over of your dps alone. Just try it on the heavy golem in the mists. So leaving your pet out as long as possible is a better plan imo.

While you’re in the mist, grab a long bow and shortbow. Give the longbow it’s max range for bonus damage. Then use a shortbow, STILL standing in front of the golem, no need for bleeds. You’ll find your answer whether to choose between a long or short bow for PVE.

After you’ve done the above test, give the Long bow another chance this time, and use barrage whenever its off cd. Then use shortbow again from the front and just auto attack. It’s a straightforward test with obvious conclusions.

As for pets, some suggest having long range pets. They do good dps. Again all pets are available in the mists. Just send any feline on the golem, then send maybe a spider or devourer. Results will show, that a feline so long as it is present in the fight for 30% compared to a ranged pet, it would deal similar damage.

Birds share similar stats as felines. But will inevitably deal a fifth less than a feline because of a ‘swiftness’ boost in it’s AI skill chain. It has a delayed animation and low cd which gets in the way of dps.

The above is stated from a PVE dungeon point of view. Other combinations are possible if you desire utility, but the given information is merely on the side of pure dps.

edit:

In the dungeon context again, I’d find it a little hard to agree with 30 points in beastmastery for ‘pet survivability’. Given the cooldown of pet swap/troll ungent or healing spring, if your pet dies, it’d still be just as likely to die with 30 into beastmastery.

You’d gain a lot more with those trait points elsewhere.

(edited by Uncle Salty.6342)

If you could change the game...

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

There was a certain ‘adjustment’ to the game where it holds down your right click, and fixes your cursor just above your avatar’s head.

It made GW2 handle like a true action MMO as it should’ve been. But Anet took action against that reddit post. I saw the vid. It was just a simple tweak with autohotkey.

I guess Anet wants us to play it our way, their way.

Many people including myself have been requesting this as a build-in option.

The Koreans and Chinese pretty much have it spot on as to how the action genre should be played. Titles like Dragonnest, C9, Blade and Soul. But the lack of open world content entirely prevents it from being a serious player. And those are F2P.

That minor tweak is what would push GW2’s fight experience through the roof. And even better an option to switch it off changing your experience entirely. It’s a gold nugget in the rut.

If you could change the game...

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Customizable dodge animation. That’s a bloody good idea. heh. +1 to you up there.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

There is not much for a hardcore PvE’er to do in this game. By “hardcore”, I mean that there are players who have learned their Profession very well, and are working out the best builds for themselves and their static groups in order to optimize. However, there is nothing in the game that requires this level of skill in PvE.

This. The issue in its entirety.

We don’t need another 100 dungeons. Just a handful with that sort of depth in mind. Hell just one. FOTM is just… agony?

missing the classic healer in this game most

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Now, it was fun playing as a healer in ‘other’ games. Keeping people alive where others couldn’t. Silly tanks charging ahead without waiting for mana.

But when you play any other class, it was a pain looking for a healer. Even worse, looking for a proficient healer if you’re looking towards harder instances.

Given the marketing campaign and the ‘casual’ players we see here, it’d be ritual suicide.

Even though removing the trinity (omg i said it) removed the depth in PVE and turned it into a wading pool, at least you’re responsible for your own survival when it comes down to it. This is more of a hindsight than a ‘pro’ for GW2 atm.

If you could change the game...

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

There was a certain ‘adjustment’ to the game where it holds down your right click, and fixes your cursor just above your avatar’s head.

It made GW2 handle like a true action MMO as it should’ve been. But Anet took action against that reddit post. I saw the vid. It was just a simple tweak with autohotkey.

I guess Anet wants us to play it our way, their way.

The FOTM ranger

in Ranger

Posted by: Uncle Salty.6342

Uncle Salty.6342

So, this will be a PVE thread, specifically FOTM at level 30 or higher.

Now because opinions are based on what you’ve experienced, I’d be grateful if only players in this FOTM bracket or higher are replying. There won’t be anything constructive if a person leveling his ranger to 80 in open world starts arguing his case against another player who’s already done most of the content GW2 has to offer. The motivations for their opinions would be entirely different, thus, no meeting of minds.

‘Theorycrafting’ only goes so far.
ie. Warriors do more damage than rangers. But rarely do you see anyone retort by saying rangers deal a bucket load more sustained dps on a high movement fight. Not every fight is a tank and spank mind you.

My ranger is in FOTM 10 range, with my guardian and warrior already far up ahead. I currently run a 30/30/5/0/5 setup.

