Showing Posts For Vayne.8563:

"Anything less than "Zerk" is being selfish"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes, this exactly! Thanks to this attitude I am still very happy with the game.

I’m causal by temperment, but hard core for the amount of hours I play, and how into it I get. Just not the efficiency aspect. I’ll get what I get when I get it. I took me a good long time to get dungeon master. It took me six months to get a lengedary and I was lucky enough to get a precusor drop.

But mostly I just roam around with guildies, help people with stuff they need to get done, hang out and do whatever I think is fun at the time.

I think there are a lot more of us out there than most people think.

Mini-game rotation.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just wish there was more people who’re as upset as I am because I’ve got less reason to play this game now and there’s nothing I can do about it. :/

This is my point…there probably are people as upset as you, but Keg Brawl in and of itself was never a major selling point of this game for most people. And I’m sure there are Keg Brawl fans out there, but there are also people who hate what it became…and I’m one of them.

At least this way you’ll have kegbrawl for one day out of four. But I’m surprised that people are staying in this game just or mostly for keg brawl. And I’m equally surprised people who like Keg Brawl don’t like some of the other minigames either.

Your point is asinine, and comes from the position of defending ArenaNet. Through most of this thread, you haven’t actually been arguing the original point, which is that it does a lot of harm and not a lot of good. You just spent the majority of it justifying ArenaNet’s actions, even if they are mostly negative, on the basis that Keg Brawl isn’t popular, so who cares? That arrogance and blind faith in the developer is hilarious, because all it does is further marginalize people and push them away but does nothing to make the game a more enjoyable experience to play.

Your opinion of my point is noted and will be given all the consideration it is due.

People don’t share your opinion so theirs is asinine. Noted.

There’s nothing left to say beyond that.

Mini-game rotation.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Holy kitten, you just ignored pretty much every point I’ve made in this thread.

Again, mini games is not a demographic, so if you’re going to debate that point, please stop arguing like there’s a sharp divide between people who like mini games and who don’t like mini games, and those are the only people we have to gauge the popularity and potentially, unsubstantiated player dilution you keep alluding to. The, and I quote, “mini game pie”.

snip

nevermind if WvW players don’t like SPvP because they’re two entirely different game types with the vague premise of player versus player. Notice how ridiculous this sounds now after they added automated tournaments, custom arenas, leader boards, more maps, live streams and state of the games every week, more incentives for players to play SPvP, partnerships with other media sites and paid tournaments… Yeah, pretty weird how people will play a game once it’s actually interesting to play.

Like, kitten dude, please understand the argument and quit saying “you don’t have the numbers”. It doesn’t matter. You have an unsubstantiated premise for somehow believing that more people in a mini game will mean that the exploiters will go away. Which makes zero sense considering they’re doing nothing to hinder the farmers but they’re now encouraging them to do it because of the time restriction.

And you failed to answer my question, I don’t care about iteration, once upon a time they laid out and goal and explained what that was to their player base. What they’re doing now has no clear goal or intent, except to limit the players from playing how they want.

If they wanted the mini games to be played more, then why have they still not put a single itty bit of advertisement for them on their social media? Why do they not provide tools or modes of competitive progression to make players invested in it (leader boards)? Why do they not make mini game related rewards that consolidate players investment in the mini game? They could just be cosmetic themed content, that can’t be that hard to produce. Oh, what’s that? Because that would mean they’re spending dev time on something that they don’t think will be a sound use of resources. Then why the kitten are they doing this “iterative process” in the first place? Just for lulz? To kitten me off?

Vayne, you’re at the point where your arguments are running into themselves in this desperate act of trying to justify what is an unexplained action by ArenaNet that causes far more harm that it potentially causes good. It doesn’t even sound like you liked Keg Brawl, nor have you responded to any of the points I made about ways to improve the issue as a player instead of ArenaNet restricting the way you want to play the game. And if you say that garbage about numbers one more time, I might actually cry, because it hurts that you will repeatedly use what essentially boils down to “ArenaNet’s decisions are infallible because they are ArenaNet”

Do you know why it’s a fact that a percentage of people like minigames. Because we know for a fact a percentage of people don’t. How do we know this? Because they’ve posted repeatedly on this forum. They want less fluff content (in which they include minigames). They want more dungeons, a continuation of the personal story, and other stuff that aren’t mini games. That’s how I know a percentage don’t like them. And I do know some people personally who never play any mini game, including the co-leader of my guild. She’s tried them and has zero interest in them. She’s not in that demographic. Point one addressed.

Point 2, now that we’ve determined there is a demographic, we need to figure out how many people DO play minigames and for how LONG they play them. Everyone likes to see other people as they see themselves. You like them, so others must like them too, but that’s not necessarily the case. Even people who don’t mind them, like me and my wife, won’t spent huge amounts of time in minigames, unless there’s an achievement involved that we want.

So that’s another demographic right there.

You take the people willing to play minigames OFTEN, and you give them 12 minigames and you are in fact cutting down the amount of people who will play each mini game. This is just basic logic.

Unless you can convince me that most people like minigames most of the time, you’re going to run into this problem.

And if you factor in the people who play off hours instead of prime time (and there’s a fair number of those like all of Australia for example), you’ll find that after hours it’s harder to find people for mini games.

This is a solution for a lot of people who do play odd hours. You may not accept it and it’s fine. But it doesn’t stop it from being true.

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

1. Don’t assume everyone who purchased Gilded Infusions ran the heck out of CoF and benefited from the purchase. I’m sure there are people like me who bought it as a long term investment. Would I be willing to return what benefit I’ve derived? Certainly! I’m not sure I even got 1 gold extra from using it (I have a lot of alts, and barely play any of them), but whether we’re willing to return our gains is irrelevant. Those who purchased the experience or karma infusions will continue to benefit, so why is a special exception being argued for the MF or gold infusions, beyond petty jealousy?

I’m not asking necessarily for a refund, but some of you make the idea of a refund sound like it would be so terrible. If you put aside the jealousy, you’d realize that allowing people to swap the infusion for something else would provide no unfair advantage over someone who purchased the karma infusion. We’re still only receiving one benefit the entire period of ownership/expenditure. The argument would be the same if healing gear, tanky gear, direct damage gear or condition damage gear was obsoleted somehow. Would people be arguing that you already received enough benefit from the extra survivability or quicker kills, while people who chose the non-obsoleted gear continued to benefit? It’s a terrible argument.


2. Beyond the issue of what to do for those who purchased an affected infusion, there’s also the issue of what to do with the existing infusions and their price structure. The MF infusion will probably be removed (unless they decide that’s one of the MF items they want to allow). That leaves the gold infusion for 20 laurels, and the karma and experience infusions for 10 laurels each. Clearly, something needs to change here. With the change to champions, I’d argue that the gold infusion isn’t worth even ONE laurel. Gold (or should I say, copper) drops from mobs are pretty kitten rare, and sometimes, it won’t even affect the drop. Imagine 1 copper and 2 copper drops being boosted by 20%… exactly.


