HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
I don’t know why people find this so hard to get. Sure, I bought the core game for $60 or whatever I spent. But I’ve had a couple of years to play it. Cheapest rental ever.
Someone else comes along and buys it, and sure, it’s cheaper. It’s old software. But they’re starting from scratch. They don’t have the money or mats I’ve built up. They certainly don’t have the rewards from Season 1 that I have.
Would I want a $60 refund to start over? Hell no.
Making new players buy two games is a barrier to entry Anet doesn’t need, but the number of days I’ve been playing that I’ve been getting free log in rewards alone makes up the difference in price to me.
ESO is superior. I’m sorry to say. Has so much more to do and feels like a true MMO.
This is the problem right there. True MMOs suck. They’ve always sucked. Guild Wars 2 made an attempt, with mixed success, to take the suck out of MMOs.
ESO didn’t take the suck out of MMOs and so you’re right. It feels much more like an MMO. I’m pretty sure I’m not the only guy here who thinks the MMO industry is broken.
I was online in WvW with my guild at an event, about 15 of us there. Most of us bought the preorder on the spot. None of us ran to the forums or Reddit and started screaming. But most of us love the game and think it’s worth the price.
The people who don’t love the game, might well think this is expensive. It might be a bit overpriced, but that’s all it is…to me anyway.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
Obviously a lot of people feel Anet made a mistake with the pricing. For me, it’s about ten bucks more than I thought it would be, but I still prepurchased the Ultimate Edition. I buy gems anyway, so 100 – means I got $50 worth of gems half price. It essentially means, since I’d have bought gems anyway, that I’m getting the $75 version with the character slot for $50.
If you’re a supporter of the game and buy gems regularly, you can prebuy the gems and you get your character slot for $50, since you’re getting $50 worth of gems.
Those who don’t support the game, and will get hundreds of hours out of it, for $50…shrugs. It’s up to them to decide whether to buy it or not.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
GW1 campaigns had two new professions apiece and entire maps as big as the base Tyria map in Prophecies. There’s nothing to suggest HoT even has as much content as GW1’s actual expansion had (which cost less than $50, btw), let alone as much as Factions or Nightfall.
But the most recent Guild Wars 1 expansion, Eye of the North, came with no new profession, no character slots and basically a handful of zones. The fact is, the other games were full games, and only Eye of the North was an expansion. This is, by and large, along the same format as Eye of the North.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
The price is not fine, it is borderline.
If it was fine people would not be complaining.
If it was ten dollars, someone would complain it didn’t come with a character slot. People complaining is never a good barometer of what’s fine and what’s not fine. When Anet brought out the wallet people complained that they like to keep their currency seperate, but the wallet is still fine.
Eye of the North which was an expansion, did not come with a base game and was a lot cheaper than HoT.
Eye of the North didn’t launch much cheaper than the base game of hot and it came with no character slots. It was either $40 or $50 at launch. It came with new territory but no new profession.
That’s what I imagined for the upgrade with existing players…
My happy place suddenly became rainy with thunder clouds.dude Anet has NEVER CHARGED $30.00 for a pack EVER !!!!!!! even in Guild Wars one the packs was $50.00 what in the kitten your on . you need to get off it or change it . cuase the day Anet comes out with a new pack for $30.00 will be the same day Anet gives us all 10,000 gems, and the GOP is put in jail for there lies
Compare the content in the GW1 “expansions” to what we’re getting now. $50 makes less sense in that regard imo
So you’ve played the expansion and know how much content we’re getting. Interesting.
I half expected to see a mini of Dwayne Johnson, running round doing the People’s Elbow on everyone.
The reality is even better
LMAO!
I bought one too. Hysterical.
The increase to 10% isn’t a gear treadmill. It’s just a scuzzy move to get more players from the “ascended isn’t worth it” camp into “I better get working on the ascended grind if I’m going to keep up”.
Which means everyone who mostly plays WvW will not be in WvW for a good year because they’ll be farming for Ascended gear. Or they’ll just quit.
If that’s what you think it means. But then if you’re part of a zerg, the odds are your server will have the same percentage of people who are part of a zerg in the same situation. So I’m not sure it’ll impact all players in that way.
