See. The main problem is even though Anet is changing the game, you guys are still stuck using the same methods, refuse to improvise, then blame Anet for your own incompetence.
If method A yields less than before.. use method B. If you can’t think of method B, then it really makes more sense to get a job, buy more gems and support Anet. It’s really more time efficient than any form of farming.
That’s really all I see. I LOVE blaming Anet. But blame them for something that’s indeed their shortcoming. Not your own.
TLDR. But having not played GW1, i was surprised to read classes had ’ a few hundred skills’.
What to take away from this is… players had the tools to have their individual classes balanced. Since options were available.
GW2 is the flip side. Not much choices, and we gotta rely on Anet for some decent balancing. Hopeful?
Just look at arrow carts.
Braham and Roxx have a kid called Braxx. < – new race
the end.
So, on the run up after 1st Golem boss in path one, halfway through, I’d sometimes DC or someone else would.
After Noxx at the triplets, one of the golems would lay down a poison field and my fps would drop drastically. Tabbing to desktop and back to game would fix this momentarily and would require me to maintain this ritual until that golem is dead. Otherwise the entire screen would just freeze and sound played in a loop.
Note: when this happens to me, other players would crash as well.
This is a regular affair. If it doesn’t happen to me, it happens to someone else.
So, did I miss a memo anywhere on a tweak to fix this or is this still a work in progress?
Sidenote: if anyone wants to see what a bot looks like, guest over to Tarnished Coast and head to Sorrow’s Embrace waypoint. You’ll see a bunch of automated toons in [bone] guild at the stated location. Been going on non-stop for a week at least or since I started noticing them.
They ran out of resources and bandwidth. It’s really really really really really limited with Anet.
Because they’d rather spend that time and resource on the living story where people actually completed all that in a day just for the silly skin rather than the content itself.
But that’s another story.
Well most of the hammers all resemble a stolen jotun’s doorknob. I was lucky enough to finally wield a juggy, so that’s a consolation.
Casual players can’t tell apart an MMO from a single player campaign.
MMOs over pandering to casuals = failing MMO = WoW.
flame away.
As was mentioned earlier in this thread, we have stated that we are unable to provide a reply to all suggestions posted in the suggestion subforum.
We do, however, regularly read the suggestions forum and deliver feedback to the design team on a daily basis. Just because you haven’t seen a reply does not mean it’s not being read.
Could we get a “dev +1” so we know a dev has checked the topic and we can feel all warm and fuzzy inside?
And then there is a kittenstorm when the suggestion “players rezzed by max number of rezzers explode into a pile of kittens then reform” gets a dev+1 and isn’t promptly made into (in-game) reality.
could also have a dev -1
Gonna need a sturdy button for that..
Whilst turning off auto attack might be a solution, no one is looking for carpal tunnel. I shied away from an engineer because I did not relish button spamming.
Instead of a player side fix, more than 1 profession really needs a “stop attack” button besides the escape which in the heat battle is sometimes unresponsive, pops the whole menu on you or.. you get the idea.
Closest thing I’ve got is stow weapon on mouse3. But even that doesn’t work well enough.
“Stop Attack” is this too much to ask?
You’re whining over this? Though I’m very negative about changes anet makes here and there, updates are done with the intent of improving the game.
Updates done frequently is supposed to improve the game.
Yet…. You should apply your sig to yourself, “The breath of fresh common sense everyone needs around here” and take a walk.
As was mentioned earlier in this thread, we have stated that we are unable to provide a reply to all suggestions posted in the suggestion subforum.
We do, however, regularly read the suggestions forum and deliver feedback to the design team on a daily basis. Just because you haven’t seen a reply does not mean it’s not being read.
Just because we haven’t seen a reply, it doesn’t mean it’s not being read.
If everything was supposed to be under this guise of understanding, there wouldn’t be something called ‘communication’.
If we could trust every change to the game so far to feel… satisfying, we’d have this implicit trust.
