Showing Posts For Vayne.8563:

New to GW2, not having fun

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Except you aren’t a new player. It’s aggravating leveling up when you are use to your max level, twinked out character. Pre NPE it was annoying waiting to get your weapon swap. Or annoying unlocking a utility slot but having not enough skill points for a skill in that slot. At least now you don’t trap yourself because you were buying up skills as fast as possible.

NPE was a lot worse before this last pass.

The PS was changed because too many players were using it to level their character and became confused as what to do because the next link in the story is above their level. The PS wasn’t a tutorial or introductory series of quests that’s found in other MMOs. So they locked the whole chapter to whatever the max level was for that chapter so now the level gaps occur more naturally between chapters than within them. This does make sense.

And I’m not a new player and I prefer the NPE to the old ways, even though there were individual things better about the old way. But not that many by my count.

It's Confirmed, No WvW in Future

in WvW

Posted by: Vayne.8563

Vayne.8563

You don’t pay for free things now do you? If it’s free later but requires payment to unlock, it was never free

Um . . . I bought the game when it came out. The base game. So, yes, I never paid for any of the Living Story episode like newer players had to. I.E. Free.

And yes, in order to get the future content and episode, you kind have to buy the expansion.

Please don’t split hairs.

Man you guys have very similar names. It explains a lot.

I agree that I buy MMOs for access to content present and future. I buy driving games for access to just the game I’m buying.

It's Confirmed, No WvW in Future

in WvW

Posted by: Vayne.8563

Vayne.8563

Tbh I’m really more here to make a point. Anet has stated that they dont think wvw players are a thing, and I am pretty sure they are going to destroy our game mode with the expansion. They dont read the wvw forums, I’m sure they check this forum because they’re trying SO hard to advertise and sell HoT. So I want to show them that a lot of their long-term players are going to end up leaving with this expansion if they dont give us a reason to stay.

Based on what though? Where are your metrics? My guild? I know other guilds.

I promise you Anet knows what percentage of people are where, and when. You may think you have this huge group of WvWers, but compared to the rest of the playerbase it might be 10%. It might be 15%.

You don’t know what percentage of those people are going to leave. You don’t even know what percentage of people might LIKE the changes. And you can’t know how many new people Anet gets will enter WvW.

In fact, what you’re saying is I know more than Anet about who does what in the game and frankly, I don’t think that’s the case.

It's Confirmed, No WvW in Future

in WvW

Posted by: Vayne.8563

Vayne.8563

Dear WvW player who doesn’t do anything but play WvW…

No one can tell you whether you should or shouldn’t buy the expansion. If your’e not sure wait.

Sincerely, practical people who think you’ve already made up your mind and you’re just here reassure yourself that you’ve made the right choice.

New Legendaries

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Some additional info for OP:
I think I read or heard somewhere (either in the blogpost or on a stream) that only 3 new legendary weapons will be released with HoT launch, the others will follow later on.

From the blog:
“… new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.”
https://www.guildwars2.com/en/news/a-legendary-journey/

A handful could be more than three. Though it does suggest the bulk of the new ones won’t be immediately available, I don’t think any official source has said “three.” Even if five is right out.

I know a Monty Python reference when I see one, kitten! lol

No more heart grouping PvE

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The real reason for grouping is just seeing when the other person is done, without asking them. However, there are ways people doing hearts together can speed each other’s progress.

For one thing, obviously things die faster, as long as you make sure both people get hits. More to the point, there are some hearts where you interact with something, like in the monastary in Queensland, to get the grubs to come up.

Alone you pull the grub tail once, and a grub comes up. That means you get a bit of progress and progress for kill the grub. With two people each of you gets progress for pulling the grub tail, but then you both get credit for killing 2 grubs, since each of you summons one.

It is noticeably faster to do hearts with a friend.

It's Confirmed, No WvW in Future

in WvW

Posted by: Vayne.8563

Vayne.8563

Despite everything, I know the majority of us will buy the expansion because of the updates to the game and future Living Story content.

Look at it this way: You’re unlocking future, and free, content.

Don’t get it twisted. The expansion’s content, new class, or fluff are not its biggest selling points. Access to future Living Story, Seasonal, and Special Events episodes, achievements, and rewards are.

True statement. I currently do not see enough included in the expansion to warrant a purchase for $50. I currently do not trust ANET to fill in enough value into their blank check for my pre-order. I currently don’t trust ANET to actually deliver class balance in all game modes. Its all going to come down to ANET either giving us proof or blind faith. I, personally, think that they have destroyed blind faith. If you believe in unicorns/blind faith…then buy at will….believing that somehow they will deliver on all your hopes and dreams in some future utopia version of GW2, that will somehow be delivered in a free content patch in HoT.

