Showing Posts For Ursan.7846:

I once said Metrics > ForumFeedback...

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

The point is to make the game more accessible in order to have a broad player base. That’s a key part of a mmo’s success.

This change does nothing but make the experience harder, not easier and this is a fact.

You may argue over the merits of the difficulty increase but my point is this will just ailenate more casual players and make team setups alot more restrictive and discourage pug play.

….

Again, you miss my point completely. I’m going to try one more time.

Although I am in agreement with Anet removing WPs, that is not the point I’m trying to make . That is a different topic which I’m not really interested in arguing since no amount of text is likely to change our convictions.

The OP accuses Anet of “any feedback from the forums will most likely be placed aside.” Implying Anet completely ignored forum feedback in implementing these dungeon changes. Which obviously isn’t true, because there’s feedback arguing for both sides. So accusing Anet of “not listening to feedback” and acting like forum feedback is completely one-sided simply because Anet did something the OP personally disagrees with is…Silly.

I once said Metrics > ForumFeedback...

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

Those users either haven’t tried some of the dungeons yet with pugs or got lucky in their runs and took that as their general conclusion of how things are.

I guarantee 90% of those same people will come back within a week screaming and whining in this forum.

You miss my point. Everyone has different experiences. That leads to differing and conflicting feedback to the same topic. Just because Anet made changes to appease one side and anger the other, you can’t accuse them of “putting aside forum feedback.” Because there is no such thing as a unified, completely-in-agreement-with-each-other “forum feedback.”

Signet of the Hunt still showing 10%

in Ranger

Posted by: Ursan.7846

Ursan.7846

Well, the speed boost is 25%. I guess they just forgot to fix the tooltip.

I once said Metrics > ForumFeedback...

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

You realize that there were a LOT of users who posted in favor of the changes, right?

People seriously need to stop talking about “forum feedback” as a monolithic being with a single opinion. It isn’t. Even in the forums you have a lot of dissenting opinions, and I’m sure the dev team looks at the entire spectrum carefully.

So PVP Daily dont count for

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

But why would someone who plays only sPvP need anything with laurels?

Because maybe, just maybe, people enjoy more than one aspect of this diverse video game? WHODUHTHUNKIT!!!!!!

But you didn’t answer my question…This is only a problem if someone only sPvPs. If you play other aspects of the game, you’ll get that daily pretty easily. And if you only sPvP, you have no need for laurels.

So PVP Daily dont count for

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

But why would someone who plays only sPvP need anything with laurels?

Say goodbye to the landshark!

in Ranger

Posted by: Ursan.7846

Ursan.7846

Not to mention off-topic. This thread is to lament the loss of our good friend, the CPR-certified Land Shark.

dailies reset!

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

It’s 6 minutes past the reset time. Which is 4pm PST.

Orichalcum Spikes: Patch Notes Leak?

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

some people could have just been guessing.

Yes, this proves there is massive market speculation, contrary to John Smith, Arenanet economist’s claims.

didn’t he say that there was no manipulation? i don’t know anything about economics, but isn’t speculation still different from manipulation?

No, he said that this game is harder to manipulate compared to other games. He never actually said “there is no manipulation in this game.”

Say goodbye to the landshark!

in Ranger

Posted by: Ursan.7846

Ursan.7846

Fixed a bug where aquatic ranger pets could sometimes get on land.

Probably the most devastating news of today. Land Shark, I will miss you.

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

He’s probably feels threaten by me pointing something out on his blog he’s regretting.

As many other posters have pointed out already, he’s stopped replying to you because you keep on trying to claim he’s said something that he obviously has not. It’s clear to most other posters in this thread, but not to you still apparently.

But seriously, stop trolling John.

I may have been forward.
But I’m standing up for the casual players who were promised a casual game!
A game where we aren’t forced down one route.
A game where we can have an adventure and journey, not a 2013 market simulator!
And a game that rewards players who play the game and not a bunch of rich kids!

And no one is gonna tell me otherwise!!!

Again, LEGENDARIES AREN’T REQUIRED.

