A manifesto is a statement of intent, not a guarantee of delivery. The manifesto was created almost five years ago now. Do you know ANY MMOs that haven’t drastically changed in 5 years.
Some of the stuff in the MMO was clarified in the days immediately after, that most people seem to have forgot. For example, Anet published a clarification saying that Colin was talking about dynamic events and Ree was talking about the personal story.
In fact, much of what was said was discussed in great detail after the manifesto, but people seem to ignore that. The manifesto is a five year old five minute promo. That’s what it is.
If you want to look for significance in it, go ahead. But your’e a day late and a dollar short.
Other people have answered your points pretty well OP, but I wanted to point out that player to player trading is an intentional omission. It’s not in the game as a design decision. In Guild Wars 1, a lot of the scamming that went on happened in player to player tradiing. And again, tradiing in this game is a gold sink and a much needed one.
As for the guild filling up and not getting in with your guild. that’s the limitation of the technology in general. To simplify, you can get 150 people on a map. If a guild has 300 people, you can’t fit them all on a map.
Computers and servers aren’t fast enough to have 500 people on a map at one time, even though that’s the guild size.
The vista in the Eternal Battlegrounds where you have to jump to planks sticking out the side of a tower was another jumping puzzle that was required for map completion.
There are plenty of vistas that require jumping, but that doesn’t actually make them jumping puzzles. It’s a fine hair to split, maybe, but jumping puzzles are all listed in the jumping puzzle section of the achievements panel, and also have a reward chest associated with them, with two exceptions.
And since WvW is no longer included in map completion it’s a moot point anyway.
There’s no way to turn this off. Most MMOs don’t have active combat, they have passive combat, so you can queue your skills. In Guild Wars 2, there are times when you want to cancel one skill to use another.
Wayfarer foothills, the salmon in the lake by the underwater passage. Enter near Grawlenfjord.
And you can just ignore jumping puzzles. Though if you don’t, you will get better and they won’t be quite that awful anymore. Some people absolutely love them, they deserve something they like in the game too.
This.
It’s not (well maybe… world completion needs a couple of JPs) mandatory content, and some people love it.I think there’s only The Breached Wall (Diessa Plateau) and Vizier’s Tower (Straits of Devastation) that I can think of where you need to do a Jumping Puzzle to get to areas for Map Completion.
Also in Dredgehaunt Cliffs, the Tribulation Rift.
I honestly think they should do one elite spec a week but combine that with one of the new maps so we can get through the info quicker.
Okay I don’t get it. What’s the difference if we get the info quicker? The earlier on we get the info, the more likely it is to change anyway. And getting the info quicker means as the game gets closer, there’s nothing to talk about.
Yeah, I’ve had a couple of reasons to contact support recently and I was surprised at how accommodating they were.
Thanks, friend ??? Great explanation.
Hmm… So only 3 at a time… So basically, each character now has 10 possible combinations…? Instead of the freedom of making your own personal build, you just pick out of 10? Seems there’s no point in exchanging builds, just look at the forums which of the 10 is the best….
On the other hand… More trait points, so that’s kinda cool. Hmmm…I think I’ll start a new character, see how I manage with this new system. Never played a guardian, so ought to be interesting
There are less options but in some ways more useful options, since many traits that used to be separate are now combined into one. Don’t be fooled by the numbers. There are at least as many useful builds now as there were before. Many people say more.
It’s a Jar of Harpy Pheromones if I’m not mistaken.
Hey OP. You’re preaching to the choir. One of the reasons I come of as such a white knight is because I’m old enough to believe that respect out to be shown. You can make legitimate complaints without attacking people, or trying to make them look bad.
But I fully acknowledge that I’m just one voice that’s hopelessly out of place in this day and age.
It’s pretty hard to respect a company that decides to invalidate your progress that you obtained through hours of tough play ( getting to FOTM level 49) and resetting everyone to level 30 because of “leaderboards” which they have no idea how to implement and then completely abandon.
That’s a lot of respect for players right there.
“We’ll take your progress away because we need to reset everyone so leaderboards are fair” – ok – I can understand that.