We don’t.
You people don’t even know how good you have it.
Go look at the FFXI or FFXIV forums. Good luck finding a dev response.
That wasn’t a game that tried to boast communication between their playerbase and devs.
This one did.
(edited by Uncle Salty.6342)
When lions arch is a ghost town, and no one uses gw2lfg, then ill consider it dead. For now I’m going to enjoy the game rather than divulge in the philosophical concept of “is gw2 to be[dying]? Or not to be [dying]? That is the question.”
Instead of stating its dying, what do you suggest we or anet could do to fix it?
Suggest? Well you could.
But they’d much prefer refering to their “feedback and data”. Apparently they’re having great success with it! It aint coming from us though.
Id like to add to this thread that I rolled a warrior from day one, not knowing how powerfull they are, infact the only taste i had of the warrior class, was in beta when I got one-two shotted in most events and was forced to constantly use ranged because melee was well, death.
So before starting threads like these, think of people who rolled warrior because they like being a kitten armored guy charging into things. I also have a ele and engineer alt, I do think ele is underpowered in PVE but engineer is extremly powerfull if played corectly as support, and makes up for the lack of DPS, by a lot!
You should read the whole thread, instead of just the OP. I started this thread is more of a protest against the kind of player who actually insists you be X profession. It wasn’t a serious suggestion. It was an illustration of how stupid I think the whole thing is.
If someone says LF1M warrior and you are not warrior just don’t join. Think how stupid it is as much as you want, it’s not the players but insane PvE imbalance.
because you don’t play for fun, but rather to get everything faster faster faster? Why? What’s the point?
Cause i already played that dungeons many times and now i do it for armor. And cause mechanics of 95% dungeons are so boring/exploitable/buggy. Warrior is better then most other classes anyway in higher difficulty dungeons.
And i don’t grind, but there is so little challenging content left in this game and such small % of players who stayed and are willing/capable to do it. NERF!
Precisely.
In a thread on the same page, this guy says quite clearly, Living Story Sucks. Which I wholly agree.
Would’ve much prefered the resources spent revamping dungeons. That in itself would feel like new content, or at least, make current content enjoyable rather than passable.
Graphics are “GOTY” quality. Everything else, no.
So who’s just waiting for the next game of the year and just playing this to kill time?
Who reads Time magazine for game rankings anyway.
Aren’t you the resident “it’s not anet, it’s you” forum poster.
Well here’s a solution.
Instead of playing the victim, form your own party. Solved.
This, consequentially is the result of game design, and not conveniently an elitist’s fault.
Play it your way. Form your own party. You remind me of one of those extreme labor unionists who used to lynch mob foreign immigrants.
Yeap i will do that. Guildy’s comment “Yishi’s videos are too good not to watch”.
Bloody hell, thanks you guys.
I was most curious with combo field interactions and that’s covered as well. Thanks for taking the time and effort. All of you save for 1.
edit:
Gungnir came in after I posted, yeah the pathing for sword skill 3 is very disappointing as of now. But the upcoming patch do boast of some very good changes. Frankly I’m leaning towards sword in terms of playstyle.
My concern is, d/p offers a lot of versatility and movement. Whereas a sword/x seems a little constrained in terms of skills, unless you forgo shortbow as a secondary weapon which is something I use frequently.
Hopefully, as I glean over this information, I might be able to find a personal solution.
(edited by Uncle Salty.6342)
Most classes have their ‘go to’ guides for basic information
You’re here asking for basic information, and yet you claim to have an idea of how to play the class.
Keep going Reikou, I’m not the one looking silly
You assumed I didn’t have an inkling.
Every class has its kinks and qwirks. Levelling to 80 does not enlighten you to every aspect of a class. I enjoy being thorough.
You on the other hand, nevermind.
Well this is my 5th 80.
Most classes have their ‘go to’ guides for basic information or tenets where you usually build your character around.
What’s yours?
