Showing Posts For Vayne.8563:

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Occurs to me that threads like this show a problem that wasn’t there in GW1. Replayability. The elite missions, and I’d go so far as to say most missions, were repeatable. Add in skill hunting (you got your elites by offing the boss that used them) and world exploration, and you got a game that kept me playing for over 7 years.

I don’t see GW2 being the same sort of game – at least not for me.

Exactly, Longevity is not end game… its the part that keeps you playing longer from start to finish, this game has very little…GW1 had it in spades, sorry if others cannot or do not understand this..

Houston Texans. NFL team.

Sorry not American so that means very little to me.

Guild Wars had it in spades for some players. Other players, like both my sons, couldn’t play it at all. They gave up on Prophecies, headed to WoW and never looked back.

You seem to be under the assumption that Guild Wars 1 was a household name and more people liked it than disliked it. It was a niche game with a massively dedicated niche audience of which you were one. I was one too.

But don’t make it out to be better than it was. More people played Guild Wars 1 and walked away than played Guild Wars 1 and stayed.

Anyone else feel that the RNG is not random?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The whole RNG thing is really interesting to me. It does seem like some of my characters are luckier than others, even with no magic find at all. But this is just appearance. I can’t really quantify it. It’s fun to think about, anyway.

It could just be some of my characters don’t tag as many mobs, for example, in events, so I have less rolls on those charts.

State of the game

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

If you get to an event you’re having problems with, post it in map chat and make sure to link a waypoint. There are times I’ve sworn I’m the only one in a zone, until I ask for help. Usually I start the event by myself and before it’s done, one, two, three, six people show up, and we have a small group.

It happens if you put a bit of effort into it. Not every time, but often enough to do it.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Occurs to me that threads like this show a problem that wasn’t there in GW1. Replayability. The elite missions, and I’d go so far as to say most missions, were repeatable. Add in skill hunting (you got your elites by offing the boss that used them) and world exploration, and you got a game that kept me playing for over 7 years.

I don’t see GW2 being the same sort of game – at least not for me.

But many if not most Guild Wars 1 players didn’t like or care for the elite missions. The percentage of people that played them really was smaller than one would guess.

Sure you had people that farmed them. Sure you had Guilds that ran them once a week. Sure you had speed clears…but the bulk of the population was never that hard core. Though I’ve done all the elite content in Guild Wars 1, I’ve only done most of it once. I still played for five years.

But I played for five years on two years worth of content, not the first year’s worth of content.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m not sure why people think a game should entertain them for 2000 hours in a row at launch?

The same thing that was in GW1, or even in rpg like Diablo. Hold a carrot on a stick to the players.
If you complete this dungeon there is a very small chance a R9 froggy will drop, or in D3 a legendary with these stats.
But to some degree you are right, after so many hours it can feel a bit too much but on the other hand I played gw1 a whole lot more than a few years. :/

Right but Prophecies was the first Guild Wars 1 project. You’re comparing four games to one game. We don’t know what this game will offer in a couple of years.

I don’t think I could have played just Prophecies straight for 10 months, unless I was a PvPer (and I’m not).

Well prophecies + eye of the north, because the original gw was as big like gw2 now is. And propecies was more difficult than you would imagine if you only played the complete package of overpowered skills.
I’m not a pvp person myself but that was considered the endgame, basicly some pve to guide you towards pvp. I’m glad they changed that around with the original

Don’t kid yourself about Prophecies plus EoTN being as big as Guild War 2 is. And it depends on what you mean by big.

First of all, I was talking about the amount of time out. EotN didn’t appear until Prophecies was 2 years old or so. So I’m saying at the ten month interval….all you had was Prophecies.

More importantly Prophecies only had 203 quests and 25 missions with bonuses. That was what it had. It had the two elite areas, Underworld and Fissure of Woe and they added Sorrow’s Furnace. But you could skip about half the game if you ran to Droks, which a lot of people did.

I don’t think the combination of Prophecies with it’s 203 quests, and single starting area can at all be compared to the amount of content Guild Wars 1 gave you. In fact, I’ve already put as much time into Guild Wars 2 as I had into ALL Guild Wars 1. That’s all four games.

The content WILL come, but it’ll take its time. That’s why we have so much temporary keep players busy content.

Miniatures, time for an update maybe?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Well, think of it this way: Your poor miniature is deathly afraid of travel through portals, and will only be mollified by traveling in your inventory bag! Same with defeat…he/she/it scurries into your bag to avoid the same fate! Lol. Immersion.

Not really the kind of immersion I was thinking of/talking about.

I’m talking about I’m focused on doing something. Whatever it is. That takes me through a gate. My mind isn’t on (or shouldn’t be on) getting out my mini. I shouldn’t really have to think about it. It’s not game breaking if it stays out.

It’s bad enough I have to cast four spells with my necro every time I go through a gate. If something happened to be close to a gate, I’m starting a fight with no minions out. It doesn’t happen often but it does happen. Worse yet, the load screen takes longer than my character to appear on the server.

So now I finally load in, I’m half dead, I have no minions summoned and I still have to remember to take out my minipet?

No thanks.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m not sure why people think a game should entertain them for 2000 hours in a row at launch?

The same thing that was in GW1, or even in rpg like Diablo. Hold a carrot on a stick to the players.
If you complete this dungeon there is a very small chance a R9 froggy will drop, or in D3 a legendary with these stats.
But to some degree you are right, after so many hours it can feel a bit too much but on the other hand I played gw1 a whole lot more than a few years. :/

Right but Prophecies was the first Guild Wars 1 project. You’re comparing four games to one game. We don’t know what this game will offer in a couple of years.