“We don’t know how to implement leaderboards but they are coming” – wait so you just reset our progress knowing full well you had no decent idea about how to make the leaderboard (reason they invoked) work? That sounds pretty bad doesn’kitten
There are many more examples such as “new legendary weapons and legendary weapon types coming in 2013” – sure you can make a statement and you can end up not making it happen because of various reasons ( developer/publisher issues or whatever) but at least come out and tell us : You know that thing we announced? it won’t happen because of x or y issue. Or at least tell us something.
They made that statement and then basically never said anything on the topic again – same as with the leaderboards.
Not even a modicum of respect in the form of “ok guys we made a mistake” or “plans were delayed” – nothing.
Let’s look at another issue – precursor crafting – that was thrown around and then not discussed again until very recently.
Let’s look at Jeweler 500 – a lot of things are put out there to generate “hype” and then are just left hanging.This lack of communication is the basis for the lack of respect a lot of the community is showing right now.
I absolutely understand why someone who got to high level fractals and had to go back to 30 would be annoyed.
I also am guessing it’s such a small percentage of the playerbase, that it’s not necessarily bad business to annoy that percentage. In the past, in businesses I ran, some decisions I made annoyed a percentage of the customer base. I always tried to make sure it was a small percentage.
You got your progress reset on something that 3 weeks later you could have back? I’m sure that it really galled some of you. On the other hand, some realized that the fractal HAD changed and you’d never done them with those mistlock instabilities.
The Fractal Leaderboard was an absolute fiasco. But I don’t look at single issues. I look at the whole picture. Anyone can take any single thing and find a flaw. I can find a dozen serious flaws with this game. However I can find hundreds of things done right.
I’d love to see you find an MMO where you personally agree with every single decision a dev team makes. Because I know games like ESO and Archeage and Wildstar were touted by people pre-launch as being the next big thing and all of them have just sort of struggled along. If you look on the forums of those games, you’ll see there as bad or worse than these forums.
It’s the same with any MMO. I can pick out individual points on which Anet has let me down. But individual points are not the whole story.
There are no perfect games. If you don’t like what Anet did, that’s fair enough, but that 20 level fractal drop was just a temporary problem that many people played through, and 20 days later, they were back up to level 50.
Sad state, but the expansion crowd asked for this drought. And now it’s here until the expansion is done. Let’s not even discuss the multitude of game-breaking bugs the recent patch introduced. . . .
I don’t think the expansion crowd asked for a content drought. Nor do I think they believed that having ANet work on an expansion would suddenly lead to a complete lack of content updates in game for the good part of a year.
And even then, I don’t think people would mind it as much if the content in the expansion was worth the wait. But from what we’ve seen so far, even the expansion seems quite scarce in terms of content so far, which perpetuates that feeling of dissatisfaction.
I’m sorry but the expansion crowd, as you call them, was absolutely asked that numerous times. Most of the people calling for the expansion did say that they would be okay with not getting regular updates, if they could get an expansion.
Even in threads now you see some people saying I don’t care about updates now, if the expansion is good.
How many seeds have you planted. I think you may have to plant three or four of them and only after they’re planted can you continue.
Also have you tried restarting the game and then the story?
Hey OP. You’re preaching to the choir. One of the reasons I come of as such a white knight is because I’m old enough to believe that respect out to be shown. You can make legitimate complaints without attacking people, or trying to make them look bad.
But I fully acknowledge that I’m just one voice that’s hopelessly out of place in this day and age.
Yes, you can get a silver doubloon from any chest, but you have to be the right level to do so. Not sure about specific odds though.
Only chests that consistently drop so-called “universal upgrades” (meaning crests/doubloons/marks/medallions/gemstones). Not all JP chests do this nor do all open-world chest. However, most drop do, usually 1-2 gear + 1-2 universals.
I can’t remember seeing a chest you can’t get upgrades for, like crests. I’ll have to pay more attention.
I think the OP is grossly underestimating how long it takes to do stuff. First of all, there were major changes to be made outside of just expanding. New tech was created to give the revenant the skills it has. New tech takes time to produce. The new tech isn’t the revenant, but the revenant skills employeed it. There’s more to changing a game in progress than just adding new zones, and that’s particularly true of this expansion we’re they’re changing so much of the base game.
