Showing Posts For Vayne.8563:

Will achievement points always be in dailies?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think this is necessarily true. The older players who have run out of content, need a reason to keep logging in. This is it. Newer players have an entire game to play from day one. I’m not sure most newer players buy a game and expect to be on the leaderboards…at least a noncompetitive game.

In other words, if I were just starting today, I’d have an entire world and all the dungeons to do, plus the living story stuff, which keeps coming out. It’s the people who are here since the beginning that need to be kept artificially busy.

Will achievement points always be in dailies?

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Posted by: Vayne.8563

Vayne.8563

Probably since the whole point of dailies is to get people to log in every day and that’s one main part of the motivation.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

It’s mandatory in most other MMOs, because the entire progression path is what the game is about. That’s ALL those games are about. Here, if I want exotic armor and weapons, I can PvE, WvW, do dungeons, do open world content, do nothing but dailies and eventually I’ll have exotic armor and exotic weapons. In other games, if you dont’ do dungeons then raids, you’re locked out. You can do daily quests, but they don’t usually give you anything.

In Rift, I maxed out my planarite cap, finished all the dungeons, OUTGEARED all the dungeons and there was nothing left to do but raid. That was it. I wasn’t “forced” to raid. I was forced to either raid, quit, or do absolutely nothing, because nothing else (while I was there) could be done. I couldn’t finish zone events by myself (and no one on my server was doing them), I could do Rifts, but I’d receive no reward because I’d maxed out how much of that currency I was allowed to have and I’d already bought everything there was to buy with it, including a variety of elemental squirrel minipets) and that was it. There was nothing to do.

So yes, in Rift, you either raided or your faded…at least back then. Just the idea that I can go back to earlier zones in this game (you sorta could in Rift but nothing would attack you, because you were too high a level)…you raided or you went home.

So no, I’m not contradicting myself. Going for an item isn’t content. This game has content for those who want to hang around in the open world. Rift really didn’t (again back then anyway).

I still am not sure you ever played Rift. I have played since beta ,then a short break, and 4-5 months after release until now and have only raided a total of 3 times, and have had a ton of fun doing zone events, carnage quests, instant adventures, dungeons, hard modes, chronicles, chapter events, etc. Over the past 1.5 years. Never once did I feel obligated to raid to be competitive. In fact, one of my characters is decked out in raid gear and as I said, only did 3 raids. You can get raid currency in dungeons, and have always been able to, since they released the dang daily dungeon quests. Not to mention raid tier gear from open world zone event currency.

Man GW2 could learn a lot about open world content from a themepark. And you don’t see a problem with this?

The time I played Rift was from beta 4 until 3 months after launch. You missed the time I’m talking about. You weren’t sufficiently geared at that point if you took that break to be completely over-geared like I was. You weren’t there, apparently for all the server closes, because no one was on the servers. Before they instituted the free server change that you could do once per week.

I was on the Corthana server, and I’m telling you for a fact, Shimmersands, IP and Stillmore events zone events weren’t being completed because no one had any use at all for planarite. Do you remember them raising the planarite cap? Do you remember the major event they had that they had to apologize and compensate people for because no one could do it? I’m sure by the time you came back, the good stuff probably did start happening, but there was a mass outflux of people, much like Guild Wars 2 in November, and the only thing that made it better was an influx of new people, or in your case returning people.

I played the game. There were plenty of people on those forums who felt exactly as I did. Not one or two.

In fact, there’s a bit of irony going on here. I was the guy on the Rift forums complaining about that game, though I never called anyone fan boy if they didn’t agree with me.

The Language Filter

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Posted by: Vayne.8563

Vayne.8563

I never understood the argument along the lines of “If I fall off a cliff sometimes I say kitten”. You are not saying it you are typing it. Isn’t it a bit more difficult to type kitten than it is to express it verbally to yourself? Does it really enhance other’s game play that you take the time to type, “Kitten I fell” in chat? Does the end viewer fell a greater since of your frustration because you typed kitten?

Most consider cursing as an adult language. A reasonable adult will know when and where they should not curse. I don’t see any value at all in taking the time to type, “Oh kitten”. Although I wouldn’t be surprised if a lot of you have curse word macros. There is nothing especially cool about cursing. Perhaps open a dictionary and learn some better ways to express yourself.

