It’s a shame that you can rationalize in your mind what you have stated. Let me try to make it more clear. If you WANT a THING, you can GET the THING, by PURCHASING that THING. You do not find the word CHANCE in that statement. If you did, you would be presenting a different model: If you WANT a THING, you MIGHT GET the THING by PURCHASING a CHANGE at getting that THING. ArenaNet probably uses this same kind of mental gymnastics to justify their behavior.
Sure. This still doesn’t mean they “lied” like you try to claim in your original post.
It’s okay to not like the gambling nature of these boxes. I don’t like them myself. However, going around demanding apologies because they “Lied” in your mind is exceeding silly. Because they didn’t.
Fractals are the least of your worries. 50 Globs of Ectoplasm and 250 Vials of Powerful Blood are basically just a big wall of NOPE.
If you doesn’t care about the stats, you can substitute the Power Blood with a much cheaper t6 mat, such as Ancient Bone.
I’ll look into that, and if I can get some stats I still like with something cheaper, perhaps I will substitute another material. But, I do ideally want the Swift Flight quiver with Power, Precision and Critical Damage, so I’d need the blood.
250 of anything is still a lot, and it’s just another roadblock in the way of ever hoping to get a Legendary — but that’s another topic.
http://wiki.guildwars2.com/wiki/List_of_ascended_equipment
Scroll down, and there’s the list of back items. Out of the materials used (Blood, Fang, Claw, Scale, Bone) I believe Bone is the cheapest. Good luck!
Fractals are the least of your worries. 50 Globs of Ectoplasm and 250 Vials of Powerful Blood are basically just a big wall of NOPE.
If you doesn’t care about the stats, you can substitute the Power Blood with a much cheaper t6 mat, such as Ancient Bone.
It’s amazing to me with with all of the threads about this and all the people posting on them that aNet isn’t responding. ArenaNet, you lied about your ethical approach to micro-transactions. You owe us an apology.
It…Amazes me that people would demand an apology for this.
Going back to your previous post and reading the quotes from Anet, Anet has not lied at all.
1. Anet is saying that you can purchase things with either real money or in-game gold. Not a lie.
2. Anet is again, saying that you can purchase things with either real money (Time spent outside the game) or in-game gold (time spent inside the game). Again, Anet is not lying.
3. Anet is saying all micro-transaction items are purely cosmetic/bonus stuff. Which…Is again, true. They’re not lying. Fused Skins are purely cosmetic.
Feel free to twist their words and get angry at your own interpretation of what they said. But just going by what they said, no, they definitely did not lie. Using real money or with in-game money, you are purchasing the same chance at getting these Fused Skins. What you’re having a problem is that you are purchasing a chance, instead of a guarenteed item. But no where does Anet mentions this, and the first portion (real money vs in-game gold) is what the quotes you provided mainly touches upon.
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And what happens when the majority of your players expectations are out of whack?
I’m not sure why you insist on implying your opinion applies to the “majority” of the playerbase.
Let’s take your example 100g for dailies…
Yet the cost to play stays the same, say 50s. This gives you 99g 50s left over after the cost a typical play session focused on making your dailies and logging.Previously you earned 55s for dailies…
The cost to play is the same 50s. This gives you 5s left to play with.You see the difference? And no these aren’t realistic numbers, obviously. If you look at the numbers more realistically, you’ll see that the TP prices aren’t going to go up exponentially either, since the cost of the goods hasn’t changed.
Uh.
By “costs” I’m assuming you mean the flat gold-sinks, like repair bills and WP.
If that happens, all the prices on the TP will explode, because people are in possession of a ton more gold.
Chests are just a grab bag of items from the Gem store. Everything from the Gem store is account bound and therefore not tradeable.
Mmmmm I thought that they have a chance of dropping those permanent Merchant contracts that can be sold?
To be fair, they enabled the ability to completely bypass or drastically shorten the “journey” via gold. As such we receive contrary messages about what they may or may not want.
This is an interesting discussion that I’ve had a few month ago. I agree with your stance, but I am going play devil’s advocate because I found the justification fascinating.
Why is the journey shortened via gold? You are implying that gold is somehow easy to earn. It’s not. To amass the amount of gold required to buy a Legendary takes a lot of time in-game (grinding, TP trading) or in real-life (actually working and earning money).
