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Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

People are comparing Guild Wars 2 to a much more modest proposition that wasn’t a true MMO.

Yes they have been or are….of course the people to whom I am referring are Anet. If the creators of both games compares them its probably expected that others will as well.

Yes they compare them all the time. Why I remember an ad just last week…oh wait…not last week. Maybe it was…I don’t know…a single line in a single video four years ago?

When has Anet compared them since that time?

It’s like when you do something wrong and your wife never forgets it, no matter how much time has passed since you’ve done it, or how much other stuff you’ve done since.

Or are you saying that Anet compares them as a matter of course now, or even since launch?

Question about minis and crafting

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Posted by: Vayne.8563

Vayne.8563

I know for a fact, that certain minis from set two can be combined into other specific minis. Check out this page.

http://wiki.guildwars2.com/wiki/Mini_Steamrider

Now, this doesn’t count to any achievements. You don’t need special minis for those, but if you want them, the three steam minis can only be crafted by the forge or bought on the TP.

Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.

Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.

Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.

Any particular reason you’re counting Ascalonians, Canthans, and Elonians – three distinct character experiences – as a single race?

Because they’re all human? That’s a race to me.

I guess you can consider different nationalities different races, but I don’t recall anyone in my six years in Guild Wars 1 ever refer to them as races.

As far as I know we were all playing humans. Hell Kryta started off as a colony of Elona.

I had the same complaint about Rift. It had six races, but two were human and two were elves.

I guess this is a matter of subjectivity, but I’ve personally never had a problem calling two factions of the same species different races if each has distinctive differences in character models, starting zones, racial capitals, low-level quests/missions, faction reputations, etc.

It’s definitely subjective. If you started playing in a game like WoW, you likely wouldn’t see humans as a separate race…I did. If you started playing something like the Elder Scrolls series, you’d see humans as a race.

However even if you count 3 races as humans, Guild Wars 2 has 5 races.

Guild Wars 1 also had 3 story tracks but everyone played the same story in each. Didn’t matter what profession you were, only what “race”. So you had three stories to go through.

Everyone who ever played Factions had the same story. Even though the story in Guild Wars 2 isn’t as “in depth”, or rather individual story missions aren’t, there’s still more variety between even two human male warriors here. It may not mean much to some, but it means a whole lot to me.

The closest thing you have to variety in Guild Wars 1 is choosing to join Luxon or Kurzicks, which give you different missions, or in Nightfall choosing to take Master of Whispers or Magrid the Sly. You’d get one different mission for each.

The more I think about it, the more I think it’s six of one, half a dozen of another. That is to say, both games provide a variety of different experiences, and depending on which experiences you like, you’ll like one game over the other.

For example, it’s far more likely that if you’re not really into making builds, you’ll like Guild Wars 2 better than Guild Wars 1.

If you like a less linear game, you might like Guild Wars 2 better as well.

But if you are into PvP or making builds, you probably will like Guild Wars 1 a lot better. If you prefer a linear experience, more like a single player game, you might like Guild Wars 1 better too.

Just preference I guess.

Can Only Make 1 Enchanted Map Per Account?

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Posted by: Vayne.8563

Vayne.8563

I thought it was only for collections which are for achievements which are all account bound. That would be the reason.

The key is an exotic accessory. That would be useful to any character that didn’t have ascended accessories yet.

Ah I didn’t realize. I don’t have my key yet, because I can’t get the Ascalonian map fragment. And I’ve opened about 100 chests in Ascalon so far.

Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.

Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.

Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.

Any particular reason you’re counting Ascalonians, Canthans, and Elonians – three distinct character experiences – as a single race?

Because they’re all human? That’s a race to me.

I guess you can consider different nationalities different races, but I don’t recall anyone in my six years in Guild Wars 1 ever refer to them as races.

As far as I know we were all playing humans. Hell Kryta started off as a colony of Elona.

I had the same complaint about Rift. It had six races, but two were human and two were elves.

"Maybe GW2 is not the game for you"

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Posted by: Vayne.8563

Vayne.8563

Please, can people please stop using this phrase? I get it, you are annoyed that people are criticizing aspects of the game that you really like or even love. And they can be really rude when they do it. But they have their reasons for being critical, just as you have your reasons for being defensive.

I know you will go there: Yes, some people still complain eons after they have stopped playing. You wonder why they still bother. I stopped playing myself for a while because I got bored, but I never lost interest in GW2. And now I am back, because I found new reasons to play and enjoy the game.

There is only one good answer to the question/statement: “Maybe GW2 is not the game for you.”

Yes it is, because I am still here.

I agree. I always hate when people on these forums say this. Well, they got their wish. The veterans left, GW2 is always on sale, and now there’s been a couple free trials offered. The population has been declining, hence the megaservers. I hope these white knights will still be around when the population hits GW1 status. lol.

One year ago, almost to the day, Guild Wars 2 had a half price sale and a free beta weekend. I guess some people are so desperate for this game to fail that you’ll say anything.

Shrugs.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

The game felt so huge.

By the time I bought it, the EOTN had been released. I played all the way from the northernmost edge in Jaga Morraine down to the southernmost areas in Cantha, all across the parched plains of Elona and up to again the endlessly burning forests of the Charr area.

I miss the scale and scope of the dungeons. Not cramped rooms filled with seemingly endless trash mobs but whole maps in their own right where you carefully maneuvered among the mobs, taking them out one by one. (And the Dreadspawn Maw in the Domain of Anguish, aka DoA or Dead on Arrival, scared the spit out of me by coming out of the ground right beside me the first time I was there). The Guild Wars 2 dungeons don’t evoke the same feelings of battling dangerous foes.

