Try actually reading the post, you’ll see I said the exact opposite. I was talking about GW2 combat, not the WoW style of stationary, static rotation based combat.
Hell… the last time I did nothing but auto attack was when I first created a character and had only one skill. That only lasted until… well, the second and subsequent skill unlocks from there.
Now… it’s possible that you’re a bit confused because my combat experiences are primarily in WvW. That may make a difference… like every game out there it’s a different experience going against live players than going against NPC mobs. However if you choose to auto attack only against NPC mobs well… just because you can doesn’t mean you should or you’re doing it right. I know my skills. I know their secondary and tertiary effects, the target-no target effects on casting, etc. I change my utilities to suit the situations at hand (or soon to be). Auto attacking? Nah, I outgrew that by level 2.
Yeah, i’m sure Doors in WvW reacts quite differently if you tries other skill than autoattack… And in the middle of a zerg vs zerg even better…
And funny enough, in PvE it’s the normal mobs who one should use the different skills, because, you know, bigger mobs are immune to CC… “Oh look, this skill stuns, let me use it on that champion… Oh, wait.”
What makes the combat so great, in my opinion at least, is the fact that, without the archaic trinity, you have skills with various facets and by knowing all the effects of the skills you can be a lot more effective in combat. As you know, instead of the hard roles of the trinity we have three different aspects of combat – damage, control and support. Now if you take a bit and look at your skills you’ll see they often have at least two of these aspects associated with them. What this means is that a more tactical use of the skills will almost always be more effective than the typical spamming. That, plus the altering effects of whether or not you have a target when casting, adds quite a bit of depth in combat.
I primarily use a mesmer, so let me use that as an example of what I mean. One utility that I personally always carry is Feedback. It creates a bubble around your target that reflects projectiles back to their source. On the surface, this sounds like a simple skill, almost spammable off cooldown. But let’s look at the depth of it. First of all, I have traits that affect my glamour skills to do a couple things… cripple foes and blind foes. Now Feedback becomes even more versatile… I can toss it over a melee group that isn’t using any projectiles and it becomes effective for a completely different reason, supporting allies with the blind and controlling foes with the cripple. Now for targeting. By definition the skill places the bubble around your target (if in range). However, if you don’t have a target and cast it will place the bubble on the ground directly ahead of you at a fixed distance. Think about that… you can now place this blinding, crippling bubble of reflective goodness at specific spots on the battlefield even if there are no foes there… yet. So, in WvW if the enemy group is about to pass a choke point I can position myself to place the bubble in the choke, reflecting projectiles passing through the choke, crippling foes passing through and negating an attack of theirs with blindness.
That’s the type of inherent versatility in GW2 combat that, to me, places this well above the more archaic rotation based trinity role systems.
Lots of nice words to say that combat is just stacking and autoattacking, with no roles other than DPS…
It’s not enormously speculating at all. It’s logical. Particularly when you look at the type of game Elder Scrolls is and the type of game Guild Wars 2 is.
If you like the graphic style of elder scrolls, and a fantasy MMO, and particularly something that has something like WvW, there aren’t many games to go to.
There’s no way you can compare ESO with neverwinter for example, or Tera for that matter. They’re going to be completely different types of games.
ESO has taken quite a bit from the Guild Wars 2 playbook, so if it’s buggy, I’d expect a fair few people to consider Guild Wars 2 (particularly with frequent sales and promotions).
I personally don’t like the cartoony graphic styles of WoW or Wildstar and I’d find the transition quite difficult.
And sure, some players WILL go to other games if ESO bombs, but that doesn’t mean it won’t bring new people into the MMO space and it doesn’t mean some of them won’t come to Guild Wars 2.
I mean if you like the idea of ESO but it doesn’t deliver, why would you go to TSW?
Actually, it is enourmous speculating.
First of all because it’s unlikely that ESO will bring many new players into the MMO world, maybe from console guys, but i highly doubt that there’s people who play on PC who will magically discover the existence of MMOs thanks to ESO.
