Showing Posts For Vayne.8563:

guild wars 2 expansion question

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Posted by: Vayne.8563

Vayne.8563

There’s no expansion currently in the works, and Anet isn’t sure they’re going to have one. They do have people working on larger content releases, but how they release that content is undecided. They might try to filter it into the living story and they might have an expansion.

But no one can answer questions about expansions because there are no definite expansion plans at this point.

What type of GW2 Player are you? And...

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Posted by: Vayne.8563

Vayne.8563

I’m a hard core casual. I’m casual about the game but I play it a lot. I like rewards, but they’re not my focus. I love exploring, story and lore. Finding stuff I’ve never seen before. Jumping puzzles and puzzles in general. To that end..

1. I’d like to see more content that makes you think. Puzzle stuff that you can’t go to Dulfy to solve (because there’s a randomized element).

2. I’d like to see longer event/quest chains that feel epic…not necessarily in that I have to or want to fight a boss at the end. But something I have to work through, think about, something that makes me feel like I’m having an adventure on the longer term. (the personal story doesn’t do this).

3. A way to turn off map markers, but leave the ones discovered on. In other words, make it so explorers on a new character know where they’ve explored, without showing them very POI on the map.

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

They can’t ever say so, but yes, I imagine they’re tremendously disappointed, at the very least by the forum crowd. I think they understand that the forum crowd is a very small minority of total players, but it’s a very small minority with a very large majority of the feedback being provided publicly.

I imagine they’re also disappointed that the EQ-style MMORPG crowd is so addicted to their shinies that they’re completely unwilling to have fun with a fun game.

Not an enviable spot for them to be in.

In all fairness i was a Guildwars fan i enjoyed that the rewards took second place to the skills etc, but Anet removed all what i found fun..

So now i must chase shinies like all the other EQ players because that’s all this game has, DE’s, events etc give very little to the game apart from shinies..

Anet can be disappointed in me all they like, they designed the game to be this way people should expect people to play it like its meant to be played (reward treadmill), but i have zero respect for the company that made the game this way..

I don’t think this game was meant to be a reward treadmill. You may think it was. I certainly don’t play for rewards, though I’m happy when I get them.

The problem is less the design and more the training players have gotten from years and years of MMOs with a specific theme. And yes, player expectations do get trained by games.

I’m pretty sure Anet believed cosmetic rewards would be sufficient for most people.

Anet was wrong.

The Living World... it's a trap!

in Living World

Posted by: Vayne.8563

Vayne.8563

I have to agree with the OP on a few points. Consider lore for example and the Crown Pavilion. Are all those mobs really just clockwork mobs resembling centaurs, ogres, etc.? If they are all just clockwork soldiers run amok then why would a benevolent Queen keep manufacturing them and tossing them into the Pavilion to kill her subjects? If they are actual Mobs what kind of cruel monarch would go out and capture centaurs and ogres just to toss them into an arena and see which side can survive the longest? The ogres are especially perplexing in that case because in your personal story you go out to get the ogres as allies in the fight against Zhaitan. So once the dragon is dead the Queen sees fit to toss the ogres into a arena to die?

Although the Pavilion makes a perfect farming spot for those who like farming at least in the open world a farming spot would have some sort of reasonable logic behind it. Sadly there is no logic behind this continuous respawn, multiple champion area.

Actually, because rezzing is part of the lore they could very well be clockwork creations with illusions on them, and fighting them is what people come to do…to hone their skills for fighting the real things in the wild.

We’ve seen other places were people “die” during contests. They just rez. It’s part of the lore.

What bothers me is when characters die in the story and they can’t be rezzed. That should be explained somehow.

Classes in PvE: Most and least boring.

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Posted by: Vayne.8563

Vayne.8563

Most boring PvE profession to me is the warrior, because I feel like I’m not doing anything to kill stuff. Sure it’s easy but yeah…not all that interesting.

But the question is tough because different professions are better or worse in different areas of the game. Like I don’t use my engie in open world PvE anymore (much anyway) but I used him often in PvP.

I tend not to use my ranger in dungeons, but I love him in open world PvE. I hear they’re really good in PvP now too, with a spirit build.

I like my necro for the rare times I’m farming. Different professions for different purposes.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

I cried when the Yankees lost the 2000 world series to the Arizona Diamondbacks. Maybe I should have given up baseball. lol

Effect LOD feedback

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

this + PLEASE PLEASE prevent ally NPC diologe boxes pop up during fights if pressed F…so annoying, still hoping this issue to be handled since the beginning :-( Could be pretty easy imo – they’re in fight: no interaction possible, out of fight: whatever they want.

Just bind your AOE looting to a different key, and never hit F to loot again. Profit. lol

The Living World... it's a trap!

in Living World

Posted by: Vayne.8563

Vayne.8563

I see someone finally saw through what Anet was doing. I stopped playing awhile ago in the hopes that, when I came back a few months or years later, Anet would actually be producing new content instead of the same content they do with every event. Examples? Go get 100 of x. Press F 200 times on these. Now go play minigames for 5 hours. It’s the same with every new patch. The only thing that impressed me was the Zephyr Sanctum Sprint, and even that got boring after the 100th run trying to get the wind catcher. Other than that patch, I haven’t been on since.

I know they have limits on what they can do in a certain amount of time, but wouldn’t it be cool if a dragon landed in LA or Divinity’s Reach and started destroying the town? I guarantee that would bring more players back to the game. Or wouldn’t it be cool if a new land was discovered and your job was to explore the dangerous territory? Even a freaking castle that spawns in an unpopular area that belongs to an ancient evil even more powerful than the elder dragons would be cool.

Even if the events were half as cool as the ones I just listed, I’d come back. But Anet has to stop sending me out into the world to press F one thousand times on boring items before I come back.

Yes, it would be very cool if a dragon attacked LA. However, it wouldn’t be very cool if a dragon attacked LA every month. We already have 3 dragon dynamic events and they’re meaningless because they’re on a timer.