Also this is what Mike O’Brien promised:

Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.

http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/

I’m going to summarize for you since you seem to have problems with reading comprehension.

If a player wants to grind for thousands of hours for an item, it’s only because of its rarity and cosmetics, and not its power, so the grind is not required

Is there someone who enjoys CoE?

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

People didn’t misunderstand your point they are flat out disagreeing with you.

How can you agree or disagree a question? I’ll let you think on that… its ok, take your time.

Um, I think you should think a bit more.

You took an obvious position on your question (CoE is boring) and people are disagreeing with this (well, actually we kinda find CoE fun!).

(edited by Ursan.7846)

Is there any reason to use LB over SB?

in Ranger

Posted by: Ursan.7846

Ursan.7846

Barrage. If you want to knock someone off a cliff. If you want to increase your teams’ overall dps with 10stacks of vulnerability.

Why doesThief ranged kick our ranged?

in Ranger

Posted by: Ursan.7846

Ursan.7846

The question was “why does thief ranged kick our ranged?”

The simple answer is because it hits for more, hits more reliably, against a ranger will often double hit due to pet, has a devistating aoe attack, an amazing aoe debuff/field, a teleport that works even if immobilized, and a spammable cripple and evade.

I think you missed out on my entire point. The answer isn’t simple, because there’s certain situations in which Ranger Shortbow will be superior to Thief Shortbow. (Dungeon bosses, anyone?).

Which is okay. Thief Shortbow wasn’t designed for single-target damage. It’s designed for aoe/utility in mind. So it does those things better than the Ranger SB.

But then Ranger Shortbow does more damage against a single target. Period. So then you’ll have many situations in the game where you’re fighting one monster, in which the Ranger Shortbow is superior to the Thief Shortbow. The answer isn’t so simple anymore, no?

Your claim that the ranger sb 2x faster is unfounded. It is faster but not 2x faster.

Should time it. Ranger Shortbow fires at around 1.93 shots/s, and thief Shortbow 1 shoots at about 1 shot/s. 1.93 times. Test it yourself.

Well first, I am only talking pvp, don’t know about pve. .

Didn’t realize this was a PvP only post. I’m pretty sure it isn’t. I’d however argue that Ranger Shortbow is far superior in 1v1 fights than Thief Shortbow, but we’ll be doing lots of theorycrafting at that point and it will be pointless.

Hammer vs GS

in Guardian

Posted by: Ursan.7846

Ursan.7846

I have a question about the condition removal with the light field actually. WHen I do the GS #2 in the GS #4, it shows the condi removal combo thing. Is it actually removing conditions from me though? Or from someone being hit by the bolts?

Also why does the GS do more damage? Hammer hits hard doesn’t it? And its #2 is much shorter CD than GS #2.

Sorry for so many noobish questions, and thanks for the answers and insight.

Is there someone who enjoys CoE?

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

I’m not saying its easy or hard. That aoe its very easy to dodge, unless your in a crystal and your team doesn’t start to dps that. But to fight him 3 times per path is more than boring.

And to say he has different attacks in every path… pfff give me a break. It all goes down to that big aoe. The other attack doesnt even count.

But then again, i guess some of you would preffer to fight the spider from AC 3 times per path, plus the other bosses from that path. That would be cool, right? Or the worm from TA, or any other boring boss from a dungeon. See where im going?

No, I’m not sure where you’re going. As I said previously in my post, it is my personal opinion that I enjoy CoE, and Alpha in particular. You asked a question, I answered it.

Just as an addendum though, Spider is not fun. Kholer is though. The bosses which down you when you make one mistake are my favorites. Yea, it’s easy. But executing it every single time is something I find very challenging.

But again, this is all my personal opinion.

Is there someone who enjoys CoE?

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

To answer your question, I do!

Alpha is one of the more challenging bosses in the game. One of the most enjoyable too, because make one mistake and you’re dead. People say constantly dodging is boring. To me though, nailing the dodge every. Single. Time. Is exhilarating in its own way.

Of course that’s just me. I’d run CoE a ton more if more people ran it…

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

In a game built around switching weapons, not just in combat but based on trait build, a year for a single weapon is excessive, let alone 16 years.