And even if they do, it’s probable that those people would switch for another MMO based more on quality than the theme…
And i really don’t see all those similarities between GW2 and ESO… I mean, even following your reason, if one would buy ESO for the high fantasy setting, and then leaving it because (hipotetically) it bombs… It’s most likely to be attracted from games like Neverwinter or RIFT wich shows similar theme, than to a game full of Fabios in their fabulous shocking pink armors with plushie backpack, shooting rainbow unicorns from their even more fabulous glittery unicorn longbow, or your average big boobed teenager girl ripped off from whatever anime is on at the moment…
you assume I would be a 1st time player not a returning player
And that changes nothing.
You took a bunch of names from a list and threw there just to point out that “GW2 is better”… Wich is more than debatable.
we can agree to disagree on this one, to me any game that needs to have addons to have a functional UI is fail simply because at some point some add ons become a must and you cannot compete without them which is fail to me
And yet you keep praising a game that rely on third party sites for world bosses timers and tp flipping… Wich is even worse than having addons.
again we can agree to disagree here as well, true there are some camera issues here and there as you have pointed out but the overall experience is a much smoother camera than any other game out there
Not “here and there”, but big time, gamebreaking issues wich still wait to be addressed one year after release.
And you pointed out nothing because i still have to see you providing any good evidence about that so called “smoother camera” in GW2.
many parties wipe even standing in that corner I wonder why ?
oh right they thought like you only auto attacking, that’s why they wiped lol, the know how has to be there or you will fail even if stacking
Many what? Are you telling me that you’ve seen party wipes during champ trains or world bosses (before the Tequatl fail of course)?
Because in that case i may really question your “skill” (if there may ever be such thing in GW2) and the server you play.
I agree that gw2 needs more depth (see my post in the latest CDI) but, what does clugging up the interface with a bunch of crap have to do with deep gameplay at all? you seem to think that just because some games require a lot of crap on the screen that it somehow makes them deep, you couldn’t be more wrong sir
I yet have to see a game that “requires” addons, not even in WoW they are mandatory.
The fact that they may be quite useful, it’s just a nice addition… Wich GW2 haven’t.
for this we have no official numbers at all but, look at the server status most are full or on high 80% of the time, look at reddit and how active the gw2 sub reddit is i see multiple new players asking questions every day on a very regular basis.
Servers are marked “high” or “very high” because they keep track of the accounts created in that server, not the actual community.
That’s why “my server is dead” threads pops up on regular basis.
uhu, I’m sure you’re right (sarcasm) cough teso cough wildstar cough EQN
these games all have taking some queues from gw2 and are adapting systems which were either 1st implemented by or refined by gw2 in a big way, if you deny this well good luck convincing anyone that actually knows anything about mmo gaming at all.
And what exactly they’d copied from GW2 that wasn’t already implemented in other MMOs?
I mean, the only “original” features GW2 have to offer are the abesnce of trinity and the Free 2 Play business model…
Both Wildstar and TESO got trinity and subscription fee… Yeah, they totally copied GW2, lol.
sure it is my very humble opinion
, it just so happens to be also very very true
Nope, but you make up some really cute BSs
NDA
15 characters
Nope.
NDA has been lifted for level 1-15, i know because i’m betatesting it.
Anyway, game looks really good, engine runs already smoothly and i have yet to see major bugs.
Combat is really dinamic, fun and tactical, expecially for group content.
And this topic is gonna get locked, and i’m going to sleep so it’s a waste of time writing stuff down, just check on youtube, streaming videos are literally raining lately.
- In that week I played aion, STO, Rift, Neverwinter, Tera, Eden Eternal, Vindictus, Aura kingdom and so on you get the picture.
Yeah, nice try at Whiteknighting, but i’m calling BS on you.
You claim that in a week, you played all those game and even more? I say you’re liying.
And even if you did, there’s no way you played enough to really know what you where playing.
Wildstar better have a customizable UI or I won’t bother trying it out. The UI fills the entire screen, and I need to have my screen as clear as possible.
