Those more focused on getting shinies than having fun in the world see no content. Those who enjoy having fun in the world and don’t care too much about weapon skins, that’s another story.
I didn’t get a legendary to show off. I got it to get the stupid empty space off my load screen. I’ll get an underwater legendary secondly because I love the way it looks. I don’t care if anyone ever see it.
But beyond that I have 18 characters and every single one of them, at least the high level ones, have a look I love. I love their armor and their weapons for them. None of them actually have anything beyond the dungeon stuff or the basic skins, except for one character who has one legendary that I don’t get to see that often, because he’s an engineer and he’s often using a kit.
It’s a matter of focus pure and simple. What do you focus on. I had a ton of fun playing crab toss. I thought it was a great addition to the game. It won’t be staying but while it was here, I had fun with it. Does it matter that there are weapon skins that I won’t get. Sure. It matters.
But it’s not my focus. I don’t like RNG any more than anyone else but RNG isn’t going to ruin the game for me. It’s not locking me out of content. It’s not stopping me from playing the game. It’s not stopping me from enjoying myself.
Very cool. I’m happy they fixed some of the engineer bugs that broke in the last patch.
I find groups all the time with that attitude. And no one carries me, because I wouldn’t team with a min/maxer or an efficiency nut. So no one has to carry me. I’ve often carried other people and that’s completely fine. I don’t mind helping out.
It’s one of the best things about being in a community.
Good for you. I personally wouldn’t take you in, though.
Good for you. The feeling is 100% mutual. Fortunately, the guild I’m in isn’t elitist and some people just aren’t good enough players and yes, we carry them.
It doesn’t hurt anyone.
If there were dead servers they might do something, however if you look on the realm status for choosing a server, they are all at heavily impacted. We don’t even have medium servers, let alone light or dead ones.
Perhaps OP is playing out of sync with their server’s peak time, or simply lacks good social connections.
I think they just name all the server very high so it’ll stop people from evaculating the relatively low server. Which will just make the situation worse.
The population of the server is very subjective. But the thing you can’t denial is some very high population server have “much more” people. Maybe that’s why those people on lesser server are complaining. They want to be like other server too.
Honestly, do you really think any MMORPG doesn’t have the same exactly problem? Everyone wants to be on the busier server. Anet made it possible with guesting for that to occur. I’m not seeing the same problem you are.
It might be different if WoW, Rift, Aion, AoC, Lotro…every MMO I’ve ever played didn’t have this problem. But human nature is human nature. People are always going to move to the busiest servers.
I’d be happy we have guesting.
I supposed people say it because of what it is compared to. In most cases outside LoL F2P games are failed subscription based. LoTR, AoC, Terra, Rift, and Swtor to name just a few. There are more, but I think you get the idea of why people say what they say. I guess it is subjective or just an opinion either way. Your view or mine which is perfectly fine.
Content is what it is. If it wasn’t there upon release then it was added. Be it seasonal, achievements, realm ranks, or anything else for that matter. Let us not split hairs.
So you get 2-3 achivements that tells you how awesome you are and think that is big update? Nice
You must love this new “dungeon”.
It’s been two weeks since the last update. They’ve added a new meta event and a tiny instance, plus some other odds and ends, including bug fixes.
You must have expected the Taj Mahal. I think you need to have more realsitic expectations.
I didn’t like the instance, personally but it’s still a lot of updating for any game.
There are some FULL F2P that have bigger patches every month
Would you mind listing those F2P games that provided more content than we´ve had so far?
Runes of Magic, Allods
Oh you mean pay to win free to play games. Allods doesn’t have bigger patches every month. Just the idea that you say this shows me you haven’t played it that much. The game has like two servers and three guys playing it. I was one of them. Plenty of bugs that never got fixed too.
If you played Allods for any length of time you wouldn’t be comparing these two games. Runes of magic, at least when it came out, had the greediest cash shop I’ve ever seen. It has had some big updated, but monthly? Not for a very long time.
Anyway, the greedier the cash shop the more money you have to pay people to work for you. lol But yeah, those are some rose colored glasses you’re sporting.
Actually I don’t farm because it scrambles my brain. I can’t do it for any longer than it takes to master the build (10 seconds) It’s boring, not fun and silly. That’s not why I play games. I’d rather do engaging content, which, by definition, farming is not.
Now, while i agree with you about farming (i don’t do it almost at all), though i completely understand and support people who ask for a chance to farm in a profitable way… Just out of curiosity i must ask you:
What kind of “engaging content” are you talking about? Autoattacking a dragon/behemoth/fire ele/golem/insert world event of your choice while standing in a corner?
If you haven’t found any engaging content in this game, why do you play it?
There are many dynamic event chains that I really like. Not surprising out of 1500 of them. They’re not all, or even mostly meta events. I love the event chain that runs through Straits of Devastation for example. I love some of the little, funny quests. I find some jumping puzzles engaging. I’ve found some (but not that many) personal story instances engaging. I’ve also found zone exploration with my map markers turned off engaging. There are some mini-dungeons I’ve found engaging. Forsaken Halls was a lot of fun.
