This thread, and the other thread about it, probably did more to spike the price of T6 dust than the farming nerf did. Just saying.
It wouldn’t surprise me at all if the OP had a couple of stacks of T6 dust and posted this just to manipulate the market. I’m not say that did happen, but it’s certainly not beyond the realm of possibility.
In other words, we are virtually going into negative supply flow at the rate it is being used than the rate it is being “created”, so to speak.
Not long ago, sell order supply was nearly 0 and now it’s nearly 5000 units. It’s also been said that the dust is used in many crafting/forge recipes, do you have data on how much is sold and how much is consumed each day? You seem to be making a lot of assumptions based on little evidence.
From what I see there has been some manipulation of the market by opportunists, plus a drop in the number of people gathering the dust which led to an increase in price. This in turn leads to the dumping of hoarded supplies by those same opportunists, and an increase in gathering by people who notice the higher price, which leads to an increase in supply.
In the words of one of recent history’s greatest philosophers, “Don’t Panic.”
EDIT: Stretching the graph back to February, 5k seems to be around the ‘sweet spot’. Comparing now to March/April, I’m wondering if/when the bubble goes pop.
And to throw on another anecdote, Cursed Shore was hoppin’ again last night on TC.
You know, they do the temples almost every several hours on my server to, and when I run with them there are always a few people who ask what happened to the loot, cause you leave Orr with almost nothing but the loot you get from the temple chests and some porous bones, might have a few heavy moldy bags, but you dont get much from just a few bags. All the events in Orr have been nerfed and all the mobs loot tables have been nerfed and anyone that tries to say differently is either an Anet employee or delusional.
Thanks for posting that Uruz. Maybe people will stop saying I don’t know what I’m talking about now. Less fun for me, but probably better overall for the forums. lol
That post proves nothing except how expensive T6 dust is. The only place to Acquire it is in Orr and if you go there and try and farm it from risen, all they pretty much drop is porous bones cause Anet has nerfed the crap out of the place and no one goes there anymore except to do Temples.
It proves the price has already started going down. It will continue to go down as more people go back to Orr. I’m not sure why a drop in price should be ignored, just because it doesn’t agree with your personal theory.
Because if the price continues to decline people won’t be able to blame anet anymore and all the name calling will have been for nothing. What a terrible thought :P
39s 50c I’m waiting for this decline so you tell me when it happens okay….
All I see is a bunch of “Anet is making events to raise the price on dust”, sounds ridiculous doesn’t it? Cause it is. And then on top of that a mysterious supply was added. Seriously? My god if this is the state of mind of “logical” people on these forums, I seriously worry for your well being. I can’t believe so many people are such conspiracy theorists, it just astonishes me. Feel like I’m reading the Zeitgeist forums… And PS for the people who obviously don’t get how DR works, it isn’t just being in an area for one hour, holy kittens and quaggans whats wrong with people.
I don’t know who said anything about Anet “making events to raise the price of dust” We are talking about Anet nerfing the events in Orr and the loot tables of all the mobs in Orr so that pretty much no one wants to go there anymore except to do the temples and leave.
I’ve said it won’t really start till the South Sun event ends. I’ve repeated it several times.
Disingenuous statement is disingenuous.
No surprise there.
Are you standing in the mists? In the mists you’re automatically raised to level 80. That’s anywhere in SPvP or WvW. You’d have to go into the actual game world to be your substantive level.
Not all farmers, even hard core farmers are like this…but some of them sure are. It’s one of the reasons I don’t do speed runs. Not that I think all farmers or even most farmers are bad people. I don’t do them because I feel I increase my chances of running into people I’d rather not play with.
Anyway, it’s good that the rest of the community is pretty cool, so there’s that. lol
Yes they did a while ago. This is the 2nd time I think, since I’ve played. Sometimes they just pop in a thread when someone asks and confirms it, but it is pretty noticeable. They might just figure it is so common sense they don’t need to address it lol
They might figure it’s common sense? Here? Really?
I think not. lol
Eric has been seen since launch, just not as much as Colin has. I know I remember seeing him in one of the twice videos on the Anet channel, after launch for sure, but not recently.
Still, Colin is actually very popular with the fan base, though you might not always know it from these forums. I suspect Colin is the guy that “takes the heat”, so that Eric can get on working. They don’t need everyone front in center all the time. Looks like Colin and Jon Peters are the two guys manning the gate at the moment.
Pretty funny post honestly, Little bit of boasting and flexing… haha. As long as it makes you feel like a boss though.
On point though, post this answer in many threads but this game does seem to be trending towards casual, giddy content that is more for the family, than the “core” gamer. Maybe soon, this game can be a personalized version of Sims. Cosmetics, homes, susie homemaker.
How do you define casual content? What do you consider a challenge?
I agree that much of the living story has been “meh” at best, although the dungeon at the end of flame and frost was cool.
My personal view is that ANet is trying to mix it up. You get some challenging content such as the Halloween jumping puzzles. You get dungeons like the flame and frost thing and the super adventure dohicky. They also throw in a lot of diversion stuff like crab toss.
The idea is to make the game generally entertaining.
Only in Guild Wars 2 have I ever seen a call for more challenging PvE content met with “well you got a hard jumping puzzle for a month” as a serious response.
Yah, this place is carebears gone wild, a taste as to what it might feel like to be an “elite” in another game. I’m quite glad sandbox is trying to make a comeback, hopefully some mind boggling challenges will be in tow as well. I’ll shush, someone might get mad.
