I’m glad more people are coming to realize how stale GW2 has become. ANet seriously needs to reconsider the Living Story idea because it’s not panning out. Now if that means hiring more people (yes we know your resources ate strained) then do it. NCSoft is posting huge profits so ask daddy for a loan if you need it.
(4) I don’t think I even need to mention how superior the writing and content in GW1 was compared to GW2. it simply goes without saying. in order to make another “me too” MMO, they had to throw in additional races, and instead of making one race with one solid, compelling story (GW1), they made five races with mediocre, forgettable stories.
The Nightfall campaign inspired me to become a writer. One published book and two more manuscripts in the works I’d say it’s been a very positive change. GW2’s writing is anything but. It feels commercial, overly simplified and not well thought out. Story drove the missions in GW1. You were immersed in the world, and you cared about your character. In GW2 you run kitten-boy errands for Trahearne. Your character means nothing in the personal story nor the Living Story. Now if you can’t connect with your character are you going to care about the world?
For a professional writer, I question your judgement. Saying that the story in Guild Wars 1 was some great story is more than just a little stretch. Most of the writing was okay. Many of the characters were completely cliche cardboard cutouts, and the plots really weren’t anything to write home about. I don’t know where this great writing came from, but through all of Guild Wars 1, all I remember is running around doing what someone else told me to do.
In the beginning it was Rurik, then the White Mantle, then the Shining Blade. Did I want to give the Scepter of Orr to the cheesy bad guy with the foreign accent. Or course not. He was the stereotypical bad guy with the Spanish accent. The stereotype made me laugh. Of course, at the time I was actually a writer, and saw these things. When you go back and look at that writing, you won’t find “great” writing. You’ll find enough writing there to drive the story forward.
Guild Wars 2’s writing is larger the same. In games like this, the writing always serves the story. The story doesn’t server the writing.
In Nightfall, first Sunspears told us what to do, then the Order of Whispers told me what to do, and in the end it wasn’t much different, don’t to following Komir around the Realm of Torment. We did all the work, she becomes a god. I’m thinking, wait a second, isn’t she the one that started this whole ball of wax. What’s so special about her?
In Factions we followed Togo around for the entire game and every step of it he told is what to do.
Maybe you’re not remembering that story as clearly as you think you are.
It’s good that when you do get those traits, you can respec for free anywhere you happen to be out of combat.
Yesterday I took an alt in WvW, and I ended up unlocking 3 traits. I killed a giant in Hirathi and unlocked another. It was pretty cool on that level.
But it still sucks. lol
Yeah, there is that. It beats the way some games do respeccing. I aspire to one day have all of my traits unlocked on a character, so that I can utilize the free respeccing to its fullest LOL.
I’m 100% sure changes are being made to not only the trait system, but other things about leveling alts. Colin let something slip in a thread, but of course, he wasn’t ready to talk about it.
Edit: Also if you have to complete a zone for a trait, the new content guide does help take the sting out of it.
The NPE itself levels you about as fast as it used to. Trait gain is by far the most annoying thing in the game right now. It’s not the end of the world if you focus on it but a lot of us don’t want to focus when leveling. We want to go where we want and do what we want…especially the tenth time through.
I feel kinda embarrassed for Anet every time I level an alt with the existing trait system. 9 times out of 10 I have wasted trait points that I’m not using because I haven’t actually unlocked anything in a tree I want to use (or I haven’t unlocked anything in X spot period) and I have zero motivation to go pay through the nose for a trait that I may not even like.
I’ve been leveling an Ele recently and I find myself just going through and picking up all of the 1-point-in “free bonus” initial traits. They’re probably more useful than the crappy few that I’ve unlocked naturally through gameplay.
Sadface.
It’s good that when you do get those traits, you can respec for free anywhere you happen to be out of combat.
Yesterday I took an alt in WvW, and I ended up unlocking 3 traits. I killed a giant in Hirathi and unlocked another. It was pretty cool on that level.
But it still sucks. lol
I would normally be saying to myself that gw2 is not the game for me, but over the last few days I might be changing my mind. I’m enjoying the game so much right now. I don’t think I’ve enjoyed the game this much at any point since launch. Maybe it’s because I’m playing the game for what it is and not what I want it to be. I kept telling myself that there are all these things from other games like WoW that I needed to enjoy the game. Did I miraculously change my entire view on the game in the last week? I don’t know, but it’s starting to feel like it.
It’s an indoctrination. The game attempts to teach itself to people, and over a period of time, that clicks…for some people. If you’re going to play the game to get to end game and do nothing but challenging content, my guess is you’ll get tired of this game sooner rather than later. If you’re all about drops and farming and that’s it, you’re going to end up being very frustrated.
If you’re taking a nice relaxing jaunt through a beautiful fantasy land, and you get some cool stuff along the way, and enjoy yourself, you’re going to be happier here than in most other games.
Yeah it’s intended and it’s stupid.
Leveling up is more rewarding now, didn’t you know?
Calling something stupid doesn’t make it stupid.
It’s fine the way it was. It’s fine the way it is. If it had been this way from launch, no one would question it.
The idea is, and this works for most people I can assure you, is this…if you give someone the same thing every single level, it becomes invisible. It may be a reward but it doesn’t feel as rewarding. By getting a skill point at level 48 when you need 6 points or 10 points or even 30 points for every skill you want, it’s completely pointless. There’s no reason not to give you 6 or 8 points at a time in that number of levels.
It was just as pointless as getting a trait point every level that did almost nothing for you until you have five of them.
The NPE itself levels you about as fast as it used to. Trait gain is by far the most annoying thing in the game right now. It’s not the end of the world if you focus on it but a lot of us don’t want to focus when leveling. We want to go where we want and do what we want…especially the tenth time through.
Ranger is definitely the way to go for a “fire and forget” type of profession. Necro does tend to require more movement and more play.
