Thanks for this. Jon says it a lot better than I do. See, Guns, I’m not putting words into anyone’s mouths.
Yes he does. He says “Farmers good”. Maybe people can take that to heart. I doubt it though, people will see what they want to see….like politicians trying to push an agenda.
Perhaps it might help if you temper the “farmers good” message with the other statement Jon made in the same post…
When one activity emerges that’s order of magnitudes more profitable than anything else in the game, it forces everyone to either engage in that activity or get priced out of the economy.
I take his post to mean that while there’s nothing intrinsically wrong with people farming, it should be spread across multiple areas with no one farm spot far more profitable or easier than other farm spots. If you’re relying on densely packed areas with fast respawns or endless waves of mobs to mindlessly farm, then you can probably expect that area to be nerfed if it becomes popular due to the “easy” profits that can be made.
I agree with that. So they nerfed the skelk because it was too profitable. What’s the problem?
So when Anet nerfs a farming spot they’re doing it for what they see as the good of the game. The farmers can like it, or hate it, but it won’t stop Anet from doing it. And every time it happens if they come complaining to the forums, it doesn’t change the facts.
Players letting the developers know they dislike a change, or have reasons to suspect a change is too draconian, is important, since such feedback can change implementation.
Since you’ve abandoned your other arguments, there’s nothing left to say at this juncture.
I haven’t abandoned anything. When a farming spot yields too much, becomes too popular (probably because it yields too much) it gets nerfed. The farmers complain because they have their own interest at heat. They could care less about the good of the game. It’s about I can’t get my easy X/K per hour. Not all farmers. Plenty of them shrug, find another place and happily farm away.
They say Anet is ruining the game for them. It’s saving the game for some of us.
I can’t tell you how many times in Guild Wars 1, skills and builds were changed to prevent people from farming too fast.
For different reasons, and often in response to bots. The analogy is insufficient for this context.
If all you want to do is farm, you’re affecting the game.
That’s been addressed. Do you have additional examples in need of refutation? If so, let us hope they do not depend on blaming farmers for the overreach of ArenaNet, and rather demonstrate farming that is “gaming the game.”
You may think, well, I should be able to farm anywhere I want for as long as I want. But since that’s not how the game is designed, you’d be wrong.
Because…a tautology?
Sometimes design is wrong. Is/ought fallacy much?
From Jon Peters:
<quote>It would be bad for everyone if, for example, a group of players learned how to speed-clear a dungeon in 5 minutes, with full rewards each time, and then repeated that continuously. When one activity emerges that’s order of magnitudes more profitable than anything else in the game, it forces everyone to either engage in that activity or get priced out of the economy.
</quote>This is the same thing that happens with farming spots that are too profitable. The farming spot must have been too profitable, or Anet wouldn’t have nerfed it…but guess what.
Farmers don’t get to judge that. They don’t have the metrics at their disposal. Neither do I. Anet does.
So when Anet nerfs a farming spot they’re doing it for what they see as the good of the game. The farmers can like it, or hate it, but it won’t stop Anet from doing it. And every time it happens if they come complaining to the forums, it doesn’t change the facts.
Anet nerfed it for a reason. The reason is because they saw it as somehow detrimental to the game.
Why continue to argue after the point’s been proved? Or is this more personal?
We thought we should put in our 2 cents as well.
Guild Wars 2 is a game about freedom. We want you to be able to explore the world and engage in a huge variety of activities, focusing on whatever best suits your tastes.
Some players have run into “diminishing returns” thresholds we put into the game to provide a safety net against unanticipated economy-breaking issues. We do have these thresholds in place, but it’s not our intention that normal players should ever run into them. We’ve recently had bugs and imbalances that have caused normal players to hit thresholds, and we’ll fix those.
These systems are put in place to protect the economy from botters and exploiters. We will close exploits as quickly as we can. These thresholds help create a safety net to keep the economy safe when we aren’t there to deal with the offender. It’s important to have a safety net in place. It would be bad for everyone if, for example, a group of players learned how to speed-clear a dungeon in 5 minutes, with full rewards each time, and then repeated that continuously. When one activity emerges that’s order of magnitudes more profitable than anything else in the game, it forces everyone to either engage in that activity or get priced out of the economy.
