It’s still fun. Stop focusing on achievement points. They don’t enhance your game. You can still do achievements without worrying about points too.
Get a tonic to make your character smaller, they’re cheap. It has to be a humanoid tonic so you can jump. Do jumping puzzle more easily. Problem solved.
Within isn’t with. I remember seeing within.
If they were really greedy then, they’d allow people to buy ascended gear in the cash shop, something that so far has not materialized.
That’s like saying someone cannot be a thief because he isn’t a murderer, either.
Now replace the words "thief with “greedy”, and replace “murderer” with “pay to win supporter”.
There are different ways to obtain profit from a game. The most profitable way is probably the one that doesn’t stare you directly in the face when playing it.
I was answering Tigrius’s post and he was the one who brought up ascended gear. Again, one would think that if it’s the highest gear in the game, the easy and obvious thing to do is throw it on the trading post. After all, players were ASKING for this to happen…but Anet didn’t do it.
Assuming greed is an assumption. I’m sure Anet wants to make money. Every company wants to make money. If you owned a business, you’d want to make money.
That doesn’t necessarily equate to greed however. Greed’s a lot harder to prove.
That really sucks. I know of no way of retrieving items deleted. Usually it gives you a window asking if you really want to delete it though.
The website will ALWAYS be better than any in game LFG tool. Putting that out there right now.
Once the in game tool is launched, the website is likely to die, better or not better. Less and less people will use it, which will make it not better..even if it turns out to have been better.
I’m guessing the in game tool is harder to grief though. Anyone can post your name on the site. It’s happened to me on a few occasions.
I think you’ll find that people will shun the crap LFG tool for the good website.
Bet me. lol
Skins are not content.
At the end of the day, nothing in Guild Wars 2’s cash shop or business model is unreasonable. The RNG boxes offer SKINS. NOT CONTENT. NOT POWER. SKINS.
Actually you are both wrong.
SKINS = CONTENT in horizontal progression games. SKIN =/= CONTENT in vertical progression games.
I am not against skins in the cash shop, however I am against the abuse of it. Right now the financial money making department of GW2 are focusing too much in the wrong direction.
Also NCsoft isn’t EA.
Have to totally disagree with you there bud. NCsoft is definitely acting EA ish. I’m waiting for the day (that some of us predicted back when Ascended was announced) where content will be gated off to those who have to have agony resistance to see it. Something else they promised never to do before they launched the game.
The limitation of loot/gold in this game was directed for the soul purpose of getting more sales. Now that they are feeling the squeeze someone in upper management holding the reigns on the loot thinks that squeezing it more tightly will cause people to spend more. That’s not how it works in the mmo universe. You do enough squeezing you scare away your customers and we’re starting to see it. I’m not happy about it and I don’t want anyone to be hurt by it but I’m waiting for the day when we’ll see layoffs directly as a result of lower sales due to this practice it’s coming.
If they were really greedy then, they’d allow people to buy ascended gear in the cash shop, something that so far has not materialized. This is why your statement contradicts itself.
You can’t get ascended gear for gold or cash, and that’s BIS gear. The game isn’t pay to win and you’ve pretty much proved it. A more greedy company would have had some way to get BIS gear for cash, even if it was just sold on the trading post.
Pretty sure the guild system will be the next thing overhauled after the LFG tool is out. My guess is it’s the same group of people working on that type of feature.
To be able to create interesting and varied PvE encounters while maintaining a balance, there is a strong need to normalize certain key values. World of Warcraft is an example of how to do things right, at least in WotLK and Catalcysm (haven’t played MoP). The content developers know how much survivability a non-tank will have. They know (approximately) how much damage a damage dealer will do, and so on. They know that every group should consist of a certain number of damage dealers, tanks and healers. All of that gives them the opportunity to create good challenging PvE content.
In GW2, none of that exists. The GW2 setup works well enough PvP, but it is a nightmare for PvE content developers.