The problem is, a dragon attack LA is an event, but if I had to repeat it all day for two weeks, it would be no different than mini games.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

It’s human nature to judge others. It’s not necessarily acceptible or desirable to share what you’ve decided publicly. For one thing, first impression are often wrong, and for another, a lot of things, even psychology, can be debated, even among professional psychologists.

The point is, you can make all the judgments you want, but announcing them publicly isn’t necessarily the best thing to do.

Mind you, if you were talking about the game, that’s one thing, since this is a game forum. Personal judgments should be left out of it. This isn’t the time or place. If you’re really concerned, you could send someone a private message, but posting publicly about someone else in a more personal judgmental sense isn’t why this forum is here.

chuckle

I’m not disagreeing with you, not at all.

Once upon a time, it was improper and impolite to say such things in public. If you didn’t have something nice to say, you kept your mouth shut. Then this thing called the internet was born, and the average person was ‘allowed’ to use it…lo and behold, look what we have now. A generation of ‘this is teh internetz dood, we can say whatever the heck we want.’ Of course, once upon a time people weren’t quite so….touchy, either.

Well, yeah, I’m old. We’ve already established this. lol

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

People cry over all sorts of things, including TV shows. Crying about losing something you’re really into isn’t necessarily a sign of something wrong.

To me that’s strange, I only cry over fictional things when I’m drunk and even then I know it’s a silly thing to do. Getting so attached to a video game that you cry because you don’t like the new temp content and you might not be able to have 100% completion in it means you’re too attached to said video game and need to take a break.

Not true. First of all there are people who cry more and people who cry less. Some people cry more quite naturally and it doesn’t mean as much. You’re thinking crying for you…but there are plenty of studies that call crying healthy, and encourage people to learn to cry more.

You can cry over nothing, just for the emotional release. How much more so for something you’ve invested time and energy in.

You may have been playing Guild Wars 2 for a year, but for many of us, we’ve been playing for longer, because we see this as connected to Guild Wars 1. It’s quite natural to get attach to the world and characters and such. And if design decisions make it so that you’re not enjoying yourself, it’s quite natural to feel sad that you have to pull away.

I have a lot of friends who play this game. If I left it, I wouldn’t be talking to many of them nearly as often.

Again, judging from a small statement made on the net is just not the right thing to do.

I fail to keep up-to-date. Any advice?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Anet posts updates on their page. I find little reason to go to Dulfy. Not that I have anything against the site, but I don’t particularly want spoilers, so much as info.

Between the mail I get in game at the beginning of a living story chapter and what’s on the Anet website…I usually have a pretty good idea what’s going on.

Another letter to Anet with all respect

in Suggestions

Posted by: Vayne.8563

Vayne.8563

My point is, complete strangers, based on the strength of one post, have no business judging people personally. They simply don’t have enough details. Saying that someone has problems because they’re attached to a game may or may not be true. Again people get attached to all sorts of things.

Unless someone was a trained professional (and I doubt any trained professional would be giving advice based on a single forum post), that kind of judgment is ill advised.

True, but it’s human nature to be judgmental of others. Thus why we have sayings like ’Don’t judge a book by its cover’ and ‘Appearances can be deceiving.’ Adages to remind us not to jump to conclusions; however, we do it anyway. I’d have been surprised to not have seen at least one post telling her to ‘get a real life’ because she’s ‘obviously too attached’ since it’s ‘just a game.’

shrug Just goes to show you the truth about human society is all….

It’s human nature to judge others. It’s not necessarily acceptible or desirable to share what you’ve decided publicly. For one thing, first impression are often wrong, and for another, a lot of things, even psychology, can be debated, even among professional psychologists.

The point is, you can make all the judgments you want, but announcing them publicly isn’t necessarily the best thing to do.

Mind you, if you were talking about the game, that’s one thing, since this is a game forum. Personal judgments should be left out of it. This isn’t the time or place. If you’re really concerned, you could send someone a private message, but posting publicly about someone else in a more personal judgmental sense isn’t why this forum is here.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

Sorry but i let myself go with my feelings and in part of it i cried so couldnt stop sorry for the inconvenience

Honestly, real honesty here: If you’re crying over typing a story on a forum about a video game because you don’t think you can 100% complete that game and might miss some content sometimes, you have a problem and should stop playing the game. You are far too emotionally invested in the game. Play another game, go outside and get RL friends, anything but do not play GW2 if the LS content literally makes you cry.

This This This. It may come off as a jerk but seriously…

If you cry over a game then you have way more problems that don’t involve Anet and GW2. You really need to revisit why you play the game. You are nowhere near the ‘average gamer’ and expecting Anet to design a game around you is not worth it.

This just isn’t true. People cry over all sorts of things, including TV shows. Crying about losing something you’re really into isn’t necessarily a sign of something wrong. We all form attachments to different things, and those things weigh heavily on us for different reasons. I cried when I found out my favorite author died, because I’d never be able to read another one of his books.

People invest time, money and energy into things and become attached to them. When they feel they have to break that attachment, it can cause pain. Pain can lead to tears. Tears aren’t particularly unhealthy.

I think we could all do a bit with being a bit less judgmental.

I think both of you have a point actually.

Depending on how attached she is to the game, it could potentially be unhealthy. Especially if the lack of getting an achievement affects her in her day to day life. This is something someone should seek help for.

On the other hand, yes emotional responses should be elicited from the game play. It means it is succeeding in drawing you in, in bringing the content to life for you. Of course, some of us simply cry when we are frustrated too, but that’s still an elicited emotional response, which is normal. Goodmess knows this game has made me cry for various reasons on more than one occasion. (First visit to HoM….first visit to the remains of the wall… so sad..)

Still, the game isn’t really designed for ‘true’ completionists. There are just simply going to be things they can’t or won’t do, which is going to aggravate and annoy the heck out of these types of players unless they can take a step back, and rearrange their mindset. Which is doesn’t really sound like the OP can do.

My point is, complete strangers, based on the strength of one post, have no business judging people personally. They simply don’t have enough details. Saying that someone has problems because they’re attached to a game may or may not be true. Again people get attached to all sorts of things.

