This is a question asked in a vacuum. The bots obviously lowered the price tremendously, and as a result, they were artificially priced too low. They went up to roughly normal price.
Normal price according to what? Priced too low according to what? This is not a market economy, its a virtual economy that is subject to the whims of anet aka God.
Yep. You hit the nail on the head. Anet has a price range that lets them know if prices are too inflated or normal. You don’t get to know normal and I don’t either. They do. That’s fine.
They hired an economist and you can bet he watches stuff like that. If something goes “too high” it’ll flag some kind of action. The action will take a while, but it’ll get fixed BECAUSE it’s a game and not real life.
OFC dust price should be the lowest of all actually. Lets see…
Vial of Powerful Blood=
50 Vial of Potent Blood
1 Vial of Powerful Blood
5 Philosopher’s Stone
5 Pile of Crystalline Dust
Powerful Venom Sac=
50 Potent Venom Sac
1 Powerful Venom Sac
5 Philosopher’s Stone
5 Pile of Crystalline Dust
Elaborate Totem=
50 Intricate Totem
1 Elaborate Totem
5 Philosopher’s Stone
5 Pile of Crystalline Dust
and othersLogically speaking, Dust should be have the LOWEST price since it’s used a lot. Anet themselves designed it to have to lowest price it’s common sense. Being cheated in real life is just as painful as being cheated in game. AND even if it’s only a “virtual” economy, its still economy. It’s a very sensitive topic to people.
Actually most people who play MMOs don’t know about or think about the economy at all, just as most don’t post on or read forums. Only a small percentage of people think about the economy. Some of them abuse the flaws in the economy to get rich, and I’m pretty sure they’re not complaining.
Very very few people are sensitive about the economy in an MMO. Real life is a different matter.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
Yeah, about that one buddy. I sat in waters all around southsun, not one single location and farmed. 4 armored scales, in 1.5 hrs. I have 297% Mf as well (with the buff). Again, you must be the luckiest gw2 player on earth if we are to believe your precursor story and now your armored scale story..10 in 15 minutes? Sure.
Other people have gotten and posted similar results, with a lot more detail. Some hours they got more, some they got less. So maybe not the luckiest huh?
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
Just stop. Once enough players learn of a decent spot and catches arenanets eye, its nerfed. Getting tired of this.
Easy for you in hindsight, you have your legendary. The rest of us are being screwed every location we go to.
It was happening before I had my legendary and I didn’t care. Try again.
Question: After reaching level 80 and getting a full set of exotic armor, what is the point of even playing anymore if not to farm? The endgame at level 80 is getting enough cash for the skins we want.
I kind of feel this way too – it’s why I started getting into WvW, because I didn’t feel like I had anything else to do or any realistically achievable goals once I hit 80.
I have no problem with the horizontal progression idea of endgame being going for skins and minor upgrades, but the trouble is that some of them are so prohibitively difficult to get. Due to DR and RNG you almost have to spend gold to get some of the stuff you want, and gold isn’t particularly easy to get in my experience unless you treat the TP like a stock market (which isn’t fun for those of us who aren’t stockbroker types) or run dungeons over and over (which gets dull – and as a ranger, I’m not exactly getting invited to a lot of groups, and my guild is a very small group of friends.)
I’m trying to farm for Kudzu and I have most of it now, but the T6 mats are awful to try to get and its very disheartening. I don’t want to just break open my wallet and do gems -> gold -> mats because, well, that doesn’t feel legendary. I want to earn this. But if I hadn’t gotten stupidly lucky and had a precursor drop from a jellyfish there’s a good chance I’d never finish because the whole endeavour would feel so thanklessly impossible.
I think there is a fine line between having a long-term, difficult goal to work towards which encourages you to log in and keep playing, and making (at least some of) the endgame rewards feel so wildly out of reach you get discouraged and stop playing. With some of the materials I think it is falling on the wrong side of that line at the moment.
I know. Its just silly that the game is designed that way. GOLD is the main component of this game, yet they’re trying to stop us getting GOLD. I Know vayne will say that “OFC GOLD IS NOT THE MAIN COMPONENT OF THIS GAME BLAAA BLAA BLAAA…” but i think it is. I would obviously want to make myself look better and it can only be done with GOLD which we can get through farming. Dyes, weapons, armors, legendary, whatever it is.
You make it sound like Vayne is the ONLY person saying this, but this is far far from the truth. I believe more people play Guild Wars 2 less concerned about gold than more concerned about it.
Actually I do know what I’m talking about and you’ll see so in a couple of weeks time when the price starts to go down. Until then, saying I don’t know what I’m talking about simply makes you judgmental.
Oh I see, you disagree with me, so I must not know. LMAO!
Unless you’re employed by Anet and you have first hand knowledge of insider-dev content, please refrain from assuming things. It makes you look utterly conceited, and I can imagine you wearing a smug smile for some inane reason.
Actually I can respond any way I please, particularly when someone says in a post that I don’t know what I’m talking about. That’s the same exact sort of phrase that is the same sort of assuming things. My response to I don’t know what I’m talking about (an assumption at best) is best refuted by saying I do know what I’m talking about.
If you weren’t biased in the first place, you’d have seen it as a response to someone trying to insult, instead of someone talking about facts. But you are biased (not the first time you’ve shown it to me), so I think I should completely discount your opinion.
When you learn to be less biased in your posting, then maybe your opinion will be worth my time to take seriously.
I’m sorry this positive post must be removed from the forum, since we’re not allowed to compliment Anet. It’s somewhere in the rules. lol
Glad you got the problem fixed, whatever it was.
Playing for maximum DPS in a game isn’t fun for me. PERIOD. In Rift, before I used a parser, I was doing less damage. I got a parser and I was able to streamline my damage. I did great. I really got the damage going.
I needed precisely 2 sets of macros on two keys, ocassionally hitting a third key. So essentially my rotation was boring as hell, but I did great.