I don’t find meta events that everyone does engaging, because too many people are doing them, but there’s plenty of other stuff in the game I quite like.
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
First example I could think of. They said all along fixing the culling in WvW was a lot easier than fixing it in PVe and that it would require more testing. That seems to imply that in PVe it causes unanticipated problems.
Problems can take time to fix. Some problems are really hard to pin down. With something like culling, they made need work arounds for things no one has thought of.
You do know there was no culling in PvE at start?
As far as I know the culling was added so people with lower end systems could play the game too. The idea is that the more computers and video cards you could let in, the more people would play. WoW is undoubtely successful and part of the reason for that is you can play it on a toaster.
They can’t just take out the culling, if it’s going to mean that the game is unplayable on certain systems..which could also be why it takes longer to test.
They’ve found other strategies to improve performance of low end systems, and now they’re making them work. I’m not sure that it being added later is indicative of anything. Because they added it for a reason.
I’m colorblind and this is much much better for me. At times I’d have trouble seeing the old rings. Not in all situations, but enough of them.
They claim Anvil Rock is ‘dead’ too and it’s mid tier. I play pve 90% of the time and have no issue finding people. So perception =/= truth.
You seem to be hellbent to forcing your opinion onto others, while the only thing I asked for in my “initial” post was : If there was any word from ANet about doing anything against the dead servers, I am not interested in a “debate” about which server is dead or which is not, i simply was inquiring if there was any word yet from Anet about the situation.
They did something about dead servers. They instituted guesting. I don’t know any other games that have this feature. It costs you nothing. It’s easy and fast to do. Why should they waste resources of this?
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
First example I could think of. They said all along fixing the culling in WvW was a lot easier than fixing it in PVe and that it would require more testing. That seems to imply that in PVe it causes unanticipated problems.
Problems can take time to fix. Some problems are really hard to pin down. With something like culling, they made need work arounds for things no one has thought of.
Ranger is a little stronger at low levels. You’ll find as you get to higher levels there’s not much a mesmer can’t do. That’s in all forms of the game, btw.
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Changes like an end to culling often have unexpected consequences that have to fixed. And fixing any single bug can take longer than anyone guestimates it might take.
Underwhelming all around. There is no mention of fixing Orr except a mention of Lyssa. This will be a deal-breaker for some.
Then those people will leave. It’s pretty simple. I was in Orr today I had no problem there. But I’m not, and never will be, a farmer.
Those who are so obsessed with farming Orr that it’s all they care about, probably aren’t going to make a big difference to the game anyway.
It has nothing to do with ‘farming’. It has to do with playing the game. Read the forums, try Grenth, try gates of Arah. Watch it fail. Try it again. Watch it fail again. Look at the open Temples on the new Bear site. This morning Grenth was contested on every single server in the GW2 universe. The problem is actually quite straightforward. Saying that everything is fine is not helping the game.
I don’t say that everything is fine. You can find my complaints in numbers of threads. They’re not the same complaints as yours.
I HAD assumed you were talking about the farming problems, however, due to the massive number of threads by farmers in the last few days, so for that I apologize.
But stop saying I say nothings wrong, because it’s a demonstrable lie.
No lying here. You said you had no problem with Orr. If you were playing the content there and not farming, you would have to have problems in Orr because for any significant content (DE chains other than plinx (cf. Arah) and all temple fights now) it almost always fails. In my book perpetual failure is a problem; maybe your mileage varies here.
I can’t remember the last time I failed an event in Orr, except for the one of the big temple events. Maybe it’s because I’m on Tarnished Coast, and even with most of the population in Southsun, we have enough people in Orr to complete events.
In fact, before Southsun became the major farming spot, we had the temples opened every day on Tarnished Coast at some points. So yeah, my mileage is definitely varying.
People are in Southsun because it’s good farming and new content. Southsun ends in a week or so and more people are likely to be in Orr again and the problem will likely fix itself….at least on my server.
Underwhelming all around. There is no mention of fixing Orr except a mention of Lyssa. This will be a deal-breaker for some.
Then those people will leave. It’s pretty simple. I was in Orr today I had no problem there. But I’m not, and never will be, a farmer.
Those who are so obsessed with farming Orr that it’s all they care about, probably aren’t going to make a big difference to the game anyway.
It has nothing to do with ‘farming’. It has to do with playing the game. Read the forums, try Grenth, try gates of Arah. Watch it fail. Try it again. Watch it fail again. Look at the open Temples on the new Bear site. This morning Grenth was contested on every single server in the GW2 universe. The problem is actually quite straightforward. Saying that everything is fine is not helping the game.
I don’t say that everything is fine. You can find my complaints in numbers of threads. They’re not the same complaints as yours.
I HAD assumed you were talking about the farming problems, however, due to the massive number of threads by farmers in the last few days, so for that I apologize.