Unless someone was a trained professional (and I doubt any trained professional would be giving advice based on a single forum post), that kind of judgment is ill advised.

Creating our own stuff?

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Posted by: Vayne.8563

Vayne.8563

I’m pretty sure this isn’t going to happen. Anet is a company of artists and they want the world to look a feel a certain way. So dying armor, which is in limits they establish is okay, but even in character creation, the range of what you can create is relatively narrow.

While I agree it would be cool to see some content made by people (there’s some hints of an upcoming treasure hunt okittends), I doubt very much it will be something that visually affects the look of the game.

Completing events in Cursed Shore - bannable?

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Posted by: Vayne.8563

Vayne.8563

I feel like making a guild event to intentionally break the zerg chain. lol

That would be griefing and would be bannable as you would be intentionally harassing other players.

I’m sorry, but taking a guild of people to the Cursed Shore to do events in the order we choose isn’t griefing. Even intentionally breaking the zerg chain isn’t griefing.

Events are there to be done and we’d be doing them. That’s like saying it’s griefing to win at PvP or it’s griefing to win a one of the races.

I’m playing the game. I’m doing dynamic events. With my guild.

There’s no griefing involved here.

The stated purpose for your “event” is to interfere with what other players are doing. You certainly are not going to get banned for it. Completing events is not wrong and ANet is not going to ban for having the intent to interfere. However, you are intending to interfere. If you carry that out with that intent, you’re as much of a skritthead as the players who are complaining about other players whose intent is to finish the event.

I said I “feel like” making a guild events. Not quite the same thing as actually making a guild event. I feel like it, because I don’t feel anyone has the right to curse other people out for playing a game they paid for the way that they want to play. No one should have to go to watch videos on You Tube to run around Orr and do events. This isn’t reasonable.

Anyone who knows me at all (which is pretty much no one on these forums) knows I wouldn’t take action like that unless someone personally tried to curse me out for playing the game. That said, if that were to happen, I might very well bring my guild to Orr to do events.

Because the farmers don’t own Orr. They are licensing a copy of the game just like I am.

Completing events in Cursed Shore - bannable?

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Posted by: Vayne.8563

Vayne.8563

I feel like making a guild event to intentionally break the zerg chain. lol

That would be griefing and would be bannable as you would be intentionally harassing other players.

I’m sorry, but taking a guild of people to the Cursed Shore to do events in the order we choose isn’t griefing. Even intentionally breaking the zerg chain isn’t griefing.

Events are there to be done and we’d be doing them. That’s like saying it’s griefing to win at PvP or it’s griefing to win a one of the races.

I’m playing the game. I’m doing dynamic events. With my guild.

There’s no griefing involved here.

Completing events is not griefing. Intentionally interfering with players for the sole purpose of harassing them and preventing them from getting loot is griefing and is reportable as per the game rules.

This has nothing to do with PvP please don’t bring up irrelevant tangents.

You can report me till the cows come home for completeing events. Nothing will happen to me for it. You’re not seeing the bigger picture here.

Some people think because they play a certain way, they own the map. That’s wrong. Those people do NOT own the map. They are not entitled to tell other people how to play, much less insult them for ruining their farm.

Dynamic events were put there for players to finish. If I go to the cursed shore and finish events, and someone doesn’t like the order in which I finish them, it’s completely irrelevent to me. Because I’m not going to the cursed sure to farm. I’m going to the cursed shore to drive back Zhaitan’s minions. I have no desire to look up a video to see the correct way to beat Zhaitans minions.

Anet won’t do anything to someone completing events. Farmers do not own Orr. And the attitudes of farmers that think they own Orr will only end up with their own bans and nerfs.

Please note, I also believe there are very nice farmers, who don’t insult people. Probably the reason I wouldn’t actually have this event…but believe me when I tell you, if someone curses me out for not doing things in the order they want, Anet won’t punish me for it.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

Sorry but i let myself go with my feelings and in part of it i cried so couldnt stop sorry for the inconvenience

Honestly, real honesty here: If you’re crying over typing a story on a forum about a video game because you don’t think you can 100% complete that game and might miss some content sometimes, you have a problem and should stop playing the game. You are far too emotionally invested in the game. Play another game, go outside and get RL friends, anything but do not play GW2 if the LS content literally makes you cry.

This This This. It may come off as a jerk but seriously…

If you cry over a game then you have way more problems that don’t involve Anet and GW2. You really need to revisit why you play the game. You are nowhere near the ‘average gamer’ and expecting Anet to design a game around you is not worth it.

This just isn’t true. People cry over all sorts of things, including TV shows. Crying about losing something you’re really into isn’t necessarily a sign of something wrong. We all form attachments to different things, and those things weigh heavily on us for different reasons. I cried when I found out my favorite author died, because I’d never be able to read another one of his books.

People invest time, money and energy into things and become attached to them. When they feel they have to break that attachment, it can cause pain. Pain can lead to tears. Tears aren’t particularly unhealthy.

I think we could all do a bit with being a bit less judgmental.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

I do wonder what the point is of this approach. New or returning players hear about living story stuff and it’s all gone.

I remember that it had something in my daily about completing living story content a few days ago. I went looking for it on the wiki and even though there was a general description of the jubilee, I had no idea where to start or what needed completing for it.

It can be just me looking in the wrong places or overlooking something obvious but it seems that Anet could make things a little clearer. I mean I went to the pavillion, did the little quest there and did some of the boss events in there.

Still not sure what it all means. It kinda feels like you start in the middle of the season of a tv series except you’re not able to see the old episodes.

I guess I just wanted to give it a shot but like I said maybe I missed something obvious or something but in essence I do understand the OP. I’m not a completionist pur sang but once I have a goal I complete it, I just don’t need to do everything. I do find it annoying to have content that’s come and gone. I do like to do things at my pace and that means being able to do something later. That option is not here for this stuff so far.

Every living story sends you an in game mail, which tells you exactly where to go. Then there’s a scene which basically explains what’s going on. Then there are achievements to guide you through the rest of it and if that’s not enough. Dulfy always has step by step guides on her site (which I tend to avoid whenever I can, because I like to find stuff on my own).

