Showing Posts For Vayne.8563:

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

On that nature of “rewards”. Okay let’s say you’re a mini collector. All along you’ve been getting every mini you can. Up until the Liadri mini, most minis in the game were relatively easily attainable. Now you add in the Liadri mini.

If minis are what you cared about, and you’re incapable of beating Liadri, all the time you’ve spent collecting until that moment will seem wasted to you. It doesn’t matter if you agree. It doesn’t matter if you think it’s right. There are completionists and collectors for whom the entire game will be ruined if you put on item out of the game for them. If they know there’s no chance of them ever getting that one item, the collection as a whole becomes worthless and they simply stop. I know that sounds nuts, but it’s how a lot of people roll.

I’m not one of those people, but I know too many of them. However, even me, if I start feeling enough rewards are out of my reach, I’ll starting thinking it’s the wrong game for me, and I’ll walk away. Not because I don’t like the game, but because I don’t want to feel completely limited.

I’m not the best gamer in the world, but I’m probably a bit above average. What I make up for in experience, however, I lose by living in Tasmania. No one likes to feel left out of reward pools. And yes, my geographical location makes it harder, I have to be better than others to get the same rewards.

Guild Wars 1 allowed people to purchase rewards. This not only gave people the ability to have something they want, but it also gives people running the content to get something out of it, after they’ve collected their unique rewards. It really is a win/win situation.

There is a group of people who feel that it’s not a win/win, but I’d wager it’s a lot smaller than the group of people who doesn’t really want to work hard to play a game, but they still want cool stuff.

Is it unfair? Maybe. But this is a game people play for entertainment and relaxation. Some people find challenging content fun, but I’m pretty sure it’s not the majority of the playerbase, even if it is a very loud portion of the playerbase. Why risk kittening off a big portion for a small portion?

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If you think the casual that play 2 hours a day deserve the legendary backpiece as much as the guy playing 6 hours a day in PvP leagues, than something is wrong with your logic. You have to earn it.

People who bust their rear deserve better rewards than some guy logging in a couple hours a week.

How about the casual that plays 6 hours a day? Does s/he deserve the legendary backpiece as much as the person playing 6 hours a day in PvP leagues? Let’s compare like with like here. Is your time more worthy of reward than mine? If so, why?

The fact you use casual and six hours a day in the same line… You clearly have no idea what casually playing a game while having a job means. Skins may be gated but A-Net will never gate power, wich is why i love this game.

There are in fact, many “hard-core” casuals. I’m one of them. I play more than 6 hours a day, every day since launch, and I still consider myself casual, in that my style of play is casual. I’m not particularly looking for challenging content (though I’ve done everything but Liadri).

The problem with challenging content for me is that I live in Tasmania and many people live in places where their ping/lag is quite high. Which means that Liadri is harder for me than it is for someone in the US with good point, but we get the same reward for it.

A lot of people are playing this game on potatos. I’m not but I still live far enough away that I have an unfair disadvantage. So yeah, competitive stuff for me is annoying at best, because even if I’m equal in skill to someone with lower ping, I’m likely to lose a fight.

So if a reward, like the Liadri mini, is offered for something I can’t do, and at this time I can’t do Sanctum Sprint at all, because one of the skills you need to lightning jump to a tower always throws me over the tower…it’s just not all that fair in the first place.

So if there are things I want, it’s not always possible to get them no matter how hard I work…unless you’re suggesting I sell the house and move my family to the US. Which would be a bit overkill for a mini. lol

In this logic A-Net should just shut down the game cause people who don’t have internet connection can’t get any rewards. While i do understand your problem, and i’m sorry for you, you cannot possibly expect the reward system to be based on your personal connection.

Here’s the thing, there are some things you can’t do, to bad for you, but that doesn’t mean there shouldn’t be rewards for people that can, as for unique skins, bohoo you’ll miss a few, i miss a few to, from the 1 year i was moving constantly and didn’t have time to play GW2 due to personal stuff. But i don’t think for one second that my personal situation should affect others enjoyment of the game. And the simple fact is, if you don’t tie some unique rewards to hard and challenging content, you’ll loose many people’s attention for it. In any other mmo these people would have better stats then you, and that would be horrible, but in this one, the only thing achievable is visual updates, and if you can’t accept that some people will have acces to skins you don’t, then quite frankly you should stop playing.

Mmo’s have always worked like this, in fact GW2 has even worked like this. So why all the drama all of a sudden? Prestige has always been a part of whatever online game, cause people like to show off what they have done. There isn’t anything wrong with that. I’m sure there will be tons of skins that you can get outside of these hardcore options, as is quite obvious seeing the number of skins already available. If you really want a skin, you can always try for it, i personally really want the pvp backpiece but i won’t ever reach that level, it’s a bit sad to me, but i understand it. If it’s really your internet connection keeping you down, then i’m sorry for you, but that is an issue at your end, even tough it possibly can’t be helped. Tough luck.

You can’t always get everything you want, buying the game does not entitle you to have loot trown at you.

It’s NOT my personal connection. Every single person in Australia, which is probably more than 2 of us, has this problem. Half the people in the world in rural areas will have similar problems. What percentage of the playerbase do you think plays on machines fast enough to get the job done AND have good Internet connections.

If they make that game for that percentage, even if it’s 50%, and I don’t think it is, that means 50% of the playerbase is pretty much screwed. If you think that’s good business, I don’t really know what to tell you.

You seem to think living in a foreign country is a personal problem. I think thinking that way is a personal problem.

Which means because some part of the playerbase has ping problems they shouldn’t implement more challenging encounters in the game. They should create only encounters that are doable with 500 ping and at 10 fps with potato computers? What kind of logic is this?

