Showing Posts For Vayne.8563:

Open world Duels [Merged]

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Let me help explain it to some people here, the people opposed to dueling don’t want to look bad or like a coward when someone asks them to duel and they decline. That’s it, there’s no other real reason, simply put, they don’t want the feature implemented because it makes them uncomfortable.

+1 for dueling. It’s fun.

A mind reader you’re not.

I don’t want dueling because the type of player that is attracted to that stuff isn’t at all generally attacted to the type of game I want or play. In general I think the duelist community is incompatible with the community I’d rather see in the game. I feel the same about open world PvP of any kind.

Open world PvPers call those of us who don’t want that sort of that carebears. I also don’t want to see the flood of my profession isn’t balanced posts, because the game was never meant to be balanced for 1v1.

Thinking that I’d be embarrassed to refuse a duel request isn’t just wrong…it’s completely wrong. I’d be PROUD to refuse a duel request.

dueling isn’t open world pvp. dueling means two players have to accept.

So you dont want people who like to duel to have fun because they MIGHT not like the same stuff as you?
Everyone i know wants dueling, even the people who only do pve, and the people i know that do pvp and wvw also play pve so i dont understand..

Im big on pve and immersion and all that, but i find it fun to duel people while waiting for dungeons, lfg’ing for people for an activity, or while waiting to figure out somthing to do, or to settle a score, or just to have a bit of competetive fun.

what do you like?

Not what I’m saying at all. I’m saying generally speaking the people who PINE for dueling are the same people I don’t enjoy playing with personally. Anet created a basically not competitive game.

We don’t compete for kills, we don’t compete for nodes. This is sort of out of the standard what Anet tried to do in PvE which is to make it no-competitive. Everything that’s really competitive is instanced….tucked away. It’s part of the allure of this game for lots of people.

The closest thing we have to PvP in the open world is costume brawl which I don’t think anyone sees as competitive. It’s just a bit of fun.

But dueling isn’t just a bit of fun. If it was, people wouldn’t be so pushy about it. Its’ serious business for some people. And I don’t think that Anet was designing this game for those people…not the PvE game certainly. They’ve made it as noncompetitive as possible.

So yeah I think it goes against the whole flow of the game. It’s not in the game because Anet didn’t want it to be…or they’d have put it there.

I don’t mind 1v1 PvP or duels as long as they’re in a place where I don’t have to deal with them….and that includes people fighting around me while I’m crafting or banking or just chatting.

Let Anet make a dueling instance and that’s cool. But keep it out of the open world, please.

Feeling lost.... help

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d find and join a guild of like-minded players. It can really help having more experienced players around to ask questions.

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Isn’t it kind of obvious, at least to the GW fans, that something changed at ArenaNet between the publication of the Manifesto in 2010 and release of GW2 in 2012?

It’s not the same company at all. I think they’re trying to weasel word as much as possible so nobody can technically ‘prove’ that the Manifesto and the game don’t match. But weasel words or no, Guild Wars 2 is NOT in the spirit of that manifesto.

Something has changed at ArenaNet, and not for the better if you’re a gamer and a fan.

Sorry but I disagree. I think Guild Wars 2 is very much in the spirit of the manifesto. The only thing that has changed is that Anet learned that a huge percentage of players won’t play for just cosmetics. Aside from that, Guild Wars 2 is pretty much what it was supposed to be.

Oh Vayne, come on man. You have to at least try to be critical at some point in your gaming experience. GW2 may have been what it was supposed to be…by the devs point of view, but from a lot of players’ points of view it wasn’t. There’s a substantial disconnect there that you have to be blind not to see. It’s only in the degree of disconnect that’s up for debate nowadays.

And it’s not our fault we didn’t “get it” either. It’s their job to convey future meaning and content through pre-release advertising, and to do so in a way that doesn’t leave you guessing. It’s on them to deliver it cleanly, not on us to interpret it correctly. You have to see that.

I’m critical about many things in this game. You only need to look to find the threads on RNG in cash shop, or the fact that it’s harder to get into characters in this game than Guild Wars 1, or the fact that the way the dungeons tell the story of Destiny’s Edge was a bad decision.

But being critical of a game doesn’t mean I have to agree WITH YOU. I don’t see anything in the manifesto except for one line that isn’t true. Everything else is certainly true, particularly when you take into account what was said by Anet about the manifesto immediately after the manifesto launched.

People who want to bring up three year old videos to try to call the devs liars are simply wrong. There are things that HAVE changed, but I understand why they changed and while I’m not thrilled with all the changes, I can’t deny some of them were necessary.

Of course, there may have been other options, but since they weren’t implemented we’ll never know if they would have been better or worse.

Open world Duels [Merged]

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Let me help explain it to some people here, the people opposed to dueling don’t want to look bad or like a coward when someone asks them to duel and they decline. That’s it, there’s no other real reason, simply put, they don’t want the feature implemented because it makes them uncomfortable.

+1 for dueling. It’s fun.

A mind reader you’re not.

I don’t want dueling because the type of player that is attracted to that stuff isn’t at all generally attacted to the type of game I want or play. In general I think the duelist community is incompatible with the community I’d rather see in the game. I feel the same about open world PvP of any kind.

Open world PvPers call those of us who don’t want that sort of that carebears. I also don’t want to see the flood of my profession isn’t balanced posts, because the game was never meant to be balanced for 1v1.

Thinking that I’d be embarrassed to refuse a duel request isn’t just wrong…it’s completely wrong. I’d be PROUD to refuse a duel request.

Open world Duels [Merged]

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I never saw Anet say that dueling would come out sometimes after launch. And every thread about it is filled with opposition to it.

From Hero to Nobody in 80 levels

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The story is only the beginning. They even TOLD you that in the scenes. If you think all heroes do nothing about heroic stuff…think again.

Right now, we’re doing other stuff. Fighting dragons isn’t important but helping keep the peace isn’t a bad job for a hero. Nor is throwing your support behind a potential captain’s council candidate.

I think standard heroic fantasy has been done to death. Frankly I wish there weren’t even dragons in this game.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

As for dungeons, it’s true instances are instances, but Anet has never focused on dungeons per se…and they still don’t. There are 8 dungeons and 1500 dynamic events over 26 zones. I’m pretty sure Anet is more focused on the open world than dugeons, one of the reasons I like this game.