I don’t think I could have played just Prophecies straight for 10 months, unless I was a PvPer (and I’m not).

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d like to point out that any game 2000 hours in, in and of itself, is generally going to get stale for most people. If I’d played any MMO at launch over that much for ten months, I’d EXPECT to be bored. It’s no longer going to be magical.

I’d also expect more content to take a long time to come out. The monthly stuff we’re getting is filler, that much is obvious. It’s what every MMO tries to do. Give you some stuff to do while their working on bigger stuff.

Now, the real question becomes how much bigger stuff is Anet working on.? Is the studio too small to produce the monthly stuff and other stuff? I don’t know the answer …but I do know that’s the question.

I’ve spent 3000 plus hours in the game and sure, I don’t want to do stuff all the time either. That much is just logical. But considering what I’ve spent, versus the amount I’ve paid for this game, this is the cheapest entertainment I’ve ever had. On that level it’s pure win.

And more content will come out that I’ll continue to have fun with. I’m sure I’ll enjoy Dragon Bash for example, and when that’s done, whatever else comes out.

I’m not sure why people think a game should entertain them for 2000 hours in a row at launch?

Miniatures, time for an update maybe?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I am not saying this suggestion isn’t a good idea. Surely, many people have requested something like this.

But, I have to wonder at our society….that finds clicking an icon or two with the mouse or keyboard ‘too much work’. =P

I don’t consider it too much work. I consider it immersion breaking. I’m doing my think, and every single time I have to summon my minions or open my bag. It’s not an ideal situation is all. It’s not too much work. It’s something I’d much not rather have to think about at all.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So what people really want is WoW end game. Why? What is so great a out WoW end game.

Because ‘raiding’ was/is much more fun then any GW2 guild bounty / puzzle / whatever. May be because of the quality of fights and the game`s mechanics. May be because harder did not mean “scale the mob`s hp and damage up”.

That was and still is my subjective opinion.

Raiding was much more fun for a tiny percentage of the population. Every time they did any kind of poll, it was obvious that raiding was NOT main stream. That most people didn’t consider themselves raiders and most people didn’t like to raid.

You’re, of course, entitled to your opinion. But many people…in fact, most if polls are to be believed, don’t enjoy raiding.

Miniatures, time for an update maybe?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Man I’m blind. Was the big red arrow always there? lol

I can't get back into the game..

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Joining a guild is great, if you find the guild that’s right for you. This means to some degree identifying your own play style. For example if you’re mostly into PvP or WvW, you’d probably hate my guild. If you’re a hard core dungeon runner, you’d probaby hate my guild too.

It’s all about what your goals are and how you play the game.

State of the game

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Depends on who you ask. I always think a game that’s free to play is worth giving another shot…because it costs you very little to find out on your own.

The Dragonbash festival is about to start, the Living Story on Southsun Cove is just about over, so you’d be coming in just in time for a new festival, with new rewards.

Anet has gone with a living world update. We’ve been getting smaller updates every couple of weeks to every month with different achievements and events that are removed when the next chapter starts. It’s an interesting way to do business and not everyone likes it.

On one hand, you don’t have people sitting around trying to get a group to do old content that people don’t want to do, on the other hand, if you weren’t around for it, you won’t be able to do it after the fact.

The good news is the Living Story chapters are only loosely tied together so there’s not much that you have to know to learn what’s going on at any given time.

New and question about achievements.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’ve probably done without realizing it, two daily achievements. Every single day, there are daily achievements. To complete the daily and get the reward chest, you have to complete at least 5 of the listed dailies.

Whether or not you get the bonus chest, you still get 1 achievement point for each daily you complete. So let’s say you killed 40 creatures in kryta or ascalon…if that was one of the dailies, you’d have gotten a point for it.

Most of the daily achievements can be done quite quickly and easily. They’re great for extra experience. If you do five of them, and get the chest, don’t use your jug of liquid karma. Save it till you’re max level. You’ll get far more karma out of them that way…and you get plenty of karma before than just for playing.

New and question about achievements.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Press H. The bottom icon on the left is your achievements. All your achievements can be viewed there.

Southsun is part of the living story content. Though it’s not in your area, anyone can go to Southsun to participate. I have no idea what level you are, but you do get levels to 80 (at least as far as stats) when you visit Southsun during the event. Though it’s a bit late in the day, and you probably wouldn’t get all the achievements now.

The Living Story changes constantly and the next phase of it is about to begin called The Dragon Bash festival, which takes place in Lion’s Arch.

Every home city has a portal to Lion’s Arch in it (and you can also get to Lion’s Arch by going through the mists at any time for free).

Lion’s Arch has a portal that takes you to Southsun as well, near the Fractals of the Mists dungeon.

Miniatures, time for an update maybe?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I agree with the OP. I dislike even having to summon my necro minions again every time I go through a portal. Not sure what the pic is for though. lol

Dual Wield Fighting

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree with CMF that it would be nice to see this. However, the amount of work an animations it would take is probably prohibitive. I’m not sure the bulk of the playerbase would notice or care. I sure didn’t. But then, I’m not trained in martial arts.

Because of having to make different animations for different combos, I doubt will ever see a fix to this.

Southsun crab toss still available?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t believe so. I believe the crab toss will not stay behind.

Minimum lvl of mob to drop T6?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

It’s either level 75 or level 76…not sure which. I don’t believe I’ve ever seen a T6 drop from a level 74…but I could be wrong.

I was in Straits of Devastation a few weeks ago, and I caught the meta chain that takes you across the whole area. As we progressed, we ended up in an event that had level 75s and level 76s in it (possibly due to scaling) and during that event I got some T6 mats.