Sometimes I have to go afk at a moment’s notice. Often, I end up getting loot when I come back a coupe of minutes later, because my pet has killed everything that spawned while I was standing there.
Also the 3 downed skill of the ranger means even when I’m down, I’m often not out, even during combat.
There’s no such thing as making the game “right” the first time. Because different people have different rights. You’re so vested in your disappointment you can’t see that some people are disappointed and some aren’t, even even those who are, aren’t necessarily disappointed by the same thing. What percent of the playerbase was affected, do you think, by the Fractal reset?
Have you ever even looked at another MMORPG forum. They all look just like this one, unless the company deletes all negative posts.
It’s not the reset itself. It’s the lies. It’s the “we need to do this reset in order to implement leaderboards” which implied they had a system thought out and ready to implement.
It’s the fact that our progress was reset for nothing and leaderboards were just an excuse. That’s what I’m disappointed about.It’s the fact that they promise and don’t even bother to say " we won’t be able to do it, stuff has come up".
It’s the fact that they have good ideas in the past which they magically forget about only to add them back 2 years later after much player demand and act like they’ve reinvented the wheel.
Was it a lie or did the leaderboard get scrapped for a reason we don’t know about, or did it get put on the back burner? When it was said, was that the reason? Everyone always wants to say lie, but you know, sometimes situations change.
Either way, Anet should make a direct statement about it.
Have you ever even looked at another MMORPG forum. They all look just like this one, unless the company deletes all negative posts.
Well, look at GW1 facebook page for example.
Facebook page ain’t a forum. lol Guild Wars 1 had no official forum and many of the types of people who post on forums never look at facebook.
Guild Wars 1 isn’t an MMO and even if it was, at this point, I’m sure most of the population isn’t posting about negative stuff, because the game is in stasis. Nothing happens there TO post about.
It’s like saying look at the forums for any older game that hasn’t been updated in a couple of years. What is there to post about?
Don’t let some of the responses get you down. There are indeed people dissatisfied with the game, and a lot of people satisfied as well. The problem is, everyone has their own special area of interest and if they don’t get the attention they think they deserve, then the game sucks…for them.
They’re right that the new trait system is a pain, however, it doesn’t affect characters created before April 15 and changes will be made to it.
But plenty of people are still playing and having fun…particularly if they’re not hard core about their experience.
They’ve added some stuff to WvW. Commander tags are now account bound and have new colors. There are new specializations since you last played, so make sure to check them. Also make sure you have traits, since they may have been reset.
In the new system one trait point is like five of the old ones, so you might think you have less points. But you get the same number of traits on an 80.
Also WvW Xp is now account bound.
Hope that helps a bit.
Let her lead….and follow that lead, making the occasional suggestion.
Because general logic is always right.
Simply put, Anet was trying to create an actual living breathing world. A world that moved with the time, like you know, an actual world. If everything is still there, the world isn’t really living or breathing. That’s why it was an experiment.
People didn’t like it because if they wanted to see everything it forced them to log in. But there were people who actually did like it.
In most games, old content gets abandoned and not done in favor of new content. So giving people new content made sense. Keep the old content in if it was just going to be abandoned didn’t really.
How could have have had escape from Lion’s Arch if Lion’s Arch was being rebuilt? They couldn’t. Well it could have been an instance. But not so easy to get 100 plus people doing that instance once they moved on to newer content.
Just because you don’t like how something was offered, or just because it didn’t work out didn’t mean someone didn’t have a vision or that the vision was meaningless.
The problem they didn’t count on was that enough people didn’t want to feel forced to do that content and people coming back wouldn’t be satisfied with it.
But you probably underestimate the number of people who did like it.
A living breathing world? It doesn’t work. It wasn’t even an experiment – they had NO idea what they were doing.
Orr is perpetually stuck. So are many other areas. Unless you go all-in 100% you’re not going to do it. And even if you do the fact that players can’t go back to experience past events is a deal breaker for people who haven’t been with the game at launch.
How is it that part of the world can change but other parts can’t? It was a mess. The whole concept is a mess and will remain one.
People didn’t like it because :
1) It forces you to play on Anet’s terms – which is problematic.
2) It doesn’t add to the game.Yes – common sense is right – yes taking away content is extremely easy to spot out as a bad idea if you’re making a game. That’s not how you improve the situation when your player base has already asked for more content over and over again this being one of the most common complaints that we see on the forums.
Old content gets abandoned? Sure great – let’s take it out of the game for good.
Old content gets abandoned only if :
1)There are no new players coming in.
2)There are no decent rewards tied to it.But even so – removing it makes no sense. Hell – why not remove all the old dungeons by now? after all they’re pretty old content.
LA is one thing – the dungeons I mentioned are another thing.
One type of content was clearly temporary and story related – which I can understand – but the dungeons – why’d they have to take those out of the game? What was the logic?
I understand you’re trying to defend Anet- I did too for a good while – but like I said – I’d rather they’d made the game right the first time.
And while these “experiments” can be debated over – there are other blatant quality of life things that should have come with the game and didn’t.
I still want your opinion on some things because I feel you’re only addressing some points and just “ignoring” others. So please – your thoughts on :
-Lack of trait templates.
-Lack of LFG tool at launch.
-Lack of trait respect on the go at launch.
-Addition of ascended gear.
-Fractal reset and the subsequent “fractal leaderboards”.
-New legendary weapons and new legendary types coming in 2013Please address these in any order you see fit. These aren’t just fluff – they’re huge mistakes by a company that should know better.
They’re huge omissions or intentional deception of the player base. Were you not here when these things happened?
There’s no such thing as making the game “right” the first time. Because different people have different rights. You’re so vested in your disappointment you can’t see that some people are disappointed and some aren’t, even even those who are, aren’t necessarily disappointed by the same thing. What percent of the playerbase was affected, do you think, by the Fractal reset?
Have you ever even looked at another MMORPG forum. They all look just like this one, unless the company deletes all negative posts.