A treadmill is something you walk on in real life and it gets you nowhere. That’s the definition of a treadmill.
In most MMOs, every time there’s an expansion, and sometimes even between expansions, new tiers of gear are revealed. These tiers of gear invalidate the work you did last time, because you have to go and get new max level gear. But after you do that, you have to do it again. Hence it’s a treadmill.
Anet has said straight out that ascended gear will be the highest tier of gear, so it really can’t be called a treadmill. For example, if you already have ascended gear, and many people do, they’re not having to go out and get new gear.
There was already a difference between exotics and ascended, Anet is, if these new patch notes turn out to be accurate, increasing that difference. But does that make it a treadmill. No. Because once you have that gear, you won’t have to get it again. It’s the last tier. You get it, and you’re done. Thus not a treadmill.
So, what do we get from leveling? Nothing?
You’ll be leveling masteries after 80. Instead of getting a skill point which is basically used for gold or crafting (and you’ll get that currency in other ways now), you’ll be progression your character through masteries.
We definitely need to shake things up some. No question about it. Not every change will be loved by every player, but even a guy like me, who doesn’t min/max, needs some variety to spice things up.
Any human tonic that allows jumping will work. Many of them are dirt cheap on the trading post.
heart quests in guild wars 2 heart of thorns?
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
I’m sort of surprised they haven’t added more things like hearts, etc to new maps, and added new map completions. They wouldn’t need to be necessary for the gifts, but would give new achievements for people to get. You could even have separate tracks for them, with some items as a reward. Given exploration is a big deal with gw2 and all.
First of all, hearts were never supposed to be in the game in the first place. They were added, not as content, but as ways of keeping people hanging around in areas where dynamic events occur. This is because people were running around, missing events and saying there was nothing to do in early betas.
Hearts were never meant to be main content, they are filler. That’s why no new zone has them.
End game zones like the three Orr zones, Southsun, Dry Top and the Silverwastes don’t have them because they’re unnecessary on those zones. What would hearts really add to Dry Top or the Silverwastes?
Don’t expect new hearts, because there won’t be new hearts.
If other games have this…why would it be hard for a newer game to do?
Every game uses different structure and engines and different games are programmed from the start with different priorities. It’s not a question of this game can do it and this game can’t. Guild Wars 1 didn’t have jumping for example, because the engine didn’t allow jumping. This game is a bit different.
For one thing, in many games with pets, like Guild Wars 1, you have to give up your pet to get another pet. That means you don’t have to remember 30 plus names for each and every ranger in the game. You may think that’s nothing but you add up a million rangers and that’s a lot of space for remembering a lot of names.
Without designing that database into the game, you have to go and add it. And anything you add things into a program this complex, there will be myriad interactions you can’t even predict.
Get 5000 achievement points and you can change your character’s appearance for free. Every single 5000 achievement points you not only get a free makeover kit, but you also get 400 gems.
As for the rest of it, either pay gold or pay cash, because it’s unlikely we’ll get a way to freely change our hairstyle.
A lot of people lump the trait changes in with the NPE. The traits will change. It’s unlikely the NPE will.
I’ll port you to any vista you want. Contact me in game.
Guild Halls are not player housing. They’re housing for guilds. It’s quite a different thing.
Unless you’re FFXIV.
I’m not actually familiar with guild halls in FFXIV, but I’m going to guess that this is not the case in Guild Wars 2. Just a guess. We’ll find out soon enough.
Guild Halls are not player housing. They’re housing for guilds. It’s quite a different thing.
Or you could IGNORE all of it until after E3 is over, after the half-dozen stupidly confusing bits of phrasing have been clarified by the forum damage control team, and after multiple hours of waiting for Collin to get his turn and the bits being held back until later in the week surface and its all been distilled down to a 4 minute slick presentation video and a single page of bullet points.
Really. Check back in 10 to 12 days and save yourself some pain.
I actually agree with this. The people they’ll be selling to at E3 are NOT us. That was never meant for us. It’s meant to attract new people to the game (seeing as we’re already here).