See that’s the funny bit. There are probably as many of us who don’t believe Anet dropped the ball. Who believe they’ve delivered an entertaining game, and are having fun playing it. So for us, it’s not blind faith.

Stupid meta bullies ppl

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You can also join a casual guild. I almost never run dungeons unless I’m running with my guild.

Quick question

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t believe you can remake her between betas. You’d have to wait till the next beta, but every time you delete and remake a revenant, you get what’s currently available with that revanant. I remade my revenant a couple of times and always got all the boxes.

So Disappointed After The First Beta

in Revenant

Posted by: Vayne.8563

Vayne.8563

This isn’t a true testing beta, if it was it wouldn’t be:

“Hey guys you can help us “test” the Revenant by pre-purchasing an expansion we have told you next to nothing about! and playing our new class in the upcoming beta events!"

This is guaranteed marketing, no self-respecting game developer solely focusing on testing and data feedback will lock it behind a paywall.

People are pretty much paying them to test their game for them….pure marketing (and successful to boot!)

Actually putting out a product with a bunch of people and seeing how they use it and gathering metrics and details and data on that is exactly the kind of test an MMO company would be expected to make.

For example, if they saw everyone only using one weapon or one legend all the time and nothing else, they could assume that the other ones are underpowered. It they see people trying a legend and moving away from it immediately it tells them something.

There are so many ways to test things. This is just one of them.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There is nothing poor me about it. I am just using the points that the community here supplied to emphasize, to anyone who is still deciding to buy HoT, that this game is not for everyone. So we are in agreement.

I have played this game since May 2005 in GW1, then GW2 beta, until now and I am probably more veteran than most of you here. After more than 10 years supporting this franchise, I have gathered enough fun out of it already.

Again, I am not the only one with this point of view:

https://forum-en.gw2archive.eu/forum/game/hot/So-Disappointed-After-The-First-Beta/first

No game is for everyone though, so emphasizing HoT isn’t for everyone is a bit like saying not everyone likes Shakespeare or Star Trek, or the Bible. It hardly matters, because people will still have to make up their own minds.

All you’re really doing here is complaining that the game is too hard for you, and frankly, you won’t take any steps at all to make it any easier. The game isn’t the problem here, your own self-imposed limitations are.

I won’t accept help, even though it’s freely offered. I won’t be part of a guild that can help me. I insist on playing the squishiest profession.

Well that’s fine. But don’t try to turn this around and try to make it like it’s some kind of public service announcement that you’re offering out of the goodness of your heart. This is you trying to get even with the game because you find it too hard.

As I’ve said many times on this forum, it’s better to light a single candle than to curse the darkness. You don’t really want a solution though. You only want to get even.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.

Nope. You absolutely needed 5 1 point skills before you could purchase any 3 point skills at all. And you needed 5 3 point skills before you could purchase a six point skill. That’s fact.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

Adventures question

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t suspect there will be but no way to know for sure.

New to GW2, not having fun

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, you just don’t get the game. The very stuff you quote as bad, some of us came here for.

The idea that legendary weapons are the same stats as ascended is music to my ears. It means if I don’t want one, I don’t have to get one. It’s completely optional. I have six, right now and the precursor for a 7th.

I love being able to enter a dungeon with anyone in my guild and not have to wait for a healer. In fact, having played healers in other games, and knowing I’d be forced to heal because no one else wanted to, I’m really glad that’s not required of me in this game.

In fact, I’ve played quite a few MMOs and thought most of them sucked, because of all the standard features, that I think are ridiculous. That’s how opinion works.

I don’t want to be forced into a narrow advancement path. I want to do what I want, when I want. I don’t have to have ascended gear if I don’t want to, and if I do want it, I can get it as a leisurely place, because it doesn’t gate content.

This is by design. This is one of the things I like about this game.

If you approach this game as WoW or Rift or SWToR, you’ll definitely have more of a problem with it. Of course, many people have problems with the genre standard, and are happy for an alternative.

New to GW2, not having fun

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I run dungeons with my guild sometimes, but I almost never pug. The few times I do I write casual run, all welcome. I make it clear, by communicating before it starts, exactly what we’re going to do. It hasn’t failed yet.

However, running with my guild is still better.

Living story S2: problem for new players.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, this is needed desperately. It’s one of the big oversights that hasn’t been addressed yet.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.

You had to play. I don’t that any more now.

But that didn’t make it good. People are calling the new system lazy, when the old system was even lazier. Dodge X number of times? Gather anything? Seems to me people just want free stuff.

