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Map overflow is killing this event

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Posted by: Vayne.8563

Vayne.8563

It says I cant participate in event because im in the overflow and need to wait.
Been waiting forever.

On some events and servers if you are in the overflow, you cant help with the invasion.

You don’t wait. That’s not how it works. You should read the patch notes.

Every hour, roughly on the hour, a new invasion starts. If you get into an overflow within ten minutes of that event starting, the event will trigger on that overflow again. After that you have to wait for the next hour.

Overflows aren’t killing the event. Lack of understanding (and possibly lack of Anet explaining things properly) is killing the event.

One of the best things about being in a guild is having this stuff explained to you, instead of waiting on an empty overflow.

My Plea: stop pre-releasing info to fansites

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Posted by: Vayne.8563

Vayne.8563

MMO fans always complain that there’s not enough content. It’s just the way they are. They were doing this long before Dulfy, so I don’t think it would change things much if there were no helps or hints. And for content that comes out so often, many people need that help or they wouldn’t have time to solve everything before the content is completely gone and they didn’t get to enjoy much of it.

This is true, but I still think it would take longer for people to do it, and most people wouldn’t be able to say I was done in two hours without it.

Map overflow is killing this event

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Posted by: Vayne.8563

Vayne.8563

disconnections have nothing to do with overflow. They have to do with stability of the system over all.

There’s a core instability,. possibly since Anet again increased server limits.

But I don’t see what this has to do with overflows.

Map overflow is killing this event

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Posted by: Vayne.8563

Vayne.8563

How has map overflow killed the event?

New Player: 'This game is too complex'

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Posted by: Vayne.8563

Vayne.8563

I think people should be more tolerant.

You may have played dozens of MMOs so to you Guild Wars 2 is easy. There are people who are playing this as their very first MMO and even more, I know a few people who are playing this as the very first game ever. Not just computer game, but very first game.

Everyone has different levels of experience, and knowledge and expecting people to find stuff easy because those who grew up with games find them easy isn’t particularly a nice way to invite newcomers to your game.

I think the OP has a point. There are things in this game that aren’t well explained and tutorials would help a portion of the player base.

But the thing is vayne, gw2 also is filled with elitists that want to pop the usual statement ’’I’m pro and all you guys are scrubs whining for nothing’’, so people saying that the tutorial is fine are the same ones that say liandri is cake, tier 4 with a team at trials was easy-pie and so on. I can’t remember the number of times I see people getting told ’’l2p’’ for any single thing.

Somehow, I think people who are asking for tutorials aren’t finding Liadri at all, never mind easy. lol

Possibility GW2 Never Gets Full Expansion

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Posted by: Vayne.8563

Vayne.8563

I really don’t see what the fuss is about.

The only difference between an expansion and the living story is how the content gets pushed out.

Expansion – content comes out all at once
Living Story – content is gradually pushed out

So when juxtaposing the Living Story with, say, Guild Wars: Factions or Guild Wars: Nightfall you really see no difference other than release schedule?

Factions and Nightfall weren’t expansions. Eye of the North was an expansion. Factions and Nightfall were stand alone games, which you didn’t need Prophecies to purchase or play.

Anet has said from the beginning they would never do this again. The reason given was that when Factions came out, it divided the playerbase. They won’t do that again.

The Living Story is something new…and there are longer term goals, bigger projects Anet devs are working on, quite apart from the Living Story content. When those bigger pieces are finished, Anet has to decide how to integrate them into the game.

But Factions and Nightfall aren’t expansions and can’t be seen that way. They’re full games and either way, we won’t be seeing that style of release in the future.

Not to argue semantics, but how where they not expansions? The fact that they were capable of being played as standalone campaigns doesn’t change the fact that they expanded the game. Both added a new campaign and plenty of content for players who chose to use their existing character(s). If that’s not an expansion, then what is?

An expansion isn’t a full game by definition. In Anet’s own press they said they wouldn’t be releasing that “style of expansion” if you will. You can argue over the word expansion if you like, but no other MMO has stand alone games like Guild Wars 1 did. When an MMO releases an expansion, it’s not stand alone, it’s an add on. An expansion expands a game…that is..it takes what’s there and adds to it. But when you release a game that stands alone, it’s not usually considered an expansion in the industry. It’s considered a separate game. I mean if you can buy Factions without playing Prophecies at all, then you haven’t expanded anything…because it stands alone.

Regardless of what you call it, my point was Anet won’t be doing that, because they don’t want to divide the player base. It’s not going to happen. What they will release is expansions more along the lines of Eye of the North, so that’s what you’d have to compare the new expansions to, not full games.

We can argue about the word, but the word isn’t really what I’m talking about. I’m talking about Anet making a statement to excludes that type of expansion (if you still want to use the word) from consideration.

New Player: 'This game is too complex'

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Posted by: Vayne.8563

Vayne.8563

I think people should be more tolerant.

You may have played dozens of MMOs so to you Guild Wars 2 is easy. There are people who are playing this as their very first MMO and even more, I know a few people who are playing this as the very first game ever. Not just computer game, but very first game.

Everyone has different levels of experience, and knowledge and expecting people to find stuff easy because those who grew up with games find them easy isn’t particularly a nice way to invite newcomers to your game.

I think the OP has a point. There are things in this game that aren’t well explained and tutorials would help a portion of the player base.

My Plea: stop pre-releasing info to fansites

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Posted by: Vayne.8563

Vayne.8563

I understand the OP’s frustration. I also understand those who don’t want to be frustrated.

I think there’s a middle ground. That is to say, so many people today run to Dulfy before even trying the content that Dulfy has become part of their game..and in doing so they lose the game part of the game.

Taking the scavenger hunt for the plaques in LA. I found all of them without Dulfy…by actually looking around. But the 12th Mariner Plaque was in Orr. I probably wouldn’t have found it without some sort of hint.

Now, finding 11 of them was till doable and fun..but if you just follow the Dulfy guide, there’s literally NOTHING to it. And I mean nothing. You run around and find stuff that someone else locates for you. It would be like playing hide and seek with your eyes open and a hunting dog. This clearly isn’t the way the content was made to be played.

On top of that, you then have people come to the forums and say, I finished all the new content in two hours. They say they give you all this content and in two hours I’m done.

Anet can’t possibly make content so fast that it would take you days to finish using Dulfy.

So people finish the new stuff in 1 day…and then Anet is pretty much forced to come out with new content every two weeks.

Without something like Dulfy you might have had new content once a month and less of a rush….and people are complain about the rush too.

I prefer to just take my time and figure content out…but Dulfy and sights like it are part of what forces the rush.

I still don’t look. But it doesn’t stop me from seeing stuff said in map chat, and you know…I could turn of map chat, but sometimes, there are things in map chat I do need/want to see (like when events are up in certain zones). So turning off map chat, while possible, is not necessarily ideal.

There was a time when getting spoilers was considered a bad thing. In general I consider sites like Dulfy’s to be a bad thing for the RPG genre (though not necessarily the MMO genre).

Possibility GW2 Never Gets Full Expansion

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Posted by: Vayne.8563

Vayne.8563

I really don’t see what the fuss is about.

The only difference between an expansion and the living story is how the content gets pushed out.

Expansion – content comes out all at once
Living Story – content is gradually pushed out

So when juxtaposing the Living Story with, say, Guild Wars: Factions or Guild Wars: Nightfall you really see no difference other than release schedule?

Factions and Nightfall weren’t expansions. Eye of the North was an expansion. Factions and Nightfall were stand alone games, which you didn’t need Prophecies to purchase or play.