3. As someone who accepted the reason why people farmed CoF, but also wanted it changed, I think it’s utterly silly that people are trying to frame this issue as a necessary one for the betterment of the game. Yes, something needed to change to move this game away from CoF Wars, but penalizing the entire class of purchasers of Gilded Infusions is merely a symptom of the latest attempt to balance the game, and not the goal (hopefully). There’s a reason why it, as well as the MF infusion, cost double compared to the other two utility infusions, so the claim that it was used to exploit dungeons is absurd, as is this “all or nothing” attitude. Why can’t we balance the game, while also addressing the huge impact the changes have had on Gilded Infusions?

Okay, you convinced me. I think they should allow people to exchange it.

"Anything less than "Zerk" is being selfish"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I mean, that’s the other thing. I am making a legendary but not truly grinding for it. I don’t need to grind for it. It’s not a mentality I adhere to. Frankly the way some of the posts on this forum sound, it just makes me think games have become joyless for a lot of players. It’s all this negative hate fest about grinding and gearing and getting the absolute most out of every single second played in some kind of tangible way. I mean fine, I guess, but that’s just not me.

I guess I am somewhere between casual and hardcore. I don’t want to just kitten around and wipe a million times and laugh about it because hrr rpz guildz or whatever, but I’m not going to turn it in to a job or an exercise in entitlement either.

I’m causal by temperment, but hard core for the amount of hours I play, and how into it I get. Just not the efficiency aspect. I’ll get what I get when I get it. I took me a good long time to get dungeon master. It took me six months to get a lengedary and I was lucky enough to get a precusor drop.

But mostly I just roam around with guildies, help people with stuff they need to get done, hang out and do whatever I think is fun at the time.

"Anything less than "Zerk" is being selfish"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What I think is funny is a lot of times zerkers think they are better at the game than they actually are.

That said I suppose it’s all down to what experience you’re trying to get. I don’t enjoy speed running. I don’t do dungeons for the money. I do it for the pleasure of solving a problem. That’s what I liked about raiding too, the feeling of beating a puzzle. I go with what makes sense for the dungeon. There have been a couple of times where it was obvious from the jump that the team couldn’t bring enough dps for the encounter, but that’s been only two groups I could say that about.

The only puzzle you have to solve in gw2 dungeons is how to burst down a boss quickly enough without dying.

To do that, run full glass, dodge lethal attacks, and when unable to dodge or if it’s unnecessary, some form of damage mitigation either via blocks, invuln, reflects or protection.

And for the record, doing dungeons for fun only lasts so long, when you’re spamming the COF entrance for two hours straight you only care about efficiency.

Actually if you’re in a guild and doing them for fun, you don’t spam the CoF entrance at all. Someone in mumble or in guild chat says anyone feel like a dungeon and most of the time, a group is formed in a few minutes, often with people you’re already friendly with, or have at least played with.

Many people in my guild are playing since launch and we all still run dungeons for fun.

A noob's take on things

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

My advice to you is to join a guild. There are plenty of guilds out there that will help new people get on their feet. It’s a big game and there’s a lot of stuff to do. Like any MMO, if you start late, there’s a certain shorthand that you’ll miss that is helpful.

A good, helpful guild could turn this game right around for you.

"Anything less than "Zerk" is being selfish"

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Posted by: Vayne.8563

Vayne.8563

Okay, let me try to explain this from a different point of view.
[snip]

You said that really well. It’s something I’ve been thinking throughout the thread. To be clear, I don’t disagree with those who are saying that going full berserker is the most efficient way to deal with the dungeon content. But those who go on to say it’s the ‘best’ way, or that any other way is selfish, are predicating their argument on the assumption that speed and efficiency are the goals, which may or may not be true, depending on the group. I think there’s a degree of comparing apples to oranges going in the thread, where we’re really talking about different scenarios.

If I might go off on a little tangent…the whole thing makes me kind of sad, and I think it’s largely the reason I’ve come to dislike dungeons. Don’t even get me started on Defiance. I love playing control, and I just can’t believe that bosses are designed to entirely negate what, IMO, should be a perfectly valid style of character building and team support. And condition damage in PvE…well…enough’s been said about that in other threads. We end up with a situation where a high damage, high efficiency team can blow through the content so fast that, for me, there really wasn’t any point to doing it at all; it’s not like I experienced any of it. Or we end up stalling at the bosses because we don’t have the damage to kill them fast enough and are not quick enough to dodge all the attacks (I count myself in that category), or using some well known gimmick to kill them, which to me is dreadfully dull. I get that the game is only a year old, and I very much enjoy many things about it, but I really do hope we see more focus in future development on PvE combat; I would love to see more complexity and encouragement of variety in character building and team synergy, but perhaps the combat and skill systems are just too simple for that.

You need to run some dungeons with my guild. We’re not pretty…but we get the job done…most of the time anyway. And even when we don’t, we usually have a good laugh about it.

Let's talk about Dungeon Gold!

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Posted by: Vayne.8563

Vayne.8563

I thought I saw/read something that this would be a baseline and they’d revisit it when they see who’s running what. I could be wrong though, because I’m too lazy to look for it.

In which case the numbers will likely be adjusted.

The Death of Alts...

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Posted by: Vayne.8563

Vayne.8563

Its frustrating that I can only get one laurel and one charged quartz a day. If they’d let me do 2, that’s already a 50% reduction in the time needed to equip all my 12 characters.

On the other hand, if I could get rewards from ALL my alts, I might play myself to death trying to equip them. Now I can happily shut down my GW2 client knowing I’ve done all I can for the day. Its a mercy in a way.

You can earn more than one Laurel, if you do the Daily PvP achievements. Of course, I never found them fun so I tried it a few times and bowed out.

This isn’t correct. You can get a laurel from either the PvP daily or the PvE daily, but not both. This was changed many months ago.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

Just wish there was more people who’re as upset as I am because I’ve got less reason to play this game now and there’s nothing I can do about it. :/

This is my point…there probably are people as upset as you, but Keg Brawl in and of itself was never a major selling point of this game for most people. And I’m sure there are Keg Brawl fans out there, but there are also people who hate what it became…and I’m one of them.

At least this way you’ll have kegbrawl for one day out of four. But I’m surprised that people are staying in this game just or mostly for keg brawl. And I’m equally surprised people who like Keg Brawl don’t like some of the other minigames either.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

I dont really like mini games much, but occasionally i’d pop in one if im bored.

Now if they want to rotate these and i try to enter and cannot, i wont wait 3-4 days to do it…i’ll just never do them again.

Is that what Anet wanted players to just drop mini games completely..

Right because you’re completely representative of the community.

I’ve now done two minigames in two days from the daily. As far as I can tell, the minigames are doing well.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

So now at the end of the day, according to you Vayne, this daily mini game rotation likely only exists to gauge the current playability of all the mini games. How many people will go and play them on the day they’re scheduled. Mind you, it’s not what they do, just that they go play them, so they can cycle mini games out for being unpopular, regardless of why that is?

There’s literally nothing good about this.

I disagree. Anet does things by iteration. They’ve said it themselves many times. I believe they don’t always know how good or popular something will be, but they try it anyway. Did they expect the super adventure box to be massively popular? Not according to them.

They know mini games are popular in general…but they all know too many mini games means splitting the minigame pie too thinly. This is simply logic. I don’t know how anyone can refute that.

So they made a rotation..but left it at one a day. So people that like mini games aren’t standing in a racing arena, waiting for someone to show up, the way I often have in Keg Brawl.