I didn’t realize that it was a requirement to somehow not only have one legendary, but have your entire armament all legendaries.

There should always be a subset of weapons that say “yeah baby, i can afford THIS”, but right now that’s the only set.

There are a TON of exotics, all with the same stats as legendaries/fancy skin exotics, which are incredibly affordable.

Your post would make sense if they didn’t have the exotic tier. But they do. And so your post does nothing but confuse the hell out of me.

(edited by Ursan.7846)

Hammer vs GS

in Guardian

Posted by: Ursan.7846

Ursan.7846

Hello folks,

I was just wondering, in the thoughts of the Guardian community, which weapon is better and why?

Which one does more damage? If one does less damage, what utilities does it have?

Thank you~

Offensive Stats

in Ranger

Posted by: Ursan.7846

Ursan.7846

@Saweth

Remember, Precision and Crit Damage are two different stats.

The cut off for power vs precision is around 100 Crit Damage (I believe). If you have more, 100 precision will help you more than 100 power.

However, this number is pretty hard to achieve unless you’re you’re fully Berserkers/Valkyrie. In which case it really constrains any additional precision/power items you can get, at which point this discussion is moot.

So in most cases (crit dmg lower than 100), 100 power > 100 precision.

Rifle warrior or Longbow ranger?

in Ranger

Posted by: Ursan.7846

Ursan.7846

Rifle War does more single-target DPS. I’d say it’s superior to the Longbow in every way except Barrage.

Barrage is the only aspect of the Ranger Longbow I prefer over a Rifle War.

Change in Private Message Limitations

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Please understand, just because we put this limitation in to stop the RMT spam, does not mean we are not working on the greater issue.

We wanted to get this change in to put an immediate stop to the spam while other teams are working on addressing the rest of the problem.

I dunno about others, I would have a better understanding and feeling of trust if we could get some sort of plan of action we can refer to.

The fact that we the players are always in the dark about so many crucial aspects, just adds to the mistrust we have.

Sorry if I misunderstood you, but you want them to make public how they combat bots and spammers so that said bots and spammers can more easily avoid their efforts?

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

What the game developers don’t seem to understand is that when they make items so hard to get people will just giveup on them and perhaps even quit the game. I played GW1 for 6 years. I doubt I’ll be doing so in this case. If I can’t reach the top ill settle for less….and less means I won’t be investing in the cashshop anymore. I bought the game so I might as well play it….casually….my days of cashshop expenses are over.

Are you proposing all items be easy to get?

Also I’m not sure what GW1 has to do with anything. Because there were lots of rare, hard-to-get cosmetic items in GW1. I worked my kitten off for 2 years to get my Vabbian Armor/Tormented Shield/Voltaic Spear.

And GW2 is the exact same. It’s hard to get cosmetic items.

Should Loot tables be introduced.

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Um. Does the OP even understand what a “loot table” means?

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

How many lodestones did you get from CoE? 5? Don’t make me laugh.

1 lodestone or 5 lodestones, doesn’t matter. Your statement is still false.

I only replied to johns comment because he straight out said that you could easily get any item out in the game. This is not true and here are about 10 threads on the fourms who think so too.

Yea, at this point you’re just trolling. Please point out where Mr. Smith said “you could easily get any item out in the game.” Of course this isn’t true. You should really stop putting words in people’s mouth and yelling how wrong it is when no one’s said it in the first place.

Mmmm nope, I still don’t fine the word “easy” in any of his posts. Care to point it out to me? Because it seems you’re an expert in what Mr. Smith is trying to say.

(edited by Ursan.7846)

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

Actually I don’t care.

Hahahahaha. No, I’m pretty sure you do care and that’s why you’re throwing such a tantrum while accusing devs (economists) of stating things they actually haven’t and still replying to Mr. Smith when you, in your own words, left.

charged lodestones which can only be got from a temple that is never open.

That is a false statement. Do your research.

http://wiki.guildwars2.com/wiki/Charged_Lodestone

CoE chests and mobs in Solid Fractal drop Charged Lodestones. I can confirm because I have personally gotten them from both locations.