But stop saying I say nothings wrong, because it’s a demonstrable lie.
(edited by Vayne.8563)
This is so discouraging…
Anet what do you want us to do? Really? Every farm spot keeps getting nerfed. It seems like are only looking out for the interests of the TP traders. What ever can boost their profit margins right?
What are we to do? Just farm events themselves? For 1.8s a pop with increasing long cd’s…
Farm hearts? What for 50c to 3s a pop?
Farm dungeons, maybe….but we get smacked with dr and not everyone has an army of alts…
DR, intentional reduction of loot drop were there can be a mass of mobs
I give up…
Maybe you missed it…but Arenanet has said time and time and time again that they do NOT want farming in the game. Period.
So, no you aren’t supposed to go find another farm. You are supposed to go find another game if that’s what you want.
you. cant. just. simply. say. that.! BRO.
again, many people wants to make legendary because of the cool skin that it offers and it requires a lot of Money! don’t you think that it’s silly that we need to get 8 stacks of t6 and globs and all that with only doing world events and dungeons (other than cof(you said that we shouldn’t be farming), which takes a lot of time). lets say you can gather average of maximum 15-20 t6 per day. it means that you need about 133 days just to complete the t6 stacks (how about the other gifts?) and you can’t guarantee that people will get time to play everyday. It’s like anet wants us to get legendary but then they don’t want us to get the legendary too. Yeah and many of my friends quit the game too because of the nerfs. Happy?
Yep, legendaries were always meant to be a long term goal. Those that want it faster can kill themselves for it. Shrugs.
Underwhelming all around. There is no mention of fixing Orr except a mention of Lyssa. This will be a deal-breaker for some.
Then those people will leave. It’s pretty simple. I was in Orr today I had no problem there. But I’m not, and never will be, a farmer.
Those who are so obsessed with farming Orr that it’s all they care about, probably aren’t going to make a big difference to the game anyway.
It’s nobody’s business what gear I run, which runes I choose, how I spec my character, or anything else.
In open world, yes. In a group, no.
I won’t run dungeon’s who insist I ping gear. I don’t want to explain to someone why I chose (for example, a cavalier amulet over a beserker one).
Enjoy your 1-hour paths, my good man.
I definitely don’t want to have to listen to a “helpful” person explain to me how it’s the best way to add critical damage is to get beserker pants.
So basically what you’re saying is “up yours buddy, you’re carrying me whether you like it or not”. Good luck finding groups with that attitude.
I find groups all the time with that attitude. And no one carries me, because I wouldn’t team with a min/maxer or an efficiency nut. So no one has to carry me. I’ve often carried other people and that’s completely fine. I don’t mind helping out.
It’s one of the best things about being in a community.
No, I’m talking about the 5 know Elder Dragons (Primordius, Jormag, Kralkatorrik, Zaithan, and the Deep Sea Dragon). They were not realy in trailers, but we saw some of them in GW1…
Since my last post, I read an ITW. I guess you’re maybe right Vayne, I apologize… Devs said that the main plot of GW2 will be (now “is”) the fight against Zaithan.
I’m quite disapointed.EDIT : I hoped paying expansions will be on Cantha or Elona…
I’m a big Guild Wars 1 fan as well. I was very excited to see Kralkatorrik there sleep (when I finally found him).
Don’t be disappointed. Guild Wars 1 had paid expansions too and Guild Wars 2, for the box price, is bigger than any single Guild Wars 1 game in the first place.
I’m the white knight here, the guy who defends Anet’s decisions, at least the ones I agree with.
Part of the problem is, people expect much from an MMO, and no MMO has really delivered it, but people expect the next one to.
This MMO forum is not different from any other MMO forums I’ve been on. They call complain about the same stuff….balance, no end game content, stuff is too easy to hard, not enough hard core content, etc.
That’s because it’s all true. The game isn’t balanced, there’s not enough content, there content is too easy or hard, depending on who you are.
But it’s the same in every game. Frankly I think people’s expectations are to blame…because if it were so easy, someone would have nailed it by now…but no one has.
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
HUH! Are you serious? Just the opposite is true.
Really? What would you like to put forth to support your statement? There have been no statements from anet that say they are against normal farming (quite the opposite), there are mechanics in game that support the idea of farming, there is a complete stat for armor that supports farming. The only thing negative instituted in game is DR and from the statements directly from anet devs it’s in there to directly fight bots, not normal farmers.
Then why has EVERY farming spot been nerfed to little and even NO DROPS in all farmed areas(except CoF that is) and please don’t say because of botters that plain ludicrous. http://wiki.guildwars.com/wiki/Anti-farm_code and http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates/20070420
I haven’t heard of a single farming spot being closed. I have seen and heard them fix bugs that people were using to farm unlimited spawns. There is nothing to support anyone saying they are getting zero drops. I’m sure they get plenty of drops, just not exactly what they want.
Thanks for your two links to Guild Wars 1, which have absolutely nothing to do with this game. Plus I looked at both of those a while back during another topic. If you follow the link sources to where the developers actually comment, they blatantly say they have nothing against farmers, and they want people to be able to farm.