In the end, gold gives you options, because you can convert anything (time spend in-game, time spend out of game) into gold. Why are you denying this option to people who don’t have much time to spend in-game, and wish to convert the fruits of their labor in real-life to in-game goodies? Why are you denying this option to people who don’t play the game like you do, and wish to purchase a Legendary solely through their own preferred method of gameplay?
Now my argument is that Legendaries should actually require you to play all aspects of the game. However, being able to purchase them with Gold doesn’t necessarily “shorten” the journey as some would like to claim. It’s just giving the playerbase more options.
i must farm cofp1 to earn for the not even that lofty goal of attaining a set of tier 3 armor for my toon
This is where our differences lie.
“I must farm CoF p1 to earn my rewards in the LEAST AMOUNT OF TIME POSSIBLE.”
This is different then, “I must farm CoF p1 to earn my rewards. Period.”
The first is true. The second most definitely is not, and there is a ton of anecdotal evidence that contradicts the second statement.
You are arbitrarily applying your own time scale of what is “acceptable” and “unacceptable.” Just quick glance at the requirements of a Legendary (250 each of t6 mats? Incredibly rare precursors?) gives you an idea of how long Anet wants the journey to be.
You also constantly try to lump the Legendary process with everything else in the game, and that is incredibly misleading. You mention them yourself: Wp costs, repair costs, skill book costs…Those are expenses VERY easily covered by doing anything in the game really. If you want to mention these however, it further dilutes your arguments because these costs are incredibly negligible to an average player.
Strange mindset?
Statistics is college level mathematics my friend.
I’m confused. I go to Vegas to have fun. Not to calculate odds of games. Are you implying that everyone who has learned statistics has some kind of urge to calculate the probability of a jackpot when playing slot machines?
The only thing that I cant wrap my head around is the precursors which is ,based on the wiki, is entirely by chance (extremely low chance)
So is a majority of items in this game. Fortunately, you can purchase most items generated by luck through the TP, precursors included.
Regarding the TP… For months now I’ve been asking myself why items purchased aren’t account-bound to prevent “flipping” (Trading Post Manipulation for profit)
Most people here define “Flipping” as purchasing buy orders and then posting again sell-orders. I hope you’re also defining it the same way.
This has absolutely no harmful effect on the economy. Just the opposite in fact, since it increases the amount of transactions and helps drive prices to an equilibrium. More transactions in a market = always good.
these people can obviously afford a loss
Assumption.
buy orders and sell orders are almost 100g difference. It’s staying there since those few people (there aren’t many to begin with) are keeping those prices that high.
Yes, and certain dyes have almost a 100% difference between buy/sell orders. The gap between buy/sell orders is frequently seen in items with low trading volumes. Another assumption you’re making.
It’s okay to not like high prices on the TP. But to blame it on certain specific forces will remain purely speculation, and your argument for it will remain incredibly weak unless you have some substantive evidence supporting your hypothesis.
It’s quite clear that the cost of pres at least on the high end are controlled be a few and they got there by playing the game a very specific way that’s been funneled into a very few things (ie farm cof p1 ad nauseum, buy gems, buy g illegally or be a trading guru).
No. This is an assumption you are making. As I stated earlier in this thread, you cannot possibly gauge just how the activities you describe actually impact prices.
It’s pretty obvious that they steer players towards certain play styles. Want t6 mats….dr on farming them will get ya…best bet is to farm gold. Want precursor….rng will get ya….best bet is to farm gold…want lodestones…rng and dr will get ya…best bet is to farm gold.
It’s a very asymmetrical implementation of their philosophy. They don’t want players to farm, so they introduce DR. And yet, CoF path 1’s money drops are not affected by DR at all, leading it to be incredibly efficient in terms farming.
I’m not sure what difficulties they’re having revamping it. But given their track record, I am certain it will be nerfed in the near future.
Interesting, what’s wrong with it? It’s a game, the goal of anet was in fact to enjoy the game
Right, and many many people do enjoy the game without worrying about its extrinsic rewards.
People actually do enjoy the game just by playing it without worrying so much about rewards. I mean, just look at the people playing WvW. The “rewards” for WvW is paltry by every standard. However, these people (Me included) are not worrying about extrinsic rewards because the intrinsic reward of the content is just so fun and so worth it.
And in the end, these said extrinsic rewards (Legendaries) have no impact on actual gameplay.
