Power creep is usually associated with a gear treadmill. Gear tiers coming out regularly. This is a whole lot less than creep.
It’s not nearly as bad as what happened in Guild Wars 1 with PvE only skills.
I sympathize OP. It says right in the description that it’s a random dye from a set of 25, six of which are new.
What you’re guying an a chance to get something special, not something special.
This is one of the biggest mistakes Anet has made in this game. It’s one of the reasons I boycotted those dyes and never bought one.So there’s a 24% chance to get a unique dye then? That’s not too abysmally low of a chance.
Maybe. But you can also buy several packs without getting a dye. That’s wasting money. I say they either sell the dyes or don’t sell the dyes. Or sell dye packs of three and guarantee at least one.
I sympathize OP. It says right in the description that it’s a random dye from a set of 25, six of which are new.
What you’re guying an a chance to get something special, not something special.
This is one of the biggest mistakes Anet has made in this game. It’s one of the reasons I boycotted those dyes and never bought one.
My guild runs dungeons with rangers all the time. But we’re a casual guild. If you’re speed clearing, you probably don’t want a ranger along. If you’re just hanging out and having a good time, rangers are perfectly fine.
To be clear, my guild doesn’t care if it takes 15 or 20 minutes longer to do a dungeon as long as everyone is having fun.
So if you’re having more fun with a ranger, bring a ranger.
tldr; join a guild with like minded people and you won’t have to delete with people who tell you how to play.
I think the real problem is that people…judge a game based on very specific factors that they consider to be important.
Doesn’t pretty much everyone judge something’s worth to them by those factors that are important to them ?
It would be pretty silly to try judging something’s worth to you based on factors that mean little or nothing to you.
“Hmm, I think that the Trailblazer is the car for me because it has four-wheel drive..which I do not need nor will I ever use….”
Nope, not every judges things on what’s important to them.
For example, the very most important RPG element I crave is immersion and Guild Wars 2 doesn’t have it at all. I realized it early on, decided it’s okay to play games without immersion and I’m having fun.
Now I could have easily gone the other way. I could have said this game has no immersion so it sucks. But it doesn’t suck, in spite having no immersion.
Some people are more adapatable or tolerant…some people attach themselves to certain criteria and they must have this criteria.
That’s why I’m often less jaded when it comes to watching movies than most of my friends. I don’t just judge a movie by my standards…I look at what the goal of the creators were and I judge at least in part of that.
Essentially, I don’t go to see Tombraider the Movie, and expect a deep and compelling drama.
I see your problem, OP. I took the easy route for my second legendary by finding the cheapest precusor on the marketplace (venom), which was 25 gold when I bought it. Then I could make a legendary and my semi-completionist was appeased.
I didn’t have to get dusk. Now, Venom has gone up in price to about 60 gold, but it’s still a whole lot cheaper than the more expensive precusors.
If you’re doing it to be a completionist, buy the cheapest precusor and make your legendary.
Or wait, because even though I’m a semi-completionist that doesn’t mean I have to get everything now.
There are long long long term goals for me, medium term goals, and short goals. I just place legendaries in the ultra long term goal.
It’s that much sweeter when you finally do get it.
They already implemented the itemspiral when they added ascended.. Sure it wasn’t exactly like the other MMO’s where an entire set is introduced. They just did it gradually. Starting from rings and backpieces, then amulets, then earrings, now we have to grind for new weapons, and lastly armors. It’s just a different take on the same thing.
People who came from GW1 will understand. I don’t expect the rest of you folks who defend them to get it.
I come from Guild Wars 1 and I don’t understand.
Well, I understand where you’re coming from, but you Guild Wars 1 players who think Guild Wars 1 did it this way so Guild Wars 2 did it this way are a bit like fundamentalists. Not everyone who played Guild Wars 1 thinks the way you do…and yes I played it for years. Got my 50/50 in the HoM, got my GWAMM.
But there was always something in Guild Wars 1 I was grinding my way to also.
I just don’t get this kind of reaction.
What he means is that GW1 had a level cap and max gear that was reached extremely early on in the game. Only the first few hours were spent working towards stats. The other 99% of your time in game was spent doing whatever you wanted. If that meant grinding for better LOOKING gear, that was your choice. But in no way was that time spent working towards BETTER gear. That is the difference.
So there were no skills that got better in Guild Wars 1 with grinding. I’m asking because I remember grinding a whole lot of luxon points in order to get MORE POWERFUL by having my “Save Yourselves” skill upgraded so I could run my imbagon paragon in DOA.
Oh yeah and I remember upgrading my technobabble so that was more powerful by grinding out Asura rep…oh and I definitely remember grinding out my Sunspear and Lightbringer Titles to get those skills up. I often grinded to get more powerful in Guild Wars 1.
I have no idea what game you were playing.
Now it is true that that extra power had nothing to do with armor and gear…but it was still grind for power, so please spare me.
I don’t know. I get get into fighting off invasions (though admittedly two weeks of invasions is hard work. lol).
If you’re an “end game” type player, you’re going to see if massive grind to get stuff. If you’re a more casual player, you might not see it quite the same way.
I’m a casual player who plays a lot of hours, but I never grind. I just do what I think is fun, when I think it’s fun. Somehow, I get achievements, gold and karma…without grinding. I don’t know how. I just play the game.
I think it helps to have friends and a guild. If everyone is having a good time, nothing feels like a grind. If you’re going into the game with the idea that I have to get his weapon as soon as possible, you are definitely going to grind for it.
Some people love the two week update cycle, some people hate it. It’s particularly kitten completionists, because we feel rushed to do stuff. For other people, it’s probably quite nice to have new stuff to do every two weeks.
People who focus on dungeons or raids or that type of end game are probably the least happy with Guild Wars 2. People who focus on achievements are probably happier….just guess on my part.
Why would Anet be surprised? All this place does is complain.
QFT!
If people are complaining means ANET has messed up big time else why would we complain.There must be a reason why people complain lol………….
People complain even when there’s no reason to complain. It’s human nature TO complain. It doesn’t matter what anyone does, people will complain.
Australia has one of the best economies in the free world, and people here still complain about our economy.