While we need a safety net to stop unanticipated economy-breaking exploits and botting, we have no desire to stop farming. Farmers are a part every online economy and when they are doing normal game activity they do not cause any harm. If a player finds a normal game activity fun and would like to keep doing it, that’s fine with us.
Initially we have to rely on smaller data sets, instinct and some guesswork to find the correct cutoff. What this means is that some players are going to bump into the edges of these systems for a while as we get them sorted out. Please bear with us while we gather more data and lower the safety net until it’s only providing critical economy protection. Looking at the numbers this morning, we believe some of the threshold systems are just too harsh empirically and we’ll be adjusting those systems within the next few weeks to ensure that fewer legitimate players are being impacted.
I hope this helps to explain why a game like this needs systems such as this to protect its economy. I also hope it gives some insight into our philosophy about botters (BAD) and exploiters (BAD) vs. farmers (GOOD). Thanks for your support and we will see you in game.
Jon
Thanks for this. Jon says it a lot better than I do. See, Guns, I’m not putting words into anyone’s mouths.
I can’t tell you how many times in Guild Wars 1, skills and builds were changed to prevent people from farming too fast. That’s why I say it isn’t just the gem store. Guild Wars 1 had no way to trade gems for cash, the game didn’t profit from nerfing farming, but Anet still had DR and still nerfed farming.
If all you want to do is farm, you’re affecting the game. You may think, well, I should be able to farm anywhere I want for as long as I want. But since that’s not how the game is designed, you’d be wrong.
You can argue with me all you want, but it’s Anet’s game.
And before you use the “play the way you want line” that’s been explained by Anet several times. It doesn’t mean you can do anything you want it game. It means that you’re not limited to one style of play to get to max level. You can level in WvW, skip PvE altogether and just PvP, level through events and buy exotic gear with karma, level through dungeons. That’s what play your own way means.
Every game has parameters. I’m not sure why people can’t accept this.
Putting words in the dev’s mouths again eh? Anet has never once stated that they do not want people to farm. Never. Not once. Nada. Zero. They have in fact put mechanics in game to assist farming.
I don’t have to put words into their mouths. It’s like politics. You don’t listen to what a politician says, you watch what they DO. I’ve been watching what they do for quite a few years now and I think I know the company pretty well.
No one said you can’t farm…but if farming gets too successful in one area they WILL nerf it. Because in their mind, somewhere, they must have some sort of critieria for how much is too much. That’s all I’m saying.
They don’t mind farming. What they don’t want is farming exploited to the point where someone is making money faster than the suggested gold gain rate. You can argue all you want that Anet hasn’t said anything. So?
Sure..but it’s still against the TOS to curse in the open world.
I can’t tell you how many times in Guild Wars 1, skills and builds were changed to prevent people from farming too fast. That’s why I say it isn’t just the gem store. Guild Wars 1 had no way to trade gems for cash, the game didn’t profit from nerfing farming, but Anet still had DR and still nerfed farming.
If all you want to do is farm, you’re affecting the game. You may think, well, I should be able to farm anywhere I want for as long as I want. But since that’s not how the game is designed, you’d be wrong.
You can argue with me all you want, but it’s Anet’s game.
And before you use the “play the way you want line” that’s been explained by Anet several times. It doesn’t mean you can do anything you want it game. It means that you’re not limited to one style of play to get to max level. You can level in WvW, skip PvE altogether and just PvP, level through events and buy exotic gear with karma, level through dungeons. That’s what play your own way means.
Every game has parameters. I’m not sure why people can’t accept this.
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
Farmers are upset their preferred method of enjoying this game has taken a hit.
If I enjoyed farming, I’d be upset too.
If the method is broken, it’s broken, which by all accounts it is.
By “all accounts”? I’m not sure what that means. Lots of people disagreed it was “broken.”
I’ve had builds nerfed in many games over the years. They nerfed time warp on my mesmer. I didn’t complaint, because it was a nerf well done. I’d feel the same about this, even if I was a farmer.
Who cares if some farmers complain about one spot that doesn’t affect your gameplay?
It doesn’t affect anyone’s gameplay. Farming one spot over and over again isn’t gameplay. It’s gaming the game. My son does it too. That’s his whole style of play. He was one of the guys who solo farmed the swamp in the Fractals for hours, before they nerfed it. They nerfed it because of guys like him. Now no one can get drops in the swamp because a couple of people gamed the game.