As much as I dislike the UI in GWII, at least you can actually see what’s going on, except for when there are spell effects.
Wildstar have indeed a customizable UI and support of addons, not only, the camera can be zoomed out a lot until you see everything around you.
- traditional RAIDS = fail
- extreme support for addons = fail ( certain add ons become a must, to the point you cannot play w/o them)
- P2P = fail. ( in this day and age, yes it is fail)
Final Fantasy XIV begs to differ.
I know you wish so hard that the incoming games fails… But it won’t likely be the case…
- I also thought Rift had good camera, until I played GW2 and it showed me a real smooth camera.
Yeah, no.
At least don’t lie… Everyone knows that GW2 camera is as bad as it gets, try to do Jumping Puzzle with a big sized Norn or Charr and then come back and let’s talk about smooth camera.
- Rift interface is nice and all but all the add ons and all the crap on the screen makes it a play the interface not the game itself thing, plus combat is boring as hell.
Yeah, standing in a corned and aoutoattacking it’s the real combat fun, right?
- GW2 doesn’t need add ons or any of that crap, it’s a play the game not the interface feeling which I love.
GW2 is deep as a paper sheet, of course it doesn’t need any addon… Even though an in game timer for world bosses and all that crap, whould be useful… Lol.
- no competition last year, hmm that might be true still doesn’t take away from the fact it is a great game dispite it’s issues.
Yeah, except that the game keeps losing players and sales are dropping from quarter to quarter… In a year where little to no competition showed off…
- if you have not noticed, the single most telling thing about gw2 success is how now all upcoming companies are trying to copy some parts of it to integrate into their own creations instead of trying to continue to copy wow.
Yeah, no.
All the big upcoming games are keeping way far from the GW2 way, from business model to the return at the trinity (followed by deep combat and fighting mechanics), dungeons, raids, good PVP… And most important… An actual end game.
even with it’s issues it’s a hell of a lot better than all the crap out there on the ether.
In your “very humble” opinion i assume?
If you’re comparing GW2 on par with RIFT… hey, I’m cool with that. I kinda liked RIFT (unfortunately none of the crowd I used to hang with did).
Actually, if GW2 has half the content RIFT had at launch, ANet would probably never went full panic, and “gifting” us the awesome ascendant grindfest.
Only thing you can expect 100% sure for 2014 is the usual “we can’t hear you over the sound our awesomeness” blog post, full of promises wich most of them will never make into the game, and probably another “expansion worth of content”.
There are no superior numbers or additional content hidden behind a paywall, which is a staple of F2P games. You’re also not limited to how much you can play unless you toss out money.
Luckily it’s no more (not always at least), the time when F2P meant Cash Store or go home… Games like RIFT and Dragon Prophet (although with an engine almost unoptimized as GW2’s) are fully enjoyable without spending a dime, no less than GW2
…
Two months from now will be about a year and a half from release. A year and a half after GW1 release, we already had Factions and Nightfall. That’s two new continents, four new classes, two new skillsets for all classes, new PvP modes, two entirely new stories, multiple elite dungeons, and bunches of other things. At near the same point in GW2 we’ve got…Southsun? Fractals? Temporary content?
…+1
I don’t expect anything because what Anet delivered until now is very thin and if in doubt its Scarlet hihihuhuhoho diediedie kiddy fluffy rainbow unicorn my little pony gemstore progression spamfest wannabe “mmo” whatever and bye.
Good thing there’s the holiday sale on steam right now and I already got a good bunch of games….money Anet will never see.
Yep….steam sale and the Playstation Network ps3 store has already gotten alot of my money.
I’ve been luckier… Got into Wildstar beta so i have plenty of stuff to play!
The core game is great, don’t think there’s many people that disagree with that.
Now those living story updates…..
On paper, yes.
Lots of good ideas, concept… Game could’ve been great.
But then they release the game way too early, when it was far from ready, and from then on they tried to keep up fixing bugs, balancing issues and attempting to make the game they promised.