There is a reason why people complain, but I assure it it often has nothing to do with reality.
no clue about time gating, i actually would like to hear a legitimate reason for it
none of that money making conspiracy theories….The only reason that seems to fit is to add another carrot to daily play. If you can log in every day, you can get an ascended item (bound!) in about two weeks (according to the dev stream). If, like me, your life limits you to weekend play, then maybe a few months to a year? Oh yeah, and you’ll have to do dungeons and jumping puzzles to get some t7 mats as well as salvage exotics for one rare mat (like exotics drop daily).
I guess since ascended is just as good as a legendary they want it to take a long time to get.
So you get the item in 14 days of your play and I get the item in 14 days of my play. In what world isn’t that fair.
You’ll be playing 14 days in the old gear and I’ll be playing 14 days in the old gear. Relatively it’s all the same.
This is the only fair way to do it.
They already implemented the itemspiral when they added ascended.. Sure it wasn’t exactly like the other MMO’s where an entire set is introduced. They just did it gradually. Starting from rings and backpieces, then amulets, then earrings, now we have to grind for new weapons, and lastly armors. It’s just a different take on the same thing.
People who came from GW1 will understand. I don’t expect the rest of you folks who defend them to get it.
I come from Guild Wars 1 and I don’t understand.
Well, I understand where you’re coming from, but you Guild Wars 1 players who think Guild Wars 1 did it this way so Guild Wars 2 did it this way are a bit like fundamentalists. Not everyone who played Guild Wars 1 thinks the way you do…and yes I played it for years. Got my 50/50 in the HoM, got my GWAMM.
But there was always something in Guild Wars 1 I was grinding my way to also.
I just don’t get this kind of reaction.
What’s the moral of the post? Why is it in Guild Wars 2 discussion?
Off topic perhaps? Personal opinion about how you view players complaining about game issues.
I think that general posts about the genre as they apply to this game are perfectly acceptable. People seem to be here discussing Guild Wars 2 and how it pertains to what I said. Why are you so interested in shutting down a conversation that people seem to be invested in?
Guild Wars Discussions should be kept to just that, [i]Guild Wars 2 Discussions[i].
Not about Corporate Politics, or how players treat other players, devs, etc. It only stirs debate that either gets derailed or abusive. Constructive or not.
Fits better in the Community section.
On the point of your thread though, People are People, everyone has dissagreements and critisizes in different ways. Nothing will change the way people talk, debate, critisize. The best thing for the Devs to do is keep the forums clean as possible and on point as possible. They do a good job too.
This doesn’t fit better in the community section, because it’s not about the community. It’s not a link. It’s a discussion about how Anet has had to balance the game to deal with a lot of different customer concerns. Not just my concern or your concern.
If that is indeed what they’re doing ( and it seems likely to me they are) that affects everything about development of the game. Indeed why Anet does or doesn’t do anything to Guild Wars 2 probably couldn’t be understood without understanding what drives them to make the game as they are.
There are so many threads in this forum (in this section) that talks about Anet’s greed or Anet doing everything for money. And while I do think all companies want to make money, that doesn’t mean they don’t want to make money by making their product better.
If people can post here in this section about Anet’s greed, I don’t see why I can’t post about the other reasons Anet might make some of the changes they’ve made to the game.
What’s the moral of the post? Why is it in Guild Wars 2 discussion?
Off topic perhaps? Personal opinion about how you view players complaining about game issues.
I think that general posts about the genre as they apply to this game are perfectly acceptable. People seem to be here discussing Guild Wars 2 and how it pertains to what I said. Why are you so interested in shutting down a conversation that people seem to be invested in?
No endgame August 28th 2012, no endgame August 29th 2013.
The best reason to play in my opinion. This is what makes this game better than every other MMO. Thank you so much for sharing this positive opinion.
I don’t enjoy endgame, therefor, they shouldn’t put it in the game, because this game is just for me.
Got it.
He doesn’t enjoy anything but buying musical instruments on gem store and spam them in Lion’s Arch while talking to others how he dislike rng BL chests which NO ONE FORCES YOU TO BUY. Vayne doesn’t play the game, that’s the main reason he’s all well and happy about current gw2 endgame. I bet he haven’t even done half the dungeons or even reached lev20 fotm. So to him, he has all dat content left to do cuz he’s doing one dungeon path per month and the rest is spent in LA talking about his new irl haircut.
So my dungeon master title is an illusion? Wrong again, as usual.
Edit: Level 21 in the fractals too. Mostly not higher because most of my guild isn’t and I don’t pug.
That is amazing!
I know, isn’t it.
I’m not trying to impress you. In fact, I think if you were impressed by something I was doing, I’d have to stop. lol
I saw someone playing Southsun survival the other day who managed to forget to turn his commander tag off. I thought that was pretty entertaining.j lol
Lots of interesting comments in this thread.
A lot of people, most people even, see me as some mindless fan boy who likes everything Anet does. But the truth is quite far from that.
There’s a big difference between liking something and accepting it as a necessity, whether I like it or not. Sort of how I feel about ascended gear. I’d be much happier if ascended gear wasn’t in the game…except for that fact that I’m not sure there’s be a game still without out. Some people need stuff to work towards.
I accept this game on its own terms. It’s not the MMO I thought it would be, but it’s fun. I love my guild, I have fun playing, it gives me a place to hang out and enjoy myself.
I’ve played every aspect of this game, even participated in a couple of SPvP tournaments a while back (when they still game out tornament tickets).
It’s not perfect. It’s not close to perfect. But considering the scale and scope of the game I think Anet has done an admirable job.
In order for a company to make a better game for me, it would have to have the same feeling of fun, but also be more immersive.
Some games are very immersive, but not fun at all. This is the first MMO I’ve had fun in in a long, long time.
For some reason, Anet is afraid to tell us the total amount of active players.
Since GW2 does not have a subscription, they would first have to define what is an “active” player. Anyone who has logged in within the last week? The last month?
Concurrence is a much better measure in a non sub-based game like GW2.
So let them define it – it’s not that hard. Even if it’s “player has logged in once per month.” Blizzard always took time to even define subscribers, as obvious as it seems.
Concurrence is terrible because it exists as a peak, and it happened 1 time… does not show at all how many people are playing. Its a terrible way to measure anything, the LEAST of which is a game like GW2.
Funny thing you should mention Blizzard, as a signifigant portion of WoW’s “subscriber” number they like to wave around comes from China, where there are no subscriptions. Practically Blizzard has defined a Chinese “subscriber” to some arbitraty time spent per month to make their number look higher than it should.