Anet has said from the beginning they would never do this again. The reason given was that when Factions came out, it divided the playerbase. They won’t do that again.

The Living Story is something new…and there are longer term goals, bigger projects Anet devs are working on, quite apart from the Living Story content. When those bigger pieces are finished, Anet has to decide how to integrate them into the game.

But Factions and Nightfall aren’t expansions and can’t be seen that way. They’re full games and either way, we won’t be seeing that style of release in the future.

Mini Mr Sparkles sold for $700.

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Posted by: Vayne.8563

Vayne.8563

It’s been done before, yes, with the exclusive mini’s in GW1…

… look how that turned out..

Imagine a minipet worth 21,000 gold or more (tried to make some conversions using old ecto-to-gold prices and the current cash-to-gold prices).

Which is solved by it being account-bound and therefore not sellable.

I know, but the point I was trying to make was that Anet should’ve learned a lesson or two about exclusivity in GW1. That 1) people don’t like it, and 2) it can lead to some serious economical disproportions…

I don’t mind exclusivity in the sense that something can be hard to obtain, but something shouldn’t be exclusive by something as random as demographics, and something should always be attainable (or at least have the possibility to attain) by everyone.

How come when Anet does stuff you don’t like that was done in Guild Wars 1, that’s an issue? Everyone is saying how great Guild Wars 1 was, and how Anet went and changed all this stuff, and now, suddenly, people disagree with what Anet did and they should have learned something.

Maybe they did learn something and that’s why some of the things that have changed have changed.

That last 5% of polish..

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Posted by: Vayne.8563

Vayne.8563

The OP is right in that some of this stuff is missing from the game that should be in the game. Of course, the same is true for every game I’ve ever played.

There are X number of developer hours in a day/week/month. I had very similar problems with other games. Guild Wars 1 had many omissions too.

This isn’t some huge company that has dozens of games and a zillion dollars. This is Anet that has Guild Wars 1 and Guild Wars 2. They’ve really pushed the envelope for a company their size.

The OP isn’t wrong that polish is missing. The only real question is what game at 1 year had more polish…of the type the OP is referring to. What MMORPG could the OP play that he couldn’t find similar things in.

Things get fixed, and added, things get missed and left behind. We got the wallet, we got a fix to culling, but we don’t have a fix to knowing what dungeons we’ve done or haven’t done.

Is the OP wrong for wanting this stuff? Not at all. Is the OP wrong for pointing out that this stuff is missing from the game? Not at all.

Do I feel considering the scope of the game and the size of the company that expecting that 5% polish at the end is reasonable? Not in my opinion.

Guild Wars 2 Dead? (Culling)

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Posted by: Vayne.8563

Vayne.8563

If they are getting MORE concurrent logins, then they must be on servers other than mine. I play in all levels of zones and I don’t see as many players as I used to.

Obviously they cannot lose players since, as stated above, we are all players for life once we have purchased the game.

What you’re saying here is not necessarily true. Less players in specific zones doesn’t equal less players. Anet is simply directing traffic much better than they used to.

Even on the busiest server in the game, you can find places where there aren’t a lot of people in the open world. But then you go to where the action is. You have different types of players who play for different types of reasons.

Farmers will end up going to the hot farming spot, achievement point hounds (like me) will go to where they can get achievements (ie the living story), WvW will spend much of their time in WvW, dungeon runners will spend much of their time in dungeons (which were made more lucrative recently), and people who RP often spend their time in RP hotspots like DR.

That there are less people in points A, B and C doesn’t mean there aren’t more people in points D, E and F.

I get ya, but I am traveling all over the world. I am a port maniac. It is just way more dead than I was used to except maybe the ONE single area of the day(Living story area) (except Queensdale. That place is busier now than it was when I played through it at launch). I am not saying there are only 4 people on the server, don’t get me wrong, but I remember a lot more people closer to launch than now and I play in all levels of zones.

shrug Just relating my experience; others’ may vary.

Because at launch Anet wasn’t directing traffic like it is today.

Point 1. Anet introduced the Living Story which awards insane amounts of achievement points.

Point 2. Anet introduced reward chests for achievement points.

Point 3. Anet limited the time to do this stuff….if you miss out, you never get those achievement points back.

You want to see people, go to the places where the Living Story is taking place. Toward the end of each 2 week period, you’ll see more people in the open world than right after a patch, but even then, a lot of people are racing to get their points before the achievements go away forever.

Bundaberg QLD Australia

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Posted by: Vayne.8563

Vayne.8563

Down in Tassie here…I think there are lots of Aussies on Sea of Sorrows and there are a bunch of us on TC as well…don’t know about your server, though.

Heroic Edition

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Posted by: Vayne.8563

Vayne.8563

As I remember from Guild Wars 1 that same title armor was for all type (light, medium, heavy). In guild Wars 2 is different? Why? Maybe they decided in Guild Wars 2 to make more profits from player mistakes and new players confusions. Just I let you know one thing, if they would be nice with player so they will do everything that players get less confusions. I spend money and I feel like I was ripped by my confusion and I didn’t get description when I was choosing reward.

Costumes in Guild Wars 1 are like town clothes in Guild Wars 2. Like costumes in Guild Wars 1, you can use town clothes on any character.

Guild Wars 1 didn’t have cosmetic skins at all.

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

I definitely agree!! Gw2 is meant to be like a big 3D chatroom, i have said this time and time again. Hardcore players who need to be ‘challenged’ go back to WoW / Star Wars please! As long as I can run around looking pretty and chat with friends in town, I am happy also look at all the content there is, so many zones to farm and jumping puzzles, achievements… people are just used to massive content additions and expansions from other more successful/popular MMOs (WoW, SWTOR) that they don’t get what GW2 is all about! Hanging out with friends!!

It was funny the first time you posted it….this time…not so much.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: Vayne.8563

Vayne.8563

The fact that my reply was deleted proves that Guild Wars 2’s community and Arena Net themselves are opposed to anyone objectively pointing out the game’s many flaws. GG.

Right..because there are no negative comments or threads on these forums.

/tinfoil hat

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

I agree OP. I think you worded it perfectly this time. +1

GW2... From Innovative to Copy?

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Posted by: Vayne.8563

Vayne.8563

Dynamic Events are really just a big step up from the open events in Champions Online. The ones in CO are muuuuch smaller in scale, and less random, but behave pretty much the same as they do in GW2.

Not so much innovation as “bigger and better”, when it comes to DEs. Just want to point that out.

Do the events chain in Champions and do different outcomes spawn different new events?

GW2... From Innovative to Copy?

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Posted by: Vayne.8563

Vayne.8563

I wish they would copy gw1’s ability variety and customization.

Then the game would be fun again.

They will be adding more skills…jsut a matter of time. Copynig GW 1’s ability variety however, won’t make the game more fun for everyone. And the balance issues, mostly the “trick” builds people uses, to me, ruined Guild Wars 1 completely.

So, you want to complete an invasion...

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Posted by: Vayne.8563

Vayne.8563

I think the bar goes down as the minion wave respawns. In other words, it takes energy from the portal to spawn minions, rather than take them down. So taking them down depletes the area, and which point they have to respawn, thus using the portal’s energy.

At least it seems like that to me.

GW2... From Innovative to Copy?

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Posted by: Vayne.8563

Vayne.8563

I don’t think you can claim that GW2 isn’t innovative, as now we’re starting into the “GW2 Clones” phase with many aspects of ESO and EQNext copying directly from GW2’s design philosophies. Many MMOs have already started employing dynamic events and even call them that, and they’re nothing more than what GW2 already has. You can’t really go back on that.