I’m not keen on a ready made build, but I’d just like a guide with more fact less opinion.
Well in line with Flame and Frost, the colors used are Flame, Molten, Pyre and Celestial
We’d be furious if Anet deletes the ranger class. But at its current state, enough of us wouldn’t miss it either.
Unless the devs plan to change the world’s perspective that rangers are meant to be melee classes and J.R. Tolkien should’ve given Legolas a slingshot and some pellets.
If you actually paid attention to Tolkien then you would’ve known that it was Aragorn who was the “ranger”, not Legolas. Aragorn was also quite explicitly a far better swordsman than an archer, even though he was adept at both.
As for the rest your opinion, and those of the WoW generation, not everyone has this idea that rangers are ‘archers’ first and foremost. Some of us grew up with real RPG’s, on tabletops (with dice and paper!) where the classic ranger was often a dual wielding melee master who had wilderness survival skills and knowledge. This whole ranger=archer only thing is fairly new.
So you nitpick at a slight attempt of humor. Wonderful.
Well anyhow, part of the community desires real improvements. The rest of you are quite happy with rangers being successful in “niche” builds and situations. And “getting by” in most other cases.
That is the state of a ranger in PVE.
OK dps.
sub par party synergy
laughable cooldowns on utilities worth noting.
“Getting by”
And if you’re doing some sort of kitten comparison who’s been gaming longer, I’d suggest a little more research that even rangers on tabletops are predominantly ‘ranged’.
Here’s the thing.
Lots of people signed up on a ranger as it is traditionally a RANGE class. Melee capabilities are meant to be a bonus.
As it stands a ranger does remarkably well in melee. In that case, why not roll a thief, delete the ranger profession as a whole.
People with this mentality I feel are just wrong and bad.
Signed up to be range on a Ranger? Well newsflash: everyone can go range and that’s sort of the point of strategy in combat. It’s not about who can use range or how effective ranged combat is, but who can utilize it properly and that doesn’t get shoehorned into one profession but to the player with the proper skills.
Enough about melee. Where’s ranger’s dominance in range? Unless the devs plan to change the world’s perspective that rangers are meant to be melee classes and J.R. Tolkien should’ve given Legolas a slingshot and some pellets.
And this is another wrong and bad mentality. People see ‘range’ as DPS. That’s it.
The whole point of ranged combat is to…use it at range. So answer me this: who’s best at keeping someone at range? You keep someone at range, then you can use ranged combat to its fullest. Just having the biggest numbers don’t mean much when someone will charge you hammer your face in.
I won’t bother going into a point by point debate with you. Just as you assume I’m bad, I’m gonna assume your mind is as wide as … nevermind let’s just say this much | |
Your post focus is only on PVP/WVW.
GW2 does have a PVE element as well. Which is where the redundance of rangers exist. So rethink YOUR post instead.
So, the rationalization behind Robert Hrouda and the devs with Rangers right now seems to be that they nerfed some stuff (quickness) and buffed some stuff (greatsword) and that they don’t want to buff anything else because they want to wait and see what builds the community comes up with.
Here’s the problem though: Even after the buff, the greatsword still does less dps than the shortbow.
I spent some time testing out several types of glass cannon builds to see if there was any way to deal more dps with the greatsword than with the short bow and here’s what I found:
- In a full Marks/Skirm (30/30/0/0/0) glass cannon build, the short bow deals more dps unless you stand in front of the enemy the whole time.
- In a 10/10/20/20 build with the traits to increase GS damage by 5% and to reduce GS cooldowns by 20%, the short bow is equal to GS dps and the GS dps in this build is less than GS dps in a Marks/Skirm build.
So, if you’re running a build with the aim of maximizing dps, the short bow is still the clear victor.
And if you doubt any of this, feel free to step into the mists for a few minutes and test for yourself.
You need to be using sword/dagger if you want to reach max dps.
Here’s the thing.
Lots of people signed up on a ranger as it is traditionally a RANGE class. Melee capabilities are meant to be a bonus.