Yes, you can get a silver doubloon from any chest, but you have to be the right level to do so. Not sure about specific odds though.
I don’t see this in other games that often.
You, clearly, haven’t visited the WoW forums…
GW2 is a beautiful game, but to anyone used to a game like WoW, for example, this game does seem to fall a little short, in terms of class/build/weapon type balance and basic gameplay design (boss and mob movement/AI etc.) and so on.
…have to be honest.
It also seems to allow certain issues to carry on occurring, when they would almost certainly be stopped sooner in some other games.
It places the (in theory, admirable) idea of beauty and fun over everything else.
Apparently, forgetting that the game is (unfortunately) full of people who value maximum efficiency over everything else (and so, will happily challenge others, if they make a sub-meta class/build/weapon/gear choice, for example) and that it (also) involves some PVP (where balance is always king).
To people only used to playing this game, or even less finely-tuned games, I’m sure it seems (fairly) fine, though.
I’ve seen WoW fans carve up WoW as effectively as forum dwellers her carve up Guild Wars 2. Your assertion about WoW forums being better may or may not be true, but then, how the moderation works might be very different there too.
I know quite a few WoW players who have simply stopped playing the game because they can’t stand it. Literally cant’ stand the changes that are made. And this happens every time a new iteration of that game comes out.
The skill trees have been simplified. LFR has taken the challenge out of raids and people who liked raiding before hate it. There have been long periods of imbalance and people complaining about the OP of one or another profession.
Saying that there WoW fan base isn’t chocked full of complaints is simply wrong. In fact, I know very very few WoW players that don’t complain about the game constantly.
OP, I don’t suspect we’ll see any PvP in PvE, at all. I think you’re over reacting on very little info.
Bottom line is, you haven’t even tried it yet, so you don’t really know if it’s a new play style or not. It’ll be a new play style for me, at any rate, even though I use dagger/dagger.
A new play style doesn’t really have a dictionary definition. Overcharging is a new mechanic for the profession. That’s all there is to it.
People who use the word lie when this is just a matter of interpretation seriously dent their credibility. People who insist on using that language, in my opinion, are the major reason Anet has stopped communicating with us.
No I have not tried, but the faults are still there. Let’s see if the Friday reveal touches on these faults and they say what they thought about them, but right now the spec seems a net loss.
And given the past reveals, I really expected the “fundamental” changes to the play style to be akin to the guardian, which really opened a possibility for the guardian to be a ranged threat – which it is not by any form today. That is fundamentally changing a class.
So when we get more of what we can already do, yeah I get really kittened off. Sure its a new mechanic (which thus far has a ton of flaws), but it does not “fundamentally” changes the class.
And ANET’s communication with its player base was poor since day one and only continued to be.
So yeah I am being overly aggressive with them, but after almost 3 years of them having 0 communication with their own community and then expecting a fundamental difference that, perhaps, could change us from our main bruiser tank role or our severe dependence on boons to survive, sorry if I find this specialization very lacking and not innovative.
Again hyperbole. They’ve have some communication, ie it’s not zero. Can’t you stick too facts. Or are you so worried your actual issues are so weak you have to embellish them.
You say well the guardian is this way, so the ele should be this way. All they said was that it would be a change to play style. I don’t know anything in the game that while you’re triggering it has an effect, which then had a different effect at the end of that time.
It’s going to change MY play style for sure. You want to define what they meant by playstyle by making assumptions go right head. But they’re still assumptions and you’re still overstating your case.
Not in WvW mate. Eles don’t usually run in in WvW. Staff ele is the meta.
Yeah they do if they are not in a zerg fight, but rather are roaming or in a small group.
And also, you want to melee channel a 2,5s ability in a WvW zerg train? You sir have a lot of courage to face the amount of CC in ZvZ fights with an interruptable channeling skill.
Bottom line is, you haven’t even tried it yet, so you don’t really know if it’s a new play style or not. It’ll be a new play style for me, at any rate, even though I use dagger/dagger.
A new play style doesn’t really have a dictionary definition. Overcharging is a new mechanic for the profession. That’s all there is to it.
People who use the word lie when this is just a matter of interpretation seriously dent their credibility. People who insist on using that language, in my opinion, are the major reason Anet has stopped communicating with us.