It’s not an exploit. But it does affect other people.
Tried it again and only got 4 in 15 minutes this time. But I definitely did get 10 the first time. And I’m sure it wasn’t more than 20 minutes…again I didn’t have a timer going.
I dont’ believe anything you said any way. But if number is inflated by that much not only me I’m sure no one will believe you.
And I’m saying it in a respectful way. This is the internet. You don’t believe everything random people tell you.
I don’t care if you believe me. One thing you’ll find I seldom do is exaagerate. I admit I wasn’t timing it, but I know for a fact it was ten and I know for a fact it was less than half an hour…far less.
Aside from that your belief isn’t required. It happened. Are you saying it can’t happen? You’ve never had a lucky run?
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
Farmers are upset their preferred method of enjoying this game has taken a hit.
If I enjoyed farming, I’d be upset too.
If the method is broken, it’s broken, which by all accounts it is. I’ve had builds nerfed in many games over the years. They nerfed time warp on my mesmer. I didn’t complaint, because it was a nerf well done. I’d feel the same about this, even if I was a farmer.
There’s farming and then there’s shooting fish in a barrel.
First of all, you didn’t have to do it in a certain amount of time. The story path you chose, you get reamed, because being reamed is part of the story. If you made different choices during character creation, you’d have a different response from your superior. So yeah, there’s no way on your personal story path to not get reamed. It’s fine. Carry on, soldier.
You’ll get the hang if it. It’s not that hard. And while it’s different than any other MMO out there, if you just play it for a while, you will get the hang of it.
I’m sure others will be around with links to some nifty new player stuff that I can never find in a minute. lol
Edit: Ninja’d x 2 lol
Tried it again and only got 4 in 15 minutes this time. But I definitely did get 10 the first time. And I’m sure it wasn’t more than 20 minutes…again I didn’t have a timer going.
Why level solo? Find a leveling guild. The game is so much more fun with other people.
I will when I get back.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
I don’t know you, though I do know you have an agenda here on the forums. You can assure everyone anything you wish and it doesn’t make it true, false, blue, pink, 4, or 33. It’s possible to get 10 precursors back to back from killing 10 mobs, just because I say I did get 10 precursors doesn’t make it true.
If you want to make statements, you need to prove they are true. As many people state, just because you see a poster say one thing, doesn’t make it true.
I’ve made many statements people have doubted in the past and when push came to shove, I’ve gone out and found evidence. It’s getting tiresome.
Most recently someone said Prophecies had more content at launch than Guild Wars 2, so I looked it up and showed how Prophecies had a single starter zone, 203 quests, and 25 missions. No one could possibly construe it to have more content. Since I posted that fact not a single reply in the thread.
I’ll wait for someone who enjoys farming to go find the spot, do the math, because I don’t enjoy farming enough to keep it up, but yes, it’s entirely possible to get 10 armored scale in 15 minutes. I’m not even sure why what’s a discussion.
Here’s an idea if people are getting tired….they should quit making declarative statements meant to push their agenda on every single player. Would probably save on eyestrain for everyone.
I made a statement on how many skale I got in ROUGHLY 15 minutes of farming…or more likely three lots of five minutes each. I was standing on the island where they have the crab toss. Schools of sharks pass by there quite regularly. Every time they swam by, I took them out. I never strayed far from the spot and I did end up with 10 armored scale in my inventory and I had just cleared my inventory before that. I have no reason to lie.
I don’t care if you believe me or not.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
I don’t know you, though I do know you have an agenda here on the forums. You can assure everyone anything you wish and it doesn’t make it true, false, blue, pink, 4, or 33. It’s possible to get 10 precursors back to back from killing 10 mobs, just because I say I did get 10 precursors doesn’t make it true.
If you want to make statements, you need to prove they are true. As many people state, just because you see a poster say one thing, doesn’t make it true.
I’ve made many statements people have doubted in the past and when push came to shove, I’ve gone out and found evidence. It’s getting tiresome.
Most recently someone said Prophecies had more content at launch than Guild Wars 2, so I looked it up and showed how Prophecies had a single starter zone, 203 quests, and 25 missions. No one could possibly construe it to have more content. Since I posted that fact not a single reply in the thread.
