“Drastic” is a bit of an overstatement, but a buff is certainly still in order.
What if:
Warrior’s Sprint -> Incraese to 25% IMS when wielding Melee Weapon in MH (increase from 10%), Possibly even do it like necro and make it 15% MH 10% OH melee weapon.
Mending -> Removes 3 conditions (increase from 2) and grants regeneration for 4s
“Shake it Off” -> Cures 2 conditions (increase from 1)
All of these together might be a bit too much of a buff for Warrior, but basically it would allow Warrior to chase down kiters more effectively, and improve their condition cleansing ability which is currently abysmal, while making some traits and skills that are currently kind of “meh” and make them really solid options.
Well the actual healskills of warrior are kinda underpowered. Same goes for the necro. It doesn’t make sense, to have healskills on 25s cooldown, on a class with 18k health, which, which heals less then other classes 20s heals.
Healthpools are kinda irrelevant if you cannot maintain said health in a fight.
In my opinion healskills should be streamlined in a way, that a certain cooldown equals a certain percentage of the base healthpool of that class.
Example:
A 30s cooldown heal ability equals 50% of the base healthpool.
In case of a warrior this is ~9k health. In case of a mesmer this would be ~7.5k health. In case of an ele this would be ~5k health.
So every class would gain 100% base-health back via #6 once per minute.
Edit:
I’ll take a wild guess here and say, it is about a build consisting of greatsword + axe/shield.
Traits for maximum greatsword damage.
Most likely zerger amulet.The elementalist equivalent is a staff ele running 20 or even 30 fire, 30 air and whatever is left in arcana with zerger amulet.
Guess what, that build will just explode.
Can it work? Yes, it can. Will it survive against competent enemies who will attack them? Most likely not.
Warriors can go a route, where they rival eles group support, if you go for shouts and warhorn, while they can maintain a good sustained damage and movement speed, yet warriors refuse to go this for no reason whatsoever.
Every class can run a zerger build to some degree, but not all classes are equally good at this. You need alot of survivability from your class mechanics, which warriors just don’t have. But warriors can go other routes. People just have to try different approaches.No, warriors have been trying shout and banner builds since beta, and it’s simply inferior to similar builds from other classes. Yes, you can supply good offensive boons and condi removal, but you have nowhere near the healing and escape moves of an ele. That’s why it works in pve, but not pvp.
With the recent nerf to eles RtL and Cleansing Water, this changed a bit.
Warhorn also got some buffs, with the no longer existant aftercast delay on Call to Arms. Charge is probably one of the best condi removals ingame right now, especially when traited. Name any other condi remove which can AoE cleanse on everyone on a point immobilize, even if said immobilize is covert by 7 other conditions. It on the same time also cleanse crippled and chilled, and if traited, then converts another condition into a boon, and then grant to swiftness on top of this.
Every 12s if traited. There is no condition cleanse ingame which comes close to this.
Call to Arms, if traited with warhorn convert trait, adds atleast 12s of vigor every 16s. Again for every ally on a point. It also converts another condition into a boon and throws out weakness to all enemies. Oh and with the last patch, this skill also became a blast finisher.
This weapon with just one trait rivals the eles condi cleanse + buffing. It also allows you to have a 100% uptime on swiftness, giving you a really good movement speed bonus, even without GS or Sword.
And if you want to play damage, well, tactic traitline comes with a adept trait which adds additional damage per boon on you (and as far as my tests go, it is 2% as the ele 25 water minor). Given that warhorn will atleast give you 2 boons, but very likely 4, and some boons from other sources, like fire blast finishers or boons from allies, this traitline easily adds 10% to your damage. Of every weapon.
Oh, and tactics minors aren’t bad either. Getting 400 toughness and ressing 10% faster can really turn the tide on a pointfight.
And then, if you are already 20 points in this traitline, you can just add 10 if you want more support, and get shout heals (which in return will give you more buffs, which will then add more damage via Empowered).
(edited by Varonth.5830)