Showing Posts For Vayne.8563:

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

Some of your points would be well taken if you felt you had to grind that stuff out. But if you’re just running around the world normally, you have two weeks to get those pirates. After the first two days, no one went for them, meaning it can be done in two days. It also means just doing my normal dailies, I completed the pirates without grinding. You can grind and “get it out of the way” but it doesn’t have to be done like that, and I wouldn’t recommend doing it like that.

More to the point, the kite baskets in existing areas being boring….this gave me a chance to revisit some of my favorite jumping puzzles that I haven’t looked at at for a long time. It also encourages other people to go and try those things…the people who didn’t find them or do them in the first place. I know several people in that category.

But most importantly, for most of the stuff, it really is optional. Unless you’re an achievement hound, there’s no real reason to do this stuff. Unless you want the mini, or want the back piece. That’s a choice.

Every MMO is going to provide busy work, because every MMO eventually runs out of content for you to do. Most games expect you to play 20 hours or less…MMOs expect you to play hundreds of hours. And no one can give you hundreds of hours of unique material, that’s different. So there’s busy work. This is the fault of the genre more than the game.

But as I said, you can do this stuff without grinding if you want to. Just do it a bit at a time, in between other things. If you break a couple of pinatas every time you go to LA, by the end of two weeks (or actually a month in this case), you’d have them all broken without grinding at all.

Doing it in 2 days or 2 weeks won’t change that it’s dull to do.

An another problem with it is that if it can be done in 2 days, it has no retention value. Take what I would assume is a large portion of the player-base – players that have done all the content and seen all there is to see. 2 days worth of basic repetition is not going to keep them, and stretching it out over 2 weeks means they are still left with no real new content other than either a minigame or a dungeon.

Taking the above examples – dragon ball was fun, but it was broken due to AFKers.
The pirate dungeon was fun enough for those that wanted a challenge, but once you mastered it you had no real reason to do it again. Same for the JP.

Bazaar was a step in the right direction – multiple mini-games, puzzles and events kept players busy for a longer period of time. But for those that wanted more serious game-play there was very little added

So while the living story is doing an OK-ish job of plugging holes, GW2 is still leaking players because there is no real new content to keep players interested

I love how people say that Guild Wars 2 is leaking players. Based on what, exactly. I’ve had more people returning to my guild than were leaving it.

At any event, the stuff we’re see now is pre when they had the bigger teams working n it. Only now is it catching up with the 4 team content, so maybe we should wait and see what tomorrow brings.

Because I’m already starting to see an evolution.

Can we get support tokens out of the game

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Posted by: Vayne.8563

Vayne.8563

As far as I know they dont’ replace rares, but like all event currency are above and beyond everything you would have gotten. At present that means an extra silver plus for every one you get, while taking away nothing from you.

Is this true in the case of of something like jumping puzzle chests? I am still getting them in these chests time to time.

Yep, I’m pretty sure I’m going the same number of items from jumping puzzle chests that I’ve always gotten, plus an extra support token.

Living story and peoples views?

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Posted by: Vayne.8563

Vayne.8563

it’s a pity because with no hearts exploration is really fast (it was the case in southsun) or frustrating like in orr (but the orr thing it’s just my opinion)

The hearts were never meant to be part of exploration. It’s all about dynamic events. Think of Orr. Was Orr fast/easy to explore? There are no hearts there.

The thing is, originally the game wasn’t supposed to have hearts, but people ran through areas where events happened and didn’t hang around and ended up wondering where the quests were. The hearts were added to keep people in an area to get them used to dynamic events.

The hearts themselves…mostly boring…collect, kill etc. That’s why most dynamic events count toward hearts.

Also, hearts can’t be redone, but dynamic events can. There are 300 hearts in the game and over 1500 dynamic events.

I think hearts were meant as more of a crutch than a feature of the game.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

The problem isn’t the writing, it’s the way that the writing is implemented…We can’t honestly say how they’re doing things at ArenaNet without being a part of the company. I’d advise against trying to assert that any one way is exactly how they’re doing it.

For all we know, it’s an even balance, where at times one takes priority over the others, like the story takes a backseat to some of the mini-games, while the design takes a backseat to some of the cutscenes, and so on. Ignoring all that, I think Tai understood, and was just honing in on the details. The design guys might very well tell them how it should be written to fit within gameplay, but that doesn’t excuse the content of it being of low quality.

I’ve read/seen interviews with the writing team. And I have experience from inside the field as well. I can say how it’s done. And logically writers wouldn’t write this stuff if they weren’t forced to…because the same team writes regional dialogue and personal story dialogue. I’m not sure how else you’d account for the discrepancy.

Then provide them? That aside, do you actually expect me to believe the, “I have experience in the field,” line on the Internet? Come now, there’s no need of that here, especially since I’d have to have been born a moment ago to believe it. There’s no denying you can say how a thing’s done, you can talk about it all day long. That won’t make your statements accurate unless they’re of your own work, since they won’t exactly fit others’, and it’s those small differences that can alter the end results.

Also, to my knowledge, there actually was a separation between writing teams on the personal story and the regional/ambient dialogue. Check out this article that I, honestly, only incidentally ran into while checking some other stuff, it’s an interview with Bobby Stein. What’s a bit curious is that it seemingly conflicts a little with an earlier interview where he talks about having worked on the conversational cinematics, but I suspect it means he helped on them, while the majority of the team he heads worked on the ambient dialogue.

That would help readily explain the discrepancies in quality. Bobby’s team stole the decent writers leaving the other writing teams, let’s just say, a bit frayed. =P

Edit: I’d also heavily advise anyone interested in the development of the living story and what’s to come to read that interview. It really helped to revitalize my interests and hopes for where the game may be headed. Mr. Stein does a very good job at acknowledging the existing issues they face with the living story, while pointing out they do have a decent tracking system planned that should help to alleviate some of the problems with it.

First of all, I don’t care whether you believe me or not. It’s not relevant to me. I’m talking from experience and if people don’t believe me that’s cool. They don’t have to.

I’ve already said in other threads, I’ve spent half a lifetime researching stuff for money. I have no intention of digging up old articles. The few times that I’ve mentioned stuff, others did provide the stuff I’ve mentioned and generally, the things I’ve said have been validated at those times. Again, I post how and what I like because I do this for fun. Looking up old interviews…not fun. So I don’t do it.

I do know some of it was probably from a European radio show that had some of the writers (including Jeff Grub and Ree Sosebee) on it..and I’m pretty sure those interviews are still online. I don’t remember the name of the show/site, but they were good interviews worth listening to.

