Showing Posts For Vayne.8563:

I like it when you call me Big Karka!!

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Vayne.8563

I am too old to understand this thread. That is all. Colin must be cooler than I am. lol

Discouraged to play multiple characters?

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Vayne.8563

I’m surprised no one understand why OP is complaining. He want to play a different class, for example a thief instead of warrior and do fractal 48.

But he felt discouraged since it take so much effort to get the gear and agony to do 48, not to mention even if he get it, he wont’ have a chance to loot fractal skin. Unless he start leveling from 1-48 again.

This type of thing come up from antoher game I played too. But there’s also the counter argument if achievement is account bound, people won’t be “encouraged” to play their alt. As in some people probably want to level another character from fotm1 to fotm48 but it become pointless if personal level is account bound.

I understand what the OP is complaining about. That doesn’t mean I have to agree with the conclusions the OP reached. Fractal level is one area of the game. If all you do is run fractals and that’s all you care about, then sure, you’re going to be kitten ed that you can’t run an alt on those higher level fractals.

But if you do more of the game, you dont’ have to worry about running a specific profession in the fractals other than the one you’re running. Now if you want to play a profession in the fractals bad enough, you’ll bite the bullet and level him.

The problem is everyone wants everything NOW. Why can’t you slowly level a character, over a long period of time, doing a second fractal run occasionally until he gets there.

Those who want everything today will find most MMOs a strain on them. It’s only a chore if you make it a chore.

Discouraged to play multiple characters?

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Posted by: Vayne.8563

Vayne.8563

I have alts for different things as well. My sylvari mesmer is my “dungeon and fractal alt”. My sylvari ranger is my open world alt. My engineer is my PvP/WvW alt.

I have a LOT of characters and because there is no in game need to have BIS gear on any of them I can play any of them without problem. People who insist of focusing on BIS gear (because that’s what they did in the last game) are simply making the game worse for themselves.

How much content has been removed from GW2?

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Vayne.8563

OP I find if funny that no one’s mentioned the obvious to you. A company that directly works for and speaks for Anet said that they released an expansions worth of content. Since that content has all been removed each time it’s worked thru it’s time table all of that content is now gone.

Your concerns are valid, very little permanent content (other then guild events) has been added to the game and the major content has all gone the way of the dinosaurs after they put it out.

Which company is this? Are you making stuff up again?

The reviewer who said that was actually using his own words. After Colin’s original post and clarification, Anet has not again used those words, nor has any company owned or controlled by them.

We know you don’t like the game because you get bad drops but please, stop making stuff up. It doesn’t strengthen the legitimate points you make at all.

The firm who wrote the piece supposedly work for NCSoft, or ArenaNet, or some such as a PR firm. The posts talking about it can be found here: http://tinyurl.com/p3y3qx6

I don’t care one way or the other, anyone that believes PR hype get’s what they deserve. Just giving out info.

The firm that wrote that story has nothing to do with Anet or Guild Wars 2. It’s a colunmist who wrote that. Colin posted in the thread saying it’s not marketing that did that, it’s some guy completely unaffiliated with Anet. The guy who posted it wasn’t sure who or what it was…people made assumptions and those assumptions are now taken as fact, when they’re completely fictitious.

This is precisely the kind of thing I object to.

"More Than An Expansion's Worth of Content"

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Posted by: Vayne.8563

Vayne.8563

Nah. GW1 was not even close to a perfect game. Nobody’s made a perfect game yet.

That said, there are things about GW1 that are different from any other game out there, and those things, I think, are what the community really liked about it.

Now I happen to think that, with GW2, ArenaNet has changed their target audience, no doubt aiming for something bigger than the GW community. Fair enough, but with that about-face, you shouldn’t be surprised to see quite a few very upset and disappointed GW1 players.

So nobody’s saying GW is the perfect game. What I think the old GW community is saying is that GW2 is not an improved version of GW. It actually got rid of much of what GW players liked so much about GW. So many people expected GW2 to be like GW, but better. Instead we got something that’s not like GW at all, and fairly debatable whether or not it’s a better (or more fun) game.

What does this add up to? A bunch of people who spent 8 years as ArenaNet fans, and the last almost 6 years looking forward to a wonderful improvement in the same spirit as Guild Wars. As we can see, that amounts to a large number of people who are disappointed that their years of excitement and anticipation were mostly not worth it.

Well said Chuo; I do not believe it was entirely intentional though. A bigger fan base= more value. I know they wanted to keep the close-knit GW1 community and tried very hard with HoM and the achievements/name reservations, but the game did take another path all together. That said this is not GW1 and the game will make it’s own name for itself, whether us GW1 fans like it or not.

I believe GW2 is going to have it’s own unique fan base with a close-knit community; It just won’t be the same GW1 fans (excluding some ;] )

This is a good point.

People complain this is not like Guild Wars 1, and in a lot of ways that’s true. But people also say this game is becoming more and more like WoW. In a lot of ways this isn’t true. It’s becoming less like Guild Wars 1, true, but a game can become less like Guild Wars 1 without becoming a WoW clone.

And part of the problem is people insist on playing it like WoW even though it’s not. So those people won’t play the game as designed. This is true for a lot of fans in a lot of games or genres. My son, no matter what game he plays, he always plays the same type of character, in the same type of roll, in the exact same way. The game is irrelevant to him, because he’s playing his own game on top of it.

I play alts in this game but a lot of it feels the same nomatter how different I try to make it (Charr, Asuran etc.) Maybe that’s because of me and how I expect it to be when I do.

