They just raised the health of holos.
Great post, I’m sure a lot of people feel exactly like you.
ArenaNet needs to take a look at their own manifesto, and then find the passion they had when they were about to release the game. Because to be honest, I don’t feel it any longer.They’d have to hire back the 2 founders. It was THEIR vision, IMHO. This is NOT the game they wanted to make. Where exactly did they go? I’d be VERY interested to see the game they’re working on NOW!
Jeff Strain owns Undead Labs and is working on a Zombie MMO for a console. Patric Wyatt works for En Masse Entertainment…he’s the chief operations officer for Terra. Still want to know?
Mike O’Brien is still here, and Guild Wars 2 is as much his baby as anyone else. But the reality is these games take a whole lot of money to run, more than any other type of game. I think he had a big vision but frankly bit off more than he could chew.
(edited by Vayne.8563)
People don’t hate talent. People hate braggarts.
I hate all the illegal alien ‘guesters’ on my lower population server.
If I’m in zone and I see some running around to the holos, I’ll activate them just so they can’t get their loot.
Really… I have that much hate for them.
A prime example of how after thousands of years of technological advancement, and we still get petty and jealous over something so small as digital gambling boxes and fake dragon taffy. Yay, humans.
This kind of stuff is why the GW2 community has a bad reputation.
More to the point, many people are upset about the achievement rather than the loot. You can get that loot killing anything…but you can only get the achievement killing the creatures that spawn from the projector. And you need 300 of them to max the achievement. And you need 10 achievements to get the wings.
Its gonna happen when there a shiny achievement in pvp
not everyone likes to pvpim terrible at pvp so i ran round pressing 1 when someone wasnt running circles round me and faceplanting often end result i got called a leech by afew in mapchat and reported
i tried but really i dont care.im not a pvper..got my 20 wont go back
Nope, that’s not what I’m talking about.
This person didn’t move at all, not one inch. If you don’t move, the game teleports you out into the world. The person was a free kill.
Trying and not doing well is NOT leeching. Going Akitten to get an achievement is.
In more detail…here’s the Colin Johanson paragraph that most people quote when they talk about grind…the WHOLE paragraph:
Colin Johanson: “When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
Where does it talk about gear or mats or farming in this paragraph? Does anyone else not actually remember the original definition of grind in MMOs, before people started calling farming grinding?
Grinding was killing stuff to level. In most games you had to kill stuff over and over again to level. Aion ran out of quests and the only way to level was to kill bosses. Over and over again. That’s the grind he was talking about.
He’s talking about stuff like having big encounters like the Shadow Behemoth in a starter zone. He’s talking about stuff like being able to go right from level 2 into SPvP without doing PvE at all. He’s talking about bring the fun back to leveling.
Now you may or may not like the leveling, but that’s what he’s talking about, and for many of us, Anet accomplished what they were trying to do. This game has the best, most fun leveling experience of any MMO I’ve ever played.
But I think the game does match the manifesto.
Oh come on, defending anet / the game is fine up to a point, but saying the game matches the manifesto is getting ridiculous.
1. gw2 takes everything you love about gw1 and puts it in a persistent world
well obviously not true, the vast majority of features that made GW1 as good as it was, was left out of GW2. It’s a lie.2. fully branching personalized storyline: yes until lvl 30-40 or so, then you follow the same story as everyone else and the characters from before don’t even remember you… also the story is more about trahearne than about you. Not a lie but misleading at least
3. most games have boring grind (I swung a sword, oh hey I swung it again!) we don’t want players to grind
this is of course the biggest joke of the whole manifesto, there are numerous features in GW2 that not only encourage but even require grind, and because of GW2’s skill system the “I swung a sword, oh I swung it again” is more true for GW2 than it ever was for any game I played. “we don’t want players to grind” is a lie, if it was true we wouldn’t have dailies in their current state, or achievements like “pop 150 pinatas”, or requirements like stacks of T6 mats4. in other games the boss respawns 10 minutes later, it doesn’t care that you’re there etc…
well nothing is different in GW2, the boss also respawns a while later, and it still doesn’t care that you’re there. It’s not like anything happens if you don’t kill it.5. in other mmos mobs stand around in the field and you have to kill 10
in gw2 95% of the mobs stand around in the field too, and the hearts tell you to kill some just like quests in other mmos, the only difference is that you get the choice to do some even more boring and grindy item-based task instead6. you effect things arround you in a very prominent way
this is subjective I guess, but I sure don’t feel like it7. the most important thing should be the player
given the randomness of skins from gem-store boxes even though people put up loads of negative feedback about this, and have been asking for direct skin purchases since october 2012, I’d say the most important thing is their income atm.