I’ll wait for someone who enjoys farming to go find the spot, do the math, because I don’t enjoy farming enough to keep it up, but yes, it’s entirely possible to get 10 armored scale in 15 minutes. I’m not even sure why what’s a discussion.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
I tried for 15 minutes I got 0. And I’m a grenaide engineer. Theoretically the fastest killing class in water. I think you just mistaken armored scale with large scale.
And if you get 10 armored scale how many large scale you got? Like 100? I can honestly say there is no way anyone can get 10 armored scale in 15 minutes at least not consistantly over a long period of time.
No, I’m NOT mistaken armored scale for large scale. I have far more than 10 large scale. I’m farming with a ranger using a jellyfish, with that F2 AOE. It works just fine. I really hope someone else verifies this, because this is just silly.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I didn’t say you’d get as much money, that’s putting words in my mouth.
You have a short memory. Below is your quote:
Storm in a teacup. I’m sure you can make just as much money if not more farming armored scale. The sharks are fantastic.
Okay, put it this way then. I’ve made personally more money in the time I was farming armored scale, as the time I was farming skelk. That is to say I received more armored scale in a shorter amount of time than I did powerful bloods (and the fangs I was getting wasnt’ enough to make up the difference).
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Is that better for you?
And if there is one single spot in the game where you can make significantly more than any other spot, for significantly less effort, it should be nerfed. That’s actually good game design, not bad game design.
CoF P1 says hello while every open world farm that provides less gets nerfed.
That’s bad design too. I never said the game didn’t have flaws.
The reason it shouldn’t be in the game is the same reason countries have gun laws.
You don’t give people the tools to commit crimes, unless you want them to commit crimes.
Vayne, I quite often agree with you, but this I cannot. It is a very poor analogy.
I agree that it’s a terrible analogy, but because it’s wrong, not because it’s emotionally charged. Guns are not tools to commit crimes, they are tools to put holes in things from far away. Crimes can be committed with knives, bats, bricks, cans of spray paint, etc. That doesn’t make them “tools to commit a crime”.
Defining inspect as a tool to be a jerk is wrong too. By that logic we shouldn’t have zone wide chat in the game – that’s a much more pervasive jerk enabling tool than inspect.
I think inspecting stats/builds would be bad for the game also. There are many stronger arguments in support of that than this one.
Simply looking at information is not an evil thing, it’s what you do with it. There is not much good that can come out of folks having access to inspect information without the player’s consent. Even if players can disable inspection, you run into the “well what are you hiding?” mentality that so many of the folks bent on eroding our privacy seem to have. It’s better that sharing your build or gear is a bit tedious than we have an environment where players are expected to expose all that information. Communities where privacy is respected and diversity is encouraged are nicer than ones where it is not.
I also have an entirely different argument about how dumb it is to select folks for your dungeon run based off of gear anyone could buy off the TP, but there’s no use going over that one again. See my signature:)
Having zone wide chat doesn’t encourage people to be jerks. Having an inspect does.
I am curious what the thought process was the lead to the 200% MF buff on the island if they were just going to turn around and do kitten like this? It almost seems like a cruel joke now. Just waiting for a dev to pop on and yell “Psych!”. If anyone ever asks why I will not buy gems, I point to kitten like this and just reply “kitten em…”
I don’t know, that buff’s been around for a couple of weeks. They nerfed one area of an entire island. I’m not so sure what’s so hard about killing karka or killing reef riders, or going into the water and killing sharks. Maybe it’s me.
Don’t you notice some place get you more money? That’s say you make 2 gold maybe the other people can make 5?
I saw your comment the first time.
The farm was too easy. Everyone was doing it. They took it away, and people will find another farming spot, in this case 5 feet away.
Do you know the express “storm in a teacup”. Every time they nerf a farming spot, a few guys get irate, someone else finds another farming spot and they farm.
Storm in a teacup. I’m sure you can make just as much money if not more farming armored scale. The sharks are fantastic.
And how much money you make per hour? Your just giving out sentimental argument without real concrete number.
I know this stuns you but I’ll never farm for an hour straight, so I couldn’t possibly tell you. But since armored scale seem to be dropping quite well and since they sell for more than blood at this moment, I’ll go and say that until you try it, you’ll never know.
And if there is one single spot in the game where you can make significantly more than any other spot, for significantly less effort, it should be nerfed. That’s actually good game design, not bad game design.