Lolololol. It’s kinfa funny this, because ALL open world in Gw2 are COMPLETLY DEAD. Some don’t realize that the majority of people, a vast majority, like to play in PVE in instanced zones, and this is the reason why Gw2 fail, because Anet invested a lot of time in a open world that anybody plays and anybody want play.

Even WoW know this, all endgame are based in instanced Raids. The open world in all MMO’s are dead. Even in Gw2 the “end game” (Orr) zones are death. Hey, I vanquished all maps of Gw1 with my 2 friends and heroes and that was epic, in Gw2 it’s impossible to go with my 2 friends because the open world is a joke.

I’m with the OP, Gw2 want to be something between Gw1 and the rest of MMOClons, and for me this is a big mistake.

Pd: Sorry if my english is not very good, i’m learning

The open world isn’t dead. Anet is channeling people into specific areas. Just because you don’t understand what Anet is doing doesn’t mean Anet doesn’t know what they’re doing.

I love how many people think they no more about the game than the developers.

Happy With Your Characters?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I have some characters that I’m happy with and don’t get a chance to play. So many characters, so little time. lol

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

From gw1 to gw2 is like from 360 to X1, 1 step forward and 10 backwards.

Maybe you’re just facing the wrong direction.

Now if only that was true. Read comments in this and many other threads, lots of people are displeased with anet patches, you’re in the minority who enjoys them. This is just a forum and probably only 5-10% of the whole gw2 population but its on forums you find people who’ve supported gw1 for almost a decade, so if i was them i’d listen and stop with these jumping puzzles crap.

Nope, I’m not the minority. You’re making an assumption because more people complain…but it’s still only a tiny tiny percentage of the player base. And in this it’s like every other forum for every other MMORPG. Nothing but complaints. It’s meaningless.

As for the people who supported Guild Wars 2 for a decade, I still see a whole lot of GWAMM titles running around when I play. Maybe your numbers are wrong.

Either way, you can only guess or assume you’re in the majority. I certainly don’t think you are.

Yes, there’s enough SWAMM left, people have patience, i have patience and still playing gw2 daily even tho i haven’t enjoyed anything after Fractal patch. You may not want to accept it but you’re the minority who enjoys their latest content. I don’t even need to be on this forum to see tones of people laugh at their mini games that are fun for 2 minutes and you never step your foot back in them. In game you’ll see that a lot in LA (but let me guess, they’re all trolls because they don’t appreciate what you do…), on jtv streams most people when asked if they enjoy what anet’s adding just LOL… I mean, its not one, five, ten or a hundred of people complaining, its tones.

You may not accept it, but you don’t know. I don’t know either. At least I can admit I don’t know.

But I strongly suspect that you only see what you want to see.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

From gw1 to gw2 is like from 360 to X1, 1 step forward and 10 backwards.

Maybe you’re just facing the wrong direction.

Now if only that was true. Read comments in this and many other threads, lots of people are displeased with anet patches, you’re in the minority who enjoys them. This is just a forum and probably only 5-10% of the whole gw2 population but its on forums you find people who’ve supported gw1 for almost a decade, so if i was them i’d listen and stop with these jumping puzzles crap.

Nope, I’m not the minority. You’re making an assumption because more people complain…but it’s still only a tiny tiny percentage of the player base. And in this it’s like every other forum for every other MMORPG. Nothing but complaints. It’s meaningless.

As for the people who supported Guild Wars 2 for a decade, I still see a whole lot of GWAMM titles running around when I play. Maybe your numbers are wrong.

Either way, you can only guess or assume you’re in the majority. I certainly don’t think you are.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

A persistent world doesn’t actually reset, even if events within it might cycle. The world itself is open. In other words, it persists.

Endlessly recycling events in GW2 produce the same effect as zones resetting in GW1: despite all your efforts to the contrary, nothing has really changed.

This is completely untrue. When I walk out a gate in Guild Wars 1 I know exactly where every creature will be…where they’ll spawn…where they’ll drop. The closest thing to random I can find in Guild Wars 1 is the rotating bosses in some zones, which if you’re looking to cap an elite is merely annoying.

In Guild Wars 2, I don’t always know what I’ll find when I walk out a gate. An event may spawn, it may not spawn. In fact, in Guild Wars 1, once you finish your quests, you pretty much just have mobs in zones, and maybe an occasional repeatable quest. But you don’t anything else but mobs all standing in exactly the same spot.

Cyclic events aren’t the same as static events, or even no events.

Just the fact that an event can scale up changes it dramatically. There’s no reason for events to scale in Guild Wars 2, because the game knows exactly how many people you’re taking. You can take less or more, but the event never changes.

There are times, due to spawning or even overlapping events that some interesting results have occurred. That just doesn’t happen in Guild Wars 1.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

From gw1 to gw2 is like from 360 to X1, 1 step forward and 10 backwards.

Maybe you’re just facing the wrong direction.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Persistent world being? The fact that I can log out, log back in a year later and still have my char, gear, GH, questlog etc etc and a world that exists even though I have exited it? A world that retains the changes I’ve made to it on my acct through WIK, WOC, HotN, etc?

Now, define persistent world in your universe. How is it different?

Generally accepted is not a hard, inarguable definition.

It is generally accepted, here, that a chip is not a french fry, either.

I persistent world means that it persists..whether you’re there or not. When you leave a zone in Guild Wars 1 and log back into it, everything is reset…exactly what it was before you log in. It’s not persistent. It doesn’t continue. It’s an instance. The instance resets.

A persistent world doesn’t actually reset, even if events within it might cycle. The world itself is open. In other words, it persists.

Pretty straight forward I thought.

And even if persistent was the wrong word, pretty much everyone in the industry knows what we’re talking about when it’s used.

You really, really cannot compromise one inch, can you. Not one. “Pretty Much everyone in the industry”. That’s as valid as “Bob, down at the gas station”

Gee, a lot of folks in the industry agree that GW1 contains enough elements of an MMO to be called one, or not, since the “definitions” are not absolute.. save for a few who demand being the last word on every issue.

See.. again, I’m not saying YOU have to call it an MMO. You can call it a Portable Albert Wafflebender, for all I care. Please, show the same consideration to others who see enough MMO in GW1 to call it one.

I don’t think there’s anything to give into here. I’ve been following this industry closely for many many years. Pretty much everyone in the industry means reviewers, game-makers…they’ve agreed on a definition.