Why don’t you PvE type folks at least wait until Anet covers the challenging content, which they haven’t talked about yet, before deciding there’s nothing else for you in the expansion.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
I’d like to hear what Anet has planned for this, because so far, all we have is a reaction from fans who think something is going to happen.
What 100% rep guilds to me are saying that you find your guild more important than members of your guild. I wouldn’t join a club that said you can only join my club. I wouldn’t play games with a group of friends that say you can’t play with any other group. I wouldn’t join a guild that says I have to 100% be with them.
Maybe I want to work on a personal guild bank. Maybe I have a group of real life friends who aren’t on often but when they are, I want to rep their guild.
I understand it’s not against the TOS, but it’s got a big red sign flashing over it, for me anyway, that says, stay away, these guys want too much control for a game I paid for.
So… why not have that group of real life friends join that same guild? Or is that guild not good enough for your friends? Or are your friends the kind of troublemakers no decent guild wants around?
Because really, I’ve been in the same guild since 2003, and that’s what we have been doing through all games we’ve played. ‘If you have friends playing, bring them into the guild’. Works fine. Your friends get on and you want to go do stuff with them? NOT a problem…. I mean, why should it be? We’ve got husband and wife teams, even their kids… NOT a problem.
Having a private guild bank… well, I can see that. And honestly, this particular game is a bit too greedy about storage space. Then again, I’ve been managing just fine without one, I’m just using the less-played alts for storage.
I guess it all depends on what you expect a guild to be. A convenient place to get groups? Or people who are supportive of one another, actually give a kitten and help one another do things in game? That last gets a bit hard if people keep haring off into subgroups, in my experience.
It’s very simple as to why I can’t have my real life friends join that guild. Because they don’t log in often enough, some of them anyway, to remain in that guild without getting kicked for inactivity. But that was just a single example and not my point.
What if I want to join the giant slayers guild to work on my giant slayer title. Or a giant guild like TTS to get credit for the wurm, because many of the guilds that require 100% rep don’t do the wurm in my time slot.
Maybe I live in Australia (I actually do) and a US guild isn’t really good for me time wise on some days and an Australian guild really isn’t good for me time wise another day.
A 100% rep guild is telling me what to do in a game I bought. It’s demanding something of me, and I’m not sure it’s not something I couldn’t get with another guild that wasn’t 100% rep.
I’m sure there are a handful of guilds that demand 100% rep that are “worth joining”. I’m just as sure there are more than a handful that aren’t worth anyone’s time.
Not sure where this disscussion is. Guilds are allowed to make their own rules and stick to them no matter how arbitrary those rules might be (unless against ToS etc.).
Me personally, I wouldn’t join a 100% representation guild. There are more than enough guilds going around especially if you are losely tied to one. But if a guild feels they need member to represent for what eer reason, that is their choice.
Going on about exploitation etc is kitten. Sure if the guild you want to join had some kind of monopoly or your life depended on it, but as it stands you are free to leave and join a different guild.
I think a LOT of people could save themselves a LOT of heartache if they played more with people with similar mindsets. This is one of those cases.
I never used the word exploitation. All did was express my opinion (and I did in my first post say that it was “to me”) and someone responded to my post. I responded to theirs. There’s no real mystery here.
Everyone is absolutely free to make rules for their guild if it doesn’t break the TOS. And on the forums, people are free to express their opinions of guild rules.
What 100% rep guilds to me are saying that you find your guild more important than members of your guild. I wouldn’t join a club that said you can only join my club. I wouldn’t play games with a group of friends that say you can’t play with any other group. I wouldn’t join a guild that says I have to 100% be with them.
Maybe I want to work on a personal guild bank. Maybe I have a group of real life friends who aren’t on often but when they are, I want to rep their guild.
I understand it’s not against the TOS, but it’s got a big red sign flashing over it, for me anyway, that says, stay away, these guys want too much control for a game I paid for.
So… why not have that group of real life friends join that same guild? Or is that guild not good enough for your friends? Or are your friends the kind of troublemakers no decent guild wants around?