We could do with a good sandbox MMO. I was rooting hard for Vanguard, but it never got off the ground, really. Shame, because it has so much potential. Bugs and bad optimization killed it before it ever had a chance.
Guild missions have weapon skins that aren’t in the shop. SAB, a couple of months ago had weapon skins that weren’t in the shop. Every single dungeon has weapon skins that aren’t in the shop. Then there are the special mystic forge recipes you can make which can be quite expensive in mats. And there are the cultural weapons which you can buy with karma which is ridiculously easy to get. Plus there are many skins from karma vendors and others that drop.
My ranger, for example, uses the pirate longbow, which I got from a cultural weapons vendor at the end of one of the Lion’s Arch jumping puzzles. One of the nicest looking bows in the game to me. Not overdone. Very elegant. Very cool looking.
I don’t agree with the RNG in boxes, certainly not to the degree we’ve seen it, but I did buy Rox’s shortbow and quiver direct from the shop too.
There are plenty of weapon skins in the game. What we need is new armor skins.
Mini’s in Guild Wars 1 could indeed get you extra loot. I’m almost positive it’s not true in Guild Wars 2 though.
I tested this is Guild Wars 1 doing vanquishes of the plains of jarin with just me and one hero. When I had a minipet out I ALWAYS ran out of room in my pack before I finished. When I didn’t have a mini pet out, I virtually never ran out of room before I finished.
The reason it was obvious in that instance, is because with only 2 characters, having a mini gave me 2/3s of the spoils intead of one half…a big difference. If you had a mini out with eight characters, it would be a much smaller percentage gain.
Whoever said that it’s happening here is probably taking the Guild Wars 1 information and superimposing it here.
No HUD
That actually would be pretty cool to see.
ctrl-shift-h will hide your UI completely and you can play without it.
yes I know, but I am garbage at playing with just keyboard so seeing someone do a run without HUD would be cool.
I’m pretty sure I could do a run without a hud…but not in 8 minutes, I think.
No HUD
That actually would be pretty cool to see.
ctrl-shift-h will hide your UI completely and you can play without it.
I love the fact thakittens now turning into a crusade to shut Vayne up. Something something then they laugh at you something.
As for Anet’s ‘changing’ the loot system, I have an outstanding question as to whether or not the Magic / Gold Find NPCs will make their way across Tyria, but that remains to be seen.
More ancedotal evidence!
Well you see about that Vayne thing, he does spend all his time in the forums trying to debunk every major complaint out there about anything. He’s pretty much made a name for himself by denying every problem players face and trying to convince the world there’s nothing wrong with anything, the game has no issues according to Vayne.
Except for the RNG boxes that I complain about (fairly often), the personal story ending in a dungeon when the rest of it has been solo, the fact that you see other people in that personal story instead of your own character, the fact that I was more involved in my characters in Guild Wars 1 than here, the fact that there needs to be more build variety (which I have stated)…and probably others I can’t remember off hand.
Maybe it’s just that I disagree with the stuff YOU say that makes you think that I don’t see problems with the game. There are plenty of problems.
They’re just different from yours, because I have a different play style.
if you have different problem then why are you here?
if you have different play style then dont hate on us.
Farming is the main component of MMo except its a CASUAL MMO where grinding isn’t required.
GW can’t be considered casual since as we know, Legendary needs grinding (For most people, unlike vayne).
we are mostly aware that events gives rare and we do events because it gives rare. What if it doesnt give rare? obviously you wont see many players doing the event.
Then is it a farm? Yes Ofc. You are farming rares!
Clearly some people doesn’t like it when they’re less successful than others
First of all, I’m not hating on you. I’m disagreeing with the premise of the thread. I don’t believe there’s a “crisis” involving crystalline dust. Surely I have the right to believe that.
Prices on mats are going to fluctuate and changes are made in MMOs all the time which affect things. The biggest change most recently has been the Southsun event, which has pulled most of the farmers out of Orr.
But I think what will end up happening is that people will see the value of dust and fine ways and places to farm it. It’s self-regulating. The higher the price goes, the more people will go after it.
It may never be as cheap as it was at one point, but I don’t believe the price will keep going up. I believe it will go back down.
That’s why I’m here, in this thread.
I think it’s cool that some minis have separate swim animations. Man I love that.
I’ve actually never tried using them underwater. I think my ettin will sink like a rock though
Try something like the bear. It dog paddles. It’s cool. Many of the minis do. Seriously, try it. It’s hysterical.
nope
DR kicks in before you got any loot.
DR doesn’t kick in until at least an hour (possibly much longer) of killing the same mobs over and over. I wish people would stop with unprovable conspiracy theories.
So if you’re farming for an hour, in the same area, magic find should still be worth it.
Vayne, have they fixed the buff bug on karma? I drank 2 jugs last night to test it, with a guild banner boost on, and only got the base amount. I have got a gigantic liquid karma stockpile and I want to get my mesmer her temple exotics, but I’m holding off until the boosts work again because I don’t want to waste the karma.
I actually use a karma booster from the gem store, which I’ve never bought, but have gotten from black lion chests. There’s also a bowl of mango-saffron icecream that boosts karma. I haven’t been using the guild karma buff, because we’re putting all our resources right now into guild missions (but the karma buff banners seem to work, or used to. I haven’t checked in a while).
I love the fact thakittens now turning into a crusade to shut Vayne up. Something something then they laugh at you something.
