Showing Posts For Vayne.8563:

Can we buy HoT separately

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

What is it about guild wars that makes people think they should get more because they have been playing longer? When I played another game I never once heard anyone complain that new players got previous expansions free.

I don’t know. By logging in regularly I got the Living Story Season 2 for free and I got all the log in rewards, which is pretty big money just for logging in.

A single request from the exp

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I think you’ll find by the time it’s out of beta, at least the revenant part of it will change. I wouldn’t be surprised if the PvP changed too. The big thing for me, though, is the masteries. I like having new stuff to work toward and I like that content is gated behind working toward those things.

So I will unveil more and more of the content in the new areas as I level my masteries.

On another note, the Guild Hall alone is worth it for me.

The revenant probably, class still missing a lot and the idea of the beta was exactly that, so I am not too disappointed with it. The class has potential, just needs to be improved on.

The PvP I certainly hope so… I found the map to be really terrible. The very few ways of interrupting channels really ruins the match, and the heroes ability are also not fun – it allows for too much imbalance with those beefy buff generators.

I forgot the masteries, that may be interesting. It would be fun if those can be used in all PvE and WvW maps though, it could provide an interesting change of pace, but I get that the problem in WvW maps would be the need to allow for gliding combat – that would be crazy.

I am so so on guild halls… I don’t participate in many events with my current guild due to time and the small guild I participated before died – not to mention it wouldn’t be able to do a lot of the new guild contents…. my problem with it is that it feels like the new system for guilds will mean the death of small guilds.

Anet has said that the system is designed for everyone, including small guild. You may need to enlist some help one time, to just conquer your guild hall, but after that, you should be fine with a small guild.

And the masteries are more than just gliding and jumping. The lore masteries allow you to access bosses or areas you wouldn’t know about, until a specific race trusts you. There’s a cave in which lives a boss. Where is it? Only a specific tribe of hylek knows. And it’s a closely guarded secret

As they come to trust you, they reveal the secret and you have a new boss fight you can do once per day. I love stuff like that.

[Sugg/Ideas] Raids [merged]

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Posted by: Vayne.8563

Vayne.8563

Do people really want to raid though, in sufficient numbers? The WoW forums have threads with people complaining about their raiding guilds falling apart due to lack of members and the constant need to recruit to get enough people just to keep the guild going. If WoW with its 7 million people and a game focused on doing dungeons and raiding has trouble, what makes you think that this far more casual game can get enough people to make the cost of designing raids cost effective. This game doesn’t even have a dungeon team any more, it’s so casual.

Their problem is not with the raids exactly.They complain about the Mythic dificulty.For them is hard to sustain a 20 man raiding group.But if you look at Rift and WS their playerbase actually prefers that mode.
But still if you look at WoW they have 4 difficulties which supports the idea that more of the PvE playerbase actully prefers to have raids(LFR,normal.heroic,mythic).

Yes, it very much needs instanced raids. World bosses do not, nor ever will cut it.

To some degree, Triple Trouble could be comparable to a raid, at least difficulty-wise, as it requires an organized collection of players to complete and not just some PuG groups of players. Similarly, it divides all of the players into 3 separate groups so there are fewer people at each wurm location, invoking the feeling that your role really matters, similar to how you would feel in a traditional raid.

I am very happy to accept instanced raids if Anet ever announce it or a similar form of hardcore content, I am merely grasping at straws to try and draw a comparison with world bosses and raids.

I agree with you that to some degree TT is a raid boss.Right now i can split GW2 world bosses on 3 categorries(I will talk with WoW terms):

  • LFR
  • Flex(Tequatl)
  • Heroic(TT)

What is the problem with TT is that it requires a lot of people.Anet can’t make propper difficulty when there is enormous group + open world.Why blizzard removed the split between 10 and 25 man difficulty and created a 20 man(Mythic) mode?Because it is easier to balance.

If GW2 adds raids they have to be a fixed number and not to big one(10 or 15 maximum).Also i preffer smaller raids because they are more sociable.Look at WoW and WS.They both have problems.WS is struggling with their 40 man raids.More of their guilds are doing 20 content.
And WoW is struggling with Mythic raids.Because it is easier for a 25 man guild to switch to a 20 man raid difficulty(those guilds were less than 10 man guilds),than a 10 man guild to recruit enough members.

If Anet is smart they will creat a 15 man raid size.It is small enough for easy recruitment.It is bigger than 10 man but still small enough for people to sociallise.
Also when you have fixed size unlike TT it is a lot easier to balance things.WoW proved that theory already.

I’m not sure WoW proved that theory. They certainly proved it for a trinity game, which Guild Wars 2 is not. And the programming requirements might be completely different.