Basically if you hang out in Malchors Leap or The Cursed Shore, you have more chance of getting T6. In the Straits, far less chance (you have to watch where you are) and the same in Frostgorge Sound. Naturally you don’t have to watch where you are on Southsun Cove, because the entire island is 80 plus.

Any E3 News?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet usually doesn’t go to E3.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Stop thinking of GW2 like other MMO’s. You don’t feel like doing your daily? Then don’t.

You have to grind dailies, it’s the only way to get ascended gear… noone likes being weaker than everyone else, get real.

You can’t grind dailies. You can do them, but you can’t grind them…because they’re time limited.

The definition of grind is to do the same thing over and over again usually go get experience for leveling. But since daily CAN be done in 20 minutes, and since missing a day only sets you back a day…you really can’t grind them. In other words, as long as it takes you to do the five easiest dailies, that’s the longest you can “grind” for.

If you mean the game encourages people to do dailies daily…well, yeah, that’s sort of the point of them. It’s why they were made so easy.

If dailies are your idea of grind, there’s probably nothing more to say on the matter.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, if you haven’t gotten it by now, SOME people don’t want end game. End game isn’t why we’re here. The game was advertised as not having an end game….or that the entire game was end game.

It’s not for everyone. It’s clearly not for you. It is for some people.

You’re not wrong to want the end game you want. But why come to a game that was never supposed to have an end game and complain about the end game? That doesn’t make sense to me.

Getting Frustrated & Disappointed With GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I started playing GW2 because I thought the whole point of this game was not to force the player to grind like so many other MMOs do. And yet as soon as you get to endgame, the only endgame options that are really there is to grind.

  • FOTM= Grind!
  • You want that dungeon armor set? Grind the hell out of that dungeon until you end up venomously hating dungeons!
  • Want that awesome weapon skin from the event?! Well first you have a 0.004% chance to get the crate, and then you have another 0.004% chance to get a weapon skin ticket in that crate. Basically, more grind!

ANet, you’ve created an endless cycle of grind for endgame, and you lied to everyone who bought your game. I love GW2 but it has in no way delivered on it’s promises.

Because everything you listed is a cosmetic upgrade, and because cosmetic upgrades aren’t required to play the game, you’re not being required to grind anything. The only thing you’ve got a legitimate complaint on is Fractals, but that was designed specifically for grinders. Complaining about grinding in Fractals is like going to a strip club to complain about nudity.

You’ve really lost the whole entire point haven’t you? THERE IS NOTHING ELSE TO DO FOR PVE PLAYERS! Does endgame consist of standing around talking in map chat all day? Because that’s what you’re basically telling me.

It’s because they took out all the great parts of Guildwars 1, the dual classes, loads of skills and skill captures, the story, meaningful PvP all of it, the Longevity of GW1 doesn’t exist in GW2…

Then they added Ascended crap which split the community with terrible unalt friendly time gates and not much else, of course PvE is dead, loot tables and Economy are horrible so crafting is terrible, with nothing to strive for, bar a stupid purple skin…

Dual classes, fun as it was, was one of the worst things about Guild Wars 1. It made it literally impossible to balance. People complain about balance in PVe in this game…but they never experienced stuff like sabway, dual discord build, 600 monks and the like. It was fun maybe for PvP, but it destroyed PvE.

People say the PvE in this game is too easy. I find it a lot harder than the PvE in Guild Wars 1…if for no other reasons than I have to play myself instead of depending on 3 heroes who can do just about everything without me.

I can't get back into the game..

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guest to a busier server. Guesting is free and easy. If you don’t take the options given to you, why come to the forums to complain?

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m sort of in your boat. I hate farming. But I like running around with guildies. Whatever they’re doing,. it doesn’t really much matter. We can be doing a zone completion, helping them with a jumping puzzle or vista, doing meta events…but you see I’m not really farming. That is to say, the activity I’m doing is hanging out with friends.

Someone needs a hand, I’m often the first person to volunteer. Even if it’s just someone who happens to need some mats from Orr. Now they could very well be farming, but I’m chatting, and enjoying myself. A lot of time, I’m having so much fun with friends and guildies that it doesn’t really matter so much what we’re doing.

I liken this a lot to going out to dinner with friends. The food isn’t always great, but it doesn’t matter, because we’re having a good time together. It’s why I’ve run most of the dungeons I’ve run, why I’ve gotten into WvW and even why I tried SPvP.

Sitting around solo and just trying to farm…I’d be just like you.

You know this last comment of yours can be misinterpreted as being pretty insulting. Apart from that you don’t even begin to having an idea how I am playing the game, it’s a nice little story you have there. And I think the entire forum knows how you like to play. And that’s fine. It’s your way of playing, and with all that help you provide a good one at that.

But other people have different playstyles. And I know you know that. But when we feel there is something wrong, or something could be better, we say so in the forums. And that’s plain and simple criticism. And not every criticism needs to be answered or argued with. There is no need for you to come into every topic and answer each and every bit of criticism you find. Especially not when all you do is keep repeating yourself. We get it. But please, get us. We criticize so ANet gets an idea of where our priorities are, what we would like to get fixed rather sooner than later.

It’s like the precurser drop issue. ANet has recognized that RNG isn’t the best solution and is working on an alternative way for players to obtain precursers. You don’t barge into a topic about alternative ways to obtaining a precurser and telling them just to play the game because it will eventually drop, do you? It’s pointless.

You’re drawing a false equivalency between “being literally incapable of completing a task” and “finding a task unpleasant,” but I do see what you mean. I’m not going for a Legendary for precisely that reason.