I type faster than I speak. For that matter I type and think at the same time. Gets me into all sorts of trouble…but yes if I’m in a conversation, already typing to someone, there is virtually no difference, to me, between typing and speaking. My fingers are educated enough so that they can type almost without conscious thought. You might not believe this but it’s true.

We devour content, Sorry Dev's.

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Posted by: Vayne.8563

Vayne.8563

Brown Noses and lying to yourself doesn’t get the Dev’s to give you things just saying. :P

Now if you truly enjoy the joke of “Endgame content” then hey kudos, a lot of us don’t (I realize some of you do.) However, I’m at mind to think that you may not actually know what endgame content is supposed to be, and that’s why you’re happy.. but hey if I’m wrong and you enjoy the half hearted attempts they give us, kudos.

The only end game content in ANY MMO has been endless raids hoping for RNG gear.

This game doesn’t have that, for which I’m thankful.

Go play one that does and quit kittening.

So you are saying that GW2 has no end game content? After all if your assertion that “The only end game content in ANY MMO has been endless raids hoping for RNG gear” is true, then “This game doesn’t have that” would indicate that GW2 has no end game content, for which you seem to be thankful?

It was advertised as having no end game content, or more technically, it was advertised as having the same content to do after you hit max level as you did while leveling. Maybe you should have paid more attention. This is what some of us want.

Moa Racing

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No, it’s not a racing game, it’s a betting game. You don’t become a moa and as far as I can tell, you’re not controlling the moas.

Edit: In another thread Colin said it was inspired by 9 rings in Guild Wars 1, which is purely a game of chance.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

It’s mandatory in most other MMOs, because the entire progression path is what the game is about. That’s ALL those games are about. Here, if I want exotic armor and weapons, I can PvE, WvW, do dungeons, do open world content, do nothing but dailies and eventually I’ll have exotic armor and exotic weapons. In other games, if you dont’ do dungeons then raids, you’re locked out. You can do daily quests, but they don’t usually give you anything.

In Rift, I maxed out my planarite cap, finished all the dungeons, OUTGEARED all the dungeons and there was nothing left to do but raid. That was it. I wasn’t “forced” to raid. I was forced to either raid, quit, or do absolutely nothing, because nothing else (while I was there) could be done. I couldn’t finish zone events by myself (and no one on my server was doing them), I could do Rifts, but I’d receive no reward because I’d maxed out how much of that currency I was allowed to have and I’d already bought everything there was to buy with it, including a variety of elemental squirrel minipets) and that was it. There was nothing to do.

So yes, in Rift, you either raided or your faded…at least back then. Just the idea that I can go back to earlier zones in this game (you sorta could in Rift but nothing would attack you, because you were too high a level)…you raided or you went home.

So no, I’m not contradicting myself. Going for an item isn’t content. This game has content for those who want to hang around in the open world. Rift really didn’t (again back then anyway).

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?

Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.

Because you don’t even play the same game as us. I envy your fairy tale world you have created for yourself.

Iconik.8712:

Vayne just stop. Stop please. I’m begging you.

Good luck getting this one to stop.

But I’m playing the same game as the people who agree with me, which you seem to not realize equals about half the forums. Are we ALL living in a fantasy world because we ALL have a different opinion of the game then you do?

Pretty patronizing, if you ask me.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

Vayne just stop. Stop please. I’m begging you.

Stop what? (he asked innocently).

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

Well, the game wasn’t really designed to play thousands of hours…at least I don’t think so. It was designed for a more casual crowd. That said, I have over 3000 hours, but I’m a mad altoholic and I love the open world. It’s fun for me. It’s not going to be fun for everyone…I realize that.

I do a bit of everything. I do some dungeons, some fractals, some PvP, some WvW. My latest craze is keg brawl. I’m really enjoying that. And I enjoy guild missions as well.

Most MMOs run out of content at the six month mark and companies these days throw in a lot of filler to keep people logging in. It’s never going to fly with the harder core crowd, who KNOWS it’s filler. But for the casual player it’s fine.

But since no game has made enough content in the first year to appease hard core players anyway, I’m not sure what else can be said about this.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

I think the original poster’s argument could be improved with the following thought. In GW2 players reach the top level of equipment quite easily and then need to set their own PvE goals within the endgame. Unfortunately there seems to be a big gap in effort between the basic goals, such as achievements or stat gear, and the acquisition of rare cosmetics, minis, etc. This generally leaves players unsatisfied with the time and money spent achieving their goals in game, whatever those goals may be.