The good thing is when I do I have a nice strong Guild that allows me to. Others might not.

I really feel sorry for new players to the game, they must take one look at the TP and die inside

Well the first 20 levels of the personal story are certainly different from race to race.

From my observations there are two ways to play any game. You can either be a mechanics player or an immersion player. Actually it’s not that simple. Most people are probably both to some degree, but lean toward one way or another. They are mutually exclusive. If you’re focused on mechanics and numbers, you can’t immerse yourself as easily in world and character. If you’re immersed in world and character, you don’t want to see numbers or even think about them. If efficiency is all you care about, you’ll end up with very similar builds and maybe playstyles on all characters.

But each zone, from my point of view, has a very different feel. When I play a charr, starting in the charr zones, my experience is completely different than playing a human in a human zone. My character feels different. He/she does things for different reasons. Has different goals. Hates different enemies.

It’s all about how you approach the game. Mechanics players get the short end of the stick in Guild Wars 2, where as I’m happy as a clam (most of the time).

Crabtacular??

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Posted by: Vayne.8563

Vayne.8563

I got the title, but later found a group willing to cooperate so everyone could get it, with some of my other guildies. It was good fun.

Organizing a group of strangers to work together was quite entertaining.

"More Than An Expansion's Worth of Content"

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Posted by: Vayne.8563

Vayne.8563

Nah. GW1 was not even close to a perfect game. Nobody’s made a perfect game yet.

That said, there are things about GW1 that are different from any other game out there, and those things, I think, are what the community really liked about it.

Now I happen to think that, with GW2, ArenaNet has changed their target audience, no doubt aiming for something bigger than the GW community. Fair enough, but with that about-face, you shouldn’t be surprised to see quite a few very upset and disappointed GW1 players.

So nobody’s saying GW is the perfect game. What I think the old GW community is saying is that GW2 is not an improved version of GW. It actually got rid of much of what GW players liked so much about GW. So many people expected GW2 to be like GW, but better. Instead we got something that’s not like GW at all, and fairly debatable whether or not it’s a better (or more fun) game.

What does this add up to? A bunch of people who spent 8 years as ArenaNet fans, and the last almost 6 years looking forward to a wonderful improvement in the same spirit as Guild Wars. As we can see, that amounts to a large number of people who are disappointed that their years of excitement and anticipation were mostly not worth it.

Well said Chuo; I do not believe it was entirely intentional though. A bigger fan base= more value. I know they wanted to keep the close-knit GW1 community and tried very hard with HoM and the achievements/name reservations, but the game did take another path all together. That said this is not GW1 and the game will make it’s own name for itself, whether us GW1 fans like it or not.

I believe GW2 is going to have it’s own unique fan base with a close-knit community; It just won’t be the same GW1 fans (excluding some ;] )

This is a good point.

People complain this is not like Guild Wars 1, and in a lot of ways that’s true. But people also say this game is becoming more and more like WoW. In a lot of ways this isn’t true. It’s becoming less like Guild Wars 1, true, but a game can become less like Guild Wars 1 without becoming a WoW clone.

And part of the problem is people insist on playing it like WoW even though it’s not. So those people won’t play the game as designed. This is true for a lot of fans in a lot of games or genres. My son, no matter what game he plays, he always plays the same type of character, in the same type of roll, in the exact same way. The game is irrelevant to him, because he’s playing his own game on top of it.

Why is this game called Guild Wars ?

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Vayne.8563

I don’t see why people have to have stuff handed to them. If you’re interested in the lore, it’s worth exploring to learn it. If not, you’re not missing out on anything.

Too often today, everything has to be laid out in the simplest form. We need giant green arrows in personal stories because we can’t figure out where to go. We need stars on maps and websites that give us walk throughs, so that content that should take a couple of days takes 45 minutes.

The lore is in the game if people want to find it. But there’s a whole lot of lore…and if you put it all out there, it would simply be overwhelming.

I mean, I don’t walk into a place in real life and know everything there is to know about it on day one. And while this isn’t real life, if everything was given to me up front, the joy of discovering it would be completely lost.

I already think too much of the game is spoon fed. At least with the lore, you have to look around a bit.

How much content has been removed from GW2?

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Vayne.8563

OP I find if funny that no one’s mentioned the obvious to you. A company that directly works for and speaks for Anet said that they released an expansions worth of content. Since that content has all been removed each time it’s worked thru it’s time table all of that content is now gone.

Your concerns are valid, very little permanent content (other then guild events) has been added to the game and the major content has all gone the way of the dinosaurs after they put it out.

Which company is this? Are you making stuff up again?

The reviewer who said that was actually using his own words. After Colin’s original post and clarification, Anet has not again used those words, nor has any company owned or controlled by them.

We know you don’t like the game because you get bad drops but please, stop making stuff up. It doesn’t strengthen the legitimate points you make at all.

Newer Player Looking for a Guild

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Vayne.8563

What server are you on, and what area of the game do you focus mostly on? PvE, PvP, WvW? Are you more casual or more hard core?

Wardens of Destiny is on Tarnished Coast. We’re mostly focused on PvE. We’re casual, not competitive.

Why is this game called Guild Wars ?

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Vayne.8563

The Guild Wars name is in reference to the 3 guild wars that took place prior to the first game. Since this is a sequel to that game it still keeps the name. If you do some research on the wiki about Guild Wars 1 and its lore you can read about the 3 different guild wars that took place with the third one coming to an end when the first games storys was starting.

I will read about GW1, thank you for the advice. Although I think those three guild events that took place a long time ago SHOULD be the key element on any Chapter of the GW universe, including GW2.