You can’t really claim ESO or EQNext are directly copying the games as of yet.Both of the games havent even been released.

A technicality. Valid, of course, but still a technicality when you consider ideas presented for those games. Although the fact that they seem to be drifting to a sub-fee based payment model is rather odd in this day and age. At least… Wildstar and one of those two has already declared they’re going sub-fee.

Wild Star isn’t sub free actually. It has a sub, but as an alternative, you can use your first month’s sub that you get with the box to start earning your way through. So you exchange ingame cash for credds and with that you pay your sub.

Interesting is that this game is also from NcSoft and they haven’t copied the GW2 model. Just something to think about.

The discussion is still open on subs really. I think subs are still important to MMOs but perhaps a number of current MMOs didn’t live up to the expectations causing people not to want to pay a sub anymore. Still, most of those games still have sub options in it.

Not sub-free, sub-fee. I think I should have chosen a better term. I apologize for that.

Ah I misread that obviously. My mistake. But yeh, I think companies still try subs because if they get it right it’s the best situation for them as well.

I used to think that. GW2 has shown me the error of my ways though. I see way more people dumping money into this game above and beyond a normal monthly fee would be. Of course I also assume there are those who don’t drop any money into it outside of the game purchase. I know personally I treat this game as sub based and set a limit for myself as to what I will pay into the gemstore per month. I know others in my guild have dropped hundreds of dollars at a time.

I think in the long run, the desire for cosmetic and fun items draw more money out of people than the monthly fee. I have no data to back it up. It just seems that way to me.

Except that many games today have a monthly fee AND a cash shop. Or at least tried to. It’s how TSW started. WoW has a cash shop as well and they’re changing it now so it can be accessed in game.

I bet they sell a lot of sparkle ponies.

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

Since you don’t take me seriously, I cease to care about what you say, and have no reason to reply to any argument you make. You can do all the eye rolling you want now, for all I care.

Vayne: you don’t agree with me, so I’ll just stop listening to you LALALALA

New thread, same stuff…

As for this thread… I expected a sequel to GW1, because, and I quote

Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world….

So far all they’ve taken from Guild Wars 1 was the name, some professions, the lore (which they haven’t done much with to be honest) and some skill names. Woopti-flipping-doo.

What did most people love about Guild Wars 1?

  • The variety in PvP: we get 1 PvP mode. Most of the PvP modes had their flaws, but those flaws were outweighed by the great things the modes brought.
  • The skill/build variety: yes, it had it’s flaws, but it’s what made combat so unique. Making new builds and synergies was so much fun. Theorycrafting in Guild Wars 1 was actually pretty fun and intensive. Now… It’s become pretty dull to be honest. Yes, you’ve got some traits here and there that you need to pick from, but it’s usually more about which trait lines you need than the traits itself, because most trait lines have 3-4 useful traits and the rest is utter crap.
  • The end-game and elite dungeons: end-game PvE was huge in Guild Wars 1, albeit it was mostly fueled by a totally broken skill after 2007, before that, it was fun and challenging. After that, it was still fun, just less challenging. The biggest challenge in GW1 was to find the best and most efficient tactics. You used splits, specialized builds etc. Now every dungeon is a face-roll DPS race that are hardly rewarding. It’s insulting that spamming your autoattack in a zerg without risk of dying is more rewarding than doing Arah.
  • It actually had good stories: let’s admit it, the GW2 personal story is crap, and unless the LS has some really good plot coming up, it’s pretty disappointing. They made people hate Kormir with a passion, and instead of learning from it, they introduced Trahearne. Given, I hate Kormir more than I hate Trahearne, but at least Prophecies and Factions had widely celebrated storylines. I know some people enjoyed Nightfall, I could just never enjoy the story because the missions were so boring.

So far, everything I loved about GW1 is still in GW1, but nowhere to be found in GW2.

Yep, I’ve addressed this many many times. I guess I’ll address it again.

“everything you loved about Guild Wars 1”

What is he….a mind reader? Why would anyone take that line as literal?

Yes, it’s marketing speak. There’s two years of detail after that was said. Even the implications of everything you like…maybe you like something I hated…how could Mike O’brien know.

All he could really say is he is taking everything HE likes out of Guild Wars 1…because taking everything everyone likes out of Guild Wars 1 would make Guild Wars 2…wait for it…Guild Wars 1.

It’s the only line of the manifesto that I think it complete crap. But I can’t imagine how you wouldn’t have known that, just by logic alone, because I can tell from your posts you’re a very logical person.

As for not talking to someone who dismisses me outright and rolls his eyes, that’s a perfectly acceptable choice in my opinion. Fortunately, you don’t need to like that choice. It’s my decision to not waste time on someone who’s not going to listen anyway.

What is it all about?

in Clockwork Chaos

Posted by: Vayne.8563

Vayne.8563

@Vayne:
Don’t find it so wrong that very the beginnig of the LS is introducet so poorly? There’s no visible information about anything. After so many months I still don’t know what it is all about in a bad sense. I just don’t want to know the rest. I wasn’t encouraged.
Personal story had so many different missions and interesting ones among others. There was something for everybody. Now there’s one tiny mission each update which is far behind of each other in Personal Story. I just don’t know why? The only reasonable explanation is that every ambitious concept is rejected because of lack of time. Only simplest ones are taken.

My another question is what happened that we cannot get something at the level from a year ago? More and more people are getting disappointed and angry. And will get bored. PvP, WvW and PvE are lacking freshness and quality despite of everything.

See what happened with team responsible for Diablo 3.

I’m not saying that Anet has been great at telling this story. I think it could have been done a lot better. There are many ways that Anet has failed to bring the Living Story to life…which is quite different than saying there’s no story.

However, we’re still in the middle of the story. We don’t really know that much about Scarlet and we don’t know how much will be revealed or when. These invasions are obviously payback.

I don’t know what would happen if no one did them, since I haven’t seen that happen yet. I assume they’d just despawn at the end of a timer.

But I can also see why that would be necessary. Imagine a slower server, middle of the night, and someone can’t enter a zone at all to get to their personal story because of an event no one finished.

This is a game first, not a movie. Not a book. The story has to take a back seat to practicality.

I’d love it if they took over if no one did anything and killed everyone in a zone….but a lot of people wouldn’t.

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

Oh I’m sure people more experienced in MMOs can tell you the names of recently released games that have only one PvP mode ( we have 2 by the way ). Oh and just so you know, we are in 2013 and WoW still has like 5 battlegrounds and deathmatch arenas afaik, nothing to brag about.

But anyways I don’t want to argue with a wall and derail the thread, so bubye.

WvW isn’t a pvp mode, its a zerg mode or a lag mode, call it as you wish. Game did not just came out yesterday, they had one year to add at least one mode hundreds been asking… nothing been done and no plans in the future.

PvP is player vs player. WvW has player vs player.

And plenty of people roam or run around in small groups. You dont’ have to zerg if you don’t want to. That’s a choice.

WvW is most definitely a PvP mode. What isn’t is structured PvP.

Because when Anet talks about WvW, they do talk about it as PvP.

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

You launch a game with ONE freaking pvp mode LOL… How many games launch with one game mode? I don’t think i ever seen a single game with one mode.

Uhm I don’t know, World of Warcraft? And that’s if you count open world PvP as a PvP-mode. Otherwise it was zero.

So when was WoW released again? yeaaaaaah, we aren’t in 04 anymore, standards change (and i didn’t even play WoW so i have no idea if it had only one mode, its hard to believe if it had only one).

So to be clear here, what MMOs did you play?

GW2... From Innovative to Copy?