By comparison, Guild Wars 2 feels so much smaller.

Keep in mind, I was able to finish all four Guild Wars 1 titles in a single week once.

I was talking about moving across the landscape and how big it felt. How big the dungeons were and how hard to fight the individual mobs were. Not whether one person could finish the game fast if they wanted to.

Guild Wars 1 (not dungeons the world) gave the illusion of size by limiting where you could and couldn’t go. It felt big because you could never go in a straight line to anywhere. You snaked back and forth on a path or one of a couple of paths through a large zone that was mostly inaccessible.

Take a look at the area north of Piken Square. It’s not really that big. But it’s very very hard to navigate. The illusion of size.

Oh I know all that. I didn’t say they were bigger, I said they gw1 felt bigger. And it still does, Guild Wars 1 gives the illusion of more space by being spread out across a bigger potion of the known maps. By having Elona and Cantha, the Crystal Desert and the far north. By having the ring of fire and the huge dungeons that were whole maps in their own right.

There may be more map to Guild Wars 2 but it feels much more limited in size without the other continents and the large dungeons.

You did say this is a thread about nostalgia and this is what I feel nostalgic for.

GW1 maps was way bigger ..time how long it takes to cross a map in gws 1 vs gws 2….the maps was/ are huge vs the maps of gws 2

Maps weren’t bigger I don’t think. But they were pathed so you couldn’t cross them directly. That is to say, you couldn’t just walk across a zone, you had to follow a winding path making zones seem a lot bigger. But taking longer to cross doesn’t mean greater area. I pretty sure we have more explorable area of the same Zone in Guild Wars 2.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.

If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.

Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.

Well if it’s unpaid, it’s not work. Pretty much the definition.

Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol

“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.

work
[wurk]

noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.

Nothing to rethink. Those who claim I’m being paid by Anet are obviously implying I’m being employeed by Anet.

Bringing up dictionary definitions to try to win an argument in context almost never works. The context is clear. I was accused of being paid by Anet to write on these forums, as ridiculous as that is.

You can bring up all the definitions from all the dictionaries in all the world, but it doesn’t change the fact that I’m not employeed by Anet and they don’t pay me to do anything. Unfortuately, I’ve paid them. lol

You quoted me. I clearly said unpaid. You commented on that exact word. Context.

But prior to that others were implying something else. So your statement is not on topic.

Can Only Make 1 Enchanted Map Per Account?

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Posted by: Vayne.8563

Vayne.8563

I thought it was only for collections which are for achievements which are all account bound. That would be the reason.

Free trials? Oh crap, here come the bots...

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Posted by: Vayne.8563

Vayne.8563

You forget the spam filter. Say the same thing a couple of times in a row and you’re locked out of chat anyway.

That’s why i mentioned “variation of the text” with a timed interval. The workaround for that is to simply add something to the phrase like, like an extra letter or number. Like say this:

“SELLING GOLD@”
“SELLING GOLD2”
“SELLING GOLD-”

And to loop those phrases at set interval, say every 10 to 15 seconds. The spam filter may not register it.

It does. It picks up stuff even if you change it slightly. I’ve changed what I’ve said during events, like when the turrets came up at boom boom and still got caught in the net.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.

If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.

Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.

Well if it’s unpaid, it’s not work. Pretty much the definition.

Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol

“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.

work
[wurk]

noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.

Nothing to rethink. Those who claim I’m being paid by Anet are obviously implying I’m being employeed by Anet.

Bringing up dictionary definitions to try to win an argument in context almost never works. The context is clear. I was accused of being paid by Anet to write on these forums, as ridiculous as that is.

You can bring up all the definitions from all the dictionaries in all the world, but it doesn’t change the fact that I’m not employeed by Anet and they don’t pay me to do anything. Unfortuately, I’ve paid them. lol

It's been done now leave thanks

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Posted by: Vayne.8563

Vayne.8563

Certainly there’s little to complain about about their relationship being more important than Tyria.

Sure, there is. They can talk about their feelings for each other all they want, whenever they want – except for when we’re in the middle of a mission. Hoo boy, if my mesmer had really been the ‘boss’ in that situation, those two would still be waiting for their ears to stop burning. She’d have made Gunnery Sergeant Hartman blush.

You mean people in the middle of missions in real life never talk about anything personal? Hell you’ve never watched a war movie where the guys are in a trench talking about home and their loved ones?

Give me a break.

Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.

Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.

Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.

I think the topic now is how much has beed added to each game during the first two years after launch.

Sure it is. Anet made a mistake in removing a lot of content from the first year. Obviously that content was still content. It’s not not content now. Had Anet left everything in, I seriously doubt we’ve be having the same conversation to the same degree.

Anet made a mistake, and now they have to recover from that mistake. Which is fair enough. People are impatient. I understand that.

But pretending escape from Lion’s Arch, the Marionette and the Nightmare Tower never happened is not being completely truthful either.

I think this still would be a reasonable argument even if they didn’t remove anything. Season 1 didn’t expand the world, didn’t bring new professions, didn’t bring new races. Number of new skills were also minimal . I’d say the two dungeons would be better off as separated dungeons, not fractals and the marionette was enjoyable , and the tower , I don’t really have an opinion about that… still all of these combined would make a smallish DLC in other games.

You’d have a point if this game weren’t bigger and more ambitious and launched early. People are comparing Guild Wars 2 to a much more modest proposition that wasn’t a true MMO.