This is why all trinity raid content feels completely contrived to me. It’s not RPG it’s just a puzzle that you solve with rules you already know. Maybe if you could do it once it would be fine, but having to repeat it once you solve it?
Dull as dishwater.
The website will ALWAYS be better than any in game LFG tool. Putting that out there right now.
Once the in game tool is launched, the website is likely to die, better or not better. Less and less people will use it, which will make it not better..even if it turns out to have been better.
I’m guessing the in game tool is harder to grief though. Anyone can post your name on the site. It’s happened to me on a few occasions.
I agree with you. I disagree with you completely. lol
I’m a story/lore guy. I love story and lore. You bring up single player games, but you don’t bring up the difference between single player games and MMOs, and in that difference is the reason for the farming issue.
Very VERY few single player games are designed to last more than a thousand hours. You might get a hundred hours out of a great single player game like Skyrim but a hundred hours in an MMO isn’t good enough. And by the time you get 100 hours out of Skyrim, the story is well and truly finished. Basically you’ve done it all.
The MMO is designed for thousands of hours of play. There is a story in Guild Wars 2, a personal story and there’s a story afterwards too, told through the living story. But just because you and I like story, doesn’t mean the bulk of the playerbase like story. We’re not the rule, we’re the exception.
The problem is, those who like story have always been in the minority. That’s why in most games most people skip quests and cut scenes instead of watching them. I could never do that, but I’ve seen it happen.
It’s impossible to write a story in game that lasts for thousands of hours. That’s why sand box games, and RPers can last for so long. Because people write their own stories. Their own content.
Expecting an MMO to give you more story than is already there is wishful thinking. Don’t get me wrong, I’d love it. I just don’t see it as feasible.
Once you get to the end of the story, you usually have to wait for an expansion to get more story. At least we have a bit of story in the living world.
Maybe it will get better. lol
I still don’t believe people will raid (in bulk) if they don’t get more power out of it. Not that it couldn’t have been this way, but since most people have been trained by other games, they EXPECT more power out of raiding.
Some people, undoubtedly, will raid even for just cosmetic gear, but can you get groups of 20 to do that regularly? I’m thinking not.
This is why Anet ended up introducing ascended gear. Too many people weren’t going to work for cosmetics only. Anet was forced to compromise to keep some people in the game.
It’s a crappy truth, but it doesn’t make it false.
Elitists are already in game. Why would we want to give them an arsenal. Say no to gear scores, inspect and other invasive changes that give ammunition to those who want everything their way.
I’m not saying they can’t have their private little party. I’m saying that if they’re going to party anyway, we might as well sound proof the walls.
This is why (or one of the reasons) I don’t like the elitist community in this game and won’t continue to play it. I have never done a fractal because I am honest and say I haven’t run one before, I normally don’t even get a reply in return … nothing. I’ll play ESO when it comes out instead.
Because that game will be completely elitist-free.
Thanks Mad for the info. BTW, even when we are put in a different matchup, we are owned. I do check at different times of the day, at least I use the link mentioned above
and check out last place— at least own that!!!! LOL
The thing to do is wait until the server reset time…and as soon as the server resets, when no one has anything at all, just run for one or two points you can get at a time. Because no one owns that stuff.
Particularly with points of interest, iyou can just run into a place and if you die, you die. It’s a cheap enough price for the POI.
It might take a while. You might have to do this many weeks in a row but the in the ed you can probably get it done.
All fantasy MMOs are based on D&D which was based on Lord of the Rings. Last time I checked, Aragorn used a sword.
I think you wasted your money too. Your mind wasn’t open enough to give it a fair go. You wanted Guild Wars 1 version 2, and this is not that. It’s a new game set in the same universe, 250 years later.
In many ways it’s an improved game and many who liked Guild Wars 1 like Guild Wars 2 as much or better. I’m 50/50 and GWAMM to, but I prefer Guild Wars 2 to Guild Wars 1. Some reasons.