I disagee. While Guild vs Guild was very big early on in Guild Wars 1, as time went on the focus of the game shifted from PvP to PvE. Clearly the most loyal and dedicated players by percentage were PvE players.

This is why you see so few MMOs centered around PvP (and so few successful ones). PvP is almost always an add on to a PVe experience.

In fact, Guild Wars 2 is probably one of the few MMOs that take PvP seriously, even if the resources still mostly went to PvE.

"More Than An Expansion's Worth of Content"

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Vayne.8563

1
I agree. And you’re on point – it’s a downhill slide for me. I should have specified that. Don’t get me wrong, I like the new content. I like the living world stuff. But, I am tired of the over-hyping and marketing. I am tired of not seeing new permanent content. Furthermore, it’s a bit unsettling they’re still trying get into their groove. I get it – they’re trying new stuff and most of it is really cool. I just don’t see how not actually expanding the game is a good thing. The constant washing away of content doesn’t make the game richer. The living story is little more than dailies or weeklies.

And yes, I’d love to see more open world content. It seems like most of it is concentrated in either the newbie zones or the end zones – leaving the meat of the game unattended. I hope the living story can address that.

I don’t know, MF dungeon wasn’t a daily, and there’s another dungeon coming up in a couple of days. If that isn’t good enough for you, find a game with more content in the first place. There aren’t many and certainly none I can name that are out for 9 months.

As for finding their way, not only do most MMOs take a year or two to find their way, but most change ways at various points. That’s why vanilla WoW players left after Wrath was released and why so many left when MoP was released. The game changed. It happens with every MMO.

Guild Wars 2’s first major change, and challenge, was the release of ascended gear, which kitten ed a lot of people off….but probably kept even more people playing. Now the living story is just starting. This is new territory. Like it or not, if you’re playing this game, you’re part of the experiment.

And so far, I mostly like it. I hope the instance this month is as good as MF.

1 day of cheaper server transfers

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Vayne.8563

If “all” your “friends” are on another server, maybe they can all chip in a gold or two to help you transfer?

I’m pretty sure all MY friends would chip in a gold or two to get me off of the server they’re on! lol

Why is this game called Guild Wars ?

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Vayne.8563

Here’s the link to the Guild Wars 1 wiki pages about the Guild Wars

http://wiki.guildwars.com/wiki/The_Guild_Wars

Why is this game called Guild Wars ?

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Vayne.8563

There are no guild wars in Guild Wars 2. There were guild wars in Guild Wars 1, but that’s not what the game was named for.

The Guild Wars was a great war between three kingdoms that set the situation for Guild Wars 1.

Guild Wars 2 is not the answer

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Vayne.8563

False.

Anything that is easy is not worth doing.
Anything that is difficult is worth doing.

There is nothing difficult enough to be worth doing in GW2. Even if there was difficult content; the reward isn’t enough to keep these players playing.

It’s completely normal to be bored with easy content. Eventually your brain shuts off and you’re on autopilot.

It’s easy to watch a sunset. It’s always worth doing. Thus, your entire premise is disproved.

Creating Content

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Vayne.8563

SAB is fun and all but its not permanent content and it feels more like a mini game in the game. was more talking about expanding the story we have and adding new places to explore

Not everyone is working on the living story. Some people are working fixing bugs, including culling, and some are working on other types of content. There’s a dungeon coming out in just a couple of days. Yes it’s part of the living story but I’m not so sure it’s going to go away completely after.

There’s a solo mission that unlocks a mulitplayer misssion. That’s what we know. We also know some stuff from this living story is remaining in world.

It will be interested to see what that is.

GW2: Person finder

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Vayne.8563

They’re working on a looking for group tool already and it will be looking for groups for all kinds of content, not yet dungeons, so if you just wait patiently it’ll get here sooner or later. lol

"More Than An Expansion's Worth of Content"

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Posted by: Vayne.8563

Vayne.8563

Maz.8604:
I will also not that in the launch of the eight year MMO, by this point after their launch they had released their second 40-man PvE experience as well as the revamps to two of their classes’ trait systems in a single major update. Whether that’s your cup of tea is not the point, the substantial development effort shown is. This is following the release of two dungeons, their first swing at a LFG system (with no successful model to follow in an MMO), first swing at PvP maps and rewards… That is all released post-launch.


What?

Talent system and XP rework – should of been in release, it shipped WITHOUT talent tree’s for some classes, at all, xp was an afterthought, a simple thing to change.

PvP BGs – was stated to be in at release but wasnt, again this was obviously not finished but mostly done, a new map being released (or has it bee?) for MoP latley has been in the game files since alpha, just never activated, also PvP Battlegrounds where added close to 1year AFTER launch, think you have your timescales wrong on this one.

the two dungeons again where in the data files but never finished and the 40man raid shipped with unplayable bugs for a whole month and a half.

Rose tintes glasses i think (or read a fanboy article) now Arenanet has done a fantastic job so far and i really wouldn’t knock it, its free, its frequent, it’s ambitious.

Ambitious is the word I’d use to. This whole game is ambitious. Everything about it, from the scale of WvW, to the size of the zones to the size of the world. They did underwater differently than any other game (like it or not, it’s different). They streamlined so many things that other games have been getting wrong for years.

So yeah, there are balance issues (which there are in every game) and there are missing features (LFG tool, Guild Halls), but what Anet has done with this game is nothing short of astounding.

You can complain about RNG all you want, you can say you don’t like temporary content, but this game has already have a decided affect on the genre and that affect will continue to be felt.