They have been playing catch up and anyone who doesn’t see it just isn’t looking. Many MMOs wait two years before an expansion. It’s not unheard of.

But people want to compare this to a non-MMO. Okay. Compare away.

8 years ago, Anet provided more content to a lobby game. So noted.

Free trials? Oh crap, here come the bots...

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Posted by: Vayne.8563

Vayne.8563

You forget the spam filter. Say the same thing a couple of times in a row and you’re locked out of chat anyway.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.

If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.

Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.

Well if it’s unpaid, it’s not work. Pretty much the definition.

Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.

You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.

When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.

This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.

I’m wondering where you get this information from…and who you heard it from.

You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.

So when say “work here”, there is a strong implication that you work at Anet.

This fits your MO, of course.

Unless he made a typo and meant “there”. Which, ya know, happens.

If it were anyone other than Vayne I’d accept that.

If you want to think I work for Anet, that’s certainly your prerogative. Doesn’t make you look all that clever though.

I post seven days a week, sometimes 16 hours a day. Anet doesn’t have enough money to pay someone to post that much. Think of it in terms of football. Fans follow a footbal team and they barrack for that team. They argue about and defend the team, because they’re fans of the team. No one has to pay them.

Fans are often at least as passionate as employees and often more passionate.

Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.

Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.

Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.

I think the topic now is how much has beed added to each game during the first two years after launch.

Sure it is. Anet made a mistake in removing a lot of content from the first year. Obviously that content was still content. It’s not not content now. Had Anet left everything in, I seriously doubt we’ve be having the same conversation to the same degree.

Anet made a mistake, and now they have to recover from that mistake. Which is fair enough. People are impatient. I understand that.

But pretending escape from Lion’s Arch, the Marionette and the Nightmare Tower never happened is not being completely truthful either.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

If y’all so love GW1 why don’t you leave and play that?

Because the devs dropped GW1 and just have it running in the background because they are forced by law.

As soon as someone announces that GW1 is back on track and they go back developing stuff, GW2 will be a ghost town

Even if 10% of the population went back, Guild Wars 2 wouldn’t be a ghost town. But you’re assuming most people playing Guild Wars 2 now played and liked Guild Wars 1. That might well not be the case.

I seriously doubt people who didn’t play Guild Wars 1 during the day and didn’t have that warm soft spot in their heart for it, would leave Guild Wars 2 for it. The people who PvPed in Guild Wars 1 might, but I think not many of the PvE’ers would go back.

Though I might play both games if there was new PvE content in Guild Wars 1.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.

You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.

When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.

This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.

I’m wondering where you get this information from…and who you heard it from.

You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.

So when say “work here”, there is a strong implication that you work at Anet.

This fits your MO, of course.

Interesting…I’d like to see how this is explained away.

Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.

If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.

Guild wars 1 during its second anniversary

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 has two less professions now than Guild Wars 1 did it it’s whole life. That’s 20% less professions for those counting.

Guild Wars 2 has five times the races Guild Wars 1 has ever had. That’s 500% more races.

Guild Wars 2 has more variety in this manner than Guild Wars 1…and did so from launch.

It's been done now leave thanks

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Posted by: Vayne.8563

Vayne.8563

I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.

…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?

Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.

The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.

There wasn’t anything bigoted about that statement. The living story does spend a lot of time focusing on the Marjory and Kasmeer end of things. I guess you don’t know but they are lesbians.

But the fact that they are lesbians, in theory, should have nothing to do with your complaint. Certainly there’s little to complain about about their relationship being more important than Tyria.

At the very least your comment makes it feel like a heterosexual couple wouldn’t have received the same treatment.

Finishing Up Jumping Puzzles

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Posted by: Vayne.8563

Vayne.8563

It’s not about height, it’s about the posture of the Charr. When out of combat, they stand hunched over, and they run on all fours. The problem is that their model is actually larger than it appears to be. So, when trying to get as close to the edge as possible before jumping, Charr often unintentionally jump sooner, because it looks like they have less space.

It’s confusing to explain unless you’ve played a Charr enough to see it yourself.

Use tonics to change yourself into another form. My wife uses the infinite princess doll tonic, but any of the humanoid tonics allow you to jump and they’re cheap.

It's been done now leave thanks

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Posted by: Vayne.8563

Vayne.8563

A QoL change that would make almost everyone in the game happy. Actually, I can’t think of a single person that wouldn’t like this change.

Add LS currencies to the wallet and add LS materials to the Mat Bank. Anet has been so thoroughly inconsistent with it that it’s gone beyond aggravating and really looks like bad planning and design. Not doing so doesn’t improve the game and just makes things aggravating for the player.

You’re right that this is a Qol change that would make everyone happy. However, it’s not a change that would stop any of the complaints we’re seeing.

So they put time into this, and take time away from other stuff. That’s the issue. Sure, everyone can agree it would be cool to have this stuff in the wallet, but it won’t likely make one person leave the game if they don’t, and it won’t get anyone to come back to the game, and it won’t stop people who are going to leave from leaving.

That said, it would be a nice QoL change. But the people that are complaining the most are complaining about content not being challenging enough, or not having new dungeons or not having specific content (I’m looking at you SAB), or not having mounts.

I still think Anet should do it, though.

New in GW2.

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Just make a Warrior. There are many portions of the game where players will not accept you unless you are a Warrior.

Man those days are over. That’s like living in the past. The only people today who won’t except you if you’re not a warrior are people who can’t adjust to a new meta.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.

You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.

When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.

This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.