As opposed to parking a character in each city for doing vistas and gathering in the home instance, then doing 1 or 2 WvW tasks that take 2-5 minutes each, without contributing anything to the game mode or even acknowledging the presence of other people? This is the laziest, least involved version of the dailies ever. 10-15 minutes tops to gain 10 AP, and if I don’t think I can do it that fast, just log off without even trying. These dailies took the gaming out of the game.

And you know, the log in rewards now are better than the daily rewards before the change.

Yes, ridiculous, lazy, and unsatisfying.

All people are missing out on is achievement points. If those points are important, they’ll take the time to do them. If they’re not completely 100% attached to only doing PvE that’s about 10-15 minutes, each and every day.

And by the sheer tedium of it draining any desire to continue playing after. Magnificent.

Way to miss the point.

Before you logged in and played and got the daily. Now you log in and can ignore the daily if you so choose, because the rewards you get are better. This gives you more freedom.

And most of the time, I use that freedom to immediately log off. The old dailies enticed me to play. The new ones don’t. The new ones remind me that the game has taken a turn for the awful. Standing on a roof in The Black Citadel on one day, standing on a roof in another city on another day? It’s offensive to even suggest players do that for a reward. It’s the gaming equivalent of little kids offering each other a quarter to eat dogpoo.

There’s a new category of things to do that give you different rewards. Anet’s big mistake was to call them dailies. What they should have done with left the daily log in reward named dailies and changed the new system to daily challenges and everyone would have been happy, because now you’re getting more, literally without doing anything.

Challenges? Really? And getting something for not doing anything is terrible.

Then you can do the challenges as EXTRA above and beyond, but you dont’ have to, because you’re not losing anythign except achievement points if you don’t do them.

If you don’t care about achievement points, ignore the dailies. If you do care about achievement points you get 10 now fast as you used to get 5.

I care about a palatable game that treats its players as intelligent individuals instead of presenting them with stupid pet tricks that give disproportionate rewards.

Who’s inconvenienced? People who care about achievement points, but absolutely refuse to do anything but PvE. For those people it’ll take longer to get their dailies.

I don’t care who’s inconvenienced. Anyone inconvenienced by any permutation of what the game offered should get their priorities straight. The word inconvenience shouldn’t come near the concept of gaming at all. Anyone suffering any kind of inconvenience should ask himself if he picked the right kind of entertainment. When gaming content is measured by the level of inconvenience, something has gone terribly wrong.

Every MMO has inconvenient things. Maybe you use a different definition of the word than I do. There are rewards in every MMO that require effort. Some people want the rewards, but don’t enjoy the activity. It’s happened in EVERY MMO I’ve ever played.

While there is less inconvenience in Guild Wars 2 than other MMOs I’ve played, anything you don’t want to do that you feel you should or have to is an inconvenience.

If you feel you need ascended weapons and armor (you don’t), leveling your crafting to 500 is inconvenient.

It’s also the price you pay for being able to craft it.

If you think it doesn’t have to be that way, you should make your own MMO and get rich.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think people are growing tired of all the crap arenanet is pulling these days, so much content and mechanics are being slaughtered and simplified, its just not fun anymore, there is no motivation behind it, the rewards are meh, the gameplay is getting numb because of it. Where did this npe bs even come from? Why 3 years later? did they change to a younger audience cause that would make sense o.o but if this keeps up then we’ll be seeing the birth of a new wildstar or archage..

Maybe they changed to an older audience. There are people in their 40s and 50s playing this game as their first computer game ever.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Todays daily (for pve, on my realm) is:
scale 1-10 fractal
siverpeaks lumberer
cursed shore event completer
kryta vista viewer

does anyone honestly rub their hands in anticipation when they see a list like that, and then enthusiastically rush off to complete them? I just facepalm and waypoint to the silverwastes

Right but included in that is also PvP defender and PvP reward earner, both of which I got WITHOUT PvPing in 5 minutes in one of the daily rooms that players have set up for cooperative dailies.

I actually got ranger winner at the same time, so in that five minutes, I got my entire daily without gathering or doing a vista. Five minutes and I was done…without PvPing even though I was in a PvP room.

Is it really so hard?

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.

You had to play. I don’t that any more now.

But that didn’t make it good. People are calling the new system lazy, when the old system was even lazier. Dodge X number of times? Gather anything? Seems to me people just want free stuff.

As opposed to parking a character in each city for doing vistas and gathering in the home instance, then doing 1 or 2 WvW tasks that take 2-5 minutes each, without contributing anything to the game mode or even acknowledging the presence of other people? This is the laziest, least involved version of the dailies ever. 10-15 minutes tops to gain 10 AP, and if I don’t think I can do it that fast, just log off without even trying. These dailies took the gaming out of the game.

And you know, the log in rewards now are better than the daily rewards before the change.