A single request from the exp

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I think you’ll find by the time it’s out of beta, at least the revenant part of it will change. I wouldn’t be surprised if the PvP changed too. The big thing for me, though, is the masteries. I like having new stuff to work toward and I like that content is gated behind working toward those things.

So I will unveil more and more of the content in the new areas as I level my masteries.

On another note, the Guild Hall alone is worth it for me.

Can we buy HoT separately

in Guild Wars 2: Heart of Thorns

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Vayne.8563

It’s really a pretty stupid model. This will do more to keep veteran and especially lapsed players away than it will do to bring in new players.

So I guess WoW and EQ are both stupid as well, since they both do it. You buy WoW and the current expansion and you get every expansion created in between for free (and there are a bunch of them).

The fact is, you’re not paying for a game, you’re paying for access to content. The content access is the same price. They simply decided to give the core game away free, which they’d been selling for $10 anyway.

My guess is every game is eventually going to go this way, because each expansion that comes out provides more and more barriers to entry for a player each time an expansion comes out. So reasonable people will see this as necessary (or perhaps a necessary evil). Others will not play, but that tiny percent, and it is a tiny percent, will be dwarfed by the number of new players that pick it up.

What happens when there are six expansions. Do you really expect new players to buy 6 games?

Unsure of the Expansion

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If you like progressing, I think you’ll enjoy the expansion. One of the things I’m looking most forward to is the mastery system, which will allow you to progress continually after level 80. The specialization system, once you get used to it, and figure it out, is fine too. Donari has you covered there.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

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Vayne.8563

I did LS 2 with achievements on my ele and I know there are plenty of better eles put there. Some things are easier done with specific professions but all are quite doable.

Nope I still can’t pass that level. Guess I am not 1337 enough to play HoT then.

If you insist on soloing everything, even when you might need help, you should probably consider a single player game, whether you’re l337 enough or not. The obvious answer is have a friend help you.

NPE Feedback [Merged] - Please read 1st post

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Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

[Sugg/Ideas] Raids [merged]

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Posted by: Vayne.8563

Vayne.8563

I think it’s a misnomer to think that most players even in WoW raid or consider themselves raiders. I’ve run every dungeon in this game, but I don’t particularly enjoy running dungeons. It’s okay. It’s not why I play these games.

I never really loved running dungeons in any MMO, much less raids.

To me, MMOs were always about the open world, because that’s what actually defines them. The open world. Raiding is instanced content, with no open world. You’re taking a genre defined, literally, by having a persistent world, and then redefining the end game by taking everyone out of it.

Guild Wars 2 makes the attempt to keep people in the open world, something most games really don’t do…or at least do well.

I’m not against raids, per se, but I’m absolutely how raids are implemented in most games. I guess we’ll see what happens.

So Disappointed After The First Beta

in Revenant

Posted by: Vayne.8563

Vayne.8563

This was not the beta.. Its the begining of a new Alpha.

The GW2 game is in beta since the start. It has seen so many changes over the past ~3 years, that no otgher game has. Plus all the 2 weeks updates needed to be fixed just hours later from the paches because of the game breaking bugs.

Yes, i know, they call this a “Living Game” or “An Evolving World” while it is nothing more then bata-testing various ideas coming from dofferent places.

I guess you haven’t really played many games, to say that this sort of turnaround over the first few years is so staggering. Because its’ almost standard in MMOs for this sort of thing to happen. Huge overhauls during the first years.

Hell, Final Fantasy had to basically close down adn stop taking money and completely relaunch. Warhammer, AoC, even ESO and SWToR had huge changes in the first couple of years. Wildstar is going through that now too.

Not sure what games you’ve been playing, but I’m pretty sure Vanguard wasn’t one of them. lol

Guild Wars 2 is clearly the descendant of WoW

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Vayne.8563

There’s almost nothing I can say in this thread that won’t get me into trouble. lol

I never saw Guild Wars 2 as a successor to WoW. I think they both have similarities, but their differences are what makes this game a breath of fresh air for me. By the same token, I don’t think this game is better than WoW. It just fits my play style personally.

I’m definitely of the opinion that this game is more of an attempt to bridge the gap between Guild Wars 1 and the rest of the MMO genre than it is an attempt to build on WoW.

That said, I’m not even sure it matters. I’m enjoying the game. I think it’s well done. There’s no monthly fee. It’s absolutely gorgeous. And I play it very differently than I ever played WoW or Rift or Lotro.

No guild panel? Sorry Anet :(

in Guild Wars 2: Heart of Thorns

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Vayne.8563

Guilds that have voice chat have this much easier. I was in contact with the core players in my guild, even though guild chat didn’t work. I’m not sure why any guild wouldn’t make use of voice chat these days.

