DDO? hahhaha conversation over.
Turbine was a greedy horrible company long before Warner Bros took them over. One of my friends is a DDO player and does nothing but complain about what thieves they are. He used to be in my GW 1 guild and got involved in DDO, which he enjoys. But saying that Turbine’s pricing policies are somehow better than Anet’s? lmao
Okay.
I have yet to pay a single dime for DDO. I’ve bought all expansions by simply playing the game and earning DDO points, and one expansion was gifted to me. So they seem pretty fair to me.
But even if you think Turbine is also greedy, so what? Does that make it right?
I am not sure what the holes are supposed to be to be honest. What holes did the living story patch?
I was referring to the fact that we buy a product that will have to be patched shortly after release. This has been the case for the core game, and also for Nightfall and Eye of the North. In the case of GW2, a large chunk of the dynamic quests, and nearly all of the traits and skills were bugged. This will be the case for HOT as well. We don’t pay for a perfectly polished product. We pay for a rough product, and are even given the option to pay for testing it for them.
I assume the picture at the back refers to the fight with mordremoth right? I looked hard and wide but didnt manage to find one single statement by an devs saying we will not get to fight modremoth in the expansion. Considering they gave us 0 news on the story I’d find it hard to believe they already spoke on that respect. Do you happen to have a link where they stated no fight in HoT?
Like I said, don’t have a link. Just remember it being mentioned in an interview. People just blindly assume that he has to be in the expansion, and for many this is a reason to buy the expansion. I think it is about time Anet spoke up about it.
Which updates in the past 3 years were not free (accessories was an analogy for updates)
I was mostly referring to all the gem store content.
Would it though? If every T-Shirt in the world sold for $100, would someone releasing kitten t-shirt be considered overpriced? What people are willing to pay for something is a massive driver for pricing. Just look at housing. 30 years ago houses around here sold for about $100,000ish now a days they sell for about $300,000 though no one would even dream selling the house they bought for $100,000 for anything less then $300,000 because ultimately the price isn’t what an item costs but what people are willing to pay, it may be unfair but its how the business world works.
A lot of games are trying the free-to-play model nowadays. GW1 started the trend, but it is now no longer a unique feature. And companies are trying to find other ways to earn money from their customers. This started in GW1 with the in-game store (which made a lot of people unhappy), and then continued into GW2 to a much larger degree. Now the whole gem store concept, along with constant DLC, has become mainstream. We are seeing pay walls in a lot of games, and more and more companies are trying to exploit their customers.
It started out really innocent, but has slowly but surely been growing into an ugly beast. And it is going to keep doing that, unless we as customers send a clear message. This pre-purchasing concept is a bad deal for consumers. And the only way we’re going to stop it, is by saying no.
There are plenty of people who would pay $60, $70 or even $100 bucks for half an expansion, packed with Living Story left overs, because they think the expansion is worth it. That does not put them in the right. What little we know of HOT does not validate the current price tag. It just doesn’t. And by paying it anyway, consumers are contributing to the problem of overinflated expansion pricing.
What you mean to say is you grinded to get the stuff for free. and there’s no way you can tell me you didn’t grind. I’ve played that game. I’ve played the same stuff over and over again, to get to the next thing I can do. And if you don’t want to grind…you pay. For content. For dungeons. For character classes?
Want to start a monk when you play DDO? When I played it you had to pay to unlock the monk. Or I suppose you could play a class you don’t like for countless hours until you have enough turbine points to unlock the monk. It’s like the cash shop in Guild Wars 2. If you want skins from the TP and you don’t want to buy them with cash you can farm your kitten off. But you don’t need those skins to play.
Having professions and content cut off by this is a whole different story.