Also lets not ignore Cores too, they drop also in other areas.

(edited by Ursan.7846)

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

1. MMOs are fantastic for this, especially GW2. There is nothing I can think of in the game that players can’t decide to enter into the market for because everything in the game you can just go get, there’s no stopping you.

You can in fact not get a legendairy without the market, the droprates are far to low, even if the precursor was obtainable.

This is the sole reason so many people try to manipulate the market.

OK then john, go and try and farm 100 lodestones yourself and come back say that sentence again.

I freaking dare you.

Whoa, someone’s angry he can’t get his legendaries quickly.

You can farm 100 lodestones by the way. Imagine if you got 1 drop of charged lodestone in a day. (minimal. I usually get 2-3 lodestone and cores a day from fractals/CoE runs).

It’ll take you 100 days to get it all.

Which is reasonable for a legendary. I imagine I will take a year or 2 to finish mine, going at my own pace.

Unless you think that’s ridiculous? Judging by your posts, yea, I imagine you think you shouldn’t have to work so hard to get a legendary.

But yea, I’m in complete agreement with Mr. Smith. I don’t play the market. I just do my own thing, do dungeons, fractals, some open world PvE farming when I feel like it…And in my 3-4 months of play (since release) I’ve saved up 400G, with lots of material in my bank. Legendaries are my goal, and I’ve accepted the fact that it’ll take me about a year to get it.

Just because you don’t seem to be willing to put in the time/effort to farm those lodestones, doesn’t mean others aren’t doing it.

(edited by Ursan.7846)

Why doesThief ranged kick our ranged?

in Ranger

Posted by: Ursan.7846

Ursan.7846

I know not about pve- in spvp thief SB does more direct damage, hits more reliably and can spam a powerful aoe blast. I can reliably do 9-12K-plus damage in spvp spamming SB 2 three times on a thief. That is a aoe but is is also more powerful single target damage than ranger SB. Even the auto attack hits like a truck and if there are only 2 targets one of them gets hit twice-ouch.

The only way you’re “spamming” SB 2 three times in rapid succession is if you’re practically in melee range with your opponent, because you can’t cast #2 until it hits. If you’re in any range, it will have quite a significant flight time, in which time your opponent has plenty of time to move out.

If you’re in melee range, why are you using a Shortbow in the first place? Heck why are you wasting your initiative on Shortbow #2, and not on better things? (Heartseeker, CnD)?

Also even in PvP, in a 1v1 I will take a Ranger with a Shortbow over a Thief with a Shortbow aaaaaaaaaanyday of the week. Don’t forget, Crossfire has twice the firing rate as Thief #1 has.

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

As far as the real life market manipulations go…
In real life,
we’re not all forced to trade through the same market device like TP
distance is a factor because of shipping fees (in TP, it is not. This distance factor helps create multiple markets)
cartels and monopolies are illegal

So while there is some manipulation in real life, a handful of people can’t control a market nearly as easily thanks to laws.

Hah. Or so you’d think. There’s many cases of monopolies in real-life.

Cable providers are a great example I can think of off the top of my head. They agree not to compete in certain markets. Where I live, I am forced to go to TWC for my TV needs because there is absolutely no other major companies that services my area (Comcast/Verizon…)

The Feds can’t bust TWC because it’s not a national monopoly. But for my purposes, it’s the only choice I have.

There’s many, many other examples.

Chat while moving & assign preset sentences?

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

For 1), You can auto-run. Forget what the default keybinding is, but your character will continue moving forward while you do something else.

Not sure about 2)

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

I don’t know that theres a lack of charged lodestones in the market?!?!!?

Take closer look at this screenshot!!!

Stop twisting my words.

1. You do know there’s a lack of charged lodestones in the market
2. You don’t know if it’s caused by “manipulation”.

High prices doesn’t necessary mean it’s caused by manipulation. 1. doesn’t mean 2.

why do you think they jumped in price by 10% of their value.

…Because their supply seems to have dropped slightly, while the demand has stayed the same. Supply/demand.