Your ONLY legit comment is #1 and anyone with any common sense at all can discount it. I mean did you love the same things about Guild Wars 1 that I did? SO if they took everything that everyone loved, it would be the same game, and it’s not. We all knew the weapon system would be different, we all knew there would be less skills, so anyone who claims they took that line literally shouldn’t be shopping. Every other thing you pointed out…ridiculous.
The story lines do branch. That’s what they said. They never said it will branch forever infinitely and EVERYONE knew all roads led to Zhaitan. Sorry but I call bs on this one.
The I swung a sword line about grind is the single most misquoted piece in the entire manifesto. Trying looking at the entire paragraph instead of taking out the lines you want to push and pretending the rest of it doesn’t exist. The paragraph starts with what happens in other MMOs how you have a boring grind to get to the fun stuff, and the last line is, we want to change the way people view COMBAT. This has nothing to do with grinding for gear. Anyone who speaks English should get this…if they see the WHOLE paragraph.
The part that Colin was talking about was Dynamic events. The part that Ree was talking about was the personal story. There was some confusion and Anet came out with a clarification explaining it immediately when the confusion started. It was very clear to those who followed the game. It was clear to me and many others. Sorry you missed that.
The hearts were added later in the game to keep people in places where dynamic events started. Are you telling me you never saw centaurs charging into an outpost or bandits breaking water pipes? Because that’s in the game. There’s plenty of it. They didn’t say every single dynamic event in the game would be this way, but they did say that events would be more natural than in other games, and they are.
You do effect things…some things more than others. You certainly do when you take an outpost back. I don’t know about you but that feels great to me.
The most important thing is the player. But that doesn’t mean the company isn’t allowed to or isn’t going to make money and guess what? If they don’t make enough money and don’t come out with content, who suffers? The player. Sorry but just because some players don’t like something doesn’t mean that others do.
You’re taking a manifesto, which is a statement of intent and if you can’t see the intent, you’re simply not looking.
Try a different character and see. It can’t hurt.
Some of the new content is pretty cool…some isn’t. Do the cool stuff, skip the isn’t. lol
Long before this game came out, it was clearly stated by Eric Flannum that there would be things to grind for, but those grinds wouldn’t be required.
And that’s still the case.
GW2 was never designed to eliminate grind, but only to eliminate necessary grind. In my opinion, they more than succeeded.
We definitely can’t say that yet there are still holes in the design that some people try to make us all ignore or make us believe aren’t really there when even they know it’s true one of which being Runes and Sigils and another being certain materials that like Dusts are required to craft for general purposes not for legendary grinding that are missing from the game’s currency and purchase system entirely and thus are abused by the people who really run the economy, those who have way too much gold in the first place.
So until they fix these issues there will still be a grind, there will still be issues with finding these loot items for regular crafting, and until they eliminate the need to use the mystic toilet for anything we’re still in the problem zone. Hopefully their plans for the rewards system will truly make this game “play as you wish” when it’s released.
I agree. There ARE holes in the design of the game. And they take time to fix. Hopefully it will happen. But I’m having a lot of fun, holes and all.
I don’t know that high end crafting materials should be found in any zone. What you’d end up with in that case is everyone in the lowest zones possible farming and empty end zones. There needs to be some sort of balance.
Make the early zones too rewarding and you have the same problem you had in Orr.
They should be found in any zone. More specifically, in zones with high NPC control over the landscape (Read: mid level zones) T6 bags should be available to drop until player control of the zone is back.
This kind of push-pull would get more players into the world and would give farmers something to farm.
Now this is an idea I can get behind.
Gah, I always just install from the internet, even though I have the discs.