Frontline eles aren’t really all that common. It’s a new way to play the ele.
If you can’t see it, I don’t think the problem is Anet.
Say that again????
Do you know that the most used weapon in PvP is the dagger? I hardly call that a long range weapon….
Not in WvW mate. Eles don’t usually run in in WvW. Staff ele is the meta.
I greatly prefer subscription fees. In GW2 I don’t feel like I’m ever earning skins etc through a meaningful or interesting way. Everything seems to revolve around gold, which puts me in a spot where I have to grind or pay real money.
If I understand this quote…
Guild Wars 2 with no subscription = offers choice to pay real money to avoid ‘grind’
Guild Wars 2 with subscription = offers no choice to pay real money to avoid ‘grind’I’m not seeing the advantage. =/
Good point … I think the ‘advantage’ is that some players feel left out because they are RL cheap or poor and can’t ‘compete’ with people that buy their way into loot with RL money.
Bottomline: Subs make things ‘equal’ in some people’s eyes. Only time can equate to loot.
It works both ways. Some people barely have any time to play but they have lots of money from working. So they can’t compete without the ability to spend that money to keep up.
Time is money for a lot of people.
And the OP wonders why Anet doesn’t speak much.
Every person that misuses the word lie, that uses hyperbole to complain, that takes every single word literally, even when that’s not how language works, is part of the problem.
This is exactly why Anet doesn’t communicate more. You’ve got no one to blame but yourselves.
I see a new playstyle here. Frontline eles aren’t really all that common. It’s a new way to play the ele.
If you can’t see it, I don’t think the problem is Anet.
I could reverse the question OP. Why do you PvP or WvW? WvW you run around with a zerg, in circles, on 4 maps, capturing a keep that you’ll only have to capture again tomorrow. Most SPvP matches, unless you have a premade team and you’re against another premade team aren’t that exciting. You win 500-200 or you lose that way. Then people leave and you’re down a player. Yes, that’s very competitive. Not to mention computer systems and lag and even where you’re playing from affect your viability in PvE. Imagine a competitive sport where people from a different country automatically get a handicap.
I bet more people play solitaire than play Guild Wars 2, and that’s not really all that competitive. There’s a lot more to life than competing and take it from someone who’s competed all his life.
Sometimes, you just want to play a game to relax.
The problem is, there are people out there who love to level characters and explore more zones as they’re leveling. And lest you say that you can only do that a couple of times, you’re probably wrong, since I’m appraoching 30 level 80s.
I think the change would hurt more people than it would help.
It’s probably also to prevent people selling the account keys, which can be a big issue in games where ‘bundle’ packs do include separate keys.
Also maybe to minimize the separation of the playerbase.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
You get the core game free EVEN IF YOU HAVE GUILD WARS 2.
You can start a brand new account with the core game and the update, just like any new player.
If you’re not willing to give up your progress, then you should understand why it’s so hard for people to start playing an MMO years in. They’re really far behind.
Anet is trying to remove barriers to entry. WoW does this. EQ does this. This is logical and good business.
But this also benefits players who are already here. Veteran players need new people coming into the game, or their won’t one day be a game.
Seems to me the OP doesn’t really understand the business. Five, six years from now should we make people buy 4 games to get into Guild Wars 2?
Nope. HoT doesn’t give you a separate key for the base game. It simply includes the base game in it free. Your choices are to upgrade an existing account with HoT or to start a brand new account which has HoT and the core game, but it’s all on one game key.
I support this. I suffer from red/green colorblindness and there are times when I simply can’t see circles. There are certain rushes where I just walk into traps that are clearly marked, because they’re not clearly marked to me.
I don’t think it’s fair to say “they don’t care”; time is a finite resource, especially leading up to an expansion, and we don’t know where their priorities lie.
I suppose that’s my point — this game’s community is often praised as being one of the best parts of the game, yet the dev-player relationship (arguably one of the most important aspects of a ‘community’) is so spartan. We’re lacking responses and feedback on core aspects of the game. I’m not asking for specific solutions to bugs or balance; I would just love to see a high-level roadmap on where they plan to take the game in the near future.