Just want to give a thumps up

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Vayne.8563

I agree with pretty much everything you said OP. It’s a great game, with some parts of it, particularly communication, badly handled.

But I don’t think anything will ever stop people from complaining. You can minimize reasonable complaints, but not everyone is going to be reasonable. 19 years in retail have taught me that. lol

Props to Rubi and the PoI Program

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Vayne.8563

Waves. Hi Rubi! I haven’t had the chance to watch the most recent installment, but POI is getting better and better. Keep up the good work.

Lock out mystic forge and looting during BETA

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Vayne.8563

It’s not a punch in the gut. The beta characters come with free exotics. Tons of them. An infinite number. People are using free exotics to get precursors.

Why is anyone in the beta test using the forge in the first place? You will not be allowed to keep your loot, because you’re stuff isn’t being stored to a server. It’s a copy of your bank, not your actual bank, when you log in on a beta slot.

No trait reset is bogus.

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Vayne.8563

Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.

It’s not a permanent decision. If you misclick an hour later you can get the one you want. It really is that simple. Aside from which you have to click more than one button to unlock a trait, so the odds of misclicking are somewhat less.

While I understand that you’d like to see a trait reset, the game doesn’t really need it. I really think that one thing that’s always been missing from this game is choices that have some consequence. This is a step in the right direction.

New trait system Good or bad?

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Posted by: Vayne.8563

Vayne.8563

The Trait Changes did absolutely nothing to hurt your so-called “Build Diversity”.
Go check Metabattle and you’ll see a dozen new builds under just about any category, then come back and say that Diversity’s dead.

They culled out or combined a load of traits that were useless (But for some reason forgot the Fall Damage Traits, though I suspect that has something to do with the coming HoT Content.) and streamlined the Specializations something neatly.

Some old combinations no longer work, but in return we’ve gotten an equal amount of new combinations to play around with and test out.

Diversity is the exact same as before. Go ahead, name any profession and Stat combo and I’ll whip up 3 different builds for you, just like that.

Fall damage traits are used all the time in WvW, and also for people who regularly do jumping puzzles. You might not find them very useful but I’ve used them in a whole lot of builds.

Q: Why this long of a wait? Why the pricing?

in Guild Wars 2: Heart of Thorns

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Vayne.8563

Actually I think you’ll find there are quite a few people who disagree with your comments about Season 1. Season 1, for some people, was better than Season 2. The real complaint about it wasn’t that the content wasn’t good, it’s that the content was temporary.

Lots of people liked the two dungeons, the nightmare tower, the marionette fight and escape from Lion’s Arch. You may not have liked them, but that’s not reason to discount them.

Season 1 lasted over a year and that’s the reason that this expansion has taken such a long time to make. Because if you take away Season 1 from the equation, this expansion has been less then 2 years in the making.

It’s taken so long because Anet changed their focus from a living story to an expansion. My guess is that decision was made later than you think.

No trait reset is bogus.

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Vayne.8563

This is the way the game is from launch.

No, it wasn’t. That statement is factually incorrect.

At launch, books unlocked all adept traits, then master, then GM. One could reset choices at a trainer, for cash. If you discovered you had a trait but wanted a different one in a different line, changing was almost immediately available at the cost of a teleport and a fee. Now, changing is gated behind getting more HP, which is nowhere near immediate if you’re not high level.

You’re correct about me being incorrect. It’s been so long, I misremembered.

But it was true for skills, and it was later true with traits. If you bought a trait to unlock it in the last year, you couldn’t then refund that and get another trait. You had to buy the trait to unlock it.

However, the original system was different than this. Right now, you’re unlocking trait families in the same way you used to unlock skills and they function the same was as skills. You can spend your points to unlock something, and you can’t then get those points refunded to unlock something else.

In some games you can get point refunds, but in those games, you don’t get all the options unlocked at the end of your leveling experience. The reason for the refund in other games is that trait unlock (or the equivlanet) is a choice the eventually precludes other choices.

In Guild Wars 2 this is not the case.

New trait system Good or bad?

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Posted by: Vayne.8563

Vayne.8563

Over all I find the new system superior. It still needs some work in my opinion, but it has almost universally given me better builds in every profession.

ESO is officialy the most hated MMO

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Vayne.8563

I think you’re on the wrong forums. ESO is that way. —-—->

It’s unfair to attack a game that way on another games’ forum.

Im atacking it in all the forums League of Legends boards, ESO forums, WoW US general discusion, Steam forums and Warframe general discusion

So you’re quadrupaly wrong? So noted.