As for Anet’s ‘changing’ the loot system, I have an outstanding question as to whether or not the Magic / Gold Find NPCs will make their way across Tyria, but that remains to be seen.
More ancedotal evidence!
Well you see about that Vayne thing, he does spend all his time in the forums trying to debunk every major complaint out there about anything. He’s pretty much made a name for himself by denying every problem players face and trying to convince the world there’s nothing wrong with anything, the game has no issues according to Vayne.
Except for the RNG boxes that I complain about (fairly often), the personal story ending in a dungeon when the rest of it has been solo, the fact that you see other people in that personal story instead of your own character, the fact that I was more involved in my characters in Guild Wars 1 than here, the fact that there needs to be more build variety (which I have stated)…and probably others I can’t remember off hand.
Maybe it’s just that I disagree with the stuff YOU say that makes you think that I don’t see problems with the game. There are plenty of problems.
They’re just different from yours, because I have a different play style.
If you go into the achievement panel and point to the ascalon killer or shiverpeake veteran slayer, it will pop up all the zones that qualify, so you can check without leaving the game.
Have fun!
Well this is the first day in a long time I didn’t do the PvP daily, or even finish my daily, so we’ll see how it goes. Mind you, I’m not feeling all that well, so I’m not doing much of anything.
Glad to see I’m not alone anyway.
Actually no. One of the developers (and again; it is their game so their views supersede all of ours, including yours)
These terms get defined through general usage not what the creator would like to market it as. Fact the creator wants to paint his product in a certain light not what it may actually be.
This is obviously a true statement. But what if the new game doesn’t really fit into existing categories. Guild Wars 2 really doesn’t. It’s not a theme park MMO at least not in the sense that WoW is. It’s certainly not a sandbox. What do you call it BEFORE general usage kicks in.
I’d personally consider Guild Wars 2 a non-linear themepark, but I doubt that would ever catch on.
if it’s not a 100% chance (and just some vague “increased chance”) than it’s just more trickery from the Nexxon contingent, and ANET’s last chance at me. They are so intentionally obtuse and this game’s charms aren’t going to last through more obvious “player wallet farming”.
I love the whole Nexon conspiracy stuff, it always makes me laugh. When a company purchases a share of another company, it doesn’t give them sway over that company. NCsoft does what it wants.
NCsoft is an Asian company and in Asian “gambling” is a part of life. Betting has a different social connotation there than in, say the US. This is true of Australia as well. We bet on EVERYTHING here. It’s quite weird. There were even odds here published in the paper about who would become the new Pope.
The point is Nexon isn’t needed to explain the RNG boxes. NCsoft is perfectly capable of reaching that conclusion without any outside influence at all.
No we don’t, silly people throw their money away at gambling, like every other country, Australians do not gamble more than anyone else…
Please do not make up things that just aren’t true, i’m Aussie been here 40 years and gambling is just a small minority thing Aussies do as entertainment, some are addicted, but gambling is no more Aussie than any other place..
Sorry, mate, but I come from America and I moved to Australia. You can’t tell the difference if you haven’t lived in BOTH places.
The fact that you are Australian makes you completely unqualified to see the different from the outside looking in.
And if it’s such a small part of the culture, why is there such a push now to reduce it in sports? Why is that wretched Waterhouse bloke all over the sports shows, and even morning talk shows.
You won’t find anything like that in the US.
Edit: From Wikipedia http://en.wikipedia.org/wiki/Gambling_in_Australia
The first line states:
Over 80% of Australian adults engage in gambling of some kind which is the highest rate of gambling in the world.1
(edited by Vayne.8563)
LMAO! It’s http://leaderboards.guildwars2.com
Pretty simple really.
Since we call it Guild Wars i want Guild Wars GvG
And CLOAKS
Paragon , Dervish , Ritualist maybe a class that throw daggersHere is the reason the game is called Guild Wars:
The Guild Wars are the three wars among different guilds in the three human kingdoms of Ascalon, Kryta, and Orr. The third war ended only because the charr invasion from the north meant an even bigger threat to the three kingdoms.
Little is known abut the First Guild War, except that it was a war between Kryta and Ascalon – Orr did not join either of the first two wars.
The Second Guild War was memorialized by the construction of Surmia in 1020 AE. Ascalon was the kingdom victorious of this war according to the Historical Monument of Surmia. When it actually began or ended is unknown.
The Third Guild War lasted for 57 years (from 1013 AE until 1070 AE). The war began between Kryta and Ascalon much like the first two wars. When the two nations brought the war to Orr’s borders and within Arah’s streets, the nation rose to defend itself, escalating the conflict and resulting in casualties that eclipsed those of the previous two Guild Wars combined.
The war caused much suffering and hatred between the people of the three kingdoms, and this shows itself in the form of mistrust between certain individuals, such as King Adelbern, in the present day. During this war, public opinions of their leaders fell, which was one of the factors for Adelbern, then a war hero, being crowned as king instead of Barradin.
The Charr took advantage of the humans’ infighting and launched their own invasion, bringing an end to the Third Guild War through the Searing and, indirectly, the Cataclysm. In present day, the Third Guild War is often referred to as the Guild War.
With all due respect to the lore, GW was intended to be a PvP game. ANet envisioned players finishing the story then moving on to the PvP endgame, which included GvG. I think that there was a little double meaning by the devs going on there. After all, they do that sort of thing frequently.