Except that the DvDs/CD is the box are completely outdated and the update is as big as the game itself. That’s the story with all MMOs. Ten months after launch, you’re better off downloading anyway.
But I think the game does match the manifesto. So do other people. You and some other people don’t. So what can you do?
Reasonable expectations help. Some people don’t have them.
I play all the content. So do other people. It’s only a certain TYPE of player that is concerned about rewards. A lot of people aren’t. This game was obviously designed for them, since the reward system doesn’t seem to be working for anyone else. lol
I reported it as a bot, then felt I might get in trouble for reporting it undre teh wrong thing, so I sent a message to support explaining it.
You got an expensive precursor after all and you’re still not happy?
You could sell it outright at about 255 gold (after all fees) and at the very least break even from all the greatswords you dumped into this. That’s a lot better than most other gamblers end up with.
He didn’t get it…his wife/girl friend did. That’s what better half means.
Point still stands, no one has really answered it.
Why does all the easy stuff in this game get rewarded more then doing any harder content?In most games ive played ( and thats alot in my 35 years )the harder the content, the better the rewards.
This game is basically the easier something is, the better rewards….
It’s a good question. Maybe because this game was never really about the rewards…even though people play it like it is.
I did Arah path 4 in four hours. Does that make me a speed runner? lol
Did you skip mobs? Because if so, you’re an exploiter!
I think I might have skipped a couple of mobs. I couldn’t tell because my eyes were glazed over. lol
I’ve accomplished stuff in real life. I don’t have to accomplish stuff in a game to feel good about myself.
PvP is a team sport. If you’re doing tournaments, find a team. Don’t pug with randoms. A good team is always going to take down a bunch of randoms anyway.
The world doesn’t feel under threat, because the world is quite large. The dragons that are threatening now that Zhaitan is gone aren’t actually threatening Lion’s Arch. It’s a big world. Jormag is threatening the norn areas, Kralkatorrik the charr areas, and we still haven’t seen much of primordus.
Just because we have events in the area where we beat Zhaitan doesn’t mean the world is safe…but Kryta at least has had a reprieve.
My wife got a fused weapon ticket and I didn’t. I am NOT telling you where I buried the body. lol
I did Arah path 4 in four hours. Does that make me a speed runner? lol
Yep, one of my favorite dailies is when karma spender comes up. I have an alt parked by the karma alcohol vendor in The Old Estate in the charr starter area. I just buy alcohol with karma, which then gets me points on my drinking title. lol
This is a good post. When I’m in starter zones, I often ask if new players need help or have questions. I also risk life and limb to rez someone even though I might die in the process.
One day I was in Keg Brawl and a person was playing against me one on one…but they had no clue. I mean none. I was trouncing them.
So I stopped and asked if they knew what the game was about and sure enough it was their first time in there. So I stopped and explained the game to them, after which I was asked a question about crafting, so we left keg brawl and went to a crafting station.
She’s in my guild now. lol
I’m going to start timing them from today and post my results.
please do, esp if you could note the specific achievement and location done. I agree some days’ dailies are quicker but on average, i’d say 45min. It’s not at all fun for me to “just” do the daily achievements, i’d rather have them done as part of something i want to do, eg: WVW achievements. These can take > 45mins, depending on WVW state.
I started today, here’s a link to my thread:
https://forum-en.gw2archive.eu/forum/game/gw2/How-To-Do-Dailies/first#post2205581
I never even looked for a Dulfy guide, but I should have guessed there would be one. Again this thread came out of someone saying that there were days when dailies took 30-45 minutes, and I wanted to respond more or less directly to that. More of a chronicle of my dailies than an actual guide.
The ones who complain about it taking too long are probably the same ones who feel compelled to do EVERY daily option for those extra few Achievement points. When you’re already doing stuff you don’t really want to do but feel like you’re being forced to do it, you’re already in a negative mindset so no matter how quickly it goes it’ll feel like it’s been too long.
Actually in the case I’m talking about, it was someone who was only talking about how long it takes to get the daily laurel, so they’re really only talking about five achievements.