So basically you can’t back up what you are saying. You say those shark are as good as farming other event in terms of efficiency but you can’t back it up.
And someone actually told me about shark farming a while ago. I believe those shark don’t have knockback and engineer is great to grenaide them. But the thing with farming those is they are not event, so if there are too many people it’ll get over crowded.
The skelk were an event?
I didn’t say you’d get as much money, that’s putting words in my mouth. What I am saying is adapt. If you’re getting significantly more money (and have been for a couple of weeks) than you can elsewhere in the game, Anet was RIGHT to nerf it.
Obviously, you want as much money as you can get as fast as you can get it. Too bad.
Jade Quarry is the primary WvW server, I believe.
How can their be a primary WvW server? That makes no sense. If one server were the primary WvW server, then that server would always been in first place…and that wouldn’t really be fun for anyone. No challenge makes for dull PvP. It’s rivalries that make all the difference.
I think there’s be a top 3 servers, but I’ve been in tiers 1, 2 and 3 in WvW and any of those 9 servers would be fine for WvW.
Just a comment, I’m in Henge of Denravi and I’ve noticed that if I am in a party and a party member goes to WvW, if I mouse over their party profile picture it will say something like WvW, Jade Quarry.
Any possibility you’re in the Jade Quarry Borderlands and the text space isn’t long enough to spell out the last word?
Pretty sure we are nowhere near that rank. We are at the very bottom grouping.
Lol just checked. It’s at the very, very top grouping and we are last grouping at the moment.
http://mos.millenium.org/na
Ah nevermind then…just a thought.
That’s a good site…I’d forgotten about it. Nice to see Tarnished Coast is #5.
I am curious what the thought process was the lead to the 200% MF buff on the island if they were just going to turn around and do kitten like this? It almost seems like a cruel joke now. Just waiting for a dev to pop on and yell “Psych!”. If anyone ever asks why I will not buy gems, I point to kitten like this and just reply “kitten em…”
I don’t know, that buff’s been around for a couple of weeks. They nerfed one area of an entire island. I’m not so sure what’s so hard about killing karka or killing reef riders, or going into the water and killing sharks. Maybe it’s me.
Don’t you notice some place get you more money? That’s say you make 2 gold maybe the other people can make 5?
I saw your comment the first time.
The farm was too easy. Everyone was doing it. They took it away, and people will find another farming spot, in this case 5 feet away.
Do you know the express “storm in a teacup”. Every time they nerf a farming spot, a few guys get irate, someone else finds another farming spot and they farm.
Storm in a teacup. I’m sure you can make just as much money if not more farming armored scale. The sharks are fantastic.
And how much money you make per hour? Your just giving out sentimental argument without real concrete number.
I know this stuns you but I’ll never farm for an hour straight, so I couldn’t possibly tell you. But since armored scale seem to be dropping quite well and since they sell for more than blood at this moment, I’ll go and say that until you try it, you’ll never know.
And if there is one single spot in the game where you can make significantly more than any other spot, for significantly less effort, it should be nerfed. That’s actually good game design, not bad game design.
I’m actually really disappointed with ranger in this game, even as it is now. I know in a lot of mmos pet classes always have the worst straw because balance is hard to maintain when you have both your pet and player attacking, but in gw2 is really does push it too far. Compared to every other class the damage is just terrible.
I like rangers because I like the look of bows and most games class mechanics with traps etc. In Aion for example there were no pets as far as I remember with the ranger class (although last I played was 2 years ago) and the damage was pretty good. Being able to do damage in pve is a major factor in what I consider fun. Imo fun isn’t trying to survive a fight where any other class can just roll over it like it’s nothing.
As soon as a game developer starts including pet damage in overall damage it goes completely wrong just because you will never have enough control over an npc to warrant it taking up a percentage of your overall damage. The thing that gives players great dps is timing and range of skills. The reason people can steamroll cof is because they choose their skills and weapons and switch when necessary to give the right buffs/boons to maximise dps.
Take away even 20% of that control and dps will fall significantly. Ranger has a lot less control than that. I don’t know how they can fix it, but a nerf to pet damage without any kind of buff to the class is definitely not an answer, it will only anger people. I don’t even play ranger and I don’t understand this decision, let alone the level 80 rangers out there who struggle with invites anyway!
