Look up Guild Wars 2 combat mod
Controllers! I loathe playing games with a KB&M. Full on Hate!
The problem is closed minded debs who don’t want to detour from their “vision”.
They say stupid things like, “if you want a controller buy a console” ….
Newsflash, I have a console! Guess what? I play that when I’m home most of the time!
Though right now, I’m at work as a night audit at a hotel. TONS of downtime. I want to get out my laptop & controller and enjoy an MMO.
Or perhaps I’m at the girls house, and want to enjoy a hour or 2 of game time before I fall asleep. Have you never played on a laptop with a controller while you sit up in bed?
What it falls down to is a bunch of PC elitist who think if your not at a tweaked desktop your doing it wrong!
These guys are so closed minded they won’t even allow you to change the pointer to a crosshair… I guess people playing the game the way THEY would most enjoy would hurt their feelings… lol so sensitive!
There’s a problem with your theory though. In most cases, an overwhelming majority, when games are made for controllers and ported to keyboard, the keyboard functionally loses a lot of ground. So supporting your cause is absolutely affecting us.
Almost every game designed for a console first and ported to computer suffers when used with a keyboard and mouse. You may think having your way harms nothing, but it definitely changes the way games are designed and that does affect me.
Games always have fewer players 3 years after launch than they do six months after.
Minecraft, WoW and LoL are just a few where this doesn’t hold true.
tldr; Pointing to two extraordinary exceptions doesn’t invalidate a post you’re responding to.
I would have to disagree when the post I respond to says “all games”. All it would take is one exception to invalidate his entire post. If he would have said most or almost all I would have read it and nodded my head in agreement.
I don’t see anything abnormal when it comes to the population in GW2. There hasn’t been content updates in awhile now. Once the expansion is released those numbers will jump right back up. Just like WoW, when the expansion releases the numbers will jump right back up. Maybe lower than before or even higher, who knows.
This is the exact same thing that happens with a lot of mmos right before an expansion release. I believe it’s because little to no content is released where the developers are all working on getting the expansion together.You can disagree all you want. So we can change all to almost every single game, which would then be true and would then substantively say the same thing. There are some facts here which are facts.
There is NO MMORPG in the top 20 that hasn’t had an expansion in the last year. None. Zero.
Expansions keep people returning to games. So if Guild Wars 2 hasn’t had an expansion in 3 years and for all that time it was in the top 20, well, it’ hardly says anything about Guild Wars 2 directly. It doesn’t even mean less people are playing it’s simply that people who are playing are playing less time.
The gist of what was being said is that this is normal for almost all games. Congratulations for finding the exceptions.
I was just pointing out something that was factually false. It was a single sentence to correct someone’s mistake. The post right before that said the same thing you are saying now. Not sure what the big deal is when mentioning that some games have a higher population 3 years after launch than they did at 6 months.
You’re looking at the trees and ignoring the forest. There’s no big deal in pointing out a factual mistake. However, when you do that without agreeing with the principle of what’s being said, you’re showing support for the other side. It’s very much sounds like you’re contradicting the idea behind the post, instead of the specifics within the post.
You’re right in pointing out a factual discrepancy, but without supporting the idea of the post, you’re making it sound like the post was substantively wrong. It was right enough to carry that point and that needed, in my opinion, to be acknowledged.
It’s rare enough where it doesn’t really have bearing on the conversation, even if it was it was factually wrong.
Games always have fewer players 3 years after launch than they do six months after.
Minecraft, WoW and LoL are just a few where this doesn’t hold true.
tldr; Pointing to two extraordinary exceptions doesn’t invalidate a post you’re responding to.
I would have to disagree when the post I respond to says “all games”. All it would take is one exception to invalidate his entire post. If he would have said most or almost all I would have read it and nodded my head in agreement.
I don’t see anything abnormal when it comes to the population in GW2. There hasn’t been content updates in awhile now. Once the expansion is released those numbers will jump right back up. Just like WoW, when the expansion releases the numbers will jump right back up. Maybe lower than before or even higher, who knows.
This is the exact same thing that happens with a lot of mmos right before an expansion release. I believe it’s because little to no content is released where the developers are all working on getting the expansion together.