Why can’t you?

Cannot find people.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The scaling on the achievement makes it harder for groups than solo. If you can’t solo it, you probably can’t be part of a group that can beat it.

Some people asked for harder content. Anet is giving it to them.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Persistent world being? The fact that I can log out, log back in a year later and still have my char, gear, GH, questlog etc etc and a world that exists even though I have exited it? A world that retains the changes I’ve made to it on my acct through WIK, WOC, HotN, etc?

Now, define persistent world in your universe. How is it different?

Generally accepted is not a hard, inarguable definition.

It is generally accepted, here, that a chip is not a french fry, either.

I persistent world means that it persists..whether you’re there or not. When you leave a zone in Guild Wars 1 and log back into it, everything is reset…exactly what it was before you log in. It’s not persistent. It doesn’t continue. It’s an instance. The instance resets.

A persistent world doesn’t actually reset, even if events within it might cycle. The world itself is open. In other words, it persists.

Pretty straight forward I thought.

And even if persistent was the wrong word, pretty much everyone in the industry knows what we’re talking about when it’s used.

If Anet decides to stop giving us updates..

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They said that they don’t plan to ever do an expansion.

Sorry but this is not what they said. They said they’re not working on an expansion at the moment, but they also said they haven’t decided how to processed with larger content patches in the future. An expansion could be on the table at some point.

It’s just not being worked on now.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Conversely, People have no more reason to think they know more about the term than Richard Garriot, who coined the Massively Multiplayer term to introduce the first game to allow more that a couple hundred to log in at the same time by increased support for modem connections. Simple marketing slogan, nothing more. Little to do with gameplay, lots to do with the improvements that allowed a huge leap in numbers able to log in at once.

And Anet was free to use whatever marketing label they chose to, and Im sure aiming at the Console pvp demographic inspired Co OP as a label more than any “definition” of MMO that differs according to whatever point a someone is trying to make.

Ask for solo content in a game, and the usual crowd will contend that MMO means “grouping”

If it looks like a duck, walks like a duck, quacks like a duck, odds are, its some sort of duck.

Common sense, people.

Common sense would be to use what is commonly used. Over the years, it’s been generally accepted that MMOs have a persistent world. It’s been stated over and over again in more places than you can imagine. Like anything else, the language evolves.

To ignore the most commonly used definition (and it is most commonly used) is to invite misunderstanding.

That’s common sense to me.

Happy With Your Characters?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Very unhappy with my main. I made a Warrior like I had in Guild Wars 1 and they are jokes in Guild Wars 2. I can not go into sPvP and be taken seriously because they are out shined by every other profession. If I had not wasted 2000+ hours waiting with hope that it would be fixed I would have re-rolled a long time ago.

Meanwhile, I can log on my Thief/Mesmer and easily roll face in sPvP. Who knows, if I knew at the time of purchase what I do now about the game; I most likely would not have bought it.

Look wise, I like it. Profession wise, I despise it.

The new changes didn’t help at all?

Happy With Your Characters?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Wow what a nice thread to come back to. And everyone is playing so nice! lol

I forgot to mention, the only characters I mess around with a bit, name wise, are things like storage characters.

Like I have a character that’s the biggest norn I could make for storage called Strongbak Weakmynd….that sort of thing. I don’t really care much about mules.

My other characters, however, are shaping up very nice.

I just got a new staff skin for my really really conceited Asura mesmer The Great Imagio. He won’t join inquest because those idiots aren’t smart enough for him.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You could stand and talk to a hundred people at a time in Guild Wars 1, but you couldn’t PLAY with a hundred people at one time.

It’s a lobby game, because all groups need to form in a lobby. MMOs aren’t lobby games because they have persistent worlds.

If you go into the world and PLAY (as opposed to standing around in an outpost where you can’t quest or do anything), you know exactly who you might run into, because they’re already in your party.

The devs haven’t only said Guild Wars 1 is a CoRPG, they’ve also said it’s not an MMO.

Why do you think you know more about Guild Wars 1 than the devs do?

I am disappointed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think they have done enough research. The FnF skins offered were limited, not that great, and were probably not a good test of players willingness to buy skins direct rather than RNG.

I don’t think they know how much possible sales income is lost because of people who would buy more desired skins directly, but opt out of RNG gambling.

Also, while gold to gem conversion is attractive, I think we are seeing a problem with it. Mudflation is a fact of MMOs, the bulk of the population is at endgame and gaining gold at a rate outpacing traditional sinks. Anet has to burn that gold off to facilitate RMT gem purchases. So.. RNG leads to more gem conversions by forcing more purchasing of “cheap” items, Keys.. and depletes the gold reserves in game… but how much does it harm actual RMT Gem purchases? Big question.

I will buy items I like. That Item. I will buy stones directly, Makeovers directly, I will not buy a chest for a “chance” at them, and I certainly will not buy a chest for a remote chance of 1/10th of an item I want.

Personally, I will buy a gem card to obtain an item I want, rather than play the conversion mkt and burn through gold. In my case, the rng decision costs them. With 9 chars my ingame gold goes to purchases like Cultural armors, not gem conversions.

I will go to a store and buy a 60dollar Blouse. I would never go to a store and buy 10 dollar mystery boxes guaranteed to have a random cotton t shirt and a remote chance at that blouse.

Why people will do things with pixels they would never do IRL baffles me.

I don’t think Anet is losing money. I think Anet is making money doing it this way. It sucks, but it’s probably true.

Basically there are enough people out there who will spend ten times what something is worth to get it randomly. So for Anet to break even they’d have to sell like ten times the number if they had it in the cash shop.

Vayne, I’m not sure what you mean by “break even”. Do you mean they’d have to sell 10 times as much to equal profits from RNG? If so, I agree.

Have you ever seen someone at one of those stuffed animal crane arcade machines? They will spend $20 to try and get a stuffed animal worth $1.

Yep, that’s what I meant.

There are players who wouldn’t buy a skin that they like if everyone else could buy it too. Some people want stuff because most people don’t have it/can’t get it. That’s part of their modus operandi.

For every person who spends big to get these skins, we’d need probably ten or more people to buy the skin. But not everyone is going to buy or like very skin.