This is a valid point. However, this generally leaves SOME players dissatisfied. The reason ascended gear was introduced was to close that gap in fact, but even ascended gear is too easy to get.

Casual players who are only looking to get exotic stuff have less to complain about than hard core players who have a dearth of goals. Only the very long term legendaries are some ultra rare hard to craft skins. And these are the players hit hardest by the lack of “end game” in Guild Wars 2.

But not every player is looking for end game, and indeed, the game really wasn’t supposed to have an end game, certainly not in the traditional sense. I’ve been waiting for a long time for an MMO without an end game or at least a mandatory end game. So I’m satisfied with the product.

The problem is, if Anet institutes the mid term goals what would keep some players happy, a host of other players still start screaming “vertical progression, Anet lied!”. As a result, Anet sort of has their hands tied.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

So you like dungeons and that’s your play style. The fractals is real. Molten facility is real. Everything else is a waste. I know people who like neither the fractals nor the molten facility and consider them a waste of programmer’s time.

But it’s more than that. Because guild missions ARE permanent content that at least some people seem to like, but you seem to ignore them. So fractals aren’t the only permanent content.

And yes, I’m a PVe player too, we still exist. But not every PVe player is necessarily a dungeon crawler.

Dragon Bash on June 11th Update!

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Posted by: Vayne.8563

Vayne.8563

Hate to be the debbie-downer, but it looks like yet again more lousy cash for chest and horrible RNG for new skins. I have beat around Southsun Coast the entire time it has been updated and have found probably 6 crates in total and zero ticket for weapon skins. I just don’t understand why they keep repeating this method for obtaining new skins. Especially so dang soon on the heels of the Southsun Crates! Is this the way it is always going to be???

Simple, people keep buying the lottery items a LOT. For every complain on the forum they see players buying them on the tenths or even hundreds, so from their point of view, there’s an audience that must love these kind of things, and it’s an audience that spends lots of money on the gem store.

Well I know this is terrible, but I wish they’d stop. Because I would prefer a whole lot less RNG in my game.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

‘you don’t fool me’ anet, you don’t want me to ‘play the game’

Or… maybe they want you to play the GAME, the full MMO, and not farm it.

The one good thing about Southsun and the zerg that farms there is that they’ve pretty much left the rest of the game to us real players.

No more farming zergs getting in the way of enjoying content in places like Orr.

Whatever happened to anet philosophy, “play the game the way you want.” Maybe he enjoys farming it, and that’s how he likes to play.

Anet has explained this philosophy many times over. Play your own way doesn’t mean anything you want to do will be rewarded exactly the same way. They didn’t say there would be no rules or boundaries. Anyone thinking about it has to acknowledge that some people, for example, like to grief people. But they wouldn’t be welcome playing the game their way. Some people like to exploit. They wouldn’t be welcome to play the game their way.

They’re saying to get “end game” gear, in most games, you have to raid. There’s one path to end game gear in most games and that’s it. In Guild Wars 2 you have dailies, you have guild missions, you have fractals. You have WvW, you have crafting, you can even get exotic armor by just doing events and saving your karma.

So you don’t really have to run dungeons at all to get exotic gear. Or you can JUST run dungeons to get exotic gear. Hell, you can play max level PvP without doing PvE at all. That’s what Anet meant (and has said they meant) by play your way. And this was all said before launch btw.

It doesn’t mean farmers can do whatever they want, because every game has parameters. And you know, though some farmers post every time a farming spot is nerfed, I have farmers in my guild who actually STILL FARM. They don’t complain because they’re team players and understand the good of the game should come first.

Some people are just more selfish.

A big thanks to the southsun zergs

in Last Stand at Southsun

Posted by: Vayne.8563

Vayne.8563

I don’t buy gems…but I have a legendary. Wish you were here.

2338 hours no precurser drop

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Posted by: Vayne.8563

Vayne.8563

I would start with the precursor, instead of building all gifts for Eternity bar the two most expensive parts … in my opinion, that’s not a good way to go. One doesn’t buy a wheel first and then ask how long one has to save up for the car itself.

Because most of the stuff is the same for ALL legendaries, there’s no harm in starting a generic one, and worrying about the cost later. At least one precusor is under 25 gold.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

I can see where you’re coming from. From the point of view of someone who sees getting stuff in a timely manner an issue, this is all problematical. But some players don’t play that way and don’t see that schizophrenia you’re talking about.

