Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
So much this. The harder you make content, the less people will actually end up doing it. Anet made AC harder than it was. People stopped running it.
Why would Anet make content people don’t play?
People stopped doing it because there is another dungeon – CoF – who they can finish 6-10mins and net almost the same rewards.
There really is no incentive to run AC nowadays – aside from the exp gained which could net 2-3 levels per path on lower levels.
Plus – GW2 players aren’t accustomed to hardships. lol
This is a bit untrue. Before the change. there were a lot of people who ran AC for a change. Some people ran it because they liked the ghastly weapons too, which you could only get by running it. There were people in my guild who ran AC a couple of times a week, each and every week.
Since the update that changed the dungeon, no one in my guild runs it, and on the few occasions people had, they said they wouldn’t want to run it again.
I don’t consider myself a hardcore farmer so I always wonder how those who do think of themselves as such view attempts by the company to slow them down. I often hear very vague descriptions by the player base about what is too little but never what is too much in terms of gold/item acquisition. Are there sort of “free market” farmers out there who believe that players, if they choose, should be unfettered in their wealth acquisition? Do they believe that there is no detriment to the game, economy or community if a certain threshold of wealth acquisition is breached by a segment of the population?
The devs do want to slow people down (in some areas) and not give them easy money, at least with regard to infinite mob spawns during some events. Still, you can do some creative financial magic with the TP and some comments from the devs seem to even encourage it. Also, I keep hearing people say that the game is designed to make you convert gems to gold out of necessity. I still think that is only going to be perceived as a truth by people who believe in the path of least resistance. I will admit it is hard to argue against that, at least on the surface. There are many reasons for allowing gem to gold conversions. Even so, the move to reduce mob loot in certain areas is not the primary motivation for it.
Actually no we’re complaining about the lack of loot in all things. There’s this lopsided thing happening where “when” two people from the same guild or friend grouping get together daily/weekly/monthly they should not expect the same loot every time for every event right? Well that’s what’s happening and those of us stuck with the crappy drops all the time are sick and tired of it.
Also, the TP is a direct reflection of that. There are items so rare in the store they jump up by whole gold pieces per month. There’s an item right now necessary for zerker build that you have to buy 6 of if you want to stack it and it costs 12 gold do to how rare it is to get the mats to drop to make one. It’s going up as we speak but everyone thinks it’s perfectly fine tho.
There’s also the problem of magic find not really doing anything for these accounts that are hitting DR or whatever it really is that’s cutting off the loot for players.
See that’s the other thing. DR should never ever ever affect events. Those mobs appear temporarily and only for those events. Once you killed the 8th one you should get loot, people are reporting getting nothing or being insulted by getting skulls.
If this were minecraft I could have built an entire castle an armor set, a throne and a weapon out of all of the porous bones I’d accumulated and loot shouldn’t be like that, in fact it’s not on every other mmo out there. You can farm without restriction on those even in games where they have only 1 currency just like they do here in GW2 where that one currency is controlled/affected by the loot the players receive. So why the stingy nature of this game? Why is this game different in that regard and why is any business professional in the team over there content to restrict the awards for time spent system? Don’t they realize they are not gaining customers this way but scaring them off?
Yep. there must be a good dozen of you now on the forums. And we know you’re sick and tired of it, because you’re repeating it in every single thread….even if the thread isn’t loot related. It always comes back to loot for you.
And you know, I get it. You’re not getting good drops and you’re kitten ed. But that doesn’t change the fact that people in your situation are not in the majority, probably aren’t close to the majority and we haven’t even really established that there is a problem, except your repeated say so.
In the same way that if they took half a dozen of us fan boys (and girls) off this forum, there’d be less positive posts, if we took a dozen of the people who have this problem there’s be a whole lot less negativity.
You’ve said you’ve found another game that’s better, why are you even here?
Because builds don’t equal skill. And in PVe, even if my build isn’t a “standard” build, it works quite well for me.