Edit: Farming is not standing in one place with a macro, as far as I’m concerned that needs to be removed from the game.
No farming spots were closed only nerfed in the way of drops have been dialed way back or cut off, have you checked out the Pent/Shelter area in the past 2-3 weeks as compared to lets say 2 months ago? If so you can’t miss the FACT that known mobs that used to drop loot no longer do.
The two links are indeed from GW and if done there(albeit minamally there) it has very evidently been carried over to GW2 with a vengeance and I blame that part on NCsoft not ANET. There was a statement made by ANET that farming was to be discouraged.
I agree the standing in one place with actions using macros is just wrong, this I don’t do when farming, I am all over the world map in efforts to not be hit by the DR.How little you know. DR has been a part of Guild Wars since 3 months after release. I’ve seen your type of posts 7 years ago in GW1 threads about DR. Nothing new to see here.
If you thought you could farm in an a.net game, you were clearly wrong. Go play any other NCsoft game. In lineage and aion you can farm to your heart’s content. In Guild Wars, you can’t. That’s a good thing imho.Get a grip. You’ve got no idea what you’re talking about. Vayne may have forgotten a lot about GW1, but my memory for that game is almost encyclopedic.
I never said anything about there being no DR in Guild Wars and I was a farming fool with 13 mules all maxed in gold as well as my bank all from farming. Man, what are you on? Show me ONE POST you mentioned. You haven’t got a clue of who I am. Encyclopedic GW memory, yeah right, step slowly away from whatever your indulging in because it is scrambling your brain. Have a great day.
And yet, just playing the game usually turned out to be more effective than farming. Funny isn’t it.
Actually I don’t farm because it scrambles my brain. I can’t do it for any longer than it takes to master the build (10 seconds) It’s boring, not fun and silly. That’s not why I play games. I’d rather do engaging content, which, by definition, farming is not.
You are my hero. lol
I don’t agree. We saw all dragons in trailers. We know that there is other dragons since GW:EotN. ArenaNet always launched massive and EXCLUSIVE content as paying “expansion”, not just one or two new areas. And GW:Beyond just saw us some speculative content for Cantha and Elona.
The Guild Wars 1 trailer showed Zhaitan. We always knew there were more dragons, but where did you see that we get to fight every dragon for free without paying for a content upgrade.
Show me, I’d like to see where you got that idea.
The trailers showed the dragons appearing, so that we could see how and why the world changed. That’s not an implication that you get to fight them all for the same $60.
Just out of interest .. has anyone ever run into DR while farming in Frostgorge Sound ? At least i never noticed that i got more or less drops on crafting materials even when farming there for over 6 hours.
Are you killing the same mobs over and over, or moving around in the zone?
More or less the same mobs over and over .. the area i run around is in the end not bigger as when you do the tunnel-events in Orr.
Totally weird. Maybe there just aren’t many bots there, so there’s no DR there. Who knows.
For 10 bucks…this is kitten poor. Please don’t buy gems to support this kind of behavior. Buying it will only ensure things like this (and probably worse) will happen again.
Lets wait until we get actual confirmation from ArenaNet that this is working as intended shall we?
They have after all always posted about new stuff added to the gem store before, but in this case they haven’t. So it is likely that it got added to the store earlier than intended, just like the Custom Arena-things a couple of months ago.Wouldn’t that imply basically zero testing?
Or someone uploaded the wrong file, or misunderstood something. That doesn’t necessarily mean zero testing. Stuff like this happens all the time.
The more people involved in the creation of something, the more room for crossed wires and miscommunication.
Doubtful, with the hierarchy they cannot be that careless and it doesn’t matter how many people are involved, there is always the lead artists that oversee this and they usually have to approve the work before it gets passed down the department, this is just a quick dirty fast money making thing.
Shame, the actual design of the skin though isn’t bad…
I’m not saying that isn’t the case, I’m replying directly to the post I quoted, which said that if this got by by mistake it means zero testing. I don’t believe that’s the case at all.
I hope that we will see a credible brand new content quickly … And free, because of what was sold to us (The 5 Elder Dragons and the whole Tyria).
EDIT : Guild Wars 2 was created because ArenaNet couldn’t do what they wanted with the first GW (initialy, GW2 was planned for 2009, and before GW2, ArenaNet planned to launch Guild Wars Utopia : Aborted because they couldn’t do what they wanted).
But Guild Wars 2 have the same engine (technical)!
And if I trust ArenaNet, I’m sure that If we have to pay for an expansion, it will be gigantic (like a new continent or something). But now, we have to kill 4 Dragons before that.
No one said we get to kill four dragons in the first game. It’s always been said we fight Zhaitan in the first game. I wouldn’t expect to fight another major dragon until an expansion comes out.
For 10 bucks…this is kitten poor. Please don’t buy gems to support this kind of behavior. Buying it will only ensure things like this (and probably worse) will happen again.