I will of course agree that an EVE-like real-time indication would be the best way to show the number of active players, but I don’t think that’s going to happen.
Blizzard made it very clear that everyone they were counting as a subscriber was paying at least SOME money to play their game each month. That’s a fact.
ArenaNet could do the very same thing… tell us the number of individual players who have paid something in a given month.
Simple, but they won’t do it. Why?
Because it measures nothing. People who farm the game and buy gems with gold are important to the game too, because without them, people who sell gems would have no one to sell to.
But they wouldn’t count in your way of measuring things.
A few weeks back, all we saw on this forum were arguments about farming. People complaining about Anet nerfing every farm spot, people complaining about not being able to make money.
So Anet puts farms in the game. Easy farms.
Now people complain about inflation, zerging and having to farm to keep up with other people. What’s a developer to do?
You fix something for me, you break it for someone else. You fix it for them, you break it for me.
I think Anet is trying to balance thing as best they can…but I think it’s impossible. One person likes minigames, one person calls them fluff. One person likes gear progression another wants only horizontal progression.
And whatever half is enjoying the current fruits of Anet’s labor, the other half will come here to complain about not getting what they want.
I’m not saying people shouldn’t complain if they’re not happy (because even if I did think that it wouldn’t change anything) but it might help if people could at least see that there are people asking for the stuff you’re complaining about being in the game.
I don’t want to even get more off topic. I didn’t respond to the thread itself, because I didn’t think it was fair to you. I’m sorry I brought it up here. My apologies.
I saw your survey and chose not to participate in it. Without going into great detail, I thought it was set up to get certain responses. Sometimes, how you ask the questions is how you get the answers.
And since I’m more positive and chose not to respond due to the nature of the poll, I’m not sure what that says about your poll results.
Points in a certain direction?! Every question had the same options and was asked the same way, nobody got forced to press grindy instead of fun, so I don’t know what you are talking about.
Sure, the purpose was to see if anyone actually liked certain other parts of the game more than Living story. The conclusion is, yes they do. That’s not something I could have influenced however much I had tried and I assure you I didn’t forge the results. As such the survey is unambiguous and I can only express my sadness at you for taking that view and not participating, not that it really matters if it’s only 1 person. Non-response bias I guess.
Did you bother to take a poll of how many people didn’t take the poll because they didn’t like the look of it?
How many people are on this forum? How many people responded?
I understand what you’re trying to do. I just don’t necessarily think it was the best way to do it. Though I do applaud you for putting the time and effort you obviously did into it. I just didn’t expect the results to be indicative of anything.
Vayne, I think you are wrong in thinking this:
“I think most people that don’t like the game have left already (just like every other game) and have moved on.”.
It isn’t because some of us are rather negative towards certain aspects of the game, that we dislike the game in total. Some parts of it still are extremely invigorating and delightful and make the game worthy of our attention. However, the maiority of the posts here focus on changing the game, not on destroying it.
If you really don’t like the game, and you know where the game is going (because you’ve been told) why are you still here posting?
We’re posting here (I am in any case) because we think we can actually change the way the game works into a system that will ensure player loyalty (= good for Anet) and fun for the player (= good for the player). The point is that if the biggest share of the players disagrees with where the game is going, ArenaNet has a motive to change their game, without loss of pride. They can make this game so much better by changing the focus of the game towards non-grind.
But what we do have is a group of less than a dozen people who post in every positive and every negative thread, making it look like there’s this huge wave of discontent with the game.
Do we? The survey I held shows that only 37,11% of the players who voted on it (the total of voters was way more than 12 xD) think Living Story fun, whereas 49,48% voted it as grindy.
I saw your survey and chose not to participate in it. Without going into great detail, I thought it was set up to get certain responses. Sometimes, how you ask the questions is how you get the answers.
And since I’m more positive and chose not to respond due to the nature of the poll, I’m not sure what that says about your poll results.
IMO, the purpose of LS is not to make the world feel alive. That’s just PR thing.
The LS is supposed to keep people playing, just like dailies, monthlies, time-gates, temporary farm-fests and other content etc.
Even if you dislike the game, LS + the lack of subscription means that you will log from time to time, just to check if the game has gotten better.So they of course choose quantity over quality, because this way they can keep more people playing.
Let’s face it – the idea that at the beginning of each month festival starts, in the middle of the month evil imbeciles interrupt it, and at the end of month imbeciles are defeated, one festival ends and a new one starts is supposed to make world feel alive is really dumb.
Anet of course won’t admit that many players are angry, the fact that they log in is enough for them, because they don’t pay the subscription and make the game appear full of players.
Quantity over quality? Aside from the bugs which get fixed relatively fast, I think quite a few of the updates have been quality updates. Not just quality of life updates like the wallet, the end to culling and stuff like the preview in the marketplace, but stuff like Sanctum Sprint (which I think is a blast), The Molten Facility dugeon, the Aether Blade Jumping Puzzle..there have been plenty of fun updates.
Now you personally might want different content, but that doesn’t make the content particularly bad.
This current update, to me, is the worst of the updates…but that’s still just an opinion. Lots of people seem to like it.
Kill me now. lol
God forbid any MMO should come out not focused on dungeons and raids but the open world.
We need lots of stuff…but in my opinion raids is not part of that equation.
The open world is full of zerg and lagfest. It simply is not fun. There are no skills involved, just button mashing and running.
The open world, or meta achievement bosses, it’s very easy to confuse the two. I’m talking about the open world. Orr when it wasn’t zergy (and there have been times that’s been true). That’s also open world.
I don’t want a game with nothing but zerged boss battles. I want a game with open world content that isn’t zergy. It’s certainly not impossible.
No endgame August 28th 2012, no endgame August 29th 2013.
The best reason to play in my opinion. This is what makes this game better than every other MMO. Thank you so much for sharing this positive opinion.
I don’t enjoy endgame, therefor, they shouldn’t put it in the game, because this game is just for me.
Got it.
He doesn’t enjoy anything but buying musical instruments on gem store and spam them in Lion’s Arch while talking to others how he dislike rng BL chests which NO ONE FORCES YOU TO BUY. Vayne doesn’t play the game, that’s the main reason he’s all well and happy about current gw2 endgame. I bet he haven’t even done half the dungeons or even reached lev20 fotm. So to him, he has all dat content left to do cuz he’s doing one dungeon path per month and the rest is spent in LA talking about his new irl haircut.