In Guild Wars 1, people used to ask me to ping my build, after which they wouldn’t accept me in their groups. So I’d go solo the content with heroes, come back and wave at them, trying to build their group.
A lot more people out there think they have a clue than actually have one.
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
So much this. The harder you make content, the less people will actually end up doing it. Anet made AC harder than it was. People stopped running it.
Why would Anet make content people don’t play?
I think I’d rather buy gems and sell them for gold than buy RNG chests. I haven’t done that, but I’d rather. Then you get gold out of it, and you’re still supporting the game.
I’d say send one e-mail letting people know there are surveys being conducted via the forums.
If they don’t use the forums. Then that’s their problem.
E-mail surveys are just too inefficient for ANet to bother with.
The forum, in my opinion, doesn’t represent (snip)
Too bad. If they want a say. Forums are the place to say it.
It’s like putting up a suggestion box at the end of a hallway and people complain in the most obnoxious hipster voice you can think of. “It’s too far too walk. You’re not catering to our needs. Hand deliver the suggestion boxes to us or we won’t tell you what we want.”
I’d rather Anet not waste their time on those not making an effort to contribute.
So people shouldn’t be polled, unless they vote? Not quite how polling works you know. And getting an answer of what a small percentage of players want isn’t particularly beneficial to the game.
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
HUH! Are you serious? Just the opposite is true.
Really? What would you like to put forth to support your statement? There have been no statements from anet that say they are against normal farming (quite the opposite), there are mechanics in game that support the idea of farming, there is a complete stat for armor that supports farming. The only thing negative instituted in game is DR and from the statements directly from anet devs it’s in there to directly fight bots, not normal farmers.
Then why has EVERY farming spot been nerfed to little and even NO DROPS in all farmed areas(except CoF that is) and please don’t say because of botters that plain ludicrous. http://wiki.guildwars.com/wiki/Anti-farm_code and http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates/20070420
So if it isn’t because of bots, WHY haven’t they nerfed CoF path 1 yet?
Bet you didn’t even read every line of the two links I provided but only skimmed through IF THAT. As I have come to the conclusion from reading EVERY post/reply by you, you are nothing more than an NCsoft fanboy and trying to get you to see the real picture is a waste of time.
Actually I’ve quoted those links in other threads, so I didn’t really have to read them. But it’s a legit question. CoF farming makes more money than just about anything else, it’s easy and it hasn’t been nerfed. And that seems odd to me.
I’ve probably forgotten more about Guild Wars 1 than you’ll ever know.
I’m really REALLY tired. I was up all night doing Arah path 4. Left the dungeon to switch characters at the dwayna, without remember I had started the dungeon. Needless to say, my guidies were not happy campers (and since one of them was my wife…gah lol).
I need a new life, mine is broken.
I’d say send one e-mail letting people know there are surveys being conducted via the forums.
If they don’t use the forums. Then that’s their problem.
E-mail surveys are just too inefficient for ANet to bother with.
The forum, in my opinion, doesn’t represent a true cross section of what players who play the game actually want. It represents a subsection of die hard fans, because many casual players, who enjoy the game, won’t have a say if they don’t go to forums.
I know a lot of people who really like the game and don’t come to forums because they’re so negative. Some of them play every day. Should those people not have a say, because they choose to play and not come here to argue about stuff?
My bad, I did a google search and didn’t check the date. lol
(edited by Vayne.8563)
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
HUH! Are you serious? Just the opposite is true.
Really? What would you like to put forth to support your statement? There have been no statements from anet that say they are against normal farming (quite the opposite), there are mechanics in game that support the idea of farming, there is a complete stat for armor that supports farming. The only thing negative instituted in game is DR and from the statements directly from anet devs it’s in there to directly fight bots, not normal farmers.
Then why has EVERY farming spot been nerfed to little and even NO DROPS in all farmed areas(except CoF that is) and please don’t say because of botters that plain ludicrous. http://wiki.guildwars.com/wiki/Anti-farm_code and http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates/20070420
So if it isn’t because of bots, WHY haven’t they nerfed CoF path 1 yet?
