I really don’t understand OP’s argument.
MF is most definitely selfish. I don’t think I even need to argue that point, nor will I bother since it’s being removed as a stat.
While everything else is viable, it’s without a doubt sub optimal. Conditions are broken in group PvE content, please don’t use it there. Using conditions instead is similar to just saying hey, I want to do a fraction of the damage as anyone else. You are not helping the party at all, I wouldn’t call it selfish, but it is stupid.
Healing power is useless. You are essentially making fights take longer in order to give your healing a negligible boost that doesn’t actually assist anyone. This is a very bad stat that just makes everything slower and more difficult for everyone. The longer a fight lasts, the more damage everyone takes, the more chances people will go down.
Vitality/toughness is definitely useful to players at a lower skill level. I’m not too bothered by people that need a little survivability if you play. Go a little into this if you need to whatever, but gradually throw on some zerker instead and you will perform better, and fights will be faster and easier.
I don’t see how anyone can be against improving and doing a better job. I would say it’s just lazy more than selfish. Choosing to hold everyone down, making things take longer… it’s just the respectful thing to do to play to the best of your ability.
Okay, let me try to explain this from a different point of view.
If your goal is to finish as dungeon and quickly and as easily as possible…then you’re quite correct. But not everyone has that same goal. For some people the goal is to have fun. Not fun by being quick and efficient, but to have fun by playing a character they enjoy. Now if one person in your party cares about how fast the dungeon will be run, you’d be right. But in my guild, where no one cares how fast the dungeon goes because we’re having fun, and we like each other so we WANT each other to have fun, playing a profession we don’t like to make it faster would be more selfish. It would put pressure on people who want to play to have fun to finish faster. Our goal is different.
One day, in the grawl fractal, one of the guys got a fire bubble and started playing tag with it. Chasing around other people who were trying to avoid him. Suddenly, we’re playing tag in the middle of the grawl fractal. Not very efficient, I’ll admit, but funny as hell. We finished the fractal.
Let’s pretend we wipe because someone is goofing off. So we wipe. It’s a couple of silver. No one cares. As long as we’re having fun.
We have one guy who loves to heal and support. We know it’s not most effective, but we don’t care. Because he likes doing it, so we appreciate his help when he provides it. Sure the dungeon takes longer. Why is that a problem?
I’ve been on fast runs of dungeons where no one speaks and I find them boring as hell. Run, run run. Let’s get it done. Let’s get the reward.
Remember, though some people are farming dungeons, many are trying to experience the dungeon more or less as their own character.