I’m pretty sure the percentage of players actually actively working on a legendary (instead of passively working on it) is probably a lot smaller than most people would believe. It’s just out of range of most people so they don’t really think about it. Instead, they do what they find fun and as they go they start accumulating stuff. Not because they’re trying to, but because that’s what happens. And you know, a year down the road, they have a bunch of stuff and then think, maybe now I’ll start my legendary.

You act as if the legendary is being forced on you. The legendary is something you choose to do. HOW you choose to do it is what makes the difference. These things were designed to be ultra long term goals, not the focus of everything you want to do.

Armor sets in dungeons? The same thing. If you do the same dungeon every day for weeks, of course you’ll be sick of it. If you do it once a week and five months later have what you want, you likely won’t be…or at least not nearly as sick of it.

This is where the problem exists in the game. It doesn’t cater to people who are focused on loot. I caters to people who aren’t. Until you understand that, the game will seem to be schizophrenic.

Vayne I’m not going to insult us both so I’m just going to be honest: I’m really not in the mood for your blind fanboy/girlism. I don’t know if you’re married or related to someone in ANet, or just became enamored by them, but I’ve seen you “discuss” this kind of things in these forums and it’s pointless to talk to you.

I’ll offer you one polite chance, since it is indeed my topic, and if you start going in circles I’ll just do what I normally do and ignore you.

When you have content in a game it’s safe to say that it is expected that people will want to attain that content. When the only way to attain that content is either through very low odds random chance and/or through attaining a gigantic laundry list of rare items, you’re forced to grind the game – regardless of how you do it. When you also have other mechanics in the game that actively impede that, that is bad game design. No "if"s, "and"s or "but"s. That’s like having you run a marathon then forcing you to wear lead and stone shoes.

Additionally you shouldn’t tell people how they play the game. Some people can only play a little every day. Others can only play a lot on select days. Forcing one method of playing the game in detriment of all the others is, again, bad design.

Seems like a lot of people agree with what I have to say. Anyone who says that people who disagree with me are blind fan boys are not worth listening to. Because they’re saying agree with me, or you’re completely wrong.

Other people seem to get it. You, and those like you, don’t. Which is okay. Not everyone has to get every game.

I will get great pleasure from you ignoring me, by the way. Because you’re not civil. But it’s okay. Others have already said pretty much what I’ve said. You can respond to them instead.

2338 hours no precurser drop

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Posted by: Vayne.8563

Vayne.8563

And i didn t even care, what really ruined all was putting legendary as a tier.

Unless something has changed, Legendaries have identical stat’s as Exotics. Ascended is a tier, Legendary is a skin.

This isn’t directed at anyone in particular, but I find it amusing how often people complain that ANet promised no grinding for gear and use Legendaries as their proof. There is NO grinding for BiS weapons and armour in GW2. There is optional grinding for BiS jewellery. The only BiS item that requires grinding is the Backpiece, and even that is minor. Legendary skins require grinding, but they are entirely optional.

Anet has also said that when they release ascended weapons, which they plan to, the legendary will scale up to be the same stats as the ascended as they were always intended to have the highest stats in the game.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

lol @ vayne he always has a answer to everything

Yep, I grew up in a family of debaters. I learned young.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

Anet doesn’t communicate, because when they do, people either rip what they say to shreds, take it out context, use it as a basis for a completely fictitious framework, or otherwise undermine what’s being said. And that’s when Anet doesn’t actually put their foot in their mouth themselves which has happened.

I can give you numerous instances were Anet said something quite clearly that continues to be misquoted or at least misintepreted to this day. MMO fans are tragic. Maybe if the result of being open was less frustrating they would do it more often.

On inconsistent and paradoxical game design

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Posted by: Vayne.8563

Vayne.8563

I can see where you’re coming from. From the point of view of someone who sees getting stuff in a timely manner an issue, this is all problematical. But some players don’t play that way and don’t see that schizophrenia you’re talking about.

I’m pretty sure the percentage of players actually actively working on a legendary (instead of passively working on it) is probably a lot smaller than most people would believe. It’s just out of range of most people so they don’t really think about it. Instead, they do what they find fun and as they go they start accumulating stuff. Not because they’re trying to, but because that’s what happens. And you know, a year down the road, they have a bunch of stuff and then think, maybe now I’ll start my legendary.