The problem is, people have already forgotten about fun. They forget that the object of games IS to have fun. The more focused people are on numbers, the less they focus on stuff like immersion. The more out of the world they’re taken, and in my opinion, that’s not good for most games, but that’s completely terrible for this game.
This game was less designed to be a numbers game. You see this because every profession IS viable in a dungeon. But of course, people who like efficiency and numbers are very loud on forums, tell everyone that they must have zerker warriors (not in any way true) and pretty soon half the population starts to believe it.
Sure you can get through a dungeon faster with the right exact build but this wasn’t how Anet advertised the game and I believe the people they were trying to reach were people who wanted to have fun, wanted to experiment, wanted to just play what they enjoyed.
And because of human nature, less and less people will be doing this.
What I really wish is that they could create a fun or enjoyment meter, because that’s what people have left behind that they really need to learn, far more than how much damage they do or how many times they dodged.
OP the meat of your post is should a DPS meter be in the game or not. I understand why you want it, but I’ve played too many games that have had it and it’s never been good.
These responses are completely relevant and on topic to the subject you’ve brought up. You believe it won’t add to the elitism that springs up in all MMOs (and has even started up here).
The ONLY way you could possibly avoid it is to make it available only to you, and not allow anyone else to see it ever under any circumstance.
This is a question asked in a vacuum. The bots obviously lowered the price tremendously, and as a result, they were artificially priced too low. They went up to roughly normal price.
Normal price according to what? Priced too low according to what? This is not a market economy, its a virtual economy that is subject to the whims of anet aka God.
Yep. You hit the nail on the head. Anet has a price range that lets them know if prices are too inflated or normal. You don’t get to know normal and I don’t either. They do. That’s fine.
They hired an economist and you can bet he watches stuff like that. If something goes “too high” it’ll flag some kind of action. The action will take a while, but it’ll get fixed BECAUSE it’s a game and not real life.
The reason why I think a meter won’t fix the problem is because of the way human nature works. I’m pretty sure Anet has all these numbers. It’s not Anet’s fault that people get obsessed with pure efficiency. But as already pointed out in my PvP story, pure efficient can’t always be measured by numbers. The very existence of the tool will teach peiople to focus on it, even people who don’t focus on it now.
It’s a matter of, not so much of metrics, but of awareness. In Guild Wars 1, you had two possible ways to upgrade a weapon for your character. You could use +5 armor or +30 health. I tried testing it a million ways, and could never be sure, even after five years, which of those was the better of the two options. So I didn’t pick one over the other. There was no real proof.
Here, the actual proof of “more damage” will have people convinced they should build for more damage. But that might mean a ranger taking a skill that isn’t search and recuse into a dungeon. That skill doesn’t do pretty much any damage, it just gets people up faster.
Evasion skills or blinding skills, won’t show up on a DSP meter, nor will they really show up on any kind of meter.
I have skills that help the entire party but they’re not always increasing my damage.
A metric that is misleading is one that is not well done. The numbers themselves and access to them is enough to mislead a whole lot of people. It won’t make damage less important, it will make damage more important, because in people’s heads it will become even more important.
And even changing the name, note you started calling it a damage meter. It’s how people will use it, whatever you call it.
I should mention I used a parser (which is what you’re asking for) in Rift when I played it, and it pretty much destroyed any enjoyment of that game for me.
Look, this whole thing is silly. I’ve said this in other threads and I’ll say it again now. Why is Crystalline dust so expensive? Because it dropped a lot more in Orr than it does in Southsun and right now, South sun is the place to farm.
In another week, Southsun won’t be the place to farm anymore, and some people will go back to Orr where crystalline dust drops more often. Not TONS more often but more often. And the price will go down.
Just look at blood and armored scales. Blood and armored scales have come down in price since the South Sun event started. Other items that dropped more in Orr went up in price.
The price will go down again when more people are back to farming Orr.
The next event is a party in Lion’s Arch. No one can farm there. So people will be going back to Orr and the price will come down.
Actually the supply has dropped so dramatically due to a nerf to a certain farm in Malchior’s Leap. That nerf will not be undone. This problem will not just go away.
You don’t really have any idea what you are talking about. I see you posting all over the place in blatant defense of Anet, talking kitten the whole time and rarely making any sense. Everybody here pretty much already has you pegged for fanboyism. Your blind faith brings nothing constructive to a discussion; you should just stop.
These kind of discussions on problems – real or perceived – in the game are a valid and healthy part of the communication that ultimately serves to improve the game. Get over it.
Actually I do know what I’m talking about and you’ll see so in a couple of weeks time when the price starts to go down. Until then, saying I don’t know what I’m talking about simply makes you judgmental.
Oh I see, you disagree with me, so I must not know. LMAO!
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
Actually, this time Vayne is almost right.
I just got out from the shark spot near Crab Toss island with 5 armored scales in 15-20 minutes…
So he probably overexagerate to prove his point, but i can confirm that’s one got spot for farm.Wich now will be nerfed to death because ANet want us all autoattacking dragons and behemoth in their “revolutionary” Dinamic Events…
Lol!
I tried this last evening, with only the 200% MF Southsun buff.
Got 2 armored scales in 15min. Tried it again around 2hrs later on a different toon, again 2 armored scales in 15min. These drop rates are what I would expect.
I didn’t ‘farm’ any longer because in my experience DR sets in after 15 min,
Sorry, but I don’t believe either of you
I did it with my wife last night. After a relatively disappointing afternoon I got another 10 in about 20 minutes of farming. She only got 2 in the same time period.
Whether you believe me or not I don’t care. RNG is RNG. I am many things, but I’m no liar.
I’ve spent ages explaining to people that DPS is only one aspect of play. Singling out that aspect and making it all important, such as by making it the only real aspect of play you can really track, sends the wrong message to the community.
Already we see people saying warriors and zerker gear are the only way to be in PvE. It’s not true. It’s not fair. It’s not fun and it shouldn’t exist. Part of the blame for this must go to Anet.