At the end of the day you have an opinion, and I have an opinion. Only Anet knows how popular keg brawl actually is.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

They could have just taken it out of the game completely. They’re giving it a chance. If enough people like it, they’ll keep it.

So because something isn’t as popular or successful as Anet intended they should completely remove it? That goes into a whole other argument.. it should NOT be removed completely after all the time and effort that went into developing it.

What chance are they giving it? I don’t get how it’s a privilege to be put on this rotation when it was previously a permanent addition to the game.

It just blows my mind why they would even think about removing it, even if this is just speculation on your part. What did they expect to get out of it? Is this goal somehow not met? Why remove it instead of trying to fix it?

But it will make it harder for people to just go and farm the achievements. I don’t see how you can plausibly deny that.

Look at what I posted before, the majority of newcomers and people who have played before will just farm everything because farmers are the majority in the game. Majority rules, unless you want to be the guy who runs to their spots outside of the fence and grabs their keg and throws it away. Especially with the addition of loot bags, players are more discouraged than ever to actually play the game and refrain from farming and lobbing. If you’re an achievement minded or loot minded player and couldn’t give less of a kitten about the mini game, it makes no sense to sit there and play full games without exploiting farms or lobs. It’s faster to lob your way to the end of the game to get your daily and the loot bag, or to farm your way to an easy 100+ achievement points. Based on my experience playing Keg Brawl, there are not too many players who actually played KB when it was permanent for the enjoyment and entertainment of it; without being focused on achievements. What will somehow make the player base in the ‘rotation version KB’ care about the mini game more than the rewards?

I disagree quite strongly that farmers are the majority of the game. I think farmers are a minority in the game. It seems like there’s a lot of them because they all congregate in the most lucrative place to congregate.

No, I don’t think most people who play this game consider themselves farmers. Farming is something done by a percentage of people who are dedicated to making money. Most players I’ve run into are far more casual about it.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

They’re not making people play Keg Brawl. They’re moving Keg Brawl to a rotation for people who do like it. They could have just taken it out of the game completely. They’re giving it a chance. If enough people like it, they’ll keep it.

The point is, you have an agenda, because you love the game. But I don’t think that many people do.

There are many ways to get dailies and those who like keg brawl will be able to get one of their dailies every four days that way. That’s all. It’s just an end to an achievement.

But it will make it harder for people to just go and farm the achievements. I don’t see how you can plausibly deny that.

Lol, wow. Maybe because you’re not actually looking, or you’re just saying things after running out of things to say?

You’re saying the people who like Keg Brawl are in the extreme minority, enough so that ArenaNet could’ve just removed the game (which is also really really stupid so I’m not sure why you said it), but there’s enough of them there to keep the entire GW2 player base, people who’ve been given reward after reward and many incentives to go and gather achievement points or dailies in order to progress, at bay across the entire mini game?

Never mind the opportunity for farmers to corrupt those who would otherwise play an ordinary game of Keg brawl. What you just said literally made zero sense. And no, they’re not forcing them to play Keg Brawl, but they’re making it so they can’t play the game because of Keg Brawl, a game they don’t like in the first place. How is this a good thing for those players? "Sorry that you liked Southsun Survival, but you can’t play right now because Keg Brawl, which according to our mighty metrics has an astonishingly low population in comparison, is active right now. Please come back in 24/48/72 hours.

You also just said they’re moving Keg Brawl to a rotation for those that do like it, but have already said that this update does in-fact disadvantage those players that like to play Keg Brawl. Because seriously, why is saying “Sorry you like Keg brawl, but you won’t be able to play for 75% of the time due to this rotation we just put in.” good for people who like Keg Brawl? Oh yeah, because it’s now focusing all the other people who played Keg brawl for ulterior motives than enjoying it, into a strict time frame! Which should definitely turn out well given Keg Brawl’s history of being exploited for ulterior motives than enjoyment of the game.

Look, you’re assuming everyone needs to go for every single achievement point. I’m not sure most people do that. I don’t go for every one. I ignore the WvW achievement points on most days. WvW people might ignore the dungeon or fractal dailies.

The minigame achievements are there for people who like minigames. There are plenty of them….but I’m not sure they’re in the majority in and of themselves. Now of the people who like minigames, only a certain percentage like Keg Brawl. I know this because I like minigames, but I generally have given up on Keg Brawl. Sure if it was fixed it might be better…but it might not. There’s no way to know how people will react IF it’s fixed.

Anet is trying stuff, because that’s what they do. They try stuff. They’re making a rotation and during that time, they’ll be able to track what games are and aren’t being played. A month of that and they’ll have an idea and switch some games out of the rotation. I wouldn’t be surprised if Keg Brawl was one of those games.

The bottom line is, Anet is doing something here that is a process, not an end goal. They’re checking to see how it works and if it doesn’t work they’ll move on from there.

But I’m pretty sure Keg Brawl just wasn’t that popular when they did this.

The problem with people demanding zerker

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Posted by: Vayne.8563

Vayne.8563

It has nothing to do with rushing. I play with zerker gear because it’s better, but I still “sit back and enjoy it”.

There’s a large difference between people who want to “sit back and enjoy it”, and people who want to pick weak stats. I know, I know: people enjoy build diversity. So do I, especially as a big GW1 fan. But this game’s design does not treats all builds equally. So don’t blame the players for “rushing in”, blame the systems. It’s the systems and the mechanics in place that discriminate most non-zerker builds.

But the system isn’t flawed, the player’s logic is. I never run with zerker parties and I’ve done every dungeon just fine. Nothing in PvE requires zerker gear(or any other stat combo for that matter), the players do. I just hope that when they release the LFG tool that they make it as easy to see who I don’t want to play with as it is now.

Yes, it is possible to contribute nothing to a group, get carried, and still finish a dungeon. Not all of us want to play that way, however.

What about if you’re all rangers and none of you are zerker. Then how are you being carried?

This is where people take hours and hours on a single path (and then probably never finish) and then complain about contents being too hard

I can finish any content in the game, except maybe high level fractals, with five rangers. It can be done. It does, however, take longer.

Server Population Needs to be Addressed

in Suggestions

Posted by: Vayne.8563

Vayne.8563

The thing is, if you’re not factoring in WvW, guesting is perfectly viable and SOLVES the problem. No one is bound to their server unless they’re stubborn or lazy.

You can guest to any busier server, without transferring. I don’t see this is an issue (though I do love the underflow idea).

Please stop once-per-day content

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Posted by: Vayne.8563

Vayne.8563

They clearly want ascended gear to take 15 days at least to earn.

Before time-gated mechanisms in games not a single designer talked about getting items in terms of days. It’s always been simply effort. Do X to get item Y. Not do insubstantial thing X for every day to get item Y after Z days.

They’re wrong in artificially dragging out content. Let’s not forget that this assumption of theirs is worth questioning.

and i think the most obvious reason is money
keep people logging in and you have higher chance to sell on gemstore

People keep saying this but no one explained to me how 20 days worth of gold make you log in less then 20 days worth of dailies.

If anything, if you want to argue the more you log in the more chances you have to spend money in the gemstore wouldnt requiring 20 days worth of gold make it much more likely to use the cash shop?

for one you can just buy yourself out of those 20 days using gems -> gold conversion but even forgetting that
you can finish 20 days worth of dailies in a about 15 hrs
20 days worth of gold on the other hand could take as long as 160 hrs if they calculate a day worth of gold as 8 hrs of game play.