1. Trading Post – because standing in Spamadan to sell stuff sucked
2. Being able to change out skills in a dungeon instead of having to return to an outpost and starting over. This actually gives you more skills to use in any one play sesssion, even though you have less skills over all.
3. Build Wars – Sorry you don’t have the right build, you can’t join our Underworld group
4. No Jumping – You may not like jumping puzzles and vistas, but a whole lot of people do. No jumping is the number one complaint against Guild Wars 1.
5. Underwater combat – In Guild Wars 1 you couldn’t enter the water at all. I guess they hadn’t invented swimming yet.
6. Pathing – Guild Wars 1 was pathed completely. You couldn’t go where you want. Here I am, the great ranger, exploring the world…if I could only find away around this log.
7. Heroes – Great if you love to solo, bad if you want any kind of challenge. It got so bad that with heroes, you could do just about anything in PVe without even being there. Builds like Sabway, discordway, ursan, perma-sin…so many builds that made the entire game meaningless.
I loved Guild Wars 1, but let’s take off the rose colored glasses. It had some great stuff but some really bad stuff too (like half the mission bonuses in Prophecies).
The MMO genre had grown quite stale before Guild Wars 1, and though Guild Wars 2 is by no means a perfect game, it’s definitely a step in the right diretion.
I run lowbies through fractals fairly regularly. But then, that’s the kind of player I am. I don’t mind the fractals, I still get good drops and it’s a good thing to do for the community.
Find a guild of like-minded players, not just for the fractals. It will make the entire game much better for you.
I think the point is when my friends play at low levels, I can play with them, instead of having to start an alt and run them through everything. This is a freedom most MMOs don’t give you.
Also, in Rift, which had dynamic events, if you went back to an earlier area as a higher level character, you could ruin the area for lower level characters by killing everything so fast, they wouldn’t get credit for anything. There were specific events you could grief if you were a higher level character.
I think that might be part of the point too.
I have nothing against larger groups of people playing together in an instance…but having seen what Rift did with raids…they were pretty much the way to advance.
The question I always have is this. If you don’t have the rewards…ie better stat rewards..will most people still raid. I guess if you had cosmetic rewards only available in that raid, some people would…but I’m not sure it would be so easy to get a group for really difficult content without a stat reward included.
And if Anet implemented that, they’d lose a good portion of their player base.
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Raiding is exactly that. A dungeon run designed for more people than a standard dungeon group.
Raids are supposed to generally be harder content and in most games they’re more rewarding. This is where it gets tricky.
In almost every game with hard raids, only a small percentage of the gaming population ever finishes those raids. People compete for the honor to be the first guild to get it done. It tends to become very competitive, even within some guilds, to get a spot on the “A” team.
There are several problems I have with raids, having to do with dividing people in the game into haves and have nots. In a game without a trinity, I’m not sure how you’d handle a raid anyway, since the more people you have the easier stuff tends to be to zerg. It would certainly be a challenge to design.
What ends up happening in most guilds is you don’t have enough good people to do raids, and so you have to guilt people into showing up for raids and then carry them through it. Raids are hard…but only for the people running them.
I dislike what raids have done to the MMORPG community. Games that center on raids tend to be more about the MMO part and less about the RPG part. It’s all about boss fights and loot and beating your head against a problem until you solve it. That’s not RPGing to me. There are a million games out there with raids. Guild Wars 2, if it does implement them, should be very careful about how they do it.
I’d brace myself if I were you. A lot of people came to this game to get away from raiding.
Just implement it. There are no suggestions needed. It’s been in dozens of other successful MMOs.
Of course, we want this one to be a cookie cutter of every other one out there….
Yeah, and adding an inspect feature is going to also remove all of the unique aspects of GW2, i see what your getting at.
WoW also had a Chat Box in it, so lets remove that from GW2. All it does is allow Elitist players talk crap about you and make you build a certain way. If you really wanna chat that bad, just use mumble chat or skype, it’s not needed in the game.