The logic is learn to read. That’s the logic. I said make it so that the rewards can be sold so if you really want one, and your ping isnt’ there, you can still get it. If you want challenging content. No problem. If you want rewards that no one else can get because you have some deep seated need to show off and you think people will be impressed by it, there’s not much else I can say.

My suggestion is a compromise. Give people hard content but don’t shut out people from the rewards who physically can’t get them. That’s not in any way unreasonable, no matter how hard you try to make it sound that way.

Worse idea ever. If there is a problem with the game, it’s exactly this.. Everybody can buy nearly every item, being it with cash, being it with an ingame currency. Resulting in grind, grind grind (for those currency’s), making the game boring for many people eventually having them leave.

We don’t need more items people can ‘buy’ we need less of them, way less, they need to be replaced with rewards being… well rewarded for specific content or challenge.

Those rewards give goals, add to the content and incentive people to do all those types on content.

Funny because Guild Wars 1 was like this. You could pretty much buy and sell everything and no one seemed to have a problem with it. Many people say this game should be more like Guild Wars 1. I say that’s a good place to start.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If you think the casual that play 2 hours a day deserve the legendary backpiece as much as the guy playing 6 hours a day in PvP leagues, than something is wrong with your logic. You have to earn it.

People who bust their rear deserve better rewards than some guy logging in a couple hours a week.

How about the casual that plays 6 hours a day? Does s/he deserve the legendary backpiece as much as the person playing 6 hours a day in PvP leagues? Let’s compare like with like here. Is your time more worthy of reward than mine? If so, why?

The fact you use casual and six hours a day in the same line… You clearly have no idea what casually playing a game while having a job means. Skins may be gated but A-Net will never gate power, wich is why i love this game.

There are in fact, many “hard-core” casuals. I’m one of them. I play more than 6 hours a day, every day since launch, and I still consider myself casual, in that my style of play is casual. I’m not particularly looking for challenging content (though I’ve done everything but Liadri).

The problem with challenging content for me is that I live in Tasmania and many people live in places where their ping/lag is quite high. Which means that Liadri is harder for me than it is for someone in the US with good point, but we get the same reward for it.

A lot of people are playing this game on potatos. I’m not but I still live far enough away that I have an unfair disadvantage. So yeah, competitive stuff for me is annoying at best, because even if I’m equal in skill to someone with lower ping, I’m likely to lose a fight.

So if a reward, like the Liadri mini, is offered for something I can’t do, and at this time I can’t do Sanctum Sprint at all, because one of the skills you need to lightning jump to a tower always throws me over the tower…it’s just not all that fair in the first place.

So if there are things I want, it’s not always possible to get them no matter how hard I work…unless you’re suggesting I sell the house and move my family to the US. Which would be a bit overkill for a mini. lol

In this logic A-Net should just shut down the game cause people who don’t have internet connection can’t get any rewards. While i do understand your problem, and i’m sorry for you, you cannot possibly expect the reward system to be based on your personal connection.

Here’s the thing, there are some things you can’t do, to bad for you, but that doesn’t mean there shouldn’t be rewards for people that can, as for unique skins, bohoo you’ll miss a few, i miss a few to, from the 1 year i was moving constantly and didn’t have time to play GW2 due to personal stuff. But i don’t think for one second that my personal situation should affect others enjoyment of the game. And the simple fact is, if you don’t tie some unique rewards to hard and challenging content, you’ll loose many people’s attention for it. In any other mmo these people would have better stats then you, and that would be horrible, but in this one, the only thing achievable is visual updates, and if you can’t accept that some people will have acces to skins you don’t, then quite frankly you should stop playing.

Mmo’s have always worked like this, in fact GW2 has even worked like this. So why all the drama all of a sudden? Prestige has always been a part of whatever online game, cause people like to show off what they have done. There isn’t anything wrong with that. I’m sure there will be tons of skins that you can get outside of these hardcore options, as is quite obvious seeing the number of skins already available. If you really want a skin, you can always try for it, i personally really want the pvp backpiece but i won’t ever reach that level, it’s a bit sad to me, but i understand it. If it’s really your internet connection keeping you down, then i’m sorry for you, but that is an issue at your end, even tough it possibly can’t be helped. Tough luck.

You can’t always get everything you want, buying the game does not entitle you to have loot trown at you.

It’s NOT my personal connection. Every single person in Australia, which is probably more than 2 of us, has this problem. Half the people in the world in rural areas will have similar problems. What percentage of the playerbase do you think plays on machines fast enough to get the job done AND have good Internet connections.

If they make that game for that percentage, even if it’s 50%, and I don’t think it is, that means 50% of the playerbase is pretty much screwed. If you think that’s good business, I don’t really know what to tell you.

You seem to think living in a foreign country is a personal problem. I think thinking that way is a personal problem.

Which means because some part of the playerbase has ping problems they shouldn’t implement more challenging encounters in the game. They should create only encounters that are doable with 500 ping and at 10 fps with potato computers? What kind of logic is this?

The logic is learn to read. That’s the logic. I said make it so that the rewards can be sold so if you really want one, and your ping isnt’ there, you can still get it. If you want challenging content. No problem. If you want rewards that no one else can get because you have some deep seated need to show off and you think people will be impressed by it, there’s not much else I can say.

My suggestion is a compromise. Give people hard content but don’t shut out people from the rewards who physically can’t get them. That’s not in any way unreasonable, no matter how hard you try to make it sound that way.

I find this game to be extremely boring...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the statistics of how many copies of GW2 have been sold and how many people playing prove that your not completely right OP.