Isnt someone who’s playing for 8hrs a day for 20 days be much more likely to spend money on the cash shop that another who barely logs in for 30 minutes a day for 20 days?

you had it right when you said

If anything, if you want to argue the more you log in the more chances you have to spend money in the gemstore

dailies and laurel system are something to make people come back because they are perceived as being easy and fast to do, with a good reward. gold is not as good at making people come back every day, because many people are tired of farming gold all the time, and anyway there are many people that don’t know or care to farm gold. but the daily they do know, and they know there is a good reward, so they say “i will log in for 15 min to get my laurel.” and this is like the sales in stores. did you think a sale was just to get rid of an item and sell a lot of it? no, the purpose is to get people into the store so they can see other products and maybe they think to themselves that they want to buy a few more items as well. it’s a similar concept with dailies.

Isnt someone who’s playing for 8hrs a day for 20 days be much more likely to spend money on the cash shop that another who barely logs in for 30 minutes a day for 20 days?

this is probably the opposite of the truth. it’s the people who don’t spend so much time in game (but continue to log in) that don’t have sufficient gold for nice items. so it’s them that are most likely to spend real money.

i don’t say that anet are an evil corporation that wants to suck all the money from people, no. however i don’t think we should be naive about their business model. in my opinion they are trying to find a balance between max profits and minimum player unhappiness. these dailies and the living story are “sales” to get people into the game and keep giving people chances to get interested again. an interested person spends money.

Isn’t it bad that you need this sort of tactics to get people to log in in the first place? And many people don’t like to be presumed to do something so eventually people will start logging in less because of this.

However you do hit the mean part of the problem. I have also always linked this sort of bad game-design to a cash-shop focus. Thats the mean reason I don’t play F2P games and did go for GW2 who has supposed to be a B2P game. However as we know they are not working on an expansion and so they are now focusing on the gem-store resulting is a lot of this sort of bad game-design. It’s to bad that Anet went from the perfect payment system to a pretty bad one. It’s destroying the game.

I don’t think any game will have enough people that keep logging in without actually having a reason to log in…at least over the long term. No matter how fun a game is, there will be die hard fans and people who just play. The die hard fans, they’re going to log in no matter what.

But even games like WoW with all their playerbase, still needs to resort to tactics to get people to log in. In WoW’s case dailies. And they still have 8.3 million subscribers. And yes, some people do hate that they have to log in.

But in Guild Wars 2, you don’t really have to log in to be competitive, at least not in the way of other games. With the exception of high level fractals, which only a small percentage of the playerbase do (at least I’m pretty sure that’s the case), you can do anything. We have people who took a six month break from the game, and ran Arah explorable with them. Try that with other MMOs.

Dungeon Rewards should have been

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Pretty good. Not sure why P3 in Arah is less than P2 though since my guild runs P2 faster. Unless you can’t skip the content anymore after the patch.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

Possibly true some of the time but not all of time. Again, Anet has the metrics, we do not. Anything we say is just our observations. I’m pretty sure if it was madly popular Anet wouldnt’ have done it.

If they’re going to invest the time to create a rotation for minigames and promote the rotation to their fanbase, you’d think they would invest the time to actually fix some of the games while they’re at it. I get that developing custom arenas would take a larger amount of time than they might want to spend on it, but atleast fix the kitten lobbing problem

I think most other mini games proved more popular than Keg Brawl and I wouldn’t be surprised if it was eventually switched out of the rotation…and then brought back at another time.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

Is Keg Brawl still in Hoelbraek cause it had always been there?
I can understand for the other stuff that they want a rotation because of the amount of players – we have the same with sPvP already where we can’t just chose the map we want to play.

Keg Brawl can only be accessed now through the activities coordinator in LA. You’ll only have access to it one of out of every four days.

Mini-game rotation.

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Vayne.8563

There’s enough people to support the LS minigames and probably one other a day. I don’t know that there’s enough to support the number of mini games Anet has put out there.

And you don’t know that either.

You keep backing away from the important stuff… there’s other options they could’ve took to achieve the exact same thing you’re saying they’re achieving now, but they decided to inconvenience people without even a response.

The problem: they (apparently) want more people to play mini games but won’t put any effort into making their mini games appealing.

They’re forcing people to play in a very strict schedule, breaking previous freedoms of choice & variety, the whole point of having multiple mini games.

They’re encouraging people to farm/boost and ruin the experience for others by turning it into time gated content, meanwhile not providing any tools for players to not have to deal with this. (Private instance)

They’re disadvantaging those who have a spur of the moment, casual play style as it relates to the mini games, which are a change of pace from the regular game. If you have to schedule around playing your favorite mini game, then something’s clearly wrong.

But you keep saying that I don’t know the numbers, and I guess I’m supposed to think that means something? So what? Every MMO developer has metrics of some kind on their player base, so I pose the question: does this make all their decision making infallible?

You do so many gymnastics to defend this studio, but this is a harmful update. It goes from encouragement to play unique and fun mini games to forcing players to either not play or schedule around supposedly fun & casual content. Instead of taking steps to expand their current player base, they’re taking the lazy route and focusing it with asinine content blocking and cutting off mini games people love for large periods of time.

Keg Brawl should have been a team sport from the beginning and lob should have been less important to the game. These are major issues I"m not thinking they’ll fix.

The problem with random is that it’s random. If you get a crap team against a good team you can get shut out, no matter how good you are, but you can’t choose your team.

So the game isn’t fulfilling for a lot of people, in spite of the fact that you like it. Anet doesn’t feel it’s worth investing time into, because they DO have metrics. You don’t.

If it had been made better from the beginning, they might have a different metric, but obviously they don’t see enough interest to fix it. YOU like it so you think they’re wrong.

I don’t think you (and those like you) represent a big enough portion of the game’s population for Anet to make decisions based solely on that.

So then you now have to explain, why is it that making people, who don’t like Keg Brawl but like other mini games, have to play Keg Brawl a good thing? How is that good? They did nothing to fix its appeal… you’re not making any sense. The point is that this is a terrible solution to the population problems, why is taking content away from people going to make them suddenly think Keg Brawl is fulfilling?

They’re not making people play Keg Brawl. They’re moving Keg Brawl to a rotation for people who do like it. They could have just taken it out of the game completely. They’re giving it a chance. If enough people like it, they’ll keep it.

The point is, you have an agenda, because you love the game. But I don’t think that many people do.

There are many ways to get dailies and those who like keg brawl will be able to get one of their dailies every four days that way. That’s all. It’s just an end to an achievement.

But it will make it harder for people to just go and farm the achievements. I don’t see how you can plausibly deny that.

Let's talk about Dungeon Gold!

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Posted by: Vayne.8563

Vayne.8563

It feels like a really poor job. The person who actually assigned these should really be fired. This does not discourage people from farming cof p1 at all. You still get the 26s at the end. All this does is make people run AC 1 time, SE 1 time and return to cof.

Those in charge should be fired? Really? lol A bit of an over-reaction.

I’m sure they’re going to use this as a baseline to see who does what with it, and then adjust rewards accordingly.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

There’s enough people to support the LS minigames and probably one other a day. I don’t know that there’s enough to support the number of mini games Anet has put out there.