How many ideas from Guild Wars 2 have already ended up in other games?

GW2's Birthday

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Vayne.8563

I’d gather some minis, too if they wouldn’t constanly be removed when cleaning my inventar. So I wouldn’t care for a Pet.

Alot of the free stuff are usually pretty useless anyway (not being unthankful), such as the town cloths (cap and witch hat).

The Precursor idea isn’t that bad. 10 Treasurechests with the chance for one would be fine for me. If nothing comes out of it, then fine. But that won’t happen. Most likely something like

- a massive cake-jumping puzzle

- presents scattered around in Tyria … open them and Mobs with the heads of the developers team attack you

- an art competition I can’t participate in cuz I suck at art and the prizes are for americans only anyway

- all castles in WvW turn into cake-castles for a week, and the trebs are big candles and shoot cakes

Well in the end I don’t care, as long as it’s fun ^^

You know if you get an invisible bag, the stuff in it won’t be put in your bank when you deposit all collectibles?

Laurels via Achievement Points

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Vayne.8563

@DungeonDaughter – although I agree with you about allowing each character to earn a daily reward; it’s doubtful Anet will allow it.
It would seem thakitten ’s fair that if a player does the daily on each character that they should each be rewarded for the time put in.
Ie. Someone plays 10hrs in two days gets rewarded equally to someone playing 10hrs spread over 10 days. BUT there will always be the Min/Max crowd that would create alts just to give themselves the ability to exploit the laurel rewards. I don’t know what the max amount of alts is but if they allowed this, someone would find out just for the sole purpose of getting max laurels (though it would benefit Anet at 800gems per extra slot).

Except that dailies are designed as an equalizer, at least in part, and you’d be taking away that function.

95000 files and counting...

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Vayne.8563

Impatient to play? lol

Will PVE culling be fixed?

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Vayne.8563

until the day hey remove it and we can’t see chests that drop because we can’t find it through the wall of people. lol

Aussie time zone Gw2 Newbie, Server ???

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Posted by: Vayne.8563

Vayne.8563

I highly recommend joining a guild. It will make the game a lot better (assuming you get the right guild of course).

Getting advice in map chat is a lot harder at certain times than others. For example, you’ re in Australia so you’re not playing prime time to begin with, and right now there’s a huge event going on in Southsun Cove, so many people wouldn’t necessarily be on your map at off hours.

If you have any questions in game, and I’m around you can message me at Cador Shrike and I’ll try to answer them.

I’m Aussie too but play on a different server.

On Lottery (RNG) Boxes

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Vayne.8563

Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
Aion

It appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.

Shouldn’t that read “every Asian Grinder MMO”, based on that list?

Pretty much not helping this game’s case much, is it?

You know I really hadn’t thought about this until now but the whole gambling thing is very cultural. For example, the US is very much an anti-gambling country. When I moved to Australia I was stunned about the ability to bet on ANYTHING. I mean it. Anything. It’s insane.

You can buy a newspaper here before an election and get odds on who’ll win and call a bookie and bet on it, legally. The odds are published in all the newspapers. You can bet on stuff you’d never think of betting on. It’s just nuts.

Likewise, betting is part of the Asian culture. What we see as a major rip off, from the point of view of NcSoft culturally (being a korean company) might have a completely different set of values associated with it. Certainly it’s true there’s more RNG boxes and grind in Asian MMOs.

Then again, even games like Team Fortress 2 have supply crates for which you have to buy keys. Neverwinter has them too. I think you’ll probably see them in every major MMO from now on….unless they charge a sub.

about lvling

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Posted by: Vayne.8563

Vayne.8563

Let’s not forget you can finish an entire zone 100% completion and still have missed half of what the zone has to offer. There are always hidden dynamic events, event chains that you missed the first time through. There’s a lot you can do.

There was an event in Metrica I failed the first time. I never realized if you beakitten it lead to a hidden area behind a portal.

In other words, just because it says you’ve completed a zone doesn’t mean you’ve done everything.

Guild Challenge: Really???

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Vayne.8563

Sounds like a justifiable rant to me. I’d be kitten ed too. Maybe some others who have done some guild challenges can weigh in to discuss this further, because I’d be interested to hear more about them.

Guild Challenge: Really???

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Vayne.8563

That sounds like it totally sucks. Now you’ve scared me. We’ve just gotten enough merits for guild challenges and we’re building it now.

Guess I’ll pass the good news onto the powers that be.

How much content has been removed from GW2?

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Vayne.8563

Essentially what has been added and has stayed is some mini dungeons-http://wiki.guildwars2.com/wiki/Mini-dungeons

A few new jump puzzles

About 30 new de’s

Some crafting recipes you now need to buy mats for off the tp, some skins you can buy off the tp

A leveling aspect to WvW, a couple new spvp maps

Southsun Cove and a couple new builds from mats there- apothecary

Chest events- Most meta bosses now offer a guaranteed rare, these are also all now tracked reliably by the api release

Some tweaks to Orr

Other than that, still the same game you left. Besides the normal class balancing and bug fixing.

Except the OP is asking what’s been removed. You’re answering a different question. Not what stayed.

I would need about two pages for that.

And of those two pages, what has been removed that you think will be keenly misssed by the OP? The scavenger hunt for lost items? The periscopes (which are still there anyway), fixing signposts in Wayfarer Foothills.

With one hand people say the F&F stuff was underwhelming until the last month and then they complain that content has been removed. You can’t have it both ways.

The only thing removed from the game that the OP might miss is the MF dungeon. Beyond that, he hasn’t missed much.