So my dungeon master title is an illusion? Wrong again, as usual.
Edit: Level 21 in the fractals too. Mostly not higher because most of my guild isn’t and I don’t pug.
(edited by Vayne.8563)
Flame & Frost: Yes
Dragonbash part with ‘Marjolin’ of wathever her name was: Yes
All other Living story: A big fail. Neither worth expansion, or worthy story. And since it’s temporary it’s a hell of a lot worse then an expansion pack wich is forever. And includes nice new maps.I know talking bad about your own business, will rarely happen, but that guy must be the most extreme example i’ve seen of overconfidance. Condidance ain’t bad, i know certain people that could use some more, but having to much of it isn’t good either. I hope this overconfidance in particular doesn’t kill the game.
This ain’t a flame. It’s a fact he’s overconfidant, and i’m entitled to my opinion that disagree’s with it.
Let’s remember, he has sales and log in figures…you do not.
I think they are doing really well, there are many people who have bought well over just the standard box price in gems. Multiply that by a thousands and you got $$$$. Good way to do business, making more money than those p2p games.
You dont have to guess or multiply anything, you just look at NCSfor quarterly reports lol.
Revenue is down 20% since last quarter.
I agree, it’s gone down from launch. How many MMOs have rising revenues? How far down is WoW" revenue this quarter? Have you checked.
Being down 20% means very very little. Either they’re doing well enough to support their business model or they’re not.
It’ll be interesting to see the next quarterly report…as well as how they do in China.
While you might not be saying the game is dead, plenty of people have. It’s not a long stretch to associate it with the haters (which I never felt you were one of anyway).
On the topic of story, I’m pretty sure most MMO players don’t give a rat’s kitten about stories. Most of them skip cut scenes. They’re not interested. I am, but I’ve always known I was the exception to the rule.
snip
But I do think a lot of people do like the living story. Anet doesn’t go by what you say or what I say or what they forum says. They look at the number of people logging in and playing content.
Really the only way to vote is to not log in and not play content.
It seems to me plenty of people are coming in for these 2 week updates and doing the content. As long as that keeps happening, the game will be successful, no matter how many people say they don’t like it.
Hey Vayne I don’t know if you actually support the view that people here are “hating” (lol) but I’ll try to reply as if you were (do not take this personally).
People saying the game is dead are obviously wrong, but people who say the game might be very close to dying are not wrong at all, due to a lot of missed opportunities and extremely bad managing on Anets part.We (by we I mean the forum posters) are not the only people in the game experiencing the issue of “why do we actually still play if it’s not fun?”. My guild is a very successful one in the game with 50+ people online daily out of 120-ish members. And yet the last weeks a lot of posts have popped up about “silence in guild chat due to farming”, “lack of fun/joking”, “nobody willing to help anymore”, ’nobody does anything else than farming anymore" and a lot more of similar topics.
This means the problem isn’t one that is experienced by a small share of the players, it means it is one experienced by many. ArenaNet is trying to cover that feeling by continuously adding new “content” (Living story is hardly that) which provides new farm/grind options and new cosmetic rewards, functioning as a stick and carrot.
I believe story isn’t completely essential to having fun, but it does take the stress away from money. The story does give rewards in the form of personal feel of achieving something, living yourself out and so on. Other elements in the game are able to deliver that feel, such as exploring a hard dungeon and succeeding, finding a chest at the end with some completely random loot (maybe something good, most probably garbage, but it still feels good!), or getting to the top of a hard jumping puzzle and seeing the world from the top… etc. Story background creates a context for this.
Right now Living Story is a kittentail with following ingredients:
- Farm Method
- Farm Reward
- Story
The story however is so weak that it barely conceals the fact that arenanet is just throwing a random item at you and asking you: play (=farm) for 1 week more and you can have it! People finally see this and ask themselves “why are we doing this?”, cause it’s quite obviously a trap to make you play the game. That’s why we are not haters, but people who are discussing an existing problem, which will possibly rob Anet of a large chunk of their playerbase (not completely unjustified).
This last event was terrible for guild participation. It really makes guild chat very quiet. But I expect when the next patch comes out, guild chat will pick up again.
I don’t necessarily subscribe to the idea of haters…but I do think there are trolls among us. People who post just to get a rise out of other people. In fact, people have admitted to trolling me, so I guess I know there are trolls among us. Not that I’m calling anyone specifically a troll, mind you.
But what we do have is a group of less than a dozen people who post in every positive and every negative thread, making it look like there’s this huge wave of discontent with the game.
I think most people that don’t like the game have left already (just like every other game) and have moved on.
If you really don’t like the game, and you know where the game is going (because you’ve been told) why are you still here posting?
I’m sure people are genuinely disappointed with certain aspects of the game (I am too for that matter), but I play the game that’s there.
People think I love this game to death. This is completely untrue. I simply like this game more than any other MMO available. There are ways this game has let me down.
But the game is the game. It’s not going to change for me specifically so I play it differently than I would have if it were the “one” I’d been waiting for…and I’m enjoying myself in the process.
Kill me now. lol
God forbid any MMO should come out not focused on dungeons and raids but the open world.
We need lots of stuff…but in my opinion raids is not part of that equation.
I agree OP. Anet compromised, probably because they had to for the good of the game. I don’t really think they had a choice.
Those that thing there are enough players to support a completely cosmetic advancement are probably fooling themselves.
Oh sure it could work in Guild Wars 1, but that was 50 devs not 300. It was a much smaller scale game.
Anet was always going to make this a bigger/more ambitious project.
I mean in Guild Wars 1, you can pretty much solo 99% of the game including almost all the hard mode dungeons with heroes.
Guild Wars 2 depends on players being in game for more of the game. It’s a different dynamic.
Anet didn’t sit around in the office one day and say, hey I have an idea…let’s make a change that will kitten off everyone who’s followed our game for years.
At least I’m pretty sure that’s not what happened.
What they said was, okay we’re not holding on to players…what’s wrong. How can we get people playing again…and love it or hate it, it worked.
Their job is to keep the game running, not to keep it running the way I’d prefer it…and yes, I’d have preferred only cosmetic upgrades.
Math is not my strong suite, but someone correct me if I’m wrong here:
You’ve got 400,000 active users and you’ve sold 3,000,000 copies….
According to my fancy Android calculator, that’s like 13%…. 13% of everyone who bought a copy of GW2 is actually still playing the game.
