I dont see how that counters anything i said.
I don’t see how you can’t see it.
The affect that hard content has on casual players isn’t non-existence. It’s a palpable thing. It HAS an effect.
Half this thread is people saying that other people are selfish because they’re trying to stop something that has NO EFFECT on them. That’s simply not the case.
So IF this content is going to be introduced it comes with a risk. You might believe that risk isn’t a large risk and it MIGHT not be. But you can’t say it doesn’t affect those people who aren’t interested in it, because it does.
So it has to be handled very carefully.
My guess is, if Anet puts enough hard stuff in to satisfy the hard core crowd, they’re going to lose at least some of the casual crowd. Again the risk is there.
It’s easy to tell a company to take the risk because you want something…because it’s not your money that’s going to go if that risk doesn’t pay off.
What I get from this whole argument….“If its something I might have a hard time completing….then I don’t want anyone to have it!” This doesn’t seem to be a very mature standpoint.
This argument has gone from the false claim that adding instanced content will somehow take away from open world content….to now being about wanting all rewards to be purchasable/obtainable without earning them.
I’m sorry, but the core of your argument seems flawed. The core of this argument seems to be that you think exclusive rewards…that you have to beat something challenging to obtain…will lead to the abandonment of this game. That’s the opposite of what exclusive rewards do. Rewards that require effort are the corner stone of what gives a game longevity. It gives players something to work towards. People that bail out at even the thought of having to earn something…have weak attachments to begin with and will bail out eventually anyway.
Mature standpoint? A business invests millions in a product. Changing the product, and it would be changing the product, could affect that product…and I’m immature for pointing it out. Are you not even following the argument. Or how about we stop judging point of views and look at the facts.
It’s a fact that every single game company has limited man hours, limited time in which to produce content. It’s a fact that lobbying for specific content means other content won’t be made. It’s a fact that the company who makes the game decides from their knowledge what content to make.
I never came out and told Anet what to make or what not to make. That’s not what I do. I came out for people who say this game needs more of a specific content that I don’t believe most people would be playing and pointed out that I believe that’s the fact.
I never asked Anet to make or not make this content, because I assume they know what people play. When I point that out, people use words to try to say my point of view is immature.
Sure it’s much more mature to think you know what’s best for the game over what the company thinks. It’s more mature to think that your views are worth risking millions of dollars of investments and hundreds of jobs.
There’s no real evidence that more instanced content will mean more players or more money for the company.
I’m responding to people who are saying what the game needs, by responding that a bunch of people are going to be disenfranchised if they can’t do content whether it’s fair or not. That shows an understanding of human nature that other people seem to be unaware of.
Well, I think looking at human nature and how humans react and acknowledging it and how it may affect a businesses bottom line is pretty mature.
I think calling people immature for having another opinion is simply wrong.
At the end of the day, I believe Anet knows what’s going on with their game more than 99.9% of forum posters. They know their resources, their budget, their goals as a company.