Because really, I’ve been in the same guild since 2003, and that’s what we have been doing through all games we’ve played. ‘If you have friends playing, bring them into the guild’. Works fine. Your friends get on and you want to go do stuff with them? NOT a problem…. I mean, why should it be? We’ve got husband and wife teams, even their kids… NOT a problem.
Having a private guild bank… well, I can see that. And honestly, this particular game is a bit too greedy about storage space. Then again, I’ve been managing just fine without one, I’m just using the less-played alts for storage.
I guess it all depends on what you expect a guild to be. A convenient place to get groups? Or people who are supportive of one another, actually give a kitten and help one another do things in game? That last gets a bit hard if people keep haring off into subgroups, in my experience.
It’s very simple as to why I can’t have my real life friends join that guild. Because they don’t log in often enough, some of them anyway, to remain in that guild without getting kicked for inactivity. But that was just a single example and not my point.
What if I want to join the giant slayers guild to work on my giant slayer title. Or a giant guild like TTS to get credit for the wurm, because many of the guilds that require 100% rep don’t do the wurm in my time slot.
Maybe I live in Australia (I actually do) and a US guild isn’t really good for me time wise on some days and an Australian guild really isn’t good for me time wise another day.
A 100% rep guild is telling me what to do in a game I bought. It’s demanding something of me, and I’m not sure it’s not something I couldn’t get with another guild that wasn’t 100% rep.
I’m sure there are a handful of guilds that demand 100% rep that are “worth joining”. I’m just as sure there are more than a handful that aren’t worth anyone’s time.
Yes, OP, every single person who crafted Mawdrey should get at least 50 gold a day. Aside from the fact that the results of Mawdrey have been public in the wiki for a very very long time, a tiny bit of research would have told you what you’d get.
And you know, sometimes you get more than 20 silver, sometimes less. I’ve gotten t6 mats occasionally. I’ve gotten exotics. It’s an extra 3-5 bags a day every single day that you have extra dust, which for many people is most days.
Imagine what it would do to the economy if you actually got more for it? I mean besides completely destroy it.
I knew before I made Mawdrey exactly what I’d be getting, because there was no possible way that something as common was bloodstone dust could possibly give you hard profit without RNG.
Sometimes I don’t get people.
What 100% rep guilds to me are saying that you find your guild more important than members of your guild. I wouldn’t join a club that said you can only join my club. I wouldn’t play games with a group of friends that say you can’t play with any other group. I wouldn’t join a guild that says I have to 100% be with them.
Maybe I want to work on a personal guild bank. Maybe I have a group of real life friends who aren’t on often but when they are, I want to rep their guild.
I understand it’s not against the TOS, but it’s got a big red sign flashing over it, for me anyway, that says, stay away, these guys want too much control for a game I paid for.
They certainly won’t be using influence as a currency. That would be nuts. You can bet there’ll be some sort of unique currency for it. There was in Guild Wars 1 as well, though you could buy it with in game gold.
New content types don’t unlock when you hit 80. But you have dungeons, fractals, guild missions, achievements, collections. Even PvP and WvW can be started when you’re not 80.
This game is about choosing your own end game, instead of being thrown into a premade end game with a single path to advancement.
For example, if you want ascended gear, the only reliable way to get it is to craft. Some people try for a legendary. Some people try to unlock rare skins. Some people try to find and do every jumping puzzles.
Then there’s the Living Story which will continue when the expansion comes out.
There’s lots of stuff to do…but there’s nothing you have to do.
Arguably you can get ascended gear without crafting by doing stuff in fractals.
Not really. You can get ascended RINGS in fractals and there’s a chance for ascended drops, but they are account bound and the odds of you getting the stat set you need for every piece of armor and weapon is very small, bordering on nonexistence.
You can get an amulet with laurels, accessories with guild commendations, rings with fractal relics, but armor and weapons can only reliably be attained through crafting.
you get hit by attacks that you very clearly dodged on your screen
Even when there doesn’t seem to be much of a skill delay, this is so true. The best examples of this for me would be the shockwaves of Teq and the Molten Berserker, where you have to jump (or dodge) so early that your character lands right in the middle of them.