Do you care if they only nerf it in PvP, because the referenced video is a video about PvP.
Not saying the RTL nerf was unwarranted, but the last SotG was about PvP also, and Ele was affected in PvE and WvW. Also, Engies grenades were nerfed 30% in all modes because of the PvP-based design philosophy of their class.
I’m in wait and see mode on this change, but I’m not optimistic that ANet devs are going to make the change in one mode only. The best indicator of future performance is past performance.
Guess we’ll see.
I am curious what the thought process was the lead to the 200% MF buff on the island if they were just going to turn around and do kitten like this? It almost seems like a cruel joke now. Just waiting for a dev to pop on and yell “Psych!”. If anyone ever asks why I will not buy gems, I point to kitten like this and just reply “kitten em…”
I don’t know, that buff’s been around for a couple of weeks. They nerfed one area of an entire island. I’m not so sure what’s so hard about killing karka or killing reef riders, or going into the water and killing sharks. Maybe it’s me.
Don’t you notice some place get you more money? That’s say you make 2 gold maybe the other people can make 5?
I saw your comment the first time.
The farm was too easy. Everyone was doing it. They took it away, and people will find another farming spot, in this case 5 feet away.
Do you know the express “storm in a teacup”. Every time they nerf a farming spot, a few guys get irate, someone else finds another farming spot and they farm.
Storm in a teacup. I’m sure you can make just as much money if not more farming armored scale. The sharks are fantastic.
1. Mike O’Brien is no longer with Arenanet…
2. you can no longer respawn faceroll dungeons as you can’t waypoint while a party member is in a fight.
I think you must be mistaken, or the wiki needs updating. =)
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
http://en.wikipedia.org/wiki/Mike_O%27Brien_%28game_developer%29
He’s probably just confusing him with the other 3 former Blizzard guys who founded Anet with Mike… Yes they moved on. But if O’Brien left, this studio would no longer be called “ArenaNet”. Nexon would have it changed to something more generic & “hipster” geared in a heartbeat…
Why bring Guild Wars 1 into a thread about gathering nodes and crafting. It didn’t matter if your guy in Guild Wars 1 had a 7 zillion percent speed buff, at least in this context, because there was nothing to gather.
I’m guessing you never played Gw1 then… or if you did, you never noticed the Runners/Taxis that were all over the place funding most of their HOM that way…
We’re not talking about runners. We’re talking about crafting nodes. I can almost guarantee I have more hours logged into Guild Wars 1 and you do. But since the post is about crafting nodes and getting to them faster, the Guild Wars 1 reference is at best gratuitous. You don’t really need to bring Guild Wars 1 into it to make your point, because it doesn’t make your point. Running <> gathering.
I am curious what the thought process was the lead to the 200% MF buff on the island if they were just going to turn around and do kitten like this? It almost seems like a cruel joke now. Just waiting for a dev to pop on and yell “Psych!”. If anyone ever asks why I will not buy gems, I point to kitten like this and just reply “kitten em…”
I don’t know, that buff’s been around for a couple of weeks. They nerfed one area of an entire island. I’m not so sure what’s so hard about killing karka or killing reef riders, or going into the water and killing sharks. Maybe it’s me.
Wow I’m happy to see such a large turn out on my topic, I’m glad to know I’m not the only one who thinks they should ADD farming spots
You’re not the only one. The whole farming community, whatever percentage of the game that is, would probably agree with you. I’m guessing about 15% of the game’s population, but it’s just a guess.
But since I’m tired of seeing complaint after complaint by people who can’t like go around the corner and farm the next thing (because other farmers do it)….no you have to have that “easy” farm.
Don’t mind Vayne. He don’t understand making 5-7 gold an hour is much more than 2-3 gold an hour.
There obviously is comparible difference in farming efficiency.
Or that people who just like to farm (i’m not one of them, i can farm now and then but not for long, i don’t mind if others do that, even if that makes them rich) are probably 50% or more of MMO playerbase. And what will they do if you constantly nerf farming? Well we all know it…
What makes you think people who farm (and I mean hard core farm like they’d notice this) is 50% of the population? Crystal ball? Lucky guess?
I think that the farming population is actually much smaller than you think.
Jade Quarry is the primary WvW server, I believe.