Or you don’t believe that prices can simply increase due to supply/demand or something? Is that it? Any price increase must be because of MARKET MANIPULATION?

(edited by Ursan.7846)

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

the few stones we do have in the market are being manipulated

You don’t know this.

in the space of 2 day I’ve seen the price shoot up by 30 silver!

Well yes. If you look at GW2spidy and look at charged lodestones, you’ll see a decline in supply from 2 days ago (~600 to ~400) while the demand still remains the same. That will increase the price. Supply/demand.

http://www.gw2spidy.com/item/24305

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

GW2’s TP is by a wide margin less effectively manipulated than the other games mentioned in this thread.

Like I’m gonna believe that till you fix the lodestone imbalance!

What, because high prices are caused purely by speculation?

I tend to believe that the biggest reason for those high prices are simply supply/demand….

Oh I’m sorry, I thought mr john smith promised to increase the supply of lodestone drops based on lack of supply.

You know, Like he promised in this post!

https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/

I’m confused. What does this have to do with your statement that the current lodestone prices makes you not believe in Mr. Smith’s statement that GW2’s economy, is “less effectively manipulated” than most other games.

Prices are high/different because of differing supply/demand. Charged Lodestones are used in much more desirable recipes than Crystal Lodestones.

I’m struggling to understand your logic here…

The Sinister Market Manipulator

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

GW2’s TP is by a wide margin less effectively manipulated than the other games mentioned in this thread.

Like I’m gonna believe that till you fix the lodestone imbalance!

What, because high prices are caused purely by speculation?

I tend to believe that the biggest reason for those high prices are simply supply/demand….

Why doesThief ranged kick our ranged?

in Ranger

Posted by: Ursan.7846

Ursan.7846

I think you just proved that thief SB kicks R-SB butt. Remember that according to your calculations the thief SB would take 40.9sec kill to three heavy golems at once….

Er. How do you define “kick our ranged”?

Ranger Shortbow does more single-target dps than Thief Shortbow, and can daze. (Without pets)

Thief shortbow does more AoE damage than Ranger Shortbow (and has to be in pretty close range if you want to “spam” #2), and has infiltrator arrow.

So if your definition of “kick butt” is “does more AoE” damage, certainly…

But in many cases where there’s only a single target (i.e. dungeon bosses) any Ranger who’s not lazy and positions him/herself correctly will far out damage a Thief with a shortbow. And this is assuming without a pet. For all of this subforum’s consternation about dead pets in dungeons, it’s still alive for a good chunk of time.

anyone else want the stormbow in GW2

in Ranger

Posted by: Ursan.7846

Ursan.7846

If you like the lightning effects, the CoE bow/mystic bow also has electricity crackling thingies.

Why doesThief ranged kick our ranged?

in Ranger

Posted by: Ursan.7846

Ursan.7846

Er. How do you define “kick our ranged”?

Ranger Shortbow does more single-target dps than Thief Shortbow, and can daze. (Without pets)

Thief shortbow does more AoE damage than Ranger Shortbow (and has to be in pretty close range if you want to “spam” #2), and has infiltrator arrow.

Some very quick tests in the Mists on a heavy golem.

Both chars have no traits, no gear.

Thief Shortbow, spamming #1/#2 (at 900 range): 40.9s
Ranger Shortbow, spamming #1 (Attack from front, without pet): 45.7s
Ranger Shortbow, spamming #1 (Attack from back, without pet): 25.6s
Ranger Shortbow, spamming #1 (Attack from front, with devourer pet): 22.4s

(edited by Ursan.7846)

Condition or direct attack?

in Ranger

Posted by: Ursan.7846

Ursan.7846

Power/Crit, unless you like traps.

Population is low on my server

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

The game has been dying at an extremely fast pace

I’d love to know how you got this information! Please please do tell!

http://rationalwiki.org/wiki/Extraordinary_claims_require_extraordinary_evidence

Offensive Stats

in Ranger

Posted by: Ursan.7846

Ursan.7846

No, other classes scale better with power than rangers because we have pets taht do 50% of our dps. So power scales about 50% of what other people get.