Policy exists for a reason. Frankly I think some of Anet’s policies are misguided, but then, sometimes I feel like this is a rabid fan base.
I mean I’ve played games before. I’ve seen people react to developers for years, but I’ve never seen quite the reaction of the Guild Wars 2 fan base. I’m not sure if it’s because this fan base is more dedicated, but they hang on every word, every phrase as if it’s some sort of holy writ. Then when something doesn’t happen, Anet gets accused of lying.
I’m not sure any company wants to see the word lies next to their name so publicly.
If they try to moderate that sort of thing off the forums, they’re accused of covering stuff up. So in order to not “lie” they simply don’t talk. That’s my best guess anyway.
I don’t think it’s the best solution or even a good one, but I believe that’s why this situation exists.
Actually Orr, ALL of Orr is considered an endgame zone. It’s why there are no hearts in Orr. It’s Zhaitan’s doorstep, did you expect a welcome mat?
just watched the POI and Colin confirmed hard group content is coming in HOT , he also confirmed that group content with all dps is a NOT what they’re looking for . I welcome this , whats your thoughts ?
Link or lier,,, yeah lier not liar
No need, it’s nothing new – they said there will be challenging group content since the HoT reveal. They’ve also been saying they are aiming at more group diversity for at least two years now. Not that it changed much – after all, they have also been quite insistent that it doesn’t mean they want all dps groups to become unviable. And if you remember, the previous time they were talking about challenging group content, we got Teq.
So, basically, nothing has changed, nothing new was announced, we can move on.
Nothing new has been announced because they haven’t covered the challenging content in detail yet. That’s the only reason nothing new has been announced.
It’s like saying that the ranger isn’t getting an elite specialization because we haven’t had detail on it yet.
I strongly suspect when we get the detail, it will indeed be something new.
I agree with everything but not the public test server. I don’t think that the way Anet works right now, it would make a lick of difference.
I would argue another possible criteria should be how one feels ANet has handled the person as a customer. Which obviously will be different for each person, based on things like gem store purchases and such.
The quality of the expansion itself is going to matter the most, obviously. But one of the judging factors that someone is likely to look at in this instance is how ANet has handled other products in the past, and that will include gem store items, seeing as there are several that have gone though some…“changes”, for lack of a better term.
I agree with you. Anet has made changes to items like town clothes. They also explained why those changes were made and offered refunds to people due to those changes.
I find the gem store to be somewhere between a free to pay game and a subscription game’s gem store.
Probably the only issue I have with the gem store is the infinite continue coin, to which I believe Anet should offer refunds. However, over all the quality of the game, the amount of hours I’ve played it and the amount of money I felt obligated to spend (bank tabs and character slots pretty much), makes this the best gaming value I’ve had.
Thanks, Vayne. Yeah, it was not my intent to discuss what the price should be, as the other thread does. My thought was to outline the process I went through to determine if I might buy HoT. It certainly helped me to type it out to see what criteria I might use, and if a single other player finds insight into what matters for her/him, I’ll consider it time well spent.
Obviously this is going to be subjective, but where i think your analysis misses, is not all moments have the same value. A really good moment can make a 60 dollar purchase worthwhile. Or many many small moments.
Point is truth is say my first time exploring orr, was worth many times more than all the hours i spent on a champ train. The time i spent working out a hax rapid attacking cat melee ranger rush down (back when that was unlnown and unnerfed) was more valuable than the 6th time i did honor if the waves.
So really id say for whether people should spend 50 bucks, comes down to whether the game will give them valuable moments. Thats why people dont feel bad paying for 1 player games.
Now, whether you keep playing is a different question. One can feel something was worth it and only play it a few hours.
I agree with this, but this is muddied by the fact that I love the people in my guild and we’ll all be playing together. The core players in the guild have all preordered.
Now, some of those moments, the best ones, will come from being in the guild and playing this these specific people, and that would happen with or without HoT. What HoT gives us is new places to explore together and as guild.
No amount of going back to the open world or the old dungeons is likely to give us the same opportunity to make those moments.
This isn’t really about price though. It’s about how important zones are as part of the formula of what’s coming and what’s not coming, and what you base a decision on. At no time did I get the idea that IndigoSundown was talking about price. They were talking about how much is actually in the expansion and what matters.