In fact, as more skins come out, I’m finding myself all skinned out. I’m not sure how many more skins I want or need. I think I’m pretty happy with where my characters are now skin wise. I won’t need more until some of my lesser characters get to level 80.

How did you learn about Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I was one of the Guild Wars 1 players waiting for the next Guild Wars 1 expansion, which was annouced, but then canceled so Anet could make Guild Wars 2. So I knew about it pretty much from the moment it was announced.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I just don’t understand how some people react with “love it or leave it”, not thinking that perhaps improvements could be made to the game and make the current game, with its updated engine and improvements, even better than it is.

If they ported the graphics engine, different races and a few other small updates to GW1, and continue building expansions and new content for it afterwards I -would- go back. Seems it would be much easier to just make the changes here necessary to cover the most fundamental parts of what made GW1 great.

Not everything you think of as an improvement will be an improvement to everybody. I know a bunch of people who like Guild Wars 2 better than Guild Wars 1. It’s a mixed bag, though.

Some of the stuff that made Guild Wars 1 great also made it hard to balance, and hard to get into for new people. Anet made changes based on the feedback. It makes sense that Guild Wars 1 players wouldn’t like it, but you’re still not the majority of gamers.

As for Guild Wars 1 being or not being an MMO, the information comes directly from Anet. Anet said that Guild Wars 1 is a CoRPG not an MMO. So you can argue with them if you want.

I am disappointed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think they have done enough research. The FnF skins offered were limited, not that great, and were probably not a good test of players willingness to buy skins direct rather than RNG.

I don’t think they know how much possible sales income is lost because of people who would buy more desired skins directly, but opt out of RNG gambling.

Also, while gold to gem conversion is attractive, I think we are seeing a problem with it. Mudflation is a fact of MMOs, the bulk of the population is at endgame and gaining gold at a rate outpacing traditional sinks. Anet has to burn that gold off to facilitate RMT gem purchases. So.. RNG leads to more gem conversions by forcing more purchasing of “cheap” items, Keys.. and depletes the gold reserves in game… but how much does it harm actual RMT Gem purchases? Big question.

I will buy items I like. That Item. I will buy stones directly, Makeovers directly, I will not buy a chest for a “chance” at them, and I certainly will not buy a chest for a remote chance of 1/10th of an item I want.

Personally, I will buy a gem card to obtain an item I want, rather than play the conversion mkt and burn through gold. In my case, the rng decision costs them. With 9 chars my ingame gold goes to purchases like Cultural armors, not gem conversions.

I will go to a store and buy a 60dollar Blouse. I would never go to a store and buy 10 dollar mystery boxes guaranteed to have a random cotton t shirt and a remote chance at that blouse.

Why people will do things with pixels they would never do IRL baffles me.

I don’t think Anet is losing money. I think Anet is making money doing it this way. It sucks, but it’s probably true.

Basically there are enough people out there who will spend ten times what something is worth to get it randomly. So for Anet to break even they’d have to sell like ten times the number if they had it in the cash shop.

Price of a Skin is Equivalent to 45 USD.

in Black Lion Trading Co

Posted by: Vayne.8563

Vayne.8563

Editted to make room for the quote.

“The average price of getting a weapon ticket is equivalent to 40 black lion keys, or 3600 gems, or $45.”

http://www.reddit.com/r/Guildwars2/comments/1iyu11/anet_love_the_black_lion_ticket_scraps_idea/cb9dsks

45 USD.

Really?

TERA offers weapon skins for 10 dollars.

Relevance?

Offering a skin isn’t the same thing as offering a chance for a skin. They’re completely different. You’re buying a black lion key, not a skin. A skin is one thing you can get from it. A guildie of mine got a endless makeover kit and sold it for quite a bit of gold.

So the price of a skin is only relevant if in fact you’re only paying for a skin.

Happy With Your Characters?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This isn’t meant to be a yes or no question, but more a discussion on what criteria you use to decide if you like a specific character or not.

As an example, I had a female charr ranger that I deleted several times, because I just couldn’t get her look right. I couldn’t do it. I have another character that has a name I reused from something I wrote, and later decided she didn’t look like that character at all. I got a free name change contract from a black lion chest (using a key I got from a personal story) and I’m going to change her name, as soon as I can find another that fits her.

But for the most part, I’m satisfied with my bevy of characters. The combination of name, race, profession and look all have to match for me to be satisfied.

What about you?

You roll a guardian? Take human!

in Guardian

Posted by: Vayne.8563

Vayne.8563

Actually there is a reason to play a guardian other than human.

I don’t think the numbers are strong enough for me to change what I want to play, if I like playing it. How many times out of 100 is that one skill going to save me or my party?

It’s like saying don’t play anything that isn’t absolutely the most efficient thing…and yeah some people play that way, but many people don’t…probably most people.

Efficiency in an RPG isn’t as important as being happy with your character in an RPG to a whole lot of people.

Minigames and Latency issues...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

yep, it’s not really playable for me, which is a shame because I’d love it.

Yaks Bend PVE presence

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You can’t guest there to try it?

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Bye Vayne. Not talking in circles with you. I’ll just go get my geritol, plug in some Matlock reruns, redye my hair blue and listen to Cab Calloway on my Victrola. After that, Ill play some Pong or Checkers. Im too old to comment on vidya games I reckon.

I’m probably as old as you…I just didn’t get into the early MMOs because I never had time for them while I was working. I’m retired now, and I have more time to play. I know I’d have loved EQ if I’d had the time to invest into it, but I also knew it would have probably hurt other real life interests I had at the time.

It’s not that you’re too old, but if you really think UO is significant when discussing today’s MMOs, I don’t really know what to tell you. It’s an old game, that would never survive today. It was too free-form. Too niche. It didn’t lead people around by the nose enough.

And you know, I really don’t want to be led around by the nose. I find it frustrating. But I acknowledge that today’s gamers aren’t going to devote to one game and stay there. It’s not happening and I think Anet knows that.

They want to play 20 games…30 games. So they won’t stay with one game long enough to think about where to go or what to do. It’s much easier to run to Dulfy or the wiki and run through content.

It’s a different world. Trying to make an intelligent game that doesn’t lead you around by the nose today, with the budgetary requirements of today’s games, would be really really hard. The risk involved almost guarantees it would have to be an independent game.