Hardware issues aside, there is no literal incapability concerning skill. Everyone can improve if they just want to. It’s how people progress and become better. By trying. If you don’t try, you cannot become better. Simple as that. But some people don’t want to, because they don’t like a certain aspect of the game. I get that. It’s the same with me and farming.

I guess what confuses me overall is the general tone of the OP. It would be great if every piece of cosmetic progression players could possibly want had multiple paths, but I don’t understand the implication that Legendary weapons are some kind of “right” to which players are entitled. Putting aside whether such a system would be feasible (and whether it would be worth Anet’s time to implement such a system rather than fixing profession balance or de-bugging dungeons), Legendary weapons are completely frivolous to the rest of the game.

It’s not like Anet is requiring you to spend 9 months or more to farm for your Rare armor, is my point.

That I don’t get it. On one hand you say people are not entitled to getting a legendary, that it’s something you have to work for, or perhaps might never even get.
On the other hand you argue if it’s gated behind skill barriers, people are kittened off. But that shouldn’t matter because nobody is entitled to it, right?

Zero intent on offense. I was agreeing with you. Farming is boring to me. Anything else you got out of that is in your own head.

Cursed Shore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Wait for the southsun event to end, and also for the first couple of days of the Dragonbash festival to pass and some people will be returning to Orr.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think this pretty much sums up the problem with Dust:

http://www.gw2spidy.com/item/24277

Clearly there is a problem, I don’t think anyone can argue otherwise with a straight face. The lyssa farm managed to temporarily stabilize dust prices, but with that gone they are back on their parabolic rise.

I don’t think anyone can reasonably argue that the price increase is due to Southsun either. The price stayed completely stable for 15 days after the introduction of the new Southsun content, long past the time most players had completed and left that content. Then 1 hour after the nerf the rise in price started and is still slowly increasing.

Most of the playerbase did NOT leave Southsun though, that’s the error in your thinking. A whole lot of people who used to spend most of their time in Orr discovered the +200% magic find buff and started spending all their time in Southsun, running back and forth between two chests for most of it.

The thing is, before Southsun, Orr on Tarnished Coast was a busy place EVEN AFTER THE NERF. We regularly had temples open. We had people running the event chains there.

Once the Southsun even started, even a week after, Orr on Tarnished Coast was a ghost town. Far far less people running Orr.

I’m not sure why you think farmers wouldn’t be interested in the 200% magic find buff that only worked on Southsun, particularly before they fixed the skelk bug, but even after, there are a whole lot of people still farming the Southsun events.

I’m not sure how anyone can discout Southsun and keep a straight face.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

As I said, ANet figured out grinding to get to the fun parts in a game sucks, but once it came to acquiring special items they stuck to old and boring patterns instead of making that fun, too. That’s what I don’ get.

Ahh, I see what you’re saying.

I feel like any time you gate content behind out-of-game skill requirements, you’re going to kitten off anyone who can’t achieve part of the list. For example, I have a friend who hates jumping puzzles with a fiery passion. Absolutely despises them, partially because she’s just not good at that kind of task but mostly because you have to complete minor “jumping puzzles” occasionally to get certain vistas or skill points, which means her lack of platformer skill (made substantially worse by her underpowered computer) is gating her from map completion in certain parts. It’s a solvable problem in her case since I can eventually just complete those sections for her, but it’s nevertheless a serious frustration for her.

Now, imagine that soloing Lupicus were a requirement for getting Bifrost. Know what would happen? Either there would be guides describing how anyone could solo Lupi (so doing it were merely a matter of following the guide, probably standing in some exploit spot, and spending a few hours whittling him down), or there would be a vast number of people who would be simply incapable of ever getting Bifrost just because they suck at that one specific task. You could make it more like the dailies where you get to pick and choose, but then the community would simply find the path of least resistance and everyone would do do those things. That’s hardly Legendary either.

My point is, there’s no perfect way to do Legendaries. It would be nice if there were a few other skill-based points involved in their creation, but then you’d just be locking out people without specific skills rather than people who aren’t willing to put in the time and effort (like me). Even giving skill-based “shortcut” options (like, getting a free Gift of Fortune for completing all the Jumping Puzzles or whatever) just cheapens the trouble required for people who can’t make use of them. If there must be a single basic requirement for getting your Legendary, I’d rather it be dedication than being good at jumping puzzles or being able to solo Lupi. Which isn’t to say there isn’t room for improvement, but I also don’t see anything wrong with putting cosmetic items in the game which are gated by something anyone can do if they’re willing to put in the effort at their own pace.

I do get your point, problem is as much as your friend hates JPs with that fiery passion, so do I with farming. It’s not about dedication to be honest. I just can’t farm. I can’t. I have tried. And I always end up stopping after 5 minutes. And I also cannot force myself to do so, because if I would, I would end up hating the game and never playing it again. So right now I am the one who is kittened off.
But as you have pointed out gating it behind skill requirement isn’t the best solution as well. The best solution would be to offer alternative ways to acquire the legendary. One via skill. One via farming. Perhaps you can combine both, whatever.

I’m sort of in your boat. I hate farming. But I like running around with guildies. Whatever they’re doing,. it doesn’t really much matter. We can be doing a zone completion, helping them with a jumping puzzle or vista, doing meta events…but you see I’m not really farming. That is to say, the activity I’m doing is hanging out with friends.

Someone needs a hand, I’m often the first person to volunteer. Even if it’s just someone who happens to need some mats from Orr. Now they could very well be farming, but I’m chatting, and enjoying myself. A lot of time, I’m having so much fun with friends and guildies that it doesn’t really matter so much what we’re doing.