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

The problem is, if they’re coming out with stuff every two weeks and you don’t like to feel rushed, you’ll just fall further and further behind anyway. You’d, in theory feel more rushed with more to do.

But everyone is different, of course.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

We do know that Anet has said there will be more permanent content…but the living story…that is going to be here to stay.

It was a bad idea from the beginning, but I suppose that’s no reason to drop it now and come up with something less bad.

The thing is, if you want a truly living world, things do have to come and go.

No, they don’t. And there’s no verisimilitude of a ‘living’ world in this living world mess. And I don’t care what they say they intend to do: I’m going by what they’ve done.

And if everything was left in the game and you don’t have the time to do it at the time, and then new content comes out every two weeks, after a few months, who’d have to the time to catch up on it all anyway?

At least you’d have the option to try.

I don’t think it was a bad idea from the beginning and certainly at least some people seem to be enjoying it.

As for people having the option, option control is pretty important actually. For every person who’d want to go back and do it, you’d have a number of people who’d feel pressured to do it, and wouldn’t know where to start first.

I don’t think anyone can say which group is higher. It would probably be different if stuff came out monthly or quarterly, but every 2 weeks. You’d get a very big backlog very fast.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

They have said that they are working on a system that will allow old living world content to be played so that players don’t miss out.

Really? I haven’t heard that. Is there a quote for that? Because that would solve the OP’s problem.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

We do know that Anet has said there will be more permanent content…but the living story…that is going to be here to stay.

The thing is, if you want a truly living world, things do have to come and go. And if everything was left in the game and you don’t have the time to do it at the time, and then new content comes out every two weeks, after a few months, who’d have to the time to catch up on it all anyway?

Probably you are right on your analisis but most of th eliving content are minigmaes and mini arenas with challenges to get achievements i think that is the main issue, you can leave all the achievemtns to be sorry for the redundancy achievable at the player rhytm and yes the changes in the world dissapear, and even that being able to be enyoyed by players off all kinds just by adding a zone like hall of reminiscences or something were players could play tru those stories to catch up

Achievement points though are theoretically infinite. That is to say you can always get more, because they add more every two weeks. You’d have the same problem being away for a few months and coming back to tons of achievements you’d never end up having the time to do. That kind of pressure would leave many others to leave the game. There’s just no way to please everyone.

Helppp

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Posted by: Vayne.8563

Vayne.8563

Hearts were never meant to be your main source of experience. Dynamic events are. Hearts were added after, to keep people in places where dynamic events occur.

Hearts can only be done once, dynamic events can be repeated over and over. Don’t think of hearts as the main quest line of the game, because they’re not. There are 300 or so hearts in the game and over 1500 dynamic events.

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

We do know that Anet has said there will be more permanent content…but the living story…that is going to be here to stay.

The thing is, if you want a truly living world, things do have to come and go. And if everything was left in the game and you don’t have the time to do it at the time, and then new content comes out every two weeks, after a few months, who’d have to the time to catch up on it all anyway?

Another letter to Anet with all respect

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Posted by: Vayne.8563

Vayne.8563

I’m sorry you feel this way OP and I understand the feeling. I might feel the same way as you if I had less time and couldn’t adapt to the being more casual about how I approach the game.

The Living World... it's a trap!

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Posted by: Vayne.8563

Vayne.8563

Let’s not forget, people farmed the last Southsun event almost nonstop too. With the 200 bonus magic find buff and the run between events/chests (or just farming sharks), people made a whole lot of money farming Southsun.

If Anet could keep the farming contained to smaller areas so the rest of us could enjoy the world, that would be a pretty good thing.

Completing events in Cursed Shore - bannable?

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Posted by: Vayne.8563

Vayne.8563

I feel like making a guild event to intentionally break the zerg chain. lol

That would be griefing and would be bannable as you would be intentionally harassing other players.

I’m sorry, but taking a guild of people to the Cursed Shore to do events in the order we choose isn’t griefing. Even intentionally breaking the zerg chain isn’t griefing.

Events are there to be done and we’d be doing them. That’s like saying it’s griefing to win at PvP or it’s griefing to win a one of the races.

I’m playing the game. I’m doing dynamic events. With my guild.

There’s no griefing involved here.

My problem with guilds

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Posted by: Vayne.8563

Vayne.8563

The thing is, you can be in a single guild in Guild Wars 2 and many people are. In other games, people had alts that joined other guilds, sometimes on different servers. At least here it’s all above board.

People always had the ability to join multiple guilds in other games.

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

The first time I saw the wurm in Caledeon Forest, it wasn’t on my radar at all. Out of nowhere, I’m doing this event, and this giant wurm came out of the ground, almost right on top of me. It was early on in the game and I never forgot that feeling.

How could it change? By Anet having some events that don’t always repeat, but happen rarely, randomly, and without warning, scattered around the world. It’s a lot of work to make it happen, but it would definitely be cool.

No doubt. It would indeed provide an awesome gameplay experience.. But I can’t help thinking, what are we supposed to do when there is no wyrm spawning? It’s not like escorting a caravan for 200 karma points is something I would use my day off on.. The zones will remain empty untill there’s something besides the bosses to do in those zones. it has to be important if the bosses should just be a bonus to being in that area.

And the chances that you were at that very place at the right time is very slim. You might never had seen that wyrm with that huge spawn time. I didn’t see any of the bosses while leveling my first character to 80. I had to search google, browsing home pages untill I finally found out how, where and when to go to them.

I actually think most people underestimate how many people are actually playing in the open world. It doesn’t seem like a lot, because we’re not all in the same place at the same time, like we are for a dragon event. But I think a lot of people like the open world and spread out through it.

I don’t think the people standing at events are greater in number than all the people spread out everywhere but, of course, there’s no real way to tell.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I understand your point, perfectly. There’s no easy answer to this. Those events are completely ruined for some people, even if they’re not ruined for you. There have been several threads about it on the forums, none of them by me.

But getting people into the zone, so they can AFK until the dragon appears and then hit 1 and AFK to get their free gold doesn’t strike me as being great for the game either. Sure they’re out in the world…but so what.