I’m wondering where you get this information from…and who you heard it from.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.


Try to argue like this in a real world with people who are not minor gamers.

With that logic i could sell my house as 10 houses.
Because i have 10 rooms and every room has his own entrance despite being in the same house.

If these pathes count as own dungeons how comes all pathes in Twilight Arbor get the same tokens and you cna buy the same armor or weapons doesn’t matter you played path 1 or 4 ??
Just because i turn left the 1st time and right on the 2nd time doesn’t mean i am in a different dungeon.

Really………….. A-Net loves to have people who argue like that.
That takes the focus away from what crappy product they present.
I can’t belive you even try to twist the reality to make it fitting.

Using the method of dividing dungeons into many dungeons EOTN had maybe 150 dungeons

So a dungeon is now a reward. In that case, most Guild Wars 1 dungeons were entirely unrewarding, since the drops in most of those dungeons were absolutely worthless. There were a handful of rewards that meant anything like the bonecage scythe or the frog scepter.

Each dungeon didn’t have it’s own armor set. The stuff you got from those dungeons could be bought for gold, so you never had to run them to get it.

Based on rewards, Guild Wars 2 has a whole lot more dungeons than Guild Wars 1. In fact, Guild Wars 1 dungeon running, for the most part, was far less rewarding than Guild Wars 2 dungeon running.

In fact, I ran Bogroot Growths probably hundreds of times and never saw a frog scepter at all.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

You’re being too sensitive…

Some might think I have reason. lol

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

I can see why they didn’t do the Menagerie though. That was only for rangers…

Incorrect. I quite often had my Rainbow Phoenix fight alongside me while I was an ele.

As long as you were /R or R/ then you could equip pets. Some transparency for those who didn’t GW1.

Why is everyone so quick to try to disprove what I say? This is my entire paragraph:

“I can see why they didn’t do the Menagerie though. That was only for rangers…but in Guild Wars 1, everyone could have a pet by making their second profession a ranger. Where was here, you’d be making an entire area for one profession out of eight.”

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

snip

Anet said a lot of things, their word aren’t golden. So , if you don’t mind , I’ll just feel free to argue with those numbers.

I see you counted a dungeon’s story, and three different path as four individual dungeon. If those count as different dungeons ( since they pretty much play at the same place) then a different level in a dungeon in GW1 why not? Lets count with those: Total number of dungeons : 49, counting only those in GW:EN.

You can say DEs make the world big , but no, areas does : GW1 areas: Tyria: 54,
Cantha: 33, Elona 34 , together 121 . You can argue GW2 areas are bigger and you could go underwater but that won’t change the fact GW1 had more than 4x more exploreable area, GW2 exploreable area: 27

Now Lets see Elite Areas since you counted jumping puzzles
GW: UW,FoW, Deep, Urgoz, Mallyx (counted as 4 since four individual path too lol)
9
GW2: 0

PvP modes : GW 2 : 1
GW1 :7
PvP Maps: GW2: 7
GW1 : 46

In a different topic I made a comparsion about armor pieces released since release of GW2 & GW1 cantha. Not completely off topic
https://forum-en.gw2archive.eu/forum/game/gw2/Why-GW2-just-isn-t-working/page/9#post4442387

Also Comparing GW1 missions to personal story steps, I can see why you do that, since these things progressed you through story but… nah , these two things are completely in different category, since you can complete every personal step solo. GW1 missions were pretty complex and you could actually fail those.

Also Challenge missions: GW1 : 9, GW2: 0
I would count everything you can do in HM too, but now I don’t really feel like it.

So how much content is in each game is probably very much dependent on the areas of you game you play and enjoy.

I could care less about dungeons on most days. I wouldn’t care if there are thousands of dungeons in one and one dungeon in the other. The truth is, Guild Wars 2 has more of specific types of content and Guild Wars 1 had more of other types of content.

So, if you like the open world, what content did Guild Wars 1 really have? If you like jumping puzzles, what type of content did it have.

PvP, I’ve acknowledged many times is more robust in Guild Wars 1 than Guild Wars 2. No one has ever questioned that to my knowledge.

But in PvE. Well you have your open world players and you have your dungeon guys. In my opinion, and this has always been my opinion, there are more people who play open world than do dungeons. I did dungeons in Guild Wars 1 too, but I was more about the world itself. That’s what interested me.

Just a quick point about listed stuff. Some of those missions that are “extremely complex” as listed, could be done in a tiny amount of time and covered a tiny area. Naturally Chabek Village was a mission but who cared.

As for dungeons, well, Kilroy counted as one of those dungeons and so did the snowman dungeon.

At any rate, I liked the dungeons in Guild Wars 1 far more than I like the dungeons in Guild Wars 2.

But I like the open world in Guild Wars 2 far more than I liked ANYTHING in Guild Wars 1.

If you want open world content, Guild Wars 1 had nothing. It was all instanced.

So, both games have a lot of content, but focused on different content. Guild Wars 2 has far more of certain types of content (ie quests), where as Guild Wars 1 had more PvP and perhaps more (and certainly better) dungeons.

I’ll certainly accept that compromise.

"Maybe GW2 is not the game for you"

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Posted by: Vayne.8563

Vayne.8563

You certainly can build a wall with good intentions.

No, you cannot. You can build a wall with bricks and mortar. Structures are made up of actual physical material, not wishes and dreams.

And you just dropped in “the ends versus the means” into the conversation, which is a tricky thing to handle. Mostly because often you can’t tell what the result of something is really going to be until after it’s done, especially when we’re talking about things with social components . . . like an MMO.