You act as if the legendary is being forced on you. The legendary is something you choose to do. HOW you choose to do it is what makes the difference. These things were designed to be ultra long term goals, not the focus of everything you want to do.

Armor sets in dungeons? The same thing. If you do the same dungeon every day for weeks, of course you’ll be sick of it. If you do it once a week and five months later have what you want, you likely won’t be…or at least not nearly as sick of it.

This is where the problem exists in the game. It doesn’t cater to people who are focused on loot. I caters to people who aren’t. Until you understand that, the game will seem to be schizophrenic.

How to get to 80?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Find a friend and do it with someone. Not only do you level faster, but you have some company along the way.

Not enough abilities? New player concern

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Posted by: Vayne.8563

Vayne.8563

Let’s not forget they will eventually add weapons and skills. But first they should make some of the skills they have now more of an option, before they do that. It’ll be like having more skills.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

Guys just stop it lol. half of this page is almost filled with Vayne’s comments. make him the star of the day. he seems to know what he’s talking about. This guy really prefers the hard way guys. just deal with it. must be fun at parties

Half the people at parties love me, and half the people REALLY hate me. And you know…that’s okay. lol

Problem with Ascended Accessory

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Posted by: Vayne.8563

Vayne.8563

Why is there only 2 ways of getting these?

1) 12 Commendations + 5 Gold
2) 40 Laurels + 50 Ectos

The devs already answered that one – they want you to do guild missions. That’s why the second method (laurels) is purposefully worse than the first one.

So, the dev’s solution to the problem of ascended gear forcing people into FotM was to force them into other gameplay modes.

So people want the best gear but they don’t want to do a dungeon, a guild mission or dailies, which is the open world. You can get them doing dailies and monthlies without ever doing a guild mission or ever setting a foot in a dungeon. And frankly, if you’re not doing either of them, you can probably wait.

another one bites the dust

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Posted by: Vayne.8563

Vayne.8563

Yep, it’s long overdue for a nerf. The odds are they’re working on redoing it completely. It’s not quite as easy to change a dungeon as to stop an open world mob from scaling, I think.

It should have been sorted long before now, it is not a new phenomena. It’s a kitten poor effort frankly and there is zero excuse for it.

But no doubt someone will try and apologise for them, even though the current set up makes said apologists look like utter nut jobs.

Right, as opposed to the people who find fault with EVERYTHING and look rational. Gotcha.

Was that meant to be some sort of come back? I do hope not as it was a rather pathetic one.

Some people complain about everything, some apologise for everything. Some though do actually see issues and flaws and raise them on the forums. Amazing stuff.

I’ve pointed out flaws too. I can show you to threads where I’ve done that. But without being inside a situation and really knowing that is and isn’t going on, it’s silly to make judgments.

In other words, judgment in the absence of insight is simply blowing smoke. When you next work for a major gaming company, producing a product, you’ll have the expertise to say what is and isn’t acceptable practice.

But one doesn’t have to be an apologist to be reasonable. One can express their opinions without attacking as well.

Ah the old “you can’t comment because you don’t make games” chestnut. Best shut the forums down now then.

Having played the game, having years or experience playing other games and having the ability to apply common sense is enough to see that there are glaring issues and that the current approach is far from great.

Running around and nerfing the kitten out of open world drops whilst having CoF speed runs galore and an endgame item system which actively promotes farming/grinding in the first place. Well you do not have to be Richard Garriott to see that is borked.

No one said you can’t comment. But saying something isn’t good or ideal and calling something absolutely inexcusable is a completely different story. Maybe you’re that intolerant that you think things are inexcusable, but some people think differently and it doesn’t necessarily make them apologists. I can think of several reasons why CoF is still running as it is.

There could, for example, be different factions that have different theories on how to solve it. One group could want a complete redo of the dungeon and another might want to change the reward structure to make it less rewarding but leave the difficulty. Projects with multiple leaders run into this kind of thing all the time.

They could even be waiting for the dungeon finder to be available, before they do it, intentionally, since it’s so easy to get groups for it. They may feel it’s worth waiting. They may even (I know this is hard for you to believe) have metrics on just how damaging it is and it might not be as bad as people think it is. There are a host of reasons that no one except Anet might know that would make this not only excusable but okay.

Saying something is absolutely inexcusable is the opinion of someone who hasn’t thought it through.