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Posted by: Vayne.8563

Vayne.8563

Nothing is innovative.Its just a copy from another stuff that is changed a tiny bit to be called innovative imo in gw2’s case.

Innovation doesn’t necessarily mean making up new stuff. If you put a bunch of stuff together in a way no one else ever has, it’s called innovation.

Shakespeare’s plays were just words. But the way he put those words together, that made a huge difference.

WoW didn’t do much that was new or startling. They just brought many things together with some minor quality of life improvements…and because no one else does that, it’s innovative.

It’s why people called Rift WoW 2.0 and SWToR was compared to WoW in space. Guild Wars 2’s innovation was in how it combined features from other games, some of which weren’t MMOs at all.

Some would call that innovation.

Guild Wars 2 Dead? (Culling)

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Posted by: Vayne.8563

Vayne.8563

Yeah, congratulations. 3 out of, (how many servers?), are full like that. The rest have maybe 4 people on non-patch days, 10 on patch days. Again, you guys continue to show “proof” that guild wars 2 is not dead. It’s not dead on patch days for sure, but every other day besides patch days are dead. Completely and utterly dead. It’s alright if you don’t believe me, because I couldn’t care less. You can watch the playerbase slowly decline into oblivion when these continuous living story patches continue to be repetitive. Don’t get me wrong I like GW2, but the playerbase on my server and many other’s is nearly non-existent.

I believe your numbers are 100% accurate. 3 servers are full and all the rest of them have 4 people on them…and 10 on patch days.

Or you have an agenda and you’re exaagerating to try to make a point, which not only doesn’t make the point, but makes it seem like you’ll say anything to prove your point.

I’ve been on more than 3 servers guesting and I’ve never seen a server that has 4 people on it…even if I’ve been to some dead zones before.

I think Galtrix is counting the number of people in his immediate vicinity. In Southsun. On a Tuesday. Early morning. Near the champion Karka. I find that area to be lacking people as well. What’s up with that!

Have you looked inside the Karka? I understand sometimes Karka eat people and you have to kill the karka to see them. lol

Change Your Expectations - You'll Be Happier

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Posted by: Vayne.8563

Vayne.8563

Its impossible to forget gw1 when i was playing it daily less than a year ago and that for 5 years. That plus its freaking GUILD WARS 2… Not Wii Fit 2 or Call of Duty 872: Extreme Warfare Edition but Guild Wars 2! The two should and always will be compared and since gw2 fails compared to it predecessor on all fronts, it should be compared to it even more often.

Guild Wars 1 fails compared to Guild Wars 2 on a whole lot of fronts too. You’re so invested in Guild Wars 1, you just can’t see this.

I agree there were things that were deeper/more interesting in Guild Wars 1…but not everything.

Okay, name me these failing gw1 fronts. Is having 1.3k+ skills available to you a fail front just because anet said “its impossible to balance the game with so many skills”? Even the instanced world felt better than this zerg fest we currently have in gw2 because 1. there was NEVER any kind of lag and 2. exploration with a buddy or two + heroes was waaaaaaaaaay better and much more challenging.

There was never any kind of lag? How about rubber banding? How about the bridge bug, where rangers couldn’t fire arrows at stuff on a bridge? How about it being completely pathed so when you walked up to a log you had to go back because oh, noes, I can’t jump over a log? How about having to stand in Spamadan all day because they had no marketplace?

And in PvE, most of the content, even in hard mode, was laughably easy with heroes. Easier than Guild Wars 2, and that’s saying a lot.

You talk about bugs not being fixed in the game. There are four afflicted in one of the underground areas of Cantha that never attack you, they just stand there while you kill them. That bug was there for four years.

Do you know how many years people complained about Ursan before they were removed? How about permasins?

I think you’re wearing some seriously rose-colored glasses.

How GW2 Appeals To The 'Casual Kid' In Us

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There’s nothing quite relly innovative about gw2 is doing here.Heart quest makes me LOL!They just replaced the godkitten exclamation mark or question marks with hearts.Dungeons….meh every mmo has tha.Living story and events……..Every mmos has those just that they don’t churn it out every 2 weeks.WvW just like any pvp in any game just that is whose side has a bigger zerg wins.Spvp….Yawn.Crafting they dumbed it down.Resource gathering like finding nodes,trees and stuff are annoying.Story quests and instance at the first few levels are great until Mr.Salad head turns up.Underwater fights those are new but still yawn!!! If they add an underwater city as a next major expansion that would be great.Events……just another npc quest where you activate it by standing close to the quest/event area.

This shows how little you know about the game. Heart quests are nothing. There are 300 of them in the game, compared to 1500 dynamic events. Heart quests were added for one reason only..to keep people in the area where events spawn. That’s it. Saying that they’re like traditional quests is missing the point. And even then they’re STILL not like traditional quests. First, there are multiple ways to finish them and second they’re often finished incidentally when doing events in the areas around them.

Dynamic events are most certainly not like traditional quests. For one thing, you don’t have to talk to someone to start them. Many will start without anyone around. So not like a traditional quest. Many of them have different events that spawn out of them, depending upon whether an event is failed or if it succeeds. Again, different from a traditional quest.

In traditional quests in most games, you have a static situation during which you get a quest. That situation never changes. There’s a burning town in Rift, and that down is always burning. It’s never not burning. You can’t stop the town from burning. In Guild Wars 2, you can be in a perfectly normal town, selling, and it can be invaded and burned down. After which you can take it back and it will be rebuilt. If you can’t see the difference between this and a traditional quest, I guess there’s not much more to say.

Oh.noes!!!Stop stalking me!!! Stop attacking what i post!You said Gahena is picking out your post.Now arent you the same.

If you mention stuff like hearts, and then say they’re laughable without showing the least understanding of what they are or why they were put there, then of course I’m going to post my point of view. But I’m not personally attacking you here, or picking on your language. I’m saying that there’s more to hearts than you seem to know.

Hardly picking on you. And you wouldn’t want misinformation about the game out there, would you?

What is it all about?

in Clockwork Chaos

Posted by: Vayne.8563

Vayne.8563

Presumably Scarlet is behind the whole thing. She was the one who got the dredge and flame legion to work together…I’m guessing so she could access the weapon they were designing. She’s behind the steam mechs that have been around since launch. No one knew where they came from. And she’s behind the aetherblades…possibly modifying them and supplying them weapons to follow her.

As far as I know the steam mechs are not her creation. There’s spoiler here so I will not talk about it (see Asuran story with infinity ball).

Dredge have very primitive weapons, Flame Legion don’t use machinery at all. She’s supposedly to be a genius. She should have no need for any of their ‘technology’. They did nothing for her and still doing nothing. They could attack cities from underground, pirates from the sky, yet they just spawn in random locations outside any important place.

Why? Why does any evil character in a game do what they do? She’s clearly nuts. She wanted a seat on the Captain’s Council under her control, and when that failed, she turned her attention to the Queen’s celebration in Kryta, most likely because she saw an opportunity in taking over and controlling the clockwork knights.

The invasion is payback for her plans being thwarted.

It’s not great literature, but there’s definitely a story there.

Where is written anything you said here (apart from her being nuts. IMO she’s not crazy, she is just stupid as one can be)? Who said that? Please provide links or tell me in game where can I found these informations.

It was said, and don’t ask me where, that the flame legion specialize in magic and the dredge specialize in sonic techology (which is not necessarily primitive, but it is different) and that they were combining their technologies to make a weapon. I’m pretty sure, actually that it was in Flame and Frost itself, as well as a scholar who if you spoke to him said that it isn’t natural for the flame legion and the dredge to get together. Both groups are mistrustful of other groups and something had to get them together.