The real answer would be to make something else more profitable, so that not everyone does just that…at least I think that’s the answer.

But whether it works for you or not doesn’t stop it from being a problem for the game.

I can see things from your side as well and I understand what you want.
It would indeed be cool if we had tons of things to do in the open world and suddenly out of nowhere, a huge boss appears.

The closest we can get to this is queensdale where people farm champion mobs (for some strange reason) and then behemoth spawns.. But the harsh truth about this is; You’re barely informed about him. There could be a sound or a map ping about it, because when you’re doing another event, you won’t see it on the “zone status”.. Currently you’ve got players typing in /map behe spawned (when he’s at 50% health).. and before you can even get to him, he’s dead and you missed out. The timers at least prevent this.

I do realize that the current system is not challenging and people with ranged weapons can pretty much /afk autoshot. Tbh it’s not really any more different than the zerkfest that is raidfinder in WoW. But I just don’t see how it can be drastically changed.

The first time I saw the wurm in Caledeon Forest, it wasn’t on my radar at all. Out of nowhere, I’m doing this event, and this giant wurm came out of the ground, almost right on top of me. It was early on in the game and I never forgot that feeling.

How could it change? By Anet having some events that don’t always repeat, but happen rarely, randomly, and without warning, scattered around the world. It’s a lot of work to make it happen, but it would definitely be cool.

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

But yeah, there was also some really good points in here and elsewhere about why D.E.’s by themselves let the Players down first, way before the players let Anet down.

This might sound somewhat accusing but, Anet has been making changes to GW2 the game in a way that seems suspecting according to the feedbacks on this forum (from personally what I saw for nearly a year now).

Even though I can’t be sure of this; but from the outside looking in, it seems Anet only responds to feedbacks that fits their pre-constructed personal and cultural idea for the game even if some aspects of the game play designs would be better off going in another direction than where it currently is headed. [of course, these are just my personal view of the game’s progression since GW2 launched several months ago]

Logically speaking, a company can do nothing else. Because feed back on forums is very seldomly one sided.

Even when they’ve increased rewards (which was based on feedback) there were people posting here saying rewards should be nerfed.

It’s very easy to get the idea that the feedback you see is what most players want…the problem is most players don’t give feedback and the most vocal players also tend to be the hardest core, or at least those with the most stake.

Take the dragon events. They were sort of fun before Anet increased the rewards. They went from relatively fun events to horrible zerg events. The loot effectively destroyed the events, but they were more popular than ever. I don’t think Anet ever saw their game as a loot train…but they still made the change.

So no, I don’t think this analysis is necessarily accurate. By the same token, they won’t make a change that derails what they want to do with the game, because there are people who like that stuff too.

I mean every time a new patch comes out, the place gets mad crowded. Someone must be playing it and liking it.

To me it sounds like you are on the side that supports Anet, and also on the side that doesn’t actually believe there is a solution. aka. the side that’s objectively doing nothing because they’re afraid to screw up a mediocre game (sorry if that sounded harsh although that’s imo the truth).

You’re wrong. What I think we have is different things work for different people period. The farmers are happy that they can farm, but those who don’t want to farm and don’t enjoy finding end up far behind if they don’t farm. Inflation, because a portion of the population does have money, puts many things out of reach of those who don’t want to farm. Both sides can’t be pleased, because both sides what different things.

Anet’s job is to find a compromise that works for both sides, and that’s not going to happen for everyone. So the problem persists.

But that doesn’t mean I do nothing. I fight for the stuff important to my side.

You are missing the point. Anet does not compromise the different sides of community, they only compromise “collected data results” with “community feedbacks”, so when you think Anet is simply our mediator (a person who gives compensations for different sides) for this virtual society right here, in fact Anet has total control of what happens.

And based on the amount of commotions in this forum for the past “10-11 months” (a long time), the lack of truly solid improvements of the game is questionable at this point of time.

IMO it is a marketing strategy like the Dallas Cowboys in American Football -> every year they make you believe that they’ll do something special and every year they find a way to mess it up.

Take that analogy and put it beside GW2: every update they make you believe that a big change is coming to DEs and such and the every next update I see, all that happens is: player switch dungeons to zerg.

You’d be right if there weren’t players who didn’t feel the game is improving, but some people do.

It may not be improving for me, but it’s likely improving for someone. It’s obviously not improving for you. But that doesn’t mean it’s not improving.

You’re talking about improving as if there’s one thing or one way to improve. But different sides are still going to see different things as improvements.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Take the dragon events. They were sort of fun before Anet increased the rewards. They went from relatively fun events to horrible zerg events. The loot effectively destroyed the events, but they were more popular than ever. I don’t think Anet ever saw their game as a loot train…but they still made the change.
.

The dragon events? They were completely empty before the bonus chest came along. It was to a point where I actually quit the game because 90% of the time, I was the only guy there and my guildies didn’t want to come, because the “rewards” it gave weren’t even enough to cover the waypoint cost.

I think the loot increase was for the better. It has set the prices on Black lion higher and that’s a good thing. I had countless times tried to sell crafting mats there that couldn’t even go past vendor price. The game is not perfect but it’s getting better.

On my server, we often found enough people to do those events. But we didn’t do them on a treadmill.

Chancing upon stuff like that makes the world feel alive (which is what Anet is reportedly going for). Finding a timer, and following a zerg trivializes the content. I’m not the only one who feels this way. Right now, most of the meta events are jokes.

So I guess you haven’t explored the world yet. I have seen it all twice and it didn’t impress me much the second time. You’re not going to find me goofing around in the world doing nothing and then suddenly an event appears 5 minutes before I have to go to work. I have limited playtime and logging in daily to check timers and see if I can participate in an event and doing my dailies is, most of the time, all the time I can spare. So it works for me.

If we follow your suggestion and all timers should be shut down, then all events should give boss chests and bonus chest, otherwise you would have absolutely no chance of getting those. It’s not like there’s anything else to do in this game except for PvP and farming dungeons. At least it makes people go out in the open world and doing something there.