I guess it’s not for everybody, and something will (Maybe) come along one day and better it.

You have to buy the game in order to play? LOL

Anyways I didn’t quit… I just run around these days. Boring game, but extremely eye candy.

Yes I know you have to buy the game to play, but I don’t suppose everybody who bought the game is still actively playing.

I’m not trying to be a negative nancy, it’s obviously my opinion. But I can’t stand there hitting a skill bar with mediocre animation/mechanics while I am surrounded by beautiful environments.

Of course, mediocre animations is just your opinion. Some people like the animations. And in many MMOs, if not most, you can’t even most while casting your spells or shooting your bow. Talk about boring.

You are being a negative nancy and there’s not really any reason why anyone should care about your opinion. It serves no real purpose. The game isn’t going to change because of it. It’s not really constructive. It’s just, in my opinion, a way to garner attention. In that, at least, it seems like you’ve succeeded.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If you think the casual that play 2 hours a day deserve the legendary backpiece as much as the guy playing 6 hours a day in PvP leagues, than something is wrong with your logic. You have to earn it.

People who bust their rear deserve better rewards than some guy logging in a couple hours a week.

How about the casual that plays 6 hours a day? Does s/he deserve the legendary backpiece as much as the person playing 6 hours a day in PvP leagues? Let’s compare like with like here. Is your time more worthy of reward than mine? If so, why?

The fact you use casual and six hours a day in the same line… You clearly have no idea what casually playing a game while having a job means. Skins may be gated but A-Net will never gate power, wich is why i love this game.

There are in fact, many “hard-core” casuals. I’m one of them. I play more than 6 hours a day, every day since launch, and I still consider myself casual, in that my style of play is casual. I’m not particularly looking for challenging content (though I’ve done everything but Liadri).

The problem with challenging content for me is that I live in Tasmania and many people live in places where their ping/lag is quite high. Which means that Liadri is harder for me than it is for someone in the US with good point, but we get the same reward for it.

A lot of people are playing this game on potatos. I’m not but I still live far enough away that I have an unfair disadvantage. So yeah, competitive stuff for me is annoying at best, because even if I’m equal in skill to someone with lower ping, I’m likely to lose a fight.

So if a reward, like the Liadri mini, is offered for something I can’t do, and at this time I can’t do Sanctum Sprint at all, because one of the skills you need to lightning jump to a tower always throws me over the tower…it’s just not all that fair in the first place.

So if there are things I want, it’s not always possible to get them no matter how hard I work…unless you’re suggesting I sell the house and move my family to the US. Which would be a bit overkill for a mini. lol

In this logic A-Net should just shut down the game cause people who don’t have internet connection can’t get any rewards. While i do understand your problem, and i’m sorry for you, you cannot possibly expect the reward system to be based on your personal connection.

Here’s the thing, there are some things you can’t do, to bad for you, but that doesn’t mean there shouldn’t be rewards for people that can, as for unique skins, bohoo you’ll miss a few, i miss a few to, from the 1 year i was moving constantly and didn’t have time to play GW2 due to personal stuff. But i don’t think for one second that my personal situation should affect others enjoyment of the game. And the simple fact is, if you don’t tie some unique rewards to hard and challenging content, you’ll loose many people’s attention for it. In any other mmo these people would have better stats then you, and that would be horrible, but in this one, the only thing achievable is visual updates, and if you can’t accept that some people will have acces to skins you don’t, then quite frankly you should stop playing.

Mmo’s have always worked like this, in fact GW2 has even worked like this. So why all the drama all of a sudden? Prestige has always been a part of whatever online game, cause people like to show off what they have done. There isn’t anything wrong with that. I’m sure there will be tons of skins that you can get outside of these hardcore options, as is quite obvious seeing the number of skins already available. If you really want a skin, you can always try for it, i personally really want the pvp backpiece but i won’t ever reach that level, it’s a bit sad to me, but i understand it. If it’s really your internet connection keeping you down, then i’m sorry for you, but that is an issue at your end, even tough it possibly can’t be helped. Tough luck.

You can’t always get everything you want, buying the game does not entitle you to have loot trown at you.

It’s NOT my personal connection. Every single person in Australia, which is probably more than 2 of us, has this problem. Half the people in the world in rural areas will have similar problems. What percentage of the playerbase do you think plays on machines fast enough to get the job done AND have good Internet connections.

If they make that game for that percentage, even if it’s 50%, and I don’t think it is, that means 50% of the playerbase is pretty much screwed. If you think that’s good business, I don’t really know what to tell you.

You seem to think living in a foreign country is a personal problem. I think thinking that way is a personal problem.

Is Guild Wars 2 Worth Coming Back To?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

See, I’ve played WoW and this and frankly, if WoW were free to play, I don’t think I could stomach it. So is it worth coming back if you like WoW? Probably not. The real thing is to see in the expansion what the challenging content is, which will be announced pretty soon, but at the moment, all the stuff you don’t like is still how the game is.

Fortunately for the game, there are plenty of people who like the way it is. We just need more content.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If you think the casual that play 2 hours a day deserve the legendary backpiece as much as the guy playing 6 hours a day in PvP leagues, than something is wrong with your logic. You have to earn it.

People who bust their rear deserve better rewards than some guy logging in a couple hours a week.

How about the casual that plays 6 hours a day? Does s/he deserve the legendary backpiece as much as the person playing 6 hours a day in PvP leagues? Let’s compare like with like here. Is your time more worthy of reward than mine? If so, why?

The fact you use casual and six hours a day in the same line… You clearly have no idea what casually playing a game while having a job means. Skins may be gated but A-Net will never gate power, wich is why i love this game.