But the untold story of being part of a group doesn’t always go with tracking stats.
Most recently I’ve gotten more in to the SPvP side of things. There are games my team loses were my score is hugely high. And there are games when I know for a fact that I helped my team win and my score is abyssmally low. There are different reasons for this.
For example, if I’m annoying and harrassing enough of the other team to throw them off their game and continually getting them to chase me, I stop them from capping. I might have hardly any kills (because they’re after me en masse). I might have hardly any caps, because I’m keeping them away from points, which is what I’m trying to do, but I get enough of them annoyed enough to abandon their game plan and lose the match. No stat measures my contribution to the team. When I’m playing for points, I’m less useful, when I’m playing to win I’m more useful.
A DPS meter is a red-herring. You, OP, may know this. But most people won’t. Introduction of a DPS meter will give them the completely wrong idea. I’m dead set against it.
People resort to hyperbole and outbursts most often when they feel like they aren’t being listened to. Staying with the steak analogy, if the first customer calmly asked for the steak to be taken back and redone in a calm, polite manner, and then received the steak back and it was still undercooked, that customer would then be more likely to respond in an outburst.
Going with your story analogy, did you open a line of communication with your 5 detractors? Did you discuss the why’s of their critique, and then after the discussion, not changing the entire idea of your story or vision of it, adjust certain things to make it a better work for all of your intended audience? According to your small focus group, you sold a story that slightly appealed to all of them, but greatly appealed to none of them. Communicating and adjusting one’s work to appeal to your audience is a great way to increase overall appeal, while still retaining vision and personal control.
Communication after feedback opens up even more possibilities for improvement and increases customer retention and a feeling of empowerment, which increases your brands overall loyalty. Something that seems to be slipping recently.
You’ve obviously never been in a critique group before.
Of course there was a dialogue…and a lengthy one. The point is that three of the people in that group didn’t feel the central plot was “worthy” of longer treatment. Two people in that group thought the central plot was. They were completely diametrically opposed. Both couldn’t be right.
My own personal opinion of that story was that it could have been shorter (and in fact I tried writing both longer and shorter versions of it after, based on the critiques) but neither of those versions was better than the original, so that was the one I submitted.
The critiquing did help me put stuff into perspective, but didn’t end up changing the final product all that much. And as I said, the piece sold. Someone liked it enough to have bought it, which is one of the things that you have to have if you’re going to write professionally. Had I made any of the suggested changes, there’s no guarantee it would have sold.
And also no guarantee it wouldn’t have sold for more, landed you a 20 book deal somewhere, and you could be making your own MMO. What if’s rarely go anywhere though. What happened, happened.
It breaks down to this is Anet’s choice to listen to their customers or not and open up feedback. If they do, there’s more proof to support the idea that things change for all involved for the better. If not, there is ample proof of businesses who have decided to go that route left along the wayside. Their choice, and the players choice. I support the players who wish to give voice to their ideas over the ones who wish to keep them muzzled.
Actually there is a guarantee that it wouldn’t have landed me a book deal. Book deals don’t come from short stories. The particularly subject of this short story would have never made a great book…not even a novella. It wouldn’t have sold for more because there are limited markets in which to submit. They all pay roughly the same amount. So yeah, there is a guarantee here. I got what I could get for it, and I probably couldn’t have gotten any more from it.
As for those who voice their concerns, if their concerns are wildly different from each other, who does Anet listen to? The problem is not that they listen or don’t listen, the problem is what’s mostly being asked for is contradictory to other stuff being asked for.
It’s like the ascended gear issue. Some people asked for it. Anet provided it. Some people left the game over it. It’s not always so easy to say listen to your customers. This is a far more complex issue than you’re making it out to be.
since we are on beting: who wanna bet that ANet will release that moa race in a super bugged state making some ppl super rich then disable the feature, infracting everyone on forum if you even say a peep about that?
I dont think was any event so far without a bug, even last one when we did a dungeon before the patch and no rewards.
You’re probably right. I don’t think any event was without a bug either. I experienced much of the same thing in other games that produced content quickly. When you have a four week or two week schedule to put stuff out, some stuff will obviously get missed or not go as planned. When Rift was doing fast content updates, there were bugs gallore.
The faster you put stuff out, the more bug there’ll be.
If all things remain constant, and if history can be used as a guide to how Anet nerfs, what is the likely outcome for the prices of T6 across the board, 1 to 2 years later?
This is a question asked in a vacuum. The bots obviously lowered the price tremendously, and as a result, they were artificially priced too low. They went up to roughly normal price.
But we can’t say two years from now what will happen to the price, because between then and now there’ll be huge amounts of new stuff happening.
For example, as more content comes out, the need to slow down the process of getting mats for stuff like legendaries becomes smaller. The reason why all game companies slow down the acquistion of the most desirable items in the game is to keep people in the game. That wouldn’t happen if everyone could get everything faster.
Once there’s more stuff to do, then items become easier to get. It’s always that way in games. It was that way in Guild Wars 1. It’s that way in WoW. People in other games talk about stuff like welfare legendaries….top end gear that anyone can get without too much problem. But you almost never hear about that stuff at launch. You hear about it later, when the game is older and there’s enough content around to keep people playing. Creating that content takes time.
My guess is, in the future, all this stuff will be much easier to get.
People resort to hyperbole and outbursts most often when they feel like they aren’t being listened to. Staying with the steak analogy, if the first customer calmly asked for the steak to be taken back and redone in a calm, polite manner, and then received the steak back and it was still undercooked, that customer would then be more likely to respond in an outburst.
Going with your story analogy, did you open a line of communication with your 5 detractors? Did you discuss the why’s of their critique, and then after the discussion, not changing the entire idea of your story or vision of it, adjust certain things to make it a better work for all of your intended audience? According to your small focus group, you sold a story that slightly appealed to all of them, but greatly appealed to none of them. Communicating and adjusting one’s work to appeal to your audience is a great way to increase overall appeal, while still retaining vision and personal control.