I’m able to jump those waves quite easily. The trick to doing it is to jump the front bottom of the way, not the top middle. If your time your jumps to the first line, you should be fine jumping them.
I just got the multiple berserker achievement in the fractals in fact.
I’m down in Tassie and I get latency sometimes too, particularly in the early evening hours, our prime time. It’s been worse since Netflix has opened up here. Apparently our Prime Minister things our internet speeds are fine and we don’t need an NBN.
Politics aside, I can time most dodges most of the time. The only things I’ve really had trouble with was stuff like Liadri (where positioning is massively important or you’re standing in a black hole) and the 3 lightning skill needed for stuff like Sanctum Sprint, which is at this time unplayable.
I don’t know that gliding is going to be that bad, because dodging isn’t that bad for me. Mostly I’m between 200 and 300 ping. You might get worse ping in rural areas, or at different times of day though.
I think that the condition changes are poorly conceived. Having a variety of different tools that have a variety of different uses in a variety of different situations is superior to a variety of different tools that are all but indistinguishable from each other.
Facing a foe with a fast attack rate? Throw some confusion.
Facing a foe with a slower attack rate? Use something else.
But there are almost no foes in all of PvE with a fast enough attack rate to make confusion viable. Therefore, confusion isn’t really viable in all of PvE. If you’re a PvPer confusion wasn’t as much of a problem, but it never really worked well anywhere in PvE. That’s an entire condition that there was no real reason to use there. It had to change and I’m not sure how you could have changed it to make it better.
I don’t believe there were any good answers, for any of it. But I think what’s coming is a pretty good compromise. It certainly wasn’t working as it was.
So, Personal Story is going to be restored… Traits and stuff are being reworked… Is this mess of NPE going to be rethought too? :P One can hope…
And to summarize according with what HandOfKane has said: yeah, not complaining due not having info doesn’t mean things are great. People won’t complain that it is bad because they may not know how good it was before, and this doesn’t make anything look better.
Nope, cause it’s not a mess. There’s no intention to change the actual NPE itself.
Does a permanent hair style contract from a black lion chest count?
Well…if you want it to
That’s really awesome though
I got a precursor very early on as well, but back then they were barely worth anything by comparison.
Does a permanent hair style contract from a black lion chest count?
There’s been plenty of info this week. I really don’t understand people.
Article is up. Streaming live on Twitch from E3. Here’s the link.
https://www.guildwars2.com/en/news/get-a-first-look-at-guild-halls-at-the-e3-pc-gamingshow/
There’s lots of stuff to do…but there’s nothing you have to do.
That’s quite true and many people interpret that as a lack of content. When in fact Anet basically lets you pick your own goals and reach them at your own pace.
yes, you can repeat content infinitely and to no avail as there is no progression at all.
Well there is progression. It’s called skill progression. Unless you can beat every single person 1 v 1 in PvP, I’d say there’s progression.
Some people only think they progress when their numbers get bigger. I think that’s a flaw in most MMOs. In this game, technique often trumps numbers.
Keep in mind the two things you’re actually complaining about are two of the cornerstones of the game. That is, the game was sold to NOT have the two things you’re asking for, and some of us prefer the game not to have them.
It’s unlikely to change, because many of us consider those things you’re asking for bad.
I have to confess, that’s pretty ready. Very cool.
Wow, I am in the wrong game if people were to refuse to help each other because there is no exp in it for them.
You’re not in the wrong game (but the OP might be lol)
If anything it’s more important to get that XP after HoT than before. So many people didn’t give a kitten about skill points, but many people will want to level their masteries as quickly as they can. I expect more people will be rezzing, if they’re doing it for selfish motives, not less.
after level 80 i will progress differently and more interestingly than i do now.
You won’t progress at all.
masteries are a progress to me and honestly are a progress i care about while having 1 more skill point i can’t care less
You’re right, I always forget about the masteries.
I do care about skill points/MF shards
I mean anet could give me superior siege for free, then I wouldn’t care as well.
Right and until you see if you get less, more or around the same skill points, this entire conversation is pretty much meaningless.