There are in fact, many “hard-core” casuals. I’m one of them. I play more than 6 hours a day, every day since launch, and I still consider myself casual, in that my style of play is casual. I’m not particularly looking for challenging content (though I’ve done everything but Liadri).

The problem with challenging content for me is that I live in Tasmania and many people live in places where their ping/lag is quite high. Which means that Liadri is harder for me than it is for someone in the US with good point, but we get the same reward for it.

A lot of people are playing this game on potatos. I’m not but I still live far enough away that I have an unfair disadvantage. So yeah, competitive stuff for me is annoying at best, because even if I’m equal in skill to someone with lower ping, I’m likely to lose a fight.

So if a reward, like the Liadri mini, is offered for something I can’t do, and at this time I can’t do Sanctum Sprint at all, because one of the skills you need to lightning jump to a tower always throws me over the tower…it’s just not all that fair in the first place.

So if there are things I want, it’s not always possible to get them no matter how hard I work…unless you’re suggesting I sell the house and move my family to the US. Which would be a bit overkill for a mini. lol

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Make the items attainable only through hard content but allow sale of them. Problem solved.

The same problem that exists with nearly everything else in the game, is also here. That is, why do the content if I can just do the best farm and buy it?

Well, that depends entirely on what you’re after. If you’re after rewards, then obviously you will try to get them the easier way. Most people asking for hardcore content however claim, that what they are after is not rewards, but challenge. In that case they should do the content for challenge it offers.

Once or twice maybe. Then what? How do you keep players interested in doing that “hard content” in the long run?

What kept people doing DOA? Or Slaver’s Exile? There were always people running stuff. It is my belief that only a small percentage of the GW 1 population ever completed Slaver’s Exile or DOA. Or the Deep or Urgoz’s Warren.

What kept people doing it? It was challenging and some people liked it. What happens when people get every reward and they can’t sell the new rewards they get?

Then they stop doing the content. By allowing people to sell, there’s a continued reason to do the hard content after they’ve gotten the rewards they’re after.

Think in terms of Fractal skins. Once you have the skins you need, you don’t need more of them. They’re not sellable. By allowing high end stuff to be rare and be sold, sure it becomes a grind….but then, no one can create enough hard content for it to be made and not be a grind. You’ll never have enough hard content if you don’t make a reason for people to repeat it.

If they didn’t do it in Guild Wars 1, how many people do you really think would have continued running that content?

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

People are fond of comparing this game to Guild Wars 1. There was very little in Guild Wars 1 that couldn’t be purchased with gold. Arguably, the hardest weapons to attain were the weapons from DOA, or maybe rare stuff like the celestial compass, the bonecage scythe, the frog scepter or the voltaic spear.

All these high end items were available to sell. You didn’t have to be great to get them. You could farm feathers in a low end zone over and over till you could afford to purchase them.

No one in Guild Wars 1 seemed that riled that their rewards weren’t exclusive. It allowed players who wanted challenge to do challenging content and profit. It allowed less intense players to have the rewards.

I think this is the best solution all the way around.

To those who support those hard core rewards, I guarantee you if there are enough rewards casual players can’t get, you won’t have enough players left to continue running the game. Casuals, in my opinion, make a vast percentage of the playerbase. The more you put out of their reach, the more of them you lose.

A Concern about Mentoring

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I help newbies all the time. I control my inpulse. I hit something a couple of times and stop. Not sure why that’s difficult.

What do you plan to do in GW2 today?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, I logged in to do the daily and decided against it, so instead I did a ~dozen world bosses.
Then gave some (about 5 various, some from the new BL chest reward) of the t6 mats i gained and a few rares (for his forge attempts) to my guildie who is still building his legendary.

And out of good spirit in this thread, what did you do today Vayne dude/dudette?

Rich.

Today was guild mission day, so we did a bounty, a rush. As it turned out, and this is really weird, both bounties and the rush were in Field of Ruins, which was the daily area for events, so we already had 3 events done, so the guild went out, found one more event and finished that daily. I’d already one my dailies before the mission began, but what the hell.

Then we ran CoE submarine path and TA up/up path, with a few newbies who haven’t done much dungeons before.

I still have some daily crafting to do.

What do you plan to do in GW2 today?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I hope ANet reads this thread. Pretty kitten telling.

It’s really not all that telling. It’s absolutely normal for people to stop logging in before an expansion when they’ve done all the previous content.

Anet can read this thread from today till next year and it won’t change anything at all, because they’re working on content. They’re not going to stop working on content to hold us over. I’m sure they’re quite aware that less people log in when they don’t have new content for months on end. What do you think reading this will change for them?

HoT refund of core game for new players?

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

Never send another ticket, ever. Just talk with support on the ticket you currently have. Sending another ticket puts you in the back of the queue.

Silverwastes shovels ?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve gotten shovels recently but you don’t get them every time you defend a fort. You get them some of the time. It’s not guaranteed.

A reason to push HoT release soon (Archeage)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would be more afraid of wow’s new expac tbh… but any ways rushing only causes more problems. Blizzard had an expac last year with way more stuff then what they have showed us for HoT at the same price. Now they announced legion which should be coming out some time next year and it already seems to have way more than what we have been shown for this expac.

I really hope they aren’t milking the game for money after 3 years of meh. Maybe HoT will have as much stuff as most mmos release for an expac so its worth that $50.

They should take their time with HoT and give it more things because so far what we have seen isnt $50 material. Its more like $25-30. Anyways we should know soon enough I suppose.

But WoW has a sub fee. So for the last year of no content people were paying $15 a month for that expansions. What else was that money going towards?