I can not speak to what he/she may or may not have liked. I do not know the op.

I don’t want it both ways, I want quality content releases, and I want that content to stay.

In lieu of that, since they are lore building, a synopsis of past events available to new or returning players in the form of cutscenes or written dialog would be an asset to the community. It takes nothing away from people who got to play the content, and allows others to at least be immersed in a bit of lore. Optimally, all temporary content in the form of the dungeons and story sequences should be added to a Fractal type instance.

I, personally, would also like some sort of official in game history for everything from GW1. Do i expect it now? nope, but would be a nice addition at some point in the future.

I remain now, and forever, against temporary content. You may keep your current player base happy and logging in with it, but new players are getting the shaft. Short term gains over long term stability does not make a good plan for an mmorpg.

I disagree. I don’t think you’re screwing over the player base. I think it’s smart on Anet’s part, because people always have people to play with. Leave it all up and scatter people wider and further and you fun into the problem of not having enough people to do content. Not just for today but five years from now.

If they continue to create content at the rate they’re creating it (which I doubt is possible) in two or three years, no one would know where to start.

Sure right now, at the beginning, it seems like people are missing out but over the long term, it would make it impossible for anyone to catch up. And I don’t think that’s what the devs want for this game.

Would you buy an expansion?

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Vayne.8563

@techenon: Thats what Ive been saying about ascended gear from the start.

From arenanet/fanbois of ascended gear:
“Its not a gear grind”
“We will introduce the gear slowly so you have a lot of time to acquire. Over the next year you should have all slots”

Great. So we spend a year or more slowly acquiring these pieces, and then enjoy a few months of having a full ascended set. Then when they do announce an expansion, and if they do increase the level cap, all of that ascended gear is obsolete. We will go through the next few levels, and then get to the new level cap. Once there, the grind for the new level cap ascended gear begins, and this cycle continues.

There are other games that follow this model: WoW, Tera, Rift, etc. To not call this a gear grind, however slow, is naieve.

It’s not gear grind, because I’m not grinding. End of story. I’m not locked out of content. You bring up games like WoW or Rift…have you played these games?

In those games without that gear you can’t do content at all. It’s not that you dont’ have an optimal character. That’s not it at all. You are barred from participating in that content, because you can’t do it.

At this point in time, there is one single area of the game that requires you to have ascended gear and that’s the fractals, in which ascended rings drop and the stuff you need to make your exotic back pack (also from the fractals ascended). Anyone can do the dailies and get necklace in 30 days (or 20 if they do the monthly).

But if you don’t want to do high level fractals you can still DO fractals and have fun. And you can do EVERY dungeon without ascended gear. And you can WvW without ascended gear. And you can SPvP without ascended gear. And you can go anywhere in the world and play, all without ascended gear.

Gear treadmills are based around the idea that you can’t do the new content until you gear up. I don’t see any gear treadmills in this game. And I don’t see gear grind either. You can take your time getting ascended bear, because it is not required to play the game.

Why do most players not respond to whispers?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

In most games, whispering people to join your guild would be looked down upon. It’s a form of spamming. I don’t send nice letters to people who send me email spam either. Some people don’t want to be in a guild and some people are in guilds and not representing. We don’t need whispers to ask us to join a guild.

I’m really quite surprised you haven’t been reported by people for spamming. And I’d never consider a guld that approached me in this way. I’d immediately reject them from serious consideration.

Will PVE culling be fixed?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Don’t expect it this patch. This patch is supposedly intending on fixing bugs and balance issues.

And you don’t think culling is the biggest bug in the game?

It’s not what I think – it’s what ANet thinks. When they fixed it in WvW, they said they had no intention of fixing it in PvE in the near future.

This isn’t what they said at all. They said that they’re working of fixing it, but PVe is harder to work on than WvW and once they fix one they’ll be working on the fix for the other. They said nothing about having no intentions of fixing it.

Is this game anti-social?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think there’s another difference between Guild Wars 2 and other MMOs (that I’ve played anyway).

For a lot of people this game is more active and dynamic. I had no trouble chatting in WoW or Guild Wars 1. I didn’t have to move while I cast skills. Now that I’m moving all the time, I find it hard to type and do events and stuff.

Which is why I can talk to my guild via voice, but I can’t play and type at the same time.

Press both mouse buttons and swivel the mouse, leaves your other hand free to type..

Its actually not as hard as it sounds.

Most of my skills are on my mouse buttons, and I’m not getting any younger. And I type with two hands not one finger. Too many years writing and editing. If I don’t have both hands on my keyboard, I’m not chatting. I simply can’t do it.

Muscle memory is an amazing thing…but sometimes it gets in the way.

GW2's Birthday

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think for the first birthday they should offer former guild wars one players ascended town clothes, just to annoy them. lol

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’re right they are more slimey, but they don’t try and hide it and say things like they did in manifesto and then do a 180 when the game is released, you know they are slimey and you live with it or don’t play their games…

What Anet did was lower than those others in my opinion..

I just reviewed the manifesto and didn’t find any reference to RNG. All they promised was “no monthly fees.” Where did you read that?

I was talking about how they lied in the marketing of the game, then gave us exactly what they said they wouldn’t do, a generic MMO just like all the rest, and it is, if you cannot see it not my problem, RNG is just part of all that..

I’m not against RNG if its done fair, this game is the worst RNG game i’ve ever played, worse than Asain MMO’s in my opinion, at least there you’re allowed to farm..at least you can buy stuff out right in their games..

If you can see a generic MMO looking at this game, I don’t really know what to tell you.