Most of this stuff I’m saying came from somewhere, but I get a lot of input and I don’t write an index as I go along.

She can be a genius with gates and robots and still put two groups together to experiment to see what they come up with. She is, after all, manipulative and a meglomaniac. Why wouldn’t she mess with the dredge and flame legions?

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Even tho gameplay was 70% different (you still had stealth) you knew perfectly well that THIS IS MGS. You have no flying @&&$ idea wth you’re playing when it comes to gw2. Is it a zerg simulator? is it a gem store simulator? Mario wannabe? are we still in alpha/beta testing stage? I don’t know!!!

Did you play the last expansion for GW1? Eye of the North? If you did then I assure you it feels very much like Guild Wars.
I know that you’re unhappy about GW2, you were posting similar posts since the game released, however both games still share the same lore, the same races, the same maps and both games do share similarities. If you can’t see that then I can’t help you.

of course i played eotn as everyone who’ve spent years in gw1. I never ever followed any kind of lore in gw1, i just don’t care about which dragon invades what town. I cared about gw1 diversity in builds, pvp and pve. None of this is available in gw2. You launch a game with ONE freaking pvp mode LOL… How many games launch with one game mode? I don’t think i ever seen a single game with one mode. But hey, they had one year, shouldn’t we have more than ONE pvp mode by now? Naaaah, i don’t think so… just laughable.

Anet said straight out the reason for the one PvP mode. You don’t like that reason and that’s fine, but they said it even before launch. They’ve ALWAYS said it.

So what you’re really saying is that you bought a game that Anet said all along would have one PvP mode and now you’re complaining that it has one PvP mode.

Not sure exactly what you’re complaining about. It might be different if Anet said there would be two PvP modes. But they were quite clear about this.

GW2... From Innovative to Copy?

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Posted by: Vayne.8563

Vayne.8563

Most things in Guild Wars 2 came from somewhere. Take the downed state. While no MMO has used it, Left for Dead certainly did. Other games exist that haven’t had the trinity. Other games exist that have downleveling. Other games exist that have dynamic events.

Guild Wars 2 has done two things. It’s taken all aspects from all different games and genres and brought them together, and it’s improved on some of them.

Take dynamic events (which didn’t start with Rift they started as public quests in Warhammer). In those games. dynamic events weren’t the main course…they were an add on. In Rift, the problem was you still had normal quest hubs and normal quests. So if an invasion came and took over a quest hub, and you had quest rewards to turn in, and there weren’t enough people on your server to do take it back…you were screwed. Which is why after beta 4, Rift changed is so invasions went away by themselves. In Guild Wars 2, but not having the regular quest hub system, the dynamic events matter. If you don’t take a town back, that down stays taken. You can go into some maps like Hirathi at times and liberate the entire map from the Centaur. This is completely different than the types of dynamic events we saw in Rift, which didn’t piggy back on each other, didn’t give different results if you suceeded or failed. The events were a side show, not a main course.

The Hunger Games thing was more paying homage to a great idea, than stealing it. No one who put that out thought, hey let’s steal this idea. They said I love this movie, let’s put something like that into the game. Hardly the same thing.

But there’s also a limit on innovation. There’s only so much you can change. Look already at how many people are complaining that Guild Wars 2 is different? Did the dynamic events go away? Nope. Did Anet suddenly add the trinity? Nope. The game is still different from other MMOs.

You cant’ really expect it to deviate more than it already has, because people can’t take that much change.

That’s why I keep saying this is an evolution, not a revolution. Real change takes time.

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Its impossible to forget gw1 when i was playing it daily less than a year ago and that for 5 years. That plus its freaking GUILD WARS 2… Not Wii Fit 2 or Call of Duty 872: Extreme Warfare Edition but Guild Wars 2! The two should and always will be compared and since gw2 fails compared to it predecessor on all fronts, it should be compared to it even more often.

Guild Wars 1 fails compared to Guild Wars 2 on a whole lot of fronts too. You’re so invested in Guild Wars 1, you just can’t see this.

I agree there were things that were deeper/more interesting in Guild Wars 1…but not everything.

What is it all about?

in Clockwork Chaos

Posted by: Vayne.8563

Vayne.8563

Presumably Scarlet is behind the whole thing. She was the one who got the dredge and flame legion to work together…I’m guessing so she could access the weapon they were designing. She’s behind the steam mechs that have been around since launch. No one knew where they came from. And she’s behind the aetherblades…possibly modifying them and supplying them weapons to follow her.

Why? Why does any evil character in a game do what they do? She’s clearly nuts. She wanted a seat on the Captain’s Council under her control, and when that failed, she turned her attention to the Queen’s celebration in Kryta, most likely because she saw an opportunity in taking over and controlling the clockwork knights.

The invasion is payback for her plans being thwarted.

It’s not great literature, but there’s definitely a story there.

I feel that GW2's philosophy is flawed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

A whole lot is not subjective. It’s just not specific. It’s casual language. It means many or even a bit more than many. It’s not saying most. It’s casual language. When people are talking casually, casual language is allowed. Not every point in these conversations is going to be scientific.

Since the specific meaning of “a whole lot” depends upon the person, or the subject, it is subjective. It seems normal behaviour to speak in non specifics and generalities but that doesn’t stop it from being subjective.

Like your point about snacks and meals…the analogy doesn’t hold. This is where your opinion, which is completely subjective, starts to sound a bit disingenuous.

Thanks for not explaining why it doesn’t hold, but that’s what I’ve come to expect from you. So it’s an unsubstantiated opinion on your behalf.

And don’t turn the tables here. YOU are the one that started calling out people for being subjective. I don’t think it’s wrong to be subjective because that’s what opinions are. I am just saying that you rail on other people for being subjective but you do it yourself. I am not implying that I agree with you that subjectivity is wrong. So you are the disingenuous one here, not me. Just saying.

You have an opinion about what serious content is. But one man’s serious content is another man’s snacks. In real life, meals are important, snacks are not. In video games, you can’t really call one thing snacks and one thing meals, because there’s no nutritional value or what’s good or bad for you here. You’re simply using language as a way to dismiss the opinions of others.

In my mind, dungeons are snacks and open world content is meals.

I do agree with your point about having to do things quickly however. Which is why I’m glad achievement points mean so little.

And that’s my point, it’s all subjective. It’s my opinion and I have reasons for that opinion. Just because you have a different view doesn’t make me wrong or disingenuous. I thought it was clear it was my opinion, my view, not a general truth. That’s your own interpretation.

I see content that comes and goes as snacks, because of the duration and the fact that it doesn’t satisfy me and because it’s just a little bit at a time you need more of it more often. You would agree that the LS stuff has a higher frequency than expansions and are smaller than expansions. That’s why I see an expansion as a full meal: I can eat at my pace and feel satisfied for a while. I don’t need a new meal for a while then. It’s like ordering from the Chinese restaurant. You get a lot of variation, there’s always too much so you always have lots left over for the next day. So the analogy stands. I even gave an explanation for it.

You have a different frame of reference, but you can’t reasonably deny that from my frame of reference this analogy does make sense.

Since you refuse to listen to me, and since you’ve been calling out my posts for weeks now, it’s time to end this silliness. If you’d have bothered actually reading what I wrote it might have been different. As it is, you pretty much do all the same stuff you accuse me of. Tata.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: Vayne.8563

Vayne.8563

There’s nothing quite relly innovative about gw2 is doing here.Heart quest makes me LOL!They just replaced the godkitten exclamation mark or question marks with hearts.Dungeons….meh every mmo has tha.Living story and events……..Every mmos has those just that they don’t churn it out every 2 weeks.WvW just like any pvp in any game just that is whose side has a bigger zerg wins.Spvp….Yawn.Crafting they dumbed it down.Resource gathering like finding nodes,trees and stuff are annoying.Story quests and instance at the first few levels are great until Mr.Salad head turns up.Underwater fights those are new but still yawn!!! If they add an underwater city as a next major expansion that would be great.Events……just another npc quest where you activate it by standing close to the quest/event area.