ESO is officialy the most hated MMO

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Vayne.8563

I think you’re on the wrong forums. ESO is that way. —-—→

It’s unfair to attack a game that way on another games’ forum.

7-10-15 Beta Wipe

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Posted by: Vayne.8563

Vayne.8563

What Anet should have done is added keep your character progression to the Ultimate Edition to give it added value.

Because that wouldn’t have caused a fan base uproar. Nothing that gives someone an advantage in game should be included in packages like that. I know you want an advantage, but that doesn’t mean Anet should provide one.

7-10-15 Beta Wipe

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Vayne.8563

Oh so its going to be like the last beta? I thought after paying for the expansion we would be able to keep our characters this time?

Why would you think that?

Aside from that, the character MIGHT not be wiped between betas, but they’ll be wiped before the game goes live regardless.

gw2 need to offer special to new starter

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Vayne.8563

Let’s not forget daily log in rewards that everyone gets which will give you free levels as well over time.

No trait reset is bogus.

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Vayne.8563

This is the way the game is from launch. It means that you have to think about where you put your points. However, as you level you can put points into another trait line because you get more points. And at 80, everyone has every skill unlocked already.

Go out and do some hero point challenges in the world and you’ll be able to unlock something else. By level 60, you’ll have most of everything unlocked anyway.

So is Anet going to ignore these problems?

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Vayne.8563

Actually besides the first P/P problem I talked about, the other problems are things I have heard over and over again by other people. They aren’t really MY opinions, because I don’t share their experiences.

Ignoring the fact that your problems are more suggestions or personal dislikes of the directions anet is taking the game:

This is the first time I’ve read or heard of any of those, and I’m a forum regular. Then again I do not read necro and thief forums everyday so I might have missed something.

O they’re real. My acrobat pistol/pistol thief build is just gone. Less dodges, no ricochet, it’s just not fun to play anymore.

Build being gone isn’t a problem. I used a p/p riccochet thief too, because I enjoyed it, and yes, I’m sad I don’t have it any more. But that doesn’t make it a problem. Games change. Skills change. Builds change.

It’s the job of companies to shake up the game by changing things up. The game is adapting to those changes. If you can’t adapt, you’re not a very good player in my opinion.

I don’t like that change, and I don’t like some of the mesmer changes. However, hundreds of changes were made. I’m not going to like all of them.

It’s only a problem because you’re attached to one way of doing things. That’s not a problem with the game though.

Typing to delete is obnoxious

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Posted by: Vayne.8563

Vayne.8563

You only have to type it once to delete it. I’m not really seeing a problem here, unless you have hundreds of them.

I already stated it’s every new character and I never claimed it was the only item to do this.

And no, it’s not always people’s own fault. Sometimes lag makes a mouse jump and you end up destroying something you’d other than you’d meant to keep. For certain items, items not easily replaced, that can be a pretty bad thing. If you’re using the menu it’s even worse. I’ve had lag make me select the wrong menu item. Again a requester is so common many people do click on them without looking.

Lag doesn’t cause mouse jumps. Mouse handling is entirely client side. Whether the issue is your mouse or your system performance, the issue is your hardware. If frame drops are unavoidable due to what’s happening around you, exercise better judgment about when to manage your inventory. Use YOUR time to avoid YOUR problems, don’t use MY time to avoid YOUR problems.

You know the best part of this. This isn’t going to be changed. Because it costs customer service time and energy to go through service tickets for accidentally deleted important items. And since it won’t be changed, your opinion of it is pretty much completely irrelevant.

However, you should probably avoid calling other people selfish, because that’s sort of judgemental, don’t you think?

I’m glad to type a bit of text to save people from inconvenience. But as far as wasting time…since this isn’t likely to be changed, I’d say the entire thread falls in that category.

Typing to delete is obnoxious

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Vayne.8563

You only have to type it once to delete it. I’m not really seeing a problem here, unless you have hundreds of them.

And no, it’s not always people’s own fault. Sometimes lag makes a mouse jump and you end up destroying something you’d other than you’d meant to keep. For certain items, items not easily replaced, that can be a pretty bad thing. If you’re using the menu it’s even worse. I’ve had lag make me select the wrong menu item. Again a requester is so common many people do click on them without looking.

Help. Returning player.

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Vayne.8563

The first thing you probably haven’t tried is making dungeon groups of your own, but listing them as causal groups, all professions welcome. Or say new player looking for a group of people who aren’t in a rush. That will get you dungeon groups relatively quickly.

Have you tried joining a guild? Then you’d be playing with guildies and you’d be not only less likely to be kicked from parties, but also you’d be eligible for guild missions which is another type of content.