Lets wait until we get actual confirmation from ArenaNet that this is working as intended shall we?
They have after all always posted about new stuff added to the gem store before, but in this case they haven’t. So it is likely that it got added to the store earlier than intended, just like the Custom Arena-things a couple of months ago.Wouldn’t that imply basically zero testing?
Or someone uploaded the wrong file, or misunderstood something. That doesn’t necessarily mean zero testing. Stuff like this happens all the time.
The more people involved in the creation of something, the more room for crossed wires and miscommunication.
/inspect leads to less people lying.
Not asking about someone’s gear leads to NO ONE lying. lol3
Then the question is: why is the Bounty the first unlocked Guild Mission? Shouldn’t starting with Treks be a better design?
I believe treks are in there to help people unlock the higher content, something to break up bounties, which can get a bit of the same old thing. I prefer treks to bounties, because there’s no prescouting to do them.
Actually I’m not all that happy with the way the guild missions were unlocked anyway, but that’s another matter. The only thing we don’t have unlocked now is puzzles.
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
So much this. The harder you make content, the less people will actually end up doing it. Anet made AC harder than it was. People stopped running it.
Why would Anet make content people don’t play?
I’m sorry?
See attachment. And this is a monday night!
That’s not a lot of people when you consider that that’s all the servers. You may think that’s a lot of groups but it’s seriously downsized from how many people used to run it.
I’ve said all along that games train people how to play them. Give people the tools to be elitist and they will be elitist. Of course, some people will be elitist no matter what you do, but most people follow the herd.
The community in Guild Wars 2 is better than that of most MMOs. The people the least happy here are griefers, because it’s harder to grief. If you make it harder to grief, most griefers will find other games to play. If you make it hard to be an elitist most elitists will move on. The more the merrier I say.
Why is the Guild Wars 2 community such a good community. Because the game fosters it, particularly in Pve. You’re not fighting each other over kills, or tags, or crafting resources. Everyone gets their own nodes, everyone gets experience, every gets the same rewards for killing something. You don’t roll against people in your party for a single piece of loot. Everyone can rez everyone else. These are all elements that make this game better for players like me, and probably not so great for elitists. We’ve already seen posts of people saying if they do more work/damage they want a higher reward. That’s really what this game is about.
So having the ability to inspect gear won’t happen in this game, because it fosters the very type of player that Anet isn’t interested in courting. It’s one of the things that makes Guild Wars 2 the best MMO for me.
Treks are a lot easier than a lot of the other missions. I’ve always assumed that’s why they didn’t reward people the same.
My guild would never be able to complete a tier 3 bounty but we’ve never failed a tier 3 trek.
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
HUH! Are you serious? Just the opposite is true.
Really? What would you like to put forth to support your statement? There have been no statements from anet that say they are against normal farming (quite the opposite), there are mechanics in game that support the idea of farming, there is a complete stat for armor that supports farming. The only thing negative instituted in game is DR and from the statements directly from anet devs it’s in there to directly fight bots, not normal farmers.
Then why has EVERY farming spot been nerfed to little and even NO DROPS in all farmed areas(except CoF that is) and please don’t say because of botters that plain ludicrous. http://wiki.guildwars.com/wiki/Anti-farm_code and http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates/20070420
I haven’t heard of a single farming spot being closed. I have seen and heard them fix bugs that people were using to farm unlimited spawns. There is nothing to support anyone saying they are getting zero drops. I’m sure they get plenty of drops, just not exactly what they want.
Thanks for your two links to Guild Wars 1, which have absolutely nothing to do with this game. Plus I looked at both of those a while back during another topic. If you follow the link sources to where the developers actually comment, they blatantly say they have nothing against farmers, and they want people to be able to farm.
Edit: Farming is not standing in one place with a macro, as far as I’m concerned that needs to be removed from the game.
No farming spots were closed only nerfed in the way of drops have been dialed way back or cut off, have you checked out the Pent/Shelter area in the past 2-3 weeks as compared to lets say 2 months ago? If so you can’t miss the FACT that known mobs that used to drop loot no longer do.
The two links are indeed from GW and if done there(albeit minamally there) it has very evidently been carried over to GW2 with a vengeance and I blame that part on NCsoft not ANET. There was a statement made by ANET that farming was to be discouraged.
I agree the standing in one place with actions using macros is just wrong, this I don’t do when farming, I am all over the world map in efforts to not be hit by the DR.How little you know. DR has been a part of Guild Wars since 3 months after release. I’ve seen your type of posts 7 years ago in GW1 threads about DR. Nothing new to see here.
If you thought you could farm in an a.net game, you were clearly wrong. Go play any other NCsoft game. In lineage and aion you can farm to your heart’s content. In Guild Wars, you can’t. That’s a good thing imho.Get a grip. You’ve got no idea what you’re talking about. Vayne may have forgotten a lot about GW1, but my memory for that game is almost encyclopedic.
Can we leave Vayne’s memory out of this please? It’s very sensitive.