All intentions aside, it wasn’t that long before they realized on which side their bread was buttered. While PvP upgrades were quite heavy in earlier products, the last two upgrades of Guild Wars 1 did little to nothing for PvP at all.
Make sure you do the daily and monthly. Each karma jug, with buffs, is like 7000 karma. that’s a lot of karma.
I feel your pain. I don’t get sick if I don’t log in, because I play enough where I get the dailies anyway. It’s the “extra” dailies that are making it harder to stay on top. I already do the regular and PvP daily every day. Then I do all the dailies except crab toss, and the WvW dailies (some of which I do sometimes).
But you know…I had more fun just goofing off and doing what I wanted. I want to play and enjoy the game.
People keep saying there’s no required grind in this game, and they’re right…as long as you change your mind set. That’s why I’m going to change mine.
There are a lot of opinions on the easiest profession. Some would say guardian, some would say Warrior, some would even say ranger.
Warriors certainly kill the fastest in PvE. I prefer my ranger to the warrior however. A lot depends on what you intend to focus on in the game.
Rangers are probably less useful in dungeons that guardians, warriors or mesmers. You can still do dungeons, but you won’t be as efficient as other professions. For some people that matters, for me it doesn’t.
I have four mains: An engineer (not an easy profession to play), a ranger, a mesmer (much better at higher levels than at lower ones) and a necro (too limited in viable builds to really be a good choice at this time).
So you’re left with warrior, guardian or ranger, in my opinion.
Any race will do just fine.
if it’s not a 100% chance (and just some vague “increased chance”) than it’s just more trickery from the Nexxon contingent, and ANET’s last chance at me. They are so intentionally obtuse and this game’s charms aren’t going to last through more obvious “player wallet farming”.
I love the whole Nexon conspiracy stuff, it always makes me laugh. When a company purchases a share of another company, it doesn’t give them sway over that company. NCsoft does what it wants.
NCsoft is an Asian company and in Asian “gambling” is a part of life. Betting has a different social connotation there than in, say the US. This is true of Australia as well. We bet on EVERYTHING here. It’s quite weird. There were even odds here published in the paper about who would become the new Pope.
The point is Nexon isn’t needed to explain the RNG boxes. NCsoft is perfectly capable of reaching that conclusion without any outside influence at all.
The best players tend to be humble. They have a quiet confidence in their own abilities, learn from their mistakes, and accept correction and criticism from others. Overtime this leads them to be masters of their class.
This also makes it near-impossible to find them. People who constantly talk about themselves or brag tend to have something to hide—usually their own incompetence.
Wow, I must SUCK! lol
With 3,000 hours since launch, I expect you have at least a modicum of skill.
You overestimate me, my friend. lol
I know Tarnished Coast has a healthy population. There are others too, but I’ll just speak for the one I know best.
This isn’t a thread about being able to hide your name or take yourself off of the leaderboards. This is a thread about intentionally not staying on the leaderboards or following them, because the “work” involved in staying on them takes away from your enjoyment of the game.
Probably, if I hadn’t been on the leaderboards accidentally when they came out, this wouldn’t be a problem…but I was 972…in the top 1000. Since then I’ve gone up to top 400.
And you know, I see achievements all the time in dailies that I dont’ really enjoy, but I’ve been doing them to keep my achievement score up…and I think I’m going to stop.
I don’t see any reason to put pressure on myself to play the game differently than I’d normally play it. In fact, I enjoyed the game more before the leaderboards came out. And I intend to enjoy the game again.
So I’m going to stop thinking about/focusing on achievements. I’ll let myself slip quietly off the boards, and go back to just having fun.
Does anyone else feel this way?
So why does no other game have the same redonky town cap on their dots. And if they do have a cap it’s much higher. You can’t tell me after 3mil box sales and destroying peoples credit with the RNG boxes that you don’t have money to upgrade the servers to handle more than 25 dots ticking at once?? REALLY?!?!
Very few games have dozens of people in the open world all fighting the same thing. Remember in most games, when you tag a mob, only the guy who tagged it gets credit. So you don’t have this open world issue.
In raids you have 20 people stacking conditions in most games.
In Guild Wars 2, meta events can scale up to 100 people. It’s not quite the same, is it?
I believe this is where I’m supposed to say “you hit the nail on the head.” Never really got that phrase, but there it is. Anyway, I agree.
You could also say “you sank my battleship!” and no one else will get it, either.
OMFG! LMAO! That took me back.
I’m just glad anet have recognised the issue, so it’ll eventually be fixed. I’m very patient..
https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Cap-part-II-Electric-Boogaloo/
They said they were “looking at it”… 3 months ago. With absolutely no mention of it since.
Apparently some people have no idea of how long something this complex takes. 3 months for a major skill overhaul is nothing.
Or do expect them to report to you each step of the way.
This isn’t the only problem in the game and for many it’s not even the biggest problem. It’s one problem among many.
So it’ll get fixed when it gets fix, but I’m thinking another year isn’t unreasonble, considreing the scope of the problem.
or remove magic find at all and make it vailable only in this way, permanent and even large scale like 1-2% mf every level gained on top of wht is alrady provided (skill point).
we can comfortably say that this would hurt noone, and would mitigate the immense pool of unluckyness of those complaining about it while making you more likely to drop somthing more than vendor, the more you play the game.
this would provide a secondary progression, an increase of rare drops, an increase of precursors drop, a win win for everybody.
good idea op.Hm…that’s not a bad idea, but gaining magic find at lvl 80 feels kinda late, wouldn’t you say?