And you don’t know that either.

You keep backing away from the important stuff… there’s other options they could’ve took to achieve the exact same thing you’re saying they’re achieving now, but they decided to inconvenience people without even a response.

The problem: they (apparently) want more people to play mini games but won’t put any effort into making their mini games appealing.

They’re forcing people to play in a very strict schedule, breaking previous freedoms of choice & variety, the whole point of having multiple mini games.

They’re encouraging people to farm/boost and ruin the experience for others by turning it into time gated content, meanwhile not providing any tools for players to not have to deal with this. (Private instance)

They’re disadvantaging those who have a spur of the moment, casual play style as it relates to the mini games, which are a change of pace from the regular game. If you have to schedule around playing your favorite mini game, then something’s clearly wrong.

But you keep saying that I don’t know the numbers, and I guess I’m supposed to think that means something? So what? Every MMO developer has metrics of some kind on their player base, so I pose the question: does this make all their decision making infallible?

You do so many gymnastics to defend this studio, but this is a harmful update. It goes from encouragement to play unique and fun mini games to forcing players to either not play or schedule around supposedly fun & casual content. Instead of taking steps to expand their current player base, they’re taking the lazy route and focusing it with asinine content blocking and cutting off mini games people love for large periods of time.

Keg Brawl should have been a team sport from the beginning and lob should have been less important to the game. These are major issues I"m not thinking they’ll fix.

The problem with random is that it’s random. If you get a crap team against a good team you can get shut out, no matter how good you are, but you can’t choose your team.

So the game isn’t fulfilling for a lot of people, in spite of the fact that you like it. Anet doesn’t feel it’s worth investing time into, because they DO have metrics. You don’t.

If it had been made better from the beginning, they might have a different metric, but obviously they don’t see enough interest to fix it. YOU like it so you think they’re wrong.

I don’t think you (and those like you) represent a big enough portion of the game’s population for Anet to make decisions based solely on that.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

I’ve gone many times to keg brawl on days when it wasn’t on the dailies and spent time standing in an arena waiting for an opponent to show up.

Oftentimes this is because a game of 5v5 is full and you’re moved to your own new game, then the population of the other game drops and you’re basically waiting in your own instance for the other game to fill up again so joiners will be redirected to your game

Edit: Serelisk’s post hits the nail on the head. Because there’s a limited opportunity for the achievement farmers to get their KB achievements done, they’ll be concentrated to the time slot for KB’s rotation and will be packed into every game. This encourages players new to KB to farm because that’s the first thing they see and will think it’s the norm and it’s acceptable. Thus less people actually playing the game (by ratio at least)

Anet has done nothing to remedy this situation and actually fix the game to prevent or control this from happening. Instead of trying to fix the problems present in the game they only make them worse by packing all the farmers together for a 24 hour period

Possibly true some of the time but not all of time. Again, Anet has the metrics, we do not. Anything we say is just our observations. I’m pretty sure if it was madly popular Anet wouldnt’ have done it.

The problem with people demanding zerker

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Vayne.8563

It has nothing to do with rushing. I play with zerker gear because it’s better, but I still “sit back and enjoy it”.

There’s a large difference between people who want to “sit back and enjoy it”, and people who want to pick weak stats. I know, I know: people enjoy build diversity. So do I, especially as a big GW1 fan. But this game’s design does not treats all builds equally. So don’t blame the players for “rushing in”, blame the systems. It’s the systems and the mechanics in place that discriminate most non-zerker builds.

But the system isn’t flawed, the player’s logic is. I never run with zerker parties and I’ve done every dungeon just fine. Nothing in PvE requires zerker gear(or any other stat combo for that matter), the players do. I just hope that when they release the LFG tool that they make it as easy to see who I don’t want to play with as it is now.

Yes, it is possible to contribute nothing to a group, get carried, and still finish a dungeon. Not all of us want to play that way, however.

What about if you’re all rangers and none of you are zerker. Then how are you being carried?

Do the devs care about color blind gamers?

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Vayne.8563

I’m also colorblind and I perceived a huge difference when they raised the circles off the ground…but I agree there should be a full on colorblind option and I’m not sure why one hasn’t been implemented.

Manifesto Clarification

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Vayne.8563

a perfect example of what spin can do

“Meanwhile, back in Divinity’s Reach, Logan Thackeray and his band, Logan’s Runners, were joined onstage by a jubilant Ellen Kiel who performed a blazing rendition of asuran singing sensation Sylvvya’s cross-cultural hit Brand New Golem. To everyone’s surprise Ms. Kiel sang like a bird. Her amazing performance literally brought the entire crowd to its feet!”

All true! Every word!

jubilant = drunk out of her mind
blazing = she knocked over a torch and set Logan’s guitar on fire
sang like a bird = the bird was a turkey vulture
amazing = that she didn’t fall off the stage
brought the entire crowd to its feet = as they ran for the exits

Sounds like Monsters Inc.

TV Anchorman: If witnesses are to be believed, there has been a child security breach for the first time in monster history.

CDA Agent: We can neither confirm nor deny the presence of a human child here tonight.

Witness #1: Well the kid flew right over me and blasted a car with its laser vision.

Witness #2: I tried to get away from it, but he picked me up with his mind powers and shook me like a doll.

Witness #3: [has many eyes] It’s true! I saw the whole thing!

lol.

The Manifesto 1.0 holds true up until the point of sale on its initial release date. Everything else that happened after that have diverted away from Manifesto 1.0.

If we are to look at the recent game updates, one can loosely conclude that Anet is following a Manifesto 2.0.

Based on what? What part of the manifesto has changed.

The only argument people can/will come up with (after the clarification) is that the game does in fact have grind. In spite of the fact that Anet said pre launch there was stuff to grind for and there was stuff to grind for in Guild Wars 1. It’s still voluntary grind.

And the lines about grind in the manifesto don’t refer to gear grind. As long as people think it does (with no evidence whatsoever) they’ll continue to be incorrect.

Manifesto Clarification

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Vayne.8563

They didn’t lie. And I didn’t agree to the fact that it was JUST advertising. But it was advertising…it was promotion. Everything a company puts out is promotion. That’s logical.

But there’s a difference between lying and putting something in the best light. And in any event, I still say that people misintepreted the gist of what was being said. There’s plenty of evidence to support it.

“Putting things in the best light” is going to be associated with “spin” in this day and age. Spin is seen as something negative, unless you’re the one doing the spinning. Is it lying? Well, spin doctors are going to avoid the outright lie if there is a potential to be caught lying. However, the recipient of the spin is going to feel lied to, whether that was the case or not.

Take Mike O’Brien’s statement that, “Ascended gear was planned before launch.” Is this true? We’ll probably never know. Was it spin? We can infer the statement came as a result of accusations that Ascended was a knee-jerk reaction to the complaints about “nothing to work for,” but we are unlikely to ever know if this statement was spin — which, if it is, makes it a perfect example of what spin can do.

I’m not saying they don’t spin stuff. But spin doesn’t have to be lie either. There are many reasons to spin things, and spin is something EVERYONE does.

If you want to see a movie and you want your wife to go with you, you put the movie in its best light. You sell it to her based on something she might like about the movie. I’ve done this before and she’d liked the movie. I didn’t lie about it. I simply sold it. In fact, we all sell stuff all the time. We call out sick to work and make ourselves sound worse than we actually feel so the boss thinks we’re more dedicated than we are. Does that mean we’re not dedicated.

