Some of your points would be well taken if you felt you had to grind that stuff out. But if you’re just running around the world normally, you have two weeks to get those pirates. After the first two days, no one went for them, meaning it can be done in two days. It also means just doing my normal dailies, I completed the pirates without grinding. You can grind and “get it out of the way” but it doesn’t have to be done like that, and I wouldn’t recommend doing it like that.
More to the point, the kite baskets in existing areas being boring….this gave me a chance to revisit some of my favorite jumping puzzles that I haven’t looked at at for a long time. It also encourages other people to go and try those things…the people who didn’t find them or do them in the first place. I know several people in that category.
But most importantly, for most of the stuff, it really is optional. Unless you’re an achievement hound, there’s no real reason to do this stuff. Unless you want the mini, or want the back piece. That’s a choice.
Every MMO is going to provide busy work, because every MMO eventually runs out of content for you to do. Most games expect you to play 20 hours or less…MMOs expect you to play hundreds of hours. And no one can give you hundreds of hours of unique material, that’s different. So there’s busy work. This is the fault of the genre more than the game.
But as I said, you can do this stuff without grinding if you want to. Just do it a bit at a time, in between other things. If you break a couple of pinatas every time you go to LA, by the end of two weeks (or actually a month in this case), you’d have them all broken without grinding at all.
Doing it in 2 days or 2 weeks won’t change that it’s dull to do.
An another problem with it is that if it can be done in 2 days, it has no retention value. Take what I would assume is a large portion of the player-base – players that have done all the content and seen all there is to see. 2 days worth of basic repetition is not going to keep them, and stretching it out over 2 weeks means they are still left with no real new content other than either a minigame or a dungeon.
Taking the above examples – dragon ball was fun, but it was broken due to AFKers.
The pirate dungeon was fun enough for those that wanted a challenge, but once you mastered it you had no real reason to do it again. Same for the JP.Bazaar was a step in the right direction – multiple mini-games, puzzles and events kept players busy for a longer period of time. But for those that wanted more serious game-play there was very little added
So while the living story is doing an OK-ish job of plugging holes, GW2 is still leaking players because there is no real new content to keep players interested
I love how people say that Guild Wars 2 is leaking players. Based on what, exactly. I’ve had more people returning to my guild than were leaving it.
At any event, the stuff we’re see now is pre when they had the bigger teams working n it. Only now is it catching up with the 4 team content, so maybe we should wait and see what tomorrow brings.
Because I’m already starting to see an evolution.