This has been happening to me and some of my guildies the past few days too. It’s made GW2 unplayable.
Are we gonna get a response on this? If I know you guys are working on it then I’ll just tough it out until it’s fixed, but if I don’t know that you’ll ever fix it then I don’t really have much reason to play anymore and am not going to bother checking in every week to see if you’ve done something.
It means that there is, once again, no good reason to have an alt.
Yeah, no kidding. Hey guys, we want your alts to have some progression, so that’s why we made stuff like dyes, fractal level, and story mode unlocks per character rather than account. Except we made laurels, guild commendations, and dragon chests account-based so you can’t progress on your alts if you’ve progressed on your main that day/week/month.
Can’t wait for the next thing that punishes me for wanting to play more than one class, with one gear set, with one spec.
Been getting hideously bad lag these past few days. It’s pretty much unplayable. I get massive spikes that last 10-30 seconds every few minutes and often end up disconnecting me. Throughout this I can usually watch the game and chat as normal in real time, but can’t use any abilities and eventually end up getting teleported elsewhere.
I keep a command prompt up and ping google when I get hit with a spike and it’s always totally fine. This only happens in guild wars, and only in the past few days. Can’t see this being on anyone’s end except anet’s. I’m pretty much unable to continue playing the game if this isn’t fixed.
I live in SoCal, if that matters.
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As a thief you have a million different ways to avoid Lupi’s attacks, so I guess you’ll just have to rely on something else. Even without it we’re in a far, far better place than most classes for that fight. Lupi is so much more relaxing on my thief than on my necro, or even my warrior.
Unload definitely does more single target damage than just the shortbow auto, but the shortbow also gets cluster bomb, and unload can only keep itself going for so long. I’m curious if anyone has done any math to find out if it’s really worth switching to pistol x2 during boss fights with all those things taken into consideration.
First off, does the sword’s autoattack beat pistol whip for DPS? The windup on that thing is killer.
Secondly, does unload spam with a berserker setup significantly outpace the shortbow in damage against single targets? Logic dictates it should, but I always feel incredibly underwhelmed when I bring out the dual pistols.
Finished up my Arah armor set, probably around half of it with these folks. It’s been a pretty smooth ride, though I’m glad to be done with this ugly, buggy place. Thanks Obal and co. Managed to pick up some neat tricks to teach the rest of my guild.
Uncontested on Maguuma right now. Better get in quick.
No one on my server is doing it. Mind if you guest me to your server? I’d like to pick up some pieces if at all possible.
You don’t need me to guest you – you can do it from the character select screen. Dwayna temple is still pact controlled on Maguuma as of right now, so anyone who needs the rabid gear can try to hurry on in.
Just did this immediately after the server restart on Maguuma and it worked fine. Who knows if it’ll stay that way, but at least I got everything I needed.
Darn, I was hoping this thread was about something else.
I haven’t had problems with this. My character (who has access to the gates) simply talks to his order representative and is moved through the door so he can use the gate to return to Fort Trinity.
What seems like a bug to me is the fact that I can travel to any Order’s base from Fort Trinity, but can only travel back with the Order I chose earlier in my story. At this point in the story my character is a Commander of the Pact. To not be allowed to use another Order’s gate to travel back to the Pact base seems both odd and silly (and I’m pretty sure some gate guard’s head would be doing the proverbial roll).
Yeah, this is pretty silly and gives the Order of Whispers a distinct advantage over the other factions because you can just walk out of Lion’s Arch and take the portal to save on waypoint costs. It’s not worth running to the Vigil or especially Priory bases. They’re just too far.
I checked 5 servers and they were all bugged. I really need those exotic karma rings since rabid gear is absurdly overpriced at 9g a pop on the TP. It’s driving me crazy and it’s the last thing I need to “complete” this character.
I have an 80 thief, necro, and warrior. Despite all the clamoring for zerker warriors, I honestly think my thief is more useful in dungeons unless it’s a total steamroll of an easy path where everyone knows exactly what to do, is in no real danger of dying, and the only thing that matters is getting through it slightly quicker. Black powder, pistol whip, scorpion wire, and shadow refuge are all absolutely invaluable.