Anet won’t put it in, because Anet themselves are against it. I can’t prove this but I know the devs of this game. They don’t want to add things to make elitism worse than it is, and they won’t.
Why do you think they didn’t have the same kinds of add ons in Guild Wars 1 that WoW is known for. They could have, but they didn’t. They don’t want gear scores or inspect, at least not in PvE. PvP of course is another story.
Mystic salvage kits seem to be okay too. At least I’m still getting 2’s and 3’s. I think there is a difference between what I’m getting now and what I got a couple of months back, but from before this patch to after it seems about the same.
The biggest thing PvP needs is other modes. I know why Anet did what they did (they didn’t want to divide the playerbase and wanted to make the game easier to follow as an esport) but it’s not working. It’s not hold the interest of all or even most PvPers. It holds MY interest and I’m not a PvPer, so there’s something definitely wrong. lol
Yep I’m colorblind and it’s a great improvement.
Hi..question and this is completely off topic:
Are you fully colorblind or partially? My wife and I suspect my daughter( 2 yrs old) is partially…she can tell us most all other colors without a problem, but green stumps her each time and from what I understand green is one of the three colors(red, green, brown) that would determine colorblindness.
I’m red-green-brown colorblind. This is more common in men than women. I can see blues and purples and yellows just fine. But a red circle on grass, or on darker brown rock in all but invisible to me and sometimes completely invisible. The movement in the new rings helps me a lot.
I agree with most of what you said. I still don’t get the ranger thing. Yes, I know, other professions do more damage, but you know, for most content, I’m really happy with my ranger.
In the open world, my ranger is as survivable as any character I have. In dungons, I seem to do fine. Might a zerker warrior do more damage than me. Sure. Shrugs. Not all professions are going to have absolutely equal damage. My pet res in dungeons in my down skills, combined with search and rescue make me pretty useful.
In SPvP…well I like playing a harrasser type profession. And there should be some of these.
In WvW, I’m not a one on one guy anyway, and I don’t think WvW was ever supposed to be balanced for one on one, but I’m useful enough in a zerg. My pet does enough damage to annoy and again harass people. Maybe it’s me, but I LIKE my ranger.
That said, if Anet was going to give me a bit more power, I wouldn’t say no. lol
Everything else I pretty much agree with.
When Canach kneels down, he sets off all the mines in the area, even the ones you “own”. Took me a couple of runs to realize that.
I’ll check it myself when I get in game, let you know.
Just tested it with a p/p engie and it’s working fine for me.
(edited by Vayne.8563)
There should be more Asura and Sylvari themed areas as well.
But we currently have this, with a decent infrastructure already built up, and now a majority of the population know about it. There is no reason not to build upon this and have another level 80 area, with perhaps a more varied ecosystem, themed beach events, monthly recurring events, and some unique rewards for the area.
The choice is either to be bitter about something that is already in game, or offer discussion and input to help make it worthwhile. I choose the latter.
I’m not bitter just disappointed. This could have been done better, and in fact I still believe it can be done better. But those things which I personally think could improve it the most (making it fit in the story line rather than defy it) are also those things which I believe ANet is least likely to do.
I don’t know about this. The Sylvari particularly are only around for 25 years. The idea anything would be themed for them would be pretty small. They don’t or shouldn’t have the same population as charr or humans for example.
As for Asura, 250 years ago, their 7 greatest cities were destroyed, presumably with most of their population. It felt, to me, like the remnants of their civilization came together to come to the surface. So there’s some arugment for smaller areas too. Lorewise, I’m not sure the smaller areas don’t fit, even though they wouldn’t bother me if Anet had introduced them.
yes idd, but why cant i help my low lvl friends do the harts?
i mean, this is a contradiction in design right there. downscaling + inability to help…
I help low level friends do hearts all the time. I help them kill stuff faster. Some things you interact with spawns things they can also kill. You save about a third of their time helping them and you still have a chance for at level drops. In fact, you kill stuff so fast, over a long enough sample time, I haven’t gotten significantly less high level drops in low level areas than high level ones, when playing with friends.