Stealth is an awful mechanic. Personally, I have no idea why GW2 has it.
Stealth is an ok mechanic, if thieves go down quickly and easily without it….
They do, people that complain need to learn their class, every class has some trait to counter thief burst.
I read this as: every class should build to counter thieves and only thieves.
Right, because you might as well not try to counter a competent mesmer., lol
My advice is to join a guild, seek out other players and friend them.
My guild has recently took up a event called Guild March.
We inform my guild and other guilds im an ambassador in about us starting. We have a start location and a finish location. We walk there, no teleporting, doing every event we come across. We announce ourselves in map chat and inform everyone that if they need any help, we will come to assist them.
It has so far been loads of fun. I did 3 marches and made about 3-4g today. Met a lot of people. Made those low level zones seem much more lively for the players. Did lots of events, got about 10k in karma from the 3 marches.
Our first one we went from LA to sparkflyfen. Then we did LA to straights of devestation. THe final one we did we went from Divinties Reach to Caldeon Forest.
This is absolutely brilliant. Well done. Sounds like the kind of thing we do in my guild without announcing the guild in chat. How stupid are we? lol
Deleted due to lack of reading. lol
(edited by Vayne.8563)
If you’re the instance owner of a dungeon, there should be a warning before you leave the dungeon. Today I want to switch characters in Arah and got the whole party kicked. I simply didn’t remember I was the one who had started the dungeon. Needless to say, people were kitten ed. A simple warning would have made five people much happier.
And even a way to switch, with consent, who owns the instance should be put into the game. What if someone gets kicked and can’t log back in? Or their internet goes down. Everyone else would have to four man the dungeon because the leader can’t be switched.
Another guildie today started a dungeon and left before everyone looted the final chest.
It’s a problem that could easily be avoided.
See what I miss!!! I obviously don’t spend enough time in the forum!
I have made peace with the Sta kitten and there are some I really really like.
I also have trouble finding GS skins I like since I prefer my weapons to look like weapons and to have fine details instead of huge particle effects.Of the GS I think Kryosaor is the most beautiful followed closely by Skybringer.
The staff I use is Imryldeen and I love the plain old Krytan staff too
My Engi uses Ebonhawe pistols and the Lionguard pistols are also awesome and sitting in my bank
Skybringer dropped for me recently…I hadn’t seen it before. Great skin.
Try getting some cheap humanoid tonics. Then you can do jumping puzzles as a smaller character.
SPvP you get glory points for cosmetic gear. It doesn’t affect your stats, so everyone is on an equal footing. All your skills are unlocked, all the armor is available, just get what you want, go to the guy with crossed swords over his head and go kill people.
The arenas are all variations on a theme. All of them have points you cap, in addition to a secondary mechanic. You’ll learn them relatively fast.
There’s also an observer mode, so you can go in and watch what’s going on, check player’s builds and just see what goes on.
Hope this helps.
This would have worked at lot better of utility meant more in this game. That was sort of supposed to be the idea. Those who have utility would have more value than those who don’t, and they sacrifice either armor or health or both for that. Mesmers are a reasonable example.
They’re great in all formats of the game but they have the lowest armor and the middle health. But not too many people complain about this because mesmers are pretty kitten ed handy to have around.
In order for the game to work “as intended”, other professions that have lower health/armor need to be made more “handy”.
Remove defiant as a mechanic in dungeons. Literally all that’s needed to fix this.
Other fixes would be nice too, like personal debuff stacks, buffing combos and tweaking with condition damage multipliers, but at the very least, defiant has to go.
I’d like to see defiant go, at least on most bosses. But I wonder if that would make the game to easy.
I dislike the way most greatswords look in this game. It took me ages to find a couple for different characters that didn’t feel over done or like surf boards on a stick. I prefer the staff models in this game to the greatsword models in this game, though I admit this is a matter of personal taste.