A big thanks to the southsun zergs

in Last Stand at Southsun

Posted by: Vayne.8563

Vayne.8563

Thanks. We aims to please.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, it’s long overdue for a nerf. The odds are they’re working on redoing it completely. It’s not quite as easy to change a dungeon as to stop an open world mob from scaling, I think.

It should have been sorted long before now, it is not a new phenomena. It’s a kitten poor effort frankly and there is zero excuse for it.

But no doubt someone will try and apologise for them, even though the current set up makes said apologists look like utter nut jobs.

Right, as opposed to the people who find fault with EVERYTHING and look rational. Gotcha.

Was that meant to be some sort of come back? I do hope not as it was a rather pathetic one.

Some people complain about everything, some apologise for everything. Some though do actually see issues and flaws and raise them on the forums. Amazing stuff.

I’ve pointed out flaws too. I can show you to threads where I’ve done that. But without being inside a situation and really knowing that is and isn’t going on, it’s silly to make judgments.

In other words, judgment in the absence of insight is simply blowing smoke. When you next work for a major gaming company, producing a product, you’ll have the expertise to say what is and isn’t acceptable practice.

But one doesn’t have to be an apologist to be reasonable. One can express their opinions without attacking as well.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, it’s long overdue for a nerf. The odds are they’re working on redoing it completely. It’s not quite as easy to change a dungeon as to stop an open world mob from scaling, I think.

It should have been sorted long before now, it is not a new phenomena. It’s a kitten poor effort frankly and there is zero excuse for it.

But no doubt someone will try and apologise for them, even though the current set up makes said apologists look like utter nut jobs.

Right, as opposed to the people who find fault with EVERYTHING and look rational. Gotcha.

2338 hours no precurser drop

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

yes I did the kakra event all dragons all daily chest rewarding events. and some players get lucky and some like myself suffer I don’t even keep track of how much Great swords I have dumped in the forge if I did I would of quit the game.

Rare or exotic?

i have tried both recipes exaudic has cost me 5X more than rare rare=~1g25s Exaudic=8g. and i have tryed karma lvl75+GS and even dungion token greatswords CoF AC CE HoTW. no luck

I wouldn’t go with rares at all. You’ll have a much better chance with exotics. You can also save in that amount of time and buy a precusor, hard though it be.

2338 hours no precurser drop

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

yes I did the kakra event all dragons all daily chest rewarding events. and some players get lucky and some like myself suffer I don’t even keep track of how much Great swords I have dumped in the forge if I did I would of quit the game.

Rare or exotic?

2338 hours no precurser drop

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Certain things are more likely to drop precusors than others. Some people get them by throwing exotics into the mystic forge. You can get them from daily event and world boss chests. You can get them from guild missions. You can get them from fractal and dungeon reward chests.

You’re probably more likely to get them from those places than you are say, if you hang out in the open world in most zones.

I have a guildie that pretty much only hangs out in the open world, never does dungeons and doesn’t do a whole lot of world events. Her odds of getting one are far less than mine.

Also some special event chests can give you one too. I got mine during the Karka event. Apparently you can get them from leveling characters in WvW now (not character levels but WvW levels).

Silver Doubloons?

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Posted by: Vayne.8563

Vayne.8563

How often did your SO see a Doubloon drop from the JPs? I’ve got 5 80’s, and an early 20’s toon, even if he found a Doubloon in each JP chest he visited it would take 250 puzzles to get the needed amount :\

The 80s won’t be a help, that’s the problem. They’re far less likely to get a silver. You want to use 30s. Some jumping puzzles only take a couple of minutes to do, so those are the ones you focus on. Do it every day and it may take you a few months but you can definitely farm them. The question is…is it worth a few minutes a day and using a character slot for that?

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Relax, you’re not hurting anything. The mod will move it and it will get noticed. Like it said, I’m not against the idea. lol

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Actually I’m relatively sure the devs play more attention to suggestions than this forum.

Guild Wars 2 Primer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve read some of what you wrote. There are some mistakes and some disagreeable points.

Here goes:

“Don’t be scared of other players. They can’t steal your kills, they can’t steal your loot and they can’t steal your gathering nodes. It’s just not possible. Everyone gets rewards for participating in kills and events. Everyone gets to farm the same node…it doesn’t vanish for you until you gather it.”