Pretty sure everything in Vegas has known odds (or at the least calculable), not sure why we can’t get the same treatment.
Do slot machines really have known odds? Or is it just from people reporting their results (Just like this threads)
How about those games which don’t rely on strict probability? (Tossing something in the air, hoping it lands on a specific spot).
I dunno about you, but when I go to Vegas, I don’t go there looking to know the odds of everything. It’s a very strange mindset to me.
EDIT: By the way, the analogy with Vegas fails because in Vegas, you put in money and potentially get money back. Whereas in this case, people want a very specific reward that money cannot buy.
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Whether they are monopolised or not, is it good for the game that so many of the end game rewards are monopolised by gold which favours TP flipping, gold buying and gold farming (CoF p1 runs) instead of earned through content distributed throughout the game?
You’re no longer arguing about the efficiency of the marketplace (Which it is. It is incredibly efficient.) you are getting into the argument, whether it’s good for the game to artificially lengthen the duration in which you can attain this luxury items.
My answer to that is a resounding yes, especially when said luxury items have absolutely no affect on the gameplay.
EDIT: It’s interesting when you say “it rewards grind, RMT and TP flipping.” Extrinsic rewards perhaps, but what about the intrinsic rewards of actually playing the game? Despite your claims that “All other content becomes ignored,” there’s still a TON of players out there doing open world stuff, in WvW, and doing random other things like the SAB. I think it’s safe to say that a significant portion of the playerbase plays the game for its intrinsic rewards, not the extrinsic rewards.
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Yeah well my response is that it has turned me off ingame RMT systems such that I would have to seriously consider whether I would play another game with a similar system and it has turned me off F2P or B2P games back in favour of the subscription model.
I’m not sure if you’ve been following the discussion in this thread, but none of what we’re talking about has anything to do with RMT.
And yes, waiting around for the group to get their act together for COF counts against your farming time.
This is a very good point that people who trumpet the profitability of CoF path 1 never mentions.
As I have no personal experience with these War/Mes CoF Path 1 speedruns, I really do wonder how long you wait for the perfect group set-up in between all the gear-checks and whatnot. I also wonder what the actual efficiency of these runs is. Even a small mistake like a downed person will add a few seconds to the speedrun. I run CoF with normal groups, and every once in an often you get a person who dies to the Slave Driver or the run across the bridge. Who knows…
I don’t think I am on the “side” of most posters complaining/posting concerns about them.
I don’t really mind high prices as long as they are not gated behind unbalanced/broken items/play/mechanics.
Lets hypothetically put a new way to earn gold into the game, one that creates duo-fold what Cof p1 does. We would see prices shift/rise from being tied to Cof p1 and the like to this new potential. In essence if you wanted to obtain one of said items you would have to partake in this new activity. Cof p1 would no longer be an option b/c the exponential rate of gold from the new activity supersedes it.
This is basically what we have now. If one wants to amass enough gold for said items they really have no choice but to do cof p1 or trade (ofc there are exceptions). Essentially they are gated behind these activities which are noticeably unbalanced. That is the reason I debate it. I feel it is a poor design choice, not necessarily “unfair”.
This is an entirely different subject, and one Anet completely agrees with you.
In GW1, Anet has a long history of discouraging specific farming activities which were far more profitable than ordinary gameplay. Farming builds like the Perma-Shadow Refuge Assassin and the 55 Monk were incredibly popular, only to get hit by the nerfstick. Shadow Refuge was completely revamped to make farming with it impossible, and many monsters with “Touch” abilities were added to make 55 Monking in many areas infeasible.
However, it should be noted that it is impossible to balance out perfectly the profitability of all aspects of the game. Some methods will always be more efficient than others, and people will naturally flock to it. To smooth these imbalances out honestly is a waste of time for Anet, unless it’s as egregious as CoF path 1.
Of course, there’s the question of just how much impact CoF path 1 farming actually has an impact on the economy. Most efficient gold farming method it may be, I imagine there’s still a huge swath of the population which 1) does not know about it or 2) knows about it but doesn’t do it for various reasons. We can speculate all we want, but we honestly will never know how significant of a problem to the economy CoF path 1 is. Only Anet knows, and they revamped AC before revamping CoF. That should show you how worried they are about CoF path 1 (Doesn’t seem like they are too stressed about it.)