As it stands a ranger does remarkably well in melee. In that case, why not roll a thief, delete the ranger profession as a whole.
Give thieves a pet. Nerf stealth. There, 2 birds with 1 stone.
Enough about melee. Where’s ranger’s dominance in range? Unless the devs plan to change the world’s perspective that rangers are meant to be melee classes and J.R. Tolkien should’ve given Legolas a slingshot and some pellets.
(edited by Uncle Salty.6342)
As a beserker ranger, overall imo this is an average update that if anything hurt me significantly with the quickness nerf, but what i was not expectng much to begin with so oh well
- if you read the patch notes and saw all that was corrected with engineer, that made me frown since if anything i would love to see an update like that for us
So long as dear Robert still has a job in ANet, don’t count on it. He’s pretty happy with the ranger so long as it “gets by”.
Do i sound negative? Has the patience to give devs the benefit of a doubt expired? Yes to both.
Game patches are usually exciting. They are, in other games. In GW2, it has been consecutively met with more disappointments than excitement.
(edited by Uncle Salty.6342)
I assume most of you only skipped str8 to the class changes and missed this part.
Reduced quickness from 100% attack speed to 50%.
As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.
Nothing much else to say. So think again if you thought your quickening zephyr was buffed. It is actually semi nerfed, along with the 2second quickness buff off pet change.
Healing.
A stat that most guardian players shun. I’ll put aside boon durations and all that hippy stuff aside first.
Here’s the thing. If you stack healing fully, you will see some nice numbers. Compared to without. But first, you’d have to realise a few things with GW2 PVE. (since you’ve left to mention the context)
If it can kill you, it will. Healing will not come soon enough or in amounts that will matter. With or without healing stats. It should have been avoided, or the healing which comes with every profession is able to cover any loss of hp.
With a lack of precision, you are forgoing in my opinion one of the best defensive qualities of a guardian. Pretty much permanent vigor. Vigor gives endurance. And dodging is the most powerful damage avoidance in this game. If you avoid the damage there’s nothing to heal. It’s more of learning the fights. When you get more experienced with the content, you’ll soon realise, you’re lugging around deadweight on your back. You want more dps, less healing, less toughness and push the limits of your survivability.
(Some will say oh hayyy with 20% precision, i can crit enough. Assuming every fight in GW2 is a brain dead tank and spank. That works. But it isn’t. You want the vigor up in the most possible situations)
Higher DPS means, shorter fights.
Leads to lesser damage taken. Big picture. (not advocating glass cannon here btw)
(Unless of course you’re a charitable spirit who wants to carry people not as experienced in a particular dungeon. But here’s the catch again, they’ll die anyway if they aren’t experienced enough to dodge/avoid what’s needed, with or without your stacked heals)
I used to go for the boon duration runes. I was thinking, soldier runes, ah removes conditions. Big deal. Then bloody hell, the benefit is party wide! You can’t give up the power of being able to remove devastating debuffs on yourself or party members at critical moments. In certain dungeons/fractals, the last thing you want to find yourself is walking around with 25 stacks of vulnerability or poison only to have your heals doing pittance.
I currently am using a full set of knight’s armor with soldier runes. Trinkets are all berserker/ascended. Accessories will also be ascended once I meet the required laurels. Even though exotic earrings aren’t stat efficient per %crit dmg received, I am using it to experience a guardian with merely 2800 toughness. And it’s fine thus far.
Last thing. On paper certain things like, oh I can buff so and so. It justifies my dps loss yada yada. Consider how often you run dungeons or with guildies. Do they actually stay within 600 range of you? How often are fights messy where everyone is spread out. Very often your shouts/staff empower etc etc does not reach the entire party. Never console yourself by saying “the benefits I bring to the party”. Ideal situations are rare where that’s applicable, and that doesn’t justify going full out on ‘support’.
