Though it does call into question if they are listening at all… I mean the whole thing we didn’t like about them was the RNG… so now they implement an RNG method to get the crafting recipe…
People don’t dislike RNG. People dislike miniscule odds of getting what they want.
If they were an RNG drop but were so common that they were valued at like 2s on the trading post, I highly doubt anyone will be complaining about “RNG.”
The one thing that I would love to have is an “Average Listing Age” stat show up.
When you are browsing the sell listings, every available price point should show the price asked, the number at that price, and the average age in days for the listings at that price.
I wonder. For some items, some terrible-priced listing can potentially really skew results.
BTW only item that can’t be bought with Money : Liadri (since dungeonrunning is allowed / basicaly Fractal weapons / dungeon tokkens / and everything else can be bought with Money )
Ascended weapons, ascended trinkets. You know, the BiS items in this game.
You need some kind of trading post in gw2, this game isn’t about gear drops.
you’re ether sarcastic here or you have never seen the zerg trains……
This game isn’t only about gear drops. Look at how a majority of high-end rewards are earned through non-drop methods (dungeon tokens, gem store, crafting, etc.)
More or less. This is an adventure game, not an economics simulator. Knowledge of economics should be of no more importance than having NASCAR experience for playing Mario Kart. If you do want to play an economic simulator, there are plenty of other games for that.
I think it’s a great thing that ideological purity isn’t embraced in most corners of the world.
Oh, and on another more amusing note…
Nobody is talking about closing the TP. NOBODY.
https://forum-en.gw2archive.eu/forum/game/bltc/Removing-Trading-Post/first
(edited by Ursan.7846)
I would love to agree with you. However, ANet has been notorious for underestimating their playerbase with respect to their projected completion timeframes.
Verily true. I won’t say underestimate though. I’d call it an utter lack of sense of scale in terms of reward structure.
Cant be worse than grinding a precursor currently :p
It can.
Assuming the scavenge hunt for all the weapons are relatively equal, it most definitely will be worse for precursors like Venom, as I imagine the scavenge hunt will require value very similar to what Dusk is at right now.
You don’t like long, repetitive grind. You don’t like RNG. I hypothesize that the precursor hunt is most likely going to be the former.
Yes but given the choice I prefer grind to RNG which is line with my original comment, and grind doesn’t have to be as repetitive as the champ farms are.
You can grind dungeons. Grind world events. Grind Orr, even. Grind, even now, doesn’t have to be as repetitive as the champ farms are.
Nothing will change. You used to be able to grind for a precursor before. Afterwards, you’ll be able to grind for it in a different method, and there’s no guarantee you’ll like this new method.
Thank you for your answer =)
I have a bunch of newbie friends. What level content is the tower? Are you upleveld to 80? Or does it require whatever level Kessex Hill is? Does it require 80?
Thanks in advance.
Ya I admit the idea is nice but I can’t help feeling that this was done purely out of lazyiness.
I’d categorize it more of an incredibly clever method of avoiding clipping issues, while opening a whole new variety of potential back items (floating skulls, wisps, etc. mentioned in this thread).
Man invented lots of things because of laziness. Laziness by itself is not a bad thing.
(edited by Ursan.7846)
Remove the market, and appoint John Smith as our central planner.
After I’m elected, bribing me will be considered a “gold sink”
:)
This is a initiative I think we can all agree on.
Spent $10 total so far. By far the best $70 I’ve ever spent (including initial box purchase).
From my experience, the velocity on the specific unidentified dyes are reaaaaaaaaaaaaally slow. It leads me to believe that not that many people participate in it, which explains the large profit margins.
Or rather, the concept of it. Instead of something attached to the back, something is just floating a little bit above your shoulder.
I really enjoy this concept, and hope that we can see more backpieces like this in the future.
There’s always been a way around the RNG, the TP. If you absolutely abhor RNG, you could always grind gold to buy your precursor. And yet it’s a fact that people almost always tend to ignore whenever RNG is discussed.
The precursor I want is out of my reach without doing an endless champ farm, which is too repetively grindy.