You can disagree all you want. So we can change all to almost every single game, which would then be true and would then substantively say the same thing. There are some facts here which are facts.
There is NO MMORPG in the top 20 that hasn’t had an expansion in the last year. None. Zero.
Expansions keep people returning to games. So if Guild Wars 2 hasn’t had an expansion in 3 years and for all that time it was in the top 20, well, it’ hardly says anything about Guild Wars 2 directly. It doesn’t even mean less people are playing it’s simply that people who are playing are playing less time.
The gist of what was being said is that this is normal for almost all games. Congratulations for finding the exceptions.
Commanders are often helping, not in LA but out in the world we usually are.
I’ve used commander tags in LA as well. When my guild was on the karka hunt, it allowed a bigger group to all see where we were, and the same with some of the jumping puzzle events we did. Though I agree you don’t need a tag to stand around the bank, or a crafting table.
Games always have fewer players 3 years after launch than they do six months after.
Minecraft, WoW and LoL are just a few where this doesn’t hold true.
It may not have held true for WoW back then, when it was one of the only games on the block. But we’re not really talking about then. We’re talking about now. How many subscribers has WoW lost in the last year? I bet it’s more people than are playing Guild Wars 2 currently.
League of Legends is a game that’s free to download and play with no real pay to win aspect, in a field with far less competition. When comparing games to games, you should compare like genres, anyway, but even if you don’t, League of Legends is a very very rare exception as is WoW.
It’s so easy to point to exceptions and try to make them rules. You’re talking about two of the most successful games of all time. Try this instead.
Make a list of every single game that has come out from WoW and LoL’s time and figure out a percentage of games that this is true for.
You’ll find it’s not just an overwhelming majority, but it’s a staggering overwhelming majority.
tldr; Pointing to two extraordinary exceptions doesn’t invalidate a post you’re responding to.
Three year old game with no expansion yet and no real content in months drops in the TOP 20 games, not MMO games, and you’re thinking it’s doing bad? hahahahahah
As I’m running around on my engineer, I use the shield to kill ambients, between locations.
We don’t know how many maps there will be, but we do know the beta they’re showing is about 25% of the Verdant Brink.
^The thing is…on the first day, and only the first day, only 3 Dailies show up…one from each category.
After that, there will be choices.
That was my complaint on my new accounts, inappropriate dailies showing up. As a veteran player I knew they were inappropriate but a new player sees them and it causes confusion. Naturally, if a large panel shows up and recommends these things to do for that day, they are going to want to do them. In other MMOs the dailies new players get is appropriate for their level and for ANet to suggest dailies that are, while not impossible are certainly too difficult for a day one person, shows bad daily design.
The daily thing could be communicated better. However, since there are three categories for dailies, PvP, WvW and PvE, and NONE of the WvW dailies are really idea for low level characters anyway, what you’re really asking for is for Anet to remove WvW dailies from all characters below a certain level.
That would limit options since there are people who buy this game just to WvW, right out of the box, even if they are low level.
No. What I’m asking is not to remove the WvW dailies for all characters below a certain level. What I am suggesting is that the day one dailies be changed to be the same as day two dailies and all the dailies after that. Multiple PvE, WvW and PvP options so that a day one person is not confused by a panel telling him that to get his daily done he needs to go into WvW and PvP.
I’m not even sure what a day one person is doing looking at dailies tbh. They don’t appear on the sidebar on your first character. They aren’t talked about. If it were up to me, dailies would be removed from all first characters prior to level 20 or 25.
^The thing is…on the first day, and only the first day, only 3 Dailies show up…one from each category.
After that, there will be choices.
That was my complaint on my new accounts, inappropriate dailies showing up. As a veteran player I knew they were inappropriate but a new player sees them and it causes confusion. Naturally, if a large panel shows up and recommends these things to do for that day, they are going to want to do them. In other MMOs the dailies new players get is appropriate for their level and for ANet to suggest dailies that are, while not impossible are certainly too difficult for a day one person, shows bad daily design.
The daily thing could be communicated better. However, since there are three categories for dailies, PvP, WvW and PvE, and NONE of the WvW dailies are really idea for low level characters anyway, what you’re really asking for is for Anet to remove WvW dailies from all characters below a certain level.