People are saying I’m mad because I’m losing X, even though X is being replaced with Y and they don’t know how much Y they’re getting. They don’t know. They assume it will be less, but it might not be.
It’s like the argument people had when laurels were part of the daily. People thought they’d get less laurels and ended up with more laurels.
Well if you don’t care to listen to anyone else’s opinion, not much to talk about. You’re not being reasonable. If the drop rate is high enough where it doesn’t matter….if people aren’t being disadvantaged by the new system then they’re not being disadvantaged by the new system.
Why should anyone even respond to you if that doesn’t matter? Your argument becomes invalid.
You’re completely misrepresenting what I said.
I’m perfectly willing to listen to what others have to say on the matter. But what they say should be relevant to the point I actually made.
Re-read my post a little more carefully, and you’ll note that my problem is in the type of delivery, not in the balance of the numbers.Here’s an example.
Let’s say you wanted to do some good ol’ fashion PvE dungeons. But Arena Net decided they’re for some odd reason changing all of the dungeons into PvP maps, and are also increasing the rewards they give. Hurray!
Oh but wait, that’s no good, because you don’t want to do PvP. It doesn’t matter how the rewards are balanced, because how the content itself is being handled does not suit your preferences. You wanted to play some PvE dungeons, not PvP maps.
See the problem?Now back to reality. What did I actually say in my post? That I prefer getting my shards through post-80 leveling (and I gave a reason for this) instead of through loot (and I gave a reason for this too).
It doesn’t matter if one gives more shards then the other, because that’s not where my concern lies. I’m okay with the numbers either way. My concern lies with the delivery, the method of acquiring the shards.
But that’s not what’s going on. The real problem is you feel like you’ll be at some sort of disadvantage…that you’ll get less skill points than you get now for the same amount of playing. I’m not sure that’s the case. You’re not sure that’s the case. Since we don’t know this, what I’m saying is valid.
Because if you’re getting the same number or more skill points, RNG or not RNG, I don’t see a problem and I don’t see how you can see one.
It’s sort of like following pro wrestling. You can never start watching because there’s been a continuous story for the last 40 years, without a break. Therefore, no one can ever watch it again.
As you play, you pick up the story and move on. The further you get, the more you understand.
And, like wrestling, you can go back and watch the videos and read descriptions of what happened. Or ask someone to tell you.
To call it “ill gained” implies they did something wrong.
They did do something wrong, they played the game the way it was created. Just like all the people banned for making chili peppers and forging rare cultural weapons back in the day.
Seriously though, don’t expect this company to take any blame on any issue or bug that arises in this game; it is obviously not their fault. I mean, they just made the game.
Blame is a funny word. It’s quite different from responsibility. But there are also times when things do happen that are beyond any individual’s control. Now those that want to blame and see things in terms of blame will look to blame.
But anyone’s who’s actually worked on a project with 300 other people, a project that has deadlines, they’ll find that it’s virtually impossible to find every bug. Bugs will get through. It’s NORMAL for bugs to get through. Most MMOs have pages of bugs on their bug list and Guild Wars 2 is no exception.
The more complex the program, the more people working on it, the more it’s going to have bugs. I have never seen an exception to this. If you want to talk about blame, go right ahead.
But it doesn’t mean that blaming people is fair, in any case.
In the case of people getting banned for exploiting bugs, that’s slightly different. People who did something a couple of times didn’t get banned. People who did it hundreds of times did.
If they can’t figure out that, say, buying something for less than everything else in the same list (that all have identical numbers) that gives them insane profit isn’t a bug, they’re probably not smart enough to play MMOs in the first place.
People who did it hundreds of times, spent an entire day just buying more of them, should be banned. And even then those that accepted a roll back, got their accounts back anyway.
Anet is releasing info in stages, not all at once. They haven’t covered challenging content or guild halls yet at all.
So when is the new items (bandit crests, etc) being added. I see the new layout but still have bandit crests in inventory
There’s no date on the feature patch. Anet is telling us this now, because when they don’t tell us what’s coming up, people say they’re not working on anything. We assume it’ll be in one of the upcoming patches, possibly the next one.