You can’t take a sub game, and claim that with all the monthly fees they can’t put a huge amount of time/effort/money into an expansion. And even with that last expansion WoW lost a significant percentage of their playerbase.

Comparing a sub game to a non-sub game is just wrong, at least if you’re talking about pricing of the expansion. You have to look at the whole package, not one little piece of it.

A reason to push HoT release soon (Archeage)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why should they rush out the expansion when so many of you have rushed to fill their pockets by pre ordering (whatever you’re getting, you don’t even know)?

There’s zero pressure for them to release it this year.

You mean except for them actually saying it will be released this year? lol

What do you plan to do in GW2 today?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Today I logged in, ran a new guildie through a story mode dungeon that he needed to unlock the PvP track, gathered mats to make my daily ascended crafting, did the daily, did a couple of the world bosses, a tiny bit of PvP.

Because my guild constantly has new players coming through, there’s always someone that needs help with something.

Racism in Tyria. Not hating yo. Just saying.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The Charr Didnt Win Any war against the Humans ..
The Charr Where ushed north of the Wall by humans
Adelbern Ended it at Ascalon With the FoeFire ..
Orr was Sunken Before they could get in
and in Kryta the Char got thier kitten kicked my the humans .

I don’t think you know as much about Lore as you think you do. Charr did win the war in Ascalon, even if they didn’t take Ascalon City due to a curse. For one thing, they took Rin which was the capital and built the Black Citadel on it.

There were two human hold outs for a long time…Ascalon City and Ebonhawke. Ebonhawke was under siege and only surviving due to the Asura gate that led to Kryta. Ascalon City is no longer defended by humans, but by their cursed ghosts, which aren’t human at all.

The reason Adelburn destroyed the city was because the Charr were going to take it. Denying someone a city doesn’t exactly mean you didn’t lose the war.

[feedback] HoT failed...

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m inclined to disagree, the events were very good. Most of them were just bugged this beta weekend. .

That’s one problem right there. The new maps are suppose to be all about events right? And even now so many maps in GW2 have bugged events, after almost three years!!

By percentage, the number of bugged events is pretty small. There are a handful, but there are well over 1500 events. There’ll always be bugs in every game. That’s the nature of the beast.

I’ve read the interview too, 1500 in total, I dont think thats 1500 in just pve. And whenever I enter a map for daily event there are always some bugged, some have been bugged for a long time.
Some events dont matter much, but the chained events not working kinda sux. It would hurt hot a lot.

There aren’t that many dynamic events in WvW and there are none in PvE or in personal stories. There are a couple of random one in dungeons but not many. Even if you say 1400 events, it’s a lot (as many events as there were quests in all of Guild Wars 1) and that doesn’t count any of the events added afterwards.

I do find bugged events, occasionally, but not all the time. I don’t think every map has bugged event as you claim, and I’m not sure there are 50 bugged events over all even. It’s still a small percentage.

But right now, we’re complaining about bugged events in a beta anyway. If you don’t expect bugs in beta, I’m not sure what to tell you. I expect bugs in beta.

Planned refund of Candy Corn Gobbler

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Posted by: Vayne.8563

Vayne.8563

I guess the question is, how was it sold. That is to say, what details did Anet provide in relation to what the gobbler did. If it didn’t provide specifics and those were determined by fans, then I’m not sure there is cause for a refund.

However, if the description of the item included detail there might be.

Did Anet break down exactly what it did in the product description?

There was a brief description that gave a general idea of how it worked. It’s too long ago for me to remember it exactly but presumably it’s the same description as in the wiki.

“Use this and 3 of your candy corn for a festive Halloween transform or a random boost.” (— In-game description)

The rest from wiki would be after people bought it, tried it out and posted on wiki what it did. An unknown amount of time after it was put for sale in the gemstore.

That’s my point. If Anet sold this based on a random boost, and never actually specified what that boost is, it’s not quite so cut and dried about who’s entitled to what. Now if Anet said something like you buy this booster you get 50% experience boost for 10 minutes and they change it, there’d be a point, but that’s not what Anet said or sold.

It’s questionable at the very least.

Planned refund of Candy Corn Gobbler

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Posted by: Vayne.8563

Vayne.8563

I guess the question is, how was it sold. That is to say, what details did Anet provide in relation to what the gobbler did. If it didn’t provide specifics and those were determined by fans, then I’m not sure there is cause for a refund.

However, if the description of the item included detail there might be.

Did Anet break down exactly what it did in the product description?

[feedback] HoT failed...

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Vayne.8563

I’m inclined to disagree, the events were very good. Most of them were just bugged this beta weekend. .

That’s one problem right there. The new maps are suppose to be all about events right? And even now so many maps in GW2 have bugged events, after almost three years!!

By percentage, the number of bugged events is pretty small. There are a handful, but there are well over 1500 events. There’ll always be bugs in every game. That’s the nature of the beast.

Planned refund of Candy Corn Gobbler

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Vayne.8563

Basically the only reason I purchased and used the candy corn gobbler on my second account was to increase WXP gain, since that’s a pain to level up.

The boosts were absolutely worth it, since WXP boosts were higher duration and much more common than the other random boosts you’d get from the gobbler.

Now, you get a boost that gives +50% (despite not being in the tooltip) WXP for much less time, and it comes much less often than the transformations.

I’ll be getting a refund on this ASAP I think.

Refunds are definitely in order – as long as they can also revoke all experience, karma, rewards and everything else gained while under the affect of a gobbler boost.

This if you’ve been using it for many months and you’ve received benefit from it, you’d have to give back that benefit in order to get a refund.

[feedback] HoT failed...