That would limit options since there are people who buy this game just to WvW, right out of the box, even if they are low level.
You owned the game, you didn’t play it. I wish I could do that with everything. I bought a computer it was $1500. A year later a better computer that came with more stuff was $1000. That’s life. You deal with it. This should be your biggest problem.
The game was being sold for $10 bucks anyway, several times, before it was included for free in the expansion. The fact is, you had the game, you chose not to play it. You could have.
In the mean time, including the base game for free is actually good for you, because it removes a barrier of entry to get new people playing it.
One last thing, you can buy heart of thorns and install it fresh instead of updating it. That gives you a new account, which you can then use to get daily rewards, just like you can on your old account. Those daily rewards add up. And you get the same deal new people get, except you already have another account.
It doesn’t matter that he can get there. What matters is that that veteran is going to tear him to pieces in moments. A level 80 veteran vs a day one character, in an environment where other players can come kill you? C’mon.
^
Agreed. I would not recommend that a new player go into WvW unless he is a hard core PvP person. No weapon skills, no utility skills, no elites, no traits, starter gear and has no clue where the WvW daily is or how to get there. He will be repeatedly ganked and annoy his side for being a clueless noob. Much better to wait.
Which doesn’t matter, because he doesn’t have to do that specific daily. Only three are required for the daily reward.
Heart of Thorns is not an expansion, it is a stand alone by its very nature as will be all upcoming “expansions” to Guild Wars 2.
Whatever version you buy, you will never be required the base game, not for now or in the future.
With this cleared up, expectations should be compared to the price we pay. We are asked to pay the price of a full game for HoT (and probably every boxed addition to GW2), so the game can be compared to what we got in GW2.
Even though I think that we actually got too much with the initial release of GW2, getting significantly less than that will be very unsatisfying.
Only time will tell.
Heart of Throrns is an expansion that happens to come with the base game free. That is to say the content in Heart of Thorns is level 80 content. You can’t load Heart of Thorns and create a Heart of Thorns character. Those characters will start in one of the five already existing starting areas, at level 1.
The bulk of the content of Heart of Thorns is level 80 content. That couldn’t be said for Nightfall or Factions, but it could absolutely be side for Eye of the North.
HoT requires Guild Wars 2 base game to play, even if it’s included. Buying Factions and Nightfall in no way required Propehecies.
Lots of maps were challenging when we first laid eyes on them. Even the Silverwastes, Dryptop and Southsun. As people get used to them, they’re going to get easier. Also, there are protects/buffs you can get from specializations that will make the zone easier. I’ not sure why anyone is having trouble getting stuff on on Dry Top I just jumped in and ended up on a tier 4 server.
There have definitely been changes to optimization. Also sometimes windows 10, if you’re using that provides some frames per second.
Not sure about that engie build, but you should look at new builds anyway. A lot has changed recently.
It happened with races at launch. Who cares? The job of the company is to make the game and get it released. It’s not to provide equal time in beta for every profession.
There have been a lot of petty complaints on these forums but this has to be one of the worst.
The scout had no voiceover. Then again it may not be there yet or my system was just being cranky. It’s hard to report bugs if we don’t know what is actually supposed to be there,
Actually it’s easy to report. You write a report that says scout has no voice. If it’s not in yet, it hurts no one.
Just one brief comment OP on your comments. You talked about how little damage rifles did to husks. Husks are far more sensitive to condition damage than direct damage. Always try using conditions on husks. It’ll go much faster.
People from different regions of the world also have different social behaviors. I’ve been thinking about this. I have friends from Yugoslavia, who have to stand right up against you when they talk. I mean this is how they converse. Their shoulder touching yours. When we’re together, in public, I’m too loud for them. They’re more private. Their view of Americans (and the view of many others) is that Americans are just loud, and laugh too loud at their own jokes.
I know I end up trying to fill a silence if I’m in a room, and I’m the same way sometimes in map chat. But I think that could be a cultural thing. I certainly don’t believe it has anything to do with “ignorance”. It’s what you learn as acceptable social behaviour.