Of course I remember the stuff Anet did for anti-farm, but then there were things you could farm too…even solo farm. 55 monks farming orr tokens or vatteir farming come to mind off hand. Every year those stupid earth insignias would go up in price and even sell out around Christmas time.
But yes, Anet has always had some anti-farming policies, and rightly so in my opinion. But you could always farm feathers. lol
I like it. Of course, the only thing that really matters is that you like it.
I’m buying it for the convenience, but lazy is lazy. Why make us pay for something so obviously immersion breaking?
I agree that the animation/sound is pretty lazy/rehashed. I just cringe and sigh when people say immersion breaking.
Why? I’m not saying everything in a fantasy game should be realistic but there’s a difference between realistic and plausible. In the real world, I used to edit professionally and it’s one of the hardest things to teach new writers.
You can literally get away with anything in a fantasy novel (or game). What you can’t do is set up a set of rules and change them in the middle, without sufficient reason. If everyone is flying around in the world and it’s been that way since chapter one, you can’t just stop people from flying without saying why.
We’ve had harvesting in this game since day one and we use a sickle, not a pick. A sickle is what was just bought. Why would I want a sickle that acts and looks like a pick. It definitely pulls me out of the game.
Wow, this is super lazy of ANet.
Is it their goal to not take my money?
Is people really only buying this unlimited items for the looks?
I was under the impression that people bought it for the convenience of never having to buy picks/sickles again
I’m buying it for the convenience, but lazy is lazy. Why make us pay for something so obviously immersion breaking?
I’m pretty disappointed in Anet over this. It’s one thing to sell a sickle for $10. It’s another thing to skimp in the animation for the sickle you’re selling for ten dollars.
Thumbs down, Anet.
Prior to 80 you dont’ really have to group for anything except dungeons and of course WvW.
Dungeons start at level 30 and there’s one about every ten levels. But the truth is you’re better off outleveling dungeons, because at level they can be hard. Say you go five levels above, so you could do the AC story mode at about level 35…or at 30 with a group of higher level characters.
But this gets back to your guild. My guild runs events to help lower level characters and we often level alts with lower level people just for the fun of playing together. See if you can find a leveling guild in addition to your main guild and your problem is solved.
Just out of interest .. has anyone ever run into DR while farming in Frostgorge Sound ? At least i never noticed that i got more or less drops on crafting materials even when farming there for over 6 hours.
Are you killing the same mobs over and over, or moving around in the zone?
No GW2 is not doing well at all…it is dying.
Don’t let these whiteknights argue and tell you otherwise because all they are doing is trying to convince themselves.
If you want to see it for yourself just log in and look at the population declining before your very eyes…
You might want to look up dying in the dictionary. I’m not sure it means what you think it means.
ANY MMO that’s dying will start reducing it’s staff. Most MMOs don’t have a staff of 300 to begin with. Games that did badly like Star Wars ToR and TSW (or at least well below expectation) fired percentages of their staff. And because these are public companies, they have to let people know when there’s a lay off or they can be in serious trouble.
NCsoft is also a public company. So if the game is doing badly why is Anet hiring?
Do you know why you don’t have an answer? Because you have nothing but anecdotal evidence that the game is dying. The game is making money or there would be lay offs. And if it’s making money…it’s not dying.
Haha I could say the same things about your arguments…
You don’t have any facts on why they are hiring or how well they are doing. You have no idea on their finances either..
What I can speak to is what I see….so go ahead and whiteknight all you want and get good and fired up, I don’t care…you aren’t trying to convince me really, you are trying to convince yourself that every thing is ok…and in doing so you don’t even realize people like you are a true cancer to a game.
Actually, I do have direct and hard evidence. ANYONE can look up the quarterly NCsoft report and see that Guild Wars 2 is making money. Anyone including you. The game is profitable and therefore it’s not dying.
What is your definition of not dying. Having millions of players? Is Eve dying? Because Eve Online is growing but they’re just reaching half a million players now. How many players does an MMO need to have to not be dying.
You use the word dying as if you have half a clue as to what it means. If Guild Wars 2 had 300,000 players, it wouldn’t be dying, as long as a percentage of those players used the cash shop.
People bandy about words like dying when they have no idea. I have NEVER seen an MMO that was doing badly that didn’t lay off part of the staff. I’ve certainly never seen an MMO that was hiring while it was dying. That sorta makes no sense no matter how you slice it.
So let’s look at the proof.
Anet released in quarterly report showing Guild Wars 2’s profitability.
Anet is hiring (and hasn’t had any layoffs).
People on certain servers are claiming to see lots of people in be in overflows.
Your evidence.
I don’t see lots of people.
Good. We’ll leave it here and let the other people on the forums decide which of us is right, shall we?
Well, this is more of a problem with gaming generations than anything else. Anyone who played RPGs back in the day, before hint books and internet walk throughs, people who played Ultima 4 for example, will remember a completely different RPG experience than you get today.