Is CoF path 1 a problem? Yes, it most definitely is. However, the severity of this problem is a discussion none of us can really answer.
Hm… sounds fun. Not sure how this could fit into our current plans, but I’ll think about it. I’m a HUGE fan of the original LoZ. It is THE game that made me realize what my career should be. I’m actually in the process of doing a personal remake of it with photographic art. I’ve been sculpting the creatures over the past several years as a hobby. You can check them out here:
Josh, I am left wondering if you actually sleep at night. What are you, some kind of robot?
Well, the biggest problem you already stated in your OP. That sell/buy listings =/= sell/buy orders.
You have many examples of items whose prices don’t quite match up to their sell/buy listing ratios.
Then you have your conclusion, which…is pretty obvious. I suppose not as obvious to those who don’t understand the concept of supply/demand.
Though I’d argue that the the main complaint isn’t WHY prices are high but that they SHOULDN’T be high. Many arguments all stem from this basic complaint.
1. Prices are high because manipulators. Prices are hence unnatural, unfair.
2. Prices are high because TP players. TP players not “legit,” prices are hence unfair.
3. Prices are high because item is too rare. Prices impossible to attain, unfair.
Which then spawns the discussion of whether the existence of such “luxury” goods in the game is good or not?
I believe the answer to that is yes. It is good for the game to make select rewards incredibly hard to attain, especially when these rewards have absolutely zero affect on the actual gameplay. But ah, that is an entirely independent topic from this one.
Based on your data i would question your assumption. You see legendary two handed swords every where you go how many times do you see the predator? 15 dusks for sale no hunter. If The Energizer droped as often as Dusk the tp would be swimming in them. I would assumn that there is a bias towards the “more popular” skins some where in the code, which has been thrown out a little now some skins got an upgrade.
Remember though, one method of precursor creation is the MF, which means more popular precursors like Dusk/Dawn are created a bit more often than less-popular ones like The Hunter.
Yeah, it’s a shame ANET hasn’t tweaked the drop rate of passion flowers. I even go to southsun from time to time to try my luck and I never get any.
They did though.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013/first#post1514186
Increased the drop rate of Passion Flowers from Passiflora Vines.
If two guilds activate a bounty at the same time, and if they have the bounty, as long as members from both guilds tag it, both will get credit.
In fact in CD, we have 5-6 guilds who activate the bounties right at the reset time, and we pretty much all help each other tag pretty much all the targets.
So who exactly chose the actual precursor price, tell me.
The “community-driven” marketplace.
It’s been discussed to death by both the community and the Anet economist how precursor markets are not monopolized.
Everyone can access to the price , a community driven price accordingly to the rarity, meaning ingame for certain reasons, popularity of something from a community driver website, nearly real time price.
I’m confused. But the GW2 TP does all this.
That’s definitely a very good possibility, although I’m surprised that so many bots would have existed right under ANet’s noses to cause the price to rise this much after their removal.
Around Wintersday the same thing happened to t6 mats, I believe. Prices of all t6 mats decreased gradually, and suddenly jumped back up due to a massive bot ban.
Anet tends to ban bot in waves, so I can totally see this as a rason.
I consider it a design flaw. Scams are easy to avoid. I have suggested an additional confirmation window to trades in many others games to avoid quick switching items/values; no one has implemented it. A read-only confirmation window summarizing the trade would eliminate that completely.
Scams cannot be eliminated completely, because they rely on lack of knowledge of the victim. No mechanical limits will absolutely eliminate scams. Just think of how many people, when closing unsaved documents, quickly press “yes I want to close without saving” without thinking and regretting it later?
Also to clarify, when I say “scam” I don’t mean just outright thievery. They also include cases in which people persuade others that the value of certain items are much lower than they would believe and potentially rip off other people in terms of the true value of the item they wish to trade. (When someone finds a “great bargain,” you’re also ripping the trading partner off)
Regardless though, the question you then have to ask is, why would anyone want to directly trade, instead of going through the TP?
And the answer always invariably is “To avoid the tax.” Which cannot be a good thing to the economy. Imagine the inflation that would occur without (IMO) the biggest gold sink in the game.
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It would be nice to be able to sell at a lower price if you can’t afford the listing fee.
That’s actually a very good point. I personally think one of the peculiarities of the TP system is the need for a listing fee when you sell your goods to a buy order. Tax, sure, but listing fee? Mmeh.