I have a similar but reverse problem. I always transport too far…overshooting my target by a good margin. I can’t even finish a Sanctum Sprint race now if I’m alone.
Spirit Crafter at least has a unique back item called Spirit Smith. Not much so far, but I haven’t discovered some of the other collections. So there’s one new skin for sure, and more kittentainly be added. Of course titles can be shown off too and there are some of those.
Spirit Smith is the only new addition related to the collections. Still, the Dwayna and Guardian collections do set a precedent; I expect more will be added with skins as a reward.
Are we even sure we know all the collections and rewards, since some are hidden and need to be discovered?
Guild Wars 2 has minimal gear progression. Saying it has gear progression doesn’t make it like WoW, as if there’s only one sort of gear progression. It does have gathering but so do a million other MMOs. Guild Wars 1 didn’t but I don’t see gathering as a big deal…and I think a whole lot of people, even Guild Wars 1 players like it. In fact Guild Wars 1 did have crafting after a fashion, you just didn’t craft it yourself. But you still had to gather mats…or buy mats. You don’t have to play with people to get Dragonite Orr, you have to play beside them. Plenty of Dragonite to be had in drytop but you never have to group for it. You can also get it from world bosses (which no one could honestly call raids), WvW, SPvP (which most people wouldn’t call raids either).
You’re trying to fit a round peg in a square hole to make an argument. The closest thing in this game to an actual raid would be Triple Threat. Beyond that, there’s nothing all that close to raiding in this game, and you certainly don’t need to do anything like a raid to get dragonite ore.
Doesn’t change the fact to have the best quality armor/weapon you have to complete specific type of content (Like in WoW) even if you dont like it. Also raiding doesn’t necessarily happen in premade groups or in instances, open world raiding is a form of raiding too ,and nowadays you dont see world bosses without a big ol’ zerg. Also, WvW with heavily organized TS & zergs counts as raiding in my book too. And why would I PvP to get PvE things I can’t sell?
How is WvW, SPvP, World Bosses and events in Drytop a specific type of content? Not to mention a chance of ascended gear dropping in fractals on top of that.
I was asking if it was just me as in Tasmania, or an actual bug though.
So yeah, I’m trying to play Sanctum Sprint today…I used to play it quite a lot and wanted to run it a few times.
Using the 3 skill with the lightning crystal (not the ground targeted option but when there’s a tower), makes me overshoot the tower no matter what I do. It’s absolutely not playable.
I’m not lagging in the rest of the game, and I’m not sure why this should be, but as of now, this is not a playable option for me.
Anyone else experiencing this?
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer
You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.
So saying that isn’t out of character….nor is worrying about Margie.
Exactly, she never done that before. So why the heck is she there? She doesn’t belong to the battlefield. She is inappropriate for this situation.
Not to mention that all the dialogues between Marjory and Kasmeer would only be half as bad if the progression wouldn’t completely stop every time someone has something to say.Frodo wasn’t a hero either. It’s perfectly normal in fantasy for non-heroes to be placed in roles that require heroes. They do one great thing and everything thinks they’re awesome and puts them in dangerous situations. It’s pretty normal for fantasy fiction.
Not everyone is Conan the Barbarian. Some people are Thomas Covenant the Unbeliever, or Bilbo Baggins.
LotR didn’t got carried by Frodo, in fact, most people found Frodo to be the most boring part. Our complete group are all Frodos, they can’t carry the story, yet ANet tries to push them to.
Because you’re supposed to be Aragorn. Anet can’t win. If you put a Trahearne in there, people say he’s stealing your thunder. If you put some new adventurers in there that are there only to back you up, then they’re not professional soldiers.
And Frodo did carry a lot of Lord of the Rings, at least the books. There were huge segments devoted to him and Sam.
More similar to WoW does not equal similar to WoW. That’s a logical fallacy.
If Guild Wars 2 was that similar to WoW, I wouldn’t enjoy it, while disliking WoW…and I do dislike WoW. The differences are myriad.
WoW has tons of skills and many skill bars. Guild Wars 2 has a more limited skill selection like Guild Wars 1. WoW has open world PvP servers, Guild Wars 2 doesn’t. It separates them.
The best gear in WOW comes from raiding. In Guild Wars 2, the best gear comes from crafting.
The most likely people to claim Guild Wars 2 is like WoW are people who didn’t play WoW.
That’s why I said “more similar”. GW2 has gear progression, crafting, gathering and a loads of other things that has presence in WoW ,yet GW was fine without it.
Also to craft Ascended gear , even if not the traditional way, but you have to play with 10-20+ of random people to get dragonite ore, so in a twisted way you can say to craft ascended (the best gear in the game) you have to raid.
Guild Wars 2 has minimal gear progression. Saying it has gear progression doesn’t make it like WoW, as if there’s only one sort of gear progression. It does have gathering but so do a million other MMOs. Guild Wars 1 didn’t but I don’t see gathering as a big deal…and I think a whole lot of people, even Guild Wars 1 players like it. In fact Guild Wars 1 did have crafting after a fashion, you just didn’t craft it yourself. But you still had to gather mats…or buy mats. You don’t have to play with people to get Dragonite Orr, you have to play beside them. Plenty of Dragonite to be had in drytop but you never have to group for it. You can also get it from world bosses (which no one could honestly call raids), WvW, SPvP (which most people wouldn’t call raids either).
You’re trying to fit a round peg in a square hole to make an argument. The closest thing in this game to an actual raid would be Triple Threat. Beyond that, there’s nothing all that close to raiding in this game, and you certainly don’t need to do anything like a raid to get dragonite ore.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer
You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.
So saying that isn’t out of character….nor is worrying about Margie.
Exactly, she never done that before. So why the heck is she there? She doesn’t belong to the battlefield. She is inappropriate for this situation.