In Guild Wars 2, in personal stories, my wife and I chuckle at these giant green arrows telling us where to go. In Ultima 4 they’d tell you that a guy lived in the northwest mountains and you had to find him. There was no star over his head. THere was no map. There were no arrows. You had to explore. And when you found him, as often as not he’d tell you that he didn’t have what you wanted and you’d have to find someone else.
The way games are played today, as opposed to back then, is partially down to the fact that there are so many games. Back then you bought a game and you played the game for months, not days or hours. Even non-MMORPGs. Games didn’t come out as fast an we didn’t have the same selection. You’d be waiting for the next game to come out all the time…and often that was a year away.
Today there’s a lot of competition. No one in the early days could play multiple MMOs because to get anywhere took TIME. Today, with many games competing, people jumping from game to game, most people won’t have the “game loyalty” to stick with a game and not play all others. That’s why the non-sub model is so much more popular than the subscription model of MMOs. No one wants to pay 3 or 4 subs. And people don’t want to not play other games.
So for stuff like Guild Missions, you end up using a guide instead of doing what we did in the old days. Banging our head against the wall and failing until we figured it out. Because we did you know. We played the games, we failed over and over again, we got lost and couldn’t find stuff, sometimes for weeks, until we finally solved it.
With the internet that can’t happen today, so everything has to be made with the fact that the internet is a reality.
It’s the same thing with people saying that they finish the new content in 45 minutes. If you don’t look at Dulfy and you work it out it’s a least a day or two. Maybe more depending on how much time you have to play.
Dulfy has the potential to ruin games for a lot of players. Mostly, I don’t use Dulfy at all.
Another thread on the reward system. Original. The other threads that talked about the reward system weren’t good enough, I guess. And most of the same posters too. Cool.
Actually, I think the reward system could be beefed up a bit…but not too much. Not without taking away the meta event rewards, which people were demanding in large numbers before they were here.
The problem is meta events guarantee you as many as 20 rares a day, with a chance at exotics. That’s quite a lot if you start adding in regular drops
When everyone in a game can get money easily in a way that everyone will, inflation happens and the money you do get is worth less. I’ve seen this happen in some games and it’s not pretty.
Which means those who have been playing a while have tons of money and those who just start playing can never really get enough to get anything. Which is bad for the game.
I know everyone wants good drops. I like lots of good drops too. I just know where that ends up leading in the long term.
Totally serious, when will you be able to hug your wife, get a house and kid – all in gw2!?
You are clearly mistaking GW2 for a single player sandbox RPG like Skyrim or Fable :/
The idea of online roleplaying games is that you interact with other living human beings…
No, there are games out there where you can marry a player, not just an NPC.
People are spread between this:
Fractals
Dungeons
WvW
World Bosses
Living Story maps.
Farming SpotsThis shows an aged but stable population. You can track the growth and amount of online members on guilds if you want.
It does show an aged population, not sure how that syncs with certain groups who keep screaming “This game is new, give it time!!”. A stable population? Not so much.
From the examples listed we can see almost the entire population centered around endgame activities. What’s wrong with that? Well, GW2 was never set up to be an endgame type of MMO. It was set up and marketed as a Journey type MMO. Almost all of the content on offer in GW2 is Journey, with 90% of all worthwhile content found in the leveling areas. So you have a part of the playerbase hitting 80 and wondering where all the content is. Well, it’s in all the stuff you just passed by, especially if you decided to level by crafting, but there is no reason to go back because everything that you want to deck out your new 80 is in the limited endgame, be that exotics or cosmetics.
Why does this make a difference in GW2 since all other mmo’s seem to take this path? Because all the other mmo’s are focused on endgame and that’s where all their content is. A new player stepping into this world will be sorely pressed to find company to level up with in some of the beautifully designed content that is available. In other mmo’s there is reason to forgive this, because you know that waiting at the end is the best content. But here, it’s not. What you see is what you get, there’s nothing waiting at the end, just farming.
Actually I don’t think the entire game is centered around end game activities. I think that those at end game activities are clearly present and easy to count. There’s no way to know many people are in the open world at any given time, because it really is large.
I know my guild isn’t typical but we have quite a few new players in the guild, who obviously can’t do end game content. It’s not possible.
However, right at this moment, new players CAN go to Southsun which takes them out of the world, making the world seem more empty than it would with just new players and players rolling alts.
I really do believe that we’ve lost players who’ve lost interest, but it’s not much greater than the number of returning and new players combined. This a relatively stable population.
No GW2 is not doing well at all…it is dying.
Don’t let these whiteknights argue and tell you otherwise because all they are doing is trying to convince themselves.
If you want to see it for yourself just log in and look at the population declining before your very eyes…
You might want to look up dying in the dictionary. I’m not sure it means what you think it means.
ANY MMO that’s dying will start reducing it’s staff. Most MMOs don’t have a staff of 300 to begin with. Games that did badly like Star Wars ToR and TSW (or at least well below expectation) fired percentages of their staff. And because these are public companies, they have to let people know when there’s a lay off or they can be in serious trouble.