But then that is a different complaint than the RNG you complain about in your previous post.
You don’t like long, repetitive grind. You don’t like RNG. I hypothesize that the precursor hunt is most likely going to be the former.
Ahahahahahahahaha.
I can’t wait until the disappointment and tears which will undoubtedly happen when people discover that the precursor hunt is going to be RIDICULOUSLY grindy.
Better to be grindy than the bullkitten RNG system we have currently.
Sliiiighty off-topic, but one of the things that always fascinated me is the somewhat arbitrary distinction people make of creating an item themselves, and buying it off another player over the TP.
There’s always been a way around the RNG, the TP. If you absolutely abhor RNG, you could always grind gold to buy your precursor. And yet it’s a fact that people almost always tend to ignore whenever RNG is discussed.
Interesting, interesting.
Weapon skins that aren’t RNG……. who are you and what have you done with Arenanet.
But in all seriousness, thanks! Who wouldve thunk it.
Are we going to act like the Wintersday and Rox/Braham weapons didn’t exist? And weren’t on sale for a flat fee?
People who run world events, or people who access online build sites for optimized PvP builds use outside-the-game resources to maximize efficiency.
What’s wrong with this?
More fun account-bound things, less RNG. Definitely a win.
I’m so confused. What does RNG has anything to do with the gathering tools? They were never RNG to begin with.
I am always all for more efficient markets. More information to the players can only mean good things.
Ahahahahahahahaha.
I can’t wait until the disappointment and tears which will undoubtedly happen when people discover that the precursor hunt is going to be RIDICULOUSLY grindy.
Yes.
They do this by creating demand for items that have very high supply and very low demand. Getting rid of 10 million thick leather sections will be interesting but, I’m sure they will make it lucrative for people to buy them at some point.
Made quite the killing on thick leather sections when sinks were introduced in the Zephyr sanctum =)
Ascended armor will soon come out too.
I blame manipulation by Chauncey trying to be fancier than he really is.
It’s a little disturbing to look at what people apparently think the word “regulate” means.
Anet regulates the gem market. They establish the rules, they completely control the market, they establish the methodology for rate adjustment, they control the creation of new currency (and thus inflationary/deflationary pressures vis a vis gold value), they control the tax rate. Ultimately, there’s nothing about the gold to gem conversion that isn’t regulated. “Regulate” doesn’t mean “force to be cheap.” In fact, generally regulate implies the opposite.
Post of the thread, ladies and gentlemen.
Just to add though, remember the Gem/Gold conversion rate is meant to be a compromise between players who don’t wish to spend money, players who wish to spend money, and Anet itself.
however, a game economy has more to do with time spend rather then gold gained, you get allot more money by simply having a ton of time while ppl who actually need to work and have a family to take care of have little time to get what they want.
so in your logic, someone who works hard has to get less then the spoiled kids who have plenty of time to waste.
This is why the Gem/Gold exchange exists, so that people who can’t spend as much time in-game can convert time spent out of the game into in-game rewards.
If you don’t like RNG, buy the weapons on the TP.
There are two options to obtain the items. Use them both, don’t complain about being “forced” to choose one.
Ursan – you seriously lack in reading comprehension my friend. Nobody anywhere in this thread is complaining about commitment to your guild. Nobody is concerned with your guild. Nobody cares if every last one of you poop gold bars, and we could too, if only we joined you.
That is not the point.
It’s easy to join. We don’t care. It has zero commitment needed – we still don’t care. What we’re discussing is the situation that resulted in needing your guild in the first place – that situation should never have arrived. This only touches on TTS in that TTS exitsts purely to kill the new Teq.
You keep saying the exact same thing – and none of it is germane to the topic at hand.
Then you have completely missed my objective in this thread, which I believe I summed up quite nicely in my previous response to you.
Some facts.