Yes, ridiculous, lazy, and unsatisfying.

All people are missing out on is achievement points. If those points are important, they’ll take the time to do them. If they’re not completely 100% attached to only doing PvE that’s about 10-15 minutes, each and every day.

And by the sheer tedium of it draining any desire to continue playing after. Magnificent.

Way to miss the point.

Before you logged in and played and got the daily. Now you log in and can ignore the daily if you so choose, because the rewards you get are better. This gives you more freedom.

There’s a new category of things to do that give you different rewards. Anet’s big mistake was to call them dailies. What they should have done with left the daily log in reward named dailies and changed the new system to daily challenges and everyone would have been happy, because now you’re getting more, literally without doing anything.

Then you can do the challenges as EXTRA above and beyond, but you dont’ have to, because you’re not losing anythign except achievement points if you don’t do them.

If you don’t care about achievement points, ignore the dailies. If you do care about achievement points you get 10 now fast as you used to get 5.

Who’s inconvenienced? People who care about achievement points, but absolutely refuse to do anything but PvE. For those people it’ll take longer to get their dailies.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Oh ok Vayne…so now it’s about the amount rewarded?

Seems pretty clear from the above comments from myself and others that we have commented on the difference in the requirement and mechanics to complete the in-game daily….the amount rewarded was never even mentioned but NOW it’s suddenly relevant?

Meh…I’m done.

Well one of us is not following the conversation and I suspect it’s you.

You see, before you got a REWARD for playing the game as you wanted. Now you get the REWARD for logging in. That really is what replaced the daily. Before you didn’t think about it, and you got a reward. Now you get the reward. The only difference now is that you don’t have to wait. But since you didn’t think about it before anyway, I’m not even sure what the difference is.

The dailies today, are not the dailies you got before. The log in reward is the dailies you got before. The reward for essentially doing nothing.

Now you have a daily that gives you extra rewards, and if you don’t care about achievement points, you’re perfectly free to skip them. However, if you want to do them, it doesn’t really take any longer than the old ones did, and you get double the achievement points for them.

The old daily should be compared to the log in rewards, NOT the new daily.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.

I’m really not, I’m comparing how the old system was too the new system.This has nothing to do with my wants or needs…just how it was and how it is now and which I prefer….while your debating and disagreeing with yourself.

Actually you’re not. You’re comparing the word daily to the new daily.

The old system was pretty much made the log in system. The new daily system gives rewards that it never gave before at all, plus 10 achievement points for doing only 3 dailies. To get the same number of achievements from the old dailies, you’d have to do 10 of them.

There’s no way you can say that doing 10 dailies in the old system is like doing 3 in the new system…and it’s 3 of anything. You can do 2 easy ones in PvE, cap a point in PvP, or a ruin in WvW, or spend 25 badges of honor, and you’re done.

So yes, compare apples to apples. The daily rewards you get for logging in are better than the daily rewards you used to get for doing the dailies. The achievement points, if you care about them, you can get them much faster.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Really?
I do not understand what people complain about….

…uhhh….this…

Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.

Hardly rocket science.

Outside that many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.

The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.

Imagine that.

The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.

But that didn’t make it good. People are calling the new system lazy, when the old system was even lazier. Dodge X number of times? Gather anything? Seems to me people just want free stuff.

And you know, the log in rewards now are better than the daily rewards before the change. All people are missing out on is achievement points. If those points are important, they’ll take the time to do them. If they’re not completely 100% attached to only doing PvE that’s about 10-15 minutes, each and every day.

Earliest you can mine

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Go into town and you can buy an mining pick and mine from level 2.

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I use it pretty often, but I take a lot of shortcuts over the sides of cliffs. lol

Me & a friend returning from a break..

in Living World

Posted by: Vayne.8563

Vayne.8563

You can absolutely play together and both get rewards, The reason some people don’t get rewards is because they skip a step, like they don’t read a letter that game in game mail from an NPC before starting.

The way to avoid having to repeat the content, is to make sure before you start each instance that you have the same green text showing in the top right of your screen. If th says the same thing for both of you, then you’re on the same step and you’ll both get the reward.

So Disappointed After The First Beta

in Revenant

Posted by: Vayne.8563

Vayne.8563

I think people are just confused about the difference between a beta versus a demo.

A Beta is supposed to come after an Alpha (tested by devs)! But this Revenant Beta was worst than an Alpha! Devs don’t even play their own game or what?? Rev with only two out of four legends and not even water weapons?! How that can be a beta for ‘’revenant balance tests’’ with other profession in the game?!

A.net sucks very bad right now!

3 legends, one of which was new. Maybe you didn’t play the beta?