Changing your gear doesn’t mean you can’t do any of the above. Important thing is, it does enough. In whichever mixture of PTV/Zerk/Knight’s you so desire. Never be persuaded by arguments which ‘only’ works in ‘specific’ situations.
(edited by Uncle Salty.6342)
I rest my case with you.
As for the other poster who said that FOTM run durations wouldn’t make it viable. In a sense that true. But. If we were to go by that silly proposal’s numbers and then you factor in the number of veteran/champion/etc mobs in an FOTM, and you’d ALSO be able to exit/enter to roll for a specific fractal, and calculate in terms of guaranteed drops per minute, it’s pretty phenomenal. You don’t have to complete the whole thing. You just need to choose a specific portion clear it and exit.
How would you also balance the loots in 1-9. 10-19. 20-29 etc. ?
I wouldn’t give credit to try to prove a half baked proposal.
Farmers will always find a way.
So you have no actual proof that the proposal is bad, you just wanted someone to make a proposal so that you could be like “Look! See how absurd and unreasonable these farmers are?!?” even though the proposal is perfectly reasonable and wouldn’t break anything.
Okay, glad we’ve established that you have no argument to stand on.
Yes yes.
Or you could consider whether your “suggestion” remotely considers outliers who are often the ones that topples a system. If proving anything to you, means spoonfeeding you, then by all means just remain complacent and assume you are correct.
Be happy with it.
Sorry but you aren’t thinking very far.
What you have suggested would only be viable if…. extreme DR is applied on FOTM or on the gullible assumption that players would only do fotm once a day. Which wouldn’t be the case if loots were improved to levels of your suggestion.
Dismantle your own suggestion again and think over it.
Loot balancing has never been easy. Simply because farming isn’t illegal yet hardcore farmers though a minority are able to tip the economy by that much. Yet if you introduce quotas/limitations, wholly ‘legitimate’ players would be QQing about being unable to play as they please.
So think it through. Hard. It isn’t easy.
You haven’t actually stated why my proposal is bad. You’ve only insisted that it is bad without providing any body of evidence to support that conclusion.
So I’ll ask again: please, prove to me that my proposal is unreasonable.
I rest my case with you.
As for the other poster who said that FOTM run durations wouldn’t make it viable. In a sense that true. But. If we were to go by that silly proposal’s numbers and then you factor in the number of veteran/champion/etc mobs in an FOTM, and you’d ALSO be able to exit/enter to roll for a specific fractal, and calculate in terms of guaranteed drops per minute, it’s pretty phenomenal. You don’t have to complete the whole thing. You just need to choose a specific portion clear it and exit.
How would you also balance the loots in 1-9. 10-19. 20-29 etc. ?
I wouldn’t give credit to try to prove a half baked proposal.
Farmers will always find a way.
Only thing a longbow has over a shortbow is 300 range, if you are traited in terms of range and dps.
And in terms burst dps, I hope you don’t mean barrage. Because shortbow auto attack in the same casting duration of barrage deals more dps.
Otherwise, use LB only if you find the range or knockback useful (or aoe). Never because of its “dps”.
Rapid fire for me hits 15k damage and hits through stealth so it’s a very good thief destroyer, along with barrage after the inevitable shadow refuge. Rapid fire has to be used with quickness, and rangers have a lot of ways to acquire quickness. Auto-attack does about 4k from max distance so it’s a good finisher.
The range is incredible and the knockback is a lot of fun.
Only use longbow if you know how to manipulate range though. Sword #2 is very good for creating distance. I think the problem that makes a lot of longbow users seem weak is that they get drawn to melee too easily and can’t utilize the 1500 range.
Well big numbers are cumulative. Not per hit.
But that’s right. Using Longbow for utility is correct.
Just saying if you’re naming Longbow as a means of sustained dps, it isn’t going to work out.
Consider this.
Anet doesn’t fix one thing. It fixes one thing and screws up ten others. That’s their idea of balance.