But people started leaving… And then it came Lost Shores, gear grind, full focus on gem store and all the rest.
Now what we have is your average free to play MMO.
Also, almost forgot… any game without dyes and a reskinning or cosmetic slot system makes me unbearably sad. :<
So you’de be even more sadder because GW2 locks every chance of reskinning your gear behind the gemstore.
In two months we’d better be sailing ships into Cantha. Zhaitan is dead; the path is open. Let’s go already.
There will be a ship for Cantha.
But it will be a RNG ship, with 0,00000001% to actually deliver you there.
Otherwise you’ll end up either in a Queensdale Champ train or in a Frostgorge Sound one.
Spending time with your families?
Bah! You get your family to spend more time with you on GW2!
Do you hate them so much?
It’s good there’s finally something not so easily attainable by “the masses”. Work hard and you’ll get it.
Adorable.
Really, i find totally cute you guys going full Pro Elitist, Hardcore, Working Hard and get SkillzorX… Don’t forget you’re playing a game people calls Casual Wars… Now you can go back spamming autoattack in your champ train.
Oh, you mean just like the clipping issues that existed in GW1 as well?
Yeah, you’re right… let’s not try to improve!
From a game that comes years after the previous one, i expect MORE and BETTER than the prequel.
I miss having faith in the developer.
And i miss the game it was promised before turning into Grind Wars 2: Korea Edition.
There were some nice looking armor, but there are in GW2 as well, and that is after all up to personal opinion, so not really a valid complain anyway.
Flying shoulderpads and clipping armors said “hi” to you…
It’s called Guild Wars 2 for a reason
>Guild Wars 2 different than Guild Wars 1
>People complain
>Call of Duties or Battlefields all the same
>People complainDev’s can’t win.
Actually they could… But it’s easier to just don’t make the game better and keep milking grinders…
Yes, it will probably sell a lot of copies because of the name. Doesn’t mean it will retain those people though. Only time will tell.
That’s basically what i said.
Still, that is not first time I have heard such a statement (that eso is terrible), and from people that were in the betas none the less. I had actually considered giving ESO a try myself (the previews looked gorgeous), but my guildie (who I swear plays any game he can get his hands on) was telling me about it. He was in the beta, and since he knows what I tend to enjoy playing, he was telling me to give it a pass. Its not what it’s hyped to be, which bummed me out.
I,ve heard mixed things about ESO, clunky animations a shallow combat mostly.
But don’t get me wrong, i’m not trying to whiteknight ESO in any way possible, just stating that selling the game for already death before release, when it will most likely be a hit at least on the first couple of months is definitely dumb.
On the other hand, i’m on Wildstar beta right now and i can tell that the game will probably starts slow and grow up in numbers.
All good except I understand it will be a monthy subscription pay to play—-no thanks.
Wich means YOU won’t play it, because the only stong point GW2 has against ESO and Wildstar, is that you can play it for free.
From my understanding Wildstar is a MMO that focuses are large raids so it has a very different target audience compared to GW2.
Wrong. Wildstar will feature 20 and 40 men raids, but as the devs stated, only 1% of mmo population is into such big raids, so the end game (called Elder Game in WS) will be monthly updates with quest chains, dungeons and new zones.
ESO is terrible. Believe me. That game will crash harder than Swtor did.
Except is not. The game definitely need at least one more year of working on before being ready to launch… However, GW2 too launched way before it was ready (it still isn’t, lol.), so i don’t see why ESO should go worse than GW2.
Besides, ESO will sell a lot of copies because of the name, lots of people will buy it without even thinking twice because it’s the new Elder Scrolls… If it will manage to hold the people in game, that’s another story… But i’m sure not even the whitest of the white knigts actually believe that 3.5 milions of GW2 buyers are still playing the game, right?
It has all these innovative mmo mechanics, yet they would rather play a standard WoW clone with less content.
Innovative it’s quite a relative term, since GW2 doesn’t actually innovate nothing… Besides, “innovative” doesn’t always means “good” or “well implemented”.