I’m confused as why that matters when it comes to the discussion of Power vs Precision. 100 Power will still add more to your damage than 100 Precision will (ignoring on crit affects of course)

Offensive Stats

in Ranger

Posted by: Ursan.7846

Ursan.7846

Getting 100 Power will increase your damage a lot more than getting 100 Precision.

But if you have a lot of power already, adding 100 Power on top of it isn’t going to increase your damage as much as adding 100 in Precision.

I forget what the cut-off is, but I think there’s plenty of resources out there that has done the calculations. You can also do them yourself using equations supplied in the wiki.

Hope this makes sense.

Any plans on making the Legendaries...

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

They shouldn’t be the way they are in the first place…any of them. You have a lot of money, you get a legendary. That’s how it works, right? Where’s the story/lore behind it like there should be. Send the player on a quest or something.

=/ This is off-topic. OP is talking about the quality of the legendaries, not the grind to get them.

But yea, I main a Ranger and I use a shortbow like 90% of the time. Naturally I want a legendary shortbow, but the current skin has absolutely no appeal to me. It’s a “joke” weapon.

I hope they come out with better legendary skins in the future, or make the current ones better.

Game Changes: Metrics vs Forum Feedback

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Well if metrics give them such detailed and accurate results, why is the game losing populations like an open artery, not much fun to play anymore and sorely lacking in rewards?

Looks to me like Metrics are failing badly..

You think that, because…

A. All MMOs lose population after launch.
B. You make a huge assumption that they’re “losing population like an open artery” which you don’t know if they are doing that.

I mean if you make an assumption like B, yea sure it does seem like they’re failing.

Game Changes: Metrics vs Forum Feedback

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Forum feedback is a guy going “this dungeon is too hard! This is why.”

The complaints I’ve seen about dungeons have mostly been about them being broken, buggy, unfun, unchallenging, drawn out, boring. Seriously man, “too hard” seems to be at the bottom of the complaint list and I don’t know who you think you’re fooling.

You’re completely right. Sorry if you misunderstood me, but I’m not saying “This is too hard” is the only complaint. I was just giving my post as an example of what a forum feedback is, and how it differs from metrics devs get.

Devs will see groups 15% of groups fail because of dungeons due to metrics. But they (maybe) don’t know why they fail, and feedback will help direct them toward what the problem is

But both are important.

Guesting sounds great......

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

But wouldn’t it have been easier to just default all PvE zone as overflow.

Unless you work as a server developer in Anet…

No, you don’t know that.

They had it in gw1. it were called districts. It’s probably not that hard to do. Also they already have an overflow system, they could just adjust it.

You realize GW1 was mostly instanced, hence required a TON less server resources to run then GW2, a almost fully persistent world. The two game systems are completely different. To say “They did it in GW1, why can’t they do it in GW2?” is silly.

Colin on MMOFTW

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

I thought Plasma was very clear and gave an excellent example.

Please explain to me then how a shorter cooldown of the skill CoP, in the example given, will help at all?

My original argument that long CDs for powerful skills is good. It forces people to think and be careful about its usage.

Giving an example where this said skill will be useless, regardless of the CD though…I’m just confused at how this has anything to with my original point. He provides a great example of a strategic failure. But I’m confused as what that has to do with my original point…because shorter CD will have absolutely no effect on the effectiveness of the skill when you use it in the wrong situation in the first place.

(edited by Ursan.7846)

Colin on MMOFTW

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Allow me to use the same skill as an example ursan:

contemplation of purity. You put it up on your bars and charge into battle. Nobody ever focuses on loading you with conditions.

You have a useless skill on your bar.

This is what I mean by strategic vs tactical.

Tactical weapons in the military are versatile.
The MA2 can be used against troop formations, structures, or light armor, and will be a go-to for semi-mobile defense.

strategic weapons are not.
a nuke does one thing: destroy vast swaths of countryside. It will be the go-to only when you’ve lost everything else. contemplation of purity is like the nuke.. it’s useful in only one situation, use outside that situation gets you marginal results, to the point you simply don’t use it otherwise.