Just because the word spin has developed a bad connotation, doesn’t mean spin is wrong. There are a lot of reasons why a company would use spin. For example, if you had to sell something to a jaded, non-reactive audience that is used to specific things in the genre, you’d almost have to spin stuff in order to make your point. This is particularly true in a 5 minute video. You can’t have any kind of depth in a 5 minute video. It’s called a teaser. It’s what movies do when they show coming attractions.

If a movie shows all the best stuff in the coming attractions and you go and see the movie and it’s not what you thought it was, those things are still in the movie. A bit of common sense is something people need to grow.

The manifesto showed the best side of things, because it would be stupid for Anet to make a video saying, yes we have these events, but they keep repeating. Anet, however, did say that later on, frequently and loudly.

Their intent in the manifesto was to entice. Their intent with everything that came after the manifesto was to educate.

In order to get someone to buy your merchandise you first have to get them through the door. In this case, through the door means getting you to look at more of what they’re talking about/showing.

The Death of Alts...

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Posted by: Vayne.8563

Vayne.8563

There seems to be an assumption going on here that I’m not sure is true. Many, if not most, altoholics don’t make alts for profit. They make alts for immersion or RP purposes, or because they like a change of perspective.

Those who must have and insist on BIS gear on every character, in my opinion, aren’t a majority. In fact, I don’t even think they’re that big of a minority. They’re in the same boat as min-maxers.

Those who do this think everyone with alts does this. I have 19 characters, and I don’t really care how fast they get geared or whether they have BIS gear, because I don’t want or need to be a coatrack for greatness.

My characters aren’t their armor.

How I am starting to see things in this game

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Vayne.8563

Solution.. Remove zerker gear from the game. And Im serious too. You’ll start to see every other build flourish, more diversity, no more elitism, groups accepting everyone, and more group harmony.

This will make a lot of people angry and drive them to quit the game possibly, but Im dead serious.

I love this idea. I really do. I know we don’t always see eye to eye, but not this time.

Should Guild Wars 2 go free to play?

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Vayne.8563

I don’t support them going F2P but really, they already went F2P with the exception of having to pay to buy the game.

However in-game mechanics are now looking like a F2P game. gem-store focus, temporary and time-gated content to get people to log in and buy stuff, gold-driven system to prevent people from farming, we even did see some P2W with the politics vote boost and so on. Exactly the reasons why I don’t like F2P games and exactly the reason why I was interested in GW2 as a B2P game that makes it’s money mainly with box-sales / expansions. To bad they turned into a F2P game. Expansion had been off the table but are back on the table again however looking at what they have done with the last patch and the plans for the future it becomes more and more a F2P game.

Anet said long before launch that the cash shop was a big part of their business model. They never said nor expected box sales to be all (or maybe even most) of their profit.

The reason Guild Wars 1 was able to get away with it is a much lower budget (which no game today could afford to get away with and be successful). 50 employees vs over 300 for starters. Bigger offices. Voice acting (which is very expensive).

Box sales were never going to cut it.

Oow please don’t come with the “they can not afford that” story again. It’s nonsense. It’s exactly the way single-player games makes there money and usually release a new part after 3 years while an mmo (because it’s ‘only’ an expansion) would be able to do it in 1 year. That difference in benefit might go away because expansions are usually cheaper and they have higher cost maintaining the server / game. But they will end up with the same profit as single player games do however they can more more sure to make money in the ling run. And then there is the cash-shop as an extra.

I never read a statement that it would be a big part. I did look at how Anet did it with GW1 and that was the reason I went for GW2. If I knew they would adept a F2P model like they are doing now I would have never looked at it in the first place.

No, it’s not exactly the same. Single player games cost a whole lot less to produce than MMOs. There’s no comparison in cost or length of programming time.

How many single player games do you know that have a staff of 300 in the first place?

Going to be level 80 soon...

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Vayne.8563

I’ve become a pretty big fan of the living story. There’s always something going on. You don’t need to be a max level character to participate, but some of the events are pretty cool. Right now the events in the pavillion are fast and furious.

Manifesto Clarification

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Posted by: Vayne.8563

Vayne.8563

One of my favorite lines from Manifesto..
“I swung a sword, I swung a sword again, Hey! I swung a sword AGAIN!…….We just don’t want players to grind”

Even after such a long time it still cracks me up. Now people like OP can try and clarify what devs actually meant by things they said in manifesto but one can not change the fact that it was pure exaggeration and nothing but a tool to create hype to the point where it was completely dishonest.

Ok, yes it was a tool to create hype, you’re absolutely right about that, but backhanding it by saying it’s dishonest is just silly. Point me to any advertizement that is 100% honest. I think the problem is people approaching the manifesto with the same attitude as approaching a dictionary or encyclopedia. This was just a video of some human beings trying to hype up their product that they were very excited about, not scientific documentation to be analyzed. People take the manifesto way too seriously, and take this perceived “betrayal” way too personally.

So what you are saying is: They lied, plain and simple! They made something up to “fool” us out of our cash by lying and saying the game was something it wasn’t.
Thank you, thank you so much.
Now, if these other blinded by the light players could only see this, but alas I fear they are to far gone, I blame the water, there is something in it in some countries! /honest

They didn’t lie. And I didn’t agree to the fact that it was JUST advertising. But it was advertising…it was promotion. Everything a company puts out is promotion. That’s logical.

But there’s a difference between lying and putting something in the best light. And in any event, I still say that people misintepreted the gist of what was being said. There’s plenty of evidence to support it.

If you choose to ignore that evidence, it doesn’t cease to exist.

Should Guild Wars 2 go free to play?

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Posted by: Vayne.8563

Vayne.8563

I don’t support them going F2P but really, they already went F2P with the exception of having to pay to buy the game.

However in-game mechanics are now looking like a F2P game. gem-store focus, temporary and time-gated content to get people to log in and buy stuff, gold-driven system to prevent people from farming, we even did see some P2W with the politics vote boost and so on. Exactly the reasons why I don’t like F2P games and exactly the reason why I was interested in GW2 as a B2P game that makes it’s money mainly with box-sales / expansions. To bad they turned into a F2P game. Expansion had been off the table but are back on the table again however looking at what they have done with the last patch and the plans for the future it becomes more and more a F2P game.

Anet said long before launch that the cash shop was a big part of their business model. They never said nor expected box sales to be all (or maybe even most) of their profit.

The reason Guild Wars 1 was able to get away with it is a much lower budget (which no game today could afford to get away with and be successful). 50 employees vs over 300 for starters. Bigger offices. Voice acting (which is very expensive).

Box sales were never going to cut it.

So WvW Puzzles Don't Drop Badges?

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Vayne.8563

I just did the one in EB and didn’t see my badges go up in my collection. Is this intended or a bug?

There is a chance they directly go to to wallet and didn’t display in inventory. Also if you clicked decompose all collectables before checking it went to wallet for sure. Check next time how many you have in wallet and then after you open a chest to see if number changed.

If you are already checking wallet and it’s not there then it’s probably a bug especially if other puzzles still give badges.

I think this is the case, because I’ve had some currencies go directly into my wallet already, instead of appearing in my inventory.