Sorry it’s the same deal for two different meta’s of the game and what it is, is fair.
Sorry but you’ve been able to infuse your ascended items for many many long months. During the early part of that time, WvW players, if they wanted ascended gear were forced to do fractals. Now you’re saying you want to be equal to them?
WvW players have been hammered by the ascended gear problems since November. I don’t think you have a leg to stand on. How about you wait all the months they waited without any way to get ascended gear in WvW, and THEN ask to be equal.
Fair is fair.
I’m getting less than the .9 percent I usually get today, but not much less. Maybe .8 percent. Not enough of a sample size to draw any major conclusions though.
Skins are not content. Lotro has races and quest areas that you have to pay for. DDO has the same. And EQ 1 and 2 are owned by Sony and don’t provide content updates nearly as often. I’m not sure either are currently as ambitious as Guild Wars 2 is.
Also don’t they offer option subs?
Well I have2 lifetime accounts with Lotro and they are releasing the Helm’s Deep expansion later this year. Being a vip I get Turbine points every month on both accounts and should have enough TPs to get the expansion without having to pay a cent. Anything in the Turbine store can be bought using Turbine Points you earn in the game. If you want it faster then you have to pay money to buy the points. Unlike GW2 where you earn Turbine points in the game, you cannot earn gems here, you have to use gold to buy the gems or real life money. As far as content updates go “Rider of the Rohan” expansion came out last fall which included mounted combat. Helm’s Deep. this years expansion should prove to be interesting as it will have mass warfare.
You got VIP for free? Or you bought it when it was sold? Red herring is a red herring. I was a VIP to, a privilege for which I paid $15 dollars a month. Sure if I pay $15 a month I can save my points to get the expansion free with the points I didn’t spend on other stuff. But that’s not free. That’s not even CLOSE to free.
In the short time I played Lotro, I paid double the money I put into Guild Wars 2, for a whole lot less.
thats hilarious because
1. those are all opinions =)
2. NCSoft owning Wild Star is fact.and i will bet that the micro-transaction model used in GW2 will be in Wildstar.
Actually, 1 and 2 were facts. WildStar’s artstyle is more comparable to Torchlight’s because it is a cleaner cartoon style without the characteristics of the WoW style (ie: oversized spiky shoulders). And no information on the business model is available – that is not an opinion, it’s a fact. They are still debating on the model.
And if it is – good. That means that WildStar will be a game with no subscription fee, no pay to win, and the ability to buy everything in the game with gold.
I can’t name one MMO business model that is more reasonable.
Pretty much anything without RNG. If it has gambling for items in it, it will be the same garbage cash shop that is worse than every other MMO out there currently in GW2 now. EQ1, EQ2, Vanguard, soon to be Rift, etc. all have better cash shops that guild wars, and most of those have sub options. I can buy any skin/membership/anything I want in EQ1 and 2 with in game gold as long as it’s for sale. All of these games are more “free to play” than GW2 could ever hope to be as long as they gate content behind RNG boxes. Oh, and I don’t have to gamble with hours of my time that Anet likes to waste! The only 2 games I can think of with worse cash shops is Neverwinter and ToR, and both of those games are notoriously crappy.
Skins are not content. Lotro has races and quest areas that you have to pay for. DDO has the same. And EQ 1 and 2 are owned by Sony and don’t provide content updates nearly as often. I’m not sure either are currently as ambitious as Guild Wars 2 is.
Also don’t they offer option subs?
This. At the end of the day, nothing in Guild Wars 2’s cash shop or business model is unreasonable. The RNG boxes offer SKINS. NOT CONTENT. NOT POWER. SKINS.
No other MMO on the market offers the large, frequent patches for the price of this game. Very few MMOs offer gold -> cash shop currency conversion – and most that do involve pay-to-win shops.