I don’t think so. Most of the gear pre 80 is disposable anyway. Up until level 68 you can’t salvage rares for ectos and most people will spend most of their time in game at 80. The leveling process being relatively fast.
I mean it takes like what, a day to go from 70-80?
Self control is a wonderful thing. Even better than a chat filter. You should stop crying and use it.
The US constitution is a wonderful thing. You should stop crying that people have said something you choose to take offense to and move to a country where there is not free speech. Does nobody understand the absurdity of using the free speech of the internet to try to deny it to others. My family moved to USA for a reason and every USA citizen seems to not understand that censorship is not to hurt the person speaking but to remove from everyone else the power to take into consideration what is said. What man among us should have the power to say what you or I should or should not read? Who would you trust with such power? Perhaps it offends some that you type anything at all during the 5 times per day a religion commands you to pray to god. This should this speech be banned as well?
8^ ) <—- picture of a certain prophet who shall not be named. Maybe I should be banned now? Even killed some would say! As childish and silly as you can see these peoples offense to be you can understand your offense is just as silly to us. Grow the **** up and learn to live in a society with free speech instead of trying to destroy it.
Swearing has nothing to do with free speech. Free speech is about being able to say what you have to say, without being censored by the government. So you could say speak out against the government and not be penalized.
By the same token, hate speech IS a crime. Yelling fire in a crowded theater is a crime. Free speech doesn’t mean you can say anything.
In any event, rules on private property have nothing to do with free speech. Anet owns the game and sets the rules. Schools have rules too. Businesses have rules. If you verbally assault someone at work, or talk dirty to them, there are consequences.
The principle of free speech means you can talk about what you want to talk about, as long as you do it within the confines of the law. In Anet’s game, Anet makes the “law”.
It really is that simple.
Guild Wars 2 is definitely not a sandbox, in the traditional sense of the sandbox MMO. Eve is a sandbox. Guild Wars 2 is not.
That said, Guild Wars 2 differs from a lot of other theme park MMOs in that you can do things here you can’t do in most MMOs.
Take progressing to max level. You can get all the way to level 80 without ever leaving a starting zone. This illustrates the difference between other theme park MMOs and Guild Wars 2.
In Rift, you stop getting XP once you get too high in a zone. You’re forced into a linear progression. Quest hub, to quest hub, get your experience, until you finish the quests in that hub, when you go to the next hub.
Guild Wars 2 isn’t linear in the same way as other theme park MMOs. That means it gives you more options. More freedom to roam. More freedom to explore.
It’s not a sand box in the traditional sense of the word, but it’s really not a theme park in the traditional sense of the word either. It’s not a hybrid either. It really doesn’t have enough sand box elements.
But since there is no word for what this is, a sandbox full of themeparks isn’t really bad description. That is to say, you can just play around in any area of the game and make progress (except SPvP which is essentially it’s own game).
I think it’s cool that some minis have separate swim animations. Man I love that.
Most of the people that complain here on the forums aren’t casual players, so you’re kinda preaching to the wrong crowd. What you’re describing as features, will simply seem like a waste of time to any player looking for a challenge, in PvE. Sure there are plenty of things you can do. The problem is a lack of content that offers any attentive to requirements, and goals to strive for. Fractals is the only thing worth mentioning. Everything ells is simple just “something to do”. That is the problem.
The entire point of video games is to give us “something to do”.
I strongly disagree. Gaming has a far larger entertainment value then simply wasting your time. There’s a reason why it’s the fastest growing entertainment industry in the world.
Giving you something to do is very different than wasting your time. Movies are entertainment. They give you something to do. They dont’ waste your time (unless you don’t like them in which case, you could consider a waste of time).
All any MMO ever really does is give you things to do. Whether you have to get this gear, or get this achievement, or beat this boss. It’s just something to do. If you enjoy it, it’s not a waste of time. It’s still something to do.
Do the tutorial first. That doesn’t hurt.
Look at your profession forums for your profession to see some build options.
Try not to solo SPvP. If you have team mates, you’re better off being with at least one or two of them. SPvP isn’t a solo activity and you’ll do better if you look for other people. There’s strength in numbers.
Every single SPvP arena has a secondary objective. Some of these can literally change the game. The other day we were winning and the other team killed our Guild Lord and jumped ahead of us to win right at the very end. Good playing on their part. But only one map has the guild lord. Different maps have different secondary events.
Make sure you bring some condition removal and some stun breaker with you. Every profession has them.
This is all I can think of off the top of my head.
Honestly I think everyone would rather have WoW quests over how GW2 does it, there is barely any lore attached to hearts and dynamic events, stuff just… happens.
I hated WoW quests, so obviously everyone wouldn’t want to have them. In fact, WoW quests were mostly ignored my most people. That is to say, people would skip the wall of text. I know a whole lot of people who didn’t like quests at all and only played WoW to level through the game to get to raiding. So no, most people wouldn’t necessarily like WoW quests better, when you consider how many people skipped WoW quests or hated leveling in WoW.
I seen Vayne’s postings in the other GW2 forum that isn’t GW2 Guru. I think the guy just loves the game. A little too much if you ask me but hell I’m that way with zombie films
Actually I don’t love the game. I like the steps the game has taken in the genre. That is to say, I have always seen the potential of MMORPGs but I’ve never found one I’ve liked enough to stick with until now.
The game has flaws. Every game has flaws. Out of all the MMOs I’ve tried, this one is the best so far but there needs to be a lot of changes before this is a great game.