And i’ve been playing MMOs since Ultima Online and i yet have to see a MMO with less content than GW2 more than one year after release…
Your friends have terrible tastes in gaming.
Or… You know, they may be used to game with actual content…
yeah welcome to mmorpgs. thats what they kinda are. (and gw2 is the least grindiest of them all)
Not true.
The biggest difference between GW2 and every other MMO is the lack of new contents to grind for.
I wouldn’t blame him too much…
Maybe he’s just another one of those “who likes the game, doesn’t come to the forums, they spend the time online playing”, that decided to come and join the “vocal minority who rants on the forums”…
So he may don’t know that the “Manifesto lies” argument has already been discussed ad nauseam
Epic Content… Anet, you “keep using that word, i do not think it means what you think it means” [cit.]
1) In WoW you need raid gear to do raids. Saying you can do them without it is like saying you can do dungeons naked in GW2. It is possible, some people have done it, but no one in their right mind would consider it a viable option for the vast majority of people.
You must have missed much of what Ive written in this thread.
Kind of like in GW2, you need ascended gear to do fractals. Saying you can do fractals without it is like saying you can do dungeons naked in WoW. It is possible, some people have done it, but noone in their right mind would consider it a viable option for tha vast majority of people.
See what I did there? (sorry for the word to word quote, but I was making a point). There are areas in WoW and in GW2 where you need certain gear. The rest of the areas of either game, you dont need certain gear.
And again, Im focusing on just gear because its the area of the game most commonly compared to other MMOs. Its the easiest to compare the two. I know gear doesn’t encompass all that is an MMO. But try to focus on it please
Im beginning to think that people who are saying “you cant just focus on gear” don’t want to see the truth, the the gear systems in both GW2 and a game like WoW are eerily similar, if not the same in their own way.
In this thread, Im just focusing on gear. Not the leveling experience, not PvP, not lore. Gear. I could just as easily make a thread comparing how Lore is given between GW2 and other MMOs if I wanted to and see where that discussion takes us. But for this one, Im focusing on gear. The acquisition of, the grind for, how its used and where.. Im finding that its the same thing as WoW.
WoW: Raid gear for raids
Gw2: Ascended gear for fractals.WoW: Any other gear for any other PvE portion of the game.
GW2: Any other gear for any other PvE portion of the game.
In my opinion, the biggest problem is that GW2 was meant to be cosmetic (horizontal) progression only… ANet sold this for months in interviews, manifesto videos and all the PR crap the fed us before release.
But then they release a game that lacked in the field that would’ve been one of their strongest points… The cosmetic progression.
Because the game came out (and more than one year after, the situation is almost the same) with absolutely not enough variety in skins, expecially armors’… And most of them are uninspired to say the least… Not to mention the massive clipping and sizing problems that crippled the “Mix & match-ability” of the game.
This, togheter with the severe lack of content once a player hit level 80 are the major causes of the massive amount of complaints back after the release… Wich led to the whole Lost Shores + Living Story + Ascendant fiasco, and relative grindy vertical progression
Most MMOs teach you how to be selfish. This game rewards you for rezzing other players.
The people who were always left on the ground during the Clockwork Invasion because the zerg moved too fast would have a word with you…
I think the argument falls in the Entitlement category. Some players feel that they should be able to get all the BiS gear quickly and easily. Because Ascended gear takes time and effort to craft, you get the push back from players who don’t want to expend the time and effort.
Ascendent gear takes grind of old content, giving back nothing because there’s no content made for the Ascendant stats.
Wich means, ANet gives you grind to hide the lack of content.
After promising that you could have the BiS with no effort or grind.
You call this “Entitlement”, i call it “Being lied to”.
I didn’t say it was the same, I said it was modeled after it. Which it is. If you can’t see that then your blind.
The place where ANET messed it up was making it so casual friendly, which in turn created the zergvsdoor. Which I totally agree with you on that part. But the idea, the using siege, controlling the towers and keeps, and the general setup is still a lot like RvR just dumbed down.