1. Some people enjoy this new Teq over the old Teq.
2. If a player wanted to do new Teq, the hurdle is tiny.
3. Not everyone agrees with your ideals of an world event (and that such a standard exists no where)
4. There are 20+ world bosses, aside from Teq, which still exist and is still being done.
5. People actually care about TTS, as evidenced by people asking to join TTS in this very thread.
These, I stress. There’s lots of posts here insinuating the opposite of these facts, but the above points are factual. The rest, I have stated repeatedly that I do not care about discussing.
Maybe we should approach this in a new way. If you could tweak Teq, how would you do it? And “it doesn’t need” isn’t an considered a valid answer.
The only thing I would want is a shorter window. 30 minutes perhaps.
Ultimately though, I personally disagree with Teq being scaled to be do-able with 20 people. Teq, and hopefully in the future ShatShat and JorJor, should all require 100+ people to complete.
I do look at the “whole picture.” And when I look at it, I see that there’s 20+ other world bosses for players to hit in a casual manner, and 1 (potentially 3) incredibly difficult ones for players who enjoy that kind of thing. It’s a niche for sure, but I’m glad as hell it exists.
(edited by Ursan.7846)
As a world event Teq is a failure.
A world event should be available to anyone of any skill level, and it should be attempted 100% of the time, not only a couple times a day at specific times.
This is why your assessment is subjective.
Because you believe in the ideal of this world boss. That every world boss has to meet these certain requirements.
I simply do not agree with this. I think that there is a niche for these incredibly challenging open-world bosses which require coordination, planning, and logistical effort from the community. There is no Anet Jesus who wrote in the GW2 Manifestbible that “All world events must be completed 100% of the time, at all times of the day.” While this boss is challenging, the resources to participate is widely available and very accessible. And since there are still 20 other world bosses which exist for people who don’t like the coordination/challenge, I personally do not see a problem.
(On that, note, very wierd for you to bring up specific times, when Jormag’s 3-4 hour spawn is completely random and uncontrollable, whereas Teq and his 1-hour spawns gives TTS a ton of flexibility when exactly to do it.)
I have repeated this several times, that I do respect your opinion. But no matter how you frame it, your assessment is just that: your own.
EDIT: I do not comment on suggestions on scaling, instances, tuning, etc. because I do not care. Those are your own personal opinions, and you are entitled to them. What I have a problem is, people claiming that Teq is “objectively” a failure and people who then attempt to bolster their arguments by misconstruing the nature of TTS.
(edited by Ursan.7846)
But the reason no one shows up is because he can’t be completed without organization and guilds like TTS. You can’t say the best metric is based on particpation. That is like a the apple store saying sales are up by 1000%, but they fail to announce they are only open 22 times a day, and if you aren’t there you are SoL. Of course sales would go up, as they are forcing people to be there at specific times…
So.
At the core, what are you trying to measure with the metric? What is your hypothesis?
My objective is to prove that, if people want to do Teq, they can still very easily complete it due to the resources at hand.
Not everyone is going to do everything everyday in GW2. People pick and choose what to do, depending on their personal preference. That can be FG farming, WvW, PvP, dungeons, etc.
So what’s most important to me then, is that when people want to do X content, is it accessible? Does it require much commitment? The answer to that, with respect to Teq, is yes and no.
If you don’t enjoy it for whatever reason, I’m not going to force you to like it. That’s not my problem. I don’t care if people don’t like PvP and hence don’t do WvW. I do not see this as a problem. The problem is when people want to do X, but it’s not very accessible. Then it is a huge problem, but Teq isn’t that.
If you look at it objectively this encounter is a failure.
It is an objective fact that your assessment is your subjective opinion.
The difference is that the other world bosses ARE being completed each time they spawn. Which is why I argued that completion metrics are a better tool that population.
Other world bosses are completed even lets say 90% of the time to be nice. Teq was completed 22 times but he spawned at least 612 times (not counting OF, which is where TTS kills him). Which is a less than 4% completion rate compared to 90%.
To base this on the number of times he spawn is misleading, because the player base has decided concentrate and focus on specific times for maximum efficiency.