Website idea for trinity issue?

in Community Creations

Posted by: Vayne.8563

Vayne.8563

I thought it was funny. 3/10

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would prefer this, too, but Anet chose to make the changes because of the achievement hunters that hated getting 1 AP for each daily done.

What I don’t understand, is why only the achievement hunters were taken into account on the change.

This is, to me, backwards logic. The achievement point hunters weren’t the only people who were taken into account. For example, a decent portion of the population doesn’t care about achievement points at all, and those people all benefited.

PvPers and WvW players also benefited. And achievement hunters benefited.

As far as I can tell, the only people who haven’t benefited are people who insist they will never set foot out of PvE, and still insist on doing a daily because on some level they care about achievement points.

See the rewards for each aren’t that good except the gathering one and the daily world boss. Everything else is pretty much not worth doing, unless you really care about achievement points. Most people today can log in, get their log in reward and not worry about hte daily at all….because unless you absolutely need to get those achievement points, they don’t offer much reward.

Bored As Can Be

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

That is the reason for the daily reward, is to spoof a metric of logins.

This doesn’t make any sense. The stats for how many people logging in aren’t revealed anyway. Why would Anet spoof something only to fool themselves?

A better explanation would be that when people log in, they get to see the news if they don’t autolog in, and they have a chance to see what people are talking about, like the new Lion’s Arch.

Not everyone follows forums or looks up games on news sights. Plenty of people logged in in LA on the day it was redone and said WTF. I know, I was there. They were completely caught off guard by it. But you can’t be caught off guard if you’re not logging in.

Mandatory refund, account lockout - GW2 core.

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

I’m not buying it. But if it’s true, you should be in the support section taking it up there. No one else can help you. I bought a $10 account I won’t be upgraded to HoT and I still use it every day.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Perhaps the people who purchase Heart of Thorns should have to do what the rest of us that have had the game since release have to do….buy the original game first then get the expansion. But then again, there is no money to be made in that. Just sayin’.

Let me ask you. Would you give up everything you’ve made so far in game to start over to get the game for free?

Bored As Can Be

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

“There are 5 more expansions coming for GW2”

Where are people getting this information from?

You mean where is that one guy getting that information? Not sure. Think it was pulled out of you know where.

It’s the assumption there’ll be one expansion for every elder dragon. Anet never said a word about that.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Not everybody would be interested to replay an area that they have already done for 0 rewards.

ANet has to decide if this game is for casual or hardcore players. I will not buy HoT if it is only for hardcore players. They only need to declare it so.

I am an old man with a family and many other real life responsibilities and my reflexes and eyesight are not as good as they were. Gaining 1337 skills in an MMO is about as low in my priority list as it gets. It is mere entertainment to me. Ask me if I want to be a 1337 TV couch potato.

No MMO that hasn’t taken an unholy beating *cough*Wildstar*cough* has declared itself for either camp. They’d be foolish to do so, it limits sales. So I doubt you’ll get your desired declaration from Anet.

OK, look, most times I think of myself as pretty casual (haven’t farmed endless dungeons, haven’t done more than tour the fractals enough to clear each one once, only ascended goodies on my 80s are laurel purchases, etc.) but there comes a point when you have to ask if you’re barking up the right tree. With the exception of the evolved worm, sometimes teq, and a few achievements this game is about as casual friendly as it comes (at least when it comes to seeing storylines and getting through the content once, legendaries are an unmitigated, -unholy- grind, with ascended crafted items being a touch behind them.) I’ve played a few MMOs (WoW, Wildstar, STO, SWTOR, TERA, Allods Online, Prius Online, Foresaken World, and Ragnarok Online,) I can promise you that if this game is too much for you, MMOs are really not going to work out for you.

Then maybe MMOs just doesn’t work out for me anymore and I shouldn’t be playing HoT. I don’t need an answer from ANet because you have already answered it for them. See? I am now old enough to agree with my critics.

Argue for your limitations, and sure enough, they’re yours. Illusions by Richard Bach.

Seriously is sounds like you want a reason to not play the game. First of all, elementalist is probably one of the least forgiving professions. People who want a lower skill ceiling usually choose a different profession. You can always do that. Level a character that’s more survivable.

The problem is you want the game to be easy and plenty of stuff is. The living story is hard for some people, but not that hard. Arguably it would be harder on an ele.

But no one is going to come here from Anet and tell you the game will be too hard or easy for you, because why would they. There’s always the possibility they’d be wrong.

I think you need to play a different profession and join a casual guild or find some friends. If you refuse to do that, I’m not sure you should buy HoT.

Considering the fact that it is getting close to decision time on HoT, many would be thinking about this also.

The difficulty of the new content would be a factor in that decision and community feedback is what I am gathering since many of you have played the HoT preview.