- It is not quite true here in certain situations. Take the Maw’s pre-events with the Shaman or the Elite guards. Most often, I find players can’t even land enough hits to kill these guys to get credits since they were killed so fast. A few months back, the Great Jungle Wurm meta events, the wurm died before it was even targetable by some. Steal kill is certainly possible in some cases.

“Instead of dying, when you reach zero health you’re placed into a downed state. Your skill bar is replaced by four new skills that allow you to keep fighting. Should you, or someone else in the vicinity, kill a nearby foe, you rally and can get back up.”

- Correction: “Should you, or someone else in the vicinity, kill a nearby foe – that you have tagged, by inflicting a certain unknown threshold of damage -, you rally and can get back up.”

“worlds will be matched up against other worlds, which are at roughly the same skill level”

- Comment: Check out Dragonbrand vs. Magumma vs. Stormbuff Isle this week. The score is reflection of anything but the same skill level.WvW score is more about coverage.

“[concerning PvE] you’ll find that your home world makes no difference at all … The only thing home world selection affects is your WvW experience”

- Comment: a lot of guilds do not accept members from other worlds due to possibility of spying. The social structure of people you play with PvE or anything has a lot of ties to your homeworld.

" the only way to do so [changing your homeworld] at this point, is to buy gems with real money and use them to pay for a world change."

- False. You can delete all your characters and change for free. Also you can only transfer once per 7 days and you cannot participate in your new home world WvW for another 7 days.

“choosing a race neither limits your profession choices, nor does it give you any sort of statistical advantage.”

- True but it affects your jumping puzzle rage. Each race also have unique elite skills that no other race have, though minor and probably no one uses those, but the difference is there

“there is no dedicated healing class in Guild Wars 2”

- True, but some professions heal better than others and some can heal multiple allies, for example elementalist, guardians, and to certain extent mesmer.

“In fact there’s no tank class in Guild Wars 2 either.”

- False. Warrior is a tank class. There is a difference between “every class can tank” vs “there is no class that can tank”. Logical fallacy here.

All valid points and precisely the type of stuff not found in most guides for reasons. If you put every single exception to every single rule in the guide, it would be 20 times longer than it is. It’s a beginners guide. An introduction. Some of stuff you say might indeed be added, but how much do you really want to swamp a new person with. That’s why it’s paced the way it is.

A new person doesn’t know about the maw at all. It doesn’t even PAY to do the maw until you’re level 40, by which point you probably have learned something.

The idea of a primer is to give the information you need up front, not every single spec of information available about everything. It’s like history in school or science. When they teach you history you don’t learn all the stuff, you learn the overview, which is often incorrect. The same with classical physics. The stuff you learn up front, much of it, is conditional..but you don’t know enough to appreciate the conditions.

As a primer, this works wonders. As for the exceptions, people will learn those as they learn the game.

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Doesn’t really matter how many people see it, as long as the devs find it, which they would in suggestions. It’s a good suggestion, which sets it apart from many others, and I’m sure if you put it there, they’ll be directed to it.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, it’s long overdue for a nerf. The odds are they’re working on redoing it completely. It’s not quite as easy to change a dungeon as to stop an open world mob from scaling, I think.

The Language Filter

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Posted by: Vayne.8563

Vayne.8563

I mean some of the stuff I say to my friends would offend most people. lol

The Language Filter

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Posted by: Vayne.8563

Vayne.8563

It’s all anecdotal. I’ve never heard of someone banned for saying kitten in open chat, unless there was something else offensive going on there.

Guild Wars 2 Primer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve tried that, you know. When I first wrote it. People really didn’t get it. They didn’t understand the whole all your characters on one server thing, or why it existed. A lot of people would read stuff and say this is bullkitten, the company is just trying to milk people to get server transfers sort of thing.

But yeah, it’s quite long and rambling…it’s my style. I have no intention of pairing it down so it’s not mine…not at this point anyway. I want to change the factual inaccuracies first.

Problem with Ascended Accessory

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The time limit is there to give you a feeling of constant gear progression (always working towards a new goal). They originally added Ascended items because people felt they were able to reach the gear cap (exotic) too quickly. So now you always have something to work towards. The game is still balanced around exotic gear (mobs didn’t get stronger when ascended was added), so this isn’t limiting your ability to do well in the game. It just gives you the feeling of always being able to do better. Don’t worry about getting all ascended gear as soon as possible, that’s not the point of it. It’s just there for people that want an extra challenge.

Reminds me of WoW

With the difference that content isn’t gated by this particular gear.

