It’s a different market because when Guild Wars 1 came out, IE when it made most of its sales and money, there were NO free to play MMOs. How can you say that’s not a different Market. Do you know how old Guild Wars 1 was when Rift released? SWToR? It was already pretty much dead by then, certainly by comparison. Far fewer people playing it. It’s heyday had nothing but MMOs with monthly fees.
But today you have DDO, AoC, TSW, SWToR, Lotro, Star Trek, Champions Online, Allods, Perfect World, hell so many free to play MMOs that didn’t exist when Guild Wars 1 made a name for itself.
How can you possibly compare a market that had no competition at all to a market that has tons of competition. At the time, Guild Wars 2 was the only fantasy multiplayer game without a monthly fee.
Meanwhile, Aeria Games.
Furthermore, that’s assuming everyone playing Gw2 right now is playing from Gw1. The lack of “Traveler” titles in the ranks of my friends screams otherwise. For someone who joined the game with no intrest or knowledge of Gw1 (obviously its become a given fact that there’s Gw1 once you hear GW2) they don’t know what reputation you’re necessarily talking about, and they certainly haven’t experienced it – either at all, or the way those who felt it brilliant did. Still, your argument doesn’t add up even then because if you offer something that your competition doesn’t, something the people wan and will grab them, then you can already form up your niches for each of those respective features. Even if Guildwars2 came out today. If Anet made Guildwars today, just aswell, you’re right, it may sink. But on the other hand it may still float aswell. Ultimately. It’s upto ArenaNet’s choices in their circumstances.
We can already see Guildwars 1 and 2 are vastly different in their format on many, many, many fronts. Noone can contest this, weather you want to debate aesthetics or direct effect design principles. Good or Bad? That’s naturally opinionated between the players. But it’s still no less different, and it’s fairly obvious they’re not focused on the same niches, or to that end, at least not all of them.
We might be having two different arguments. I’m saying this genre has changed and stuff that worked eight years ago might not work today. That’s pretty much ALL I’m saying.
If you can’t accept that, there’s not much else to discuss.
You’re free to your opinion. I don’t believe you’re outright wrong. I just think that’s the one hand, whilst what you’re saying is true, that’s not the only potential outcome, and that the opposite of what you’re saying is equally observable in reality.
Sure, no one can know the outcome, but one can assume that the more competition that exists, the harder it is to get a foothold. That’s just basic logic.
There are X number of players that have to be divided among Y number of games.