You know, I agree with much of this, to my shock. UO is important simply because UO proved it could be done. WoW took UO and EQ and dumbed them, to the market you describe. That LCD process continues to the detriment, IMO, of all MMOs.

I think they are forgetting that the generations that played pong, played space invaders, bought atari consoles and shoved coins into Video games are getting to that retirement age. I don’t want to play bingo, do sing a longs with the piano, or any of that stuff considered to be “my age”. I want to play MMOs, be thoughtfully challenged, have a complex persistent world. I guess perhaps, we aren’t the generation that they want, although we are the one that paved the way. I suppose thats why some cling to the older games, Everquest, etc, just not happy with the spoon feeding.

I will see what happens to EverquestNext. They claim to be returning to their Everquest roots, with a lot of new bells and whistles. Be interesting to see how that works for them.

I like ANET, I really do. I can live with the mechanics of the game, live without particle sliders, extensive graphics customization, a lot of things I took for granted in older games. But.. I don’t know how long I can deal with the new content. To me, it does not live up to their own standards they have set in the past. It seems far too shallow, to me.

Our main disagreement is I don’t see real, indepth, quality innovation, from any producer. I do see improvements, adaptations, quality changes, ease of movement, etc. I see Innovation in how “kill ten rats” is presented, but it remains “kill ten rats” and that is where I am not really seeing huge strides from UO -WOW- today. For me, the “kill ten rats” is the repetition.. over and over and over.. not ten rats in a quest but more oh god.. the wolfmaster… again.. and he has become fodder in a “kill 10 rats” achievement daily.. quest.

Its like the new stuff. Wow, new stuff, fun stuff, different stuff. Now.. just do it another 35 times. or more. That just smacks it back to rat grinding for me.

We will always disagree, but I do feel much the same as you in the above quote.

I don’t think we disagree as much as you think. The difference between is seems to be one of acceptances. I completely accept I’m not typical and that games cost to much to be made just for me.

They just cost too much to make.

I was in publishing and the same thing is true with the traditional publishing model. Why another celebrity cookbook? Because someone buys them. I’m not one of them.

The same thing is true of games. You have to appeal to the lowest common denominator 90% of the time…particularly with something as expensive as an MMO.

GW2 unlikely to get expansions [Interview]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”

Pay to win.. there we are.

Not really no.

If it had said: “Buy this to get xx free votes” I would have agreed, now you still need to actually DO stuff though.

Your votes are getting doubled. So whatever amount you get in those 30 min yourself you get also for free.

Pay 2 win does not mean you just pay to increase you rank on the leaderless.. you always have to do something with it.

But how is getting more votes winning?

Winning the election… Get it your way.

Those with the most votes win the elections and so get it there way. They get the fractal they want and they get the gold or gem reduction they want.

Umm, getting the changes you want in the game isn’t winning inside the game. Pay to win means you get an in game advantage to playing. It doesn’t mean the content you’d prefer gets produced.

For one thing, this is something the entire player base is participating in. No one player, no matter how much they pay, is going to make that much of a difference. And no player will have an advantage. Let’s say that Ellen Kiel wins and we get the thermonuclear reactor fractal.

Those who spent money on it have absolutely no advantage playing it as those who didn’t pay a cent.

You’re changing the definition of pay to win completely.

Selling stats in game is pay to win. Selling weapons in the cash shop you can’t get in game is pay to win. This isn’t pay to win.

It’s not even demonstrable that paying money would change the outcome since presumably people on both sides will be paying.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

As for Bioware getting it wrong, that doesn’t prove anything. They started with a flawed premise. They took the WoW formula and tried to append a story to it. It was always doomed to failure, which is why I didn’t buy it.

Saying it failed proves what exactly?

That modern game developers, being possessed of vast quantities of talent and creativity, being able to witness the errors and blunders and lapses of judgment made by their predecessors, and having access to all manner of pertinent post-launch information that players never get to see, are infallible. Not.

We are witnessing new and innovative ways for game developers (and their overlords) to fail right here, right now. Maybe some future game developer in the audience will take heed, and when their turn comes, they’ll remember…

I don’t believe this for a second. Most people today don’t think deeply about their gaming experience.

When gaming was more niche, a very small percentage of very intelligent people were gamers, and those games reflected that. But the larger you cast your net the more you’re going to have to dumb things down. That’s why a game like Eve Online has finally grown to half a million subscribers, the highest they’ve ever had, where as WoW has 8.3 million.

It’s a numbers game. Expectations have changed. People don’t want to read…they want voice. Some one has to pay for those voice actors. They want big servers with big battles. It all costs money. They want huge worlds, with tons of content, with everything up front.

That’s what the playerbase demands of MMOs. No MMO will ever succeed in the way WoW did, because the expectation is so much higher. Maybe ESO, because it will be available on console will do well. That will add a whole lot of people to the mix, but just look at what’s going on in the gaming world.

PC sales are well down. Even laptop sales are down. Consoles are up. That should tell you something about the nature of gamers right there.

I played older RPGs like the old old Ultima games. Those games would never make it today. They’re just too niche. No one could afford to produce them.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Bye Vayne. Not talking in circles with you. I’ll just go get my geritol, plug in some Matlock reruns, redye my hair blue and listen to Cab Calloway on my Victrola. After that, Ill play some Pong or Checkers. Im too old to comment on vidya games I reckon.

I’m probably as old as you…I just didn’t get into the early MMOs because I never had time for them while I was working. I’m retired now, and I have more time to play. I know I’d have loved EQ if I’d had the time to invest into it, but I also knew it would have probably hurt other real life interests I had at the time.

It’s not that you’re too old, but if you really think UO is significant when discussing today’s MMOs, I don’t really know what to tell you. It’s an old game, that would never survive today. It was too free-form. Too niche. It didn’t lead people around by the nose enough.

And you know, I really don’t want to be led around by the nose. I find it frustrating. But I acknowledge that today’s gamers aren’t going to devote to one game and stay there. It’s not happening and I think Anet knows that.

They want to play 20 games…30 games. So they won’t stay with one game long enough to think about where to go or what to do. It’s much easier to run to Dulfy or the wiki and run through content.

It’s a different world. Trying to make an intelligent game that doesn’t lead you around by the nose today, with the budgetary requirements of today’s games, would be really really hard. The risk involved almost guarantees it would have to be an independent game.