Not to mention that all the dialogues between Marjory and Kasmeer would only be half as bad if the progression wouldn’t completely stop every time someone has something to say.Frodo wasn’t a hero either. It’s perfectly normal in fantasy for non-heroes to be placed in roles that require heroes. They do one great thing and everything thinks they’re awesome and puts them in dangerous situations. It’s pretty normal for fantasy fiction.
Not everyone is Conan the Barbarian. Some people are Thomas Covenant the Unbeliever, or Bilbo Baggins.
Or Xander Harris.
Frodo, though, was a lot more hero than the sack of potatoes Peter Jackson portrayed in those awful movies.
“By Elbereth and Luthien the Fair,” said Frodo, with a last effort, “you shall have neither the Ring nor me!”
Frodo may have been…Bilbo wasn’t…and certainly not at first. Even Frodo was a very reluctant hero in the books at first. And of course, he wasn’t alone. He had Merry and Pippin with him, who weren’t heroic, but were definitely there.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer
You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.
So saying that isn’t out of character….nor is worrying about Margie.
Exactly, she never done that before. So why the heck is she there? She doesn’t belong to the battlefield. She is inappropriate for this situation.
Not to mention that all the dialogues between Marjory and Kasmeer would only be half as bad if the progression wouldn’t completely stop every time someone has something to say.
Frodo wasn’t a hero either. It’s perfectly normal in fantasy for non-heroes to be placed in roles that require heroes. They do one great thing and everything thinks they’re awesome and puts them in dangerous situations. It’s pretty normal for fantasy fiction.
Not everyone is Conan the Barbarian. Some people are Thomas Covenant the Unbeliever, or Bilbo Baggins.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer
You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.
So saying that isn’t out of character….nor is worrying about Margie.
Who said anything about anyone being out of character?
I don’t know the reason for you putting that particular quote then. It’s a perfectly reasonable thing for her to say, just as it’s perfectly reasonable for her to get distracted if Margarie is in trouble. I’m not seeing a problem here. Presumably you put in that quote for a reason.
Vayne has a point but op also has a valid point. maybe making it account bound could be an option. Or like OP suggested, you get to choose a colour to unlock only its a randomize selection.
I have every single normal dye unlocked on my account. When I make an alt, having an account bound dye, even an unidentified one, would automatically give me a double. Not to mention, many players making alts would run into the exact same problem.
But yeah, it’s a six level reward, it doesn’t matter what they really do with it as long it’s not out of whack with the level.
Anet – Your Largest Playerbase are Explorers
I disagree. Largest playerbase are grinders and farmers. Whether it’s open world or dungeons – easy and profitable (hencefore enjoyable) places are the ones most crowded.
What this game needs is more open world zones like Cursed Shore. Big events, lots of mobs, lots of zerging, lots of loot!
People always think lots of loot will solve stuff. The only thing lots of loot brings is lots of inflation. Everything goes up in price and your gold is worth less.
Umm.. wouldn’t lots of loot (being items not coin) bring down prices as it increases supply? The only thing that works towards inflation is extra gold in the economy.
If the items aren’t worth anything, it’s not lots of loot. Worthless items aren’t what farmers are craving. Farmers are craving valuable items. I’m sure you’ve heard all the two blues and a green jokes.
Anet – Your Largest Playerbase are Explorers
I disagree. Largest playerbase are grinders and farmers. Whether it’s open world or dungeons – easy and profitable (hencefore enjoyable) places are the ones most crowded.
What this game needs is more open world zones like Cursed Shore. Big events, lots of mobs, lots of zerging, lots of loot!
People always think lots of loot will solve stuff. The only thing lots of loot brings is lots of inflation. Everything goes up in price and your gold is worth less.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer
You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.
So saying that isn’t out of character….nor is worrying about Margie.
Well I don’t understand why someone would go trough the effort of making a character and levelling to 6 for a 30s reward? unidentified dye is the easiest way to solve the issue. Also I have done a few key runs since the patch and 90% of the time so far I got an unidentified dye out of a bag from the personal story rewards. Nothing wrong with giving that to a low level…
Because it now takes about 10 minutes to get to level 6. It would just give key farmers an extra 30 silver.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.
I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.
I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.
…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?
Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.
The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.
Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.
Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.
Go on about each other, or express concern for each other.
Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.
I get that. I just don’t think Anet is going to give anyone something for a level six reward that they can sell and buy 30 dyes with. It’s too much reward for too low a level.
Worth 30 plus silver for a level 6 reward?
snip
Culling, wallets and trading post changes take more man power than creating content? I’m sorry I don’t buy it.
And I might sound pretentious – but why didn’t they get it right the first time? It’s not like they didn’t test the game.
It’s not like culling became a problem over night.
It’s not like an account-wide wallet was so far out there the game needed to run for 2 years for them to imagine then implement it.These should have been in the game at launch. Just like the wardrobe – which we asked for a million times before we got it.
Half a year from now they’ll add Trait templates and you’ll be telling us they didn’t do this or that because they were making trait templates. How is it that these weren’t in the game at launch?
You build game 1 – have build templates in it – but when you build game 2 you forget that you had an idea that worked and do nothing for 2 years?
I’m amazed at “nobody even used guild halls” we must have played a different GW1 altogether.
Also I do realize priorities – I’m just saying they should have done better.
Event culling is a priority – sure – it’s also something they knew about since the first playable demo at gamescom ( since it was an issue then too) and should have fixed it earlier.I’m not saying they’re not doing important fixes. I’m saying they’re doing Quality of Life fixes that should have been in the game day 1. That way they’d have the time and manpower to create content instead of “fixing the game”.
It’s like they built a boat – with a lot of holes in it and now are trying to patch the boat so it doesn’t sink – commendable and brilliant – also good on priorities – but what I’m saying is – I expected them to not build a boat with holes in it in the first place especially since they’ve had experience with games in the past.
You say Anet should have known that taking things out of the game would be bad? How? It’s not like they took stuff out of Guild Wars 1 and had fans protesting. I saw what they were trying for. It was an experiment… a gamble. One of the things I like about Anet is that they DO take risks. And they learn and move on. I’m happy to support a company that takes those risks BECAUSE they take those risks.