The reason why I didn’t go for faster pet swapping is because, it’d merely egg you to constantly swap for quickness but when situation calls for it, it’s on cooldown. So I’ll just stick with the 20 and swap when pet health is low.

Now, the reason why I made this thread is this.

I’ve been trying to explore an alternative viable build. Not a ‘fun’ build. But an optimal build which maximizes a ranger’s potential. Specifically one that makes a ranger more ‘survivable’.

I looked at the spirit build. But seeing how ‘companion’ AI is absolutely horrible, spirits would drop dead pretty quick before their time is up in FOTM. So I wrote it off.
The druid spirit also takes too horribly long to cast.

Other misc traits. If you’re familliar with the traits there are some here and there which gives some pitiful regen. You don’t ‘feel it much’.

So, ever willing to look for new angles on a build, what are some of you running in higher level fractals?

Make us re-play our personal story!

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

It would be good if they made personal story quests accessible from anywhere in the world without having to go to some silly spot to ‘enter instance’.

Some might argue ‘immersion’ but I find the value of that lacking vs the break off the story in taking time to get to location.

GW2 has enough loading screens already. I just feel a personal story should be playable more fluidly.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Idea.
Instead of applying an additional 25 stacks that would cause server load issue, we only apply one single additional condition that includes all the damage from conditions that were overwritten.
That condition would only tick once every 3s for all the extra damage so it wouldn’t create a lot of numbers.

You could also do like every other MMOs where conditions tick for all the damage of all conditions instead of a million of number spam.
I.E. if I apply 20 conditions for 100 damage each, the mob takes 2000 damage per tick.
Not sure why it was complicated this way…

You can’t delay ticks. Creates bigger issues.

When groups clear squishy mobs, they’re dead before reasonable damage sinks in from conditions if you say, delay the interval. I don’t pvp, but i can imagine bigger problems there with delayed intervals.

Magic Find, how high do you go?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

I’m not a ‘drops’ farmer.

But I’d be interested to see some insight on this from people who actually use MF gear in open world.

Because right off the bat, by using MF gear, you’re gimping your dps/total kills per minute/hour/session. In favor of a higher ‘probability’ of drops per kill.

I’m no mathematician but it’d be interesting to see how this plays out.

In open world events where there are lots of people and lots of mobs it really pays off. All you need to do is spam AoEs and tag as many mobs as you can. Kills per hour is just as high. Even solo I don’t notice a huge difference in kill rate cause I traited my toon to compensate for the MF stat.

Yeap you have a point. Was stuck under the rut with the illusion of running around killing stuff solo.

I’ve never farmed events before nor in open world.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Whilst belittling casuals reveling their wanderlust is frowned upon, it is somehow okay to belittle ‘hardcore’ players.

You little hypocrites. flyswats

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

If all your doing for a pt is just dmg your doing it wrong. This game is not about overspecialization that what the 3 way mmorpgs are about not GW2 because it dose not have it in this game (tank dps support). Please stop trying to make the game something that its not.

It is.

No you want it to be that way and are trying to forces your view points on something you cant changes. You must be able to think for your self at one point in your life this is a good start. Try to not think on the lines of tank support and dps like you have been TOLD to do on other mmorpgs.

If you’re trying to be a mind reader, I’d suggest another hobby. Don’t assume to know what I think.

COF P1 farm anyone?

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

If all your doing for a pt is just dmg your doing it wrong. This game is not about overspecialization that what the 3 way mmorpgs are about not GW2 because it dose not have it in this game (tank dps support). Please stop trying to make the game something that its not.

It is.

Don’t bring up the trinity. It was a good idea to make people look up, but it’s more than a can of worms they opened up with it.

It’s workable, but don’t be expecting a final product for at least another year.

(edited by Uncle Salty.6342)

Least played class

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

From a layman’s point of view after levelling an engineer to 10, tested builds in Mists, and summarily deleted it.

DPS: Grenade is the go to.
Leading cause of carpal tunnel.
After the recent nade nerf, I don’t see grenades leading far ahead against FT(without elixirs) And on movement fights with a higher latency, FT would come out ahead.

FT is neither meelee nor range, possesses no safety net that usually comes with range, possesses no additional damage with the risk of melee.

It’s undoubtedly fun. Yet.. broken. But hey, I only played it to level 10.

It’s probably the least played class and you got it!

Southsun Cove? Why are you here?

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

SSC in another game was a bucketload more fun

But yeah that sort of content would be too ‘elitist’

Coming back today

in Guild Wars 2 Discussion

Posted by: Uncle Salty.6342

Uncle Salty.6342

Everyone’s thinking but ain’t sure. Use a support ticket, not ‘general discussion’