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Vayne.8563

OP you’re not going to be persuading anyone if you just criticize the game “boring”, “guessable”, and “big and boring circle”.

Seriously.

Yes, i should’ve provided more details, but people, that played beta should understand me

The thing i want to see something.. global!.. in pve zones. It’s easy to describe every event like “kill mobs”, i know it’s not like it, but it’s what you do in events, and in SW there was “kill mobs, so they won’t kill your forts, so you will faster start the killing of big boss”

there was global goal fo the whole zone, so every movement you’ve did there – was to achieve the goal!

i haven’t found goal in bwe zone :c

I played the beta, I don’t understand you.

New trait system Good or bad?

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Vayne.8563

While there has been a bit of grumbling about the new system, there’s been even more support. So while you may think you’re right, many disagree with you.

I know the math is right. The rest is opinion, and you can’t really tell someone their opinion is wrong. However, you’re free to disagree. Just like I am.

I personally have lost some builds I really liked in the change, but I’ve definitely found more builds I can use after the change.

I haven’t :<
That’s why I’m rather miffed.

Well no you’re coming here with words like “how can you guys let that happen?” those are your words not mine. I’m simply saying we can let it happen because it seems many of us, if not most of us, like this system better than the one that was replaced, and for me, even the original system.

The problem here is you’re not listening to the sound of your own post. If you just said, I don’t like it, I’d be fine. But once you ask how we could let it happen, obviously someone should point out that the majority do seem to like it. It’s a logical response.

Guild Wars 2 HoT Release Date? [merged]

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Vayne.8563

I don’t believe for a moment the company’s highest placed public face came out and said “It will be this year” just to cover for something that’ll be ready only 8 weeks from now. Over half the elite specs weren’t far enough along to even beta test. They’re offering a pathetic 3 out of 17 new legendaries will be ready to go at launch. They STILL won’t talk about how many maps make up the new region. They have yet to run a large scale test of the new WvW borderland. They are so completely failing to have fluid, interesting reveals that we now have to try work up excitement over getting dates for when reveals will happen as they try to stretch what they’ve got to cover how long it’ll take to deliver it (“difficult group content”).

There is a TON of work left to do and they are visibly scrambling to get it done.

Put October out of your mind. ArenaNet is going to slump to the ground exhausted if they manage to get this beast launched for Black Friday in November.

Actually YOU have to work up excitement. I don’t feel obligated to be or not to be excited. I’m pretty sure the bulk of the population is excited for any new influx of content anyway at this point.

A lot hinges on the “difficult content” reveal. If it’s robust and hard, you won’t hear about how unexcited people are. But I’m pretty sure many players are excited, if nothing else because they think the gliding is cool. I’m excited about the mastery system, guild halls and exploring new zones, even if there are only 3 or 4 of them. I’m excited about continuing the story.

But do I need to feed myself to be constantly excited? Why would I have to do that?

New trait system Good or bad?

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Vayne.8563

OP, if this was such a hot topic, this forum would have been flooded with complaints. In case you haven’t noticed, this fan base isn’t bashful. They didn’t like the last trait system and they let Anet know.

While there has been a bit of grumbling about the new system, there’s been even more support. So while you may think you’re right, many disagree with you.

I personally have lost some builds I really liked in the change, but I’ve definitely found more builds I can use after the change.

HoT Price Feedback + Base game included [merged]

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Vayne.8563

First of all, this isnt a pre-order, it is a pre-PURCHASE, vastly different things in nature.

Secondly, this price that they are asking? Is bog standard today, look at the recent WoW expansion for example, which was utter kitten, it cost a wooping 60$.

The price tag is the same as any other AAA title expansion, only difference is, they’ve addded the core game for free.

And most of the other AAA titles either have a subscription or an “optional” subscription, which the majority of regular players are going to pay. The price of the expansion for the standalone expansion is part of the entire business plan of the game. Cash shop and expansion. Guild Wars 1 also had a cash shop and expansions.

The business model of other games is either sub or optional sub, plus charging for expansions or free to play but we’ll lock the really good professions or races behind a pay wall, or sell power directly. Look at what Archeage has done with their cash shop. The game may be “free to play” but it’s not free to play if you want to compete.

The price of the expansion would certainly seem high to me, if I were also paying $15 a month to access the game, but I’m not. I’m paying $50 every couple of years, or 3 years in this case. Well worth it to me, even if they do give new players an added incentive to buy it.

In fact, I’m happy that they offered this to new players, because as a person who enjoys this game, I always want to see new people trying it out.

[feedback] HoT failed...

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Posted by: Vayne.8563

Vayne.8563

Yeah don’t know where you’re coming from OP, I really liked the events in the new zones, particularly when it was night.

Payment Authorisation Failed?!

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Posted by: Vayne.8563

Vayne.8563

Contact support. I had that problem, I did and they cleared it for me.

August 11 Patch - New Item Booster concern

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Posted by: Vayne.8563

Vayne.8563

Hi all,

anyone else find it kinda wierd that the new Item Booster spawns a merchant when our inventory gets full while gathering ?

I mean if that happens you surely dont sell gathered stuff to the npc

I think it would be much more appropiate to spawn a merchant while gathering and you just ran out of gathering tools

“A new Item Booster is now available that grants crafting, gathering, and magic find benefits from a single source and summons a merchant if the player’s inventory is full after gathering resources.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-11-2015

What do you think ?

I think the logic is that you sell all your junk items to the merchant thus freeing up inventory space for your newly acquired gathered resources – makes perfect sense to me.

Agreed. I’m not seeing a problem here.