It’s a good game, though. Which is more than I can say for the rest of the MMOs I’ve played.
I believe this is where I’m supposed to say “you hit the nail on the head.” Never really got that phrase, but there it is. Anyway, I agree.
When you hit the nail on the head, you drive it in deep (as oppose, I supposed to missing the head, when you smash your thumb with the hammer lol.).
Why do you take an entire paragraph…highlight the bit to prove your point and completely IGNORE the last line of the paragraph which says, “we want to change the way people view combat.”
It’s about the combat. It’s about having fun things to do from level 1. How this equates to gear grind in your mind shows a complete lack of reading comprehension.
The fun stuff isn’t items. They’re talking about the fact that you can fight a big boss right in the starter zone. You can jump into PVP as a level 80 character without playing PVE at all or leveling at all. You can even jump into WvW at a low level if you want. That’s it. Anything else you’ve read into it is your own problem.
Edit: Does the paragraph mention gear at all? No. Does it mention crafting? No. It mentions fun things to do and combat. That’s what the paragraph is about.
How does it relate to gear grind? Simple. Gear is mostly acquired through crafting or RNG in this game. How do you achieve either of it? Combat. Is combat in itself fun? Yes. Is it fun killing hundreds and thousands of mobs to acquire one final item? No.
“In most games, you go out, and you have really fun tasks, ocassionally"
And with GW2 they wanted to have fun stuff always and everywhere. So where are my fun tasks to acquire mats? Where is the fun, alternative way to grinding?
Oh and btw, that paragraph also isn’t talking about fighting bosses early on, or WvW, or sPvP. Dunno where you got that. So right back at you.
The problem here is that in the paragraph fun stuff and fighting are connected, because it had to be brief and combat is the one thing you will do throughout the entire game. Of course it is connected to fun stuff. But that doesn’t mean fun stuff is only connected to combat. And as I have already said earlier, nobody gets to decide what fun stuff is. Except for themselves.
Where I got it from was the myriad of explanations and other interviews about the manifesto, before and since. Obviously you didn’t pay any attention to them. They’re talking about how this game differs from other MMOs. In other MMOs you have to wait for the fun stuff, in Guild Wars 2, you can begin the fun stuff right away. The grind comment is in the same paragraph. Same paragraph means the same topic. It’s pretty self-explanatory. Ending the paragraph with the words we want to change the way people view combat makes it even more self-explanatory. They’re talking about combat and fun things to do. They’re not talking about gear. Combat is mentioned. Fun things to do are mentioned. Gear is not mentioned
One of us is listening to what was said. One of us is superimposing their idea of grind over what is being said. Grind can be used to describe many things. What you call farming, is not grind in old MMO parlance. Grind generally referred specificially to grinding levels or grinding mobs, not farming. Sorry if you didn’t know that, but it’s true. Farming can be construed to be a grind, but that’s not the original use of the word as it pertains to MMOs.
Went back to WoW when expansion was released…to a dead world. Apparently, my server totally died and I was only one in Org.
It would have cost me around 250 bucks to move my chars to a server that was not dead. Suffice to say, I uninstalled WoW about 4 days later. Bored and lonely ftl.
You can hate on GW2 all you want but I think each has it’s pluses and minuses. Now all you wow fan boys out there, that’s cool. I played for 7 years straight! But no more, it’s to old for me.
There’s nothing wrong with Guild Wars 2, it’s either for some people, or not for them, it’s not up to you to decide that. You’re right though, it does have it’s pro’s, and con’s. No game can be perfect, games are weird like that… They can’t “grab” everyone, on second thought… It’s mankind itself that’s weird… Everyone liking, and disliking different things… Such is the way of mankind, no one particular human being is exactly the same.
After the first expansion of WoW came out, I just flat up quit, when I realized it was nothing more then a couple of races that could become the opposing factions classes (Blood Elf, and Dragon thingy). Totally in my mind made me lose interest. I won’t go on explaining how WoW killed itself for me, because it’s not a WoW forum. Needless to say, a year or so, was all I could give it.
Guild Wars 2 is awesome, I totally respect everything they do, however, they’re simply no matter how you look at it, “Spinning their wheels”. Nothing new happens, Guild Wars 2 remains endlessly boring to those who expect something different from a game, but instead, get to the point where they finally think they’ll experience something entertaining (max level), and find out, nothing has changed, nor nothing will change.
Everyone is different from one another, but you can’t deny the fact that the “Virtual” world is simply an escape for everyone. What happens when your “Escape” suddenly becomes the same routine as your everyday life? Well, boredom is what happens.
As I stated, Guild Wars 2 is awesome, they’ve done something new and innovative, props to them. However without so called “Vertical Progression”, the game, nor ArenaNet are doing themselves any justice. Eventually everyone will leave Guild Wars 2, it’s simply a matter of how long the player is willing to wait for something to change.
Anyways, it’s just my thoughts. Maybe wiping my Lvl 80’s, and making anew would change that opinion. I wonder….
Many of us stay here because there is very little vertical progression. Guild Wars 1 ran for 7 years and sold 7 million copies and had no vertical progression.
I seen Vayne’s postings in the other GW2 forum that isn’t GW2 Guru. I think the guy just loves the game. A little too much if you ask me but hell I’m that way with zombie films
Actually I don’t love the game. I like the steps the game has taken in the genre. That is to say, I have always seen the potential of MMORPGs but I’ve never found one I’ve liked enough to stick with until now.