Basically I’ve read and watched hundreds of hours of Guild Wars 2 information/videos/blogs/interviews and finding that stuff a year or two later….not fun and I’m not doing it.

If you wish to dismiss what I say, that’s cool. I’m good with that.

It won’t make it any less true.

Living story and peoples views?

in Living World

Posted by: Vayne.8563

Vayne.8563

The living story has nothing to do with new areas being open or not open. It’s a thing apart. There are teams working on longer term/bigger upgrades…this is filler until those upgrades are done…with this proviso…

Anet has yet to decide how that bigger content will be released…it may come as an expansion but it might come as part of the living story as well.

In the mean time, no company is going to produce totally amazing full zones that fast. Take a game like Rift. We didn’t get new zones the first year…and the game was a whole lot smaller than Guild Wars 2 (11 small zones instead of 25 large ones).

Also, I believe Anet said new zones wouldn’t include hearts, just dynamic events.

Living story and peoples views?

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Posted by: Vayne.8563

Vayne.8563

There are plenty of people who feel like you (and plenty of people who don’t, also).

I do notice that on days the new content comes out, for the first week, there’s tons of overflow servers, so someone is playing that content.

I do suspect we’ll start to see some changes moving forward from here…but we wont’ know until we see the new stuff.

Can we get support tokens out of the game

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Posted by: Vayne.8563

Vayne.8563

I know how may drops I get from a specific jumping puzzle chest..the one in behind the waterfall in LA. I get the same number of drops each time (which is 3). But when I get the token, I get 3 drops and the token. It’s not replacing anything.

Before the token I’d never gotten for drops from it.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

It’s not just the writing. It’s wackiness in general. For example:

The Battle of Claw Island. A ship full of Risen comes up out of the water. Evidently it has been traveling while submerged. So what do we do? We sink it. We don’t blow it up. We just hit it with a big flaming rock or something and sink it. It doesn’t explode. It doesn’t even catch fire – it just sinks. What, are the Risen going to drown?

Then, when we flee the island aboard the Lionguard ship, well… it’ a sailing vessel. Wind blowing against the sails is what makes it go. Now, sailing is a very complicated thing, true, and the wind doesn’t necessarily have to be coming from behind the ship to push it forward, but watch the cutscene: the wind filling the sails is blowing in one direction (toward the bow) while the wind making the flag flap dramatically is blowing in the opposite direction (toward the stern). That, or the ship is moving faster than the wind moving it. Plus it looks like it’s sinking…

It just struck me as wacky, but it’s not necessarily something most people would notice, especially considering the wackiness that preceded that scene (“I, all by myself, shall hold off this horde of Risen while you flee, because I, all by myself, am that awesome! Never mind all the Risen already on the other side of the big gate thingee that closes behind me, sealing my fate; yea, and never mind all the Risen already between you and the ship! This! Is! Tyriaaaaaa!”). So, in the immortal words of that ever popular fan-favorite, Trahearne, “Moving on.”

That charr with the cows and the catapult – that’s beyond wacky, that’s downright insane. I grew up on a farm. We had cows. Lots of other people in the area had cows. Most likely none of us would have hurled cattle at some distant target even if we’d had a catapult handy, but if someone had done it, everybody else would have stepped in and put a stop to it. Why? Because it’s freaking insane. Why do people raise cattle? Two reasons, primarily: for food and/or for profit. Either way, cows are $$$ on the hoof. Why would anyone (who wasn’t insane) quite literally throw all that food and/or money away? Our characters shouldn’t be betting on the cows, we should be putting a stop to that insanity. And forget about jumping into the catapult ourselves! That is even MOAR insane.

See also: stinky cows? Moody cows? Catching bugs to feed to cows? Put on a cow disguise and demonstrate techniques to cows?

So it’s not just the writing that imparts an inescapable sense of wackiness to the Tyria of GW2. It’s… the wacky Tyria of GW2 imparting an inescapable sense of wackiness to itself.

In the case of sinking the ship, it works, because they’re using siege weapons to hurl undead over the walls. But if that ship is sunk, then they can’t very well hurl undead over the walls from under water. It gives us a chance to clean up the undead there without further reinforcements coming. I don’t have a problem with this at all.

The ship sails thing, while I agree is annoying, has nothing at all to do with writing.

It seems like you’re making a post about one point, and then trying to find ways to justify it…but some of the stuff you’re complaining about here isn’t actually writing.

Edit: As for the silliness…well I do remember a quest from Guild Wars 1 where I had to find ears for an Asura, because his ears werent’ big enough to impress the females. I found a plant with leaves that looked like Asura ears, so he could get dates. Pretty silly if I don’t say so myself. There was plenty of little silly bits in Guild Wars 1 as well.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

The problem isn’t the writing, it’s the way that the writing is implemented…

…For example, the writing in personal stories in this game is based on a game instance that is universal across all professions. We have to have this finished up in exactly 1 more story so we can move onto the next one. It has to contain this element and that element. It has to be over in this amount of time.

~snip~

So I tend to disagree with you, only because I know that they are capable of doing it right. Unfortunately, it’s rather rare, which is why I’ve had to cite the White Stag arc so many times in all of my posts.

EDIT:
“I’m obviously vocal about the writing being beyond terrible, but calling for someone to be fired is just wrong. People have families, mortgages. You don’t know the reason why it’s awful, just that it is. You don’t know that this person doesn’t have another valuable skillset to offer. Remember it’s a person you’re talking about. Someone’s relative. Someone’s friend. Someone’s Co-Worker that they like and eat lunch with.”

Thank you for being aware. I do feel that sometimes people get a little bit caught up in the whole roasting thing and need to focus on offering critique instead of just being critical.

Maybe I’m not being clear here. The writing is done by writers. The game design, including mission structure, was NOT being done by writers. The writers were given very specific task and told what to write. In that particular case, the only real way to fix it is to let the writers design the quests/missions which wasn’t done here.

I can tell this by how things are done. For example, once the game designers decided that the mentor character in your order has to die at level 30 at Claw Island, the writers have to make that death scene a death scene and within that context, they did okay.

The problem I have with is is that everywhere else I can just rez someone. Why can’t these characters be rezzed? Rezzing is part of the lore and the game. But I can’t rez specific people. That just gauls me.

Writers in games are given very specific things to write. They can’t write “more or longer”. They have a lot of write.

And the best writing often gets vetoed if it doesn’t fit the game designer’s needs. It’s just not so easy to blame the actual writing. The entire way the story was designed would need to be addressed.

We can’t honestly say how they’re doing things at ArenaNet without being a part of the company. I’d advise against trying to assert that any one way is exactly how they’re doing it.