I prepurchased the expansion largely because of masteries, gliding, guild halls and the continuation of the story. Obviously more zones is cool too, but even if there were only 3 zones, that wouldn’t have stopped me from purchasing it.
But the price was never an issue for me either way.
When Guild Wars 3 is announced, how would a $15 subscription model with a major expansion release every 30 months affect your decision to buy the game and why?
I’d put it that way – if GW2 has been announced with that subscription model, i wouldn’t be playing the game now. And that’s even after considering that i have actually paid more than i would in such case.
Wow, that’s really interesting.
Is it the term ‘subscription’ that put’s you off, even though you would be paying less to play over the 5-6 year period (assuming you purchase the expansion and the next expansion is 2-3 years away)
For me, it’s not just a word.
If I don’t like something in this game, or I want to take a break now, I can log in and get my dailies and not play much and I’m not paying a sub.
If I want to just log in and bang around a game that’s a sub game, between expansions, I have to access it.
I went away to the US for 6 weeks. During that time, I had very little time to log in, but I did sometimes, when I had nothing to do, or I just wanted to unwind. In a sub game, I’d have to pay for the priviledge of doing that, even though I didn’t have much TO do that.
I still got my daily log in rewards almost every day, because it took a minute. Again in a sub game, I’d have paid $15 a month to play the game for maybe 2-3 hours. I could have cancelled my sub, not checked in with the guild, not talked to my friends in game, but this way I didn’t have to miss that.
Not having a sub allows me to log in whenever I want, and not pay if there’s nothing I particularly want.
@Danikat Seeing is believing, unless I know it exists, I have no proof that it does; therefore a pre purchase is a blind investment nothing more, I’m not one of those faith based people, I look for verifiable facts.
I have verifiable facts. I’m enjoying the game. I’m interested to see where the story goes after this. I can’t play the story without purchasing the game. I also want a guild hall for my guild. Verifiable facts.
If my purchasing the expansion came down to only a question of more zones (and it doesn’t), you’d be right. But there’s a lot more to consider there than just how many zones. The thing I’m looking to most is masteries actually.
Not a whole lot of people seem to agree with you, OP.
I’ve played sub games and no sub games. Sub games want to keep you subbing, so they throw things in to keep you playing, because they want that extra money. It changes the way that those games operate. To me, that’s more annoying than being here and having to find stuff to do to keep busy until the next content comes out…and that this point that’s what many of us do.
I’m having more fun here without a sub, than I’ve ever had playing a sub game.
But it’s useful for leveling characters, to know when you’re going to get your next hero points…or at least, I enjoy that. In fact, I like that new window. I like it a lot better than having to mouse over a little thing and get a fraction of the info.
For people who actually enjoy leveling (there are still some of us out there), knowing what’s coming adds to the fun.
Sorry, the sense I got was ‘only people in their 20s and 30s know how to play games’. Being an adult female game player that is the type of attitude I run into a lot so am a bit sensitive to it. That everyone there is a college-age male and nobody else knows what they are doing.
I run a guild of a couple of hundred people. Most of us are over 30, or at least 30 ish. I’m 53, and a gamer. So is my wife.
But we have a whole lot of people in the guild who are older and just starting to game now. Or gaming to them before was a facebook game. People who never played a WASD game, people who can’t dodge well, people who don’t really have the experience or hand eye coordination.
For everyone person who’s a gamer, there’s probably a bunch of non-gamers playing who log in just to beat some stuff up. If my guild is anything to go by, 5% of the guild are really really good players (I’m not one of them) and maybe another 20% (just guestimating here) are competent players, as in people who really sort of get the whole game and combat system. But most of the people are just learning, or just messing around, or just hanging out and killing stuff in the open world. Probably more than half my guild has never set foot in a dungeon and most of the guild doesn’t PvP at all.
The dailies for me, take about 10 minutes, if that, because I’ve optimized the way I do dailies, taking the easiest stuff from each category. But for a lot of people, even people in my guild, they are just out of their comfort zone anywhere outside of open world PvP. They’re not going to do fractals, they’re not going to PvP, they’re not going to WvW.
However, it’s easy enough for people to get the daily if someone would just take the time to show them, which is what I try to do.