Now let’s try again. Do you want Anet to try fixing guardian 1h sword?
grins
Berserker gear, Sword/Axe + Longbow here.
Melee is my primary, I only switch to range for quick bursts or very long ranges. In both cases the LB seems to work better than the SB.
The 2 extra evades, unfortunately, do not make you more dodgy. They allow you to sustain evasion longer, but two stages of the sword’s auto-attack can not be interrupted by either skill or a dodge roll. Even with auto-attack disabled (advisable, though it sucks that we have to) you still won’t be able to instantly dodge more than half the time you try to.
Only thing a longbow has over a shortbow is 300 range, if you are traited in terms of range and dps.
And in terms burst dps, I hope you don’t mean barrage. Because shortbow auto attack in the same casting duration of barrage deals more dps.
Otherwise, use LB only if you find the range or knockback useful (or aoe). Never because of its “dps”.
So what are you lot whining for?
More exotic drops? Guaranteed multiple rares in FOTM?
What constitutes as “fair loots”. If you can’t have a straight answer off the top of your head which is what I’ve yet to see on this thread. As it is obvious solutions has Anet in a bunch and now you want them on more balancing issues. Really now. Big picture.
Don’t keep mentioning dragon chests as a precedence and ride the wave just hoping for more loots.
Okay.
Veteran: Fine drop (or better)
Champion: Masterwork drop (or better)
Legendary: Two Masterwork drops (or better)
Regular chests: Three Fine-level drops (or better) + 1 gemstone
Large chests (like World Boss chests): Three Masterwork drops (or better) + 2 gemstonesThere ya go, that’s my answer to your question. Please, go ahead and explain to me why my suggestions are unreasonable. Because it’s my opinion that, as things stand, people don’t feel all that inspired to bother with champion mobs because they don’t offer very good rewards. If they offered at least green drops, people might be more willing to tackle them.
Sorry but you aren’t thinking very far.
What you have suggested would only be viable if…. extreme DR is applied on FOTM or on the gullible assumption that players would only do fotm once a day. Which wouldn’t be the case if loots were improved to levels of your suggestion.
Dismantle your own suggestion again and think over it.
Loot balancing has never been easy. Simply because farming isn’t illegal yet hardcore farmers though a minority are able to tip the economy by that much. Yet if you introduce quotas/limitations, wholly ‘legitimate’ players would be QQing about being unable to play as they please.
So think it through. Hard. It isn’t easy.
So what are you lot whining for?
More exotic drops? Guaranteed multiple rares in FOTM?
What constitutes as “fair loots”. If you can’t have a straight answer off the top of your head which is what I’ve yet to see on this thread. As it is obvious solutions has Anet in a bunch and now you want them on more balancing issues. Really now. Big picture.
Don’t keep mentioning dragon chests as a precedence and ride the wave just hoping for more loots.
I’ll openly admit this.
I have only read the title of your thread. I have not read the contents nor replies thus this post will be short.
Status Quo:
Brain dead dragon/boss open world events. Loot chest = profit.
OP: Tougher content plox.
So here’s the thing.
Tougher event = more rewards.
More rewards = More people
Now. The practical question is. With that much lag going on, how are people going to function in the finer moments of a ‘tougher’ fight.
If, it isn’t about loot then, tougher content with no redeeming rewards would just lead to more QQ.
That’s my 2 cents.
Well the thing is when A-Net is implementing something that is going into a direction I don’t like it does not mean that I have to accept or like all other things going into the same direction “because it’s going into that direction anyway.”
Of course.
Based on their “feedback”.
if gear checks were implemented, i would have to roll a second set of armor to “hide” my MF% set. would need to have a set exactly like my MF gear, as to seem legit throughout the dungeon.
1) put legit armor on to look cool for inspection
2) enter dungeon
3) before starting, swap gear, and hope to survive and pass off as l33t enough.