I’d like to see more sword models that actually looking like…well…swords.
Yep, this is a horrible title and the one people always point out as the most unrealistic. Several threads have sprang up over this, but none for a while.
Anet is going to have to do something about WvW titles at some point.
Well then it just blows my mind that Anet releases beach/holiday themed content and then does not provide any swim wear in the gem shop.
And what about beach balls, umbrellas, beach BBQs, body boards to paddle on?
Either;
1) There’s one guy/girl creating content and so there isn’t enough time.
And/Or
2) There’s something wrong with the decision making process.I don’t see how your two options are mutually exclusive.
Fixed.
LMAO! And people say I’m a fan boy. lol
This would have worked at lot better of utility meant more in this game. That was sort of supposed to be the idea. Those who have utility would have more value than those who don’t, and they sacrifice either armor or health or both for that. Mesmers are a reasonable example.
They’re great in all formats of the game but they have the lowest armor and the middle health. But not too many people complain about this because mesmers are pretty kitten ed handy to have around.
In order for the game to work “as intended”, other professions that have lower health/armor need to be made more “handy”.
Well then it just blows my mind that Anet releases beach/holiday themed content and then does not provide any swim wear in the gem shop.
And what about beach balls, umbrellas, beach BBQs, body boards to paddle on?
Either;
1) There’s one guy/girl creating content and so there isn’t enough time.
And/Or
2) There’s something wrong with the decision making process.
I don’t see how your two options are mutually exclusive.
Predicted survey results:
15% of players want the open world to be harder.
15% of players want the open world to be easier.
60% of the players think the open world over all is fine but needs to be tweaked in a couple of places.
10% of the players don’t know what the open world means.
15% of the people want warriors to be nerfed.
15% of the people want warriors to be buffed
60% of the people want warriors to be beaten, stabbed and trampled.
10% of the people didn’t know there were warriors in the game.
Etc.. lol
As long as the country is in the same server park, you’re okay. For example, if you’re in Europe and move anywhere else in Europe you’ll be fine.
If you’re outside of Europe and move anywhere else outside of Europe you’ll be fine.
But if you’re in Europe and you’re moving outside Europe, or vice versa, you’re going to encounter a problem.
thats designed for fps not rpg
I know, but I don’t play FPS’s.
Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.
I guess we don’t count.
Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.
Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.
Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.
Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.
Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.
That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.
Arah hard? It’s only hard if you don’t pay attention to the mechanism, aka being lazy.
Anyway, it’s a guild puzzle, if your guild didn’t warn you to not waypoint, or started while you said you will brb, or didn’t res you after you died, or even told you to waypoint if you die, or even left you after they learned you couldn’t get back…. I believe you seriously need to communicate with them, if this is not their first time doing guild puzzle….
Yes, Arah is hard for many casual people. Because casuals, by definition don’t look up videos before fights, don’t practice these things a million times and might only get a chance to do a long dungeon like Arah once or twice during their entire gaming life.
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
There are tons of angry farms. I’ve seen at least a dozen people posting that their farming is ruined. Many of those same people post in every single farming thread. I’ve seen just as many people saying that the game isn’t ruined and that farming is not what this game is about. So saying a dozen people are ticked off and posting all over the place is a far cry from most people.
The fact is, most people in this game probably just follow the meta events, and farm them. It’s clearly the way that Anet would want you to farm, being that they created an API which makes tracking events more accurate. And people do show up at these events.
Right now, there are people farming southsun. Why? Because there’s a 200% magic fine buff you can get for free that lasts 23 hours.
Anet doesn’t necessarily want people to farm Orr however. Orr is supposed to be a really tough end game zone and when people stay there running one route, it trivialized Orr completely.
New players get there and there’s just bedlam. You’re not a hero any more fighting through the hardest zone in the game. You’re a number trying to tag at target before it goes away so that you might get a drop from it.