How can their be a primary WvW server? That makes no sense. If one server were the primary WvW server, then that server would always been in first place…and that wouldn’t really be fun for anyone. No challenge makes for dull PvP. It’s rivalries that make all the difference.
I think there’s be a top 3 servers, but I’ve been in tiers 1, 2 and 3 in WvW and any of those 9 servers would be fine for WvW.
Just a comment, I’m in Henge of Denravi and I’ve noticed that if I am in a party and a party member goes to WvW, if I mouse over their party profile picture it will say something like WvW, Jade Quarry.
Any possibility you’re in the Jade Quarry Borderlands and the text space isn’t long enough to spell out the last word?
I’m actually really disappointed with ranger in this game, even as it is now. I know in a lot of mmos pet classes always have the worst straw because balance is hard to maintain when you have both your pet and player attacking, but in gw2 is really does push it too far. Compared to every other class the damage is just terrible.
I like rangers because I like the look of bows and most games class mechanics with traps etc. In Aion for example there were no pets as far as I remember with the ranger class (although last I played was 2 years ago) and the damage was pretty good. Being able to do damage in pve is a major factor in what I consider fun. Imo fun isn’t trying to survive a fight where any other class can just roll over it like it’s nothing.
As soon as a game developer starts including pet damage in overall damage it goes completely wrong just because you will never have enough control over an npc to warrant it taking up a percentage of your overall damage. The thing that gives players great dps is timing and range of skills. The reason people can steamroll cof is because they choose their skills and weapons and switch when necessary to give the right buffs/boons to maximise dps.
Take away even 20% of that control and dps will fall significantly. Ranger has a lot less control than that. I don’t know how they can fix it, but a nerf to pet damage without any kind of buff to the class is definitely not an answer, it will only anger people. I don’t even play ranger and I don’t understand this decision, let alone the level 80 rangers out there who struggle with invites anyway!
Do you care if they only nerf it in PvP, because the referenced video is a video about PvP.
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
Ty Colin for response, now where is loot fix for FotM?
No idea, since I don’t have a problem getting loot from FotM.
Why bring Guild Wars 1 into a thread about gathering nodes and crafting. It didn’t matter if your guy in Guild Wars 1 had a 7 zillion percent speed buff, at least in this context, because there was nothing to gather.
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
I want to know why there’s a achievement to hunt down Zhaitans minions but there’s no slayer achievement for branded.
I haven’t run into the problem, because I’ve done less of the charr zones than any other zone…not sure why. But I get being bored of the monotony of an area. Same encouters, same sameness.
The areas that tend to bore me are the Shiverpeake mountains. Man I’ve done those a lot.
Get or craft yourself an invisible bag. Nothing in the bag will be deposited.
Usually i like to run a quick cof for some tokens and coin before i go to bed as it is a swift run.
Tonight, al 5 of us where on different servers , all contested, 3 of us guested to 6 other servers , all contested….what gives?
11 servers contested. No one wants to do the event ,because quite frankly, i have done it soooo many times, it bores me to tears…
All i wanted was a quick cof, but alas tonight, a duneon run was denied from me.
IMHO i should be able to run dungeons whenever i choose to without participating in a silly event to " open the gates "….If i want to run events, i go run events….
Please remove this silly event from cof, it wastes my time, it wastes the other 4 guys time, it wastes every single persons on the servers time…..Now , without a doubt ill get the few that will come here and say " but i like doing the event, its part of the game "…..Sure it is, but it gets old, quick….
All i wanted to do was run a quick cof…just a quick ole run before bed…..
DENIED ACCESS……..
Feeling a tad entitled aren’t you? Just do the easy event for the extra loot then enter.
My god, do you ppl even run dungeons in pugs? Or are most of you here jus tthe typical social buterflies that hang out with guildies and talk about your day?
The event was up, i was prepared to do it, i told the group so, 2 of them left…
NOONE wants to do it.
Its not about handouts, i was a serious raider ,taking a break til lthat other company unnerfs their game, I DONT WANT handouts, ever…What i want is the ability to run any dungeon i choose when i want.
When raiding, i cant ever seem to recall doing any events that took 15 minutes to start raiding!!!Atleast put the event cooldown on a few hours instead of every 30 minutes…
In many games dungeons have prerequisites. In most of those games it’s a lengthy gearing up process. And after you gear up and run the dungeon for a bit, the dungeon becomes meaningless because you’re over-geared for it. Therefore, in most games you can’t run dungeons whenever you want anyway.