Is there really a point of counting a Teq fail, when no one shows up? (If a tree falls in a forest, does it make a sound?). It makes no sense. No one failed anything, because no one was there. Again, in the other thread, I have used certain escort quests in Brisbane as an example. They get done 100% of the time they spawn, but are done once every week. Very misleading.
By far the best metric is to gauge how many players participated, and completed it. And due to TTS, I imagine this is very high, because for players who want to do Teq, TTS remains easily accessible.
It was another thread. lol. But metrics is what Anet will be using to decide if he needs a revamp. Metrics in this cause point to an issue with this encounter, regardless of the tools available.
The worst metric is metrics presented without any context, which your number is. Again, I point you to the Jormag example. There’s many factors which really skew your numbers, and I’m pretty sure I explained them in the other thread.
The statistical evidence doesn’t lie. If there are 460k people playing and only 4400 (that’s assuming every overflow that killed him was full with 200 people, and none of them were returning people from say TTS) that’s under 1% of the population of the game actually experiencing and engaging in Teq as a World Boss. This isn’t right.
But statistics also can be misleading. Jormag is apparently being done by 3% of the population. Is that right?
swapping servers
You do not have to guest to servers. I’ve repeated this multiple times.
joining a guild when I’m quite happy with the one I’m already in,
We do not have a rep requirement, you can still be in the guild that you’re happy to be on, and still continue to rep that guild. You lose nothing by joining TTS, except for a non-repped guild slot.
I’m not saying that the hoops to jump through are that hard so save your sarcasm about “five clicks,”
That’s not sarcasm, that’s literally the truth. You say this, but you continue to make it sound like TTS is some huge commitment. It’s not.
I think we need to get back to the OP and look at the Teq encounter as a whole. Instead of focusing on TTS. TTS is a tool that is used to make a difficult encounter doable. Is it needed? No. Lots of other servers do it without TTS, we did it on DB last night. Does it help? Hell ya it does. But the real question is should a world encounter need a tool like TTS to be completed?
As I saw this discussion coming I have been keeping metrics on the Teq encounter.
Teq was killed 22 times yesterday across all servers. (Source [url=http://gw2dragons.com/dragons/leaderboard target=_blank]Here[/url] )
At 200 people per overflow (it’s actually closer to 180 I believe) that is 4400 people who killed Tequatl yesterday. But if the population is around 460,000 (as Anet has announced) that is less than 1% of the population that completes it daily, while other bosses are completed daily 100’s of times. Not to mention that 460,000 players is at any given time (according to Anet), so it is probably closer to 2 million people that are logging on daily as people are constantly rotating, so the real number would be closer to 0.25% of the poplulation completed it yesterday.
I personally want more difficult content in the game, but at the same time it should be balanced better than the current Teq fight.
We had this discussion in the other thread (or was it this thread?), but that math is really misleading. You can do the same calculation for Jormag (24 NA servers, 6 Jormags a day, ~50-100 people per attempt) and it’s like 14,000 people who do Jormag daily, which is still a tiny percentage of the population.
And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?
1. TTS is not a guild, it’s a community. We currently have 8 guilds, and are constantly growing. There is no 500 cap. Every “raid,” we get enough people to fill up to 5-6 overflows. No overflow gets priority, each will have its own commanders, so everyone can participate.
2. TTS is committed to tackling future revamped bosses. While “Teq” is in the name of the guild, it’s mainly for nostalgia purposes as our scope has grown much larger than that.
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
The point is it shouldn’t need to exist.
I’d search out a clip of Peanut going ‘neeerrrow’ over his head. But I have other things to do.
Do you understand why it’s going over my head though?
Because you’re being somewhat of an ideologue. You have this personal, arbitrary notion of what an open-world encounter should be. There is nothing written in stone about these “rules” and “restrictions,” any “should” or “shouldn’t” are purely personal tastes and preferences.