The game has flaws. Every game has flaws. Out of all the MMOs I’ve tried, this one is the best so far but there needs to be a lot of changes before this is a great game.
It’s a good game, though. Which is more than I can say for the rest of the MMOs I’ve played.
The problem with Gems is… it’s not actually “Player Driven” when like 40% of the exchange is “Gold Sinked” and Double-Taxed or Triple-Taxed by the double & triple whammey of how much is taken back out by NCsoft first in the Exchange itself and then again by the 15% TradingPost sink. You can’t call any economy “player driven prices” when 2/3’s of the Price was artificially inflated by a huge Penalty Tax or Gold-Sink. Is it any wonder so many people go to Gold-Sellers instead??
Why do you think “most” players do that?
“Most” players left either 2 weeks, or 2 months after the game came out.
Most of them b/c they raced to End-Game, crafted everything they could reasonably afford, and then burnt out instantly b/c the only thing they were good at was power-leveling but the Dungeons were too “hard” for them to understand what was happening b/c they came from WoW. …and then they immediately returned to WoW for Pandas & Pokemon just like everyone said they would.
Do the math 3 million sales in its first year… Hardly 300,000 still playing with any regularity at all. Yeah they got their $60 dollars worth b/c a Buck doesn’t go very far these days and “MOST” of them all got atleast 50 hours of playtime just like they’d get out of the next COD or Asn’s Creed or Bioshock or w/e. But the argument that a lot of people are leaving now, doesn’t hold any impact compared to how many left long ago.
Actually no one has any idea of the numbers including me. A good percentage of the people who “had left” that I know are back playing again…even though they left on month two. We’ve seen many posts from them on these forums.
Since you don’t know how many of the people who left has returned, it’s all a moot point anyway. You’re guessing. You really have no idea how many people are playing this game. Only Anet knows.
I’d guess it’s more like 600,000 because if you do the math on server numbers, you have both Europe and the US to content with and the game is still being played on both sides of the divide.
But that doesn’t take into account people who log in to do new content. People who log in a couple of times a week, people who take a longer break, because you can with this game.
It’s just not that easy to throw out numbers. What you’re really doing is making it up.
In other words, we are virtually going into negative supply flow at the rate it is being used than the rate it is being “created”, so to speak.
Not long ago, sell order supply was nearly 0 and now it’s nearly 5000 units. It’s also been said that the dust is used in many crafting/forge recipes, do you have data on how much is sold and how much is consumed each day? You seem to be making a lot of assumptions based on little evidence.
From what I see there has been some manipulation of the market by opportunists, plus a drop in the number of people gathering the dust which led to an increase in price. This in turn leads to the dumping of hoarded supplies by those same opportunists, and an increase in gathering by people who notice the higher price, which leads to an increase in supply.
In the words of one of recent history’s greatest philosophers, “Don’t Panic.”
EDIT: Stretching the graph back to February, 5k seems to be around the ‘sweet spot’. Comparing now to March/April, I’m wondering if/when the bubble goes pop.
And to throw on another anecdote, Cursed Shore was hoppin’ again last night on TC.
You know, they do the temples almost every several hours on my server to, and when I run with them there are always a few people who ask what happened to the loot, cause you leave Orr with almost nothing but the loot you get from the temple chests and some porous bones, might have a few heavy moldy bags, but you dont get much from just a few bags. All the events in Orr have been nerfed and all the mobs loot tables have been nerfed and anyone that tries to say differently is either an Anet employee or delusional.
Thanks for posting that Uruz. Maybe people will stop saying I don’t know what I’m talking about now. Less fun for me, but probably better overall for the forums. lol
That post proves nothing except how expensive T6 dust is. The only place to Acquire it is in Orr and if you go there and try and farm it from risen, all they pretty much drop is porous bones cause Anet has nerfed the crap out of the place and no one goes there anymore except to do Temples.
It proves the price has already started going down. It will continue to go down as more people go back to Orr. I’m not sure why a drop in price should be ignored, just because it doesn’t agree with your personal theory.
11 hours ago dust was at 38s 77c and it is at this time going for 39s 59c so prices are going up not down.
The prices are fluctuating and Southsun Cove isn’t over yet. Thanks for reading.
WoW is actually trying it’s hand at open world content for the first time so that’s what I found funny about this video because I just read about that the other day LOL
I like events but as the video indicates, it is truly not dynamic and seeing the same content for a year in this game is the problem and LS is so not the solution.
Prelaunch every interview was about how they’d add totally new events to the world in all of the lower and mid level zones every month so we would never have to worry about the world becoming stagnant or empty. If I had known then what I know now….
Are you even reading what you’re saying. Pre-launch EVERY interview was about? Are you saying no interview didn’t mention that, or wasn’t about anything else.
Because I remember some of those interviews. They didn’t say eventually we’d be adding hundreds of events. They did add 30 someodd events back in November. They added 3 jumping puzzles too.
And guess what? Most people neither noticed or cared, with the one exception of the skritt burgler.
So maybe, just maybe they though, okay we added this stuff and it didn’t get much traction, let’s try something else.
It’s what an intelligent company would do, don’t you think?
I myself (Opinion here) have always considered the terms “hardcore” and “casual” to be based on the amount of time someone plays the game. Being hardcore means you all about the game, play it every possible minute you can. Being casual means you play when you have time but don’t just make time for the game.