I’m assuming the OP checked that…? Because yes, currently the currencies go straight to your wallet, not your inventory.

It might not have occured to the OP to check…because we’re used to seeing the badges, not just having them added in. I wouldn’t have thought to check personally.

So WvW Puzzles Don't Drop Badges?

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Posted by: Vayne.8563

Vayne.8563

I just did the one in EB and didn’t see my badges go up in my collection. Is this intended or a bug?

There is a chance they directly go to to wallet and didn’t display in inventory. Also if you clicked decompose all collectables before checking it went to wallet for sure. Check next time how many you have in wallet and then after you open a chest to see if number changed.

If you are already checking wallet and it’s not there then it’s probably a bug especially if other puzzles still give badges.

I think this is the case, because I’ve had some currencies go directly into my wallet already, instead of appearing in my inventory.

Please stop once-per-day content

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Vayne.8563

Vayne.8563
Okay, I’m not getting this it takes longer for casual players to get this stuff argument.

Let’s say it takes me 30 days to get something. It takes a casual player the same 30 days to get it. That is to say, the days that player is not playing don’t count, because they’re not playing.

So it takes me 30 days of game time to get the stuff, same as them.

The days they’re not playing, they’re not playing. It’s the same with how much money I earn.

If I get X money per day then I"ll have more money then them after 30 days. But not necessarily more money after they’ve played for 30 days.

Usually i find myself to agree with you, but not this time.
we all have differnt time schedule, i sure that many people like me cannot play every day, and i mean every single day of my life.
usually my duties take me some very intensive day where altho icould connect to comple those ridiculus daily, i’d rather prefere to die on my bed.
on the other hand on saturdayb usually is full time play.
then i do play 12 hrsand get 1 laurel, 1cristal and 1 teddy bear whatsoever.
mister x logs in each day for 30 mins top, for a total of 3.5hr and get 7 times of what i had.
ya know when mmo were p2p u felt you must play to give value to money spent and was bad, now we did an improvement but the resoults are the same, i must play every single day or i cannot keep up.

My point is, you don’t have to “keep up”, because content isn’t gated based on this.

If I play every day (and I do), I can get an amulet in 30 days (or 20 but I’ll say 30). Now, I’ve spent 30 days of my play time not having an amulet. If you only play 1x per week, it will take you 30 weeks to get an amulet. You’re still only play 30 days without an amulet.

Unless you’re running high level fractals (and if you’re only playing that often, you’re unlikely to do the hard core stuff anyway), you can do everything else in the game.

We have people in our guild who took six months off, came back and play with us. Every dungeon, every dynamic events, WvW, SPvP. You can do it all.

It would be completely different if this were like other games and everyone had moved on and you couldn’t do anything, but that’s not how Anet designed the game.

Mini-game rotation.

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Vayne.8563

@ Vayne, I wasn’t passing anything as fact. I implore you to point out where I did. But if you want them now, here:

75% of the time, I will not be able to access Keg Brawl, as opposed to the previous 0% of the time that I wasn’t able to access Keg Brawl. This is negative. This is a fact.

25% of the time someone who doesn’t like Keg Brawl will have to spend the day doing something else that is not Keg Brawl until their favorite mini game happens in the next few days. This is negative. This is a fact.

The supporting or satellite elements of Keg Brawl are either non existent, or have been and still are in a poor shape since launch. ArenaNet has done next to nothing to fix any of it since launch. It’s also not advertised at all. ArenaNet has done nothing except dailies to let the player base know that Keg Brawl exists. This is a fact.

snip

These are facts. None of these are refutable.

Now from here, we can use reasoning, which is the more accepted form of speculation because it is based on facts. You can reason that Keg Brawl’s population issues are not because of player dilution, and we can reason that it’s likely because of Keg Brawl’s poor, unsupported state and the fact that it got no advertisement from ArenaNet, that it has had the population issues it does. This is reasoning based on fact with personal testimony from someone else in the thread.

So the issue is likely caused by a certain problem with the game type. Being reasonable people, we can make a pretty good guess that if you solved the problem, you would be able to or be closer to fixing the problems associated with the one that was just solved. That would be, actually trying to make their game appealing instead of leaving it in (what I’m guessing is a 2011 version of the mini-game that they hardly touched since) the state it’s in. I would think this is a reasonable conclusion based on fact, and the given example of SPvP from earlier.

This is not what they’re doing. Instead of fixing what is potentially the problem, they’re instead causing even more problems with the people who actually like the game as it is now. See the top of the post. This is a fact.

snip

However, the reason people farm the achievements is to get them quickly. It’s efficient play. Time vs Reward. Simply put, it is not worth the reward for them to spend the time getting the achievement the correct way, so they resort to abusing exploits in order to gain the achievements faster. This is a fact.

Keg Brawl will be up for 75% less time than it was previously. Which means they’ll have a 75% opportunity, time-wise, to get the achievements they want. This is a fact.

One can reason, based on the above facts, that Keg Brawl will see more exploiters and achievement farmers since ArenaNet has done nothing to actually make the game a better experience to play, have not directly confronted the exploiters, and have further limited the time amount the people will be able to acquire the achievements. This is reasoning based on facts, and this mentality of achievement farmers in the new temporal content has already been mentioned before in numerous other threads.

There’s more reasoning I can provide about who this game of GW2 is trying to appeal to vs who is actually enjoying the mini games, but I’ll leave it at this. The end result is that you now have concrete negatives, which is the only factual thing to come out of this. And you have reasoning that predicts a bad outcome for this update. Whereas anything good to come out of this is baseless speculation or opinion based on baseless speculation.

I don’t agree with your facts. In fact, 75% of the time that I wasn’t able to keg brawl…at least part of that 75% of the time, I wasn’t able to keg brawl because there’d be no one in there, or maybe one other guy. When you have three people and it’s 2 on 1, it’s kind of a waste anyway. That’s why full teams are needed…most of the off times I’ve been there I haven’t had it. So I don’t see myself as missing out on 75% of the time.

And if my experience isn’t unique, it means others come to the arena, and experienced what I did, and learned to hate the game. I don’t think that’s the best thing for the game.

In the rotation it will be more likely populated by groups of people, who sometimes at least will play it as it was meant to be played.

I also question how it would work if every mini game was up and running all the time. You’d divide the player base too think and you wouldn’t have enough people to do it all. Do I race, or do I crab toss, or do I keg brawl.

There’s enough people to support the LS minigames and probably one other a day. I don’t know that there’s enough to support the number of mini games Anet has put out there.

And you don’t know that either.

Support Token still drop

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Posted by: Vayne.8563

Vayne.8563

But you can merch them. They’re worth as much as a decent green.

Manifesto Clarification

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Posted by: Vayne.8563

Vayne.8563

When a dog bites a child that’s been non-stop poking it, it is not necessarily a vicious dog. It is most likely a response due to the child poking at it incessantly. I can very much see how that might be the case here.

If people don’t like my opinion, they can’t not respond to it. It’s no excuse for the kind of behavior I’ve been seeing and I’m not the only one one who feels this way by a long shot.

How I am starting to see things in this game

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Posted by: Vayne.8563

Vayne.8563

Well, that’s true and not true.