I disagree. Also Sony does weekly updates still, just like they always have. Every F2P I have played in the past 6 months let me get anything I wanted in their cash shop with in game money, sans Neverwinter, which was awful.
Defend it all you want, I’ll continue to spread the word to those I know of the shady business model they have in place. At the end of the day I’m happy because I’m not ignorant enough to buy the content gated behind a .2% chance drop
Skins <> content. You keep saying content. Other games have content gated behind a cash shop,. this isn’t one of them.
I do hope you’re honest enough to make that distinction to others you’re telling furfies to.
If you say so Vayne, I’m not doing this with you tonight, go troll someone else.
GW2 is literally a larger game than GW1. This is a fact, and you disagreeing with it does not change this. GW1, when first launched, had the Prophesies storyline and bare bones PvP. GW2 has a huge open world, much more substantial PvP than GW1 (remember, GvG only came 1.5 years in GW1’s life), and WvW. Vayne has provided you some hard, factual numbers showing you the difference in scale for GW1/2. (1 race vs 5. 6 classes vs 8. 500 quests vs 1500 dynamic events. No dungeon-like instance (SF came out 4 months into the game) vs 8 dungeons)
GW1 originally was created by 3 developers (Mike O’Brien, Patrick Wyatt, Jeff Strain). GW2 has a team of 300.
You have to really not like facts if you believe GW1 was somehow more “ambitious” than GW2, especially at launch. People tend to forget how the game barely had anything at launch. Take off those nostalgia goggles.
When did I say it was bigger, we were talking about ambition. There was no need for a long paragraph to try to put words in my mouth, thanks though. I don’t have any goggles on either, I didn’t like GW1 that much, but it was still a more groundbreaking ambitious game than this one is in my eyes.
Sure GW2 is bigger, but every other game is bigger than GW2 for the most part. So what’s your point?
EDIT: Gonna slink out of here now, pretty sure this is the same person I refused to argue with anyway lol.
Nope, sorry I’m the person you refused to argue with…and since you have no real argument…it’s more ambitious because you say so or you like it, well, shrugs. I wouldn’t argue either. It’s not like you can win this one.
Guild Wars 2 is FACTUALLY a bigger game with a broader scope that required more of an investment and more time before release. I’m not sure how any can argue it’s not more ambitious. I mean Prophecies was great for a first game from a new company…but that doesn’t make it ambitious…even if it was ingenious.
Jaall.3420
Does it really need to be said AGAIN that GW2 has been out less than a year and GW1 has been out for a lot lot longer? The reason GW2 has less content is because it’s fairly new, and saying it should have the same amount as a game that’s been around for years is just stupid. Doesn’t stop people complaining though but I guess nothing ever will, there will always be those who find something to complain about just for the sake of complaining.I personally don’t really like RNG but I can deal with not getting every single thing in this game because it doesn’t really effect me either way. It’s simply a game I play when I don’t have anything better to do and there is plenty I can do without spending real money. I’ve already got a lot off the gem store using in game gold so i don’t see the big deal unless you literally HAVE to have everything, but that’s an extremely unhealthy attitude.
^ This, excactly, you just saved me the effort of typing, thank you
9 months fairly new? so when are we about to get polished game, 10+ years?
9 months for an MMO is very new. Most MMOkitten their stride after they’ve been out a couple of years. If they do badly up front, (Warhammer for example) they get fixed after almost everyone has left. I’m pretty sure Guild Wars 2 doesn’t have that problem.
Denying that a 9 month MMO is still in it’s infancy is pretty strange to me. Do you not see the difference between WoW at 9 months and WoW at 2 years. Or any other MMO? They can be almost completely different games after they mature.
How is GW2 more ambitious than GW1? Just curious, that makes no sense because they dumbed GW1 down, made it shinier, and removed half the game and called it GW2. I’m just not sure how you can say it’s a bigger project when there is less to show for it, even at release.