1. TP has a monopoly on secure trading. This makes player to player trading risky and near non-existent. It forces people towards using the TP.
This is not a flaw, this is a design choice the Devs made and a feature of this game’s economy. Player to player trading allows players to avoid one of the biggest gold sinks in the game while opening the door for many possible scams.
2. TP restricts pricing options. You cannot sell an item below the highest buy offer or buy an item above the lowest sell offer.
Why is this a flaw? Why reason will you have to sell an item below the highest buy offer or buy an item above the lowest sell offer?
Amusingly enough, this thread is full of anecdotal evidence why Anet will probably continue with their RNG boxes. Obviously your desire for these new skins is higher than your disgust at RNG and Anet is counting on that.
And I hate it. I do not like these RNG boxes, so I refuse to buy BL Keys. Never have. So whenever I read threads like this where people purchase keys then complain, it fills me with rage and depression, because your activities are further encouraging them to pull more of this stupid RNG stuff in the future.
Let your money speak and stop buying keys PERIOD instead of buying keys and then crying about how you got nothing.
I swear I’m not just being pedantic for the sake of it. .
Pffffffffffft well I totes am being pedantic for the heck of it.
That is, is inflation ‘the rate of change in the price level, but only if it is positive’?
If the rate of change is positive, it’s inflation
If it’s negative, it’s deflation.
The definition of the word “inflation” includes a direction.
Inflation is simply the rate of change of the aggregate price of goods. Inflation can be either positive or negative (or zero), though negative inflation is generally referred to as deflation.
http://www.investopedia.com/terms/i/inflation.asp
The rate at which the general level of prices for goods and services is rising, and, subsequently, purchasing power is falling.
http://dictionary.reference.com/browse/inflation
a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation ).
http://www.merriam-webster.com/dictionary/inflation
a continuing rise in the general price level usually attributed to an increase in the volume of money and credit relative to available goods and services
No, you don’t have any investment in a casino.
That time you spent and money you lost is gone.
Right, exactly why you do make an investment in a casino why you gamble there.
so what is inflation?
It is a change in the general price level of goods and services with respect to time. Nothing more, nothing less.
It is the general increase in price of goods due to devaluation of the currency.
In a casino, you don’t have any investment. You don’t lose anything that you built up if you are unhappy when you switch to another casino.
Wait, money spent isn’t an investment? It isn’t something you earned with time you spend?
When you switch to a casino, the money you’ve spent on that previous casino isn’t just going to come back, you know. You do lose things.
There’s another thread on this, but I will reiterate what I said in that thread.
GW2’s TP has a tax. D3’s doesn’t. D3’s economy has seen runaway inflation due to the lack of gold sinks, while GW2’s economy has been remarkably stable.
In D3, character power is gated by money. Content is arguably gated in that game. In GW2, power is not gated by money. Hence content is not gated by money.
A court ultimately decides what rights you have, based on the law which defines your basic rights – not a company, whatever the contract says.
No one is arguing that somehow a company’s contract is somehow above the law.
These companies all built their User Agreements within constraints placed by the law. So again, I am very confident in saying that these companies understand laws relating to this topic very thoroughly.
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So if I have a hard disk with detailed schematics of how to make the most efficient petrol processing engine in the world, that’s worth nothing?
You miss the point. These items are not your property because they are “code.” Anet owns the software and the game is hosted on their servers. The virtual property you “own” on your account are virtual items hosted on their servers. You don’t own your account, you’re licensed to access their system through your account. In the legal world, that is a big difference. Hence any virtual items your account “owns,” you don’t actually own.
You gotta enlighten me though, “the majority of the world”? Where did you get that from?
To date, no online environment has expressly acknowledged any such right to items within their world
That’s every single gaming company. I’m pretty confident in saying that they have a pretty solid legal basis for the things they do.
Again, this is not to say that this topic may get reformed and such in the future. That is very well possible as online games become more and more popular and governments move to clarify the laws related to these cases. But using the legal definitions and interpretations of today, the accusation that “Anet is allowing users to illegally gamble” will not stick.
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the Supreme Court of the Netherlands begs to differ with your conclusion.
I said “little precedence,” not “no precedence.”