Even if you are right, that means I may not be able to solo with my elementalist through HoT content without frustrations. That means HoT world exploration and stories would probably be a lot more difficult than world exploration and personal stories are right now. That would be painful for me.

At least in GW1, I could strategize a team build to get me past difficult areas, but GW2 is pretty much just dependent on age-related reflexes to dodge.

Anet may lose a small percentage of people because HoT is too hard, but I really do believe it will be a small percentage. There are far far more complaints about the game being too easy than the game being too hard.

You have two viable options that you can do to get through that content and you refuse to avail yourself of either. Make an easy profession, something like ranger is far more forgiving than ele, or find a friend.

If you won’t do either, I’m not sure how valuable your feedback is. What your’e saying is I must solo and I must do it on one of the squishiest professions with the lowest health. I’m not sure that Anet should listen all that closely to that kind of complaint.

If you knew you were not all that great at games, why not do a bit of research before you level a character and find one that is easy?

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Not everybody would be interested to replay an area that they have already done for 0 rewards.

ANet has to decide if this game is for casual or hardcore players. I will not buy HoT if it is only for hardcore players. They only need to declare it so.

I am an old man with a family and many other real life responsibilities and my reflexes and eyesight are not as good as they were. Gaining 1337 skills in an MMO is about as low in my priority list as it gets. It is mere entertainment to me. Ask me if I want to be a 1337 TV couch potato.

No MMO that hasn’t taken an unholy beating *cough*Wildstar*cough* has declared itself for either camp. They’d be foolish to do so, it limits sales. So I doubt you’ll get your desired declaration from Anet.

OK, look, most times I think of myself as pretty casual (haven’t farmed endless dungeons, haven’t done more than tour the fractals enough to clear each one once, only ascended goodies on my 80s are laurel purchases, etc.) but there comes a point when you have to ask if you’re barking up the right tree. With the exception of the evolved worm, sometimes teq, and a few achievements this game is about as casual friendly as it comes (at least when it comes to seeing storylines and getting through the content once, legendaries are an unmitigated, -unholy- grind, with ascended crafted items being a touch behind them.) I’ve played a few MMOs (WoW, Wildstar, STO, SWTOR, TERA, Allods Online, Prius Online, Foresaken World, and Ragnarok Online,) I can promise you that if this game is too much for you, MMOs are really not going to work out for you.

Then maybe MMOs just doesn’t work out for me anymore and I shouldn’t be playing HoT. I don’t need an answer from ANet because you have already answered it for them. See? I am now old enough to agree with my critics.

Argue for your limitations, and sure enough, they’re yours. Illusions by Richard Bach.

Seriously is sounds like you want a reason to not play the game. First of all, elementalist is probably one of the least forgiving professions. People who want a lower skill ceiling usually choose a different profession. You can always do that. Level a character that’s more survivable.

The problem is you want the game to be easy and plenty of stuff is. The living story is hard for some people, but not that hard. Arguably it would be harder on an ele.

But no one is going to come here from Anet and tell you the game will be too hard or easy for you, because why would they. There’s always the possibility they’d be wrong.

I think you need to play a different profession and join a casual guild or find some friends. If you refuse to do that, I’m not sure you should buy HoT.

Hero points *need* a refund option.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why, so they did. Except that the only link I spotted to those notes were to some place other than Dulfy and due to some other content in the notes I thought it possible someone was doing a troll posting — and yes, then Dulfy had them but I put it in the “datamine” category such as the upcoming outfits she’ll occasionally post. So I didn’t peruse too closely.

Anyway as those were leaked, not deliberate dev communication, I don’t consider them an actual heads up like a short blog comment would have been. Nor is that one sentence enough to say “Please actively go put your most favored traits and utilities on your alts because that will determine what you first get unlocked.”

I’m not bashing ANet for this. I think there are far worse teething pains to endure in many a system changeover. I’m just saying that in hindsight I think that was a small error in how they handled this and the next time our current-but-easily-changeable set up will be changed they should alert us to some simple steps to help us be happy with the result. Much as they did with the Hero Points, actually. I had plenty of warning there to go out and build up my challenges on all my alts, and when they changed their minds about the extra 65 needed, hooray! I had bonus points! So why not give us a similar “here’s how to be ready” on the traits change?

They weren’t leaked, they were sent out by the dev team to certain places and verified by other places who got them directly from Gaile.

Hero points *need* a refund option.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This was not a cost analysis issue (was because it’s kind of moot at this point). If costs were the issue, the cheapest option would have been a blanket reset. Much easier to implement than to build a program to detect current choices and/or to design builds for people (which is what happened with L21-35’s.).

The real issue was implementing a choice-based system and choosing to favor those who did not want to use it over those who did.