It’s ambitious because it’s larger and they have a much faster update schedule. You’re not thinking in terms of the sheer size of the world. Prophecies was largish, but pathed. You didn’t get to much of the map. This map is far more open. The zones are bigger.
Prophecies had one single race with one single starting area, and nothing resembling an actual city.
A lobby based game is far easy to program and manage than an MMO too. There was nothing like dynamic events in prophecies. So while prophecies started with 500 some odd quests, and 25 missions, Guild Wars 2 started with 1500 plus dynamic events, plus all the hearts, plus all the personal story instances. Like them or not, it’s a whole lot more than 25 missions.
Guild quests didn’t exist in Guild Wars 1, either. Jumping puzzles didn’t exist or even jumping. Just adding a z axis made a lot of things popular, including underwater combat, which grows the world much larger and gives a whole different style of combat (which in itself is ambitious).
You may like Guild Wars 1 better than Guild Wars 2, but Guild Wars 2 is much more ambitious.
Agree to disagree, on the GW1 thing and I don’t agree with that last line of your earlier post. If you aren’t doing any of the work, it’s not your business whether you “own” it or not. It’s you taking credit for someone else’s work. But that’s semantics anyway and really not the point of this thread :P
GW2 is about as ambitious as GW1 turned WoW can get.
Are you saying the playable area is not larger? That the staff isn’t larger. That there aren’t more dynamic events than there were quests? What part are you actually disagreeing with.
The amount of quests and starting areas isn’t a theory. You can’t possibly say that Five different starting zones with two areas each isn’t more ambitious than Pre.
So tell me, what was so ambitious about Prophecies at launch? Besides not charging a monthly fee, it was a lobby game that allowed you to party. If you really think that an MMO isn’t harder to program…shrugs…there’s nothing really to disagree with here. It’s a whole different animal.
How is GW2 more ambitious than GW1? Just curious, that makes no sense because they dumbed GW1 down, made it shinier, and removed half the game and called it GW2. I’m just not sure how you can say it’s a bigger project when there is less to show for it, even at release.
It’s ambitious because it’s larger and they have a much faster update schedule. You’re not thinking in terms of the sheer size of the world. Prophecies was largish, but pathed. You didn’t get to much of the map. This map is far more open. The zones are bigger.
Prophecies had one single race with one single starting area, and nothing resembling an actual city.
A lobby based game is far easy to program and manage than an MMO too. There was nothing like dynamic events in prophecies. So while prophecies started with 500 some odd quests, and 25 missions, Guild Wars 2 started with 1500 plus dynamic events, plus all the hearts, plus all the personal story instances. Like them or not, it’s a whole lot more than 25 missions.
Guild quests didn’t exist in Guild Wars 1, either. Jumping puzzles didn’t exist or even jumping. Just adding a z axis made a lot of things popular, including underwater combat, which grows the world much larger and gives a whole different style of combat (which in itself is ambitious).
You may like Guild Wars 1 better than Guild Wars 2, but Guild Wars 2 is much more ambitious.
It’s an interesting observation OP and one that’s worth noting. The ideal thing to do would be to make Canach’s attacks immune to stability. Of course, you’d soon have some professions complaining about that.
thats hilarious because
1. those are all opinions =)
2. NCSoft owning Wild Star is fact.and i will bet that the micro-transaction model used in GW2 will be in Wildstar.
Actually, 1 and 2 were facts. WildStar’s artstyle is more comparable to Torchlight’s because it is a cleaner cartoon style without the characteristics of the WoW style (ie: oversized spiky shoulders). And no information on the business model is available – that is not an opinion, it’s a fact. They are still debating on the model.
And if it is – good. That means that WildStar will be a game with no subscription fee, no pay to win, and the ability to buy everything in the game with gold.
I can’t name one MMO business model that is more reasonable.