Communication after feedback opens up even more possibilities for improvement and increases customer retention and a feeling of empowerment, which increases your brands overall loyalty. Something that seems to be slipping recently.
You’ve obviously never been in a critique group before.
Of course there was a dialogue…and a lengthy one. The point is that three of the people in that group didn’t feel the central plot was “worthy” of longer treatment. Two people in that group thought the central plot was. They were completely diametrically opposed. Both couldn’t be right.
My own personal opinion of that story was that it could have been shorter (and in fact I tried writing both longer and shorter versions of it after, based on the critiques) but neither of those versions was better than the original, so that was the one I submitted.
The critiquing did help me put stuff into perspective, but didn’t end up changing the final product all that much. And as I said, the piece sold. Someone liked it enough to have bought it, which is one of the things that you have to have if you’re going to write professionally. Had I made any of the suggested changes, there’s no guarantee it would have sold.
WvW was never supposed to be balanced for 1v1 and I doubt it ever COULD be balanced for 1v1. Is it balance? No. But then, how would it have been different if you didn’t have your staff and had D/D instead? If you won, would you be here complaining about the balance?
I would like to add to this discussion that opinions are not facts, no one has the monopoly on truth, second, that things only seem to be one way to some while the complete opposite might appear to others, in every modern gaming forum people take, in my opinion, things way to seriously, as if their lives depended on having certain assets supplied to some, or denied to others.
Relax people its just a game, is it perfect? for some it is for some it isn’t, rationality cannot be put on hold under any circumstance, and no I´m not a fanboy for GW2, i´m a fanboy of rationality, for me the game is just fine as it is, videogames are just pastimes, not the pinnacle of my life on earth.
So please stop flinging poo everywhere, some would like to think we are amongst equal members of the human race, not a kindergarten for mentally challenged amoebas.
I dont get it, if GW2 is so irritating and lacks so many things, then why are some even here? what keeps the disgruntled, well disgruntled doing engaging activities?
Now more than ever we have thousands of games to choose from besides this , for some wreck.This is a call for sanity, whatever that means to some of you.
Ahh, you were doing so well in your first two paragraphs, telling everyone how they should respect each other and calm down and do some yoga. It was great.
Then you called everyone mentally challenged amoebas, and topped it off by telling everyone they were insane. Great play there chief.
People should complain if they are upset. If you go to a restaurant and get a steak that you ordered well done, and it comes out bloody, you should not only go to a different restaurant, but also let the staff and possibly the proprietor know about it. Why? Because it leads to improvements.
Of course people have the right to complain. That much is self-evident. But there is a difference between ordering a steak and getting something you didn’t order. You’re the ONLY person eating that steak. Calling for changes that affect everyone is quite a different matter. Particularly if you think everyone plays your way and not everyone does (not saying that applies to you, only to some of the people complaining).
Ahhh, but here’s the thing. What happens if that customer never complained about that steak? Or the next customer, or the next one? But they all did decide not to eat there anymore. What changes when the first customer who got an order served incorrectly, complains? Steps are taken to fix the problem, and the next few people who order get steaks made to order, a finer attention to detail is made by the kitchen staff.
Customer feedback is important, one of the big three. Feedback, metrics, and listening (or communication). These three things are the key to improving any service. And an MMO is not a point of sale thing, but a service.
I actually agree with you. But the way that some people complain actually do a disservice to their complaint.
If the steak is too rare, and I wanted it more well done, and the waiter comes over and I say to him, this is the worst steak ever in the history of steak and I’m never going to eat here again, unless you do XYZ, I’m pretty sure it would be far LESS effective than if the guy reasonably said, look mate, I think this steak needs to be rarer. That’s what I ordered.
Both are complaints. One will get more traction than the other. If you, or anyone else for that matter, are seriously interested in helping the game, then making up stuff, exaagerating, bringing other stuff that doesn’t apply into the equation, or just being generally insulting aren’t really helping the game.
Critiquing is not complaining. They’re completely different.
Back when I first started writing, I joined a critique group. One story I wrote got some feedback. 3 people said it was too long, and should only be about one page, because the ideas in it weren’t good enough for the longer story. Two people said the idea was great, but the story wasn’t long enough, it needed more development to really show off the central concept.
I kept it as is, and it sold to the first place I sent it.
Again, and I’ll keep repeating it, the price is going to go back down after the Southsun event, when people return to farming Orr. Orr has more dust than Southsun. Just like the price of armored scales and blood as gone down because of Southsun.
I don’t think so. The prices of dust went up only after they nerfed a certain farming spot. If you don’t believe me look back up to my previous post with the chart attached. You can tell the day the nerf came in. This southsun content has been out longer than that.
This are the links from gw2spidey tracking market prices of crystalline dust and armored scale. While there has been a nerf to farming spots in Orr, that nerf occurred around the same time that the Southsun event started. No one can really say what will happen to prices, however, the double whammy of the nerf and Southsun makes the situation look more dire than it is.
Keep following the spidey prices and I’m sure prices for Crystalline dust will go down as people return to Orr. Will they go down to what they previously were? Maybe not. But they won’t say where they are now, either.
http://www.gw2spidy.com/item/24289
http://www.gw2spidy.com/item/24277
Or, ANet could stop favoring dungeon runners and make the open world as viable, since ostensibly their manifesto placed the open world as their priority, and I could keep up.
‘Take it slow and easy’ is not really an option for someone whose time left doesn’t favor ‘slow and easy’. I appreciate the perspective, but taking things slow and easy just means it might never get done.
Okay, suit yourself. Good luck to you.
Yesterday in WvW, we ran into a thief. He wasn’t glass canon so he didn’t kill me but by the same token, there were about five of us hunting him and we couldn’t kill him either. He’d just keep stealthing over and over again, reappear attack someone, he managed to down one of the guys with us and kill him even, but we couldn’t kill him.
