I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
Yup, i expect core philosophy to not change. All successful MMOs didnt change it.
All failed ones did.Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.