True. You don’t know the end result of changes until you try them. That doesn’t mean changes shouldn’t be attempted. If everyone took the view of “change is scary and might have unforeseen consequences” we’d still be nomadic hunter-gatherers.

Also worth considering is not all changes are positive (you just admitted it in your post, things with good intentions can still turn bad) and now you can understand it when I say: “change for change’s sake is not the answer we need to be embracing”.

I stated very clearly that not all changes are positive in my first post. The beautiful thing about feedback is that not all of it has to be implemented. Furthermore, if someone harmful is implemented, it can be reverted. The wonders of software. However, simply because not all changes are good doesn’t mean that people who suggest changes should be silenced.

I mean we could, and if we have the absolute best of intentions, nothing could go wrong, right?

I’m not sure where you got that from or how it adds to the discussion. I never stated good intentions equal good results. My very first sentence in the post you quoted made it very clear I don’t care about intentions, I care about results. Specifically that the result of dismissing suggestions for change is far more harmful than that of dismissing defenders of the status quo.

I would say, “Stifling resistance to features that the poster believes is negative.” rather than, “…potentially positive changes.” Naturally, the person posting the suggestion will think otherwise. However, there’s no crime in liking the game as it is better than one would if change Y were implemented.

I’ve certainly seen game defenders posting negatively about many different things. Some of these posts seem more like knee-jerk reactions. Others are legitimate feedback. No post calling someone a white knight is legitimate feedback. They’re all personal attacks.

Your right. Calling someone a “white knight” is a personal attack. My point is that the effect of that particular attack is less harmful than attempting to stifle change. You’re also correct that someone may like the game better without change Y being implemented, but how do they really know? Take my friend who “hated” sushi. I convinced him to give it another shot and now he’s addicted. Had he been obstinate in his defense of the status quo (sushi hatred) he’d have deprived himself of something he now enjoys a lot.

I’m sorry can you repeat that. Championing a change is better than stifling a change? Doesn’t it depend on the specific change.

I’m against the new trait system, but I’m generally Pro the NPE. I stifle the changes I think are bad for the game while promoting the changes I think would be good for the game.

Trying to make it look like a “white knight” is about stifling changes is as damaging to the game as making changes that would hurt the game.

We have different opinions about what changes would be good for the game. No one is stifling change to stifle change, or at least I’m not.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

Lol. Well next time I will know better than to respond to a thread by Vayne since if your feelings of nostalgia don’t match with his, he will tell you where you are wrong.

Sorry mate, but you’re being way too sensitive.

I’m not saying you’re wrong, I’m simply saying my experience is different. I really wish people were able to understand the difference between these things.

If you say something and I don’t have the same experience, why shouldn’t I be able to say it?

If that invalidates your experience to you, in my opinion you’re being too sensitive. I never said you were wrong. I never used those words. This is you painting your opinion of what I’m saying over what I’m actually saying.

Yep, you’re right, you’re always right. Even in a thread about individual perceptions and feelings.

Did you even read what I said?

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

Lol. Well next time I will know better than to respond to a thread by Vayne since if your feelings of nostalgia don’t match with his, he will tell you where you are wrong.

Sorry mate, but you’re being way too sensitive.

I’m not saying you’re wrong, I’m simply saying my experience is different. I really wish people were able to understand the difference between these things.

If you say something and I don’t have the same experience, why shouldn’t I be able to say it?

If that invalidates your experience to you, in my opinion you’re being too sensitive. I never said you were wrong. I never used those words. This is you painting your opinion of what I’m saying over what I’m actually saying.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

The game felt so huge.

By the time I bought it, the EOTN had been released. I played all the way from the northernmost edge in Jaga Morraine down to the southernmost areas in Cantha, all across the parched plains of Elona and up to again the endlessly burning forests of the Charr area.

I miss the scale and scope of the dungeons. Not cramped rooms filled with seemingly endless trash mobs but whole maps in their own right where you carefully maneuvered among the mobs, taking them out one by one. (And the Dreadspawn Maw in the Domain of Anguish, aka DoA or Dead on Arrival, scared the spit out of me by coming out of the ground right beside me the first time I was there). The Guild Wars 2 dungeons don’t evoke the same feelings of battling dangerous foes.

By comparison, Guild Wars 2 feels so much smaller.

Keep in mind, I was able to finish all four Guild Wars 1 titles in a single week once.

I was talking about moving across the landscape and how big it felt. How big the dungeons were and how hard to fight the individual mobs were. Not whether one person could finish the game fast if they wanted to.

Guild Wars 1 (not dungeons the world) gave the illusion of size by limiting where you could and couldn’t go. It felt big because you could never go in a straight line to anywhere. You snaked back and forth on a path or one of a couple of paths through a large zone that was mostly inaccessible.

Take a look at the area north of Piken Square. It’s not really that big. But it’s very very hard to navigate. The illusion of size.

Oh I know all that. I didn’t say they were bigger, I said they gw1 felt bigger. And it still does, Guild Wars 1 gives the illusion of more space by being spread out across a bigger potion of the known maps. By having Elona and Cantha, the Crystal Desert and the far north. By having the ring of fire and the huge dungeons that were whole maps in their own right.

There may be more map to Guild Wars 2 but it feels much more limited in size without the other continents and the large dungeons.

You did say this is a thread about nostalgia and this is what I feel nostalgic for.

Well, yes, that’s true.