Minigames and Latency issues...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree…it can be very frustrating at times. I’m in Australia and very often due to desync between the server and my computer, I get very unexpected results.

Earlier today I died for no reason, standing on a platform which I apparently fell off off, but never saw myself falling of. On my screen, I was lying where I stood. When I logged out and in again, I was at the bottom on ground level.

I dislike how the game has been handled

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I´m adding in here: I don’t like the LS either so far. It’s too much achievement/reward-focussed for me, than story/explorer-driven. This last one for instance: remove all the minigames and you have zero story progress. Just one tiny dialogue between Kiel, Evon and the Master, with a little info about Sanctum.

All the games around it, they don’t feel meaningful at all. Now if you like minigames, fine, many people find them fun. But they don’t contribute to the story or character progression. What does the Arena tell us about the person Kiel is? Nothing. What do the trials tell about our candidates? That one is bad, and the other good. That is very minor storytelling.

I was hoping for more lore, story and exploring, but lately it seems all there is is JP, achievements, skins, and minigames. I don’t say remove them, but if they are in there, please connect them to the story in a meaningful way.

To sum it up: the LS so far consists mostly of meaningless activities. Is this what the community wants? Based on the topics lately I don’t think so.

Using the word “community” the way you do is dangerous. Which community are you talking about? There isn’t just one community here.

What percentage of MMO players skip text quest and cut scenes as a matter of course? Do you have any idea? I’d wager most of them.

What you have is the people who complain about what they don’t like, compared to most people who don’t, because they either don’t care, or don’t need to complain. There’s no reason for them to post if they’re happily playing.

I don’t count 50 negative posts about stories on these forums. You’re truly talking about a handful of people…and I’m one of them. I like story (more than lore but I like lore too). And yes I differentiate between story and lore.

But I also acknowledge most gamers don’t give a kitten .

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Vayne. You didnt even play Everquest, Everquest2, UO, SWG,by your own admission. You missed the entire Pre Wow MMO experience. I will repeat, your knowledge of the genre is not as vast as you would have some believe. I’ve typed enough.

You’ve typed more than enough. I didn’t play those games…I’ve sold them, watched them, researched them. I never visited 19th century Europe, but I sure as hell sold a story about it.

In fact, people who have played games pre-WoW are actually LESS knowledgable about the genre, because they have to deal with the fact that this is a completely different genre today than it was then. Completely 100% different. Times have changed, the playerbase has changed, the thrust of the genre has changed.

It’s like saying no one who hasn’t read Shakespeare can edit a modern novel. They have nothing to do with each other.

Stuff that’s happened in the last eight years in an industry that changes rapidly is far more important than anything any of the older games did.

Those who live in the past don’t necessarily know more than those that live in the present.

Ok, its amusing now. You do know that there are MMOs older than 8 years still being played? Still part of the “genre”? And new games, developed by people who should know the new metrics (Im looking at you, Bioware) that have less people playing them than some of the dinosaur games?

But.. by your logic, I’ve played more MMOs, longer, and so, know less. Okie Dokey.

Again, People can love GW2 will all their heart without claiming all that is claimed.

Of course I know those games are still being played. If you added up all the people who play the oldest games, all up, you’d still have a very tiny percentage of gamers. I’m still not sure what relevance this has.

There are people who still listen to the Andrew Sisters, but last I heard, there aren’t a lot of people bringing them up when talking about modern music.

As for Bioware getting it wrong, that doesn’t prove anything. They started with a flawed premise. They took the WoW formula and tried to append a story to it. It was always doomed to failure, which is why I didn’t buy it.

Saying it failed proves what exactly?

Edit: It’s sort of like old scientists, who become attached to old data and old theories. Sure they know a lot, but in the end, it’s very often those older scientist who prevent progress, rather than further it.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Those who live in the past don’t necessarily know more than those that live in the present.

Those who cannot remember the past are condemned to repeat it.

Great quote, but those who remember the past often STILL repeat it. Trite sayings do not truth make.

I dislike how the game has been handled

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

As long as you think in these terms, you probably will leave. But dismissing the new content before you’re seen or tried it doesn’t seem all that productive to me. Some of the new content is entertaining to some people. ?

You misunderstand me. I just started leveling a toon and I get this quest to go to a location that I’ve never heard of, but I am leveling my toon. So I would like to do this later…but oh this content will be gone again.

The problem is that events are ok but there are too many and they take the place of consistent content that stays in the game. One of the things I had a problem with from the start is the approach that the game is trying to tell you when to do what. I can’t set my own pace unless I avoid a lot of this stuff.

Now, some of that can be fun, but it just seems it’s coming and going at a pace that makes it I’d rather not get involved. What do I care who wins this election between two npc’s that just got pulled out of a hat?

GW2 seems to’ve gone the direction of a roller coaster ride or rather going from one ride to the next. To me they’re just meaningless snippets. Maybe when you’re 80, got your legendary sword and wonder what to do this will keep you busy, but I prefer more content that stays and that I can decide when I have time for it.

Why cut yourself off from potential entertainment? Why is the previous definition of end game in an MMO something that can’t change…or even be improved upon?

It can be. But as explained above, it doesn’t work for me in this way. It’s always a matter of preference but different isn’t always better.

There are far far fewer people starting this game now than have already finished all the regular content. The game has sold somewhere between 3-4 million, but the biggest percentage of that was sold in the first three, maybe four months.

So your situation is, if not usual, certainly not something I’d program for as a developer. All the old content is there, but you can’t run a game on just the new people.

It’s like in Guild Wars 1 when zaishen quests were introduced. War in Kryta was introduced. You had to play the entire game to get to much of that content.

And no one was playing the early game so people were left out of it. Anet learned from that. Now they’re not excluding players. By the same token, you can still play through the original content if you want.

It’s just that you have another option as well.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Vayne. You didnt even play Everquest, Everquest2, UO, SWG,by your own admission. You missed the entire Pre Wow MMO experience. I will repeat, your knowledge of the genre is not as vast as you would have some believe. I’ve typed enough.

You’ve typed more than enough. I didn’t play those games…I’ve sold them, watched them, researched them. I never visited 19th century Europe, but I sure as hell sold a story about it.

In fact, people who have played games pre-WoW are actually LESS knowledgable about the genre, because they have to deal with the fact that this is a completely different genre today than it was then. Completely 100% different. Times have changed, the playerbase has changed, the thrust of the genre has changed.