For all we know, it’s an even balance, where at times one takes priority over the others, like the story takes a backseat to some of the mini-games, while the design takes a backseat to some of the cutscenes, and so on. Ignoring all that, I think Tai understood, and was just honing in on the details. The design guys might very well tell them how it should be written to fit within gameplay, but that doesn’t excuse the content of it being of low quality.

I’ve read/seen interviews with the writing team. And I have experience from inside the field as well. I can say how it’s done. And logically writers wouldn’t write this stuff if they weren’t forced to…because the same team writes regional dialogue and personal story dialogue. I’m not sure how else you’d account for the discrepancy.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

The problem isn’t the writing, it’s the way that the writing is implemented…

…For example, the writing in personal stories in this game is based on a game instance that is universal across all professions. We have to have this finished up in exactly 1 more story so we can move onto the next one. It has to contain this element and that element. It has to be over in this amount of time.

I would disagree a little bit, but maybe I’m wrong. Here are my thoughts on it: while yes, some story arc bits have to be squished in the confines of a game, and each arc has to be cut short in so many story segments, that doesn’t excuse poorly written dialogue, cliche lines, irritating characters, or flat, uninspiring story arcs.

Tybalt was around for two entire story arcs, but he was a horrible character that not only went against what his entire race and order was about, but also was just annoying. The proof that this can be done right is in Sieran. Although she is inconsistent from time to time, I don’t really mind it, because I like who she is as a character. And she has the exact same amount of face time as Tybalt.

And maybe if they had been given more time to flesh out Tybalt he would have been better. But they put themselves in that box by cutting all of the order guides short at Claw Island.

And while yes, cliches are a nice crutch because they use a commonly established idea as a base that the audience understands, like the general at Claw Island being the cliche over confident commander. But it would have been better, and made it more interesting, if he had been something different. This is proved by the character of Gavin in the White Stag arc, who, as the cliche demands, be all out evil due to his association with the Nightmare Court. But he is honorable and almost kind, and dies the most significant death of the game, in my mind.

And story arcs don’t have to be drab: the story arc for the charr with a Loyal Soldier for a sire I felt was kind of dull. It didn’t really have a significance because it didn’t have any significance outside of my characters own personal gain. And in the end, I didn’t even get the treasure that my sire hid! It was just a hypothetical treasure, so I didn’t even benefit from it that way. Compare this to the White Stag arc, again. Although what the White Stag is and how it is a weapon is never explained, the character of Gavin and Caithe’s questionable actions in the arc made it memorable and meaningful.

So I tend to disagree with you, only because I know that they are capable of doing it right. Unfortunately, it’s rather rare, which is why I’ve had to cite the White Stag arc so many times in all of my posts.

EDIT:
“I’m obviously vocal about the writing being beyond terrible, but calling for someone to be fired is just wrong. People have families, mortgages. You don’t know the reason why it’s awful, just that it is. You don’t know that this person doesn’t have another valuable skillset to offer. Remember it’s a person you’re talking about. Someone’s relative. Someone’s friend. Someone’s Co-Worker that they like and eat lunch with.”

Thank you for being aware. I do feel that sometimes people get a little bit caught up in the whole roasting thing and need to focus on offering critique instead of just being critical.

Maybe I’m not being clear here. The writing is done by writers. The game design, including mission structure, was NOT being done by writers. The writers were given very specific task and told what to write. In that particular case, the only real way to fix it is to let the writers design the quests/missions which wasn’t done here.

I can tell this by how things are done. For example, once the game designers decided that the mentor character in your order has to die at level 30 at Claw Island, the writers have to make that death scene a death scene and within that context, they did okay.

The problem I have with is is that everywhere else I can just rez someone. Why can’t these characters be rezzed? Rezzing is part of the lore and the game. But I can’t rez specific people. That just gauls me.

Writers in games are given very specific things to write. They can’t write “more or longer”. They have a lot of write.

And the best writing often gets vetoed if it doesn’t fit the game designer’s needs. It’s just not so easy to blame the actual writing. The entire way the story was designed would need to be addressed.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

A specific, example.

Write something where the main character has to choose between an orphanage and a hospital being destroyed by bandits. These are your characters. This is where the OP needs to end up. One of these things has to happen.

I’m not so sure the writers are at fault here.

Wouldn’t it have been the writers choice for it to be an orphanage and hospital? I would think that the game world in the personal story would be created around what the writers… write.

I mean, the writers are the ones that chose “These are your characters. This is where the OP needs to end up. One of these things has to happen”, right?

It really wouldn’t be. If you look at the personal stories, each of them has to have specific gameplay requirements. I’m relatively sure writers didn’t design the personal stories, but game makers did, and the writers were asked to fill in the middle.

It may be that writers came up with some ideas for the personal story but it’s complete clear to me that gameplay trumps writing in the personal story. It’s constrained by what has to happen and when it has to end.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

The problem isn’t the writing, it’s the way that the writing is implemented.

For those of you have had to write on spec or ghost write anything, it’s extremely easy to blame the writer, when in fact the problem is not often the writer at all. It’s the person who asks for the writing who insists on certain things.

For example, the writing in personal stories in this game is based on a game instance that is universal across all professions. We have to have this finished up in exactly 1 more story so we can move onto the next one. It has to contain this element and that element. It has to be over in this amount of time.

In other words, the writing is slave to the game elements, rather than the game elements being written around the writing. Which is why ambient dialogue in this game is often better than personal story dialogue. There’s less restriction of the writer.

A specific, example.

Write something where the main character has to choose between an orphanage and a hospital being destroyed by bandits. These are your characters. This is where the OP needs to end up. One of these things has to happen.

I’m not so sure the writers are at fault here.

Can we get support tokens out of the game

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Posted by: Vayne.8563

Vayne.8563

As far as I know they dont’ replace rares, but like all event currency are above and beyond everything you would have gotten. At present that means an extra silver plus for every one you get, while taking away nothing from you.

My character's birthday...

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Posted by: Vayne.8563

Vayne.8563

I got something special. I was there at the beginning. Being there, having those memories, being the first to do certain things is my reward. I enjoyed it immensely.

This year I went to opening night of Phantom of the Opera where I live. I’m pretty sure I won’t get any special rewards for seeing it opening night…but I still enjoyed being there. There was a buzz, a feeling of we were the first.

That is the reward.

Honestly I don’t get this idea that having a good and fun experience needed to be somehow rewarded.

Childish writing

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Posted by: Vayne.8563

Vayne.8563

A lot of the storytelling in this game needs work. I particularly dislike the way the story of destiny’s edge is told. I agree with quite a lot of what the OP says. Not all of it, but quite a lot if it.