I’m sure this guy was playing the character skillfully, but honestly, five guys should be able to take out one guy who’s not even attempting to flee.
I don’t remember which game it was, but in one of them ranger pets could detect stealth (they go by scent after all), which would give rangers something to do in the game, and annoy thieves no end.
I’m all for that. lol
I take things day by day because my illness is unstable and my health is very fragile. I’m not meaning to make it a RL sob story, but that’s just how it is. If I don’t make much progress on goals I set, that was basically a day wasted that I can’t really afford to waste.
See, but that’s the type of thinking that will actually affect your illness (and I know this from first hand experience). By putting stress on yourself, you’re not making your illness or your health better. You can make progress every single day by following the meta events around, even if it’s not quite as much progress as you might have made doing what you were doing. But if you relax and just go with the flow a bit, instead of trying to force the issue, you’ll feel better. Truly, stress is the worst part of illness, because it only makes you more ill. And then you’d have to do it even faster.
I would like to add to this discussion that opinions are not facts, no one has the monopoly on truth, second, that things only seem to be one way to some while the complete opposite might appear to others, in every modern gaming forum people take, in my opinion, things way to seriously, as if their lives depended on having certain assets supplied to some, or denied to others.
Relax people its just a game, is it perfect? for some it is for some it isn’t, rationality cannot be put on hold under any circumstance, and no I´m not a fanboy for GW2, i´m a fanboy of rationality, for me the game is just fine as it is, videogames are just pastimes, not the pinnacle of my life on earth.
So please stop flinging poo everywhere, some would like to think we are amongst equal members of the human race, not a kindergarten for mentally challenged amoebas.
I dont get it, if GW2 is so irritating and lacks so many things, then why are some even here? what keeps the disgruntled, well disgruntled doing engaging activities?
Now more than ever we have thousands of games to choose from besides this , for some wreck.This is a call for sanity, whatever that means to some of you.
Ahh, you were doing so well in your first two paragraphs, telling everyone how they should respect each other and calm down and do some yoga. It was great.
Then you called everyone mentally challenged amoebas, and topped it off by telling everyone they were insane. Great play there chief.
People should complain if they are upset. If you go to a restaurant and get a steak that you ordered well done, and it comes out bloody, you should not only go to a different restaurant, but also let the staff and possibly the proprietor know about it. Why? Because it leads to improvements.
Of course people have the right to complain. That much is self-evident. But there is a difference between ordering a steak and getting something you didn’t order. You’re the ONLY person eating that steak. Calling for changes that affect everyone is quite a different matter. Particularly if you think everyone plays your way and not everyone does (not saying that applies to you, only to some of the people complaining).
Thank you both, I’ve been feeling very discouraged today. The instigator chain let me do good progress and I’ve made almost no gold today. ._.
It’s easy to feel discouraged, particularly if you do stuff on a day by day basis. Some days are always going to be better than others. As long as you try to see the longer term…that things do change in MMOs and gradually we all make progress (just not as fast as some would like) then you’ll be a lot happier.
I got my first legendary and I’m working on my second. The second is going to take a long time, because I’ve used everything for the first. But I don’t put too much pressure on myself to get it done fast, because if I did, I wouldn’t enjoy the game.
So just relax and enjoy what you can now. Try doing some meta events, which is relatively easy and non-taxing and still makes you money.
I would like to add to this discussion that opinions are not facts, no one has the monopoly on truth, second, that things only seem to be one way to some while the complete opposite might appear to others, in every modern gaming forum people take, in my opinion, things way to seriously, as if their lives depended on having certain assets supplied to some, or denied to others.
Relax people its just a game, is it perfect? for some it is for some it isn’t, rationality cannot be put on hold under any circumstance, and no I´m not a fanboy for GW2, i´m a fanboy of rationality, for me the game is just fine as it is, videogames are just pastimes, not the pinnacle of my life on earth.
So please stop flinging poo everywhere, some would like to think we are amongst equal members of the human race, not a kindergarten for mentally challenged amoebas.
I dont get it, if GW2 is so irritating and lacks so many things, then why are some even here? what keeps the disgruntled, well disgruntled doing engaging activities?
Now more than ever we have thousands of games to choose from besides this , for some wreck.This is a call for sanity, whatever that means to some of you.
You need to post more. Just saying.
41 silvers. My, my, my. Any devs want to respond. At all?
Comment on what exactly? That the dust is expensive. Last month armored scales were 37 silver. I’m not sure what your point is, or why a dev should comment on this?
I’m tired of your tirade too. What anet devs are doing is a soft control on TP prices. Every single time they change or closed an “exploit” or even something that’s remotely resembling farming, they close it down. This happened to plinx, and the majority of CS waypoint event areas. Then melandru came up with hardly any loot to it, along with Lyssa union waypoint changes. I recall even in the past where there’s a troll spot in frostgorge area being nerfed. Recent changes to skelks too.
This is a huge blanket nerf.
Saying armored scales is 37 silvers in the past is really a stupid thing to say. This is due to Anet’s lack of farming spots, and once the southsun thing is over, and the 200% mf is gone, you can be sure that the price goes up again. And I honestly detest that. WE have a serious lack of areas to get our mats from, and once again I state this, we’re at the beck and call of Anet.
What players should have is a clear place to get their materials from, and not some shoddy excuse where “because botters are detected, we will do a blanket nerf and let players dry in the sun for the next few weeks until we decide a new plan to artificially boost loot drops.”
Do you see where this is going? Or are you still going to insist that events designed by anet, a soft approach to lure you in with 200% mf and then donkeying you up with that stick and carrot approach? Where the stick is a slap on the union butt and the carrot is squeezing everyone into the southsun sardine train.
Suddenly being reasonable is a tirade? I’m not the one yelling. lol
You seem to think that games should just let everyone do whatever they want with no parameters. I don’t know what games you’re used to playing, but they all put measures into place to modulate loot drops. Every one of them. If it’s not a raid lock out, then it’s something else.