HoT Price Feedback + Base game included [merged]

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Posted by: Vayne.8563

Vayne.8563

Who can tell me , the price of full game starts from 49.99.
But i already got the original copy of GW2, and i only want to buy a DLC ( Heart of Thorns) Can i do it just this way, or i have to pay 49.99?

We know that it is a nonsense..but if you buy the expansion you ll have the core game included…. So basicly you’ ll pay for a second time the core game. That’ s why many people are complaining and that’ s why many haven’ t bought the game right now.
On the other hand many don’ t care about their money and accept this.
It’ s up to you mate

That’s like saying I bought a video tape, and then got a copy of the same tape for free in another promotion. You’re not paying for it. Saying so doesn’t make it so.

To put it in perspective, virtually every game goes down in price 3 years after it’s launched. Some of them sell for 3 bucks on steam. Guild Wars 2, the original game, sold for $10 bucks several times. So the very MOST you’d be paying again is $10 bucks.

But the reality is, they’re including it free for business reasons. The price of the expansion hasn’t been raised to include it. It would be interesting to see if you can prove that it has been, because frankly, Anet is doing the same thing many major MMOs are doing…removing a barrier to entry for new people.

You can say it’s not happening in other places, but that also wouldn’t be true.

Man. If you had the chance to read all the forums complaints on this subject then you would understand.
But you didn’ t it seems.
You are writing as a gw2 fanboy and as a white knight whereas I’ m writing as a customer. If I bought the game 50$ at launch why I should pay again for the CORE game?
You can try to justify their policy but you won’t convice me.
Moreover I’ ve noticed that many online sellers are making heavy discounts for Hot.
My explantion is that few people bought HOT for 50$. So they have been kinda forced to cut the price.
But of course you’ ll have a different opinion since you think as a fanboy and not as a customer.
Regards

Dear person who thinks I don’t get it. I get it. 90% of the forum complaints were from when Anet wasn’t giving a free character slot to vets, or did you miss that part.

The fact is, there aren’t that many complaints by comparison. A couple a day, if that? When there’s a problem on these forums, you hear it. This fan base is not shy.

And it’s FACT that WoW is giving away expansions when you buy the current one,. EQ is giving away expansions when you buy the current one. What facts do you have exactly? Your opinion.

Okay. You’re entitled to your opinion. But my opinion is backed up by what’s going on in the industry.

HoT Price Feedback + Base game included [merged]

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Posted by: Vayne.8563

Vayne.8563

Who can tell me , the price of full game starts from 49.99.
But i already got the original copy of GW2, and i only want to buy a DLC ( Heart of Thorns) Can i do it just this way, or i have to pay 49.99?

We know that it is a nonsense..but if you buy the expansion you ll have the core game included…. So basicly you’ ll pay for a second time the core game. That’ s why many people are complaining and that’ s why many haven’ t bought the game right now.
On the other hand many don’ t care about their money and accept this.
It’ s up to you mate

That’s like saying I bought a video tape, and then got a copy of the same tape for free in another promotion. You’re not paying for it. Saying so doesn’t make it so.

To put it in perspective, virtually every game goes down in price 3 years after it’s launched. Some of them sell for 3 bucks on steam. Guild Wars 2, the original game, sold for $10 bucks several times. So the very MOST you’d be paying again is $10 bucks.

But the reality is, they’re including it free for business reasons. The price of the expansion hasn’t been raised to include it. It would be interesting to see if you can prove that it has been, because frankly, Anet is doing the same thing many major MMOs are doing…removing a barrier to entry for new people.

You can say it’s not happening in other places, but that also wouldn’t be true.

Is GW2 P2W for you?

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Posted by: Vayne.8563

Vayne.8563

No.

Information

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Posted by: Vayne.8563

Vayne.8563

Not till after the game is released.

Boost Enchantment Powders in BLC? Why???

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Posted by: Vayne.8563

Vayne.8563

not when they cost 10s a piece.

they should have been gone the moment they appeared in a vendor inventory for ingame currency.

Yep this is a valid point.

Boost Enchantment Powders in BLC? Why???

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Posted by: Vayne.8563

Vayne.8563

Except that booster enchantment powder also work on combat boosters including armor, speed, rejuvenation and strength.

Still not worth putting them in BLC..

I’m not against removing them, but saying they’re useless is inaccurate. It would be easy for someone to read your post, realize there’s still a use for them and dismiss the post. You’d be better off saying it’s not worth it, than it servers no purpose, which are different statements.

Public Test Realms and you.

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Vayne.8563

Not only Wow but many MMORPG’s have something like this, either a public version or private test server. Most go the first route and simply avoid “spoilers” by not releasing too much, too soon. In my experience, some games leave their servers up all the time but most do not. They put up builds that don’t release too much, and release what needs work and give the volunteer testers the level characters and gear they need to test it, then take down the realm when they have the information they need. (Or let them keep characters for testing/let them level new characters through it. Really depends on the game/build/circumstances.) Not all work this way but some do, and this (or private test realm working under similar conditions) would probably be the best fit for GW2.)

Either way could save them a great deal of resources in QA, balance and bug testing and while nothing perfectly emulates a live environment, a test realm would work toward catching some of the major problems that have made their way into live builds.

ALL MMO’s have bugs, regardless of their testing procedures, but it seems that Arenanet’s desire to handle information on future releases in a secretive manner works against them in this regard.

How do you know that ArenaNet doesn’t have private test server?

Of course they have one. To think they don’t is just silly. It’s been mentioned by devs in the past, in fact.

Boost Enchantment Powders in BLC? Why???

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Vayne.8563

Except that booster enchantment powder also work on combat boosters including armor, speed, rejuvenation and strength.

What if they announced 3 PvE maps for HoT?