Just wow.
How can taking playable content out of the game not be bad?
Look at it any way you want – but investing RESOURCES into something then eventually throwing it away is basically wasting those resources.How did they think the average MMO player would react? Welcome a dungeon being taken away with open arms and comments of praise?
Also – I don’t know if setting my arm on fire would be bad – I haven’t done it before – but I can have a pretty decent guess based on past experience and general logic.
This is a poor, poor excuse.
What about shutting down the servers at random intervals? Nobody knows – they haven’t done it before so it might be good? right?
There’s a difference between risks in technology and innovation and simply removing content.
One is a gamble – one is simply a bad idea. And you don’t have to be a developer to see it.
Because general logic is always right.
Simply put, Anet was trying to create an actual living breathing world. A world that moved with the time, like you know, an actual world. If everything is still there, the world isn’t really living or breathing. That’s why it was an experiment.
People didn’t like it because if they wanted to see everything it forced them to log in. But there were people who actually did like it.
In most games, old content gets abandoned and not done in favor of new content. So giving people new content made sense. Keep the old content in if it was just going to be abandoned didn’t really.
How could have have had escape from Lion’s Arch if Lion’s Arch was being rebuilt? They couldn’t. Well it could have been an instance. But not so easy to get 100 plus people doing that instance once they moved on to newer content.
Just because you don’t like how something was offered, or just because it didn’t work out didn’t mean someone didn’t have a vision or that the vision was meaningless.
The problem they didn’t count on was that enough people didn’t want to feel forced to do that content and people coming back wouldn’t be satisfied with it.
But you probably underestimate the number of people who did like it.
I think you have a pretty selective view of what was going on. No, it didn’t take them 2 years to realize we want Guild Halls. Getting rid of culling, account wallets, changes to the trading post and changes to graphic backend took priority. That’s all companies really can do. Make a list of priorities. Guild Halls might be a very strong priority to you, but remember, unlike Guild Wars 1, where you had GvG, there isn’t much going on in Guild Halls. We had complete Guild Halls in Guild Wars 1 and no one really used them anyway. It isn’t a hot topic item for everyone. Large event culling is probably more important and was tackled first.
You say Anet should have known that taking things out of the game would be bad? How? It’s not like they took stuff out of Guild Wars 1 and had fans protesting. I saw what they were trying for. It was an experiment… a gamble. One of the things I like about Anet is that they DO take risks. And they learn and move on. I’m happy to support a company that takes those risks BECAUSE they take those risks.
Not everyone can be Rift…sorry WoW 2.0.
The point is, Anet has made another game, but they’ve never made an MMO before, just a lobby game with a multiplayer option. A lot of this stuff is new territory for them.
Take Archeage. All you heard about for the first week was queues. Why? because they don’t have the kind of technology Anet uses to allowed people to play while their servers were full. Anet led with that technology. Why? Because they take risks.
When you take risks, some things will work and some things won’t. I’d rather support a company that takes risks, even if it means waiting, that play yet another WoW clone.
They making risks describes one of my previous point pretty well. Innovation >> being successful.
Anet already made a game with 6-7 million sold copies, yet they made a sequel that’s entirely different , it’s even more similar to WoW , a game GW1 players tried to escape from.
More similar to WoW does not equal similar to WoW. That’s a logical fallacy.
If Guild Wars 2 was that similar to WoW, I wouldn’t enjoy it, while disliking WoW…and I do dislike WoW. The differences are myriad.
WoW has tons of skills and many skill bars. Guild Wars 2 has a more limited skill selection like Guild Wars 1. WoW has open world PvP servers, Guild Wars 2 doesn’t. It separates them.
The best gear in WOW comes from raiding. In Guild Wars 2, the best gear comes from crafting.
The most likely people to claim Guild Wars 2 is like WoW are people who didn’t play WoW.
Just make a Warrior. There are many portions of the game where players will not accept you unless you are a Warrior.
Man those days are over. That’s like living in the past. The only people today who won’t except you if you’re not a warrior are people who can’t adjust to a new meta.
I still come across dungeons parties where people will only accept zerker warriors.
I come across people still asking for a tank and a healer, but their information is at the very least outdated. Numbers run by someone in the Reddit community doesn’t put the warrior at near the highest damage output anymore.
Then what would you get for your second character? lol
I’m not sure, but when Frodo destroyed the one ring, I don’t think he even got a new skin…and he lost fingers in the process!
Hi Tao…Anet has already talked about this. They said they’d eventually like to put the Living Story Season 1 out in the journal, however it was created without the journal in mind and would have to be seriously modified to make it work. They haven’t actually started work on it, but they are talking about it. That’s all the information we have.
Ranger Warhorn 5 grants Might and Fury to the entire party, but doesn’t deal any direct damage itself. So, if a player wants to increase their personal DPS and appear to “pull their weight,” they must never use it — even though it would greatly benefit the party and increase everyone’s overall damage-dealing potential.
GW2 has all kinds of skills like this, with more complicated potential benefits hidden through support and buffs, or combo fields and finishers. Appealing to a raw personal damage meter as a measure of player ability or who is “pulling their weight” is incredibly myopic. You sound like you do not understand this game at all, much less sound like someone anyone would want to play with.
It is none of your business, how much DPS other party members are doing. If you don’t like playing with random people or don’t feel like most people are as “good” as you, find a hardcore guild and party up with them.
And you sound like one of the people that fears being booted for low contributions or performance. Plus, if they are in my party, then yes it is my business. Your way of reasoning is very selfish. What you’re basically saying is yeh, i’ll join your party but I’ll do the hell what I like and no suggestions, hints, advice or directions from other party members are welcome. Who wants to party up with someone like that?
I’ve never been booted from a party in any game for a low DPS, and you know, I still don’t want the kitten thing.