Most of us at TTS don’t mind, because TTS strives to keep alive the spirit of the open world: accessibility. While people can debate the technicality of using overflows and whether that’s open-world or not, but the fact stands: TTS welcomes everyone with open arms and requires very little commitment in return. We don’t require rep, we don’t require guesting, we don’t require you participate every single Teq. The low commitment and the tiny amount of effort required for TTS is an objective fact. And the existence of this incredible low hurdle is well worth the highly challenging encounter which requires coordination. (Yes, we enjoy it. We want it to require 100+ people and coordination. How else will you explain 4000 people doing Teq when you can easily farm more money doing champs in FG?)
This is why I emphasize this, because some posters in here have posted things which could lead to less-informed people believing differently. TTS welcomes everyone, and we require very little commitment. We don’t care which Teq raid you participate in and we don’t need you to be there everyday.
In the end, most of us don’t care because we aren’t ideologues. We’re simple pragmatists. We could care less if Teq’s not in the “open world” or didn’t meet other arbitrary ideals people have. What we care is that Teq remains easily accessible to everyone who wants to do it so that we keep the spirit of the open-world alive.
I completely respect your opinions. If you have issues with Teq not truly being “open world” feel free. But please do realize that the ideals you hold close to your heart are not necessary things other people care about.
require that level of commitment.
The “commitment” required for TTS is incredibly low. There is no rep requirement, no guesting requirement, no entry requirement. You can hate on the new Teq all you can want, but please do not spread this misinformation about TTS.
No one is denying that there’s a process. There is, but it is very simple and easy to do. It’s then up to individual players to judge whether this minor hurdle is good/bad, worth it/waste of time, acceptable/broken, etc.
Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?
Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?
TTS is commited to organizing and tackling future revamped bosses.
I’m not sure how the idea that there’s going to be new guilds popping up for new revamped bosses came about (as I’ve heard this several times), and requires people join each and every one of them, but that is not the case.
We have also been asked a lot if we are only a Tequatl killing “guild”. Well first I’ll say,…we aren’t a guild we are a community. Second I will say we DID start off as a Tequatl killing guild, but turned into a massive pve community. We will keep the name for nostalgic sake, of that’s how this amazing community has started. However, we are staying together for not only killing Tequatl but killing future bosses like Shatterer,etc. that Guild Wars 2 brings to the game. We also have expanded in the sense, that we do a weekly dungeon run event now where people can tag up with TTS, and work together in getting dungeons done where before they couldn’t because they felt like if they tried to “pug” it, they would be yelled at or something.
That, and other good information:
http://www.reddit.com/r/Guildwars2/comments/1opapd/tts_the_truth_of_what_we_are/
That was epic. You actually answered exactly as i thought you would. Amazing blinkers on you TTS guys…
Can’t let misinformation go uncorrected. What I said are all factual stuff. (No rep, oceanic time raids, plans to do future boosted bosses.)
but I don’t want to join TTS to kill an boss that spawns hourly.
The question is, why not? What do you lose by joining TTS, aside from literally 10 seconds of your time? There is no rep requirement, no guesting requirement. You lose nothing, except for one un-repped guild slot.
but what about when i need a guild specially for the other bosses as they get boosted too?
TTS is dedicated to doing Teq, and future boosted bosses as well. We have the infrastructure in place for it. What you’re insinuating is absolutely false.
but I’m concerned with the way the game is going, I’m on oceanic time and my server is low pop. What’ll happen when the others get boosted?
TTS runs a raid during Oceanic time also, but I don’t understand what the direction of the game has anything to do with TTS.
but what about the direction the game is headed?
Again, I don’t understand what the direction of the game has anything to do with TTS. TTS isn’t some kind of huge commitment. You can join TTS, and if you don’t like the direction of the game, feel free to go inactive.
It seems you’re misinformed about the nature of TTS. Rest assured, we are as chill as realistically possible.
There are 51 servers 24 for NA and 27 for EU
Yes, I realize the NA/EU split. I was simply taking numbers from the NA side, as TTS is a NA-only guild. EU has its version of a Teq-slaying guild, but as I do not participate in it, I will not make any estimates on it. I hope you see why your point is irrelevant.
All numbers aside, it’s rather obvious that the new event has not been a success.