Well, you’re right on that, but my point is that they had the perfect example on how a wide range, massive scale pvp would’ve been handled… Heck, they could’ve just rip it off from DAoC (a game release 11 years before GW2… And still, with far more deepness and feature than ANet game), and it would’ve been way better than what we have…
WvW is not just a dumbed down version of Realm vs Realm… Is a joke that’s not even almost funny, compared with the original.
Actually I would. because ANET hired the devs from Realm vs Realm to craft WvW. That was stated back during development, is was also stated they was modeling it after RvR. Now they made it so the more casual player could play it, so it is dumbed down a little, but it is modeled after it and if you can’t see that then you must not have played DAoC.
So, the fact the they may or may not hired some devs from Mythic to work on wuvwuv, means that you can compare the zergfest PvDoor at the most epic kind of PVP ever made?
I mean, do you at least remember the tactics and strategies and alliances from guilds required to get and hold the relics?
And what about the size and variety of the maps? Just in case you didn’t noticed, GW2 offers THE SAME EXACT map for all 3 borderlands…
When i read the thread title i thought it was an actual “Anet style” review of GW2’s 2013… So i expected a lot of “Such awesome, very success, much living story love, much loved update, wow.”
Instead there’s nothing even close to a review, but just nice PR words to say that they awesomely failed at delivering some of the most wanted and requested features that there was in the PR devlog before…
Id like to say GW2, but it just isnt there yet. Whatever feelings one may have about the game or design direction, theres no getting around the fact that the developer has played word games, went back on their core design principles, walked a grey line between this and that, etc. Whether you approve of changes or not, the design decisions are met with such controversy. I am comfortable saying this because in any game that I have played, for the most part people were pleased with changes. Im not talking about some nerf to your class, but large game design additions or subtractions. I played WoW for 6 years and I never saw this much controversy. GW2 would probably be on that list if every decision arenanet made wasn’t surrounded by controversy.
I don’t think GW2 never had, and never will have the right to be in that list, because despite some theoretically good ideas (like the removal of trinity and traditional quests), wich have been bad or at least poorly implemented, the rest is just nothing that hasn’t seen in a better version elsewere.
Plus, the game came out way to prematurely, with a visible lack of content, optimization and polishing.
If it wasn’t named after the original Guild Wars and without the massive (and decieving) hype campaign, GW2 now would be just another grindy F2P nobody cares about…
I have played most MMO’s since EQ and the last time I had this kind of fun was back in DAoC – although GW2 would win for me even if DAoC was technically up to date. This is the best MMO I have ever played and also the best game in general I have ever played. In daoc I got one toon to max level but it took me a while. Since then GW2 is the first game where I have reached max level before being bored silly. I have always wanted to enjoy MMO’s as the concept is amazing. In GW2 I have 2 lvl 80, two lvl 70+ and a few alts between 20 and 30. GW2 is the first MMO where I actually enjoy the game itself and not just play for the next little virtual reward until I can’t be kitten d.
You clearly never played DAOC… I mean, would really compare wuvwuv Player vs Door to Realm vs Realm?
(edited by Moderator)
Why is no one talking about Everquest Next when it’s the one MMO with the most GW2-like ambitions? With horizontal progression and pretty much everything else promised in the manifesto and free to play too, to me it looks the more promising and I know I’ll be sure to try it (and Landmarks too).
Most likely because EQNext, so far is little more than a lot of nice ideas and promises… Wich is another point in common with GW2 (with the difference that GW2 is still just nice ideas and promises more than one year after release)… And i guess after what ANet did with GW2, people’s keeping huge promises and ambition with more than a grain of salt.
Wildstar and for a good part ESO instead have already showed a lot, let a lot of people play, and overall feels more “concrete” since are just few months away from release.
So, basically we have a thread full of people pointing out that the only strong point GW2 will have against the upcoming competition is the fact that you don’t play a subscription…
Lol, nice. Nailed it for some.