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Posted by: Vayne.8563

Vayne.8563

We know there are at least two maps, and most likely at least 3. There may be more…that we don’t know. Those still saying there is only 1 map, are wrong. Not a guess, we know there’s more than one map because we’ve been told so.

Rethinking Guilds

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Vayne.8563

I don’t have a rep policy in my guild and my guild is fine. I never cared about repping. If a guild is fun enough people will want to rep it. If they want to rep another guild, why shouldn’t they be able to? I’m not paying them. They don’t owe me anything.

At the end of the day, this won’t change anything for my guild personally. The main difference might be I’ll have more people repping if they’re not trying to level up bank guilds.

Old Lion's Arch!

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Vayne.8563

It’s the new old Lion’s Arch.

Do you do the daily?

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Vayne.8563

I do them every day. Usually takes me 10-15 minutes.

New To Tyria.

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Vayne.8563

With all that is being said, I am still happy to be here. be seeing you.

And you. (prisoner reference).

Welcome to Tyria, and glad to have you. There are a percentage of very loud disaffected people on the forums, but not as many as they seem to believe.

Lots of people have been playing this game since launch and having a ball. I’m one of them.

Sincerely, your friendly forum white knight. lol

Today's dailies: You do fractals YES or YES.

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Vayne.8563

There are PvP daily rooms set up to cooperatively do dailies for PvE’ers who don’t want to PvP. They’re mostly very easy. It’s actually far faster to use them to get the PvE daily almost ever. That’s what a lot of people do.

It’s called PvP, but there’s no PvPing.

gw2 dropping to #19??? where are the players?

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Vayne.8563

Although how many players are on Raptr isn’t a clear indication to the actual game population, there is one thing you should all consider. Guild Wars 2 used to be way higher than #19, in the top 5. Dropping from 5 to 19 on Raptr means Raptr users stopped playing GW2, but the Raptr player base is very large so you could say it’s a good sample so that drop in Raptr players means there is also a drop in actual players.

In December 2014 (as far back as I can find) Guild Wars 2 was #14 on Raptor. To say it’s dropped even ten spots in that time without an expansion is expected. It has definitely dropped because people take breaks between expansions. When the expansion hits it’ll go up again.

I’ve been following Raptr for at least a year, and I never remember Guild Wars 2 being in the top 10.

Are people moving away from MMOs?

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Vayne.8563

No, MMOs are moving away from players. Take GW2 for a perfect example.

Anet keeps ignoring feedback, won’t communicate with the player base, and time after time kittens on their loyal veteran player base in favor of grabbing new fleeting players.

I wish people would stop saying this. Anet doesn’t ignore feedback. Which doesn’t mean they take all feedback. For example, some people ask for dueling. Many say they don’t want dueling. No matter what Anet does they’re listening to feedback.

When someone says Anet isn’t listening to feedback what they’re really saying is the decisions Anet is making is moving away from MY feedback.

Which is another story entirely.

A real concern to me plus feedback.

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Vayne.8563

I’m not the world’s best player and I had little difficulty. There are some mobs that are harder than others but I didn’t do significantly worse than I did in say the Silverwastes.

Are people moving away from MMOs?

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Vayne.8563

I don’t know if the MMO audience overall is shrinking. I think there’s a lot of people who play MMOs. But there are more MMOs than there have ever been. The field is very crowded, so less people play each game.

There’ll be a shakeout at some point and a bunch of MMOs will lose their playbase to others. Until that happens the MMO playerbase will be greatly divided.

Guild Wars 2 (Finished all 3 books)

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I’m very widely read in both fantasy and science fiction, and I don’t really agree with this statement. The difference between books written for game series has less to do with the “quality of the writing” and more to do with the audience you’re targeting. This was, in my opinion, what caused the biggest flaw in Edge of Destiny.

It was fine when it started, right up until the author turned it into an action flick. It felt like the Matrix. Great premise usurped by an action movie.

But I didn’t think the writing in Ghosts of Ascalon was bad, nor did I feel the writing in Sea of Sorrows was bad. However the purpose of the writing, that is filling in the missing information between Guild Wars 1 and Guild Wars 2 completely changed how those books were written.

I didn’t start reading those books expecting Lord of Light or even Game of Thrones. I expected a book to fill me in on what’s been going in in Tyria for a couple of hundred years and in that, the books succeeded.

Writing badly just because it’s a game book is not really an excuse; there are books about games that are actually well written without being on the same level as Tolkien etc. For example, the books about the Myst series of games are really quite good.

To deliberately write badly just because it’s for a game is almost insulting to the player base of that game who value the story of that universe. If it was purely as a ‘filler’ then they could have just directed players to Wikipedia. If you write an actual book, you should do it properly in my opinion, perhaps that’s just me?

Don’t get me wrong, I was not expecting the best quality ever when I picked them up. I’m not some sort of literature elitist… but it was bad enough for it to significantly put me off the story and I had to force myself to keep reading it for the sake of the story (being a fan of GW2 and all). It was just so immersion breaking and some of the worst writing I’ve ever seen in a book, apart from a couple of others I can recall off the top of my head. That said, I’m sure there are plenty of worse ones out there (my ‘to read’ list is long).

As I said, I haven’t read the last book yet. I’ve been wary picking it up with how bad the first two were but the story was overall just fine. It was just purely the writing and the delivery of the story that was off-putting. If people say that the last one is really good in comparison; I might consider it because I AM interested in the story.

I’m disagreeing that the writing is as bad as you say. It takes more than saying writing is bad to make it bad.

I agree it wasn’t Shakespeare, but it wasn’t as horrid as you’re making it out to be.