And this is what motivates some of us to want Gear Checks. Sponges. Wouldn’t be an issue if you play with friends though. Taking friends for granted to make up for your missing stats in a dungeon is what friends do anyway.
You know what, I just had a bright idea. To remove a large motivating factor for Gear Checks.
Remove MF gear.
(edited by Uncle Salty.6342)
I disagree with completion equates to satisfaction. It has been said by the devs that the higher the level of fractal you do, the better your chance at better loot.
My loot drops have appeared to have declines since January 28 patch. Could just be RNG, but I’ve ran enough FOTM since the patch to garner an opinion.
Of course, it was said for months that nothing was wrong with loot drops in general even though there were many vocal people who claimed just the opposite. And, weirdly enough, there actually WAS something wrong with the loot drops.
3 toons.
3 weeks. 1 in mid 30s. 2 in 10s and 20s.
400 fractals completed achievement.
This isn’t bragging but emphasising the intensity I’ve been doing fractals in a short period of time. If you wish to compare duration/statistics as a basis of accuracy of opinion then mine is better/bigger than yours. (said in jest, mostly)
It’s just rng. Loots are fine.
If you swap weapons fast enough you can keep 6 stacks of might after a bit.
Also true, there’s a 9-10ish second CD on it, but I believe Engineers/Elementalists will be the only ones to truly benefit from that because you have to swap to the weapon and that means you’d have to switch away from the weapon, then back to it, within a 10 second window. I can do that as an Engineer so with my runeset, I will maintain 9 stacks of Might during combat. But a warrior won’t benefit from this easily, if at all.
Warriors have a minor trait which grants might on weapon swap.
Warriors also have a trait which reduces weapon swap cooldown by 4-5 seconds.
Sigil of battle has a 9 second cooldown.
No brainer whether a warrior benefits from it.
There’s a line between burst dps and sustained dps.
In the realm of sustained dps, felines would leave drakes in the dust in terms of sustained single target dps.
Felines crit 2 out of 3 hits. Their skill chain has minimal delay. Birds have similar stats but because of their swiftness buff which has a long cast animation, their dps goes down significantly compared to a feline.
If you’re curious enough, just go to the mists, the whole pet selection is open to you. Over here, people are just pushing their ‘favourite’ pets.
Even though I’m not a fan of Anet at this juncture, my opinion is, FOTM was made a challenge.
Where you get to higher levels, things get harder and completion equates to satisfaction. Not every instance nor any was designed with farming in mind.
Once you get that right, the redundance of this thread might seem a little more prominent.
Read through some of the replies.
Most said no because
- GW 2 is casual friendly
- Anet wants to bring the community together
- Not everyone is a hardcore fanatic
What Anet has done recently:
- Laurels. 1 per account per day on daily completion. (Takes 1 – 2 months or more for what’s worth getting provided you finish it religiously everyday.
- Guild missions. Small guilds, sorry this content is not for you.
- AC revamp. Cool new design. Casual newbie? Sorry m8, no stepping stone dungeon for you. Go beg for some help. Otherwise form a party of similar situated newbies and spend 2-3 hours in there and you might not even complete it!
Most of these issues don’t affect me. But, it all seems very contrary to what they’re preaching and implementing.
Don’t go all putting the blame on elitists. Some of you are just overstating the issue as if it’s the new fashion in GW2. It’s hip to be ‘casual’ hur hur hur.
(edited by Uncle Salty.6342)
Fractals. Step into it. Get to a decent level, then maybe you might share his concerns.
Because you’ve pretty much ignored his main gripe with pet and agony.
Expected Anet reply.
“Based on our QA/Feedback/data, _Fill in the blanks__”
still wondering the basis of their decisions.
Gear: Full zerker, Ascended Gear, 30/30/x/x/x. Armor=Ruby Orb’s Zerker.
Shortbow = Hits 800-1.2k. With 25 bloodlust stacks, can go up to 1.4k maybe.