If this was a generic MMO why are so many people coming from other games confused? Maybe the problem is you play it like a generic MMO so it’s a generic MMO to you.

Level up, do a few dungeons, craft gear, buy gear, PvP and WvW, Cash Shop every single aspect is marred by terrible RNG, if you can find another way to play it i’m open to Advice.

3. People want to be unique in a game played by hundreds of thousands of players.

Some people want to be unique in a game played by billions of players. It’s called real life.

You know whats funny all these people that want to be unique, aren’t, they just think they are..

It’s so funny…because I don’t play this game like that at all. I don’t even level up, or at least. leveling up is never really part of my intention. This is how I play Guild Wars 2 and I haven’t been able to do this in any other game.

Create a character and go through the tutorial. Start doing something..doesn’t really matter what. Maybe personal story which involves me doing at least one heart. So I’m doing a heart and an event spawns. I play the event and maybe it chains maybe it doesn’t but while I’m doing it, I see a cave I don’t remember seeing before. So I go into the cave and I’m looking at the cave and there’s another entrance…let’s me out into a much higher level area. So I get in over my head, a few other players come along and help me out, I get back, I’ve completely forgotten what I was doing, but I see some stuff to harvest and when I get there, another event spawns and I’m doing that. The content is coming to me.

I don’t care about dungeons and never really have. I don’t care about “end game” content. I want a game more like Skyrim, but in an MMO. I want to get lost in the world.

I still find things in this world I’ve never seen before (or don’t remember, anyway) and I’ve put a lot of hours into this game.

And I break it up with some SPvP, some WvW, and some, yes, dungeons. But the open world is where I enjoy this game the most. And I can’t say that about any other MMO I’ve tried.

"More Than An Expansion's Worth of Content"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is how I define a Guild Wars expansion:

http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North

Some of the features included:

  • 41 new armor sets
  • 18 dungeons
  • 124 new quests
  • 4 new regions (each with a number of explorable areas)

And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?

That was a paid expansion two years after the game launched. Why not compare apples to apples. The updates prophecies got was Sorrows Furnace and hard mode, which was the same missions but harder.

In comparison Guild Wars 2 got a new PvP map, Fractals, Guild Missions and a ton of temporary content in the same space of time.

Guild Wars 2 has done far better with updates than Guild Wars 1, at least thus far. Anyone who denies it isn’t paying attention.

You are comparing apples to apples in terms of what was updated, but not what was advertised, which is the topic of discussion.

The update in prophecies was not an expansion. Eye of the North is the only thing the Guild Wars universe has had that has been advertised as an expansion. Therefore comparing it to the ‘expansion worth of content’ is an apples to apples comparison.

I understand the limitations of why they cannot add that, but if they are too limited to put out updates of an expansion worth of content by their own historical definition, then they shouldn’t say as much.

It would be like me saying, I’m going to give you $1000 tomorrow. Then tomorrow, I give you $10. Then I say it’s OK, because I have only been at my job for a week and cannot afford to give you $1000. Fair enough, but I still lied.

There was a clarification on what that meant by Colin after the original line was used. What he said, and he said this very clearly and publicly, was thakitten mean literally an expansion worth of content. Not the same THINGS that would be in an expansion, but the same amount of programming time/work/effort that would have gone into an expansion.

It’s not clear what an expansion’s worth of content really means, but that clarification sets what is meant at a different level. Everyone assumes an expansions worth of content means the same things you’d have in an expansion. But that’s not really what the words mean, that’s how people interpret it.

That’s really the trick about marketing. You say things that aren’t false, and allow people to mislead themselves.

That doesn’t make it any better, but it does mean that specifically comparing it to what’s in a different expansion isn’t actually a lie. It’s misdirection.

This is what makes them look bad. Really bad. An expansion is a specific term. If they want to allude to quantity merely – that’s fine – but that’s not what this is. They’re saying enough content to comprise an expansion will be released.

They’ve been on a downhill slide since the Ascended Gear fiasco and I’m starting to get a bit concern about the direction of the game. It’s things like this that keep adding fuel to that fear.

Actually I don’t know how you define a downhill slide, because I see the game trending upwards. Maybe YOU don’t like the content, so YOU consider it a downhill slide. This is the kind of content I’d rather have. Not more dungeons. Not raids. Open world content that keeps some people in the open world. It’s what I’ve always wanted in an MMO.

I think Anet is still finding the groove for the game and experimenting, which is why we see changes all the time. For example the new dungeon coming will have a solo mode which unlocks a multiplayer mode. I like that a lot. I think it’s a good decision and we haven’t seen that before.

Anet really is in unchartered territory with the living world stuff. I haven’t seen any other game do this. As it grows, expands, gets better, it might well be the one thing that makes this game different from all the others, or at least most of the others.

Talking GW2 expansion (long overdue)

in Community Creations

Posted by: Vayne.8563

Vayne.8563

why They still making the living story?.. and have take much negative fee back..

two make people keep playing? or just keep losing hope for GW2

I guess the constant multiple overflows on Southsun means no one is doing the living story.

I just love how people assume everyone thinks like they do. In a guild of about 90, I’d say more than half of the guild likes the living story, after a fairly slow start. In the beginning of Flame and Frost we were all highly skeptical.

Many of us, including me, has turned that view around. Sure you might not like crab toss, but lots of people seem to like it. Sure you might not like the new events, but some people seem to like them.

Even the farmers have shut up for a while enjoying the big boost to magic find while it’s still there.

You can say all you want that all the feedback is negative, but Anet probably has better metrics than you do.