It’s like saying no one who hasn’t read Shakespeare can edit a modern novel. They have nothing to do with each other.

Stuff that’s happened in the last eight years in an industry that changes rapidly is far more important than anything any of the older games did.

Those who live in the past don’t necessarily know more than those that live in the present.

I dislike how the game has been handled

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, you made the claim I was easily pleased, but I’ve tried tons of MMOs including games like Guild Wars 1, which weren’t true MMOs. I’ve played Lotro, Rift, DDO, Perfect World, WoW, TSW, AoC and a bunch of others. Nothing was able to hold me for long until Guild Wars 2 (and Guild Wars 1 of course).

But I actually like Guild Wars 2 MORE than I like Guild Wars 1. There were things about Guild Wars 1 that were great. There were things about Guild Wars 1 that I loved and things that drove me mad. In the end, the game was good…but not good enough.

Guild Wars 2 falls into that same category, with the difference that I think Guild Wars 2 has the potential to become good enough.

But assuming I’m easily pleased because I like this game and you don’t could be taken as you feeling your tastes are superior to mine. They’re simply different than mine.

I do like this game, well i did before Nov 2012 then it just rolled down hill faster and faster, yes that is my opinion.
I do agree this game has gone off the rails though, I’m really glad you like it Vayne and i played many of those MMO’s and more, some were for much longer than GW2, which is my point exactly, if its such a great game why isn’t it keeping people playing for a long time? Why so many complaints and upset players, do you really think all of them are trolls etc, because they aren’t.

And i can totally see Sparkly Rainbow Flying Ninja Donkeys with Horns in the cash shop or RNG, I’m sure they can slot it into the lore some how.

Wouldn’t surprise me at all, i kinda lost all respect for Anet after one year of GW2.

Most MMOs don’t keep people playing it for a very long time. Do you think they do? And there are tons of people who started playing who are back playing as well.

By all means, if you don’t like the game, go play a game you like but posting your negativity in every thread, because you don’t personally like a game that’s doing just fine…shrugs.

It’s not helpful. It makes no positive addition to this game.

It is too hard to earn gold - A serious post

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I make plenty of money just playing the game. You don’t have to farm CoF path 1 to make money. You don’t have to farm Orr to make money.

You do have to have some idea of how to make money, but it’s not really all that difficult.

As for cultural armor, let me just say this. Cultural armor is meant to be an end game goal for a difficult achievement. You’re not supposed to be able to buy it easily or quickly. And since you don’t need to, why is it a problem?

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, I really enjoy this game. I love the new content. You’re right. No MMO has ever done what Anet is doing. Some people like it, some people don’t.

I’m pretty sure those that like it spend more time in game than on the forums.

Enumerate just what GW2 has done, that hasn’t been done before. There isn’t much.

Again Vayne, I question your overall knowledge of the genre.

GW1 is unique. GW2 is everymmo stuffed into a very artistic package.

Interesting statement. Let me see now, John Smedley, CEO of SOE, said “people who like the new game are playing it, and not on the forums” … when NGE lost a ton of subcriptions to SWG and forced them to refund the cost of an expansion to anyone that asked for it. That statement has been made too much, and means nothing.

GW2 is a good game. Or, not so good, depending on your tastes. It is not the be-all, end-all of gaming.

As far as thanking them? They provide a service I paid for. So does my garbage company, my power company, my IP provider, etc. I don’t “thank” them unless they address an issue for me. I’ll thank ANET customer service if they do the same.

Aside from the fact that no other MMO has eschewed traditional question for dynamic events (Warhammer and Rift, which have dynamic events, also had traditional quests), Guild Wars 2 also did away with dedicated healers and tanks.

More importantly, it’s the combination of factors that make Guild Wars 2 what it is. I don’t think you know as much about the genre as you think you do.

Do you know, Shakespeare didn’t invent any words…but how he combined the words he did know made plays that were immortal. It’s the same thing with Guild Wars 2.

The combination of elements brought together in Guild Wars 2 creates a completely cooperative PvE experience seen in NO OTHER MMO. Not one.

It’s not just that there’s no mob tagging. It’s that everyone has their own nodes to mine. It’s that no one has to roll for loot. It’s that no one can steal your kill. It’s that everyone gets rewarded for participating in kills and events. It’s that you don’t need to take a quest to get credit for a quest. It’s that you can go into any zone and get down-leveled, so that you don’t one-shot everything, ruining the experience for lower level characters. It’s the downed state, adding drama to PvE battles. It’s waypoints for travel to get to places fast. It’s the ability to remotely deposit collectibles and list things on the marketplace. It’s a global economy instead of a server based economy. It’s guesting. It’s overflow servers, instead of waiting in a queue to play. It’s being able to buy gems with gold. It’s content updates every two weeks. It’s the level to which they’ve taken jumping puzzles. But most of all it’s the focus on the open world instead of dungeons and raids.

Surely some of these things have been used elsewhere either in or out of the MMO genre, but the combination of all of them completely changes the way the game is played. And if you don’t get that, you’re missing the point.

The combination of factors in Guild Wars 2 is seen nowhere else and makes this, for many of us, a significantly different experience from other MMOs.

Thank you Anet, for the AP reward system!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Again, nice for you. But how many people login, would like to do X, but also have the nagging thought “Well, I should finish the Daily first, perhaps get some more achievement points since those rewards ARE nice.”?

Must you really provide extrinsic incentives to play certain parts of your game?

What about people who need that direction? You can’t claim they don’t exist.

Let's talk about Leveling.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I enjoy leveling in Rift. Rift pretty much has the same dynamic events going for it as GW2 does, but the difference is that I enjoy doing them in Rift. Rift has better looking armor, weapons, and skills so leveling is never boring. I was having the same issues as you when I was playing GW2, but Rift is like a fantastic mix of WoW and GW2 combined.

I’m not sure where this is coming from. Rift didn’t have the same dynamic events as Guild Wars 2, at least not while I played. In fact, leveling in Rift was standard questing, with rifts popping up and the occasional zone wide event.

None of the events chained or told a story at all. There was no real event chain like the one in Harathi Hinterlands, or the one in Malchor’s Leap.

A rift was like a little mini-game with stages, nothing more. How anyone can compare these two games blows my mind.