Guild Wars 2 Primer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I wrote this primer a long time ago. I’ll go through it and edit it some, since some of it may have changed, but the bulk of it is still pretty accurate. It’s really for people with no experience at all, just starting out, but I thought I’d share it anyway.

It’s really REALLY long. The bolded parts the the parts you need to know. Sort of a ;tldr of the whole thing.

http://gw2.dream-sequence.net/Wordpress/?page_id=8

The Language Filter

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Honestly I will never understand it. If you disabled the filter and saw the swearword wasn’t that your choice?
Isn’t it the same as opening the strip club and stating that there’s nudity inside, enter at your own risk, a person entering it, complaining to the police that there’s nudity in it and the club being shut down?
When creating a game one should chose to either add a filter and allow people not to see the dirty language of adults, or disallow such language in the rules and allow people to report anyone using such language. Not both. Having both in is useless.

There is nothing adult about swearing. Honestly the adult thing would be to be able to restrain yourself from doing it. Do you constantly swear at your boss. I don’t think so. The filter is an in case of emergency system. People just lack respect and needs these kinds of rules enforced on them to behave some what civil.

Actually, I constantly swore at my boss, but he was annoying and deserved it. lol

The Language Filter

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Honestly I will never understand it. If you disabled the filter and saw the swearword wasn’t that your choice?
Isn’t it the same as opening the strip club and stating that there’s nudity inside, enter at your own risk, a person entering it, complaining to the police that there’s nudity in it and the club being shut down?
When creating a game one should chose to either add a filter and allow people not to see the dirty language of adults, or disallow such language in the rules and allow people to report anyone using such language. Not both. Having both in is useless.

I don’t think anyone gets banned for saying kitten. There’s a difference between saying kitten when you’re falling off a jumping puzzle and saying kitten you, which is more of a direct attack.

The filter allows me to see profanity which doesn’t offend me. But people can still use those words offensively and that shouldn’t be allowed.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually I looked at my earlier statement, and my first argument was that I was doing fine farming something else, but I couldn’t give numbers, because I don’t actually focus on numbers. My second argument was a response to someone suggesting that half the population farmed, which I disagreed with and doesn’t affect my core argument. Early on, very early I said that Anet will nerf a farming location that’s too popular because it’s too profitable. People who want to find fault with what someone is saying can always do it. I call people like that politicians.

It doesn’t matter if what someone is saying is right, as long as you can make them SOUND wrong.

How do you feel about current Confusion

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Posted by: Vayne.8563

Vayne.8563

A couple of upgrades back, they halved confusion. There were several threads about it. It did need a nerf…probably not such a drastic one.

The new red rings

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Posted by: Vayne.8563

Vayne.8563

I wouldn’t mind a toggle, but this is much better for colorblind people and there’s a whole lot of us out there…more than most people think. Some estimates put it as high as 1 in every 6 males. 10% is a safe bet.

While it might be annoying, I hope they don’t revert it. Obviously a toggle to turn it off or switch it back would be far better.

Of course, the old way in tall grass or underwater you’d have problems seeing the rings.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I haven’t abandoned anything.

Anyone can check the record. You made several attempts at arguments: appeal to analogy, appeals to experience, appeal to design, etc. Problems were raised with several of these (and not just be me), and you have now abandoned those arguments, in favor of quoting Smith.

I’ve studied discourse, logic and philosophy at the undergraduate and graduate levels, including some courses at NYU. You can try to bolster your argument on alternative grounds, but the unwillingness to concede erroneous arguments or judgments (such as incorrectly attributing someone else’s words to me) is tiresome; all the bluster makes for poor conversation.

With that, I bow out.

Wow, you’re very impressive having studied all that. Had I know I’d never have argued with you.

I make different responses to different people, however my stance on farming, including the fact that some spots are too profitable and get nerfed, has appeared prior to this thread.

I post responsively which means that sometimes what I’m responding drives my narrative. It’s why I often get into trouble with the mods.

But since I’ve said what I said at the end prior to the start of the thread, what you say is largely irrelevant.

You have an issue with me, you’ve had an issue with me for a long time and your wide range of studies doesn’t conceal it. I think that generally speaking,. anything I say you’ll be happy to question. I’ll let your track record of responses to me speak for itself.3

How do you feel about current Confusion

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well it’s a whole lot less effective than it used to be. I’d agree it was probably over-nerfed.