Not all good players need be elitists. Some of us don’t mind teaching…or even carrying…others.
Wait, can’t you teach in a dps setup? Because there’s a lot of “elitists” helping new people in gw2. Or did I misunderstood?
Anyway, nay, a dps meter would lead to bad behaviors, like all pug guards running 5/6/2/0/0/2 or any more damaging option that suits instead of the support 5/4/0/0/4, or eles not running pf and weak spot.
Sure I can teach. I’m not the problem. I wouldn’t be using recount.
The problem is (and this is a problem most people seem to not acknowledege) is that the hard core community remains a small percentage of games, because the hard core community isn’t welcoming in general.
There are plenty of people who don’t know what to do in a dungeon, try a dungeon get yelled at and kicked and never get back. (I rewrote the next sentence six times to not get infracted lol).
The people who do this are their own worst enemies because they chase off potential players who might one day be like them through lack of patience. Then they complain no one knows how to play the game.
The tool set provided for any game shouldn’t encourage people to treat other people like this.
Thing is the hardcore community described at elitists are actually the most helpful to new players. Look at the dungeon mentor guild, and the dozens of arah soloers taking inexperienced players with them to show them the ropes. Those people getting yelled at are usually guilty. They join an “exp” lfg, and expect to get carried to the endboss. The few willing to learn get all the support from us elitists. This thread and the dungeon in general is full of hate against better and experienced players for whatever reason, meanwhile those experienced players are busy teaching. There’s idiots on both sides, and name calling on both sides, but you can’t reduce a community of like minded players looking for improvement into a stereotype of unwelcoming and uneducated crowd. There’s nothing to do in this game as an “hardcore” ( read: experienced) player; thus we teach the new generation of players.
I agree with this actually, I said the same thing about farmers. All communities have good and bad players in them.
The more visible your bad players, the more likely your communities reputation will be tarnished by them. By the same token, there are people who run around calling others bads, talking about how great they are. It’s not just my imagination. And not all of them are great. That’s not my imagination either. In my experience, the best people aren’t usually the loudest.
Tools like this won’t just empower the true elite. Tools like this will give a weapon to the other crowd, which is my problem with it.
Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.
Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.
Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.
I think the topic now is how much has beed added to each game during the first two years after launch.
Sure it is. Anet made a mistake in removing a lot of content from the first year. Obviously that content was still content. It’s not not content now. Had Anet left everything in, I seriously doubt we’ve be having the same conversation to the same degree.
Anet made a mistake, and now they have to recover from that mistake. Which is fair enough. People are impatient. I understand that.
But pretending escape from Lion’s Arch, the Marionette and the Nightmare Tower never happened is not being completely truthful either.
The problem is Anet is making mistakes that a company that’s made games before shouldn’t be making.
Of course removing content from the game is going to detract from the overall experience. It’s not rocket science.
If you have less things in the game – the players have less things to do.
Also – one of the things you’re missing is that GW1 was a great game and people expected better from a company that made that game.
They need 2+ years to realize we want Guild Halls?
They need 1+ years to realize we want to switch traits on the go?
Or that if the dungeon owner gets kicked / dcd people would like for the dungeon progress to not be lost?
They needed 2 years to improve Guild QOL with the “last online” feature?
They needed 1 year to realize you can’t launch a MMO of this scale without a LFG tool?Are you seriously saying a video game company needs this much time to figure out the abcs of making a game?
Also – you say they’ve been playing catch-up – great – but how have they managed to put out so little content in two years? What are they even doing?
Even without taking out most of the LS season 1 content it still adds up to very little.How is it that in the time of GW1 ( with less people and less funds) they could produce more content in shorter or similar time frame but now with GW2 they can’t.
Even a lot of “new updates” are just taking content away or giving us reasons to do old content – but not adding anything.
See KQ; see the new collections and let’s not forget the fractal reset – when they forced us all to lose our progress so they could bring “leaderboards” which was blatantly a lie.
I think you have a pretty selective view of what was going on. No, it didn’t take them 2 years to realize we want Guild Halls. Getting rid of culling, account wallets, changes to the trading post and changes to graphic backend took priority. That’s all companies really can do. Make a list of priorities. Guild Halls might be a very strong priority to you, but remember, unlike Guild Wars 1, where you had GvG, there isn’t much going on in Guild Halls. We had complete Guild Halls in Guild Wars 1 and no one really used them anyway. It isn’t a hot topic item for everyone. Large event culling is probably more important and was tackled first.
You say Anet should have known that taking things out of the game would be bad? How? It’s not like they took stuff out of Guild Wars 1 and had fans protesting. I saw what they were trying for. It was an experiment… a gamble. One of the things I like about Anet is that they DO take risks. And they learn and move on. I’m happy to support a company that takes those risks BECAUSE they take those risks.
Not everyone can be Rift…sorry WoW 2.0.
The point is, Anet has made another game, but they’ve never made an MMO before, just a lobby game with a multiplayer option. A lot of this stuff is new territory for them.
Take Archeage. All you heard about for the first week was queues. Why? because they don’t have the kind of technology Anet uses to allowed people to play while their servers were full. Anet led with that technology. Why? Because they take risks.
When you take risks, some things will work and some things won’t. I’d rather support a company that takes risks, even if it means waiting, that play yet another WoW clone.
I miss hunting down and filling my Menagerie, even though I only ever used my faithful wolf pet for most things. And sometimes the Black Wings of Death which chase the scrub rangers away from the Sunspear Great Hall any time I take them out for a spin
I miss bounties, hunting down and killing particular targets.
I miss the simplicity of times when the alliance would “pick a target and go” for a night of fun. Someone names a mission or something to do and we either go “neh, not now” or “that sounds cool, I’m in”. Though that is probably due to me working more nights
This is what my guild does, relatively frequently. Someone is doing something and we call go do it. Guild Wars 2 is actually a great game for that.