Finally, most of the content in this game can be boring without some sort of goal attached to it. You can easily wander around the world leveling, but getting the end game items requires more careful management of where you are and what you do. Let’s also not forget achievements and collections.

The best thing to do though, is identify your play style and join a like minded guild.

One other thing, the newer zones like Dry Top and Silverwastes are quite different from zones before them and offer more meta, zone wide rewards for completing that content. Also I’m not sure if you’ve followed the world boss train at all.

The real answer still goes back to finding the right guild though, because doing this stuff with friends is much more fun than running around alone…at least for most people.

The Horrible, Awful, Tragic Death of My Build

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Vayne.8563

I honestly think this last update is a marketing ploy. Get people to spend a whole lot of cash trying to optimize some thing that is going to change repeatedly till something makes sense. It is us who pay for gear changes, ruins and sigils. Sure mmo’s change, is usually for the better not worse!! * the specialization huggers* can bite me

I don’t like it, so kitten those “specialization huggers”. I don’t know there seem to be a lot of us. Maybe even a majority, for a change.

I think you need to find a different tin foil hat, the one you’re wearing seems to have bugged out.

I am no longer excited for the expansion.

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Vayne.8563

But we’re the hype. Anet isn’t really saying this is the best thing since sliced bread and the gave a very brief overview of what was going to be in the expansion on day one. In theory, there really was nothing left to hype.

In fact, the hype so far has been limited to Guild Halls and the launch announcement. If anything the game has been underhyped.

The people I’ve been replying too are claiming Anet created “all this hype”. It was hyped by the company.

If it was Anet’s intent to create hype, they’re doing a pretty bad job.

That’s my point. ArenaNet is doing a fairly bad job of generating hype for the purposes of their sales. We are the hype or, rather, the lack thereof. We lack hype because ArenaNet has not provided much to get us hyped about in terms of content. They have given us a few elite specializations, morsels and crumbs of the Revenant and masteries, a new PvP map/type and a new WvW map (both updated regardless of whether you get the expansion), guild halls, and not much else in terms of meaty content. And some of ArenaNet “hype-generating” announcements have been complete duds or waves of negative press, as was the case with the Dragonhunter e-spec and the pre-purchase announcements.

Right, but there are two people in this thread blaming Anet for creating all this hype or overhyping the game. Since I started by replying to them, not sure why you’re responding to my posts. I agree that Anet has done a bad job of hyping this.

Which is why I’m disagreeing with the people who are claiming Anet is responsible for over-hyping this product.

I am no longer excited for the expansion.

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Vayne.8563

Like Vayne I don’t understand this idea that it’s important to be constantly excited.

I would say that it boils down to the underlying question, particularly in light of the HoT pre-purchase sales: “Is it all worth it?” Hype creates the illusion of content and value. Hype generates sales. We want to want to play and buy, and ArenaNet wants us to buy and play. I, for example, want to pre-purchase, much like I did for the original game, but I have not seen much evidence or generated hype. Plus, ArenaNet fudged up when it came to the Dragonhunter, which first-degree murdered a lot of the hype I initially had for HoT.

But we’re the hype. Anet isn’t really saying this is the best thing since sliced bread and the gave a very brief overview of what was going to be in the expansion on day one. In theory, there really was nothing left to hype.

In fact, the hype so far has been limited to Guild Halls and the launch announcement. If anything the game has been underhyped.

The people I’ve been replying too are claiming Anet created “all this hype”. It was hyped by the company.

If it was Anet’s intent to create hype, they’re doing a pretty bad job.

Hey finally something I asked for.

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Vayne.8563

Used to be that when I clicked on another characters gear in the bank I would get “belongs to another character”. So now it actually tells me who’s it belongs to now. Good job.

Almost 3 years to change

sprintf(msg, “Item belongs to another character.”);

to

sprintf(msg, “Item belongs to %s”, item.characterOwberName);

Keep up the good work!

I’m looking forward to having a 2nd improvement to the game.

So I guess you didn’t care about any of the other “minor” adjustments to the game then.

1. The preview on the auction house which wasn’t there at launch.
2. The removal of culling so you could see actual enemies around you faster.
3. The account wallet.
4. The changes to crafting which allowed you not to have to have things in your inventory to craft.
5. The changes to the crafting submenus so you could keep your article open.
6. The preview for weapons that allowed you to see them stand alone and drawn.
7. The account wardrobe.
8. The universal minipet system, so you could have a single minipet on multiple characters.
9. Improvements to PvP rewards
10. Improvements to WvW progression
11.