If you think this is the way Anet wanted the game to go, I’m not sure what to say to you.
so like i said before, are you expecting the chest to give you stack of t6 instantly?
collecting t6 itself take months and if u prefer to do it slow way, dont ask me to follow you. now who said that farming isnt legit. if they dont want any farming to happen, why bother spawning monsters in non event area. most people will surely do what rewards them the most. its like you want us to less profit.Why do you keep talking about most people, as if you know the mind of most people. Most people assume most people see things the way they do. Most people are wrong in that.
The overwhelming majority of players in an MMO is casual. This is true in most MMOs with the exception of some sandbox games like Eve.
Those who log in casually don’t farm because they have much less play time. Farming itself is a hard core activity if you call yourself a farmer.
Most casual players have no idea where to farm, where the profit is, or what you can get when you get that profit. They log in, they kill some stuff, they get a bit of world complete done and they’re happy. They see dynamic events that they’e never seen before, maybe do a jumping puzzle or a dungeon if they like that sort of thing.
Saying that most people do something in the absence of evidence to the contrary is just making stuff up. If you don’t believe what I’m saying, read some interviews with devs or look at some of the panels from game developer conferences and what that talk about.
Yes but doing events repeatedly everyday can still be considered farming. they know that these events give them rare and so they see it as something that is beneficial to do. if they are aware that farming monsters can give them more profit, why bother waiting for events to start. we can just do it halfway and still get the reward.
Baseline= hardcore gamers = should get more reward.
what u’r saying is that casual gamers shud get more reward and its not fair for those who invested more time to play.
Actually, I’m thinking that most people don’t even do the events regularly. But if you divide most people who are all over the place, you don’t see them. Most people probably do casual events, rather than follow the events all over the place. Because many people still don’t know that event timers even exist. Maybe even most people.
i get only 1-79 transmutation stones from dailies on 80lvl toons for months now. can someone confirm that you can really get 80lvl transmutation crystals from dailies?
You used to be able to, but you’d only get one, and rarely at that.
lol, you can tell which players don’t want surveys. Might burst their bubble.
Which players are those, pray tell? lol
I’d love to see more surveys. I don’t think the results of those surveys would show what you think they’d show.
I’d guess not. I mean the mouse they came out with was dreadful. I can’t imagine anyone buying it. Without sales of the other peripherals, I can’t imagine why the company would invest in new ones.
I’d have bought something like the mouse, but not one designed like that. What a bad design decision that was.
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
There are tons of angry farms. I’ve seen at least a dozen people posting that their farming is ruined. Many of those same people post in every single farming thread. I’ve seen just as many people saying that the game isn’t ruined and that farming is not what this game is about. So saying a dozen people are ticked off and posting all over the place is a far cry from most people.
The fact is, most people in this game probably just follow the meta events, and farm them. It’s clearly the way that Anet would want you to farm, being that they created an API which makes tracking events more accurate. And people do show up at these events.
Right now, there are people farming southsun. Why? Because there’s a 200% magic fine buff you can get for free that lasts 23 hours.
Anet doesn’t necessarily want people to farm Orr however. Orr is supposed to be a really tough end game zone and when people stay there running one route, it trivialized Orr completely.
New players get there and there’s just bedlam. You’re not a hero any more fighting through the hardest zone in the game. You’re a number trying to tag at target before it goes away so that you might get a drop from it.
If you think this is the way Anet wanted the game to go, I’m not sure what to say to you.
so like i said before, are you expecting the chest to give you stack of t6 instantly?
collecting t6 itself take months and if u prefer to do it slow way, dont ask me to follow you. now who said that farming isnt legit. if they dont want any farming to happen, why bother spawning monsters in non event area. most people will surely do what rewards them the most. its like you want us to less profit.
Why do you keep talking about most people, as if you know the mind of most people. Most people assume most people see things the way they do. Most people are wrong in that.
The overwhelming majority of players in an MMO is casual. This is true in most MMOs with the exception of some sandbox games like Eve.
Those who log in casually don’t farm because they have much less play time. Farming itself is a hard core activity if you call yourself a farmer.