Success is entirely a subjective assessment. The numbers however, do provide for an interesting perspective.
One must ask though, what are your standards for “success?” That every player does said content daily? That is highly unrealistic. Every player is not going to do every content everyday. GW2 has simply far too much content for that (Can you imagine doing every dungeon path, every world boss, some WvW, PvP, and LS stuff? Man….). If my numbers are to be believed, a significant portion of the population doesn’t even do Jormag. Does that make it a failure?
Food for thought, of course.
EDIT: Hmmm, I have strayed from my original purpose, and for that I must apologize. If you believe Teq is a failure, that is your imperative, and I should not comment on it.
I’ll leave this by emphasizing my original objective: Thousands of players do Teq everyday, and TTS is a great and simple-to-use resource for anyone interested in participating in successful Teq attempts. There is no rep requirement, there is no guest requirement, and there is no voicechat requirement. We do not alienate anyone, we are not elitist, and we welcome everyone with open arms.
(edited by Ursan.7846)
Considering that the old teq was pretty much completed 100% of the time and concurrent players avg around 450k (leaving teg guilds at less than 1% of concurrent)…the numbers for the new teq aren’t good.
That’s the wrong comparison. IIRC, old Teq had a 3-hour spawn timer/30 min window. assume 3 hours. 8 Teqs a day, 24 servers…is 192 Teqs.
Now, we need a guesstimate of how many people did old Teq each attempt. I’d peg the average kitten or 100(totally random guess, but 200 is impossible because only a handful of servers, at handful of primetime hours hit overflow), just an average between low-pop and over-pop servers.
That’s 9600 – 19200 players doing Teq daily, gone down to 4000. So around a 50-75% decrease, depending on the estimates.
EDIT: Addendum, but all these numbers are really misleading. 5% seems really low, but we must take into account that not everyone’s trying to do it. For example, we can use the same calculations for Jormag (3 hour respawn, 1:30 window). Assume 4 hours. That’s 6 Jormags a day, is a total of 144 Jormags. Assume 100 people per attempt. That’s 14400 people doing Jormag, a day. If we’re talking about 400,000 concurrent players, that’s 3.6% of the population. And yet I doubt anyone will talk about Jormag as a “failed” event.
So take all my maths with a healthy dose of scepticism and perspective.
EDIT 2: Upon further analysis, another reason why “completion percentage” is really misleading is the fact that Teq’s rather frequent (1 hour, as opposed to 3 hours) spawns really skews things.
(edited by Ursan.7846)
I believe it counts overflows, but not 100% sure. According to that API, 50 out of 51 Servers have killed him at least once. And there have been 1449 kills since he was upgraded.
But over the last week he has only been killed an average of 20 times a day (sometimes more, sometimes less) and he has spawned at least 612 times a day(51 servers at 12 spawns a day, not counting overflows) which is a 3.3% competion rate.
That sounds about right. Assuming TTS averages around 5 overflows 3 times a day, and add in the random servers/off-time Teq kills, 20 sounds like it definitely counts the TTS overflow kills. (Unless there’s servers that do Teq multiple times daily, which I’m not aware of.)
EDIT: As an addendum, completion rate is a really misleading and not-so-useful stat. The rate is really low because Teq comes and fails, even without player intervention. Content such as dungeons have an incredibly high (probably?) completion rate, just because it only occurs when players trigger it. Heck, certain escort quests in Brisbane probably has 100% completion, but that’s only because those events goes undone for loooong time and just sits there, waiting to be completed. It’s not a really good metric to gauge the “popularity” of the content.
The better metric would be to calculate the percentage of the active population who are able to complete Teq. Say 20 Teqs are completed. Assume all different players, and around 200 (Random guess) per overflow/server. That’s about 4000 players Considering there’s like 8 TTSs now, with 500 per guild, that sounds just about right actually. Of course, we have no idea what PERCENTAGE that is, since we don’t know the total active population. But I think about 4000 players a day completing Teq is a pretty good estimate.