Don’t soldiers need discipline? Have you ever lived with soldiers? Many of them are extremely undisciplined. Outwardly there is discipline but you know…there’s a lot of not discipline too.

Scholars don’t argue? Really? You must know different scholars than I do. The scholars I know can’t agree on anything.

But aside from minor quibbles, the personal story does have some issues. Not to say it’s all bad, but as I’ve said before, it’s definitely uneven.

And after Claw Island it does tend to be more serious (though no more heartfelt).

However, that’s not all the writing in the game and some of the writing, around events, ambient dialogue and that sort of thing isn’t bad at all. Also as pointed out, some of the storylines are better than others. I liked some of the charr stories, at least one (maybe two of the Sylvari stories). The Asuran stories are pure silliness, but I think they’re meant to be and that’s okay. I’m not sure I’d equate silliness with childish though. You can be silly without being childish.

The thing I like the least about the story though is the telling of destiny’s edge’s story through dungeons. This is far too haphazard a way of telling their story.

First, not everyone does dungeons and most people don’t do them in order. That story should have been part of the personal story, as a separate thread, which would have added some much needed complexity.

The reason why the story seemed better in Guild Wars 1 (and the story wasn’t, but your attachment to characters was) has less to do with the writing and more to do with game design. Everything in Guild Wars 1 was instanced, so what you were doing around a story was directly related to the missions For example, while you were in Ascalon, you have four missions fighting the charr, but everything in the world was pretty much about the charr too. The world matched the story.

Here, you have different starting zones and different people doing different things at different times. It’s a lot harder for the world to match the story. The world isn’t instanced. What your story is and what someone else’s is might be completely different, but you’re in the same zone.

This is why stuff like War in Kryta was interesting. There was a pre Wik and a post WiK version of several instances. Winds of Change too. The conversations you heard in passing on the docks or in the streets pertained to where you were personally in the story. It’s harder to do that without instancing.

Some of the ambient dialogue, I find very good, though. Why? Because ambient dialogue isn’t slave to game play. They don’t need to tie this dialogue to a specific mission, so it’s not just about giving players something to do.

But in comparing the writing in Guild Wars 1 to Guild Wars 2, for the most part, it’s not really much better. There’s some pretty bad examples of writing from both games.

TC's Cursed Shore being choked by Ember farm.

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Posted by: Vayne.8563

Vayne.8563

I stopped by the event to see what the fuss was about. The champions were chain spawning. It’s clearly not working as intended. Sometimes they were spawning more than one at a time. This can’t be intended.

You don’t finish the event, you can farm the champions pretty much back to back. I killed six champions in less than six minutes that I received rewards for and 2 others that I guess I didn’t damage enough to get rewarded for.

This, to me, is an exploit. Because it makes no sense that champions spawn that fast or were meant to be farmed.

Even in the pavilion you occasionally have to wait for champions and they don’t take 25 seconds to kill.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

We all know that this game isn’t going to make it if we don’t get some real expansion, and with the upcoming new MMO’s that are coming out ANET and NCSOFT should be very scared.

Speak for yourself plz. Why would you want to wait 6 months for a big update when you can have a constant flow of smaller updates on a biweekly basis?

As for the upcoming MMOs that you mentioned, which ones are you refering to?

A constant flow of what… do X for Y amount of times quests that eerily place themselves where quest logs would normally appear?

Actually, some people really do like the minigames. Take the Zephyr Sanctum. Some people enjoying finding those crystals and figuring out how to get to them (not everyone uses Dulfy you know). And then there was Sanctum Sprint. You might not have liked that, but I find it a blast.

I spent far more time running Sanctum Sprint than I would have in say a new dungeon.

Of the minigames released, I really enjoy Dragonball, Sanctum Sprint and Southsun Survivor. Now, I understand you might not have, but to me, that stuff is a lot of fun…and fun is why I play games in the first place.

Hell, I even enjoyed Crab Toss.

I’m not going to argue that the mini-games were boring, I also enjoyed a lot of them (some had potential but got squandered), but the rest of the content was just dull

As an example:

Dragon Bash -

Run around bashing pinatas
Run around lighting effigies
Run around activating holos to kill already-existing mobs that spawn
Stand in spot X at Y time

Sky pirates

Run around activating holos repeatedly in hopes of spawning pirates
Run through already-existing areas to get to chests and kill pirates

Bazaar

Run from ore node to ore node
Run to already-existing areas to collect parachutes
Run from NPC to NPC
Stand in spot X at Y time

Some of your points would be well taken if you felt you had to grind that stuff out. But if you’re just running around the world normally, you have two weeks to get those pirates. After the first two days, no one went for them, meaning it can be done in two days. It also means just doing my normal dailies, I completed the pirates without grinding. You can grind and “get it out of the way” but it doesn’t have to be done like that, and I wouldn’t recommend doing it like that.

More to the point, the kite baskets in existing areas being boring….this gave me a chance to revisit some of my favorite jumping puzzles that I haven’t looked at at for a long time. It also encourages other people to go and try those things…the people who didn’t find them or do them in the first place. I know several people in that category.

But most importantly, for most of the stuff, it really is optional. Unless you’re an achievement hound, there’s no real reason to do this stuff. Unless you want the mini, or want the back piece. That’s a choice.

Every MMO is going to provide busy work, because every MMO eventually runs out of content for you to do. Most games expect you to play 20 hours or less…MMOs expect you to play hundreds of hours. And no one can give you hundreds of hours of unique material, that’s different. So there’s busy work. This is the fault of the genre more than the game.

But as I said, you can do this stuff without grinding if you want to. Just do it a bit at a time, in between other things. If you break a couple of pinatas every time you go to LA, by the end of two weeks (or actually a month in this case), you’d have them all broken without grinding at all.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

Am i the only one who cannot stand their Living Story crap? Absolutely nothing, not a single thing came from it and was enjoyable. Do i want this to last for the years to come? Nooooooo. I want it to die and be forgotten.

Nope you’re not the only one. There are a lot of people like you.

Fortunately for Anet there are also a lot of people like me. There are many MMOs that cater to your crowd. I think it’s about time there was one for my crowd.

Guild Wars 2 in the years

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Vayne.8563

The most recent quarterly sales figures show that GW2 sales are down about 20% from the previous quarter. I think that Anet chose a direction that they can’t turn around from anymore. I don’t think they really have the choice to start working on an actual expansion.

However, China is coming first. That will give them profit I would think and I would guess a lot of it. It won’t be till the sales go down there that an expansion would come into the horizon.