I just saw through the illusion and Guild Wars 1 always felt smaller to me, even than other MMOs. Probably because I started with WoW and was used to a truly open world, and then felt very claustrophobic by comparison.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

The game felt so huge.

By the time I bought it, the EOTN had been released. I played all the way from the northernmost edge in Jaga Morraine down to the southernmost areas in Cantha, all across the parched plains of Elona and up to again the endlessly burning forests of the Charr area.

I miss the scale and scope of the dungeons. Not cramped rooms filled with seemingly endless trash mobs but whole maps in their own right where you carefully maneuvered among the mobs, taking them out one by one. (And the Dreadspawn Maw in the Domain of Anguish, aka DoA or Dead on Arrival, scared the spit out of me by coming out of the ground right beside me the first time I was there). The Guild Wars 2 dungeons don’t evoke the same feelings of battling dangerous foes.

By comparison, Guild Wars 2 feels so much smaller.

Keep in mind, I was able to finish all four Guild Wars 1 titles in a single week once.

I was talking about moving across the landscape and how big it felt. How big the dungeons were and how hard to fight the individual mobs were. Not whether one person could finish the game fast if they wanted to.

Guild Wars 1 (not dungeons the world) gave the illusion of size by limiting where you could and couldn’t go. It felt big because you could never go in a straight line to anywhere. You snaked back and forth on a path or one of a couple of paths through a large zone that was mostly inaccessible.

Take a look at the area north of Piken Square. It’s not really that big. But it’s very very hard to navigate. The illusion of size.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

Zhaitian

I’m pretty sure it was Zaishen, haha.

Yes that. Too many games, too few brain cells. lol

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

I didn’t play GW1 and I don’t care about it.
I’m playing GW2 and I like the way it’s developed and how it works.

You may have noticed that I like Guild Wars 2 also. lol

Doesn’t mean there wasn’t some cool stuff in the predecessor. Have you ever been lying dead in a dungeon. Can’t rez because the party is in combat. The ability to double click on a party member and see the battle through their eyes would be very cool to have.

I can see why they didn’t do the Menagerie though. That was only for rangers…but in Guild Wars 1, everyone could have a pet by making their second profession a ranger. Where was here, you’d be making an entire area for one profession out of eight.

I see Minis as Pet replacement if I understood you correctly. Little companion which is more of a fashion purpose than any other.

moreover, spectator system is available in PvP arenas, so that function is in game.

Point is, that GW2 compared to GW1 has only title and lore as something you can connect.

And I’m happy for how different system is.

Adding more dungeons would be nice, 12 man or even 24 man dungeons would be great.

hence I would be even after adding more world bosses which are like Tequatl The Sunless or Triple Trouble – matter of difficulty level of course.

In Main Story I don’t see Zhaitan dying. I see him only falling down. Anyone made sure he’s dead? Nope.

Why not making a 24 man instance or more to finish off Zhaitan?

Yes, Zhaitan fight for me was dull and incomplete in My Story.
That’s my idea for bringing it to light, but I’m aware that making something like this would take loads of time and resources.

nevertheless, I’m happy how Anet is listening to player ideas, and is working all the time to improve the game.

In my opinion, GW1 topics shouldn’t be brought here – at least not as much.
People should face it, GW1 is no more here, or rather, we have something new. Adapt and enjoy.

Like I have mentioned many times in many other threads, game is very player friendly – starting from casuals ending on hardcore ones.

The reason may why Anet doesn’t show a sign of care toward such threads and people complains is maybe because those threads aren’t constructive, or they already have stated it – GW2 is something new, and we’re going forward, we don’t want to stand in one place.

Nah, minipets aren’t a replacement. We had minipets in Guild Wars 1 as well.

The menagerie was an Island where you could give over your pets to handlers so they could breed them for other characters on your account. It was a pretty big island, very well crafted that contained natural environments for every pet in the game. Zhaitian handlers bred them for your character’s use. You could go any time and see not only the pets but their off spring.

No fighting. Nothing to to there but walk around and explore. It was cool.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

The game felt so huge.

By the time I bought it, the EOTN had been released. I played all the way from the northernmost edge in Jaga Morraine down to the southernmost areas in Cantha, all across the parched plains of Elona and up to again the endlessly burning forests of the Charr area.

I miss the scale and scope of the dungeons. Not cramped rooms filled with seemingly endless trash mobs but whole maps in their own right where you carefully maneuvered among the mobs, taking them out one by one. (And the Dreadspawn Maw in the Domain of Anguish, aka DoA or Dead on Arrival, scared the spit out of me by coming out of the ground right beside me the first time I was there). The Guild Wars 2 dungeons don’t evoke the same feelings of battling dangerous foes.

By comparison, Guild Wars 2 feels so much smaller.

Keep in mind, I was able to finish all four Guild Wars 1 titles in a single week once.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

I didn’t play GW1 and I don’t care about it.
I’m playing GW2 and I like the way it’s developed and how it works.

You may have noticed that I like Guild Wars 2 also. lol

Doesn’t mean there wasn’t some cool stuff in the predecessor. Have you ever been lying dead in a dungeon. Can’t rez because the party is in combat. The ability to double click on a party member and see the battle through their eyes would be very cool to have.

I can see why they didn’t do the Menagerie though. That was only for rangers…but in Guild Wars 1, everyone could have a pet by making their second profession a ranger. Where was here, you’d be making an entire area for one profession out of eight.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.

You would expect a game that took 5+ years to make to have a decent amount of content when it launched.

However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.

If they were capable of doing it back then with less people then why not now?

Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.

Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z

You forget that jumping puzzles, events, two zones have been added on top of that.

Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.

Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.

Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.

You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.

And most of it all gone except for the triple threat thing and tequatl. A lot of wasted development time for something that is designed to be played for only a few weeks.

Anyways, I’m not even sure why I’m in this discussion. I’m mostly fine with how the game is right now and have been enjoying it again. Switching to a new class (RIP warriors) really freshened up the game for me.

I’m sorry you didn’t even read what I wrote. Much of it is gone and much of it is not. Are the guild puzzles gone? No. Are the guild rushes gone. No. Is Sanctum Sprint gone. No. Is Southsun Survival gone. No. Are the Not So Secret Jumping Puzzle, Southsun, the Karka Queen, the TA either Blade Path or Deidre’s Garden gone. No, they’re not. Is Edge of the Mists gone? Is Belcher’s Buff gone? Are the new SPvP arena’s gone? Drytop IS a new zone…it’s not gone. All the Living Story Season 2 stuff is also still in the game.

Yes, stuff has been taken out, but that’s not reason not to count the stuff that remained in the game.

GW 1 Nostalgia

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Posted by: Vayne.8563

Vayne.8563

The two things I really miss from Guild Wars 1 that didn’t make an appearance in this game, I hardly ever see mentioned at all.

The Zhaitian Managerie
The ability to view the game through the eyes of a teammate while you’re dead.

Those are two things I’d have loved to see here.

Mentor's Kit; Previous completion?

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Posted by: Vayne.8563

Vayne.8563

I don’t think most people know what it is. It’s the reward for the personal story completion now.

It’s okay…not a big deal to me.

Edit: http://wiki.guildwars2.com/wiki/Mentor%27s_Kit

Gw2's Most Wanted [ #1 ]

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Posted by: Vayne.8563

Vayne.8563

Of that list, I count..

Enemy cast bar
Customizable UI
Conditions
Sub-Classes
GvG
Fun.
More Prof’s.

All from GW. I’m not gonna bother to do the whole argument on why they kittened it up by taking it out, but it’s there. Instead of adding onto the first game, they removed. For no good reason.

Actually from that list, putting fun on the list is 100% incorrect, since you can’t prove more people don’t find Guild Wars 2 fun than Guild Wars 1. I actually find Guild Wars 2 more fun. So unless you have evidence that more people found Guild Wars 1 fun, it’s a red herring.

More professions, sure, but it had less races. We’re only two professions short of the total that Guild Wars 1 ever had. But we have five times the number of races and some people do like the idea of playing different races. I’d say they’re even on that score.

Both games had conditions. People aren’t saying they want them. They want them to be done differently. But because Guild Wars 1 was an instanced game and Guild Wars 2 is not an instanced game and you can have 100 players all doing conditions at once, something had to be done. It wasn’t done better in Guild Wars 1, it was a different genre of game. I’m pretty sure more people would rather give up condition damage than the open world.

And then there are the things in Guild Wars 2 that weren’t in Guild Wars 1 and if you asked the question on a Guild Wars 1 forum you might well get answers like:

jumping
swimming
marketplace
guild missions

So you see, I don’t really quite see the relevance of your post. It’s a very least an incomplete experiment.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.

You would expect a game that took 5+ years to make to have a decent amount of content when it launched.

However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.

If they were capable of doing it back then with less people then why not now?

Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.

Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z

You forget that jumping puzzles, events, two zones have been added on top of that.

Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.

Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.

Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.

You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.

Gw2's Most Wanted [ #1 ]

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Posted by: Vayne.8563

Vayne.8563

And herein lies the problem. This is what Anet is dealing with all the time. Here’s our consensus thus far. With 18 responses, only two items got more than one vote and those 2 items only got 2 each.

More profession/racial skills. 2 votes.
Fix the trait system. 2 votes

The rest got 1 each.

Mounts
Dueling
Enemy Cast Bar
Customizable UI
Conditions
Permanently SAB
Coyote pet for Rangers
Jumping Puzzles
Return Our Feet
Sub classes
Remove Transmutation Costs
Dungeon Overhaul
New Zones
Guild Vs Guild
Fun

Admittedly some of these are said flippantly but the real answer is this community is deeply divided and no matter what Anet does, one group or another is going to feel disenfranchised.

And there’s no game developer in the world that can do all of this at the same time, so people will continue to feel disenfranchised.

"Maybe GW2 is not the game for you"

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Posted by: Vayne.8563

Vayne.8563

Rightly so because “being a feature in GW1” doesn’t give any validity to the idea those same concepts should be in GW2.

There tend to be two kinds of changes that get implemented: Changes that match what the devs want to see to realize the game they envision and Changes that they feel are overall beneficial to the game. People should think about that when make their suggestions. Ideas like “it’s in GW1” isn’t necessarily beneficial to a game that isn’t GW1 or that the devs don’t want to make into GW1. In fact, it’s one of the more stupid justifications I read here.


I guess you never watched the teaser before GW2 was released……………
They had the developer in there talking about
!!!!!!!!!We took the best out of GW1 and put it into GW2!!!!!!!!!!!!!!!!!!

snip

I watched that teaser. It was called a teaser for a reason. That single line was in exactly one teaser that was created 2 years before this game was released. If you bought this game on that single line, I’d say the problem is yours. Why?

Because for the entire 2 years after that, Anet went into painstaking detail about almost every aspect of this game. Did we know there would be less skills? Yes. Anet said so. Did we know they’d be tied to weapons? Yes, because Anet said so. Did we know the level cap would be higher. Yes, because Anet said so. Did you know there would be no heroes and henchmen, yes, because Anet said so.