Well we are not raiders, And we have already played 2-3 of characters to top level. So getting on and doing the dailys seemed a fun way to continue with the game with our topped out characters versus leveling another.
Thats why the loss of the dailys meant so much for us as the game seemed at end game for us as we did not want to raid.
Thoughts?
There is so much stuff to do besides dailies and “raiding” in this game, though technically the game doesn’t have raids.
There is the world boss train, which requires almost no effort whatsoever except going to a site to look at the timer. Guaranteed rares for everyone. There’s zone completion for a chance for a black lion key. There’s chest runs in the silverwaste.
The dailies before were just killing X or gathering Y. First of all, you could do the gathering dailies on the days they have them now, because the reward for doing that now, even if you don’t do anything else, is well worth it, Plenty of mats.
There are skins to collect, there’s crafting to do, there’s gathering.
If you and your friend came in and said we’re going to make our own daily. Today we’re going to just gather in this zone, and get all the softwood you can get and iron, well, that stuff is selling pretty well right now. You’d make far more doing that than you ever did doing a daily.
There are still jumping puzzles, still dynamic events, including some rare and hidden ones. There are other achievements besides dailies to work on as well, slayer and weapon master and other things.
I’ve been playing this game with friends since launch and we play almost every day, but we almost never worry about the daily, except the gathering daily which we always do.
There are even cooperative PvP rooms set up by guilds right now, just to do the dailies cooperatively, which is a fun way to do them as well.
tldr; The dailies themselves weren’t special, they just gave you a road map. You can make your own road map and play the game and have fun.
Nope. But if your whole reason for logging in was to do the dailies, I’m not sure why you’d want to play anyway.
The daily rewards have been changed so that just logging in, you get better rewards than you did doing the daily before. The new dailies, if you don’t care about achievement points, can be completely ignored.
Seems to me, if you enjoyed doing dailies before, which was doing what you like, why not just log in, get your log in reward and do what you like anyway?
Unless you don’t own a cell phone. lol
You can still choose the option to get called, so if you have a phone of any sort you can get signed up.
But yes, I do agree about the reminders.
Let me give you an example of why this is unacceptable. I have a phone but I don’t use a cell phone. If I’m playing at 3 am and my IP changes, which can happen with my phone company, I get a call in the middle of the night, waking people in the house. Forcing people to either click something or accept is simply bad.
I never understood why some people are so intent on playing MMOs in bubble.
What bubble? Just because I want to hide some things that I don’t care about? A lot of people have their character quality set to low or even lowest, which makes you see a generic armor set, are those people also playing on a bubble?
No, those people are playing on potatos.
Unless you don’t own a cell phone. lol
stuff
You fail to understand your opposition’s argument. Southsun wasn’t a fail because the content was too hard, it was a fail because the content was buggy, laggy, boring and unrewarding. While no longer buggy and laggy as it used to be, Anet put no QoL into the zone, they left it to rot. Raising the HP on enemy mobs to make it more “difficult” is just lazy on the part of the developers. They claim to have challenging content in the expansion, we’ll see. If their recent updates are any indication for what’s in store many players will be disappointed, myself included.
In my opinion, people didn’t start complaining about the content delivery system until Anet was pestered into making an expansion from the stuff they were working on for the Living World. Anet had to change gears and hold the content that would have been delivered more regularly for content that will have to come in an expansion. The most common complaint I heard about content from LS Season 1 was that it was coming too fast.
You guys have a really short memory apparently.
It’s over all easier. Your complaint is that it’s harder for you personally. Anet can’t make a game for you personally. Sure maybe they will raise the spirit shard count, but the point is, the whole process of getting a legendary is overall easier anyway. I get that it’s harder for you. When stuff doesn’t work for me, I usually try to figure out if this is something most players have an issue with, or if it’s something more geared to my particular play style. If it’s just me or people like me and I don’t suspect their’s some majority out there feeling it, I tend not to make a big deal about it.
I get that you personally feel it’s an issue for you. But if it’s not an issue for most people, and it doesn’t seem to be, it’s going to be very low on the list of priorities.
It is as I loathe champ trains which are the only real possibility for me now to get spiritshards. Can I please at some point think of me and not about you casuals who think that the silverwastes are the best this game has got?