In the end NcSoft is Korean and I would guess that once China is on board, the west will be second place again for them logically because that’s where the main sales will be. Once China drops in sales, that’s probably when an expansion might come, but I’m sure they’ll see if they can keep the game going strong there with the current set up, because if they don’t need to make an expansion there, they wouldn’t want to invest into the west. That’s just business.

This post has a bit of misinformation in it or at least a bit of misdirection. Sales of Guild Wars 2 in fact ARE down, but sales from the tradiing post aren’t reported at all, which means over all profit isn’t known.

It’s obvious that a buy to play game will slow in sales. Virtually all games do. The most copies of a game are sold within 3 months of it’s release for virtually all games. I know this because it was my business to know this. I was a software buy for a retail outlet. But for MMOs with cash shops, sales figures by themselves are meaningless.

It’s the cash shop figures that are going to be important in the long run. After all, people buy the game once…but they can keep spending money on gems.

Game used a trick to kill me off!

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Posted by: Vayne.8563

Vayne.8563

how did he one shot you? he doesn’t do that much damage, especially since he’ll drop down and use that fire shield first.
you could just ask for a thief to help you and drop a shadow refuge, the champion will still teleport there while your stealthed but he won’t hit you.

maybe you should run a more defense oriented build if you’re trying for no deaths.

I’ve been one shotted by that prick on various different classes. Warrior, Ranger, Thief. He doesn’t always use his fire shield first, though perhaps that mechanic has changed. When I’ve died, it’s been because I got in the way when he drops down and strafes the ground with multiple burning AoE spots. That usually results in an instant down and roast, even if people are there to try and rez you, they end up downed themselves.

There wasn’t anyone there. I was literally alone in the whole map, every wp, every outpost contested that can be, not a soul around. This was the case in SoD as well, not sure about CS as i hadn’t gone there yet.

But anyway, the deed is done. I tried but i guess i knew all along, knowing how the game works, i don’t stand a chance. Sooner or later it was bound to happen.

Still i feel pretty proud i got as far as i did, and i didn’t avoid content, events PS etc to get there.

I figured, i’ll push this as far as i can. ideally, i would have liked to have gotten 100% world but 82% is pretty good in my view. I just feel disappointed it happened the way it did.

People say that champ pops up at the skill point all the time, but i’ve done 100% on 8 chars and i’ve never seen that b4. So perhaps things have been changed since i did it last which was quite a few months ago now.

I think you should be proud. It’s quite an achievement.

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

The naming thing does give them an advantage, as does playing a small character such as a Asura. It does swing some matches in there favour as well…

Mesmers annoy me so much, targeting the real Mesmer is a nightmare but any class with loads of minions/pets can be a problem in sPvP.

One way around it however is using weapons that attack more than 1 target and weapons that have AoE, then you can kill them all at the same time…

Target locking can help as well…

The difference is anyone can roll and Asura to PvP, but the only people who can use minion names have them already.

Still, I’ve learned a bit from this thread and next time I go into PvP I’ll see if I can distinguish these guys by the icon by their name.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

You know this how, exactly?

Perhaps his knowledge originates from the same place where this…

" Just the fact that there’s no expansion planned shows the game is doing better than expected."

…does.

Traditionally, most MMOs make expansions when interest starts to flag. You don’t have to believe this, but it’s true. I know it’s true because of the number of devs that have said so over the years. I know it’s true because WoW population falls off until the new expansion comes out, when it picks up again. This isn’t mysticism. It’s relatively well known. You can research this and find it out pretty easily.

Logically, if a game isn’t getting the traffic it needs, an influx of cash is helpful. Bringing out an expansion brings in money because people buy the expansion or in F2P games, they play the expansion but they spend money in the cash shop again.

If the game isn’t doing well, a company (and yes I’ve had some attachment to the industry, at least indirectly) will look to bring attention back to the game. If the game is doing well, you don’t release an expansion, because they take a lot of work and investment and you save that expansion until such a time as it can be used as an ace in the hole, such as when a competitor comes out with a new expansion or a promising new game. In other words, expansions are used quite strategically.

Even in it’s stock call, NcSoft said they would release an expansion at a time when it would maximize profits. Obviously the gem store must be making money or an expansion would be planned.

Or do you think that Anet released free content every two weeks, and it gets paid for by the slowing box sales?

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

It doesn’t give them an unfair advantage in terms of actual game-play. There is not hack, not exploit, that gives the some means of upping the average players.

It means they are smart and they have used their intelligence in a way that’s confused you, in real life, and that intelligence shouldn’t be considered an exploit since its not manipulating or altering the game in some way that’s giving an unfair advantage.

It’s an unfair advantage in that only a limited number of minion names are actually available, which only a very limited number of people can get. It’s not like they have a build someone esle can figure out. Once all the minion names are gone, they have those names and no one else can.

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

Do the other players not have a class symbol next to their name in sPvP?

No idea. I’ve run into MMs before in SPvP but it was always relatively easy to target them. Even if I couldn’t click, I could tab through them. I would just tab through the minions till I got to the guy.

But because I’ve never had problems, it never occured to me someone would be named after a minion, it wasn’t until after that match that I realized it (when he was on my team in the next match lol).

Guild Wars 2 in the years

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Vayne.8563

We all know that this game isn’t going to make it if we don’t get some real expansion, and with the upcoming new MMO’s that are coming out ANET and NCSOFT should be very scared.

Speak for yourself plz. Why would you want to wait 6 months for a big update when you can have a constant flow of smaller updates on a biweekly basis?

As for the upcoming MMOs that you mentioned, which ones are you refering to?

A constant flow of what… do X for Y amount of times quests that eerily place themselves where quest logs would normally appear?

Actually, some people really do like the minigames. Take the Zephyr Sanctum. Some people enjoying finding those crystals and figuring out how to get to them (not everyone uses Dulfy you know). And then there was Sanctum Sprint. You might not have liked that, but I find it a blast.

I spent far more time running Sanctum Sprint than I would have in say a new dungeon.

Of the minigames released, I really enjoy Dragonball, Sanctum Sprint and Southsun Survivor. Now, I understand you might not have, but to me, that stuff is a lot of fun…and fun is why I play games in the first place.

Hell, I even enjoyed Crab Toss.

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

Even if it were prudent to do something like restrict access to names because of similarity to minions, where do you draw the line? How similar is too similar?

My mesmer’s name is Nothingmancer. Should that be banned because it’s evocative of necro’s more so than mesmers?

Also, tip for you, OP. In PvP, actual players have their class icon next to the portrait.

I’ll have to look more closely when tabbing through targets..but it was a zoo. I have not seen so many minions and summons together before at one time in this game.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

GW1’s first anniversary had a new continent, 2 new classes, new skills for every class, new armor, a new story, new henchmen, new pvp maps, and more…

I doubt we’ll get even half of that here….