That’s…. pretty terrible. I’m not sure how A-net can feel good about numbers like that. I feel like they need to recover a LOT of lost ground to get back to where they were.
You don’t need a calculator, because it’s not your math that’s wrong. It’s your interpretation.
400,000 is not the number of active users of the game. For one thing, people in different time zones log in at different times of day. The odds are if you have 400,000 people on at one time, you’d be losing out most of the people in the rest of the world.
WoW might be the only MMO that got figures higher than that for concurrency, ever.
Not really along the same lines, but we just ran HotW with the guild. We’re on the last boss and someone in the party went down.
So a couple of us run over to try to rez him and while I’m rezzing him one of the guys, a norn, slips out of rez and starts smashing him with his mace.
It was one of the funniest things I’ve seen in a while. I’m like, oh, look, this must be how norn’s rez people
He’s not responding. Get me the big hammer.
We all started laughing about it, making jokes about it, until I was laughing so hard, I could barely fight.
But if people weren’t enjoying it, most at least probably wouldn’t log in. And since I’m on overflows for a week or so after each update, I have to assume people are logging in.
If they’re logging in and not enjoying it…that’s just sad. I’m at least enjoying myself.
Sort of off-topic, but I do know people who don’t like it, get upset about X, Y, or Z, yet still log on every day. I hear them complaining on our community TeamSpeak server (where a lot of us play various games). Kind of blows my mind, too. I have asked: “why do you play this if you don’t like it?” I’ve never got an answer that makes sense. Glad we agree on something btw…
Ok back on topic – sorry bout that little flight of fancy
Yes, I’ve seen the same thing about WoW. Both my kids playing it, and complaining about it…but complaining about something doesn’t mean you don’t like it, or at least that you’re not getting something out of it.
I guess I’m weird. When I realize that I’m more annoyed than happy with an activity, I generally stop doing it. In this case, I’ve stopped doing it, and am throwing my opinion all over the forums in the hopes that ArenaNet does something, because I want to like it. But that’s looking more and more like a pipe-dream.
The problem is, if they change this game so you like it, I’d probably not like it. lol
You know what? I’m tired of the countless bugs, the fact that Guild Wars 2 is just a collection of over-glorified mini-games and activities, the fact that nothing impressive has been added and probably will never be added, and the fact that Anet continues to throw pointless content at us without even thinking of the consequences.
I stuck with this game through the good times, and the tough times. There was a bug where I lost 600 gold in the TP, and I didn’t receive my item that I bought. I sent in a support ticket to Anet, and they basically said, “Oh, that sucks. You’re screwed. We can’t help you so goodbye”.
Even after that freak show I decided to continue on and start over. Then came Southsun. I was neutral about the content, It was fun, but it wasn’t at the same time. I try to do an event, but a mob of about a thousand monsters comes to attack me and I die in milliseconds. I ask in map chat, “What the heck was that?”, to which someone replied that every single event in Southsun was bugged like that. There were about 16 events there, and to have all 16 bugged is insane and ludicrous.
Moving on to the Zephyr Sanctum…. I had a bug where I couldn’t pick up any Catcher skins from the chest at the end of the Sanctum Sprint. Actually, I couldn’t pick up anything from that chest. Again, same thing, I send in a support ticket, and Anet gets back to me with, “We can’t help you, so you might as well go play WoW”. I finally am able to pick up the wind catcher after I reinstalled the game, and then I try to equip it. I could not believe my eyes when it freaking deletes itself from my inventory.
I played Guild Wars 1 for years. Those were years that I enjoyed very much, and then to come here, and to be given so much garbage that’s passed off as a game nowadays is just immensely sad. On top of that, players actually accept this garbage with open hands and with nothing but smiles on their faces, and it makes me utterly sick. Those people are single-handedly killing Guild Wars 2 by saying everything is alright.
Anet also keeps shoving RNG boxes in our faces expecting us to pay for them. I would rather just buy the tickets from the boxes outright, yet Anet continues to push them onto us. I’ve never seen a company that’s so persistent about making us spend money at every chance we get. I’m extremely tolerant when it comes to game mistakes, and I tend to overlook a lot of the major things wrong with the games, but there are so many things wrong with this game that it would take months to list them all out.
I’ve been the victim of so many bugs that I just can’t take Guild Wars 2 seriously anymore. The bugs I listed weren’t even 30% of the bugs I’ve experienced in my 3,000 hours of gameplay. So, I’m done. Done with Anet, done with NCSoft, done with Guild Wars 2. You can take my share of the bugs, I’ll happily give them to you, and so will Anet. Have fun destroying the game I actually care about, Vayne.
I played Guild Wars 1 for years too. I think Guild Wars 2 is a better game.
I’ve been the victim of so much hyperbole, I can’t many of the posts on this forum seriously anymore.
Arguing with Vayne is always a lost cause. I’ve never seen him even concede to other point of view, change his mind about anything, or admit that someone else may have a point. Save your fingers.
Actually, I can probably dig up and show you posts where I’ve admitted someone was right, and changed my opinion,. but I doubt you’d pay any attention to that.
Of course, that would make your comments above a direct lie.
The financial reports shows that Last year GW2 made a lot of money and in the first two quarters of 2013 sales are down dramatically, like 70% down…Also the second quarter was down from the first quarter again. So the financial reports actually show that the game is going down financially in the first half of this year. In that sense GW2 has followed the same trend as other MMOs.
Anet/NcSoft have also said that by now the game is stabilising and slowly growing again. So the game is not dying but financially I don’t think they’re exactly sitting on roses either.
So my assessment is that it’s doing ok. Not great, not horrible, but ok.
Except that game sales aren’t what the game is supporting itself on and NcSoft hasn’t said how much the cash shop has made.
I suspect the cash shop more than compensates for game sales.
Sales are sales, not just box sales. There is no point in them to do these reports for their investors if they exclude cash shop sales. It’s rather odd that you keep insisting cash shop sales are excluded from this. That makes absolutely no sense.
It’s called an earnings report by the way and for comparison Lineage 2 is in there as well and that’s free to play. How would you account for those sale numbers then?
Okay I’m not sure. I remember reading something…but it may have been that they didn’t separate out the cash shop from sales. It’s entirely possible I’m misremembering what I read.