My conclusion is that the majority of the courts in the world hold the view that virtual property is not personal property. Obviously there’s always going to be a few dissenting opinions. Obviously, changes in attitude towards virtual property can cause changes with this train thought in the future. But for now, the “virtual property is personal property” line of argumentation will not fly in the majority of the world.
Virtual property you “own” is not your own personal property, and if you want to accuse Anet of allowing players to “gamble,” you have to legally prove that this virtual property on the account you licensed (Note, I said licensed now owned. We do not own our accounts) is indeed your personal property and has a real-life value tied to them. There is little legal precedence for that though.
The most pertinent part to this is in the User Agreement that you agree when playing the game.
You acknowledge that Gems are digital material with no cash value, that no interest is paid or earned with respect to Gems, that Gems are not personal property
So you agreed that when you bought Gems, they will be purchased with the knowledge that they are not your personal property and that they have no cash value.
On the legal issue though, here’s a pretty interesting article I found.
http://www.twincities.com/localnews/ci_19167421
Some interesting samples of quotes:
For example, online role-playing gamer Geoff Lurrs, a former Blaine resident, was so attached to the virtual coins, jewels and clothing accumulated by his avatar that when he suspected a fellow gamer of stealing them from him in 2008, he tried to file a theft complaint with Blaine police.
Lurrs claimed the virtual items could be sold for about $3,800, but the police decided that game tchotchkes are valueless so no crime occurred.
Kwong wrote in his law review article that virtual items “may look and act like real things, but there is nothing truly real about them.”
“At their core, virtual items are lines of software code that exist within larger computer programs,”
“Many scholars and authors have attempted to paint virtual items or virtual land as a new form of property,” according to Kwong. “To date, no online environment has expressly acknowledged any such right to items within their world and no U.S. court or legislature has recognized a right to virtual-world assets.”
Lastowka said virtual items don’t fit the traditional legal definition of real property like land or a moveable item of personal property, and it’s unlikely that you could make an exclusive claim of ownership to an item created in an online game.
“I think we’ll see a day – it might not be next year, it may be five or 10 years from now – where a court will recognize some form of virtual currency or virtual property as legal property,” Lastowka said.
But Kwong said that for now, when you purchase a virtual item in an online environment, you are really buying a license, not a piece of property. It’s a license to access a certain feature in a particular online environment, he said.
The D3 AH has a 15% transaction fee on sales.
Only for real-money sales, which isn’t a gold sink.
Hey guys,
It is legally gambling only if you can cash out. With actual money, not virtual skins.
Since all virtual items in-game are legally owned by Anet, so no, legally these chests are not gambling.
What’s hard to understand? People hate RNG but want the products they could get from said RNG, so they reluctantly put up with it to hopefully get the end resault they desire.
Its not like people are saying “I hate the RNG, but I’m going to buy a bunch of keys for no reason”. They do it because they want the skins, and as much as they might hate the RNG, playing the hated RNG and having a chance at skins > having no chance at all.
Right. And by “putting up” with it they enable Anet to do more of it. If you’re able to tolerate it enough to purchase it, what’s to stop Anet from doing it over and over and over again?
If you don’t like it, don’t put up with it. Stop purchasing RNG, make a statement.
The lack of a progressive gold sink like the TP tax in GW2 caused the D3 economy to go through humongous inflation, something you do not see in GW2.
Enough repetition and they will. Might. Hopefully.
What’s there to not understand?
Because there’s evidence that despite the “I hate RNG” sentiments that goes around, the same people STILL spend money on it.
Anet has actual sales figures. That they’ve been repeating the random-boxes has to mean that those sales models are very successful as opposed to Wintersday’s non-random purchase model. They’re not doing this just purely to spite customers. No, they’re doing it because it’s (most likely) profitable.
We go through this cycle every holiday. People will cry “I SPEND $200 AND GOT NOTHING.” IF IT’S RNG AND YOU DON’T LIKE IT, DON’T SPEND MONEY AT ALL. Anet is a company, they simply do the most profitable things, and as long as people continue to purchase RNG boxes, they will defer to said random boxes as opposed to set purchases.
Basically, let your money speak, not stupid whiny forum posts. The former goes a long way in persuading Anet, while the latter just makes you sound silly. I don’t like RNG, which is why I never purchase Lion Keys or those random boxes. For the life of me I don’t understand people who don’t like RNG but still spend money on them.
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