This shows how little you know about the game. Heart quests are nothing. There are 300 of them in the game, compared to 1500 dynamic events. Heart quests were added for one reason only..to keep people in the area where events spawn. That’s it. Saying that they’re like traditional quests is missing the point. And even then they’re STILL not like traditional quests. First, there are multiple ways to finish them and second they’re often finished incidentally when doing events in the areas around them.

Dynamic events are most certainly not like traditional quests. For one thing, you don’t have to talk to someone to start them. Many will start without anyone around. So not like a traditional quest. Many of them have different events that spawn out of them, depending upon whether an event is failed or if it succeeds. Again, different from a traditional quest.

In traditional quests in most games, you have a static situation during which you get a quest. That situation never changes. There’s a burning town in Rift, and that down is always burning. It’s never not burning. You can’t stop the town from burning. In Guild Wars 2, you can be in a perfectly normal town, selling, and it can be invaded and burned down. After which you can take it back and it will be rebuilt. If you can’t see the difference between this and a traditional quest, I guess there’s not much more to say.

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I spent a lot of time in Guild Wars 1 but I’ve also spent a lot of time in other MMOs, and let me tell you, Anet innovated HUGELY in Guild Wars 2.

Where? Point to the major innovations. No trinity? Old as dirt and possibly hasn’t been good for the game (I’d argue it’s the core issue that has resulted in the zerk or go home group optimization). The trinity was the innovation over the old systems present in standard D&D ruleset games. MMOs created them, GW2 just walked back from it. You had characters that could heal, or were stronger defensively, but no trinity, just as with GW2.

Dynamic Events had been done, nearly identical implementations, by previous MMOs.

The innovations that remain are small things like Guild Missions.

I’ve played many other MMOs, some of them for years. Aion, Lineage 2, World of Warcraft, Warhammer Online, Age of Conan, SWTOR etc. etc., normally either all classes at max level for each or at minimum a couple for the more grindy games. It’s not that I just don’t have the breadth of insight that you do, it’s that I don’t find flattery for the sake of flattery useful. There were flaws in GW1, but they deserved all the praise and success they earned for what they did right. They deserve the same for GW2, but it’s not in the department of innovation. It’s more cookie-cutter MMO than GW1 by a long shot. It fits just perfectly alongside every other MMO on the market, GW1 still stands out like a sore (but amazing) thumb.

Saying you can’t take someone seriously because their opinion differs from yours doesn’t strengthen your arguments. It just makes you look like a Guild Wars 1 fan boy, in the same way I look like a Guild Wars 2 fan boy.

I say I can’t take you seriously not because you disagree, but because the statements you made are eye-roll worthy.

You don’t play GW2 just like you played GW1. No one does. They can’t. They’re not the same game and have almost no gameplay mechanics in common. You can’t look at the list of things that are unique about GW1 and the things that are unique about GW2 and say they’ve innovated equally.

Yes, I loved GW1. I also loved a majority of WoW’s existence. I played nearly as many hours of Diablo 2 as I did either. Team Fortress 2 I probably have a couple of thousand hours in. I’m a fan of amazing games. GW2 is another amazing game. My point is that it’s a different game. It’s not GW1 with a fresh coat of paint and quality of life improvements. It’s not GW1 for the modern world.

Since you don’t take me seriously, I cease to care about what you say, and have no reason to reply to any argument you make. You can do all the eye rolling you want now, for all I care.

How GW2 Appeals To The 'Casual Kid' In Us

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People who call Guild Wars 2 childish are probably misusing the word. A bow the shoots unicorns isn’t childish…there may be another adjective you’re looking for, but childish isn’t it. I’d call it creative…maybe artistic. My son is 25, and he liked the Dream enough to get it. He’s many things, but he’s not childish.

I think you might be confusing a style decision with what constitutes maturity. I assume some people feel unicorns are for children. I know quite a few grown people who like unicorns too.

Light be be for grown ups too. And I can also point out that many of those who crave darkness all the time are teenagers anyway.

People can call GW2 childish or anything they want.They are not misusing the word in anyway.Nobody called your child childish.

When someone uses a word in a way that belies the definition of the word, they are misusing the word. The whole point of language is to communicate. Childish points to immaturity, but a unicorn bow isn’t immature.

It doesn’t belie it’s meaning. That’s your opinion at best and I disagree with it. Childish has multiple meanings as it is and if one particular one stands out to you, then that’s your perception.

But even following your reasoning, I do actually think this game is immature in many ways. Because that is my opinion, it’s perfectly natural that I use the world childish. It makes sense because of my opinion on the matter. You simply have a set meaning for words and don’t get that other people have their versions of what something mean. There are no absolute truths here.

You may not agree that something is childish but that doesn’t mean I used the word incorrectly. Now if a car was red and I called it blue, then you have a factual misrepresentation. There it’s clear.

But what’s childish to one person, may not have to be to another. Therefore I accept that you don’t call it childish but I still do. But I also say that childish or immature is not always a bad thing and that’s your assumption that it would be.

What bothers me here is that there’s too much of it. Good or bad, even too much of a good thing is too much.

Oh and just to be 100% clear. I do think that a bow shooting rainbows and unicorns is childish and I do think it’s immature. Make no mistake, I stand by that. Just realise that it’s opinion and not fact.

What really derails all these conversations is actually you attacking opinions as if they were facts. They’re not.

In writing, nuance is everything. Using a word with multiple meanings to try to communicate something, particularly when the most common usage of that word (and yes words have most common usage) means something you’re not trying to say is misusing a word, and I don’t care if you disagree with me or not on that. It IS misusing the word. Because it’s not communicating, necessarily, what you’re trying to say.

In the case of the OP he have several examples of what he meant by childish, but the most common usage of the word doesn’t support his examples. In which case, he might have found a better word to use.

You can argue words with me all day if you like. It doesn’t change English.

How GW2 Appeals To The 'Casual Kid' In Us

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People who call Guild Wars 2 childish are probably misusing the word. A bow the shoots unicorns isn’t childish…there may be another adjective you’re looking for, but childish isn’t it. I’d call it creative…maybe artistic. My son is 25, and he liked the Dream enough to get it. He’s many things, but he’s not childish.

I think you might be confusing a style decision with what constitutes maturity. I assume some people feel unicorns are for children. I know quite a few grown people who like unicorns too.

Light be be for grown ups too. And I can also point out that many of those who crave darkness all the time are teenagers anyway.

People can call GW2 childish or anything they want.They are not misusing the word in anyway.Nobody called your child childish.

When someone uses a word in a way that belies the definition of the word, they are misusing the word. The whole point of language is to communicate. Childish points to immaturity, but a unicorn bow isn’t immature.

Unfortunately language isn’t a perfect communicator, but with the stigma attached to being childish (which is negative unlike child-like), I am perfectly within my rights to say the word was misused. If you don’t agree, that’s fine. I’m still within my rights to say it.

You should probably try to stick to discussing stuff instead of trying to edit my topics.

One year passed, why cant I duel my friends?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

all i see here is a bunch of ‘i don’t want dueling because someone else might challenge me sometime’. if you are that afraid of other people, then I don’t think mmo’s are your thing. Part of a game being an mmo is having a bunch of different people who like to do different things. If someone else wants to duel then I don’t see the big deal. Decline.