I just checked 5 different servers for this and the event was busted on all of them. Stuck right before the boss summoning. Really hope I can find one that’s uncontested soon because I’m definitely not paying 9g per Rabid trinket.
I don’t really run CoF anymore, but I think it’s nice that there’s a couple dungeon paths that anyone can easily do, even if they aren’t especially good at the game. It also gives new players a nice starting point to get the hang of things. And I like knowing that if I ever need to gear up an alt, I can do some quick CoF runs to get an exotic set, even if it’s a particularly ugly and non-prestigious one. Or if I just want to get an exotic weapon of each type, even for the ones I don’t really like or use much, and don’t care what they look like.
Haven’t failed a run with these guys yet. Haven’t even come close to wiping on Lupi. This guy is supposed to be a big deal?
Their hit box and size box for targeting is the same as any other class. You can also tab target them pretty easily. However, the ‘real’ advantage is that their size makes their animation tells more difficult to read. You can get around this by staring at the screen really closely, however.
This guy knows what’s up. Targeting makes no significant difference, but trying to make out what a tiny Asura is doing as a max size Norn can be quite difficult.
Tybalt and the Asura are the only good things about the personal storyline. You’d rather have more Trehearne and Logan?
Name: Vargz
Profession: Warrior. I also have an 80 thief, but he still has a few 78 exotics and I don’t prefer playing him in dungeons.
Traited: Axe + Shield or OH Mace with traited banners (or healing shouts, if need be). Gear is mostly berserker with a few pieces of power/vit/toughness.
Experience: Haven’t done Arah explorable a single time yet.
Time: I’m on almost every night.
Other: I have a necromancer approaching 80 and I want to pick up the Arah armor set for him, so I’ve got to get a ton of these runs in for tokens.
Just did a couple guild missions today. The objectives are buried way, way too deep within menus. I have to open the guild tab, then click the upgrades tab, then click the missions tab? What? I really feel like this critical information should be readily available to anybody participating. As in, up in the top right corner of your screen. How you decide whether somebody is participating or not is up to you guys.
Sweeping changes sound a lot better than what we’ve got going on now, which is next to nothing. Classes still have almost all the same issues they did on release.
I’m fine with everything except new ascended items. That whole idea desperately needs to be scrapped. Nothing about the profession changes has me particularly enraged, although they do next to nothing to fix each class’ significant issues.
Ascended gear is the worst thing to happen to this game. I don’t know if I’ll have the will to keep playing when ascended armor comes out, not only requiring an assuredly unbelievable grind for one character, let alone all my characters, but also forcing me to buy dozens more fine transmutation stones. I already paid you for my max stat transmuted gear, Anet. Shove off.
I also hope nobody here ever wants alternate gear sets for different builds, because then it gets even worse. Stick with one build forever.
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My main is a PvE-focused warrior and even still, the thing I want patched the most is for other classes to stop being garbage. It is unbelievable how slowly Anet is going about this. Maybe it isn’t surprising considering the state of GW1, but that doesn’t make it any more acceptable.
Nobody ever said anything about graveyard zerging.
Killing the one or two mobs that get pulled to you is not a problem at all 99% of the time. If they pull a vet or champion, just run 10 feet away so that they lose interest. It may kill you if you go afk in the wild, but use your head even a little bit and you won’t end up like all those naked, dead, afk people you see scattered around. It takes one second to log out and barely any more time to log in. If you want to go afk, just log out! You’ll still stay in your party, you’ll still see what they’ve put into chat while you were gone, there isn’t any downside. Comparing it to EQ trains is absurd. They are nothing alike.
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Definitely the hardest part of the instance, but if I did it with a crappy pug in 3 tries, I’m sure you can get it down. The fight gets way, way easier once the greatswords go away, so just try to stay alive and burn him down until he switches.