I liken this a lot to going out to dinner with friends. The food isn’t always great, but it doesn’t matter, because we’re having a good time together. It’s why I’ve run most of the dungeons I’ve run, why I’ve gotten into WvW and even why I tried SPvP.

Sitting around solo and just trying to farm…I’d be just like you.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I find it hilarious people are posting Economics 101 but forget about economic shortage, it’s fundamental to any in game economy and that’s exactly what people are describing in their posts in here. Taking a course in college doesn’t mean you understand…

That word does not mean what you think it means. This post is, in fact, another sterling example of nonsense said with authority.

Yeah I know what it means, I also know that it leads immediately to rationing (in this case by an outside force, the nerfs made by Anet) and price discrimination (wherein the minority control everything while the majority either can’t afford the increase in price or have 0 access to it due to the constraints of the economic poverty that exists from a highly manipulated economy which is what we have here.

It’s why new players aren’t able to get the runes and sigils they need for the new dungeon focus without first grinding out some serious gold before being able to get a full zerker on zerker set. Those prices too are the result of rationing.

The runes they NEED. Interesting wording. I don’t remember needing any runes to do dungeons, unless of course you’re only interested in speed running. You can do dungeons with gems you get from mining if you want to. It’s not like the dungeon has a requirement.

Still need to salvage rares and you need rare drops to get that. see what I mean?

No, I really have no idea what you mean. What do you have to salvage rares to do?

Dungeon Master At Last

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Gratz on the title Vayne – Dungeons aren’t my thing and I think I have 2 or 3 paths of a couple of dungeons done. I love a good dungeon but I find RL interrupts me far too often to subject others to a possible failure.
I think 4hours is an insane amount of time to dedicate to a single instance but that’s just me and my cheap opinion.
I wish they were all adrenaline rush style with more and more difficult bosses. Bosses with the ability to dynamically learn and store strategy in their own unique database. Then we don’t have to spend hours but we may have to try multiple times to get through.
Imagine a boss that realizes 90% of the damage that it’s taking is direct damage and it changes strategy so that for the next 5min it can only be damaged with conditions. Too much melee and it requires the player team to back off and use ranged attacks. Etc.
Sorry to hijack.
Hopefully I’ll be able to gain this title in the distant future. In the meantime Congrats.

Actually…I agree with you. Four hours is a very long time for me to do anything (even sleep sometimes).

Since is suffer from chronic back pain, four hours can be an eternity, even with a couple of breaks. But I have a supportive and helpful guild. I’m pretty sure I couldn’t have gotten anywhere had I pugged it.

The funny bit is, I’m sure I’ll be back in Arah helping other guildies get their title as well. I’ll just have to take a slow and hope I don’t kitten off too many people.

Balance Patch Tomorrow?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

A letter to the balance team:

“Rock is overpowered
Paper is fine
Yours, Scissors”

My thoughts on their “balancing” are in my signature.

But to stay on topic, no I don’t think the balancing patch will be today, we will only get half the Dragon Bash, the other half will either be bugged, unplayable or will be reserved for a later date

Brilliant post. I’m still laughing. lol

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

At the same time they totally dumped that principle and went back to good old “Grind all the way!”, with the only difference being, that the items are not needed for progression (but are still very much wanted by the community).

This difference makes all the difference.

I feel like I must be misunderstanding your point, because it seems like you’re saying that players are entitled to get whatever they want in the game without any time or effort on their part but that can’t be true. This is an MMO. As much as GW2 departs from the basic formula, it’s still very much a member of its stated genre. Pretty things are supposed to be hard to get in MMOs. That’s how they get their prestige. If everyone had Bifrosts, they wouldn’t be very cool at all. So I must be misunderstanding your point somehow.

I never said I wanted them to be easy to get. It should take time and if possible, should be a challenge as well. But acquiring them should also be fun. Like they wanted the game and combat to be fun starting at level 1. Sadly, grinding – or farming – is not fun. Hard to get shouldn’t be influenced so much by luck and monotonous farming. That’s not legendary. That’s not worthy of legendary.

I think there have been numerous suggestions on possible ways to acquire a legendary, for example a long quest series which is difficult and needs time to be completed. In addition you would need special “achievements” like dungeon master, or killing lupicus alone. The possibilities are endless.

As I said, ANet figured out grinding to get to the fun parts in a game sucks, but once it came to acquiring special items they stuck to old and boring patterns instead of making that fun, too. That’s what I don’ get.

It takes time to make those types of quests, and they ran out of time. Eventually they’ll have to. It’s that simple. But I wouldn’t expect it soon. In the mean time, this game could do with a few epic quest lines.

Dungeon Master At Last

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Lol, me? I think I have only two or three paths finished. Now if there was a ‘Failed to Complete Dungeon Path’ Master title, I might have accomplished that one! ; )

LMAO! Technically until today, I’d have had that same title, though.

Dungeon Master At Last

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Congratulations I’m still not there yet. Furthermore, I think it means something that you only got it 10 months into the game, while other so-called fans are posting burn out stuff. As for me, I’m not even halfway.

Dungeons were never really “my thing” anyway. I prefer spending time in the open world. Mind you I’m enjoying all sorts of stuff I never thought I would enjoy too.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I find it hilarious people are posting Economics 101 but forget about economic shortage, it’s fundamental to any in game economy and that’s exactly what people are describing in their posts in here. Taking a course in college doesn’t mean you understand…

That word does not mean what you think it means. This post is, in fact, another sterling example of nonsense said with authority.