I mean I really could go on. There have been tons of improvements to this game. What I find it sad is that someone has to go out of their way to be insulting, just because they either didn’t notice, didn’t care or didn’t remember earlier advances.

I am no longer excited for the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Cause hype is like an erection. It’s great and easy initially, but you can’t keep it up for ages unless there is enough stimulus.

With the announcement of HoT Anet created hype. New maps, challanging content, new specializations, new weapons, GvG, new WvW maps woooot! All this wrapped with shows with boomstick and Jenna’s voice actress.

Then it turns out it’s 1 speialization, and 1 weapon, and not really GvG and 1 new PvP map. And we still don’t know anything about the new map(s) or the challenging content. Naturally people assume (at least I do), if there is no info about it, they can expect the minimum.

And with time passing by, it gets flaccid.

If people hyped themselves, then they would. What’s the difference? Even with no info, hype levels would be the same, no? Yet more and more posts are arising, people losing interest in the game, and losing players before the big renewal is not a good thing. Yes, some will return, but some are lost forever.

Well that’s a shame that you’re so blinded by your need to hype that you can’t just watch something and accept what they’re saying without embellishing it in your mind.

I’m not sure how old you are, but from my teens, I knew if I saw a commercial on TV and something said it tastes great, I might or might not like it. It might taste great to some people and be lousy to me.

So let’s look at the last article about HoT on the website…here’s a link:

https://www.guildwars2.com/en/news/meet-the-mist-champions/

I read through that whole article and I’m not so sure I’d say that’s hype. It’s telling us about what to expect from changes to the new PvP format. Anet isn’t saying this is the best thing since sliced bread.

Naturally it’s made to appeal to fans of the game, because there’d be no point in not appealing to fans of the game. With any luck, you make a game to appeal to players.

But there’s nothing in that article that denotes hype, even though some people may have been hyped over it.

There have been a couple of appearances at conventions, regular podcasts, but if this isn’t hype. I’ve seen hype.

Sure devs are excited by what they’re creating. I’m a writer. I’m excited by some of the stuff I’ve created. And if I talk about that and that excitement shows through, am I hyping it? Or am I sharing it with enthusiasm?

And if I tell someone they’re going to like something I write and they don’t, does that make it less good?

What you call hype is called promotion. Any company that doesn’t promote is a bad company. They will soon be out of business. You should be aware enough to be able to look at a promotion and judge it critically, rather than allow yourself to get hyped.

Or do you watch Air Jordan commercials and really think you can fly?

I am no longer excited for the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

But the game company is NOT creating that hype. Are you even paying attention. This very thread is about not being hyped.

Most people are saying Anet isn’t hyping enough. Hype comes from the fans, not the company. Anet has come out with relatively little hype themselves. The fact is, this game has been tremendously underhyped by Anet and it’s kittening some people off.

Fans are getting hyped, not creating it.

There may be some cases where where fans create it, like when datamining stuff “gets out”. But this is not the case.

In this case Anet made the announcements, the shows, the demos etc.. thus Anet is the hyper, and the player is the hypee.

So why are so many fans saying they’re not hyped, if Anet is creating this? Look at the thread you’re posting in. Is this the only person saying this.

Anet has said relatively little about the expansion. There are as many people right now say it’s not worth it as it is worth it. Anet releases a couple of blog posts a week with information.

I’m not seeing hype there. I’m seeing information.

Fans see the information and a small percentage of them get hyped. Those that are more experienced know that the information is just that, and it can not only change, but it’s also not complete. Until we have all the information, we just don’t know.

So some fans get hyped and some don’t get hyped and they’re looking at the same kitten ed stuff. It’s like watching a commercial for a new KFC burger and getting hyped for it. You might think, that’ looks good, but you wouldn’t be hyped until you tried it.

Fans are demanding information. Anet is providing information at what some people call a glacial pace. Pretty sad if that’s what you call hype.

I am no longer excited for the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Your personal hype level is completely 100% irrelevant. First of all, I don’t see the value of keeping people hyped in the first place. I think it’s a bad idea. They need the hype toward the end, not now. When they need hype, they’ll create it.

Secondly hype just means people get over excited and judge everything by the highest standard. Most games end up being treated unfairly by fans, because fans have hyped themselves into a state where nothing real could satisfy them. Most MMOs, just about all of them, take time to get off the ground. But fans are hyped and don’t give them that chance.

Most MMOs improve over the first year or two, and fans tend to move away and never look back. And people wonder why companies are reluctant to invest an creating an MMO.

Since it’s the gaming companies CREATING that hype, very consciously, your argument is not really relevant.

It’s a marketing trend, really. They know that the initial interest is the greatest (new! shiny! must have!), so they boost that interest to maximize the amount of early sales, thus recouping the development cost and (usually) making a good initial profit.