Nice try. I don’t farm the Silverwastes at all.
Guild Wars 2 PvP, in my opinion, has limited appeal. There aren’t yet multiple PvP types (not counting WvW here, since the question is about SPvP). It’s not widely watched on Twitch.
Believe me when I tell you, this is a pretty cheap way to keep their name circulating in different circles. Directly I think it doesn’t do much, but what it does do is keep the name circulating.
I clipped most of your post. Sorry. However, you noted PvP is not widely watched or followed. So to me it seems like a waste to spend over $100,000 a year on PvP tournaments that most people don’t care about.
Yes it is important to keep the name circulating, but I can think several ways to do that with $100,000+ that would be much more affective. As opposed to a tournament at a trade show that most people don’t seem to care about. Trade show traffic itself is very limited. In fact limited to the number of people that venture past the display a day. Once they visit the value is only on what they buy or their word of mouth. The word of mouth is also limited by how many people visit. A small number.
Having spent years in Internet marketing, $100,000 will buy a lot of name circulation across the internet if done properly. And I am willing to bet it would have a lot more value than a few hour PvP tournament that doesn’t appeal to many as far as circulating the brand. So I disagree. It is not a cheap way for Anet to market GW2. I think WTS is a waste of money as it only appeals to a very small audience.
Of course I do not work for Anet and have no access to their numbers. I have no idea how many sales are generated from each WTS. So I may be very very wrong.
Tournaments get on Twitch. A lot of people watch Twitch. For some people it’s their main source of gaming entertainment. Anet is obviously looking to get more involved with Twitch to the point where they’re sponsoring Twitch Con this year. Without some sort of export, the whole twitch angle is wasted.
I’m not sure I follow the logic. If you plan (have no doubts) on purchasing anyway, what difference does it make? Why turn your nose up at free bonuses? Or is your planned purchase so far away, it will be after some kind of cost discount…like after a year or so?
Maybe I don’t have 50$ to spend on games now? I rather spend them in food…
Also, I think you don’t care anyway, but I’m in a big loan, so that 50$ is about 90$ if you think about the interests I’m paying in the long term, so if I use them to redeem instead of wasting in games I’d save 40$.If it were cheaper, or at least if it included something usefull for veterans, I’d really pre-purchase it. But beta access? No ty, I can wait. Another char slot? that’s worth ~6$ when they’re on sale (In my case I was as smart as getting that extra slot in the last sale). I’m looking for something at least with 2/3 value as the GW2 core game (that was 40$ before HoT)
So again, for other people, if you are planning on walking into the beta to just play, think about the above.
Yup, that’s why I’m complaining. I’m complaining that you’re not paying an early access so you can play before other players, but you are paying to help them develop the game with that beta event.
In my company we hire people to run QA. This guys just sell it as a bonus for the pre-purchase. I don’t really feel like paying to work for them, sorry.
Yes, you’re helping them develop the game. You’re getting an opportunity to bring stuff up and have your voice count….which is nice for some of it.
Since many of us are buying the game either way, and for many people $50 isn’t that much money, there’s no reason for some of us not to buy. If your financial situation is different, obviously you should wait.
Anet has a different way of presenting what we’re getting. They do it for a reason. You may not agree with or like the reason, but that won’t change how they do it.
There are two reasons why Anet doesn’t preannounce stuff (to my knowledge). The first is that they’re not just running by formula, they’re trying new things and those things can change. Announcing something and taking it back is simply bad business. This is made worse by the fact that Anet needed to announce the expansion early because people on the forums forced the issue by talking about it so nonstop that it was affecting pretty much everything.
The second reason is that each time they announce and go into detail about a new feature, all the MMO sites post an article about it, which keeps the name in the public. If all the information was given up front this wouldn’t happen.
Another game might have a very nice war chest with which to pay famous actors to make television commercials. Anet is not in that boat.
The whole situation is different, which is why the business is handled differently.
If you’re talking about the Live Stream from Gamescon, it’s just random people wandering up and trying the game. Anet is streaming the feed of people playing. They have no way of knowing who’s next in line.
So don’t prepurchase. I don’t see a problem with that.