Now lets make another comparison:
shield block vs mesmer scepter block -

mesmer scepter block is still used tactically, and if you waste it you will be punished for it, but it will be used multiple times a fight.

you will not use shield block very often, and its deployment will not dovetail fluidly with a fight, because it will be down more often than not when you really want it. it’s strategic, not tactical.

Wait wait.

So if a skill is strategic, it can’t be tactical? They’re not mutually exclusive, you know.

I’m not arguing with you the definitions of strategic vs tactical. What I’m saying is that longer CDs on skills causes it to be more tactical, because players can’t simply spam it.

If you bring a skill to a situation which don’t require it, it’s your own strategic mistake. But just because you made a strategic mistake doesn’t mean this skill is not tactical.

I’m just so so confused at your example. You outline a player making a strategic mistake (Not bringing the proper skills to the proper situation). This has to do with the CD of skills, how? Even if CoP was on a 20s CD the skill still won’t be useful in your example, because this is a strategic mistake (which is a whoooole different topic.)

(edited by Ursan.7846)

Colin on MMOFTW

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Posted by: Ursan.7846

Ursan.7846

You are twisting my words and I don’t appreciate it.

When you approach 40 seconds, that ability feels like “one time use”. You are no longer playing tactically, you’re either using it as an “oh kitten i’m going to die” button, or you’re simply guessing, and the latter is not a matter of skill, but luck.

Erm. Or you can use it in a “this is the best time to use this skill, lets use it!” Which is a matter of skill.

I think someone used a Guardian as an example, so I’m going to use as an example the skill Contemplation of Purity.

It’s got a 60s CD. It converts all conditions on you to boons. It’s a pretty powerful skill that can really swing a fight, especially against condition-heavy classes like Necro or Engi (and heck some thieves who love stacking poison/immobilize/weakness). The optimal time to use this skill is when the opponent just finishes stacking tons of conditions on you.

The bad players will use it as a “oh kitten I’m gonna die” when nearly dead or simply guess, and won’t use this skill in the most optimal condition.

Whereas the truly experienced/skillful players will use it once knows his opponent has just used all his conditions on him, convert it to boon, and will take full advantage of it.

And this is what separates skillful vs unskillful play. Which is good.

I apologize if I misunderstand you or it seems like I’m twisting your words. The impression I get from reading your posts is that you don’t like skills to be “one-time use” in a ~1 min fight due to long CDs. My opinion is that it’s good, and it forces people to learn when to use these powerful skills (most long cd skills are powerful!) instead of just using them willy nilly.

(edited by Ursan.7846)

Colin on MMOFTW

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Posted by: Ursan.7846

Ursan.7846

When you push a cooldown near the 40 second mark or further, you have crossed the boundary from tactical to strategic. The likelihood of a 40 second cooldown coming back up in a fight is pretty low, and cooldowns that high are generally rationed rather than used where the situation calls for it.

Right. Exactly. The chance that you’ll be able to use this skill is very limited. Hence you better choose the best time to use it.

Which is what I’m saying. Longer CDs means players learn to use a certain skill better, in the appropriate situations. Which is good. More “tactical”.

Colin on MMOFTW

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Posted by: Ursan.7846

Ursan.7846

Thing is that the game is already so active on the defensive side that likely people will ignore the long cooldowns (already happening with elites) because it will be less of a workload to simply go autoattack on #1 and focus on staying out of harms way.

Heck, if you badly time a block (every easy to do) you can’t block again for some 30-40+ seconds. This even if the skill didn’t do a darned thing because the effect ran out because the skill windup was so long.

I have even found myself seeing a wurm wind up their throw, dodged, and still get stoned because the thing has so long a windup.

Simply put, information overload plus long cooldowns will lead to ignoring rather than “tactical” usage.

What? So you’re saying a skill like Wall of Reflection and Feedback (both 40s) should be ignored because of their long cooldowns? That you shouldn’t bring stun breakers (many in hte 40-60s cd range) because of their “long cooldowns?”

(edited by Ursan.7846)