Yeah I know what it means, I also know that it leads immediately to rationing (in this case by an outside force, the nerfs made by Anet) and price discrimination (wherein the minority control everything while the majority either can’t afford the increase in price or have 0 access to it due to the constraints of the economic poverty that exists from a highly manipulated economy which is what we have here.

It’s why new players aren’t able to get the runes and sigils they need for the new dungeon focus without first grinding out some serious gold before being able to get a full zerker on zerker set. Those prices too are the result of rationing.

The runes they NEED. Interesting wording. I don’t remember needing any runes to do dungeons, unless of course you’re only interested in speed running. You can do dungeons with gems you get from mining if you want to. It’s not like the dungeon has a requirement.

Lag. Something needs to be done about it

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think it’s because they run their servers on hardware powered by potato.

Yeah but it’s a sweet potato. lol

Dungeon Master At Last

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just me and my wife got the title, one of the guildies already had the title and one has a few more dungeons to go. The last member of the team was a pretty cool pug, so props to him (her?).

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just going to point this out – there are no MMOs with infinite content. There simply can’t be.

No but there are mmo’s that delivered what they told their players they would, in this case they didn’t deliver permanent DEs and permanent metas per month rather than LS and temporary dungeons, as well as many much better rewards systems instead of RNG everything like this is 2004 or something.

When did Anet say they were going to add permanent DEs every month? I must have missed that day. They did add 30 dynamic events and 3 jumping puzzles in November. They added a new meta event just recently as well.

There’s plenty of other content, including the Fractals and guild missions, neither of which were advertised at all.

I think you’’re stretching when you say we didn’t get what we were told we were getting. The only thing you can really point to is the addition of ascended gear to the game, but aside from that, this game is pretty much what Anet said it would be.

Nope, like others who went thru and paid attention to every interview i could find (all of which were audio/video recordings not text), on multiple occasions people spoke to the devs about why they had such a focus on DE’s and the open world (this was pre november btw) and they stated that not only would this not be a dungeon focused game but that they’re focus would be to add permanent DE’s and metas monthly post launch because it was very fast easy and cheap for them to push them out, and because they wanted us to explore Tyria and be in every zone and to expect that. If you look on these forums early on people were complaining because they didn’t deliver that they just kept putting in temporary content for the holidays instead of new perm content in the open world so their response to that and to the problems of keeping the hardcore crowd was ascended and fractals.

Sorry but you’ll have to find a quote for the monthly. I watched/read all the same interviews.

What I DO remember being said is that almost immediately, Anet would be working on new DEs, which would be added to the game. I don’t remember them saying new DE’s monthly…I’m pretty sure they didn’t. But memory is a funny thing. I guess I’ll go look and see what I can come up with.

However, I do remember them adding, as I said 30 new DEs in November and no one commented or cared about them AT ALL.

I hardly saw any comments on the new DEs…with one exception. The skritt burglar.

You don’t think it’s possible that Anet didn’t put more DEs in because people didn’t seem to care much about them.

Try to remember the time. Everyone was in Orr, because it wasn’t worth going back to earlier zones. Even in January, when they changed the loot structure, people still didn’t really go back to earlier zones…not nearly as much. It’s why Anet changed the daily. It’s why Anet changed the loot for meta events.

But in the end, what would adding more events actually do for the game? Do you deny that DEs once people have leveled were superfluous to the bulk of the playerbase?

Dungeon Master At Last

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Finally sat down, quite unexpectedly, and finished path four of Arah today with my wife and two other guildies. Took around four hours. Dwayna slowed us down a bit, but only one of us had done the path before.

After all is said and done, I don’t really love the dungeons in Guild Wars 2, but I’m glad it’s done.

I’m going to sleep for a week. lol

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just going to point this out – there are no MMOs with infinite content. There simply can’t be.

No but there are mmo’s that delivered what they told their players they would, in this case they didn’t deliver permanent DEs and permanent metas per month rather than LS and temporary dungeons, as well as many much better rewards systems instead of RNG everything like this is 2004 or something.

When did Anet say they were going to add permanent DEs every month? I must have missed that day. They did add 30 dynamic events and 3 jumping puzzles in November. They added a new meta event just recently as well.

There’s plenty of other content, including the Fractals and guild missions, neither of which were advertised at all.

I think you’’re stretching when you say we didn’t get what we were told we were getting. The only thing you can really point to is the addition of ascended gear to the game, but aside from that, this game is pretty much what Anet said it would be.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Deleted message

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m just laughing when Vayne thinks it’s just some people talking, because the way I see it are some in-game traders who bought bulk and started selling recently, and contributed at least 50% of the initial increase of prices. And the prices didn’t go up because everyone was at southsun, it was because anet announced the closure of union waypoint farm, and traders pushing it up.

The minority is king here, and the majority is exploited.

Where do you see that I said at least 50%. Your constant attacks on what I say, including putting in stuff I didn’t say make everything you say circumspect.

Vayne, please do as you have told others and re-read his post, nowhere is he saying you said anything regarding 50% of anything, what he said was, and I quote “the way I see it are some in-game traders who bought bulk and started selling recently, and contributed at least 50% of the initial increase of prices.” You’re welcome.

Thanks for the explanation. If people would stop personally attacking me, perhaps I wouldn’t see attacks everywhere.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just going to point this out – there are no MMOs with infinite content. There simply can’t be.

Wrong, UO had effectively infinite content; EVE has effectively infinite content. Both games are still around, and in fact, EVE is 10 years old and it is still gaining subs.

Eve is a nich game. Even the company knows it’s a niche game. It’s finally up to half a million subscribers. That’s NOT mainstream.