There is no evolution of Guild Wars 2. Nothing useful has been done to the game, and barely anything was changed for the better. GW2 hasn’t come far, it hasn’t gone anywhere at all actually. And yes, I love how Anet addressed a ton of bugs in the beginning of the game – oh wait. Aren’t there still bugs left over from beta? Please save your “congratulations” for when Anet truly does something that improves the game.
And yup, still no end-game. Every single mmorpg should have end-game, because it’s what keeps you playing. The living story sure as hell doesn’t keep me playing. Add some end-game and then you might be able to call this an mmorpg.
Yep, another self-serving statement. Anet has done nothing. The game is the same.
Well fractals weren’t nothing, new PvP maps weren’t nothing, quality of life issues like AoE looting, the wallet, market place preview and more, weren’t nothing, and that’s completely leaving out how many bugs have actually been fixed. You’re obviously not keeping track.
There have been new jumping puzzles, new dynamic events (the skritt burglar wasn’t hear at launch if you recall) new mini games, new armor and weapon skins…it may not be content you like but to say the game is unchanged is simply incorrect.
Notice that I said nothing “useful” changed? Oh my goodness! New mini-games? Oh! Let me go get my 5 year old so he can play that. New armor and weapon skins? Oh! What was the point of putting those in again? Fractals might as well not be there anymore, the PvP maps were junk, and so few bugs have actually been fixed that I can’t tell the difference. I’m still getting no sound when I log in right away for about 5 minutes, and that bug has been there since beta.
The jumping puzzles were actually pretty fun, I enjoyed those, but every single other addition wasn’t wanted or needed.
The game pretty much is the same. You didn’t name a single major change in that entire paragraph. You apparently think I dislike and even hate GW2, but I want to see it thrive because I enjoyed a lot about the game. Anet, however, seems determined to throw it into a grave by keeping it the same when countless amazing suggestions have been made that would improve the game, yet nothing is being done.
Oh no USEFUL changes. What you really mean is changes you personally have no use for. How about no changes you like…but it’s changed.
You say Guild Wars 2 hasn’t gone far. I say it’s come a long long way. They’re both true from different perspectives.
The financial reports shows that Last year GW2 made a lot of money and in the first two quarters of 2013 sales are down dramatically, like 70% down…Also the second quarter was down from the first quarter again. So the financial reports actually show that the game is going down financially in the first half of this year. In that sense GW2 has followed the same trend as other MMOs.
Anet/NcSoft have also said that by now the game is stabilising and slowly growing again. So the game is not dying but financially I don’t think they’re exactly sitting on roses either.
So my assessment is that it’s doing ok. Not great, not horrible, but ok.
Except that game sales aren’t what the game is supporting itself on and NcSoft hasn’t said how much the cash shop has made.
I suspect the cash shop more than compensates for game sales.
There is no evolution of Guild Wars 2. Nothing useful has been done to the game, and barely anything was changed for the better. GW2 hasn’t come far, it hasn’t gone anywhere at all actually. And yes, I love how Anet addressed a ton of bugs in the beginning of the game – oh wait. Aren’t there still bugs left over from beta? Please save your “congratulations” for when Anet truly does something that improves the game.
And yup, still no end-game. Every single mmorpg should have end-game, because it’s what keeps you playing. The living story sure as hell doesn’t keep me playing. Add some end-game and then you might be able to call this an mmorpg.
Yep, another self-serving statement. Anet has done nothing. The game is the same.
Well fractals weren’t nothing, new PvP maps weren’t nothing, quality of life issues like AoE looting, the wallet, market place preview and more, weren’t nothing, and that’s completely leaving out how many bugs have actually been fixed. You’re obviously not keeping track.
There have been new jumping puzzles, new dynamic events (the skritt burglar wasn’t hear at launch if you recall) new mini games, new armor and weapon skins…it may not be content you like but to say the game is unchanged is simply incorrect.
The Quarterly report from NcSoft, which is a publicly held company, shows that Guild Wars 2 is doing fine.
“Fine” is an understatement:)
If their reports are even close to accurate then GW2 is bailing out the rest of the company right not. NCSOFT without GW2 would be losing money otherwise.
Which is good for us at least…
Indeed it is so…
I don’t want to overstate things. I think it’s doing well personally, but in reality, sales of the box have slowed. So I say it’s doing fine.
In reality I think that as time progresses, this game is going to pick up a lot of speed. When it releases in China it’ll be doing a lot better than fine. lol
Well, it’s been a year and the game is pretty much the same game it was a year ago… I’m curious to know why that is, if not for financial reasons.
It’s been a year and I still sometimes see my character chop down trees with his pickaxe. Hell, there are bugs in this game that are still there from the beta.
If GW2 is making money, when are they going to start investing in this game? Temporary events every 2 weeks is great and all, and I’ve enjoyed all of them – but that’s not content.
Let’s put it this way: I’d trade 5 living story events or festivals for 1 new class. I’d trade 10 living story events for 1 new playable race.
The game is still the same as it was a year ago? Really?
Aside from the myriad bug fixes (there have been pages and pages of them, many not even documented), there were quality of life upgrades (the account wallet, aoe looting, the end of culling, previewing in the market place), the addition of the Fractals, WxP in WvW, a revamp of AC, new jumping puzzles, new dynamic events, new minigames.
Maybe you’re just not paying attention.
But if people weren’t enjoying it, most at least probably wouldn’t log in. And since I’m on overflows for a week or so after each update, I have to assume people are logging in.
If they’re logging in and not enjoying it…that’s just sad. I’m at least enjoying myself.
Sort of off-topic, but I do know people who don’t like it, get upset about X, Y, or Z, yet still log on every day. I hear them complaining on our community TeamSpeak server (where a lot of us play various games). Kind of blows my mind, too. I have asked: “why do you play this if you don’t like it?” I’ve never got an answer that makes sense. Glad we agree on something btw…
Ok back on topic – sorry bout that little flight of fancy
Yes, I’ve seen the same thing about WoW. Both my kids playing it, and complaining about it…but complaining about something doesn’t mean you don’t like it, or at least that you’re not getting something out of it.
The Quarterly report from NcSoft, which is a publicly held company, shows that Guild Wars 2 is doing fine.
Your comments about an expansion don’t make much sense from a business perspective.
Right now, Anet is giving away content every 2 weeks. They’d sell an expansion. MMOs often come out with expansions when there’s less interest in their game to bring people back to the game and to get some more money to fund future development. The fact that Anet isn’t doing an expansion is evidence of the fact that they’re doing okay.