I understand your point, perfectly. There’s no easy answer to this. Those events are completely ruined for some people, even if they’re not ruined for you. There have been several threads about it on the forums, none of them by me.

But getting people into the zone, so they can AFK until the dragon appears and then hit 1 and AFK to get their free gold doesn’t strike me as being great for the game either. Sure they’re out in the world…but so what.

The real answer would be to make something else more profitable, so that not everyone does just that…at least I think that’s the answer.

But whether it works for you or not doesn’t stop it from being a problem for the game.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Take the dragon events. They were sort of fun before Anet increased the rewards. They went from relatively fun events to horrible zerg events. The loot effectively destroyed the events, but they were more popular than ever. I don’t think Anet ever saw their game as a loot train…but they still made the change.
.

The dragon events? They were completely empty before the bonus chest came along. It was to a point where I actually quit the game because 90% of the time, I was the only guy there and my guildies didn’t want to come, because the “rewards” it gave weren’t even enough to cover the waypoint cost.

I think the loot increase was for the better. It has set the prices on Black lion higher and that’s a good thing. I had countless times tried to sell crafting mats there that couldn’t even go past vendor price. The game is not perfect but it’s getting better.

On my server, we often found enough people to do those events. But we didn’t do them on a treadmill.

Chancing upon stuff like that makes the world feel alive (which is what Anet is reportedly going for). Finding a timer, and following a zerg trivializes the content. I’m not the only one who feels this way. Right now, most of the meta events are jokes.

Completing events in Cursed Shore - bannable?

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Posted by: Vayne.8563

Vayne.8563

I feel like making a guild event to intentionally break the zerg chain. lol

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

Very well said.

To be honest the whole concept for this game is getting narrowed by the players most of all. It’s all about farming, looting, chests and farming… it’s not about venturing and traveling where you enjoy the atmosphere and events along the way anymore.

You can compare it to the way Diablo 2 was. "Run through tristram in a big group. Run through Cows, do baalruns etc. It’s all about having a big group rushing and smashing things while getting a reward for it. I don’t know why it’s fun but it is. It beats having to run alone for hours without anything happening. That way the game will die pretty kitten fast.

The world is only that big and the impressions of discovering it and seeing the dragons for the first time won’t last forever. You will get to a point where you need efficiency. On that note, I think it’s lazy from the developers that we need a 3rd party site to keep track of the boss events going on.

There’s a middle ground though. You can be in a smaller group with guildies, which many people enjoy (where as they don’t necessarily enjoy running with a zerg). So it’s not just play alone or play with a zerg.

You can play with friends and not zerg.

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

But yeah, there was also some really good points in here and elsewhere about why D.E.’s by themselves let the Players down first, way before the players let Anet down.

This might sound somewhat accusing but, Anet has been making changes to GW2 the game in a way that seems suspecting according to the feedbacks on this forum (from personally what I saw for nearly a year now).

Even though I can’t be sure of this; but from the outside looking in, it seems Anet only responds to feedbacks that fits their pre-constructed personal and cultural idea for the game even if some aspects of the game play designs would be better off going in another direction than where it currently is headed. [of course, these are just my personal view of the game’s progression since GW2 launched several months ago]

Logically speaking, a company can do nothing else. Because feed back on forums is very seldomly one sided.

Even when they’ve increased rewards (which was based on feedback) there were people posting here saying rewards should be nerfed.

It’s very easy to get the idea that the feedback you see is what most players want…the problem is most players don’t give feedback and the most vocal players also tend to be the hardest core, or at least those with the most stake.

Take the dragon events. They were sort of fun before Anet increased the rewards. They went from relatively fun events to horrible zerg events. The loot effectively destroyed the events, but they were more popular than ever. I don’t think Anet ever saw their game as a loot train…but they still made the change.

So no, I don’t think this analysis is necessarily accurate. By the same token, they won’t make a change that derails what they want to do with the game, because there are people who like that stuff too.

I mean every time a new patch comes out, the place gets mad crowded. Someone must be playing it and liking it.

To me it sounds like you are on the side that supports Anet, and also on the side that doesn’t actually believe there is a solution. aka. the side that’s objectively doing nothing because they’re afraid to screw up a mediocre game (sorry if that sounded harsh although that’s imo the truth).

You’re wrong. What I think we have is different things work for different people period. The farmers are happy that they can farm, but those who don’t want to farm and don’t enjoy finding end up far behind if they don’t farm. Inflation, because a portion of the population does have money, puts many things out of reach of those who don’t want to farm. Both sides can’t be pleased, because both sides what different things.

Anet’s job is to find a compromise that works for both sides, and that’s not going to happen for everyone. So the problem persists.

But that doesn’t mean I do nothing. I fight for the stuff important to my side.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But yeah, there was also some really good points in here and elsewhere about why D.E.’s by themselves let the Players down first, way before the players let Anet down.

This might sound somewhat accusing but, Anet has been making changes to GW2 the game in a way that seems suspecting according to the feedbacks on this forum (from personally what I saw for nearly a year now).

Even though I can’t be sure of this; but from the outside looking in, it seems Anet only responds to feedbacks that fits their pre-constructed personal and cultural idea for the game even if some aspects of the game play designs would be better off going in another direction than where it currently is headed. [of course, these are just my personal view of the game’s progression since GW2 launched several months ago]

Logically speaking, a company can do nothing else. Because feed back on forums is very seldomly one sided.

Even when they’ve increased rewards (which was based on feedback) there were people posting here saying rewards should be nerfed.

It’s very easy to get the idea that the feedback you see is what most players want…the problem is most players don’t give feedback and the most vocal players also tend to be the hardest core, or at least those with the most stake.

Take the dragon events. They were sort of fun before Anet increased the rewards. They went from relatively fun events to horrible zerg events. The loot effectively destroyed the events, but they were more popular than ever. I don’t think Anet ever saw their game as a loot train…but they still made the change.

So no, I don’t think this analysis is necessarily accurate. By the same token, they won’t make a change that derails what they want to do with the game, because there are people who like that stuff too.