In most games everyone doesn’t have their own nodes, so nodes have to reset longer. In the case of farming, there are some people who want prices of stuff to be cheap and some people who don’t want the prices of stuff to be cheap. There have been people speculating and hoarding crystalline dust since before Southsun (one person admitted this openly on the forums) and they’re holding it to sell until the price maxes out.
You personally don’t like that Anet is closing up these holes where people can just farm all day and make a certain amount of money. I personally appreciate that Anet is doing that. Now if they could find a way to stop those who spend all day playing the marketplace.
I’m the reasonable one here. I’m not basing my entire gaming existence on whether or not I can farm X amount of gold or mat per hour. Others are.
Look, this whole thing is silly. I’ve said this in other threads and I’ll say it again now. Why is Crystalline dust so expensive? Because it dropped a lot more in Orr than it does in Southsun and right now, South sun is the place to farm.
It started getting scarce before Southsun.
Southsun accelerated the process. Put it this way. Before Southsun, armored scale was MORE expensive than crystalline dust. Now crystalline dust is more expensive. All this stuff will move around as the bulk of the population shifts.
Question: After reaching level 80 and getting a full set of exotic armor, what is the point of even playing anymore if not to farm? The endgame at level 80 is getting enough cash for the skins we want.
Some of us don’t or can’t dungeon all the time. I’m disabled with an illness that makes me feel tired and slow a lot of the time, I need to take breaks more often that a speed-clear group will tolerate. But I can farm. I like farming. It lets me go at a pace that doesn’t make me feel more sick and I wish ANet would keep non-dungeon types in mind.
What actually is a downer for me is that Orr has been gutted and I noticed the events were not triggering between Penitent Path and Shelter’s gate today (only one was), and there’s a good event farm loop at Kiel/Drift/Pride, but everyone’s too busy chasing the Queen.
I have 250 more gold to somehow grind out if I want Dusk. I can’t spam CoF and I am stuck farming this up myself (because as a guild leader, I don’t want to pressure my guildies into feeling they have to donate). I need to do it before it inflates /again/. How am I going to do that now with Orr empty and Southsun constantly zerged by so many mob waves and not enough players at any one base?
And don’t tell me I don’t need anything. I’m a homebound and bedbound invalid, online is the only thing I get to do.
Wait a week and most people will be back in Orr. It really is that simple. Southsun isn’t going to keep most of the people long term.
Doesn’t say anything about a jumping puzzle so I assume there won’t be one.
But you’ve made gold and you can buy mats. That’s what most people do. Most people don’t farm all the mats they need themselves. They play the game however they want,
What if I want to gather the mats myself because its more rewarding that way? I can’t play it how I want.
Nope, you can’t play how you want. This is the most often misquoted bit of Guild Wars advertising that I wish people would figure out.
Play how you want doesn’t mean I can do every single individual thing in the game exactly the way I want, because that’s not possible. Anet has explained this thing multiple times before the game launched.
In most MMOs the road to top level gear is raiding. Period. End of story. They wanted people to be able to level and attain gear multiple ways, no matter their play style. So you could get gear through karma by doing events. Or WvW. Or just doing dungeons over and over. Or just by doing dailies. That’s what play your own way meant.
It doesn’t mean each and every single item in the game is completely flexible. No one could possibly design an MMO like that.
And in fact you CAN farm it yourself, it’ll just take ages. It’s not impossible, just long and difficult.
However, you can’t expect to do anything you want in a game,. because games have parameters. Including this one.
Last night I did an event in the Plain’s of Ashford by the Old Duke’s Estate. Three charr cubs daring to wander through an area filled with Ascalon ghosts. The stuff the kids say is hysterical. It’s worth doing the whole thing just to hear the dialogue.
Elona confirmed in the distant future
best news of this year
I hope for Cantha expansion too.
Confirmed where? What did I miss?
Again, and I’ll keep repeating it, the price is going to go back down after the Southsun event, when people return to farming Orr. Orr has more dust than Southsun. Just like the price of armored scales and blood as gone down because of Southsun.
There have been more than one post about people being chased away by farmers in that Orr event. If you choose to ignore those posts, that’s your own issue.
Um…and why is that my responsibility? My comment wasn’t about that issue. It was geared directly to one particular issue in response to Erasculio.2914. Why do your issues have to be my issues?
It’s like you want me to defend something I’m against (who supports rude people using broken events?) and something that’s ultimately irrelevant to what I said (and what does that have to do with the economic function of farmers?).
Enjoy the last word.
Well I wouldn’t have to enjoy the last word if you’d stop saying things like what I’m saying are irrelevant. What I say certainly isn’t irrelevent to me, and it’s not irrelevant to anyone who has been verbally abused by these ‘farmers’. It shouldn’t even be irrelevant to the scores of nice farmers who get painted by the same brush for these people who are giving them a bad name.
Maybe you wouldn’t get such responses if you stopped misusing words like irrelevant.
So Wildstar is going to launch fully balanced with no bugs, and tons of content and six months down the road the forum won’t look exactly like this one. Gotcha.
EVERY official MMORPG forum looks exactly like this one. The complaints about not enough end game, bad balance, too much grind, etc. Every single one of them.
You think Wildstar is going to change that? What makes you think that the same thing won’t happen to Wildstar that happened to Guild Wars 2. People talked to me a few weeks ago about Neverwinter and now that it’s here, every one of the people who touted it to me have already stopped playing.
Wildstar will have some adherents, but I don’t believe most Guild Wars 2 players will make the jump. I consider ESO to be a much bigger threat, particularly because they’re copying so many of the Guild Wars 2 sensibilities. But I think that game will suffer from far too much hype (and Guild Wars 2 itself has) and as a result, I think it will end up falling hard.
A lot of people dislike this game because it doesn’t have stuff like raids. A lot of people like it for that very reason.
