From the:
“Guild Wars 2 Design Manifesto
by Mike O’Brien on April 27, 2010It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.
- Mike O’Brien"
So, what future fun reward is this referring to? The optional rewards like titles and achievements all required a ton of grind in GW. Most of the unique skins were gated behind RNG so severe that most people who tried to farm them devised solo farming builds to remove the chances someone else might get the drop. The only exception came with the chests implemented in EotN and added to UW and FoW, and those were still low chance RNG. Mini-pets? Those were time gated in GW. By extension, one can infer that “our games aren’t about grinding for a future fun reward” cannot be referring to any of the above.
What do other games offer as fun rewards that people grind for? What are people going to think of when they read this paragraph? What could he be referring to if it’s not better gear?
I think, and I may be wrong, but that A-Net is trying to design their game around the actual experience of the game to get to the reward. The problem, inherently is that most MMO players have been trained that the reward, and only the reward, is what’s important, and the best way to get said reward is by the fastest most efficient means possible.
jmho.
I agree with this.
That’s all well and good, but you’re both dodging the question.
What you’re implying is that experiencing the game is supposed to be fun. Well, that is really not relevant to distinguishing ANet games from other games. Other developers are designing their gear chases around actually playing their games as well. While game management may be thinking about slowing players down, I will guarantee you that any developer who cares about what they are doing is trying to program content s/he hopes will be perceived as fun. Management cares about that too, because if a player perceives they are having fun, they’re more likely to stick around.
Grind may have a meaning that one can look up online, but the meanings of words evolve. The availability of mass media guarantees that at least some words will evolve at speeds that would have boggled minds during the age of enlightenment. Saying something like, “Well, grind means x because I can link something saying that’s the definition.” is futile. Grind in an online game is inherently a subjective thing, because it is experienced, and different people are going to “feel” differently about different things. The current definition may very well be closer to, “Repetitive play that I don’t like but do to get the outcome.” than anything you can read on an online resource.
What is relevant — at least to this discussion — is what Mike O’Brien meant when he wrote the manifesto. Which means that what he meant by “grinding for a future fun reward” is also relevant.
So, what did he mean?
What he’s saying is that other games aren’t fun until you hit level cap. If you’ve been around other MMOs, you’ll find that everyone hates leveling, that they do it to get through it. They look for the fastest way to do it…because it’s not fun. All the cool fights are later in the game.
That’s why the Shadow Behemoth is in the starter zone. And this isn’t some theory that I’ve just come up with. Colin said this straight out during in interview…at that time.
In trying to differentiate Guild Wars 2 from other games, they said that other games had one game you played while leveling and it became a completely different game at level cap. They didn’t want Guild Wars 2 to be like this. It’s the reason for downleveling. It’s the reason so many jumping puzzles are in early zones (there are three in Caledon Forest). It’s the reason there are dynamic events all over the place, with weird sorts of transmformations and weapons.
Compare this to the start of WoW and killing ten wolves that are standing in a field. It’s a very different feel. Leveling in most MMOs, the large majority it horrible.
Now MMOs have started improving this, but when the manifesto was published this was the rule.