Not to say it isn’t doing well, but you can’t compare the number of people playing sandbox MMOs to the number of people playing themepark MMOs.

And you know, that doesn’t make those games any worse than a themepark. But they tend to require more of a commitment to get anything done in them. I don’t know anyone who plays Eve casually. You either play it, or you don’t. It’s not a casual game.

By the same token, theme park MMOs appeal to the masses, because the masses can’t always live, eat and breathe a game.

No one is saying sandbox MMOs are inferior to theme parks, but they’re definitely less popular.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

As long as the bulk of the population wants things fast (and your fast isn’t everyone else’s fast, you’re pretty reasonable), MMORPGs will continue to suffer the same fate they’ve had these last five years. It’s the reliance on loot (and again I’m not saying YOUR reliance on loot, I’m talking generally) that has really sunk this genre for many of us.

Ironically, to remove the reliance on loot from the game, you need to make the loot easier to acquire, not harder. You also shouldn’t put into the game things that are labeled as “special”, “ultra-cool”, or “endgame”.

Imagine, how this game would have looked if there were no ascended eq, and no legendaries (current legendaries being reduced to the same status that other expensive exotic forge skins have, with comparable cost).

I’d prefer having no ascended gear. Then legendaries would be simply cosmetic. That would be my preference.

Balance Patch Tomorrow?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I wouldn’t expect “serious” changes. I’d expect some changes, a bit each month, until it’s done. Changing everything at once often leads to more problems than doing it a bit at a time.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m just laughing when Vayne thinks it’s just some people talking, because the way I see it are some in-game traders who bought bulk and started selling recently, and contributed at least 50% of the initial increase of prices. And the prices didn’t go up because everyone was at southsun, it was because anet announced the closure of union waypoint farm, and traders pushing it up.

The minority is king here, and the majority is exploited.

Where do you see that I said at least 50%. Your constant attacks on what I say, including putting in stuff I didn’t say make everything you say circumspect.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Inb4 vayne and the rest of the usual folk. Good post and I agree.

In after Gasoline QQing about Vayne.

As for OP, not sure what I can tell you. Maybe the next MMO will be able to keep that glow after all the paths of least resistance have been discovered, I’m not entirely sold on that possibility.

In b4 Uruz jumps on the Vayne bandwagon and helps keep the clear objectivity at bay with blind fandom.

The OP is absolutely correct. Something happened around November 2012 that changed everything and it’s been downhill ever since. Most titles would have had a massive ui rebuilding system update but here we are almost at the anniversary and we haven’t seen that yet. They wanted to bring people into the open world, but focus everyone in one spot on the map with every LS update. They want people to be interested in legendaries but fail to provide any method other than farming to get one but continue to nerf viable farming locations every month.

Something is very wrong, has been for a while.

I don’t have burnout and even I can see it. I’m presently playing three other mmo’s and in none of those do i have the issues seen in this game.

Since I agreed with the OP, I haven’t the foggiest what you’re talking about. Maybe you need to learn to read, or be a bit less close-minded.

I didn’t contradict a single word the OP said.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s the use of words like crisis. The moment that word appeared in a thread and a few people started buying up crystalline dust, that was the moment the problem became compounded, if there was a problem there in the first place. Pointing it out is simple logic.

Nope its a conspiracy theory and like I said you lambast others for similar theories about anet.

Umm, actually it’s not a conspiracy theory and you need to learn to read more carefully.

I didn’t say the OP did this thing….I said I wouldn’t be surprised if that was the case. A completely different statement than saying the OP did this intentionally.

More importantly, using a sensationalist headline, whether intentionally or not WILL affect prices on the TP. How could it not?

It only takes a relatively small amount of people acting on a sensationalist headline to affect prices and start a stampeded…intentional or not.

Now one may wonder… Why when there’s somebody complain about anything, it’s a minimal part of the community, when the vast majority either is out there playing and not reading forums, or just thankful for every single rabbit or snow owl present in world and pray ANet for making such a flawless and perfect game, but suddenly they are all reading the forum and the sensationalistic post, reacting by conseguence and making the price skyrocket?
Surely that minority of complainer you always talk about wouldn’t be able to achieve such a thing, right?

Actually this is completely wrong. Let’s say a minority of complainers have a minority that react. Some people who watch stuff will STILL see the results on the market.

Let’s not forget, I also said the price went up because of the fact that everyone is in Southsun, on top of the nerfs. It all feeds the same hole. It’s how runs happen on the stock market too.

So, Anet nerfs some runs, Southsun starts, this post appears, people read the post and talk about it to guildies, someone looks, they see the price go up, they panic and buy before the price goes up more, other people see the situation and start stockpiling.

It’s not one thing, it’s a bunch of things. But this type of post doesn’t help. In fact, it contributes to whatever is going on. It’s not just people who read the forums, but people who talk to their guilds about what they read on the forums.

It’s how rumors start too.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I find it hilarious people are posting Economics 101 but forget about economic shortage, it’s fundamental to any in game economy and that’s exactly what people are describing in their posts in here. Taking a course in college doesn’t mean you understand the fundamentals and doesn’t wipe clean the slate of bad decisions we’ve seen in this game and others (remember D3?) over the past year. It also doesn’t change the fact that every time a nerf spot occurs the prices rise even without people being in these forums talking about said item. It doesn’t forgive how they claimed they liked legit farmers on their Reddit message telling people they’d adjust DR so that it wouldn’t affect legit farmers months ago, which still hasn’t happened. It doesn’t change the possibility of there being a Wi Flagged style algorithm bug in the system causing people to not only hit DR faster then others but also have it last long long after they’ve logged out and across multiple characters. There’s a reason why WoW has 8 million players still to this day, carrot on a stick, take that out and people will leave, they learned that early on.