And we know from experience, any game with raids will be frustrating because they’ll end up being so much of the focus. It happened in Rift, it will happen there too.
I never said Wildstar was going to be perfect did I? I was just stating that this game WHICH I LIKE SO YOU KNOW, has done nothing but release next to nothing that I would consider proper content. The living story gets away with being so poorly made and cheap just because they churn it out so fast.
I’ll most likely play Wildstar AND gw2 when it’s out, so don’t think I’m hating on gw2 to promote WS, but I think most people who take off the rose tinted fan boy goggles and take a look at gw2 it needs a kick up the rear badly.
What YOU would consider proper content. On the other hand, other people do consider some of the content proper content. Maybe not permanent content, but I think the MF dungeon was proper content. Guild missions are certainly proper content (whether you like them or not).
You don’t like the direction the game is going and that’s fair enough. Yet every time there’s an update, the servers are swamped. Someone seems to like them, even if you don’t.
Why do people find it so hard to understand that just because they don’t like something, a large portion of the population might well feel differently?
From reading these forums over the last few updates, people only seem to log on for the rewards, not because each months content is any good. If you disagree then you disagree.
I don’t know some of the content sucks, but the Molten Facility was very well received. Before that the Super Adventure Box was very well received.
I think Crab Toss is a great minigame, and some people really seem to like it. The rest of it is something to do. If you actually try to find the plants instead of running off to the Dulfy guide before trying, it’s a bit more entertaining. I wish people would actually try the content without the guide first. It might have been better received.
Pointless except it does keep older players logging in, which is a reason to have them.
whoever says that most part of getting a legendary is playing the game normally except for lodestone, i want to know how normally playing you can get 750 pile of crystalline dust to craft bifrost…
because in my normal gameplay i managed to have 100ish and this when loot and farming weren’t nerfed…
after the nerf i had to buy all of it and/or had it from friends
But you’ve made gold and you can buy mats. That’s what most people do. Most people don’t farm all the mats they need themselves. They play the game however they want, slowly building up the money they need to buy the mats they want. They keep an eye on the prices of mats, because they do fluctuate, and they try to buy when the price is lower.
So some people love dungeons and run them for money. Or Fractals. Some people hate them and just run dynamic events, which takes longer, but they do it anyway. Some people follow the world events around and make money doing that.
I do a bit of everything and though I didn’t need 750 crystalline dust for my lengendary, I did need 100 onyx lodestones, which by today’s prices works out to roughly the same price. And Crystalline dust has gone up. It’ll go down again after the Southsun event when more people are farming in Orr.
The point is, you don’t have to farm the mats, you just play the game, save your gold, and buy your mats. That’s what I did.
Your response is a hasty generalization fallacy. Some guy was rude to you. Sorry to hear. Someone is complaining irrationally on the forums. Yes, and rain is wet. Move on instead of generalizing from it.
My post was predicated on farming for items like legendaries and cultural armor as a benefit to the game economy as intentionally designed. You didn’t interact with that. Your response is not related to Erasculio.2914’s point either.
Try something relevant next time.
There have been more than one post about people being chased away by farmers in that Orr event. If you choose to ignore those posts, that’s your own issue.
There are farmers and there are FARMERS. Those who feel entitled to earn X amount per hour are the problem, not the people who play the game and farm generally. Those are the people we see posting on these forums, those are the people we’ll react to. This isn’t rocket science.
My response is more relevant than yours, because you’re talking about a subset of farmers we don’t get to see and hear from, yet those are the people you want us to react to?
Maybe you should look up relevant in the dictionary. I’m not sure you know what it means.
Look, this whole thing is silly. I’ve said this in other threads and I’ll say it again now. Why is Crystalline dust so expensive? Because it dropped a lot more in Orr than it does in Southsun and right now, South sun is the place to farm.
In another week, Southsun won’t be the place to farm anymore, and some people will go back to Orr where crystalline dust drops more often. Not TONS more often but more often. And the price will go down.
Just look at blood and armored scales. Blood and armored scales have come down in price since the South Sun event started. Other items that dropped more in Orr went up in price.
The price will go down again when more people are back to farming Orr.
The next event is a party in Lion’s Arch. No one can farm there. So people will be going back to Orr and the price will come down.
I’m in the top 400 on the leaderboards right now (376 as I type this but it’ll go down soon lol). And I’ve been against dailies being in the leaderboards since day one. But I know Anet is not likely to change this.
What they can do is make a secondary leaderboard that doesn’t have dailies in it at all. This will give the benefit of allowing people a chance to get onto the leaderboard.
On the other hand, even if they did this, Mirta is right. Brand new players won’t be able to get the Flame and Frost achievements, and in a week or two they won’t be able to get the Southsun achievements.
So it would sort of being a pointless exercise anyway.
Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?
Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.
You do realize they nerfed that too right? Because that’s what happened. So now there’s no rewards for playing, not even in the ways they’d like to impose instead of actually allowing the few choices we had. Anyway good luck getting your runes, sigils and legendaries everyone.
I’m rewarded for playing. YOU might not get rewards for playing. You know how I know. You say it over and over and over again.
On the other hand, other people do feel rewarded for playing. It’s not that there are no rewards. It’s that you have a certain reward threshold that’s not being met. Okay. Find a game that matches YOUR criteria for rewards.
Pretty simple if you ask me.
41 silvers. My, my, my. Any devs want to respond. At all?
Comment on what exactly? That the dust is expensive. Last month armored scales were 37 silver. I’m not sure what your point is, or why a dev should comment on this?
So Wildstar is going to launch fully balanced with no bugs, and tons of content and six months down the road the forum won’t look exactly like this one. Gotcha.
EVERY official MMORPG forum looks exactly like this one. The complaints about not enough end game, bad balance, too much grind, etc. Every single one of them.
You think Wildstar is going to change that? What makes you think that the same thing won’t happen to Wildstar that happened to Guild Wars 2. People talked to me a few weeks ago about Neverwinter and now that it’s here, every one of the people who touted it to me have already stopped playing.