Greatsword = Hits 2k-3.6k(Top DPS on the Leap finisher and 1 other)
1H Sword= 1.5-2.3k DPS (Needs a revamp as the dodges are annoying)
AXE OFFHAND = THIS IS YOUR KING DPS. 12X Whirling Defense, my end burst was 9.9k, meaning hits leading up to it was 6k>>7k>>etc.. quite alot of DPS AND reflects.So, your 1.5-2.5k Ele Fire Auto attack better than this how? Also, why do you guys use bow? Just because its a “Ranger”? I use bow like i use all my ranged weapons, sparingly. Only on epic boss fights where zerker is impossible etc, but for general PvE, and dungeons like CoF, CoE, SE, etc… this is wayyyyy more dps.
So..l
Your end burst is… 9.9k.
Let’s investigate the OP.
Hopefully he answers a few simple questions.
- Do you know what D P S stands for?
- Do you know how to calculate D P S ?
- If so, what do you think is the D P S of whirling defense
otherwise don’t try to theorycraft. The ranger community is already unnecessarily scarred by misinformation, lest newer rangers get discouraged.
It’s a decent class.
(edited by Uncle Salty.6342)
If our shortbow was returned to its original firing rate, I can let a lot of the other things slide for a while. Let us have some kind of good dps on a non-Aquaman weapon to at least justify our existence in dungeon/fractal runs.
Is everyone still using a Warrior as some sort of DPS benchmark?
If people still think that rangers are that far off in terms of dps on boss fights compared to warriors, there’s only a few less than savory reasons to go by.
Well.
Practically every reply to an issue involves a reasoning backing up their decision from data/feedback/QA testers.
Whoever’s interpreting the data probably doesn’t want Anet to succeed.
Tried AC p2 a few days ago. Disclaimer: We didn’t finish, but I think that’s more to do with the fact that 3/5 of the group wouldn’t learn or listen. After the first wipe two of us figured out how to do the traps, and it probably would have been interesting if the rest of the group had gotten on board and stopped aggro-ing him early.
Spider queen was painful. Quite painful.
Doesn’t matter. It should’ve been doable. Their QA testers said so.
Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.
Sensationalist.
Pretty much sums up GW2 marketing thus far. Game itself has been anything but.
Changes are made but always not quite there.
Dev replies are based on ‘feedback’, but for some reason it usually doesn’t seem to go down well with the community.
Maybe because when things that matter aren’t worded nicely enough for you, it’s all ‘locked and thrashed’.
Let’s all just say nice things about GW2 and slowly step away. Just waiting for the next better MMO now. Trust ‘Time’ magazine to know anything about games. Hah!
I’ve said it before, and I will say it again: Our QA teams test the dungeons at the dungeon level, and at 80. They test it with different ranges of gear, and different people. I’ve watched non-QA groups do similar things, under various conditions. We have a review process.
Will 80’s have an easier time? Sure. They have more tools to use and more experience with the class. Our side-kicking system is something we are working on too, to ensure that things remain challenging for those folks and that their gear doesn’t make all the difference.
Will we ever release a video of our internal testing process? Highly doubtful. Just as I doubt we will ever post the builds, classes, and gear our testers test with.One thing we see frequently with at-level people going into dungeons, is that while their character is the right level, their gear is often 10+ levels behind them. When you combine a low average gear level, not having all your skills/tools available, and not being as experienced with the class, it’s going to be significantly more difficult than what an 80 makes it look like.
We build dungeons for at-level players, and then reduce the strength of higher level players to bring them more in line with the players at that level. We do not balance for 80’s sidekicked down to at-level.
Long story short. The hundreds of posts regarding AC atm being a stepping stone isn’t relevant. The “feedback” he gets from QA testers reflects players more accurately than the feedback from the players themselves.
And we wonder why, GW2 hasn’t quite hit the mark yet in terms of implementing whatever there is… completely, and not stopping a yard short in terms of dailies, dungeons etc etc. There’s just too many to name.
So stick with your QA. That says enough already.