I suspect a good percentage of their profits are from the cash shop.
Hold on Vayne, let me strap on my Mithril Armor and my Orc glow blade…
I’ll comment when I read
Edit: Ok I’ve read.
Thank you for not associating me with haters. I believe in the game, but Im very critical of it.
I agree most MMO players don’t care about story. So why would a developer try to thrust this down our throats? Even if it coincides with “content”, if they want to call it that…they are wasting time and resources on story. The fact that most people want loot, well..that goes alll the way back to November 15. Prior to November 15 people were complaining that theres no endgame, nothing to do, etc. No character progression, item progression, etc. Whether or not if the reason Anet gave us for ascended gear is true, Ascended gear(and thus most every other decision made after) is based around character progression in some form. Whether it is statistical or cosmetic. And if thats true, then playing the game for intrinsic fun is just a bitter memory. True, acquiring crap is fun. But PLAYING the game to have fun…where has that gone? Guild Wars 2 was an amazing game for a few months, until that patch. Ever since, it seems that the direction is more toward reward reward reward reward reward without any attention into what we as players consider “fun”.
And I think that people log in for the 2 week updates because theres nothing else to do. Its more carrots to chase after.
First of all, I don’t think people log into the game just to chase carrots, unless they want to or are into it. There really are other games out there if people want to play them.
The fact is, from my point of view, the entire MMO genre his horrid. Absolutely horrid. I have totally grindy games, or pay to win games, or games that rob you blind. Those are pretty much my options.
Where Guild Wars 2 went wrong for me is the lack of immersion. I can’t really take the world seriously. Fortunately for me, I don’t need to take the world seriously to have fun, but it definitely makes me less attached to my characters. It’s not the game I’d have liked. It is the game it is.
And for what it is, it’s absolutely fine for me.
But if people weren’t enjoying it, most at least probably wouldn’t log in. And since I’m on overflows for a week or so after each update, I have to assume people are logging in.
If they’re logging in and not enjoying it…that’s just sad. I’m at least enjoying myself.
4. I am waiting for Everquest Next(possibly TESO as well). Once that drops, Im gone like the wind. The amount of hype and the magnitude of letdown this game has given me, and its current direction and seemingly future direction of the game, I do not want to be a part of.
Those are the reasons I still play.
What makes you think the same thing won’t happen with Everquest Next or TESO? I’m just curious.
So many games are hyped and never reach the expectations of the fan base. Guild Wars 2 didn’t meet my personal expectations either….but I saw what it was and found I could enjoy it on its own terms.
I have no illusions it can be exactly what I want or expect.
I find this thread funny with all the haters trying to mock the game as hard as they can.
And i find this funny too, because of people (mostly haters) aske anet to show off their big numbers. And now, when we got the answer, people:
-don’t believe them,
-think those are advertisments,
- that they are too small,
- that even with alive, healthy, think that community of this game is dead.You know what i’m going to tell you ?
You are wasting your time, dear hater. Go do something for christ sake, by posting in this thread you didn’t gain anything. And if you think that your efforts damaged, somehow, GW2, you are totally wrong.
I dont think any of us “haters” believe that… I don’t deny the stats, whether or not it was a big AD I don’t care, the stats are “small”..wut?, and no one said the game is dead. I don’t know how you came to these assumptions. And Im not a hater of the game. Otherwise, I wouldn’t play it. I just wouldn’t bother with it. It is because I am so passionate about the game and so passionate about its potential that I still fight the good fight.
What we “haters” are saying is that these promos, these interviews and blogs, and articles…they all prop up the current state of GW2 saying that LS is a huge monumental success when most people will say they would rather the game go in a different direction. From the forums to in game chat, most people I talk to and most people I hear talking about are not huge fans of the LS. Its barely an opinion anymore.
You might have the handful of people saying “Im enjoying the LS”. Sure, and they honestly might be…against all odds. Thats their business and good for them! I wonder how being another number in a zerg for monetary reasons(loot/cash/mats/karma) is “fun”. I want to know how having one or two sentences to tell the story(aside from the last month) is “fun” and good story telling. I want to know how the living story changed tyria. We voted ellen..ok. Who cares? Where is she now? And what is she doing, besides dropping WP costs. We stopped some loony sylvari in Southsun. Ok, but who cares? Where is he now? What has happened to southsun since? Nothing. So some zephrytes that lived in skyships came down to pay us a visit. Great! Who are they again? How are they contributing to the game world?
I’d love to hear Mike O’Briens answer to any of these, or simply answer: What impact has any of these LS events had on the core of Guild Wars 2. Detail it for us please, I’d love to hear this.
While you might not be saying the game is dead, plenty of people have. It’s not a long stretch to associate it with the haters (which I never felt you were one of anyway).
On the topic of story, I’m pretty sure most MMO players don’t give a rat’s kitten about stories. Most of them skip cut scenes. They’re not interested. I am, but I’ve always known I was the exception to the rule.
You make it sound as if the majority want story. The majority seem to want loot. I think it’s a very sad state, but that doesn’t make it any less true.
In a perfect world Anet would be able to provide the story and experience I want, and the types of things others want…but it’s not a perfect world.
But I do think a lot of people do like the living story. Anet doesn’t go by what you say or what I say or what they forum says. They look at the number of people logging in and playing content.
Really the only way to vote is to not log in and not play content.
It seems to me plenty of people are coming in for these 2 week updates and doing the content. As long as that keeps happening, the game will be successful, no matter how many people say they don’t like it.
Oh crap, just when I thought I found all 3 threads about this, there is a fourth one….lol
Numbers without context are what people want them to mean.
I’ll give a couple of example.
It’s about the first year. “Fastest selling MMO” is fastest MMO selling in the west in the first NINE months since release as calculated by a company that was asked by Anet to do these numbers. Take that for what it’s worth.
460K concurrent users (at one time)…Yep when the game came out. Great spin to advertise with that a year later when I think we all know it’s nowhere near there anymore.
So GW2 has got some big numbers, but what they actually mean? Well, it means one thing: Anet is advertising their game, that’s what it means.
I think we’ve learned since GW2 released that ArenaNet is all about hype and spin, implying one thing, and delivering another.
Your analysis is, sadly, probably accurate.
You mean the same as all companies? Every single one? I concur.