Acting like it’s going to all of a sudden open up some huge troll invasion to spoil your fun is so unrealistic and to be honest a bit selfish. There are plenty of ways for people to troll you already in the game, so if you haven’t been effected as of yet then chances are you won’t be in the future.

I don’t know, maybe I’m crazy, but all I see is people who want some kind of implementation of a system that can absolutely be beneficial to a lot of players in their quest to hone their skills and then a bunch of people who are against it because they fear player interaction. Then again, I guess there is really no legitimate defense to something you wouldn’t be required to participate in.

snip

It’s nice to believe that all the people who are against it are simply against it because they don’t want you to have fun…but it’s not true.

People are against it because they’ve had bad experience with the dueling rif-raff in the past.

Oh..Goldshire. What’s that..one place in a whole world of places? Goldshire..the level 5 zone that you spend about 20 minutes in total? Referencing the 2006 version of wow to prove a point against dueling. Yea..that makes sense. Good thing for you people can’t steal kills in this game. I can log on right now and grief you if I wanted to. What would you do? Ignore me, most likely..report me..whatever. So what exactly would change in that if dueling was added? Nothing. Ergo..you figure out the rest.

What would change is giving people a reason to talk to me in game in the first place. Complete strangers who have no reason to talk to me now.

Unlike some people, I don’t pug. I hang out with my guild. We have 120 members, most of whom I quite like, and no one that I dislike. It’s a pretty good gig. So I spend time talking to my guild, hanging out with my guild…and I wouldn’t even mind if I could duel in guild, because if I told someone in my guild no, they’d leave me alone.

But I don’t want to be forced to interact with 14 year olds who happen to want to duel me just because. I don’t want to play that game.

I used the Goldshire example, because people know it. There are other examples I could have used from over the years but not too many, because generally, I stay away from that crowd or games that try to force you to PvP. In fact, one of the reasons I hated Rift was the stupid PvP stuff spilling over into my PvE server. I didn’t want it, I didn’t like it and after 3, maybe 4 months, I left that game. Too much nonsense, because the company wanted to mix PvE and PvP. It took away from the game as a whole for me (and no that wasn’t the only reason I left, but it was one of them).

The bottom line is, you can disparage my example all you want, but it doesn’t change the fact that I don’t want dueling in the open world. I have no problem having dueling arenas where people can go and duel.

That’s called a compromise. Funny how those in favor of dueling aren’t willing to compromise, where I am, even though I have no interest in dueling.

Funny how all I read was a bunch of I’s and me’s in there. MMOs are bigger than you. Selfishness if you ask me. Some intense fear of someone challenging you to a duel that you’d probably be able to default decline anyway is irrational if you ask me.

Compromise is fine..and I don’t think anyone is asking for anything more than some kind of implementation. Arenanet can put whatever kind of spin on it they want..whether it be out in the open or somewhere designated…some kind of training grounds..whatever. Other people, like yourself, are just assuming it’s going to be goldshire 2006.

Right, I and me is who I speak for, because that’s all I’m entitled to speak for. But if you weren’t so anxious to prove me wrong, you’d see I’m not the only me here who feels this way. And when you have me and a bunch of other me’s it becomes a demographic. That’s right. There’s me and other people like me, who don’t like this change. So who’s being selfish. The guys who want to duel or the guys who don’t want to, or the guys like me who want to compromise.

So far, in an attempt to prove your point, you’ve managed to seem unreasonable and attack what I’m saying…trying to make it about me. Maybe you should read the posts by other people like me, and reconsider your response.

How GW2 Appeals To The 'Casual Kid' In Us

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People who call Guild Wars 2 childish are probably misusing the word. A bow the shoots unicorns isn’t childish…there may be another adjective you’re looking for, but childish isn’t it. I’d call it creative…maybe artistic. My son is 25, and he liked the Dream enough to get it. He’s many things, but he’s not childish.

I think you might be confusing a style decision with what constitutes maturity. I assume some people feel unicorns are for children. I know quite a few grown people who like unicorns too.

Light be be for grown ups too. And I can also point out that many of those who crave darkness all the time are teenagers anyway.

One year passed, why cant I duel my friends?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

all i see here is a bunch of ‘i don’t want dueling because someone else might challenge me sometime’. if you are that afraid of other people, then I don’t think mmo’s are your thing. Part of a game being an mmo is having a bunch of different people who like to do different things. If someone else wants to duel then I don’t see the big deal. Decline.

Acting like it’s going to all of a sudden open up some huge troll invasion to spoil your fun is so unrealistic and to be honest a bit selfish. There are plenty of ways for people to troll you already in the game, so if you haven’t been effected as of yet then chances are you won’t be in the future.

I don’t know, maybe I’m crazy, but all I see is people who want some kind of implementation of a system that can absolutely be beneficial to a lot of players in their quest to hone their skills and then a bunch of people who are against it because they fear player interaction. Then again, I guess there is really no legitimate defense to something you wouldn’t be required to participate in.

Maybe you missed the old days of Goldshire in WoW, where people would stand to challenge players to duels, whether you wanted to duel or not. And if you didn’t duel they’d follow you around, jump up and down on top of you, try to steal your kills.

It’s not the dueling itself that’s the problem, it’s the idiots who think the option to duel means the right to grief. It appeals to a certain type of player. Guild Wars 1 didn’t have dueling ever. Because it was aimed at a different sort of player.

It’s nice to believe that all the people who are against it are simply against it because they don’t want you to have fun…but it’s not true.

People are against it because they’ve had bad experience with the dueling rif-raff in the past.

Oh..Goldshire. What’s that..one place in a whole world of places? Goldshire..the level 5 zone that you spend about 20 minutes in total? Referencing the 2006 version of wow to prove a point against dueling. Yea..that makes sense. Good thing for you people can’t steal kills in this game. I can log on right now and grief you if I wanted to. What would you do? Ignore me, most likely..report me..whatever. So what exactly would change in that if dueling was added? Nothing. Ergo..you figure out the rest.

What would change is giving people a reason to talk to me in game in the first place. Complete strangers who have no reason to talk to me now.

Unlike some people, I don’t pug. I hang out with my guild. We have 120 members, most of whom I quite like, and no one that I dislike. It’s a pretty good gig. So I spend time talking to my guild, hanging out with my guild…and I wouldn’t even mind if I could duel in guild, because if I told someone in my guild no, they’d leave me alone.

But I don’t want to be forced to interact with 14 year olds who happen to want to duel me just because. I don’t want to play that game.

I used the Goldshire example, because people know it. There are other examples I could have used from over the years but not too many, because generally, I stay away from that crowd or games that try to force you to PvP. In fact, one of the reasons I hated Rift was the stupid PvP stuff spilling over into my PvE server. I didn’t want it, I didn’t like it and after 3, maybe 4 months, I left that game. Too much nonsense, because the company wanted to mix PvE and PvP. It took away from the game as a whole for me (and no that wasn’t the only reason I left, but it was one of them).

The bottom line is, you can disparage my example all you want, but it doesn’t change the fact that I don’t want dueling in the open world. I have no problem having dueling arenas where people can go and duel.

That’s called a compromise. Funny how those in favor of dueling aren’t willing to compromise, where I am, even though I have no interest in dueling.

Suggestions for a socializing community

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I’m absolutely all for the one guild per account. Then bring the alliance system back. That was a really good system. And it doesn’t even have to have anything to do with Lux/Kurz or any kind of faction.

But even one guild per character and no alliances would be better than what exists now.