That said, I didn’t mind the leveling in Rift…but with only two starter zones,. and only 6 races (two of which were human and two of which were elves), leveling was a very repetitive process.

On top of that, the zones were much much smaller and there were far less of them.

Thank you Anet, for the AP reward system!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes, because apparently we need another incentive to grind. Can’t just have things for the sake of having them.

Intrinsic motivation > extrinsic motivation.

I’m not grinding. I do what I want, when I want.

500 AP for GW1 Hall of Monuments Intended?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Zafer, I suggest you look for my last post in this game and ask yourself is it fair that millions of people lost the upgrades to their game, in order to play this one due to Anet’s decision.

Many people here would have preferred the planned Guild Wars 1 expansion to Guild Wars 2. Many feel this isn’t fair at all.

care to elaborate? bet you have ‘many’ ‘many’ to back up what you stated….
coughs

There are many. Just look at these forums. Not everyone who liked Guild Wars 1 better than Guild Wars 2 is going to complain on the forums, but there are certainly enough people that feel that way.

That’s not to say most people, only many.

But my point is, and always has been, that this game replaced the upgrade Guild Wars 1 players would have gotten. It’s not the same game, true. But it DID directly replace the game that was canceled.

If you are a Guild Wars 1 fan, you lost countless content updates, because the company was working on Guild Wars 2. So the achievement point bonus is really that big, when you factor in the fact that the annouced expansion that Guild Wars 2 replaced never came out. I’m sure many would rather have that expansion.

I’m not one of them.

Thank you Anet, for the AP reward system!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep…I’m still getting chests every day. It’s like christmas.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, I really enjoy this game. I love the new content. You’re right. No MMO has ever done what Anet is doing. Some people like it, some people don’t.

I’m pretty sure those that like it spend more time in game than on the forums.

Is it poss.. to just say thanks?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

you have the DEV’s actually listening to us…

I’d like to direct you to ascended FEEDBACK from players they are listening……

Not to mention a long list of major issues they should fix with little effort like pve balance and stuff.

GW2 is one of the best game i played handled in the worst way i ever seen.
Possibly because the team who developed the game its not the same running it today if i heard correctly.

They are listening. Listening doesn’t mean that they have to do everything you want them to. For every person who complains about ascended gear, someone else wants that vertical progression. I’d wager the group of people who really don’t like ascended gear is a whole lot smaller than the group who do.

There are many many improvements made to this game that fans asked for. Eye color wasn’t in the game, fans protested, it’s in. The ability to walk instead of run wasn’t going to be in the game. RPers said something and it’s in the game. The way the dye system changed is actually based on how people didn’t like the old one.

People felt meta events weren’t rewarding enough, so now they guarantee a gold. There’s tons of evidence Anet listens to fans. But no developer can listen to ALL fans, because different groups of fans want different things.

I dislike how the game has been handled

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, I decided after many months to give it a go and make a new character (I deleted my old ones and don’t regret it). I’m level 16 I believe. Now, it’s been a while so I am getting sort of reacquainted with the game but all this stuff happens in place I haven’t heard of and it’s all sort of out there.

For me, I am just happy to ignore these events, because they don’t make much sense to me and I am apparently completely out of the loop.

I will just stick to a casual style leveling but I suspect that when I get to 80 again, that’d probably it again. Even though I quit and probably won’t play for that long again it probably was worth the 60 bucks but I kinda get that people aren’t happy with all this stuff coming and going. It certainly doesn’t give much stability to the activities and endgame by itself is a handful of dungeons and a legendary grind as far as I can tell.

But hey, what do I know…it’s just my impression at the moment but I find all this content that’s coming and going more irritating than interesting at the moment.

Some sort of elections now? Suppose it’s good I don’t care for politicians. I’ll just prod along as a diversion when I want a break from other games. It is a good diversion from time to time.

As long as you think in these terms, you probably will leave. But dismissing the new content before you’re seen or tried it doesn’t seem all that productive to me. Some of the new content is entertaining to some people.

Why cut yourself off from potential entertainment? Why is the previous definition of end game in an MMO something that can’t change…or even be improved upon?

Because to some the older MMO’s were fun as they were, and to some these so called changes aren’t any better or worse than what we had in the older MMO’s..

To give you an example this current addition…two npc’s fighting to get a trade agreement, nash and keil, nothing they offer even remotely excites me, i hated fractals since NOV 2012 so i do not care which gets added, its just more grind..

The rest is just fluff, cheaper keys… really why not free keys because i’m not going to buy any with this content at any price..

Both npc areas are identical wave mode boredom with broken lockpicks spam as rewards and more tickets i do not care about..

And the latest back packs well if i wanted a re-skinned rose or to look like a pack mule i’d be ecstatic..

Honestly Vayne you must be very easily pleased..

If I were easily pleased, then surely I’d have found an MMO to play prior to this one. Isn’t it just as likely I’m differently pleased.

Almost all MMOs prior to this share a lot of traits that I don’t like, including focus on dungeons and raids. I thought Rift would be different, but it wasn’t.

Just because I like something different than you doesn’t mean I’m easily pleased. In fact, from my point of view, you’re the one who’s easily pleased, because you found contentment in older MMOs that I’ve never had.

So which one of us is really easily pleased?

Do you mean because i enjoyed Guildwars more than GW2 i’m easily pleased, because i must say GW1 had so much more varied things to do, and rolled along better than GW2, i don’t think GW1 was a simple game at all and had very deep content and complex build wise..even prophecies.

If you mean other games i enjoyed for sure i loved quest givers and all the rest it worked better to me than this game does.

Well, you made the claim I was easily pleased, but I’ve tried tons of MMOs including games like Guild Wars 1, which weren’t true MMOs. I’ve played Lotro, Rift, DDO, Perfect World, WoW, TSW, AoC and a bunch of others. Nothing was able to hold me for long until Guild Wars 2 (and Guild Wars 1 of course).

But I actually like Guild Wars 2 MORE than I like Guild Wars 1. There were things about Guild Wars 1 that were great. There were things about Guild Wars 1 that I loved and things that drove me mad. In the end, the game was good…but not good enough.

Guild Wars 2 falls into that same category, with the difference that I think Guild Wars 2 has the potential to become good enough.

But assuming I’m easily pleased because I like this game and you don’t could be taken as you feeling your tastes are superior to mine. They’re simply different than mine.