Right, but even with the new expansion (which you had to buy anyway), there was still less content in Prophecies and Factions together than there was in Guild Wars 2 at launch.

Quality over quantity.

Do you mean non-pathed content,. the ability to swim, an actual trading post? Because for my money, Guild Wars 2 is at least as good as Guild Wars 1. And you’ve changed your tune anyway. You were saying we won’t get as much. Now you’re making a different argument.

There were plenty of good things about Guild Wars 1, and plenty of not so good things too.

We won’t get as much and the quality of what we do get won’t be as high. Anything else?

I agree … when one new skin on the gem store costs as much as one GW1 expansion I really do not see why ANet would consider making a new box sadly.

The two reason I played GW1 were the unique skill system (I consider the condition and regen/degen system as part of the skill system) and the fact that from level 2+ you were playing in a group (with henchmen or players). These two things were the reason I could play despite the terrible movement system, the terrible story, and the terrible cutscenes and voice acting. These things were unique because, to this day, I have not found a single game that works this way.

GW2 took what unique systems GW1 had and replaced them with typical ‘seen it before’ game mechanics such as: passive skill trees, forced solo based gameplay (until you hit your first dungeon at level 30), mario-esque jumping puzzles, and a fantasy version of EBay for all of Tyria to ‘play’.

Yea, there were bad things in GW1 just like there are bad things in GW2, but for me the good things in GW2 are not enough to justify me logging on for 4 years like they did in GW1. (I am guessing that the two co-founders of ANet leaving mid-development of GW2 had a lot to do with this.)

To me it feels like ANet created something unique that no other game can compare to when they created GW1. GW2 just feels like more of the same MMO snooze fest mechanics rehashed so that they seem new and shiny.

Anyways, like I said in an earlier post, I wish I had realized they were giving refunds when they were; my fault for missing that I suppose.

I don’t think Guild Wars 2 is a typical MMO at all, and I’ve played a bunch of them. The design decisions that went into making Guild Wars 2 (even though many have been separately in other MMOs), when put together, create a very different experience.

You’re entitled to your opinion of course, but I can’t think of any MMO worth playing for 3 months, and here I am playing Guild Wars 2 for a year.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

GW1’s first anniversary had a new continent, 2 new classes, new skills for every class, new armor, a new story, new henchmen, new pvp maps, and more…

I doubt we’ll get even half of that here….

Right, but even with the new expansion (which you had to buy anyway), there was still less content in Prophecies and Factions together than there was in Guild Wars 2 at launch.

Quality over quantity.

Do you mean non-pathed content,. the ability to swim, an actual trading post? Because for my money, Guild Wars 2 is at least as good as Guild Wars 1. And you’ve changed your tune anyway. You were saying we won’t get as much. Now you’re making a different argument.

There were plenty of good things about Guild Wars 1, and plenty of not so good things too.

We won’t get as much and the quality of what we do get won’t be as high. Anything else?

You know this how, exactly?

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

GW1’s first anniversary had a new continent, 2 new classes, new skills for every class, new armor, a new story, new henchmen, new pvp maps, and more…

I doubt we’ll get even half of that here….

Right, but even with the new expansion (which you had to buy anyway), there was still less content in Prophecies and Factions together than there was in Guild Wars 2 at launch.

Quality over quantity.

Do you mean non-pathed content,. the ability to swim, an actual trading post? Because for my money, Guild Wars 2 is at least as good as Guild Wars 1. And you’ve changed your tune anyway. You were saying we won’t get as much. Now you’re making a different argument.

There were plenty of good things about Guild Wars 1, and plenty of not so good things too.

If macros aren't allowed...

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Posted by: Vayne.8563

Vayne.8563

Macros are allowed…as long as it’s one command per keystroke.

To be more clear – one action / one keystroke.

Actually, one command per keystroke is the same thing as one action / one keystroke.

Ever seen a mi/hr? That means mile per hour.

To be more clear, One action, one keystroke.

Smooth Penguin is using Anet’s actual terminology…I wasn’t. That’s why I’m glad he corrected me.

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

GW1’s first anniversary had a new continent, 2 new classes, new skills for every class, new armor, a new story, new henchmen, new pvp maps, and more…

I doubt we’ll get even half of that here….

Right, but even with the new expansion (which you had to buy anyway), there was still less content in Prophecies and Factions together than there was in Guild Wars 2 at launch.

I happen to love the new dungeon rewards

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Posted by: Vayne.8563

Vayne.8563

honestly you do arah with a pug group takes 1-3 hours and get 3g at the end? yeah i totally like that reward..I’ve already done it but wtf seriously not everyone can do the hard dungeons…Theres a reason why people did COF1 it gave good rewards and good money.

But it’s 3 gold plus what you get off champions, which adds up too. Which is much higher than the original rewards.

If macros aren't allowed...

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Posted by: Vayne.8563

Vayne.8563

Macros are allowed…as long as it’s one command per keystroke.

To be more clear – one action / one keystroke.

Thanks…much better.

Seeking motivation to keep playing

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Posted by: Vayne.8563

Vayne.8563

If you don’t like the game or you’re bored, why play it? It’s not like the game is going to significantly change.

This game wasn’t designed to be like WoW and it’s not. Now, I couldn’t stand WoW for any length of time. I think it’s a horribly mediocre game. It is addictive, but that’s all it is. I’m glad I left it.

Guild Wars 2 is a completely different game. If you come where with WoW expectations you might well be bored..and that’s okay. Not everyone is going to like the game.

As for the ele being super squishy….depends on how you spec and what weapons you use.

Mostly though, if you want to get the most out of the game, find a good guild and play with people. While this is true of most MMOs, I think it’s especially true for Guild Wars 2.

If macros aren't allowed...

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Posted by: Vayne.8563

Vayne.8563

Macros are allowed…as long as it’s one command per keystroke.

I happen to love the new dungeon rewards

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Posted by: Vayne.8563

Vayne.8563

I agree…for people who don’t farm, the new rewards are awesome. I make far more from dungeons now than I used to.

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

Unless they were minimum size asura hiding inside their minions this isn’t a problem.

Are you suggesting it gives them no advantage at all?

Guild Wars 2 in the years

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Posted by: Vayne.8563

Vayne.8563

We all know that this game isn’t going to make it if we don’t get some real expansion, and with the upcoming new MMO’s that are coming out ANET and NCSOFT should be very scared.

We all know this? Really?

I’ll tell you what I know.

Most new MMOs end up disappointing, if not right away, soon after. Shiny is shiny…but it’s long term that really tells the story.