And they usually get it wrong. They promise features that never make it to live, post videoclips that do not really represent actual in-game experience, and publish before polish (or even bugfixing) is completed. And then they wonder about the backlash of angry/disappointed customers.

But the game company is NOT creating that hype. Are you even paying attention. This very thread is about not being hyped.

Most people are saying Anet isn’t hyping enough. Hype comes from the fans, not the company. Anet has come out with relatively little hype themselves. The fact is, this game has been tremendously underhyped by Anet and it’s kittening some people off.

Face it, there needs to be a test server.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why would they bother doing a test server when people would use them to test everything BUT what anet put on there to test? No reason to use a test server when it wouldnt accomplish anything.

WTF! Test servers are used successfully in almost every MMO.

They’re used in almost every MMO. Successfully is a matter of opinion.

Face it, there needs to be a test server.

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Posted by: Vayne.8563

Vayne.8563

I would not make a test server to be a carbon copy of the game, elsewhere. Just make it one WvW map and one PvP map, you would find a vast majority of the skill and balance bugs with a couple hundred players there in a couple of hours. They are pretty glaringly obvious, I cannot see how they would be missed, unless you hardly do any testing or have, like, two people doing it.

I don’t think you’d get a couple of hundred players in there. That was the problem Rift had. They had a test server and no one used it, because you’re not advancing anything by using it.

Tome of knowledge=Ruining the experience?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I used them to get past slow humps. Like if I want to get to the next story or if I want to just get into the next zone already type of thing. I have well over 150 of them, but I control when I use them to preserve my experience.

New trait system Good or bad?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m okay with the changes. I find I have, in most cases not all, more viable choices than I used to have.

Seems a bit like I’m being pushed into a shatter build with my mesmer, which isn’t my preference, but other than that, I’m okay with the changes.

Face it, there needs to be a test server.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The amount of time a public test server would add to releases would be unacceptable. We already have people complaining releases come to infrequently. This is how the game is going to roll. Most of the worst bugs are fixed quickly anyway.

I’ve been in games with a PTS and I still found way too many patches to fix stuff after launch, and many of the worst bugs weren’t identified.

I am no longer excited for the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Your personal hype level is completely 100% irrelevant. First of all, I don’t see the value of keeping people hyped in the first place. I think it’s a bad idea. They need the hype toward the end, not now. When they need hype, they’ll create it.

Secondly hype just means people get over excited and judge everything by the highest standard. Most games end up being treated unfairly by fans, because fans have hyped themselves into a state where nothing real could satisfy them. Most MMOs, just about all of them, take time to get off the ground. But fans are hyped and don’t give them that chance.

Most MMOs improve over the first year or two, and fans tend to move away and never look back. And people wonder why companies are reluctant to invest an creating an MMO.

Revenant Test Weekeend Questions

in Revenant

Posted by: Vayne.8563

Vayne.8563

https://www.guildwars2.com/en/news/announcing-the-guild-wars-2-revenant-and-stronghold-test-weekend/

Since this will be a test in the live-game world including WvW/PvP..

Will we be gaining currency and things for our live account? or will these still be ENTIRELY walled off characters?

You’ll have a beta character slot you can use to create a Revenant. When playing with a beta character: all progress, items, etc. you get will not be saved once the event is completed.

You can however use your existing characters to play Stronghold, and will continue to earn rewards/progress that is permanent on your account.

-CJ

Whilst I can understand the reasoning behind this for the last stress test beta, I find it more than a little unfair that any loot and gold obtained whilst playing the revenant this weekend can’t be saved into the account wallet or transferred into the account bank. WvW weapons and Armour cannot be salvaged or forged, so if the ‘free’ equipment is the issue. simply tag it as such and it becomes useless for anything other then the purpose intended.

What exactly is the reasoning behind this decision? You are asking players who have pre-ordered the game (and therebye by default are most likely your most loyal customers) to test the game for a weekend for you AND foregoe any loot they might obtain if they had played one of their normal characters instead – this really makes no sense to me.

It’s normal for all betas. I’ve not played many betas ever where you get to keep what you get in beta. Because if there is a glitch that makes you more powerful than everyone else, then you have an unfair advantage.

You’re not obligated to participate in this beta. You make a choice. Play the revenant up front, KNOWING you’re not going to progress your main account or don’t. Because you won’t be saving your progress from any other beta either. So why should this be different.

I plan on spending a couple of hours playing around with the revenant but I also plan on playing characters on my regular account.

Removing mechanics because they are useless?!