Meta event at Straits of Devastation

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Tarnished Coast often runs to open the Temple of Balthazar. In addition to completing the zone, it’s worth completing the chain if you’re around at the right time.

How much content has been removed from GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Essentially what has been added and has stayed is some mini dungeons-http://wiki.guildwars2.com/wiki/Mini-dungeons

A few new jump puzzles

About 30 new de’s

Some crafting recipes you now need to buy mats for off the tp, some skins you can buy off the tp

A leveling aspect to WvW, a couple new spvp maps

Southsun Cove and a couple new builds from mats there- apothecary

Chest events- Most meta bosses now offer a guaranteed rare, these are also all now tracked reliably by the api release

Some tweaks to Orr

Other than that, still the same game you left. Besides the normal class balancing and bug fixing.

Except the OP is asking what’s been removed. You’re answering a different question. Not what stayed.

I would need about two pages for that.

And of those two pages, what has been removed that you think will be keenly misssed by the OP? The scavenger hunt for lost items? The periscopes (which are still there anyway), fixing signposts in Wayfarer Foothills.

With one hand people say the F&F stuff was underwhelming until the last month and then they complain that content has been removed. You can’t have it both ways.

The only thing removed from the game that the OP might miss is the MF dungeon. Beyond that, he hasn’t missed much.

How much content has been removed from GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Essentially what has been added and has stayed is some mini dungeons-http://wiki.guildwars2.com/wiki/Mini-dungeons

A few new jump puzzles

About 30 new de’s

Some crafting recipes you now need to buy mats for off the tp, some skins you can buy off the tp

A leveling aspect to WvW, a couple new spvp maps

Southsun Cove and a couple new builds from mats there- apothecary

Chest events- Most meta bosses now offer a guaranteed rare, these are also all now tracked reliably by the api release

Some tweaks to Orr

Other than that, still the same game you left. Besides the normal class balancing and bug fixing.

Except the OP is asking what’s been removed. You’re answering a different question. Not what stayed.

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Said it before elsewhere, so, not going to rehash the whole thing – but simply put

What makes you think posting the odds will significantly affect GW2 consumer behavior? Do you think the typical GW2 consumer will even bother to lookup the posted odds before a purchase? How about after?

I would contend any consumer that has an understanding of the way things currently work isn’t going to be swayed differently upon seeing the actual odds. Likewise, I’d bet it’s a scant few that don’t understand the mechanic would bother to either bother to lookup the odds, or care.

Here’s a little experiment in human behavior, next time you’re at your locale convenience store, watch to see how people buy lottery tickets. How many, if any of them ever ask to see the ticket before purchasing to check the stated odds? How about after they’ve scratched it off?

It won’t affect over all consumer behavior..but it might affect MY behavior. I’d be willing to pick up some of those boxes if I knew I had a 1 in 50 chance of getting something. Without knowing I’m not willing to play that game. I’ve chosen to not get the boxes, even though I like the new skins.

There are people who will buy because they like to gamble. I don’t like to gamble, but I will if I can judge the odds for myself.

"More Than An Expansion's Worth of Content"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is how I define a Guild Wars expansion:

http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North

Some of the features included:

  • 41 new armor sets
  • 18 dungeons
  • 124 new quests
  • 4 new regions (each with a number of explorable areas)

And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?

That was a paid expansion two years after the game launched. Why not compare apples to apples. The updates prophecies got was Sorrows Furnace and hard mode, which was the same missions but harder.

In comparison Guild Wars 2 got a new PvP map, Fractals, Guild Missions and a ton of temporary content in the same space of time.

Guild Wars 2 has done far better with updates than Guild Wars 1, at least thus far. Anyone who denies it isn’t paying attention.

You are comparing apples to apples in terms of what was updated, but not what was advertised, which is the topic of discussion.

The update in prophecies was not an expansion. Eye of the North is the only thing the Guild Wars universe has had that has been advertised as an expansion. Therefore comparing it to the ‘expansion worth of content’ is an apples to apples comparison.

I understand the limitations of why they cannot add that, but if they are too limited to put out updates of an expansion worth of content by their own historical definition, then they shouldn’t say as much.

It would be like me saying, I’m going to give you $1000 tomorrow. Then tomorrow, I give you $10. Then I say it’s OK, because I have only been at my job for a week and cannot afford to give you $1000. Fair enough, but I still lied.

There was a clarification on what that meant by Colin after the original line was used. What he said, and he said this very clearly and publicly, was thakitten mean literally an expansion worth of content. Not the same THINGS that would be in an expansion, but the same amount of programming time/work/effort that would have gone into an expansion.

It’s not clear what an expansion’s worth of content really means, but that clarification sets what is meant at a different level. Everyone assumes an expansions worth of content means the same things you’d have in an expansion. But that’s not really what the words mean, that’s how people interpret it.

That’s really the trick about marketing. You say things that aren’t false, and allow people to mislead themselves.

That doesn’t make it any better, but it does mean that specifically comparing it to what’s in a different expansion isn’t actually a lie. It’s misdirection.

How much content has been removed from GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The only thing, arguably that you might miss from Flame and Frost is the Molten Facility dungeon. That’s pretty much it. The Southsun event, the original one back in November, was a 1 time event that probably wasn’t worth doing even back then. The lag and the diconnects were legendary.

I don’t think you’ve missed anything else that’s worth not coming back for. And since a new dungeon is coming out in a few days time, there’s something new to do. And if you haven’t played much, there’s a ton of stuff to do you already haven’t done.

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think they should list percentage chances too…if they insist on continuing to sell them in the store. I’d rather not have them at all.