I used to DAoC all the time. When I was getting off of work I was just thinking about getting into it and playing. I was “hardcore” about playing the game. I loved it. As I got older and I started having more responsibilities, I turned into a more casual player. That was when I found GW1, and it suited exactly what I was looking for. In turn, GW2 does the same thing for me. Now my play style hasn’t changed much from when I was “hardcore”, I still love being in dungeons and going for the most difficult challenge I can find and figuring out how to beat it, but it just takes a little longer to do now.
I think this game trys to cater to both parties, but leans more to the casual gamer. The problem that I see is the more “hardcore” players are burning through content to fast. Reason for this could be:
1. The content is really easy (most of it is)
2. There isn’t a lot of content at once
3. The mechanics of the content don’t really make people want to do it over and over again.For me (opinion), I really like the content and have been having a blast doing it, yes I get it done fast but I have fun doing it. I love the new stories and trying to figure out where they are going.
As for comments like @Energumenus, I love challenges, and I love being rewarded. But guess what, I feel rewarded when I play and accomplish something. I remember the first time the group I was in cleared Lupi, that was reward in itself. I still get a feeling of accomplishment when I beat lupi, because the people I play with and the classes aren’t optimized for doing runs, so we have to really play to accomplish something and that is rewarding in itself. But I will make sure to go to other MMO’s when they come out so the “casual” player like myself can make sure to go on the forum and post stupid stuff like gets posted on here.
I always thought Hardcore was completing everything on the first try , no such thing as redo and Deleting your account and starting over in a new account if you should happen to die in game.
That’s the hardcore play style, which is different from being hard core about something, which already had a definition in the English language. You could, for example, be a hard core drinker. There’s hard core porn. Hard core just means you’re passionate about something and you take it to the extreme.
Some people then came up with the idea of a hardcore playstyle, but that’s not the most widely used definition even within the MMO genre.
What it’s come to mean is people who are competitive and play for the challenge of playing above all else. People who get world firsts in raids in WoW would be considered hard core raiders. They’re competing.
Take the SPvP in Guild Wars 2 (or any game). It wouldn’t make sense to delete a character that died, because you always die eventually in SPvP, no matter how good you are, and delete a character has no consequence anyway. But you can still be a hard core PvPer and go into tournaments in win them.
The hard core play style is not used nearly as much as the words hard core to mean competitive.
Let’s try it this way: ANet said Guild Wars 2 would not be grindy at all.
They said nothing of the sort. From what I understand, they’re just gonna make grinding less… mindnumbing than standing in 1 spot for hours everyday killing the same mobs over and over and over again.
Actually they did. I clearly remember a video where phrases like “We don’t like grind” or “We want to eliminate grind” were being thrown around.
The video you’re thinkining about is the much maligned MMO Manifesto, where Colin was talking about how in most games, you have to grind to get to max level before you can do anything fun. Not the grind you’re talking about.
Well that’s odd. While I am indeed talking about the manifesto, what you’re saying is outright wrong.
“In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way people view combat.”
Straight from the manifesto. Don’t believe me? Here, take a look: https://www.guildwars2.com/en/media/videos/ (at the very bottom)
Essentially he is saying: grind = bad. He is also saying that GW2 should be the fun stuff all the time, and that you don’t need to grind to get to the fun stuff.
Any discussion at this point is obsolete, because nobody gets to decide what fun stuff is for others. Everyone decides for themselves. For me, having an awesome weapon or armor skin is definitely fun stuff. Because I like to relate to my character, to the role I am playing. Having nice looking gear is important and fun to me. And to acquire that, right now, I need to grind. That’s really awesome, isn’t it?
For example, let’s say I have a restaurant. I advertise it as selling healthy food, as being a good play to come for a delicious, filling meal that won’t clog your arteries. Am I not allowed to serve ice cream on the desert menu? Am I not allowed to give people the option of ordering fries? That’s essentially what you have here: the game, fundamentally, isn’t about grind, but there’s an optional amount of grind available for you if you want it.
Well careful on the wording here. Are you only selling healthy food, or are you also selling healthy food? There’s a difference. By saying “I’m selling healthy food” you are generalizing, leaving things open for interpretation. And I did do exactly that. I interpreted the message I got. And you’re critizing this, based on what? Your own interpretation? Come on.
In fact, “We just don’t want players to grind in Guild Wars 2.” is pretty much straight forward. They don’t, oh wait, didn’t want grind. It’s in their manifesto. Which is still out there to advertise for the game.
Why do you take an entire paragraph…highlight the bit to prove your point and completely IGNORE the last line of the paragraph which says, “we want to change the way people view combat.”
It’s about the combat. It’s about having fun things to do from level 1. How this equates to gear grind in your mind shows a complete lack of reading comprehension.
The fun stuff isn’t items. They’re talking about the fact that you can fight a big boss right in the starter zone. You can jump into PVP as a level 80 character without playing PVE at all or leveling at all. You can even jump into WvW at a low level if you want. That’s it. Anything else you’ve read into it is your own problem.
Edit: Does the paragraph mention gear at all? No. Does it mention crafting? No. It mentions fun things to do and combat. That’s what the paragraph is about.
I guess you missed the part where I said I wasn’t interested in them. That’s like telling me to go craft or something. I’m just plainly not interested in half content, a lot of us need more than that.
Just realized who I was talking to again. This is a waste of type space and time.
Well, it’s content whether you’re interested or not. If you proclaim no permanent content has been released, and you’re completely wrong, why should anyone listen to anything else you say?