The more tools a company gives for elitists to flourish, the worse the atmosphere of the game will be for the rest of us. I don’t think any company should encourage people to empower one set of the population to demean another set of the population. Now I’m not saying all elistists do this…but some do and they’re loud and obnoxious.
We already have farmers vs people who want to just play the game in multiple threads shouting at each other, and we’ve already had a number of threads about people arguing about elitists in LFG…this would just make the issues worse.
For people who marginalize and point the finger at “elitists” making them out to be a plague and something you wouldn’t want to share a dungeon with – I find it very odd that the same people want to deny these “elitists” the tools through which interaction between them and the “playhowyouwant” crowd would be kept to a minimum.
How is someone choosing who he wants to play with “demeaning” to others?
How is it that someone in cleric’s sneaking into my full zerker party is perfectly ok but the moment that I exclude someone based on my own criteria it becomes demeaning?Maybe I just don’t want to play with that player – for whatever reason. It would spare us both grief and time if there was a way to avoid each other.
That way I wouldn’t have to make him ping his gear and then listen to “his thoughts” on the matter of kicking him because he didn’t meet the requirements for the party that were posted.
It would be less traumatic for him and for me. So why not?
Because tools like this encourage more elitists to play. Do you know why I won’t play Archeage? Because the rule set and setup encourage people to grief. The game is made to grief in. So more griefers will be there, because that’s the kind of thing they enjoy. Hopefully that means less griefers here.
The less Anet appeals to that demographic, the happier I am.
Ranger Warhorn 5 grants Might and Fury to the entire party, but doesn’t deal any direct damage itself. So, if a player wants to increase their personal DPS and appear to “pull their weight,” they must never use it — even though it would greatly benefit the party and increase everyone’s overall damage-dealing potential.
GW2 has all kinds of skills like this, with more complicated potential benefits hidden through support and buffs, or combo fields and finishers. Appealing to a raw personal damage meter as a measure of player ability or who is “pulling their weight” is incredibly myopic. You sound like you do not understand this game at all, much less sound like someone anyone would want to play with.
It is none of your business, how much DPS other party members are doing. If you don’t like playing with random people or don’t feel like most people are as “good” as you, find a hardcore guild and party up with them.
And you sound like one of the people that fears being booted for low contributions or performance. Plus, if they are in my party, then yes it is my business. Your way of reasoning is very selfish. What you’re basically saying is yeh, i’ll join your party but I’ll do the hell what I like and no suggestions, hints, advice or directions from other party members are welcome. Who wants to party up with someone like that?
I’ve never been booted from a party in any game for a low DPS, and you know, I still don’t want the kitten thing.
Not all good players need be elitists. Some of us don’t mind teaching…or even carrying…others.
Wait, can’t you teach in a dps setup? Because there’s a lot of “elitists” helping new people in gw2. Or did I misunderstood?
Anyway, nay, a dps meter would lead to bad behaviors, like all pug guards running 5/6/2/0/0/2 or any more damaging option that suits instead of the support 5/4/0/0/4, or eles not running pf and weak spot.
Sure I can teach. I’m not the problem. I wouldn’t be using recount.
The problem is (and this is a problem most people seem to not acknowledege) is that the hard core community remains a small percentage of games, because the hard core community isn’t welcoming in general.
There are plenty of people who don’t know what to do in a dungeon, try a dungeon get yelled at and kicked and never get back. (I rewrote the next sentence six times to not get infracted lol).
The people who do this are their own worst enemies because they chase off potential players who might one day be like them through lack of patience. Then they complain no one knows how to play the game.
The tool set provided for any game shouldn’t encourage people to treat other people like this.
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
I am a bit curious if there is any consistency to the GW1 love. I never tried it, but I hear so much “GW1 was amazing” talk. I imagine some of it is just rose-colored glasses.
I have seen games that are highly ambiguous in that way before. SWG in its original form was open-ended to such an extent that peoples’ reasons for loving it probably varied a ton. But if I (somewhat painfully) take off my SWG rose-colored glasses, I know that it did have some problems.
Guild Wars 1 was an amazing game for its time. It’s not just talk. But it wasn’t an MMO. It had no marketplace, no ability to jump or swim, it was pathed and linear. Think of a single player adventure game with a coop mode. You’d meet in outposts, get your team together and then go out. For people who wanted to solo, after the second year heroes were in the game and you didn’t have to party. This ruined the game some for more social players, but allowed people who want to be loners to be themselves.
The thing that made it great though was the build variety. Each profession had well over a hundred skills, and each character could have a main profession and a secondary profession…in addition to some skills that were not bound to profession at all. You could take 8 skills with you, but you had to set them up in the outpost.
The devs actually compared it to magic the gathering. You build your deck of skills, you choose your hand…and you leave the outpost to see how you do. Keep in mind, after heroes, you weren’t just setting up your own build, but the build of three (now seven) of your heroes.
It was a great concept. Ton of fun.
Ranger Warhorn 5 grants Might and Fury to the entire party, but doesn’t deal any direct damage itself. So, if a player wants to increase their personal DPS and appear to “pull their weight,” they must never use it — even though it would greatly benefit the party and increase everyone’s overall damage-dealing potential.
GW2 has all kinds of skills like this, with more complicated potential benefits hidden through support and buffs, or combo fields and finishers. Appealing to a raw personal damage meter as a measure of player ability or who is “pulling their weight” is incredibly myopic. You sound like you do not understand this game at all, much less sound like someone anyone would want to play with.
It is none of your business, how much DPS other party members are doing. If you don’t like playing with random people or don’t feel like most people are as “good” as you, find a hardcore guild and party up with them.
And you sound like one of the people that fears being booted for low contributions or performance. Plus, if they are in my party, then yes it is my business. Your way of reasoning is very selfish. What you’re basically saying is yeh, i’ll join your party but I’ll do the hell what I like and no suggestions, hints, advice or directions from other party members are welcome. Who wants to party up with someone like that?
I’ve never been booted from a party in any game for a low DPS, and you know, I still don’t want the kitten thing.