A letter from a Tarnished Coast native

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know why people resurrected this old thread. Since Anet has lifted the server cap, we haven’t had much of a problem on TC. Old thread is an old thread that is not really a problem anymore.

The mods should probably close it.

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Wars 1 and Guild Wars 2 are completely different games. Guild Wars 1 was FAR less ambitious than this game is. It had a staff 20% of the size. And it came out at a time when MMOs weren’t the big money they are today. Not just big money in profit, but big risk in investment. This is a different time. No MMORPG coming out today is going to have a cash shop like Guild Wars 1, unless they charge a monthly sub fee. And many games that charge a monthly sub fee still have a cash shop on top of it.

Guild Wars 1’s cash shop was added as an after thought. It wasn’t part of the marketing plan for the game. Anet was quite direct before launch telling us that the cash shop in Guild Wars 2 would be more intertwined with the game and would play a bigger part in their business plan.

You can compare an 8 year old game to a new one all you want, but it costs a whole lot more to produce an MMO today, the risks are significantly higher and so the payoff is going to have to be higher, or no one would produce one.

When you look at cash shops in other MMOs, Guild Wars 2 isn’t that bad.

Lotro is a free to play game. I paid far more in their cash shop than I did in this one.

I can’t exactly let this post stand. Guild Wars 1 was released in 2005. WoW was released in 2004. In Q1 2005, WoW reached 1.5 million subscribers. When GW1 was released in Q2 2005, WoW had approximately 3 million subscribers. City of Heroes, released in 2004, had 170,000 subscribers in Q2 2005 and peaked around 200,000 in Q4 2005. Final Fantasy XI was released in 2003 and in 2003, there were 200,000 subscribers.

So, no, MMOs were not this new, amazing frontier until Guild Wars 1. They were just being explored from 1999-2005. They were rather established with games like Anarchy Online, Dark Age of Camelot, EverQuest, Ragnarok Online, Maple Story, Final Fantasy XI, City of Heroes, World of Warcraft, Eve Online, Lineage, Lineage II, and Ultima Online; all of these games came out in that time frame. At the time, “cash shops” were absent in all but Maple Story. Guild Wars 1 was actually one of the first exclusively North American games to institute the cash shop in 2006, a year after its release.

MMOs were a large investment then, they were an even larger risk due to the relatively unexplored market, AND it’s completely apropos to compare the games on cash shops regardless of size, scope, or original development intent. An argument stating these things make it impossible is merely attempting to distract from the chief comparison.

Here is a history of MMORPGs where you’ll notice that quite a few MMOs were released on the Meridian subscription without cash shop. It wasn’t until Maple Story, Fly For Fun, and the switch of City of Heroes to free-to-play with shop that MMOs began to switch from Meridian subscriptions to F2P cash shop sustained models. http://vault.ign.com/wiki/index.php/MMO_History . This is due to the actual success of City of Heroes up until its abrupt closure despite profits.

Sorry, but I don’t agree the risk was bigger then. Because the expectation was lower. It cost less back then to develop an MMO. What drives up the price today? Things like voice acting, for one. The more voice acting a game has, the more money it costs to produce, because paying actors to say more than a few lines is just very expensive. And more and more people are expecting things to be voiced now.

SWToR is by far the most expensive MMO ever made, and that was down to the cinematics and voice acting more than anything else. The expectations today to make something bigger and better amidst more and more competition makes the risks today larger.

There is a game developers conference that happens every year, and one of the themes in the MMO panel a couple of years back was that companies are less likely to invest in new MMOs today and more likely to invest in games like social media games and games that can be played on a phone. You can make a lot more of them for the same money and have far less risk in making them.

Ten years ago, when WoW and Guild Wars 1 were being created, none of this was a consideration.

"More Than An Expansion's Worth of Content"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is how I define a Guild Wars expansion:

http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North

Some of the features included:

  • 41 new armor sets
  • 18 dungeons
  • 124 new quests
  • 4 new regions (each with a number of explorable areas)

And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?

That was a paid expansion two years after the game launched. Why not compare apples to apples. The updates prophecies got was Sorrows Furnace and hard mode, which was the same missions but harder.

In comparison Guild Wars 2 got a new PvP map, Fractals, Guild Missions and a ton of temporary content in the same space of time.

Guild Wars 2 has done far better with updates than Guild Wars 1, at least thus far. Anyone who denies it isn’t paying attention.

To all the haters...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

One line for the OP:
The Secret World has passed GW2 on the MMORPG rankings!

Nuff said!

TSW = Great theme/storys with 2005 graphics.
GW2 = 2013 graphics with no story or gameplay worth a salt. (Add to that that it’s paying for other games like Lineage 17 (it must be that many by now) and that lots of promises were left hanging, I especially like the shooting range in… nevermind, it’s gone, forgotten!).

No doubt the bunnies will stomp me now! (again!). Lol.

TSW laid off a third of its staff, because it didn’t meet expectations. Guild Wars 2 has exceeded expectations.

I played some TSW and it was a pretty good game…but ultimately, I like Guild Wars 2 better. TSW has some flaws I couldn’t live with…Guild Wars 2 has flaws I can live with. lol

Why is there an expansion being made?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet say many things and 90% of the time are lies.

So, who cares? If they are working on an expansion, let them. If not, what’s the problem?

87.2% of all statistics are made up on the spot. And the statement you’ve made calls any future statements you make into doubt.

Why is there an expansion being made?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet never said there would be no expansions. In fact, pre-release they said there would be. They’re simply not actively working on an expansion at this time.