Most casual players have no idea where to farm, where the profit is, or what you can get when you get that profit. They log in, they kill some stuff, they get a bit of world complete done and they’re happy. They see dynamic events that they’e never seen before, maybe do a jumping puzzle or a dungeon if they like that sort of thing.
Saying that most people do something in the absence of evidence to the contrary is just making stuff up. If you don’t believe what I’m saying, read some interviews with devs or look at some of the panels from game developer conferences and what that talk about.
I have more than 2000 badges and don’t know how to spend it. I am not interesting in WvW armor or legendaries. I sometime bought sieges but not much, those badges just take slots in my banks. So I think there should be more ways to spend them:
– Buy WvW experience.
– Unlock new tier to spend WvW skill points in.Those are just my ideals, anyone can think of other ways?
Do you have ascended gear yet?
Yes, I have all 2 rings, 2 accesories, 1 amulet and backpack. But, is it the point? Cause I think asdcended gear only obtained from laurels or guild merits.
Until the 28th when they’re adding two new vendors for ascended gear into WvW, one of which will take badges.
You definitely have a chance to get them from black lion chests, which you do get some keys for from personal stories and occassionlly from zone completions as well. They drop in world too, but so rarely it’s not really worth mentioning.
When’s the last time you saw a player when you roamed around the maps?
Pfft all the time! In fact, Southsun Cove (the latest content patch) is in a constant state of overflow. Multiple overflows.
Lol before TC went back into full state, I was in 9 overflows back to back :P Was like the twilight zone.
I mean have you seen players in places other than the places that Anet funnels players into? Players don’t really decide where they go, Anet does. Try going to any other map and you won’t see more than 1 person. Because of what Anet is doing (Funneling players into maps for achievements or rewards), they’re essentially screwing over the rest of the world. Think about your comment for a second. Of course if Anet packs multiple events into one place, all of the players will flock there almost instantaneously. That obviously does not count.
Same story in every MMO, even WoW with it’s 8.3 million players. Even on busy servers middle zones are dead and people have trouble finding groups for dungeons.
This isn’t an Anet problem is an MMO problem. You make a big world and people gravitate to where the action is. A lot of people play MMOs just to be around other people and where those people are that’s where they go. This snowballs.
If you read WoW forums you’ll see people complaining about people hanging out in cities waiting for queues to pop, instead of being in the open world.
I have more than 2000 badges and don’t know how to spend it. I am not interesting in WvW armor or legendaries. I sometime bought sieges but not much, those badges just take slots in my banks. So I think there should be more ways to spend them:
– Buy WvW experience.
– Unlock new tier to spend WvW skill points in.Those are just my ideals, anyone can think of other ways?
Do you have ascended gear yet?
Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.
I guess we don’t count.
Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.
Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.
Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.
Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.
Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.
That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.
The bias in this thread is mind-boggling.
Having a subscription brings quite a few benefits to a game. For starters, GENERALLY most things that mean anything can only be acquired in-game.
That’s just scratching the surface. There are plenty more benefits, but that’s the main one. Everyone starts and ends on the same playing field.
Except for certain mounts and mini pets which end up in a cash shop.
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
There are tons of angry farms. I’ve seen at least a dozen people posting that their farming is ruined. Many of those same people post in every single farming thread. I’ve seen just as many people saying that the game isn’t ruined and that farming is not what this game is about. So saying a dozen people are ticked off and posting all over the place is a far cry from most people.
The fact is, most people in this game probably just follow the meta events, and farm them. It’s clearly the way that Anet would want you to farm, being that they created an API which makes tracking events more accurate. And people do show up at these events.
Right now, there are people farming southsun. Why? Because there’s a 200% magic fine buff you can get for free that lasts 23 hours.
Anet doesn’t necessarily want people to farm Orr however. Orr is supposed to be a really tough end game zone and when people stay there running one route, it trivialized Orr completely.