Pretty much anything without RNG. If it has gambling for items in it, it will be the same garbage cash shop that is worse than every other MMO out there currently in GW2 now. EQ1, EQ2, Vanguard, soon to be Rift, etc. all have better cash shops that guild wars, and most of those have sub options. I can buy any skin/membership/anything I want in EQ1 and 2 with in game gold as long as it’s for sale. All of these games are more “free to play” than GW2 could ever hope to be as long as they gate content behind RNG boxes. Oh, and I don’t have to gamble with hours of my time that Anet likes to waste! The only 2 games I can think of with worse cash shops is Neverwinter and ToR, and both of those games are notoriously crappy.
Skins are not content. Lotro has races and quest areas that you have to pay for. DDO has the same. And EQ 1 and 2 are owned by Sony and don’t provide content updates nearly as often. I’m not sure either are currently as ambitious as Guild Wars 2 is.
Also don’t they offer option subs?
I’m getting slightly less than 1 for 1 ratio over time. I don’t have exact numbers, because I’m too lazy to track stuff, but over the course of time it seems to work out to a bit less than 1 ecto per gold. I might go three or four without getting one and then get three.
In this case, Canach is breeding dangerous animals and letting them loose on the island endangering EVERYONE. He might have his heart in the right place, but he’s clearly a danger not just to the bad guys, but the poor oppressed refugees. Not to put too fine a point on it, but making animals more dangerous to everyone is clearly stupid and we need to put an end to it.
That doesn’t mean we can’t sympathize with is cause, but I at least can’t support his methods.
I really wish a dev would comment on this. If there was no real reason to close it off, it should be reopened. If there was a reason it should be explained.
A couple of months ago I noticed a drop in the salvage rate of ectos, but around that same time I went from black lion salvage kits to mystic salvage kits and I thought that was the reason for it.
Vote with your wallet.
The worst part is that money spent on gems goes to NCsoft and not to Anet.
Why do people keep saying this? Anet is not an independent company it’s entirely owned by NCsoft and has been since the release of Guild Wars 1.
First, there’s zero evidence that the money goes DIRECTLY to NCsoft. But of course the money goes to NCsoft, since they own Anet. This is totally illogical.
Let’s say I own three businesses. All the money from all those businesses are mine. I pay my employees in all three businesses, I pay for rent, and all that stuff out of what the business makes, but at the end of the day the business profit’s are mine. This is reality.
The same was true for Guild Wars 1. Anet was owned by NCsoft, so Anet’s profit IS NCsoft’s profit and always has been.
I might get competent even good guys to run my businesses for me, and I’ll pay them higher wages accordingly, but at the end of the day the business is mine.
Will you send me the item before I send you my gold?
Yep I’m colorblind and it’s a great improvement.
i’ll write this although i know that nobody will read it, what do you mean by challenging?
because as OP posted it seems that challenging means doable with better gear and different builds, that means doable only with that gear and that builds, this is not challenging, this is people thinking inside the box.whenever you ask for challenging stuff you should also explain what kind of challenge do you want!
i’m not against challenge, but i’m against unblockable projectiles, skill that one shot you etc etc. that is not challenging that is people complaining about easy stuff to do.and you know, for a change, i’m tired of things being difficoult at all cost because you are bored.
and i’m not saying this because i want easy reward (since anyway i’m not getting any good reward as it is), and i’m not a casual player.and btw i’m also tired of people bashing casual players like they are trash incapable of achieve anything.
i hope for the love of all the gods that arena net stops to pay attention to everything written in this forum, because at any patch i see that they change things based on the forum complainers…
so you lover of challenge where are you know that some dungeon are made harder even in story mode? that some temples are undoable, where are you know that in pn/shelt is full of champions?
oh and don’t forget, that there is not only end gamers, but also people who are actually playing the game and i don’t think it’s fair that lv 30 player trying ac story mode get to fight troll that can wipe level 80 because you were bored and got nothing better to do that write here
Why do you think no one would read this? I’ve read it and mostly I agree. Good job.