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Posted by: Vayne.8563

Vayne.8563

Falling damage traits are massively useful in WvW and also useful for anyone doing some jumping puzzles. I have mine on a lot of the time.

We need to calm down...

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Posted by: Vayne.8563

Vayne.8563

I’m pretty calm. And I’m not really seeing a sea of discontent about specializations, but until we try them, we’re not going to know how good they are anyway.

Thoughts on recent silent nerf

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Posted by: Vayne.8563

Vayne.8563

I don’t know what you did to our attributes on down-leveled character but lv.80 characters right now are pretty useless, the time it takes for a lv80 zerk ascen-exotic mixed char to kill a veteran is pretty much the same for a lv.11 in queensdale, Not to say you nerf us in advance by taking passive specialization attributes from us.

what does that mean?
leveling, gear customization are rendered useless right now, why armed to the teeth when lv.80 are forced to score like lv.11 no matter what gears we have?

LOL wait ….

So downscaled 80s were nerfed ? I haven’t even noticed, thanks for informing me. On the flipside, I would like to ask you to be more precise and specific in your post, it is too vague and requires more info as to where your specific issue is so the community can help you out a bit.

I personally run on ultra glass toons when doing open world stuff, its either zerker or sinister and half of em are in exotics only, not ascended. And I still completely own lower level events I should not be able to. Solo champs in fraction of time it takes to do so in SW, etc.

So what exactly and precisely is it that is causing you so much trouble ? Do you just stand there and hit 1 and expect everything to die ? Do you not dodge ? do you not use any abilities ? Do you not kite when soloing a melee based champ ? Be specific pls.

Also, no matter which trait line you picked, you can always switch just a single trait or 2 and then switch utility skills. And equipping a more survivable not traited weapon isnt going to be the end of the world either.

It looks like you completely ignored the entirety of this thread. I posted visual proof of low level toons being more powerful. It isn’t a question of “I can’t kill stuff on my level 80.” It is a question of “This level 20 kills stuff faster than my level 80 and that is not acceptable.”

You’d need a much larger sample size in order to have your visual proof. What you posted was a single image to back up your theory. No one involved in any sort of research would take that as proof of anything.

Whats a guild leader to do

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Posted by: Vayne.8563

Vayne.8563

As an example, OP, after the guild mission this week, we took a few mesmers and got a percentage of the guild through the new jumping puzzle. We didn’t use a guide, but figured it out for ourselves as we went.

A lot of us did the same with the karka hunt, trying to figure it out using the clues in the achievement panel and this sound queues from the karka’s themselves.

In a couple of weeks time we’re having a guild beach party.

We run a WvW event once a week as well.

Why use 3rd Spec slot for Elites?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

its mainly to prevent more then 1 one Elite specialization. This is moot because we only have one coming up; but all future expansions will be using Elite specs in lieu of a new class.

I’m not asking for it to be in the first AND third slot. Just the first INSTEAD OF the third slot. So, we’d still only be able to equip one.

Elite specializations are meant to be endgame progression. Allowing new players to access them would increase the complexity and overwhelm them, plus they might cost more.

I’ve never liked “endgame progression”, especially when it’s something that’s endgame only because someone decided that it should be endgame without any lore or logic to back it up. It just disregards the leveling process, and encourages people to rush to max level for the “real game”.

Can they come up with some lore reason why you can’t be a Druid or Reaper before level 80? I’m sure they can, but I don’t think it would make much sense. Especially not with how they’re introducing the Revenant.

I do agree with the “it may cost more” part, though. If it does (and that track may very well cost more than the normal ones), then giving access to it to lower level characters might create some problems.

I don’t think you need to have a “lore” reason when you can just have a logic reason.

As your elite skills are the most complex skills, so you learn them at a higher level, the elite specialization is a harder specialization.

Why does it take more time to be a brain surgeon than a physical therapist? Because one require more work.

Considering the elite specialization adds a new play style to each profession, one would think you’d learn the base profession and then add the additional knowledge. It’s like anything else. You can’t really specialize until you know the general subject you’re specializing in.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I get plenty of spirit shards from champ bags, plus 3 for doing my daily.

That doesn’t really answer the question, though.

You’re right of course. How does pointing it out add to the conversation though?

On topic: OP, the only thing getting experience for in the past was Spirit Shards. There are other things you can work on besides spirit shards though. Unlocking skins, achievements, doing every jumping puzzle. Collections.

You’ve created a meta for yourself, but as long as there are enough spirit shards to do what you want, I’m not sure how much of a difference it makes. What I wouldn’t do is avoid playing any character I choose to play, just because I’m not getting an extra spirit shard.

You simply need to find another way to progress as an alternative.