I’ve already 100%ed the world and gotten the cash for 80 exotics, which didn’t take very much time. If this were Guild Wars 1, my goal would be to do whatever I want on any of my characters to acquire money for cool armor sets, which I did for years. Unfortunately this time around it’s been decided that only a small percentage of the population, the hardcore elite who want to bang their heads and repeatedly die against your deliberately difficult dungeons, can take part in this cosmetic progression that was integral to the first game. You’ve locked all of your armor sets behind that. So now there’s no form of progression at all for the rest of us. If I’m not a PvPer I really have nothing to do on my 80 thief.
Pre-nerf Magg was just about perfect. Difficult enough that people in a pug would certainly die, but easy enough that any combination of classes and people could complete it unless everyone there was utterly clueless. If all dungeons were like that, everyone would be able to participate and have some sort of progression. Then if you want, have your super hard versions that are considerably more efficient at getting tokens. That’s how it was in GW1, wasn’t it? The hard stuff wasn’t the only way to get elite armor, since it all just boiled down to money. It was just one of the fastest ways. And everybody seemed fine with it.
Just get 78 exotics because they are insignificantly worse than 80 exotics and are cheap as dirt, like everyone is saying. Then either PvP or quit the game, because if you want cooler looking gear there are no options other than dungeons.
A cooldown-based build tailored completely towards picking off solo, potentially weakened players at the expense of all else is pretty good at picking off solo, potentially weakened players at the expense of all else? Who would have thought?
I wouldn’t want a thief running around with this on my team if they’re going to be useless in team fights and can’t kill anybody without blowing all of their utilities and elite. Probably feels bad to get instagibbed by one, but he’s not contributing anywhere near as much as other people.
I didn’t need to grind one super difficult dungeon over and over to get an elite set in GW1, and I’ve never heard any complaints about it there.
Guild Wars 2, much like Guild Wars 1, is based upon this idea of cosmetic rather than statistical progression. You aren’t tied to some loot treadmill to keep your character competitive. Which is great!
There is a slightly significant time investment in getting full 80 exotics, but I kind of view these as being the same as the superior +hp runes in GW1. I’m sitting at 30 HoM with my primary character in fully black dyed elite Kurzick gear, yet I’ve never bothered getting a superior rune of vigor because while it does offer a statistical advantage, the difference is completely negligible. 78 exotics and 80 exotics in GW2 are pretty much the same. Not really necessary in the slightest, and the 78s are dirt cheap. So if 80 oranges are going to be a little bit pricey, then yeah, sure, whatever. I have the cash for 80 exotics but I’m fine with my 78s. If I ever feel like it, maybe I’ll upgrade.
The problem I have here is not in the statistics, but the aesthetics. In Guild Wars 1, elite armor skins didn’t really require anything but money. You could get money in a variety of ways. The harder content in the game tended to be one of the quickest routes towards getting that money, but it wasn’t the only way. I could just do my dailies/weeklys to get cash. I could take a new character through the campaigns. I could do pretty much whatever, and while it wouldn’t be as fast, it would still be decent progress.
In Guild Wars 2, this isn’t at all the case. There is only one, single way to get your neat armor sets. And that is to do explorable mode dungeons, which have the excplicit design goal of being impossible for the vast majority of your players to complete. They’re for a small percentage of elite, hardcore players. Which means that the majority of the playerbase is locked out of this “cosmetic progression” that the game absolutely hinges upon.
So where does that leave everyone else, exactly? I’d like to continue playing the game to get some nice armor/weapon skins, just as I spent years doing in GW1, but I’m afraid I fall into that majority category who are not going to be doing hardcore dungeons. I really don’t have any options at all to make my character look the way I want. The closest thing out there is the expensive T3 cultural armor, but one single armor set that I don’t like the look of is unfortunately not anywhere near enough. I think the GW1 model of having elite dungeons be a more efficient path, but not the only path, was the way to go. Now I really just have nothing to do in the game other than PvP, which is fine every now and then but like many players I’m not super into the whole PvP thing. So what are we supposed to be doing without anything to work towards?