It sure was a cost based issue. Anet reset the downlevel equations making it harder. So many people don’t pay attention to traits/specializations at all that if Anet reset everything as a blanket reset (as they’ve done in the past) you’d have a bunch of people running around, including 80s, who had no build. That would end up meaning lots of people in low level areas dying for no reason and maybe leaving the game. Yeah, lots of players, probably a majority, are that casual.

There would certainly be a cost to the game if a bunch of players left over this. Given the option, more people would probably have been affected negatively by not having a blanket reset.

Ideally they should have added a reset option, if it didn’t take more programming time to do it, but even I’ve run around with a character without traits, because I didn’t realize they were reset at certain points in time, so I can see how other players might have that problem…particularly in conjunction with changes to downleveling.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I didn’t buy the core game today. I bought HoT today. Don’t you think it makes more sense to refund people who have had the actual game since release?

No. I can’t think of a single instance ever that a company has refunded a used game nearly three years later. If you had truly read what the posters were talking about then you would know the reasoning for the refunds to certain players.

Well I thought refunding was because people were so mad that they have to pay so muchwhile others don’t.

Why should I pay for the game full price (at it’s more expensive time) and buy HoT while other get a free game with HoT?

First of all, you were mistaken. The refund was issued because the FAQ encourage people to buy the game when they didn’t have to. It’s for people who believed at the time they purchased the game RECENTLY that they would need to buy the original to play the expansion.

This is what WoW and EQ and every smart MMO company does. Could you imagine the future when you have 2, 3 or 4 expansions out and to get someone to start playing they have to buy them ALL? Who would ever start playing then?

Including the old content for free in an expansion encourages people into the game which is good for everyone. The expansion is $50 with or without the core game. You could have gotten the game for free too, if you waited till now to buy it. But then you wouldn’t have had the fun playing it.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You only get refunded on the core game if you bought the game between certain dates, due to information contained in the FAQ. You won’t get a refund on the core game if you bought the game today.

The refund is limited to those who bought the core game from Anet directly during a three month period.

You're killing me Anet.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

We’re not.

Which start place do you like best?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The Charr and Norn areas are my favorite starting areas. The charr area snuck up on me. I didn’t even realize it until you posted this question. lol

Any plan changes to Tomes of Knowledge

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There’s no plan to change Tomes of Knowledge further.

Anet didn’t pull anything. Everyone who’s been following the beta has known for quite some time about the recent changes.

So Disappointed After The First Beta

in Revenant

Posted by: Vayne.8563

Vayne.8563

It is utterly dumbfounding how many people don’t understand the purpose of a beta test.

It isn’t to market a finished product. Its to find flaws and address them.

You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.

Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.

I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.

Usually developers work hundreds of hours to create things they show u in betas like this.
Alot of betas before (probably hundred or more) showed the same four things.

1. Players (often some rly expierenced or extremly good players too) adress problems, with balance, feeling and things like that.

2. Other players are telling them “it´s beta” “HEY IT IS ONLY A BETA U * SHUT UP”!

3. They chance that feedback can change that problems is usually not high. If the feedback is not “loud” enough it get´s to zero.

4. After the game/addon get´s released. Alot of players (most times the “Shut up guys” too) are crying loud about some problems.

Usually the same problems some player adressed at step 1…………..and after a release, the chance to change something is even worse.

If so many people are talking about the same problems about the revenant. The chance that they are right is exremly high.

If u can´t give good feedback, pls stop that “SHUT UP IT IS ONLY A BETA U *******” posts. They help never, and nobody, not even u.

Revenant atm is like a ele who get´s forced to play with only 1 attumend. 2 fix sets of utilitys, which often don´t make any sense with the attumend u choosed to play.

Nobody needs a water(only)ele with arcanskills OR signets. Nobody, and nobody wants to play it. And that ele wont even have to choose between his skills due to a questionable energysystem.

Better written here.
https://forum-en.gw2archive.eu/forum/professions/revenant/Lack-of-Customization-the-Real-Rev-Problem/first#post5281357

Not sure why you believe you can’t report your feelings about class specifics, as in the thread you linked, without posting a thread So Disappointed After the First Beta. It’s constructive to say that the new profession lacks customization and the damage is too low for it to be useful. It’s not constructive to say the beta was disappointing. I’m not disappointed by the beta, because I know Anet got the data it needed to at least improve the damage of the profession. But I don’t know that the customization will change much, considering that seems to be the design of the profession. I’ll go on record now and say that there are people, probably a bigger percentage than you think, who almost never change out utility skills anyway. But that’s not the issue people are having with this thread. I didn’t post once in any thread pointing out flaws in the revenant. I posted here, because complaining that a beta isn’t there yet IS pointless.