(edited by Ursan.7846)
That’s a good question. Unfortunately idk the answer to that. One thing to note though is there will only be overflows on servers that have not given up…..so not many.
The majority of overflow kills will be by TTS. They average around 5-6 overflows each during their 3 main raid times, with a bunch of other random smattering of times, in which there’s usually 1-2 overflows.
http://gw2dragons.com/dragons/leaderboard
Lists all of the Taco kills across all servers. And completion is well below 5%.
Does this include overflow kills? Because that’s where I imagine most of Teq kills happen these days.
Oh cool when is he going down on GoM?
TTS does Teq on overflows. As all Teqs are sync’d across servers/overflows, all attempts happen at the same time. If you’d like to know more information, join TTS, and the raid schedules will be made available to you. (Link is in the other Teq thread.)
Ah I have to join an overflow…ok not guesting but it’s still a metaevent that’s deserted on most servers. Still, procedure time instead of fun time
You simply ask for a taxi, join the taxi party, right click on his portrait and “Join overflow.” All of 10 seconds.
I’d hypothesize though that the main servers are deserted primarily due to the success of TTS. Overflows are much more convenient to use as opposed to making players guest to the main servers.
Considering I was having fun with this event before they even gave any kind of decent rewards, making me guest to other servers and join other guilds rather than just showing up and completing the event IS a procedural complication. Turning an event that a good % of the population did into an event where a very small % of the pop does it is breaking the event. Events like this should be new and instanced, not retooled and open world.
Yes, I don’t argue that a process isn’t required. There is a process.
What I’m trying to emphasize is that this process isn’t very difficult (guesting isn’t required, please stop spreading misinformation. Repping isn’t required, so joining the guild is something done in seconds, and forgotten about) and that it is available to everyone who wishes to participate.
Again, I respect your opinion, and if you think that joining a no-rep-requirement guild and taxi-ing into an overflow is such a extreme thing to do, we won’t force you to do it. However, please don’t misrepresent the participation with TTS as something that’s incredibly difficult to do, because it’s not.
Because joining another guild and guesting to another server is not something that should be necessary to complete an OPEN WORLD EVENT. I don’t understand why you think procedural complications are an appropriate thing to add to an open world event.
Mmmm.
You, and a few others, seem to think that the incredibly minor hurdle, or what you call “procedural complications,” is unacceptable in a open world event.
This is where we’ll have to agree to disagree. I, and the members of TTS, think that joining a guild (Not repping it) and taxi-ing to overflows is completely acceptable and do so, because it’s so easy to do. I respect your opinion of course, but I’d like to stress that the choice to participate with TTS is entirely up to the player, and that this procedure is not exclusive, complicated, nor difficult.
And again I repeat, you don’t need to do any guesting for TTS. That is an objective fact.
I’d like to emphasize though, that my objective isn’t to really argue with you about whether the Teq fight is “good” or “bad.” I have no interest in that argument. My purpose though, is to let people who want to participate know that the tools do exist, and it’s not very difficult to wield it. To dispel some of the misunderstanding (doesn’t require rep, doesn’t require guesting) that seem to pop up in these threads.
What if I’m happy with my current guild I’m with? Why should I be forced to join another guild just to run 1 event in the game or why should I miss out because I’m not a part of that guild.
Because I shouldn’t have to join a guild just to complete a single event;
Why this self-restriction?
I’m reading somewhat of a false dichotomy. Being in your own guild and in TTS isn’t mutually exclusive. Guild Wars 2 has a multi-guild system. As I stated, it has no rep requirements. You can still be part of your own guild. As long as you aren’t maxing out your 5 guilds, you can be in TTS while repping your own guild. All you need to be aware is of are the times when TTS runs the raids, to rep a few seconds for a taxi, and you can go back to repping your own guild.
Why do you have to do this? Well, the things you have to do is incredibly easy and simple. Again, please don’t get the wrong idea: TTS is open to absolutely EVERYONE. The tools are out there, it doesn’t take much “extreme” commitment to use this tool. I hate for players to somehow get the idea that participating with TTS is “extreme.” It’s not.
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.