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Well, you are going to get some harsh responses. So, I will lay it out for you in a nice way.
Guild Wars has always been a pretty princess simulator. Those dungeon sets are for looks. And looks are the only thing Anet makes a grind for. You buy crafted items, or whatever you think has the best stats. Then, you transform the looks with the dungeon sets, or whatever you like the looks of best.
It’s a weird setup for anyone who is not familiar with the Guild Wars franchise. For those that are, it’s not news in the slightest. Again, the only grind in this game is for aesthetics. And that means the grind is entirely optional and not needed to compete in anything other than pretty princess contests.
One of the main problems I have here is that yeah, it’s a pretty princess simulator, but the only way to get your pretty princess gear is in explorable dungeons. Which are explicitly supposed to only be for the most hardcore of hardcore players, for whatever reason. So where does that leave everyone else? I don’t really want to beat my head into a wall trying to do a bunch of super frustrating dungeons, but I have no other way to get neat stuff.
In Guild Wars 1, if I wanted cool armor sets I could do a number of things to get money, which is really all you needed. You weren’t limited to doing only the hardest of the hard content that only a small fraction of players can tolerate/complete. So I’m kind of at a loss of what to do at this point. I’ve already got the cash for my ugly crafted exotics. What now?
Also, sup goon.
I could spend 100 painful hours (plus another 100 trying to get people together) “working” for an armor set in what’s supposed to be a fun video game, so that I can lord it over people in Lion’s Arch to show them that yes, I am part of the unemployed, masochistic MMO 1%. Or I could just stop playing because the game doesn’t really have anything else to offer in PvE. Who’s still going to be around for you to show off to in the coming months?
Kiting them was also actually fun and different from the usual “stab mans” gameplay that you see almost everywhere else which makes the change even more baffling. I felt like it was a pretty good encounter before. Definitely the toughest part of the instance by a large margin, and people would almost always die, but it tended to end just as things started to get overwhelming.
You are supposed to by Gems from the store and turn them into gold.
Thats what ArenaNet has planned all along.
Thats how they make money with no monthly fee.And that is what i as very afraid of……
This is very wrong. I have friends who are holding on to 200g just by playing the market, as in Trading Post, buying low and selling high.
If everybody did this, then nobody could do this. It also kind of goes against the whole “playing the game” thing when you’re better off just staring down the TP UI, trying to screw over your fellow players before anyone else can. Makes me think of another recent release that was heavily criticized for something similar…
Get better at tagging mobs. No, seriously. Tailor your spec towards being able to frontload a bunch of AoE damage and hope you’re playing a class that can do that semi-effectively. When you hit the anti-farm code, I guess you can go do something else for awhile. When I was doing that stuff I tended to just log out. You can make some okay money doing Orr events over and over. It isn’t super fast, it’s pretty boring, and it goes against the mission statement of there being no competition between players, but other than becoming an auction house baron there aren’t a whole lot of options.
Endgame PvE options at level 80:
-Get 100% world completion. This is pretty fun most of the time, but it’s over quite quickly unless you’re sitting around waiting on bugged skillpoints, or for your server to change WvW positions so that you can pick up PoIs/vistas.
-Do events. But why? They’re really just the same old “mindlessly mash 1 against waves of harmless enemies that run straight into the AoE killing fields” sort of thing you’ve done from 1-80. It tends to be more than a little mind-numbing and I don’t really know why I would spend my free time doing it. You can get some money and karma for ugly orange gear, but that doesn’t seem like a great motivator. I already have enough cash/karma to buy full 80 oranges but I haven’t even bothered. My 78 oranges are worse by a whole couple stat points and don’t need fine transmutation stones.
-Do explore mode dungeons. These are extremely frustrating, buggy nightmares, and that’s assuming you can even somehow manage to get 4 other poor idiots to waste their time to lose money and get 1% closer to some armor set. Considering how difficult that can be, good luck getting all of the massive amount of tokens you’ll need, especially when only a small fraction of the playerbase is even good enough to make progress in them. I want to like dungeons, but they are incredibly unfun and very reminiscent of D3 Inferno.