I wouldn’t play that game if it were free to play. Honestly, if that’s your cup of tea, you should be playing it. It’s not my cup of tea and it never will be. I’d give up MMOs first.
Aside from that, if you actually bothered listening to what that player base says about their own game, it’s as bad or worse than what this player base says about this game.
snip
Please try to get my point, ok?
It’s great if obtaining this or that has becomen easier for casual players but nothing has becomen easier for me the way I play this game. That was my point that was why I suggested that nodes have a tiny chance to drop spiritshards as well. As before this change those who did champ trains got their scrolls of knowledge and their exp and everybody else could do what ever they wanted and got xp. It’s ok if they want to nerf the amount of spirit shards people have but I think this is done very one sided.
It’s over all easier. Your complaint is that it’s harder for you personally. Anet can’t make a game for you personally. Sure maybe they will raise the spirit shard count, but the point is, the whole process of getting a legendary is overall easier anyway. I get that it’s harder for you. When stuff doesn’t work for me, I usually try to figure out if this is something most players have an issue with, or if it’s something more geared to my particular play style. If it’s just me or people like me and I don’t suspect their’s some majority out there feeling it, I tend not to make a big deal about it.
I get that you personally feel it’s an issue for you. But if it’s not an issue for most people, and it doesn’t seem to be, it’s going to be very low on the list of priorities.
I started writing a reply to this post five times and at no time was I able to reply without saying something someone would have taken offense to or misinterpreted.
I know when I visited the UK, I found a ton of helpful and friendly people there. Is it possible that there’s more of a language issue in EU servers with different people speaking differently languages. I’m asking because I don’t know.
The problem is it was originally harder to get world complete, dungeon tokens and the gift of battle as well as tier 6 mats and obsidian shards. So new players have one thing harder and half a dozen things easier.
New players complaining about how difficult it is to get a legendary are not looking at the bigger picture.
I’m doing wvw “24/7”, so map completion never really was a problem for me, except the first time, but that was when I started wvw.
I have been to the silver wastes maybe 3 times, I probably will never again get there.
World Boss trains bore me to death (although I’m doing them from time to time if I need ectos)
Champ trains bore me to death.
For me it’s harder to get spirit shards and just as difficult to get map completion or T6 mats.
Oh and I get my dungeon tokens by doing dungeons.
But there was no option to to get dungeon tokens when we started than doing dungeons, which not everyone does or even can do. Now you can get them by PvPing or even standing around in a PvP daily room if you’d rather do that. Slow but doable.
Map completion for most people, yes I said most, is easier without having to worry about WvW map completion. That is to say, you used to HAVE TO go into WvW and that means you had to do 4 extra maps for map completion. Sometimes one of the points if interest was in a tower that wasn’t your color and you’d have to wait a month or even more before you changed color and could get that point. We don’t have to do that anymore. Also badges of honor now come from achievement rewards. When I did my first legendary I had to WvW to get those achievements. Not to mention getting rank is easier for some people following a commander in EoTm than in WvW proper.
We didn’t get laurels quite as fast so we didn’t get T6 mats quite as fast in the beginning. In fact, back in the beginning there were no champ bags, no daily rewards, and even laurels didn’t exist. If you wanted T6 mats you had to farm and buy them. And dungeons back then didn’t give you 1 gold for running them or champ bags.
What I hear is that I’m playing one single aspect of the game, and so I’m limited. I can pretty much guarantee you far more people want to avoid WvW than want to avoid PvE.
Edit: Oh and Obby shards were ONLY available from the Great Temple of Balthazar, and only for Karma back then. But it was before the mega server and we had to wait to cap that temple and if we missed it, sometimes it would be days, if not weeks before we could get an open one. You might not remember people posting threads begging to be notified of an open Temple of Balthazar or it not being open on any server, but I remember those threads.
In fact, I have six legendaries and they’ve become easier and easier to get.
I agree with the OP.
Most of you managed to horde up larger numbers due to playing the game longer and under a more generous system while newer players are struggling.
Its not about “I want it now” its about not making things more difficult for the new player.
I second that – or for people like me who like to run around and farm nodes. Would be nice if nodes had a 0,0X% chance of dropping a spirit shard. I kind of feel forced to run champ trains.