This multiple guild repping thing is probably the very worst feature of GW2. Worse, even, than Ascended gear (that’s saying something coming from me).

I’d like the alliance system back too. I think Guild Wars 2 desperately needs an alliance system, or something very much like it.

But multiple Guild Repping, even with an alliance, doesn’t solve problems. Let’s say, just for argument sake, that you live in Australia and you want to join an Australian guild. But let’s also say that you have insomnia and you’re often up when Australian’s are asleep.

Now that Australian guild may or may not Allie with US guilds. But it’s works for lots of things. RPG guilds don’t usually join alliances with WvW or SPvP guilds. So if I wanted to RP, and I also wanted to SPvP, but not at the same time, I’d be out of luck?

Bad choice. In most other MMOs, characters join guilds, not accounts, so you could join a PvP guild as one character and an RP guild as another character.

The multi guild system is bringing all that out into the open.

Even in Guild Wars 1, had a problem, having to join a large guild to get certain content done, but having to leave a small real life friend’s guild in the process. There was no way or reason for the large guild to allie with my small guild of friends. It sucked to have to leave it, but most of my friends had no interest in doing the harder Guild Wars 1 content.

Guild Wars 2 Dead? (Culling)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yeah, congratulations. 3 out of, (how many servers?), are full like that. The rest have maybe 4 people on non-patch days, 10 on patch days. Again, you guys continue to show “proof” that guild wars 2 is not dead. It’s not dead on patch days for sure, but every other day besides patch days are dead. Completely and utterly dead. It’s alright if you don’t believe me, because I couldn’t care less. You can watch the playerbase slowly decline into oblivion when these continuous living story patches continue to be repetitive. Don’t get me wrong I like GW2, but the playerbase on my server and many other’s is nearly non-existent.

I believe your numbers are 100% accurate. 3 servers are full and all the rest of them have 4 people on them…and 10 on patch days.

Or you have an agenda and you’re exaagerating to try to make a point, which not only doesn’t make the point, but makes it seem like you’ll say anything to prove your point.

I’ve been on more than 3 servers guesting and I’ve never seen a server that has 4 people on it…even if I’ve been to some dead zones before.

Feedback: I don't like wild goose hunts

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I totally agree OP, here is my complaints..

Went to the Pavilion as instructed, watched and did the story part.. was told to go to Gendarren Fields by the Asuran NPC found the portal (followed a star on the map).

Once there we were there, we were then directed to the outpost north of it and found another NPC (by a star on the map) for which we are told we need to go to Fireheart Rise and Frostgorge….

Here is where it all falls apart there is absolutely nothing in either of those maps, no clue where to go next or what to do… me and my friend were lost completely.. we boot up google to check Dulfy in which it says we must do 5 portal events in random maps..

Why send us to maps that lead no where and why must we be forced to go to third party websites to find out information that should have been in game all along..

Its just really poorly done.

I guess that whole big world event text sitting on your side bar meant absolutely nothing to you.

One year passed, why cant I duel my friends?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

all i see here is a bunch of ‘i don’t want dueling because someone else might challenge me sometime’. if you are that afraid of other people, then I don’t think mmo’s are your thing. Part of a game being an mmo is having a bunch of different people who like to do different things. If someone else wants to duel then I don’t see the big deal. Decline.

Acting like it’s going to all of a sudden open up some huge troll invasion to spoil your fun is so unrealistic and to be honest a bit selfish. There are plenty of ways for people to troll you already in the game, so if you haven’t been effected as of yet then chances are you won’t be in the future.

I don’t know, maybe I’m crazy, but all I see is people who want some kind of implementation of a system that can absolutely be beneficial to a lot of players in their quest to hone their skills and then a bunch of people who are against it because they fear player interaction. Then again, I guess there is really no legitimate defense to something you wouldn’t be required to participate in.

Maybe you missed the old days of Goldshire in WoW, where people would stand to challenge players to duels, whether you wanted to duel or not. And if you didn’t duel they’d follow you around, jump up and down on top of you, try to steal your kills.

It’s not the dueling itself that’s the problem, it’s the idiots who think the option to duel means the right to grief. It appeals to a certain type of player. Guild Wars 1 didn’t have dueling ever. Because it was aimed at a different sort of player.

It’s nice to believe that all the people who are against it are simply against it because they don’t want you to have fun…but it’s not true.

People are against it because they’ve had bad experience with the dueling rif-raff in the past.

One year passed, why cant I duel my friends?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Anet has gone to great lengths to separate PvE from PvP. It’s been a theme of theirs since Guild Wars 1.

You want duels…have them….in a separate space, not the open world. Let Anet make a huge dueling map if they want, but I want a choice to be away from that. Because even if I could auto decline duels, I’d prefer not having dueling interfering with other stuff I’m doing, even if it’s just crafting or looking at my bank.

Read my thread, dueling will have to be outside major cities for that reason.

Hopefully it will be away from DE’s too. Dueling in the middle of a DE would be annoying as hell.

One year passed, why cant I duel my friends?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Anet has gone to great lengths to separate PvE from PvP. It’s been a theme of theirs since Guild Wars 1.

You want duels…have them….in a separate space, not the open world. Let Anet make a huge dueling map if they want, but I want a choice to be away from that. Because even if I could auto decline duels, I’d prefer not having dueling interfering with other stuff I’m doing, even if it’s just crafting or looking at my bank.

Feedback: I don't like wild goose hunts

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How to figure out what to do? Go to one of the heralds in any city. They tell you where to start. Go to where they start and look for a yellow star. Go to the yellow star.

Also almost every event starts with an in game mail that tells you exactly where to go.

If you read, you’ll find out where to go, without even studying the achievements.

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

….Anet shakes things up. It’s what they do. They did it again. It would be a bit hypocritical to expect a company that innovated so much in their first game to not to the same in their second.

You’re difficult to take seriously after a post like that. Really. Guild Wars 2 is a very good game, but it is impossible to say that it innovates at the same level as GW1 did for its time. GW2 improves, it polishes, but it has little innovation. Nearly every key feature has been done elsewhere, either Warhammer Online and Rift with dynamic events or nearly every Facebook game since 2008 for two week content cycles. Guild Wars 1 stands out so much people argue about whether or not it’s even an MMO. Guild Wars 2? No question. It’s an MMO and does all the usual MMO things.

That and saying you play GW2 just like GW1… I mean… sigh

No, no you don’t. You don’t not because you lack some talent to do so, but because the gameplay mechanics are apples and oranges. Outside of the names of the ability, what do the two combat systems possibly have in common that lets you play them in a way that is any related than it would be for any other MMO with similarly themed abilities?

You are not doing ArenaNet or Guild Wars as a franchise favors by praising everything good or bad about the game. The only thing as useless as saying “this game sucks and they suck” is “this game is amazing and everything about it is amazing and they are amazing”.

I don’t praise everything Anet does. There are things I’ve complained about to, including not having enough build variety for certain professions. But that doesn’t mean I have to agree with you.

I spent a lot of time in Guild Wars 1 but I’ve also spent a lot of time in other MMOs, and let me tell you, Anet innovated HUGELY in Guild Wars 2. You might not see it, particularly if you played more Guild Wars 1 than other MMOs, but it’s there. The way the game is structured is a massive improvement (for some of us anyway) over the way most MMOs are made. That’s innovation. There’s a lot of it.

Saying you can’t take someone seriously because their opinion differs from yours doesn’t strengthen your arguments. It just makes you look like a Guild Wars 1 fan boy, in the same way I look like a Guild Wars 2 fan boy.

But I do complain when I see something worth complaining about. I don’t complain because this game is too different from what I’m used to.