Well…that quote roughly translates to “There are some games coming out that might be decent but not (much) better than GW2, so why should I switch to a game having a sucky business model?”
Which…just makes sense, no?
Actually it doesn’t… Don’t know about ESO, but i played Wildstar in beta and i can tell you that already have way more content than GW2, way more variety, way more character customization, way more features that GW2 got after month or didn’t get at all (example, wardrobe system).
So, for your question… Why switch to a game with a sucky business model?
Answer: Because it offers more.
- GuildWars2 change his name into World Of GearGrind 2
This this this one thousand times this.
I’ve read too many times people saying “if i have to play WoW in space, then i’d rather go play the actual WoW”, about Wildstar…
So i must ask, why keep playing WoW lite, when you have the actual WoW?
Oh right… 40 cents per day are a crime…
So, basically we have a thread full of people pointing out that the only strong point GW2 will have against the upcoming competition is the fact that you don’t play a subscription…
Rose tinted glasses.
Out of arguments already?
Not an argument, it’s a statement, and it’s my first post in this thread.
Wich adds nothing to the discussion, ok i can move on.
GW1 had grind, rose tinted glasses make you believe it didn’t. The discussion is over perceived grind vs real grind. Do you have anything to add that isn’t opinion based? Just because YOU didn’t feel like something was a grind doesn’t mean it’s not grindy.
You didn’t read the previous posts, so nothing else to add.
Rose tinted glasses.
Out of arguments already?
Not an argument, it’s a statement, and it’s my first post in this thread.
Wich adds nothing to the discussion, ok i can move on.
And this, my friends, is the reason why what is said on the forums do not reflect the general opinion in game.
Because there’s more people on the forums than in game?
Rose tinted glasses.
Out of arguments already?
Hylek are cool, but kind of a nightmare from an art assets and animation standpoint.
Anyway, i don’t think they can do worse than they already did with Norn & Charrs and jumping puzzles, and with Charrs and armors…
The fact that it took you seven years of casual play to get max level in one skill shows that it took a lot of work.
The fact that he lasted seven years in the game, playing casually, without getting bored… Speaks volumes on the differences between GW1 and 2…
But don’t flat-out state that GW 1 contained “zero” grind. If you need to perform tasks to reach the same goal (pushing titles), even if there are different paths to do so, you’re still grinding away to raise a number on a bar.
No game contain zero grind, ever… But i said said earlier, not all grinds are the same, nor are bad.
Just
grind out/get all the ascended sets, then your covered for everything >_>
One must first achieve eternal life in order to go through the timegating and grind to get all Grindscendent sets…
Left the game in August, now i just keep checking the forum every now and then to see if everything changes for the better…
So far that made me want to unistall the game for good…
GW1 definitely had a grind.
What you guys tend to forget while trying to defend GW2’s grind, is that there is different kind of grind, and not always is bad.
In GW1, and in every single MMO ever released, grind and new tiers of gears, armors, weapons, skills, whatever, ALWAYS comes with new content to acquire them, and new content to put them to use!
As i said earlies, GW2 is the only MMO ever who makes you regrind old content in order to get better gear to keep grinding the old content…
I’ve got lots of posts about the title progression impact on skills from Guild Wars 1 in conversations I’ve had with Vayne.8563.
You could grind out the titles if you wanted to, but very early in the title progression the title rank grind stops impacting the power of most skills.
Additionally many of the skills are great as soon as you get them without having title ranked at all.
Yeah, but you know, since Vayne first came up with that story about GW1 grind, it has become the first line of defense for GW2’s grind…
People say " gw1 dont have grind" but i saw a big skill grind in Gw1.
GW1 had title grind, which increased your skills’ power and took FOREVER to max, and every new expansion required a different title to grind.
So what? Is that the “let’s go full whiteknight and defend GW2 with the first make up argument that crosses my mind” moment of the day?
And just for the record… Every expansion came with TONS of new content… In GW2 we keep grinding old content, in order to get better stats to… Keep grinding old content!
It’s brilliant, isn’kitten
(edited by Valanga.5942)