I don’t think we all know any such thing. First no one knows if any of the new MMOs coming out will be any good. All we know is what is said about them before release. Secondly, Guild Wars 2 has a year at least before they have to worry about any other MMO, during which time content can be released.

Most importantly, I don’t think an expansion will make or break this game. I think people are programmed to expect an expansion, but for most games expansion packs come out when the game needs to be revitalized. Just the fact that there’s no expansion planned shows the game is doing better than expected. That and the fact that Anet keeps hiring.

Your opinion is just that. Your opinion. But I don’t think you should talk for everyone, because I disagree with your conclusion.

Should Players Be Allowed to Use Minion Names

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Posted by: Vayne.8563

Vayne.8563

So I just played some SPvP (but the same might apply to WvW) and there were a couple of minion masters on the other team with names that mimiced the name if minions.

Creative playing because it made them much harder to target. A fast look might show someone with a minion name, and you might think it’s a minion and tab past them. There were far too many minions on the screen (and other summons like rock dogs) to click on the target.

It seems to me that there are a limited number of minion names and this gives players who have them an unfair advantage in SPvP, which is supposed to be a level playing field.

I mean these guys were good, anyway, and I wouldn’t have likely been able to 1v1 either of them, but it begs the question…

should a person who allowed to take the name of a minion?

I don’t have an answer, but I’m curious as to other opinions on the topic.

Make minis loot stuff for us

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Posted by: Vayne.8563

Vayne.8563

The best way to use AOE loot is to bind a different key to it than F. I use R (since I use insert as my autorun key).

Solves the problem quite neatly.

Please, Think Before You Type!

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Vayne.8563

I curse a lot in real life too, around people I know it doesn’t bother. In fact, I think language is a tool and that those words have a very definite purpose…but not everywhere and not in front of everyone.

It’s just common courtesy.

Dungeon Arah perm closed due to farmers

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Vayne.8563

It would be a better world of more people had empathy.

I was bullied pretty severely in high school. Well, that’s not entirely true… They tried to bully me severely in high school. I didn’t care for a second, and most degrading comments were countered by an even more degrading one.

Don’t get me wrong, bullying in schools and at work is a big problem, and should be dealt with, because I know not everyone can handle it the way I did (my brother for example struggled for years). But I don’t care for bullying over the internet (and especially on MMORPGS), because there is nothing that is avoided more easily than that, and the opinion of an unknown individual who acts like a 12 year old is not something you should care about, nor let it get to you.

It would be a better world if more people stopped caring about pointless stuff.

Being bullied is high school is lousy. But it’s being bullied/abused at a much younger age, during your formative years, that often leads to serious problems like the ones I’m talking about. You’re you. You’re the only you. And it’s nice that you can just turn off that part of you that separates online from the real world. I can too.

Many people can’t, and I feel sympathy for those people because they can’t.

I actually disagree with the being bullied earlier messing you up more. In elementary school, I was bullied pretty hardcore. Not just verbally, but physically. By the time I hit late middle school, I started to identify what was causing the bullying and dealt with it. I changed schools in 9th grade and had a fresh start. A combination of dealing with the personal problems that caused the bullying, combined with becoming more physically active, changed my highschool experience entirely (in comparison).

The thing was, there were other students who went to my highschool who were not so lucky. They got picked on then and it was devastating. Everyone that I knew who had been picked on in some way during elementary or middle school, but not in highschool, came out without too terribly many anger issues and generally went on to have fulfilling relationships. But those who got bullied in highschool had it FAR worse. Many had anger issues, and most had great difficulty settling into relationships and were generally awkward in social settings.

To this day, I swear that being bullied in highschool is far FAR worse than elementary/middle school. The damage that I’ve personally seen done to individuals who were generally good people, just socially awkward, was horrendous. And yet some of the most successful (socially and professionally) people I’ve met went through some form of early years bullying.

Not really pertinent to the original topic, but I just thought I’d share my opinion.

I’m not making this stuff up. I was involved in a project for people who suffered early abuse (particularly sexual abuse) and the currently thinking is the younger you’re abused, and the more people who are involved, the worse it hits you later in life. There are quite a few papers that suggest this is true (though it can’t be proven of course).

Everyone is different and reacts differently. No one person’s experiences will be the same as anyone else’s, which is WHY I talk tolerance. You never know what someone else has been through.

Woah, now. There is a HUGE, HUUUUUUUGE difference between simple bullying and sexual assault. It’s like comparing getting kicked in the shin to getting shot in the face. I’m talking BULLYING here, not kitten .

Right, so you meet someone in game, they react to name calling. Do you know if they were sexually abused as a child? We just assume everyone has the same issues we do, but people react for different reasons. Being sexually abused as a child (and it happens far more frequently than people know) is a real issue, and people with that issue are playing this game. We just don’t know what people have been through.

It’s why I choose to be sympathetic. Because I know I don’t know.\

Edit: There are also studies that show that people who suffered sexual abuse as a child are more prone to being bullied later in life.

Now that "everyone" has access to portals

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Posted by: Vayne.8563

Vayne.8563

The mesmer focus has a speed boost built into it too. How come mesmers never bring that up?

Game used a trick to kill me off!

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Posted by: Vayne.8563

Vayne.8563

Creatures spawning on top of you are part and parcel of MMOs (unfortunately). Sucks to have lost it on a spawn, but it’s part of the draw. It happens to everyone sooner or later.

In your case it was later.

Dungeon Arah perm closed due to farmers

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Posted by: Vayne.8563

Vayne.8563

It would be a better world of more people had empathy.

I was bullied pretty severely in high school. Well, that’s not entirely true… They tried to bully me severely in high school. I didn’t care for a second, and most degrading comments were countered by an even more degrading one.

Don’t get me wrong, bullying in schools and at work is a big problem, and should be dealt with, because I know not everyone can handle it the way I did (my brother for example struggled for years). But I don’t care for bullying over the internet (and especially on MMORPGS), because there is nothing that is avoided more easily than that, and the opinion of an unknown individual who acts like a 12 year old is not something you should care about, nor let it get to you.

It would be a better world if more people stopped caring about pointless stuff.

Being bullied is high school is lousy. But it’s being bullied/abused at a much younger age, during your formative years, that often leads to serious problems like the ones I’m talking about. You’re you. You’re the only you. And it’s nice that you can just turn off that part of you that separates online from the real world. I can too.

Many people can’t, and I feel sympathy for those people because they can’t.

I actually disagree with the being bullied earlier messing you up more. In elementary school, I was bullied pretty hardcore. Not just verbally, but physically. By the time I hit late middle school, I started to identify what was causing the bullying and dealt with it. I changed schools in 9th grade and had a fresh start. A combination of dealing with the personal problems that caused the bullying, combined with becoming more physically active, changed my highschool experience entirely (in comparison).