Anet provided tons of detail about the game after that single line, and they had a beta, which you could have participated in to see even more.

I’m sorry but if you’re talking one line out of one video and saying that one line convinced you to buy the game, that’s your own lookout.

I watched the same video and I bought the game and I’m happy with it. Because I always watched the videos that came after.

Because Good is never Enough

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Posted by: Vayne.8563

Vayne.8563

This game has as much content at launch as the first three Guild Wars 1 titles put together, however, because it was a much more amibitious project and launched early, it needed work on it’s backbone.


Do you actually believ what you are writing ?

- We have 70% of the starter continent of GW1
- 0 Expansions
- 15% of the skills compare to GW1
- 1% of of skill combinations
- Eye of the North alone had 18 dungeons

And here you go telling us that GW2 has already more contend than all GW1 titles together ??
I’m not sure what to say ……. ever tried reality pills ???

Yes, I am. Let’s start at the beginning.

Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.

The starter continent is very very misleading. We had much larger land mass in Guild Wars 1 that was far less accessible. Everything pathed. You couldn’t go underwater. The amount of places to actually explore in Guild Wars 1 was far less because of this.

But this real thing is just in quests and missions. Here’s how it breaks down.

Prophecies: 205 quests/ 25 missions. Source Guild Wars 1 wiki
Fractions: 200 plus quests (as per wiki)/ 13 missions
Nightfall: 250 plus quests/20 missions
Eye of the North: 124 quests, no missions

Total quests in All of Guild Wars 1 = probably under 800, but definitely under 900. Since they don’t give the exact amount of quests.

Total DEs which replaced quests in Guild Wars 2. Over 1500 at launch. 1500>900.

In All Guild Wars 1 you had 58 missions. That’s it. 58 missions. You have to do that many personal story steps in Guild Wars 2 on each character, but there are several different starting stories for each race and that doesn’t include the living story instances we have now.

Jumping puzzles. Guild Wars 2 over 30. Guild Wars 1 exactly none.

As I said before Guild Wars 1 definitely had more skills, because that was what the game was about. It was called Build Wars for reason. And people who liked to make builds, like me, loved it for that reason.

But questwise, mission wise, content wise…Guild Wars 2 has way more content. Source is Anet anyway. They actually stated Guild Wars 2 has more content than all Guild Wars 1 put together.

Feel free to argue with them.

Gw2's Most Wanted [ #1 ]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

New zones. Preferably with new jumping puzzles in them…or just puzzles.

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Collections are great for bolstering the endgame BUT they aren’t something I can show off, which is a shame.

Now if we had a collections armory in our home instance, that would be grand. It would be…well like the HoM now that I think of it. I’d have more reason to fill collections, as I could poke my buddy and say “Hey man, you HAVE to see my complete spoon collection!” It would be an actual THING that fills up as you progress. Something that you directly change in the game world, if only an instance.

I’ll say this is a good idea, having something to show off.

Some collections have unique skin rewards, don’t they?

I don’t know yet, haven’t had a chance to poke extensively at it. Don’t think they have unique skins at all . . . I recall one gives a Champion bag skin but . . .

Spirit Crafter at least has a unique back item called Spirit Smith. Not much so far, but I haven’t discovered some of the other collections. So there’s one new skin for sure, and more kittentainly be added. Of course titles can be shown off too and there are some of those.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

LMAO! Way to exaagerate.

Anet did change the game. They did destroy a major city. They did add a new map and more is coming. The world change changed. Kessex Hills has, certainly. It’s not change super fast, but it is changing.

Do you remember before the LS 2, when waypoints were being attacked? Before the Nightmare Tower when we found the invisible wall in the lake.

There’s nothing false about the ad copy you posted. You may not like the speed of the updates, but you can’t say there’s not a changing world.

Edit: Having played some of the new games like ESO and Wildstar, yeah…this is a living breathing world by comparison.

You say that, but I’m sure you’ve seen those comparisons of what we had in GW1 by this point in it’s life compared to GW2..

If this was GW1 we’d have had an entire new expansion or two with a third announced.

I have. You know the best part about those comparisons?

This game has as much content at launch as the first three Guild Wars 1 titles put together, however, because it was a much more amibitious project and launched early, it needed work on it’s backbone.

Anet gave us five starting zones and races here. All the quests from all the Guild Wars games added up including Eye of the North and Guild Wars beyond, doesn’t equal the amount of dynamic events in this game at launch.

The people, in my opinion, who have the strongest complaint are the PvPers who got far less variety than they were used to. But as a PvE’er, there’s more content here than in all of Guild Wars 1, total. In other words, Guild Wars 1 is eight years old and has less content than Guild Wars 2 does currently.

It has more skills. It has more build variety. But it has less actual content.

Of course, it’s hard to judge that because it’s different content, and much of our content was removed.

I’ve seen the comparisons. A lobby game made eight years ago is not an MMO made today. The challenges in producing it are quite different.

My bicycle was a lot easier to build than my car. Just saying.

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Collections are great for bolstering the endgame BUT they aren’t something I can show off, which is a shame.

Now if we had a collections armory in our home instance, that would be grand. It would be…well like the HoM now that I think of it. I’d have more reason to fill collections, as I could poke my buddy and say “Hey man, you HAVE to see my complete spoon collection!” It would be an actual THING that fills up as you progress. Something that you directly change in the game world, if only an instance.

I’ll say this is a good idea, having something to show off.

Some collections have unique skin rewards, don’t they?