Bored As Can Be

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Most game forums see the same complaints before an expansion launches. Even a game like WoW, which charges you a monthly fee ends up with lots of bored people toward the end of the cycle. We’re toward the end of the cycle and more and more people are getting bored. I’ve seen this in every game I’ve played.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Look, WoW charges $50 for an expansion and a sub. The price of an expansion is not just the price of an expansion. It’s part of a business plan.

In WoW, you play $15 a month and $50 for an expansion . That last year where you got no content for your $15 a month goes to paying for the expansion. That means you’re paying $175 for your WoW expansion. $50, when no monthly fee is charged is quite reasonable.

Reasonable is entirely based on perspective, and how large the expansion is. We knew how large “That game’s” expansion was going to be before it released, and as promised, it was freaking huge! In addition to the graphical upgrades, the dungeons raids and thousands of new pieces of gear, there was a massive graphical update.

You’re also totally off base when you said no content when paying $15 a month to paying for the expansion. WoW, LOTRO, Secret World, Archeage, FFXIV, and pretty much every other MMO out there, whether its free to play, buy to play, or monthly, puts out regular content updates not part of an expansion. GW2 is not, and has never been unique when it comes to that.

I get it, you like GW2, and will defend it to your character’s graves. Go on ahead and keep doing that. You need to stop spreading around misinformation under the guise of it being pro GW2 and Anti-everything else. I get that too, this is the GW2 forum. Still doesn’t mean you get a free pass when it comes to lying.

Every single person I know who plays WoW was disappointed with that $50 expansion. And I know a whole lot of people who play WoW. WoW lost over 3 million subs in record time. It’s very nice for you to defend a game that players are walking away from in droves, but those people didn’t get an update for a year before the expansion launched and many of them didn’t like the expansion. You can say anything you want about me defending this game. Have you even LOOKED at what WoW players have been saying about WoW.

And there really isn’t much content between expansions either. There’s some. But not as much as some people like to portray. A lot of it is reskinned and reused resources that people blast through in no time. Are you suggesting that the WoW playerbase is largely supportive of the new $50 expansion (whatever content you say is in it). Because from my point of view, WoW took a big hit over it…and yes, they’re still charging $15 each and every month. It’s part of the business plan.

Unless you have something constructive to say, I’d stop pointing out I’m defending Anet. Most people knew what a b2p game was signing on. That’s how it works. They provide some content over time and then charge for the next block of content. And they don’t charge a sub fee in between. If you have something of value to say, one would think you could say it without trying to pigeonhole me. There are plenty of things I don’t defend Anet over. I pick my battles. You ignore that because you want to believe I’m a blind fan boy. You have no clue about me.

There are negative threads I’ve never posted in, and some negative threads I have posted in. But you ignore those to try to prove some point. So tell me, you think that $0 expansion and the $15 a month is being well received by WoW players?

Looking for experienced player to level with

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

I’d recommend you join a guild and get on their voice chat. I mean having to depend on one person on skype is nice…but they have to be playing when you’re playing. Programs like teamspeak, mumble, or ventrillo are better for games anyway.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Look, WoW charges $50 for an expansion and a sub. The price of an expansion is not just the price of an expansion. It’s part of a business plan.

In WoW, you play $15 a month and $50 for an expansion . That last year where you got no content for your $15 a month goes to paying for the expansion. That means you’re paying $175 for your WoW expansion. $50, when no monthly fee is charged is quite reasonable.

Every MMO has ways of making it so you pay for content, because no one can deliver content free forever. MMOs that depend mostly/solely on cash shops tend to have pay to win elements or they lock professions/races behind a paywall. Sub games have subscriptions.

Buy to play games means you buy the game when expansions come out, and the price is part of the business plan.

Anyone who’s played this game for a year or more on $60 is probably being a bit unreasonable thinking that a continuation of the game for $50 is out of the ball park. It’s not a driving game, because when a driving game is made, and you pay that $50 for it, you get what’s in the box. Then those developers go make ANOTHER game. They don’t have 300 devs sitting around after a driving game is made, all getting paid. They’re fixing bugs, maybe, but not really expanding it, and every time they do expand it with DLC they’re likely to charge.

You can’t judge MMOs like other games, because you’re not just getting a box. What you’re actually paying for is access to the newer content…and all the newer content building on that content.

If you dont’ believe there’s enough new content, wait a year and buy it then.

I’ll be enjoying the content from day 1.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

On the other hand, they aren’t just created skins for legendaries, they’re also creating precursor hunts for them and we have no idea how complex that process is.

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

They said it was a very complex fix and they’re apparently testing the solution to it right now. I don’t suspect we’ll have that long to wait.