I mean every time a new patch comes out, the place gets mad crowded. Someone must be playing it and liking it.

My problem with guilds

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Posted by: Vayne.8563

Vayne.8563

Though opening a guild is easy and cheap, getting what you need for your guild to be a guild that anyone would find useful requires time and energy and work (or at least money).

Unlocking features like the guild bank, guild buffs, guild missions. all requires time and patience.

Sure there are six gazillion guilds out there. But the truth of that matter is that after a time, even a gold wouldn’t be a big deal for people to get. Anyone can farm a gold. But not everyone can have enough people playing to unlock every guild mission.

We’ve just unlocked our last guild mission recently. It took us months to get here. I don’t know about anyone else but I keenly felt that progression.

As for joining multiple guilds, I see no problem in this. I’m in Australia and while my guild is very active during US times, it’s nice to have a backup place to go while most people are sleeping.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

So I played Keg Brawl last night and it was great. I mean we had a really tough, well fought game. That hadn’t happened to me for a long time when the Arena was live.

Anyone else try it for the daily?

I go to this forum everyday

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Posted by: Vayne.8563

Vayne.8563

Bet you’ve never seen my name before. lol

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

sPvP is unpopular because the class system is shallow and extremely limited, especially compared to the 1st game.

Dynamic events are not dynamic. They are rather boring as well.

The players are disappointed with Anet. It’s that simple.

For years before GW2, I thought to myself, “If I could somehow make an MMO, I’d make one completely focused on having fun without a dumb grind!” Arenanet actually got the chance to do that, but they quickly discovered that it just doesn’t work, and they had to start adding grindy mechanics in order to retain a playerbase.

Guild Wars 1 did it wonderfully. Perhaps they should not have completely abandoned everything that made it fun.

SOME players are disappointed in Anet. Not players. Some players.

Without that qualifier, what you said is only partially true.

Hard to keep friends in GW2 long term

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Posted by: Vayne.8563

Vayne.8563

Try a guild that focuses on the same stuff, with active members (like mine lol).

Are you disappointed by the players?

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Posted by: Vayne.8563

Vayne.8563

RGN in gem store is such an obvious complaint that it shouldn’t even be considered as one, its absolute ripoff done legally. Its the kind of things you would see in trash korean f2p titles, not in a hugely popular and successful title like gw2. Also, no1 is forcing you to waste you dollars/gold for keys. in 11 months i haven’t bought a single key nor will i ever buy them for their outrageous price because no one is forcing me to. When it comes to their casual facebook mini games kind of patches im kinda forced to accept them instead of a new dungeon and i can’t do anything about that. If i ignore their winnie the pooh mini games it means every single month i get nothing new for me to experience and this is where gw2 gets old because its wvw or you just don’t play the game at all.

But from your point of view, people who don’t care much for dungeons and like mini-games are just blind fan boys, no matter what else they say. Because not everyone loves dungeons. I could be quite happy without ever seeing another dungeon again. I didn’t come to this game for dungeons. I came for other reasons.

Just because I want something out of a game you don’t, doesn’t make me blind, nor does it make the kind of things I’m campaigning for worthless.

Gladdly mini games/jumping puzzles isn’t something that’s missing in gw2 so be happy with your mini crap. Dungeons on the other hand aren’t just boring (and this is not coming from me personally but almost everyone who enjoys challenging content) but there’s nothing new added to them, still is a glitch fest 1y later and one month can’t go by anet nerfing/adding more spongebob enemies that take 5 minutes to kill instead of being challenging and have a mechanic to each new enemy. Another thing, you’re 51, im 25, at your age i don’t expect you to like challenging stuff so yeaah i see why enjoy mini games instead of end game.

I’ve beaten every dungeon in the game and don’t much of the challenging stuff too. I did everything in Guild Wars 1 including DOA in hard mode. I’m not sure why you think I don’t like challenging stuff. I simply don’t REQUIRE challenging stuff, which is where we differ.

No matter how much challenging content is put into the game, it never really stays challenging for long. Like any game, once you figure out how to beat it, it’s beaten and only gets easier. People find ways around stuff. They find easier ways to beat stuff. And Anet spends its time plugging holes. The hard core crowd wants more, ever more, but nothing ever lasts any length of time. Maybe something like the fractals.

So instead of having a disgruntled audience that will be disgruntled again 2 weeks after something is released, Anet is focusing on an audience they can entertain.

Some would call that smart business. It’s true they might lose people like you..and I can even sympathize with your plight. But it’s still a business and still needs to make money. In fact, they’re responsible to their investors TO make money.

Sorry you’re not happy but it’s not my fault. I also want the game to succeed. I don’t necessarily it will succeed better putting in more hard core stuff for people who crave challenge.

Anyone fun to play with?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

You should join a guild. Just look for a guild that likes leveling and open world content. They’re out there you know.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

RGN in gem store is such an obvious complaint that it shouldn’t even be considered as one, its absolute ripoff done legally. Its the kind of things you would see in trash korean f2p titles, not in a hugely popular and successful title like gw2. Also, no1 is forcing you to waste you dollars/gold for keys. in 11 months i haven’t bought a single key nor will i ever buy them for their outrageous price because no one is forcing me to. When it comes to their casual facebook mini games kind of patches im kinda forced to accept them instead of a new dungeon and i can’t do anything about that. If i ignore their winnie the pooh mini games it means every single month i get nothing new for me to experience and this is where gw2 gets old because its wvw or you just don’t play the game at all.

But from your point of view, people who don’t care much for dungeons and like mini-games are just blind fan boys, no matter what else they say. Because not everyone loves dungeons. I could be quite happy without ever seeing another dungeon again. I didn’t come to this game for dungeons. I came for other reasons.

Just because I want something out of a game you don’t, doesn’t make me blind, nor does it make the kind of things I’m campaigning for worthless.

Manifesto Clarification

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Posted by: Vayne.8563

Vayne.8563

Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.

And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.

Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.

FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.

The other option is to make it free. Do it whenever you want. You’d have beaten it in two hours, never looked at it again, and you’d have nothing to do for two weeks.