The thing was, there were other students who went to my highschool who were not so lucky. They got picked on then and it was devastating. Everyone that I knew who had been picked on in some way during elementary or middle school, but not in highschool, came out without too terribly many anger issues and generally went on to have fulfilling relationships. But those who got bullied in highschool had it FAR worse. Many had anger issues, and most had great difficulty settling into relationships and were generally awkward in social settings.

To this day, I swear that being bullied in highschool is far FAR worse than elementary/middle school. The damage that I’ve personally seen done to individuals who were generally good people, just socially awkward, was horrendous. And yet some of the most successful (socially and professionally) people I’ve met went through some form of early years bullying.

Not really pertinent to the original topic, but I just thought I’d share my opinion.

I’m not making this stuff up. I was involved in a project for people who suffered early abuse (particularly sexual abuse) and the currently thinking is the younger you’re abused, and the more people who are involved, the worse it hits you later in life. There are quite a few papers that suggest this is true (though it can’t be proven of course).

Everyone is different and reacts differently. No one person’s experiences will be the same as anyone else’s, which is WHY I talk tolerance. You never know what someone else has been through.

Dungeon Arah perm closed due to farmers

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Posted by: Vayne.8563

Vayne.8563

Being bullied is high school is lousy. But it’s being bullied/abused at a much younger age, during your formative years, that often leads to serious problems like the ones I’m talking about. You’re you. You’re the only you. And it’s nice that you can just turn off that part of you that separates online from the real world. I can too.

Many people can’t, and I feel sympathy for those people because they can’t.

Same goes for Elementary school actually, but it was a bit less. Europe can be really racist when your dad is middle eastern and your last name is basically the n-word but for people from Northern Africa and the Middle east.

Now, my childhood aside, I still don’t think that equating a bunch of numbnuts in a zerg who are harassing you a little bit to bullying is correct. Because it’s exactly that: harassment, not bullying. Therefor, I have no sympathy for people who feel bullied by a zerg. Especially since there is a plethora of ways to get rid of it. Turn map chat off, switch servers, go do something else, etc.

Not saying the zergers who verbally abuse players for wanting to complete the event are right, I’m just saying that the people who complain about it aren’t right either, because they can be the bigger person and just ignore it. Running to Anet crying that their feelings got hurt is just pathetic tbh. Call it victim blaming all you want, I think both sides are equally immature.

Listen to what you’re saying here…be the bigger person. I commend you that you are able to do this, and not feel keenly when someone treats you badly (I can do this too) but some people really are more sensitive and they can’t turn it on and off like a switch. As I said before, some people react to abuse by becoming “harder” and some people react to abuse by becoming more sensitive….no one knows why.

So if they aren’t as good as you because you can, they don’t deserve sympathy? Maybe you’re more affected by that abuse than you think.

Please, Think Before You Type!

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Posted by: Vayne.8563

Vayne.8563

The main issue here is that you ‘think’ swear words don’t hurt. However, to some people they do. And while you may find them sad, or even think it’s funny that you can affect them as much by just using those words…

…how many children have commited suïcide because they’ve been verbally harassed for years on end by their peers?

Then again, you probably don’t consider this to be real. To you, they’re just candy and whomever hangs themselves because your words gave them the last push are just crybabies…

Oh my kittening god, holy kitten!
Are you seriously bringing kids who have suecided into this whole thread?
SERIOUSLY?
Jesus christ I am done with with this thread. You people NEED to stop takeing swear words so kitten seriously.
inb4 I receive another moderators infraction point for expressing my freedom of speeche! Yeeehaaaw!

You realize the rating on this game is T right? That means it’s for kids from 13+… I wouldn’t want my 13 year old exposed to some of the language here. People take swear words seriously because they are offensive, rude and often don’t want the youngest of our community to be exposed to that. To overlook this and assume that everyone is just being too sensitive is a little childish, try to think of everyone in the community not just a few you may know.

I’d also like to say I agree with a lot of what was said here as well, and that people really should try to relax a little while playing the game… You don’t need to flip out because you lose a tpvp match, your team most likely did the best they could.. your party probably did the best they could in that dungeon etc etc… Getting hostile about a loss or a failure does not help you grow as a person and certainly doesn’t help whoever you were playing with (they probably feel as bad as you do for the loss or failure). Instead try to be positive and inspire those around you to do the same to help build a better community.

Better not let that 13 year old watch cable television.

And definitely don’t let them go to school- far worse language used by students in the classrooms.

In fact, keep them indoors entirely. That’s the best way to keep them safe from the “bad words”

Couldn’t have said it better myself.

I don’t think this has anything to do with teens. I think this has to do with social mores and customs. People have widely different upbringings. Why would you feel the need or desire to curse if you knew it made others uncomfortable? Is cursing so important that you’d rather support your right to curse than be conscious of someone else’s sensitivities?

We all react differently to things. What offends one may not offend another. But if we are a community, then we should have at least a modicum of respect for others.

Please, Think Before You Type!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OOOOO You said a bad word! I’m telling the teacher on you!

Ahh, this is why I love GW2 forums. Gives me nostalgia of 1st-3rd grade.

Almost makes me want to follow them around in game going “tattle-tale! tattle-tale!” =D

Oh GW2 forums. <3 you so, and your immaturity. You bring out the best in me =D

Not sure this occurred to you, but very often the people most offended by such language are older, not younger. Different people grew up with different cultural standards.

If you think it’s okay to curse because it doesn’t offend you, well there’s not much I can say to that. But I think you’ll find that most of the people here arguing against freely used profanity are adults.

Please, Think Before You Type!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Sounds like someone can’t handle the everyday swear words of people!

Look mein emotinal friend. Swear words are a means of expressing emotions, and swear words does that extremely well. And you will never be able to change the community or people from that.
You crying over it is a waste of time and you should just accept it and move on with your life.

Except that it’s also against the TOS and you can get banned for using profanity in game, filter or no filter.

Which noone cares about.
(I know I replied fast, but Im on the forums anyway.)

By no one I assume you mean you and people who think like you, because some people do care. Even just people who don’t want to be banned would care, no?

Please, Think Before You Type!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Sounds like someone can’t handle the everyday swear words of people!

Look mein emotinal friend. Swear words are a means of expressing emotions, and swear words does that extremely well. And you will never be able to change the community or people from that.
You crying over it is a waste of time and you should just accept it and move on with your life.

Except that it’s also against the TOS and you can get banned for using profanity in game, filter or no filter.