NCsoft is also a public company. So if the game is doing badly why is Anet hiring?
Do you know why you don’t have an answer? Because you have nothing but anecdotal evidence that the game is dying. The game is making money or there would be lay offs. And if it’s making money…it’s not dying.
Again, might well be a generational thing. I don’t mind that my staff looks like a gnarled walking stick…because that’s what a staff is.
hehe I do believe you are talking about the Terebinth staff- low level Brisban karma item I think
I love that staff and used it for ages
Oh…nice. I hadn’t seen that. I was actually talking about the gnarled walking stick from the hall of monuments. It does have an animation but it’s a subtle one.
I think I’d like most of them less with more particle affects. Some of us are fans of less is more. I want a weapon that looks like a weapon, not a kid’s toy.
But they already look like a kid’s toy even without the particle effects. ;D
I mean, we’re not even talking about bladed weapons here. It’s a magical weapon. If it shows no magic, then it basically devolves into an ornamented stick. Cool for tribal, elderly or kid stuff. ;D
I’m also a fan of less is more, btw, and I happend to be disappointed that there’s no male light armor (imo) that looks both elegant and end-gamey awesome.
Not sure how old you are, but it might be a generational thing. Today movies are so overdone. Everything has to be over the top. I’m from a generation where action movies didn’t have scenes that were too unbelievable to put in fantasy movies. Just the way it is. People want bigger, better, flashier….but I don’t.
Again, might well be a generational thing. I don’t mind that my staff looks like a gnarled walking stick…because that’s what a staff is.
Because builds don’t equal skill. And in PVe, even if my build isn’t a “standard” build, it works quite well for me.
Funny anecdote. Yesterday I’m doing a leisurely Ori Orr run in Malchor’s Leap, and happen by someone about to die to that Inquest Golum champion. I help them up onto their feet multiple times, and basically solo the champion by myself (accounting for all the time that other person was laying on the ground, and myself needing to help them up). After defeating the champion, I take a bow, and run off for more ori.
A minute or so later that person is trying to get my attention on /map asking me for what build/gear I was using, as they were apparently shocked at the performance. I briefly explain the build, ping my celestial stat Ascended slots, and suddenly /map breaks out into a bunch of people expressing their kitten over how celestial stats are so bad, and how no one should ever use them, and that you will never be a valued party member with any celestial gear, blah blah blah.
I like not having any sort of inspect. That way unless you yourself say what gear stats you are using, then the only thing people have to judge your build is by seeing you in action. Personally idgaf what some guy’s internet guide says is the best build, or which build are terrible, nor do I care about the opinions of people who blindly follow some random build guide.
Also, I find it fine assessing what build someone is using simply by seeing them in action for a it. Additionally its a bit more social to actually discuss builds, rather than simply inspect and judge in silence. The other week myself and another Guardian had a somewhat lengthy discussion about Guardian builds while going through one dungeon… its more social, and much more informative than a simple inspect option.
tl;dr: The lack of an inspect function is better for the game.
Thanks for this, it perfectly illustrates what I’m talking about.
Even for the people who don’t like or don’t care about the “surf boards on a stick” greatswords of this game, there’s no denying that greatswords have far more visual impact than staves and hammers, with the exception for legendary weapons and one or two other examples.
Final Rest is a pretty cool staff, though, but it looks like a scythe, so I’m not sure if that’s “fair”. :P Nonetheless, the scythe-ish look gives it more visual impact.
Staves should have more animations/ particle effects. They are, afterall, a spellcaster’s weapon, yet the particle greatswords look more magical than most staves themselves.
I think I’d like most of them less with more particle affects. Some of us are fans of less is more. I want a weapon that looks like a weapon, not a kid’s toy.
Well, unless you want a skin, theres no reason to run any dungeon or any other path other than CoF 1, unless you are someone that just wants a change of scenery.
Whatever fix they have planned for COF, it needs to come quick. All other dungeons are kind of abandoned now.
Maybe bump up the chest rewards in dungeons, but the last chest in a dungeon is determined by the average completion time, or “difficulty” of the dungeon, etc? Maybe group up the dungeons into tiers, so that tier 1 gets X loot table for the final chest, tier 2, gets X + 1, tier 3 gets X + 2..etc.
If you think that farming X dungeons is more efficient than X+1 (since these might take a bit longer and be a bit more challenging), then you do X. Otherwise, run the X +1 (t2) dungeons.
This.
They should make all dungeons hard. I don’t want to sound elitist – but why are we able to finish CoF in 6-10mins? It’s a dungeon for crying out loud. It should be a test of teamwork, cooperation, strategy and communication – not a test of the Hundred Blades and Portals.
It’s like Ironman saying “I have a plan – attack”.
I agree, I think dungeons should be harder. I think story mode dungeons should be quite easy and explorable mode dungeons should be challenging. Or leave them as they are and have a hard mode, like they did in Guild Wars 1.