I run a casual guild and people in my guild play the way they want to. We do dungeon runs, fractals, WvW (though not too much of it) whatever we want, because we want people to have fun playing their way. It’s what we’re about.

But trying to pug, that’s probably a lot harder.

I feel your pain.

Manifesto Clarification

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Posted by: Vayne.8563

Vayne.8563

I was trying to stay away from this this one but that last one took the cake. You have an obvious post history, which entails creating controversy for the sake of controversy. This thread is no different.

It’s a subject that due to it’s wording can be argued any which way regardless of being correct. I think you know that and that is the reason you started it….a podium of opportunity on which you capitalized to feed off the drama.

Rather than answering questions or addressing points you continually twist words to keep the drama going….it gets old and has gotten old.

Of all the horse pocky I’ve seen in this forum…….You being bullied? Really? Really? (rhetoric btw, I don’t want a reply)

When people get personal (as some have), and unite in that, it’s called bullying. Yes, really. I’ve had other people, complete strangers, message me and tell me that I shouldn’t put up with the bullying. It doesn’t personally affect me, but when people try to isolate, insult, and in general railroad someone, there’s nothing else to call it.

Contrary to your thoughts, I’m not trying to troll. I see whole pictures. I never look at trees, only forests. It’s something that I’ve always done. I see the manifesto as part of something larger. There was, when it came out, a conversation that I remember quite clearly. It was explained by Anet six ways till sunday.

People can intrepret it how they want, but that doesn’t make it right. If the author of a book tells you what the book is about, you can disagree with him, but it doesn’t change what he meant. The most you can say is that he didn’t express himself well. Which is very different from lying (which is what some people claim Anet has done).

I don’t argue for the sake of argue. I argue against this sort of thing because I think it’s a symptom of a deeper problem. And I don’t really care if you understand why I do it nor not.

It’s not your call.

Stephyy streaming Guild Wars 2! <3

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Posted by: Vayne.8563

Vayne.8563

If you want to meet new people, why not, ya know, play it and have fun.

The attachment gave me a chuckle.

@OP

In relative sense, a true gamer wouldn’t care what sex you are, rather it would be male/female/ferret. – If people liked/enjoyed your stream, you’ll gain followers (subs)… Selfless posting of your headshot to advertise to your stream link wasn’t really needed.

I agree with this, though the use of the word “true” I disagree with. Too many people use the word true in true gamers to exclude people who play differently than they do.

Stephyy streaming Guild Wars 2! <3

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Posted by: Vayne.8563

Vayne.8563

I hope you didn’t come here expecting nice. It’s a gaming forum. Nice is few and far between.

I’ll go take a look though. (someone has to be nice lol).

Mini-game rotation.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Both of your argument rely on a completely unfounded opinion that leans on hearsay and speculation, but has no supporting reasoning to back it. More people playing the mini games at any given moment in time is not a guarantee that actual games will be played, but time gated content has shown already that it increases/exacerbates the issue of achievement farmers and exploiters.

My experience and I’m sure many others’ has been that when they join any given match when keg Brawl’s the daily, people will typically stand around not participating asking someone if they can help them with the daily because they refuse to learn how to play the game and earn it themselves.

You’ve said that people don’t like the content of Keg Brawl, and that’s most likely why it’s population has been so low. it’s unsupported and unrewarding to play normally, meanwhile there’s still the completely broken mechanic of lobbing. Why would these people suddenly be okay with this when they weren’t during the daily days where they would get busy matches?

And why would they need to limit content at all to promote this? They could spend a week over their social media sites promoting it, or reaching out to guilds (such as PUNT) for live stream opportunities or Q&A’s on the game and what we think of it. It’s absolutely asinine that they need to make someone elses experience considerably worse just to get people to be aware this game exists, which is another crucial point of both your arguments

My own experiences aren’t hearsay. Hearsay would be if someone told me that this was their experience, but I didn’t witness it. A person in court testifying that they saw something is giving evidence. Testifying that they heard something and didn’t witness it is providing hearsay.

And again, it’s not hearsay that Anet has metrics. We know they have them, because they’ve said so straight out. Not about this, but about other things. They have the numbers, we don’t.

Therefore anything anyone says about it, including you, is pure speculation. Your experience.

Saying that you have facts because of your experience while calling my experience hearsay is pretty disingenuous.

Wallet & Pristine Fractal Relics

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Posted by: Vayne.8563

Vayne.8563

You can only get 1 pristine fractal relic per day. That’s it. That’s max.

Someone would have had to do a daily fractal run at level 10 or higher every single day for 250 days to have a stack.

I’m not sure the fractals have been out long enough for that to occur.

I’m not sure what the number of items has to do with it though. How many people carry around full stacks of laurels or guild commendation?

The point of the wallet is that you don’t have to carry the items around in your inventory when speaking to the various vendors, or WP to the bank first to retrieve them. And this is totally applicable to both pristine fractal relics AND event-based currencies (which, on top of it, players DO tend to have stacks of).

Yep, you’re right. I didn’t think that through. lol

Fissure of Woe - Empty?

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Posted by: Vayne.8563

Vayne.8563

I’m not on the server, but out of curiousity, are you playing the Living Story content, or just walking around the open world more or less randomly?

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

Vayne, I feel ignored.

Except that the living world is populated by tons of people and keg brawl isn’t…no matter the reason.

Do you have any numbers or even anecdotes to support this, because my own experiences with Keg Brawl in the last month have been completely different. There was always several games going on at the same time, on days when Keg Brawl wasn’t on dailies, and during off hours.

Sorry…I’m trying to desperately stay focused…but I’m in a lot of pain because of a dental visit…so I’m missing stuff.

My experiences aren’t in the last couple of weeks, but I have been in out of of keg brawl prior to that for a couple of months, at least a few times a week…not always or even usually on daily days either.

But the last few weeks I’ve played less, because of prior experiences, which suck. I’m either the only one standing there, or I have to argue with people who want to get achievements without playing the game.

Mini-game rotation.

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Posted by: Vayne.8563

Vayne.8563

But you didn’t give a reason of why and how this is amended in this new patch.

Because it’s much easier to cheat at keg brawl on a slow down when few people are around, and give someone new the complete wrong impression of the game than it is to do so one a day when many people are playing. And this I know from personal experience.

Explain, because that’s a completely unfounded claim. Furthermore, you haven’t actually made a point that guarantees Keg Brawl will have any larger of a following because your argument was that people didn’t like the game… so why would they like it more now? Nothing changed except they were told they can only play it on this days and every 4 days for the rest of forever. Why would there be more people? For the achievements? Those are farmers, and they’re likely to be more insistent than ever considering this is now time limited.

My personal experience on busier days is that you get in there, and every pretty much has to agree to cheat…because once someone starts playing, they’re playing and taking the keg away from you.

On other days, slower ones, when there’s only two people playing PERIOD, who refuse to play at all, it’s very hard to get a game started at all. That’s my experience.

How will it be better? Because it’ll be like the daily days when play actually occurs. And I’d rather play the game then stand around farming achievements.

Your experience differed considerably from mine, and I can guarantee you I played a lot more than you did.

I’m not the only person in this thread who’d had the experience. It could be because I play off hours too, since I’m in Australia. My point is your experience is yours, mine is mine, but Anet has the metrics. I don’t think their data supports your experience…because if it did, they’d probably not have done this.