The problem is it was originally harder to get world complete, dungeon tokens and the gift of battle as well as tier 6 mats and obsidian shards. So new players have one thing harder and half a dozen things easier.
New players complaining about how difficult it is to get a legendary are not looking at the bigger picture.
I agree with the OP with one caveat. Any discussion of game strategy on how best to coordinate the game is ALSO meta. That means that even if people are excluding from the definition of meta all the things you listed, they’re not actually misusing the word most of the time.
I agree with the OP. I’m down to 2359 spirit shards and I’m starting to panic.
Having been in retail for a good portion of my life, There’s a saying that 90% of all promotion is wasted. Only 10 % works. Unfortunately, it’s almost impossible to identify which 10% works, so you have to do it all. I’ve found this to be largely true.
Guild Wars 2 PvP, in my opinion, has limited appeal. There aren’t yet multiple PvP types (not counting WvW here, since the question is about SPvP). It’s not widely watched on Twitch.
However, the real thing you really need to do to advertise is to get the name of the game out there. That’s it. Advertising is always expensive. A single ad on a TV site is likely to cost more than the WTS series in a year, and might not reach any more people likely to play.
What you need is for people to see the name over and over again, and the WTS helps that. When you consider Anet is making millions of dollars each and every month, it’s really not much money. It’s a drop in the bucket. And by itself it does nothing. But in combination with other things Anet does, it helps.
People think Anet doesn’t advertise well because of the way they release information in drips and drabs. But that’s part of promotion. They release a bit here and a bit there and every time they do, the MMO sites pick it up and write an article about it. Every time Anet announced a specialization it’s on the front page of massively, mmorpg.com etc. That’s half that battle, but PvPers don’t necessarily go to those sites.
Anet also wants to keep their name up on Twitch (which is likely why they’re sponsoring Twitch con this year).
Believe me when I tell you, this is a pretty cheap way to keep their name circulating in different circles. Directly I think it doesn’t do much, but what it does do is keep the name circulating.
Unfortunately too many people play MMOs as single player games, OP. No idea why.
Because everyone is different, has a different definition of fun, and a game like GW2 is a great platform to provide a gaming experience that caters to all types whether they prefer solo, small group, or large group content.
I’ve never found MMOs to be brilliant at anything that a single player game can’t do better….except doing stuff with people. MMO never have the best stories, never have the best combat, never have the best customization, but that’s the price you have for being able to play with hundreds of people.
While I wouldn’t mind seeing a consumables bar, here’s a tip you can use to help. Arrange your inventory so your consumables are in a space all the way down the left side. Then drag the window to the right side of the screen so only the first column is visible and leave it open.
You’ve made your own consumables bar.
Unfortunately too many people play MMOs as single player games, OP. No idea why.
Thank you Vayne. I think I could get restored a couple of those, but not all. I haven’t tried all my characters though.
It worked for one guy in this thread already. If one of your characters was wearing it, that’s the character that has to talk to the armorsmith.
I had this cap, but not anymore. Also I had the primeval armor skin. How can I get it restored?
Try going to the Black Lion Armor smith, there’s one by the bank in divnity’s reach. Do it on every character to get your old stuff transferred to the newer format.
I used to have one of those caps but no idea what happened to it, it doesn’t seem to be in my wardrobe so I guess the game lost it at some point.
So no I haven’t used mine for a while.
Talk to the black lion armor specialist on each character to restore your old clothes in the new format. It’ll turn the cap to armor, and old townclothes to tonics.
I’ll be trying the elite specializations for mesmer and guardian…possibly necro if I have time. I also want to get a look at the mastery system and explore the map a bit.
Jesus, I just HOPE they stop wasting time tinkering with 3 year old dungeons we have ALL done to death!!! You literally do not see this in any other mmo. Make some NEW ones fgs! Even SWTOR has a lot more new dungeons and instanced content. They also have a lot more “World Bosses”.
You literally don’t see this in any other MMO. Possibly why some of us are here. lol
I was in edge today and tried to whisper a guildie. I accidentally removed him from the guild instead (since the whisper option wasn’t there).
Stupid muscle memory.