In Guild Wars 2 dungeons remain viable LONG after they’re completely stupid in other games. If the price of that is a dynamic event, deal with it.
i absolutely agree with the OP. it is already in the game and “there are much worse games” argument is childish. however, i don’t mind what OP said is in the game since it is “minor”. but he is also right about saying that existence of those items is harmful, since in my view, sets the stage for expanding on those mechanics.
guys, lets be honest here… we are paying for pvp arenas! this is paying for content in my opinion. (i know i don’t have to)
also, rng to get box full of rng is absolutely the worst rng i have ever experienced in mmo. im not a mathematician, but odds of getting something from that don’t seem high to me…
You’re not paying for PvP arenas. The content in those arenas exists outside of those arenas. It’s not like those arenas offer you a map you can’t play elsewhere.
In fact, many of those arenas will likely be open anyway, and you’ll get to play in them. Non-issue is a non-issue.
The video is about PvP. I doubt Anet is going to nerf ranger pets in PvE. If they did, it would be a mistake.
But I wouldn’t get all bent out of shape until I saw the nerf. It’s a state of the game video dedicated to PvP. PvE isn’t mentioned at all.
You’re doing a fine job. It won’t change anything, but have at it.
Given enough time a single glass of water can reshape the entire planet. Patience is a virtue I strive to master, and I’m nothing if not stubborn.
Yeah, I got that. lol
Nope, sorry, that content is no longer in the game.
You’re doing a fine job. It won’t change anything, but have at it.
I don’t know. At the end of EotN, in the epilogue, she was pretty civil and even complimentary to Pyre. I think that she grew, to some degree from that experience. Mind you, that was prior to her going on to help found Ebonhawke, so yeah, I guess she might be a separatist at that.
I guess it would depend on whether she could see charr as individuals, instead of just “the enemy”. Pyre may or may not have helped her with that.
The reason it shouldn’t be in the game is the same reason countries have gun laws.
You don’t give people the tools to commit crimes, unless you want them to commit crimes.
You might say, well not wanting to play with people who aren’t good isn’t a crime…and that’s true. But it makes for a lousy community. I don’t believe Anet will ever allow it in the game, because of how they feel about community.
All my wat… I’ve seen some good and bad arguments on both sides here, but you just took the price of potatoest argument in this entire thread…
You just compared inspecting someone’s gear to potentially lethal crimes and gun laws.
I’m comparing providing tools to people who will misuse them. The severity isn’t the issue. Guns don’t kill people. People do. And an inspect tool won’t create an elitist…but it will make it easier for people to be elitist. It will encourage elitist behavior.
The tools a company gives you, trains you as a player. In Guild Wars 2 everyone can rez and it adds something to the community. If they add an inspect, it will take something away from the community.
The analogy was just that…an analogy. If you don’t get what I’m trying to say, well, sorry about that. But just as a gun as a tool that can/will be misused, so is an inspect option.
Not to say that misuing a gun isn’t more serious…but that’s another conversation.
I didn’t say that everything that Anet posted was smart or well-advised. But even the stuff that they post that’s absolutely fine, and there’s plenty of it, gets twisted or complained about by someone.
There’s no better example than Collin in the Manifesto saying “In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff” and people twisting that to mean “they said this game would have no grind.”
While it is true that fans can take things a little too far, Arena Net themselves are hardly innocent. For example I can’t count the number of times this or that dev or writer confirmed an open beta even, and then when they didn’t have one a certain German community manager who shall remain nameless got very rude with me and argued that such a thing was never actually said, in spite of me linking several articles as proof. Apparently official statements made by the devs through official channels don’t count because…….reasons. Frankly we shouldn’t trust anything Arena Net says. Ever. I’m not even sure the patch notes are accurate half the time.
But we should trust what you say?
I said what would happen if someone from Anet came into this thread and said something, and I was completely right.
Anet shouldn’t say anything because the people reading the threads will draw whatever conclusions they want to from those threads.
Just a guess, but I assume they will have one at Gamescon and won’t have one at E3.
Edit: Gamescon is one of their biggest followings. E3, even before launch they never had a strong presence there. I think they prefer fan shows to industry shows.