If they had come clean prelaunch in their interviews and been honest with how they really felt about farmers, legit farmers, then they would have lost sales so basically what we’re seeing is an unethical system of advertisement, “play how you want, except in these instances,” we’ll change the entire game after launch so what you experienced at launch won’t be anything near what your friends experience months after your excitement ends. That’s what I’m saying. The problem isn’t just that there aren’t enough farming areas there’s this big hole where a rewards system should be, and the economy is based off the ancient poorly designed system (even then) of the 2004 RNG everything. Limit the resources in this way and people will leave. One can only imagine what will happen when games that don’t lean on a single currency for everything in a game launch this year. I’ll be watching.

There’s another area in SS cove where you can farm sharks, if indeed they nerf that one then my suspicions will be validated.

The problem is YOU think they’re bad decisions. People who think/play like you also think they’re bad decisions, but there are as many people, seemingly anyway, who don’t.

You claim I’m closed-minded and don’t listen to other people. Maybe you should turn your eye inward.

Shortages in the real world occur because real world manufacture takes time and natural resources are limited. In fact, in an online world, there’s no such thing as a shortage, unless the company wants there to be a shortage. If it gets so that there’s not enough, it’s easy enough for the company to add more.

Charged lodestones have always been in short supply. I’m relatively sure that Anet won’t allow that to happen to something like crystalline dust. There are probably tons of people hoarding it now, even more since threads like this have popped up.

We have a certain divide here. You give the picture that crystalline dust rising is the complete fault of players pushing it up, but in reality, it’s the poor handling of anet on crystalline dust supply, where there are

1) Southsun sardine train
2) Plinx, waypoint nerfs, spider hatchlings doesn’t give loot
3) Union waypoint complete removal of loot

It’s like insiders’ trading, where anet tells the TP-traders the removal of union waypoint (by patch notes) means there will be an instant supply disaster and it’s a great time to start buying up all the supply, meanwhile the ones who don’t play the TP wonder what’s going on and has to eat it up at >35 s.

So the minority wins while the majority loses. Whose fault is this? Players or anet who let this disaster happen? How did a shortage really happen anyway?

Please continue to post about something stupid about how “online worlds never having a shortage” when you have been insisting 99% of the population went to southsun cove and not “farming” in CS.

God, I swear I can’t believe how silly you are.

Edit: And when prices of t6 mats started going above 30 silvers, why the hell did Anet make 200% mf in southsun? Finally realising the impact of CS plinx/waypoint nerfs killing the mats supply? You really are oblivious…

I think we won’t find out for sure until Southsun is done for a couple of weeks. Until then, it’s all speculation. I believe the prices will start to come back down.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It really is about finding people who share your play style and playing with them. I can’t stress this enough. No new MMO is going to have enough content to keep people playing indefinitely without some sort of “gimmick”. In most games that’s a raid and then a new raid, with the gearing up in between. That doesn’t work for me, and people like me.

Guild Wars 2 is doing it with temporary content and dailies. It’s not ideal but I’m not sure how they can do it better.

In six months to a year from now, they’ll have a bunch of new cool stuff that will bring back the fun to the game. I think the difference between me and others might be that I expected this phase and I’ll ride it out.

But it helps a whole lot to have like-minded people to share that time with.

Now while I agree with the “finding people who share your play-style”… that can only last so long. I’ve been jumping between multiple guilds, both big and small because time after time, my “play-style” gets boring for those, who have more time than me to play, thus progressing forward, and considering that rewards are not very favorable for those who help newbies, there’s no incentive for them to even bother trying to guide me or even play things for the fun of just doing an activity together.

It’s the reason why I’ve never done COE/COF story. The reason why people aren’t willing (and i do mean a LOT of people) to let me join a fractal run at their level when i explain due to work and living in the real world, I have not had the time to gain the experience for doing higher fractal runs, which results in me asking them to drop down to my level, and them quickly declining.

Regarding the No new mmo will have enough content. Isn’t that where User Generated Content really comes into it’s own? Obviously GW2 doesn’t and is not likely to have it, but Neverwinter doesn’t and STO didn’t seem to have a problem on that front. I feel that the emphasis on temporary, will only garner temporary players. They will come and go in one swift motion.

I agree, that in six months time-a year they will have cool stuff, but will it be “living-story” kinds of cool – enough to pop your head in for another week, and then right back out the door again – or will it be enough to pull players away from any new mmo’s that may have released in that time?

You’re in the wrong guild. I never get tired of helping newbies, because I don’t play for rewards. Or, more importantly, I find helping newbies rewarding. I’m not the only person in my guild who feels this way.

Have to reiterate. I’ve been jumping around in Multiple guilds, I’m still jumping around as we speak. They start out with completely “all inclusive” intentions, but slowly devolve to “want to do fractals 20+?” or “want to farm xyz dungeon?”…
I personally am in the boat for helping newbies, running low level stuff for the hell of it, and keeping it fun in the long run, and it seems like you’re the same…the problem is, there’s so few of us.

PS: Are you EU? Would love to break out of the “TPWars” mentality and play the the game…well…like a game, If you’ve got a decent guild to join in on, or want to run some thing together?

Sorry I’m on Tarnished Coast (US). But I’m like you…I just play the game. I don’t think I’ve ever done a speed run, and I don’t remember kicking anyone from a dungeon run. I don’t think I have. Nor have I been kicked. Though that’s probably because I run with guildies about 90% of the time.