-Get more crafting professions to 400. There is absolutely zero reason to do this unless you really like throwing money away. Save time and just give it away.
-Get a legendary weapon. Haha! Right.
I don’t really know what to do at this point aside from play alts, which doesn’t seem particularly appealing. Already defended enough circles against 7 waves of centaurs. Mashing 1 to try and tag everything isn’t gonna be all that different on a warrior than a thief.
After watching him run backwards dozens of times, sometimes to go attack the insanely fast respawning mobs, sometimes for no reason at all, we finally got him to the end. Then he dashed straight back to the beginning, even though there were no mobs in sight and he had a perfectly clear, fire-free path to us at the objective. Only reason we got through was because later on he just bugged out and teleported to the end for some reason.
Pretty frustrating experience despite being in one of the better pugs you could possibly ask for. I wanted to get the gloves and boots but now I don’t really care at all.
Pretty much all of my friends have quit at this point because there’s nothing to do PvE-wise at 80 after 100% wold completion, and a lot of that has to do with dungeons being horrendously overtuned, tedious and frustrating slogs for nearly no reward. I don’t really care for these dungeons either, and I’m not super interested in playing alone, so I may have to do the same.
Not only did they nerf the rewards into making it a waste of time to replay story mode, but they also increased the difficulty.
cm story has extra champions, snipers, conditons, doggies upgraded to silver and do fear, and the whoppping reward: 1 silver 8kxp
Congrats, you can now travel to ONE Waypoint, hope it was worth your time :oP
I wanna know what waypoints you’re going to at 80 that are only 1 silver. Traveling to a waypoint that you’re standing on costs more than that.
Hey Jon, can you do us a favor and shoot players an email when you guys come to your senses and make dungeons fun and rewarding for anybody other than a fraction of a percentage of insane masochists? Might be worth popping back in and checking this game out again when that happens, so a heads up would be good.
The old Citadel of Flame Magg path sounds like what you’re looking for, but they made it terrible with the recent patch. So no, dungeons do not get better.
This thread was completely unnecessary. If one dungeon being fine-tuned to be like the rest ruins it for you, I suggest you rethink what you like in games, and what value you hold in them. I understand every single person wants THEIR version of fun, but that can’t be possible.
So here’s where we stand:
I agree with their changes. You don’t. Who is right, and who is wrong? I’m not saying costs are high; they are. I’m not saying you’re completely wrong; you’re not. As it stands, I’m having a blast and hardly did any dungeons. If that’s where your fun is, then broaden your gameplay experience or gracefully bow out with a little class. Don’t make sarcastic topics that only serve to provoke.
Yes, let’s cater to the 0.01% of players who find that grinding ball-bustingly difficult dungeons a hundred times for next to no reward is “fun”. Everyone else can just can just set up a “mash 1” macro at Orr events because that’s pretty much all else that the PvE game has to offer. Have fun finding a group!
They screwed with the only one that was fun and worthwhile. Now they’re all terrible instead of all but one.
If they want people to spend more time in dungeons they are doing a very poor job, because I don’t want to go into any of them anymore.
Just beat this post-patch. My favorite part was after spending much time and many deaths desperately trying to persuade Magg to move forward in the lava room rather than just stand there doing nothing/run off to attack mobs, we got him to the very end with no more enemies in sight despite the absurd respawn rate. Then he decided to light speed sprint back to the beginning for no reason whatsoever. I think this caused one of my group members to have a stroke which added a whole new innovative dimension to gameplay.
It’s good to see that Arenanet holds themselves to such a quality standard and makes sure to think through and test things before pushing them out. Finishing it sure was “fun” and I’m really happy with my new collection of blue items. Only another 90+ runs until I can get my armor set! Can’t wait.
So what’s this about Borderlands 2?
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Hey guys, just so you know, doing a dungeon normally is exploiting. So don’t do that.