New players get there and there’s just bedlam. You’re not a hero any more fighting through the hardest zone in the game. You’re a number trying to tag at target before it goes away so that you might get a drop from it.
If you think this is the way Anet wanted the game to go, I’m not sure what to say to you.
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
Anet doesn’t want people to farm. If they did, they’d give farmers more and better options. Farmers are not the target audience of this game. I can’t imagine why you think they are.
There are a couple of high ticket items that you’d need to farm to get and most players will never see them and many won’t care.
So let me get this straight then. They are going to restrict the game play of the majority of the people by restricting drops, nerfing farming areas, plus the DR in order to keep the minority, the bots at bay? This sounds counter-intuitive to how it should be. Unless of course the bots are the majority then it all makes sense.
You labor under the assumption that farmers are the majority of the population. Pretty much not the case. Farmers are a smallish part of the community. Most people just play the game.
You don’t hit DR unless you kill the same mobs over and over and over again. This is too boring for most people. It takes a specific mindset to do it….or a bot.
Most people play the game and make what they make playing it.
I figured I was in the right section.. It says players helping players.. Lol
With questions, yes. For future reference, the Guild Wars 2 Discussion forum would be what you want for these kinds of topics.
Not quite. Every time this type of topic appears on the Discussion forum, moderators move it here.
The reason why repair is necessary in WvW is that there is nowhere in the game without a gold sink that allows you to make money. And there’s not enough of a gold sink in WvW without repair, nor is there an attrition mechanic.
You have no teleport costs. You can get armor and weapons with badges. You can make money from events and killing things…but where are the gold sinks and attrition mechanics?
These two things are necessary for MMOs to function long term, even though they can feel unnecessarily punishing to those who experience them.
So basically from what people posting are observing it sounds like WvW and PvP are getting some growth but not yet back up to what it was at launch, and PvE is pretty much only people running Dungeons and living story?
And the world zones are barren, because people are only doing the challenging or rewarding content, so hearts and DEs have pretty much fallen off the face of the game from the perspective of the majority of the player base? Which is kinda sad, because that’s where ANet would have spent a huge portion of their time.
That’s what it sounds like is going on to me.
Most games are never up to what they were at launch. For one thing, at launch everyone is split among the earliest zones. Even if the same number of people were playing the game, arguably it would seem like less as time went on and people spread out.
I’ve played WoW in some of the middle level areas on some of the servers and they’re like dead zones. WoW still has 8.3 million subscriptions (and it had a hell of a lot more when I played). But everyone was crowded into two or three zones at the end, and maybe some of the lower zones as well. The middle zones were empty.
Even on WoW forums, some people claimed that meant the game wasn’t doing well. It’s just not good logic.
Congrats! I bet it feels great. Are you planning on starting another one? If so which one.
Killing monsters, again you can only enjoy the game if play the way the game wants you too. Thanks for validating my point. Some people like killing creatures for loot, I did in wow for crafting and epics. I also did it in Guild Wars along with chest runs on my warrior and I found that very fun. If you could please tell me what there selling point was, since you seem to know why and how they want you play the game.
I think you’re missing a piece of the puzzle. DR doesn’t mean you don’t get stuff for killing monsters. DR means you don’t get stuff for killing the SAME monsters over and over.
So if you work your way through zones and then after you spend a bit of time in one area you move to the next, you don’t get DR.
Only people who stubbornly refuse to not kill the same mobs over and over again should be experiencing DR.
Some people, on the other hand, claim they’re constantly experiencing DR. I don’t have this and I play the game normally.
I like killing stuff too. I kill stuff all the time. But DR doesn’t end up kicking in for me, because I don’t kill stuff in one area and stay there for an hour. I kill as I go.
Why is this is hard for people?
That’s why hard mode should be added to dungeons. Unfortunately, Anet tried this and found out that now that they’ve made AC harder, all the people in favor of harder content seem to have vanished.
People say they want challenging content, but by percentage, most people want challenging content that gives them better loot than any other area of the game. Take away the loot and you take away the drive to do the content.