Maybe they changed to an older audience. There are people in their 40s and 50s playing this game as their first computer game ever.
Huh?
I am in my 40s and have been playing computer games since the 70s.
Me too. That changes what, though? I’ve been playing computer games since the start. But there are plenty of older people just getting into it now. Unless you’re suggesting computer games were mainstream in the 70s and 80s and most people played them.
Yeah, this game isn’t for you. Everything you listed is a hallmark of this game: no gear treadmill, no holy trinity, being able to get gear however you want (dungeons, pvp, crafting, buying it off TP), and when it comes to leveling the journey is as important as the destination. Basically this game isn’t a rush to level 80 so you can grind a bunch of dungeons so you’re able to grind even more dungeons.
It sounds like you love everything about the standard MMO, and all the things that GW2 tried to modify/do without. So yeah, unless you can break out of that frame of mind, this game isn’t for you. But at least you gave it a try.
“This game isn’t for you”?
Research: ArenaNet’s Guild Wars 2 MMO Manifesto, "we just don’t want players to grind, “no grind to get to the fun stuff” “no one enjoy grinding”
“Guild Wars 2 maker ArenaNet has been criticised by players for having what looks like double-standard”.
Aside from the questionable interpretation of the manifesto, covered in great detail elsewhere, the fact is, it is STILL different from every other game out there.
The content isn’t gated by that higher armor, and it’s the only tier. Hell the expansion isn’t introducing a new tier, nor is it raising the level cap.
So I’m not really sure what you’re point is. Unless you can find lots of MMOs that don’t introduce new tiers of gear and don’t raise the level cap.
You get the immediately, but the glider skin and guild decoration you can’t use yet.
Personally i don’t like him because (summed up):
- Some of the most terrible voice acting i’ve heard in any game. Even picachiew has more depth and feeling then him.
- He quite literally takes credit for everything you do.Can you give me a single example of where he “takes credit” for anything you’ve done? I ask because looking at the actual dialogue, usually he’s going out of his way to build you up, not knock you down.
I finished the personal story for my characters years ago. Don’t expect me to go back and replay it just to give u quotes. All i remember is i hated those 2 things i listed each time i finished the PS. You can go through it yourself and see it.
Oh I have. I went through the story line by line, not only recently, but when people first started saying it. I found NO examples as in zero that Trahearne took credit for anything. Not one.
The only complaint that would fit that criteria is that you do all the work and he becomes leader of the pact. Of course, that’s because you joined an order and he never did, so no order would be elevated in the Pact over another.
If you actually listened to what he said, most of the time, it was that he couldn’t do this without you.
Personally i don’t like him because (summed up):
- Some of the most terrible voice acting i’ve heard in any game. Even picachiew has more depth and feeling then him.
- He quite literally takes credit for everything you do.
Can you give me a single example of where he “takes credit” for anything you’ve done? I ask because looking at the actual dialogue, usually he’s going out of his way to build you up, not knock you down.
OP, you got a warning. You misremembered something that never happened, and now you’re mad about it. At no time were we ever refunded a transmutation charge for placing an object in the wardrobe.
And since you can easily get transmutation charges free by zone completion or PvPing, I’d say this is a gross over-reaction. Hell even buying them with gold they’re not that bad.
“To continue playing the game after HOT launches – existing players would need to pay a nominal expansion fee of around $15 or there account would be suspended.”
Ya, no. That would be a kitten storm to end all kitten storms.
The question I would have to you and all existing player who have replied is: Will you or have you already purchased the expansion? If so, my alternative model just saved you $35.
Of course changing the business model at this point would indeed cause a kitten storm, which is why it is a theoretical model for discussion.
So going forward, if an announcement was made now – that in future this model would be adopted and you would have a nominal ‘subscription’ to play every 2-3 years when a major expansion was added:
a) would you be happy?
b) do you think it would be good or bad for the long term health of the game both in terms of maintaining and attracting new players and financially for Anet?
No, I wouldn’t be happy. I’m pretty sure the amount of actual work hours that went into making HoT would not be covered by $15 per person buying. So I’d be hurting the game over all by backing this plan.
Not to mention the outcry. It’s just a bad idea.