I think game designers do things for very specific reasons. A lot of people think the game would be better without those things, but in something like an MMO, without some of those things, there would be no game at all.

MMOs are the only game where you’re expected to play for hundreds of hours. It’s not reasonable to expect enough content that’s original, compelling and challenging enough to keep enough people busy for that long.

A whole lot of people wanted legendaries to be easier to get, but once they got them, they stopped playing.

People don’t always know what’s best for the game. Sometimes Anet doesn’t either (because it’s run by people) but in this case, I think they got it right.

That wasn’t 2 hours, if you’ve played it, either you’d know, or just a much better player than I am.
Remember when I said triple or quadruple your estimate?
I just happened to pull more hours into grinding and playing for this than usual. Not doing that anymore. The effort isn’t worth it.

Difficult content does not mean requiring grind to access it, eg. explorer mode dungeons.
Feel free to continue to disagree, but that’s really the end of what I had to say on this.

Explorable mode dungeons have diminishing returns and they have tokens you can farm armor for. It’s not the same thing.

There’s not that much content to this game. If you had it your way, you’d be done with it really fast. It might suit you but anyone who plays relatively regularly would probably be done with it and never think about it again.

I don’t agree that the way this is set up is against the manifesto. In order for that to be the case, there would have to be nothing fun to do. Gating any single activity doesn’t go against the manifesto as far as I’m concerned.

mystic forge nerffed ?

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Posted by: Vayne.8563

Vayne.8563

No idea re: greens to golds, since I don’t do that, but I can confirm a relatively stable drop rate of exotics from rares.

Maximum number of character

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Posted by: Vayne.8563

Vayne.8563

Actually the way the question is phrased shows a lack of understanding. You can have a whole lot more than five characters…but you can’t have them per server. In Guild Wars 2, all your characters, however many you have, will be on the same server.

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Only the most blind fanboy would still defend Anet at this point.
The game is a mess on most fronts. From SPvP, WvW to the PvE side. Not properly tested updates and badly designed content is running rampant.

Anyone who starts a post like this doesn’t deserve to be taken seriously. Essentially you’re saying if you don’t agree with me, you’re not only a fan boy, but blind.

No one is saying the game is perfect, but as far as MMOs go, for some of us, this is the best that’s out there. It may not make it a great game, but it does make it the only choice in MMO for some people.

its you who don’t deserve to be taken seriously. Every single day you come on here to prove hundreds of other players how ‘swell’ gw2 is doing when the large majority of this forum/in game agrees that gw2 is lacking and lacking on all fronts from pve to spvp or wvw. So keep telling yourself its the best game ever made all you want but its sadly not the case and with latest updates/patches its only getting worst. I also like how you call everyone troll/hater if they say something negative about gw2, typical forum fanboy.

After the last few posts from you, I can’t even imagine you’d try to call me out. I get it. You don’t like the game. That doesn’t mean everyone doesn’t like it. It doesn’t mean most people don’t like it.

I worked on a forum for quite a while…well over a year. And during that time, the negative posts came to outnumber the positive posts. So much so that the positive people left. Many of them are still in my guild, they just avoid the forums. Why? Because they enjoy the game but don’t need the drama.

Forums are here for people to come and vent on. Every MMORPG forum I’ve been on has an excess of negative posts, including WoW. The forums being negative means nothing.

I said in two years you’ll still be here saying this stuff, and the game will still be going along fine. Year one is coming up and if anything the game is picking up steam.

Your negativity doesn’t change reality. You are right. There are people who don’t like the direction this game has gone in. A lot of people.

There are also a lot of people still playing and enjoying the game.

One of us is saying that some people like it and some people don’t like it. One of us is saying almost no one likes it. Which of us is more plausible?

I think everyone can make that determination on their own.

I like the game, playing it every day and probably have x2 or more the amount of hours you have, so yes, i like the game ty come again. What i want is for it to get better so i have a good time in a month, 6 months or years. What you want is for gw2 to stay as is because everything is swell for your liking.

Yet you ignore the complaint posts I make, because they’re not your complaints. I wonder why that is. I wonder when I agree with someone’s complaint or I complain myself, you take no notice of it.

Could it be I want the game to be better also, but better for me might be completely different than better for you?

I’m sorry for not reading every fanboyish comment you’ve made on this thread and hundreds others. Your kind of complaints aren’t even real complaints but preferences. You don’t have any complaints for anet adding casual jumping puzzles/Winnie the Pooh kind of mini games when the community is asking themselves where the F is anet going with this crap. All you say is “i like this” “i like that but would’ve preferred it a little bit differently”, that’s not complaining, that’s telling yourself X content is good because its gw2 and saying something mean about gw2 isn’t allowed.

I complained quite loudly against RNG in cash shop boxes. What, that doesn’t count? There’s more, but it’s not like you’d listen.

On the other hand there are your posts. You know the ones where you insult the game, and say nothing constructive at all.

You say you like the game and you want it to be better. I think people should go and look at your post history. A good portion of them are just saying how bad the game is…it’s not constructive to the game, it’s not helpful to the game. It’s just you expressing your opinion like it’s some kind of fact.

Manifesto Clarification

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.

Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.

Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).

Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.

I did not do a proper tracking of those, but I’m guessing around 30-40 sprockets per hour and 5 g per hour.
If there’s faster way to grind the gold/sprockets, I haven’t found it yet (I was farming in pav).

Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.

And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.

Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.

FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.

The other option is to make it free. Do it whenever you want. You’d have beaten it in two hours, never looked at it again, and you’d have nothing to do for two weeks.

I think game designers do things for very specific reasons. A lot of people think the game would be better without those things, but in something like an MMO, without some of those things, there would be no game at all.

MMOs are the only game where you’re expected to play for hundreds of hours. It’s not reasonable to expect enough content that’s original, compelling and challenging enough to keep enough people busy for that long.

A whole lot of people wanted legendaries to be easier to get, but once they got them, they stopped playing.

People don’t always know what’s best for the game. Sometimes Anet doesn’t either (because it’s run by people) but in this case, I think they got it right.