Not all good players need be elitists. Some of us don’t mind teaching…or even carrying…others.
This is one of the best observations I’ve seen on the forums in a long long time. The thing is, for me anyway, I know I’m not the only one playing the game, and I don’t necessarily think my demographic is “the” demographic. It’s probably relatively larger, but I know I’m not alone here. So when changes are made to the game, reasonably, I can’t expect them all to be for me, or to like all of them.
I really dislike ascended weapons but I understand why they were put into the game. I really don’t like the trait system. I know why it was put into the game, but for the life of me, I can’t figure out any demographic that largely helps. I genuinely, however like the new NPE. I think it’s better over all for the game, and it doesn’t really hamstring me.
MMOs all evolve or die and they don’t always take everyone with them. For me, however, there’s no other MMO that even comes close to fitting my play style. For better or for worse, this is the best I can get.
And comments like that found in the OP are largely true to me. If you’re going to bring up some kind of questionable statement, this isn’t probably the one to bring up.
I think that’s pretty fair to say.
I learned some years ago that half of MMO marketing (heck, half of marketing in general) is bs. To those of us who understand this (which I think is most people after they see it happen a couple of times), it’s like a little game that consumers and advertisers play with each other. “You put out fancy high-expectation ads for us to get excited about and we’ll get excited about your exaggerated ads!”
So I am largely in agreement that to complain about a deceptive marketing campaign or mission statement (or heck, just one that is mildly exaggerated or misleading) is to complain about something that we’re all kind of complying with on a large scale throughout every day. I mean, yeah, false advertising is a thing and it’s not supposed to happen, but most marketing stays firmly on the line by being incredibly ambiguous.
And us humans love the heck out of ambiguity filled with excitement. We get to imagine cool stuff that is never going to happen (but we get to believe that it will!)
“Because good is never enough” is the perfect example of an ambiguous marketing statement that ultimately means “what you want it to mean,” but it sounds really cool – like something you want to get behind. “Good is never enough? Yeah! I can agree with that statement!”
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
Anet – Your Largest Playerbase are Explorers.
Where on earth do you get this information from?
Strangely enough, there was a poll on reddit which put the explorer population just over the dungeon running population. But I wouldn’t call that conclusive by any means.
Indeed. Extrapolating facts to represent a few hundred thousand from a (biased) sample of, what, a couple of dozen? Totally legit
But you see, I believe (though can’t prove) that explorers make up a significant portion of the player base. This is my reasoning.
We know from polls that most people PvE in this game over WvW and PvP. And it stands to reason more PvPers by percentage would look at the forums than PvEer’s except the more hard core PvEers.
So it’s been in a bunch of polls and generally in those polls about 2/3rds of the population probably PvE on the average.
Then you have two types of PvE (not counting RP which is quite niche). Open world PvE and dungeons.
There are almost as many people doing dungeons in polls as there are open world PvEing. However, dungeon runners, in my opinion, would be more likely to use forums. A whole lot of people, we know from experience, solo these games and never group. Other devs have spoken about this, one of them, Scott Hartman of Trion even went as far to say (and I’m paraphrasing here) that a developer ignores the solo gamer population in an MMO at its own peril. And even the Guild Wars 2 FAQ before launch had questions about whether you could solo the game or not.
So if more soloers aren’t likely to be reading forums (and other casual players who just jump in and kill stuff) it would seem like the open world stuff would have an edge in demographic. How much of an edge, I can’t say.
I may be a rabid fan, but I see flaws in the game. They’re just different flaws than some of my “detractors”.
I’m sure most rabid fans do.
Two different kinds of rabid fans come to mind: The ones who love the “thing” until it becomes another “thing” and then they absolutely flip the f out. And the ones who love the “thing” even if it becomes another “thing,” but are still critical of some of its various thingnesses.
I’m pretty sure you’re the latter. And a lot of the people you tend to argue with are the former.
This is one of the best observations I’ve seen on the forums in a long long time. The thing is, for me anyway, I know I’m not the only one playing the game, and I don’t necessarily think my demographic is “the” demographic. It’s probably relatively large, but I know I’m not alone here. So when changes are made to the game, reasonably, I can’t expect them all to be for me, or to like all of them.
I really dislike ascended weapons but I understand why they were put into the game. I really don’t like the trait system. I know why it was put into the game, but for the life of me, I can’t figure out any demographic that largely helps. I genuinely, however like the new NPE. I think it’s better over all for the game, and it doesn’t really hamstring me.
MMOs all evolve or die and they don’t always take everyone with them. For me, however, there’s no other MMO that even comes close to fitting my play style. For better or for worse, this is the best I can get.
And comments like that found in the OP are largely true to me. If you’re going to bring up some kind of questionable statement, this isn’t probably the one to bring up.
(edited by Vayne.8563)
Anet – Your Largest Playerbase are Explorers.
Where on earth do you get this information from?
Strangely enough, there was a poll on reddit which put the explorer population just over the dungeon running population. But I wouldn’t call that conclusive by any means.
The more tools a company gives for elitists to flourish, the worse the atmosphere of the game will be for the rest of us. I don’t think any company should encourage people to empower one set of the population to demean another set of the population. Now I’m not saying all elistists do this…but some do and they’re loud and obnoxious.
We already have farmers vs people who want to just play the game in multiple threads shouting at each other, and we’ve already had a number of threads about people arguing about elitists in LFG…this would just make the issues worse.
Regardless of whether or not Vayne is employed by Anet, he’s about the only one here that talks any sense. And before you conspiracy loonies get your tin foil hats in a twist again, by ‘here’, I mean ‘on the forums’, not ‘here at Anet’.
Psh, if you defend him, you must be an Anet employee as well. :P It couldn’t possibly be that he’s an insanely rabid fan, like every single popular product has in significant quantities.
I may be a rabid fan, but I see flaws in the game. They’re just different flaws than some of my “detractors”.