I still remember Rift, rather than closing servers, giving everyone free transfers off them and then switching them to test servers. They didn’t merge servers though.
Yep just like any other company out there. I think the mistake a lot of people made (myself included) is to think that Anet were different in that. GW1 was completely different, they spoke to their fans on forums regularly etc. but it was silly to think that they were not a company wanting to make money. Perhaps at one time….but a lot of the original staff isn’t there anymore. Things change and that’s sometimes hard to accept lol.
Sure, but…
1) just because many or most do it, doesn’t make it right, and
2) there are lots of companies out there that actually try to live up to their hype and make a good product, and take professional pride in what they do.So what you’re saying here is that it’s wrong for companies to put stuff in the best light possible (ie advertise) and that Anet isn’t trying to live up to its hype or take professional pride.
Imagine that you have 300 people working on a product. Do you think all 300 people are going to be exactly the same. You don’t think some of the people at Anet have pride in their work?
Anet isn’t a person…it’s a company. You can’t put 300 employees into one basket. You can’t even say they have no pride in their game or they’re not trying to live up to the hype.
What they aren’t doing is living up to what you think the game should be. That has nothing to do with them living up to what they think the game should be. And with 300 employees on board, what makes you think that all of them have the exact same ideas of what the game should be.
Take ascended gear, which was introduced into the game. Was everyone at Anet in favor of it? Does anyone know? Was anyone there at meeting to know if any arguing happened? Does anyone know what was discussed.
There’s a great danger in painting all Anet employees with one brush or generalizing about Anet employees in general, much less trying to kitten how much pride they have in what they do.
Even in a much smaller business that I ran, I had tremendous pride in what I did, but I had to hire a specific number of people, with a specific budget. On any given day, depending who was working, different people might make it look as if that place had no pride, because one person did the wrong thing, or made the wrong decision of the wrong thing happened.
The more people you need to employee the more likely it is that you’ll need to employee people who are less qualified than the original people. It’s like customer service. If you need 1000 people, you’re not like to get 1000 first class technicians. If you judge a company based on the first guy you get on the phone, you’re going to be disappointed.
I think you make a whole lot of assumptions about Anet that are based on your specific prejudiced on how you want the game to be.
lol I said no such thing. Nice try, though
It’s certainly implied. Read what you wrote again and look at it…particularly this:
“2) there are lots of companies out there that actually try to live up to their hype and make a good product, and take professional pride in what they do.”
You’re at least implying Anet isn’t doing this. If not, you had no reason to post what you did. In doing so you are personifying the company, because each individual at the company might or might not have pride. The company itself can’t have pride, because it has no consciousness.
Lol, you’re pretending that I’m asking Anet to do a complete overhaul of their focus and stop doing LS stuff and focus completely on dungeons, which I’m not. I wouldn’t mind if they did, but I’m realistic enough not to expect anything remotely close to that.
All I’m asking for (and I’m not alone in those regards) is a small focus on some elite end-game content for those of us that like doing it. I don’t see how it would ruin your experience because it wouldn’t change anything to the open-world, daily, Living Story, happy dandy fluffy boring content that they’re releasing like clockwork (no pun intended). How would it affect you if they brought back UW and FoW and tied in some cosmetic rewards that might or might not be sellable?
Like I’ve said in another post that was meant for you a while ago (which you so elegantly ignored again, because it didn’t agree with you), until your interests in this game have been defecated on for almost 10 months straight, you have no right to be condescending towards the people that enjoy end-game content and pretend that we have no right to complain.
Also, don’t pretend you’re some kind of saint, I might be a hypocrite sometimes as well, but I’m not even going to try to get to your level, because the competition is too much for that.
I’ve never claimed to be a saint. My position is very simple.
Anet created a game. I like most of the game the way it is (with some caveats). I generally what Anet has done with the living story and I think they have included some harder content, including the Queens Gauntlet and the Aetherblade dungeon (neither of which I loved). I don’t mind that Anet is doing those things. As you say it doesn’t affect my game play.
But when a specific group of people derides a game that I (and others like me) enjoy, just because it doesn’t kowtow to what they want, on a consistent basis, without thought at all to how they phrase things….those people are asking others to comment on what they’re saying and how they’re saying it.
I don’t care if you think I’m a hypocrite. It doesn’t matter to me one whit. I’ve neither confirmed or denied this, since no one on these forums knows me well enough to judge such things. This is your own ego thinking you can know someone from even ten thousand posts. You can’t. You don’t get me at all, and that’s perfectly all right. I don’t expect you to.
But I’m not personally calling you names or judging you for your opinions. You can’t say the same for yourself.
Guild Wars 2 brought in $25Million in sales in the last 3 months, going by the quarterly, after all expenses and taxes, that is ~$6-7 Million in profits in 3 months.
Financially the game is doing great.
I don’t see as many GW2 is dying posts anymore. They always make me laugh.
if this game is doing so great then where the hell is the content PERMANENT content.
Arguably if you’re doing badly you’d want ALL your content to be permanent, because you don’t want to keep making stuff. Making stuff costs money. Having four teams working on 2 week release schedule costs money. You can’t afford to do that if you’re not doing well.
In fact, many MMOs when they are doing badly, introduce an expansion (which is all permanent content) to get some money back into their coffers. Apparently Guild Wars 2 is doing well without having to have that permanent content.
That said some content is always permanent. For example the current invasions won’t be leaving the game when the event ends (though they will be less frequent).
Sigh there is just no convincing people like you
People like me? Logical people?
What are you trying to convince me of? That temporary content is a sign of a game doing badly? That makes no objective sense whatsoever.
Can you explain to me, in basic logical terms, why a company that’s not doing well would keep making more and more content, and then take it out of the game after a month?
I’m not arguing temporary content is better or worse than permanent content. I’m arguing temporary content isn’t a sign of a game doing badly financially.
I’m trying to convincing you that if the game just focuses on temporary then that is bad
There has to be a balance that so far we have not seen at all. Until I see an actual update that gave something to really do since fractals ill continue to voice my opinion on the fact that this game needs a real challenging content for players who want a challenge and reward with a real risk vs reward.
Okay, I have no real opinion on this. But that’s not what I was talking about at all. I wasn’t talking about whether it was bad or good, because what I was replying do wasn’t talking about bad or good.
The post I replied to, seemed to say that Anet doesn’t do well because they resorted to temporary content. That’s ALL I was commenting on.