Wildstar will have some adherents, but I don’t believe most Guild Wars 2 players will make the jump. I consider ESO to be a much bigger threat, particularly because they’re copying so many of the Guild Wars 2 sensibilities. But I think that game will suffer from far too much hype (and Guild Wars 2 itself has) and as a result, I think it will end up falling hard.
A lot of people dislike this game because it doesn’t have stuff like raids. A lot of people like it for that very reason.
And we know from experience, any game with raids will be frustrating because they’ll end up being so much of the focus. It happened in Rift, it will happen there too.
I never said Wildstar was going to be perfect did I? I was just stating that this game WHICH I LIKE SO YOU KNOW, has done nothing but release next to nothing that I would consider proper content. The living story gets away with being so poorly made and cheap just because they churn it out so fast.
I’ll most likely play Wildstar AND gw2 when it’s out, so don’t think I’m hating on gw2 to promote WS, but I think most people who take off the rose tinted fan boy goggles and take a look at gw2 it needs a kick up the rear badly.
What YOU would consider proper content. On the other hand, other people do consider some of the content proper content. Maybe not permanent content, but I think the MF dungeon was proper content. Guild missions are certainly proper content (whether you like them or not).
You don’t like the direction the game is going and that’s fair enough. Yet every time there’s an update, the servers are swamped. Someone seems to like them, even if you don’t.
Why do people find it so hard to understand that just because they don’t like something, a large portion of the population might well feel differently?
Want cultural armor? Go grind your eyes away farming gold. Want to craft your own exotic gear? Good luck grinding globs of ectoplasm (which is the worst grind in the game). Want to craft Legendary items? You’re in for the grind of your life.
This is also where the anti-farming mentality breaks down. Some people think farmers are “selfish” or are “gaming the game,” yet farming for these kinds of items negatively affects no one except someone who doesn’t like your choice of aesthetics after you finally get your cultural armor or legendary (or whatever it is you were seeking).
Take cultural armor, for example. One way to get it is to farm materials and sell them on the TP. You provide those materials to someone else who wants them and doesn’t want to farm, saving them time. You also play your part in the all-necessary virtual economy gold sink, as a heap of gold is flushed out of the economy through the TP tax and in purchasing the final pieces of armor.
How, again, is this “selfish” or behavior that is “exploitative”?
Maybe someone will say, “Just play the game and it will come naturally.” Sorry, 100% map exploration and lots of other time spent in this game, and farming is actually more enjoyable than the vapid PvE content currently on offer in this game.
So the farmers that stood by an event and griefed people trying to finish the event don’t exist at all? I was yelled at by some farmer for doing an event he was trying to farm (a completely different event). He didn’t curse me out, exactly but he was pretty kitten rude because I selfishly finished the event and he had a few choice words for me.
People who farm within the normal context of the game aren’t the problem. It’s the people who are so into farming that anyone trying to play the game normally is a hindrance to them. And they tell you.
On these forums right now, there’s a farmer complaining about the people who are now playing in South Sun because they ruined “his farm”.
Yeah, farmers are great supporters of the community.
So Wildstar is going to launch fully balanced with no bugs, and tons of content and six months down the road the forum won’t look exactly like this one. Gotcha.
EVERY official MMORPG forum looks exactly like this one. The complaints about not enough end game, bad balance, too much grind, etc. Every single one of them.
You think Wildstar is going to change that? What makes you think that the same thing won’t happen to Wildstar that happened to Guild Wars 2. People talked to me a few weeks ago about Neverwinter and now that it’s here, every one of the people who touted it to me have already stopped playing.
Wildstar will have some adherents, but I don’t believe most Guild Wars 2 players will make the jump. I consider ESO to be a much bigger threat, particularly because they’re copying so many of the Guild Wars 2 sensibilities. But I think that game will suffer from far too much hype (and Guild Wars 2 itself has) and as a result, I think it will end up falling hard.
A lot of people dislike this game because it doesn’t have stuff like raids. A lot of people like it for that very reason.
And we know from experience, any game with raids will be frustrating because they’ll end up being so much of the focus. It happened in Rift, it will happen there too.
Everyone isn’t running CoF path one. It may seem like it, but I’m not convinced the bulk of the population runs dungeons at all. Dungeon runners prefer running that dungeon, though, for obvious reasons.
A lot of people just farm in the open world. I’m pretty sure if CoF was the problem, Anet would have hurried to do something about it. That they haven’t indicates it’s not as big a part of the problem as people seem to think.
Not that it’s not annoying, mind you, but it’s probably not the cause of the current inflation.
I don’t think this is necessarily true. The older players who have run out of content, need a reason to keep logging in. This is it. Newer players have an entire game to play from day one. I’m not sure most newer players buy a game and expect to be on the leaderboards…at least a noncompetitive game.
In other words, if I were just starting today, I’d have an entire world and all the dungeons to do, plus the living story stuff, which keeps coming out. It’s the people who are here since the beginning that need to be kept artificially busy.
however if i went to play wow then i could know that some day however far off i could reach somewhere near the top
Near the top of WHAT? A leaderboard for achievement points that give no in game bonus?
I didn’t go to dulfy and I figured out everything in South Sun. Of course I talked to NPCs and read what they had to say. The OP apparently didn’t.
And you know, it’s not the OP’s fault. Games for years have trained us to either go to outside guides, or to follow an arrow to a star. It’s not like most people read quests in WoW.
But you can get EVERYTHING in the Southsun expansion without a guide. It takes a bit longer (which means you’re not through all the content in 2 hours), and at the same time, it gives a bit of mental challenge to a game that otherwise lacks it.
The clues to where the plants are were in the achievements sections (they should have been in game). The clues with what to do with Canach was in the instance itself…and they weren’t clues, they were instructions. Somehow the OP missed that.
But everything on the island can be done without Dulfy. I took me about two days to do it all.