/snip
Not sure why you are bringing up comments about “crisis” and “panic”. They have absolutely nothing whatsoever to do with the crux of my argument and certainly go no way towards refuting it. I agree with your comments on them to an extent as it happens but again, that has kitten all to do with the core debate we have been having recently.
Without being sarcastic (and I genuinely am not being here), thank you but you don’t need to explain real world markets to me, aside from it having little to do with my main point, I have spent over a decade working in them so I am fairly familiar with their workings.
You seem to think this is purely opinion vs opinion. But it’s not really is it, one opinion is being backed up by both what was/is happening in game and the actions of the game developers themselves. The other is backed up by what exactly? “People will go back from Southsun and it will be fine”? It seems somewhat lopsided.
If you are going to continue to use “oh well no one can possibly see exactly with 100% accuracy what will ever happen in the future so I might have been right!” in order to back up a position which all the evidence points to being untrue. Well then yes, that is just post bumping really.
You simply don’t know, though. No one knows. Why can’t you admit the simple fact that once a door is opened, another one closes and no one knows what’s behind it.
You can suspect. You can use the fact that the devs did it as support to your argument, but it’s still circumstantial. The logic is the higher something goes up in price, the more people will farm it. This isn’t conjecture. This is fact.
Now, some farmers, of course, would not go back to Orr, but there’s a boatload of new people in this game and they might…because they have no basis for comparison like the older farmers do. A new group of farmer set themselves up with lower expectations. They do to Orr what the other farmers do. It’s not an unreasonable scenario. We don’t know if it will happen now, because the price drop of dust makes it not worth farming. However, we might see what happens with the price of the other Orrian T6 mats as a test case.
I have no evidence because we never got a chance to see what will happen, but there’s no fault in my logic. And I have another question. How come in so many posts, including your posts, the devs are fallible human beings, but when they do something you agree with, it was automatically the right thing to do? It makes no sense. Just like people over-react, devs can over react too.
In fact, there are other threads suggesting the devs have over-reacted to this.
I’m wondering why there’s no report option in PvP or minigames for leeching. It was really annoying playing Dragon Ball tonight and seeing one person taking up space on a side, though they were obviously Akitten. Leeching is a problem. It means whoever has that person on their side is down a player and will probably lose.
Being that one of the achievements is 20 wins, it’s just a waste of time. And it’s not fun to lose if you’re losing because some idiot is standing their, Akitten getting their achievement for playing 20 games.
There should be a way to report leechers.
I like Guild Wars 2 also and think it’s nice to take the time to thank people for their hard work. Not to say the game is perfect, but it suits my play style better than any other MMO that I’ve played.
Stop thinking of GW2 like other MMO’s. You don’t feel like doing your daily? Then don’t.
You have to grind dailies, it’s the only way to get ascended gear… noone likes being weaker than everyone else, get real.
You can’t grind dailies. You can do them, but you can’t grind them…because they’re time limited.
The definition of grind is to do the same thing over and over again usually go get experience for leveling. But since daily CAN be done in 20 minutes, and since missing a day only sets you back a day…you really can’t grind them. In other words, as long as it takes you to do the five easiest dailies, that’s the longest you can “grind” for.
If you mean the game encourages people to do dailies daily…well, yeah, that’s sort of the point of them. It’s why they were made so easy.
If dailies are your idea of grind, there’s probably nothing more to say on the matter.
Grind to me is anything you don’t really want to do but are compelled to do due to game design/mechanics. For those of us with limited daily playtime, we’re compelled to grind the daily if we ever hope to keep us with the joneses wrt ascended gear, because (IMO stupidly) process towards a daily expires daily instead of accumulating until complete.
BTW, most dailies don’t take 20min, a more realistic average would be 45min.
If it takes you 45 minutes to do 5 dailies (all you need for a laurel), you’re doing them wrong. Come and hang out with me. I’ll show you how to do dailies in less than half an hour.
Cough Uhm…excuse me. Are you telling people how to do stuff in a shorter time…like with a guide or something? You know….like you were telling people not to do with the Southsun content? Because it trivializes the game…. and you wish people wouldn’t do it….and that these type of people are bad for the game?
Yeah…I didn’t think you were doing that.
I’m telling people there are faster ways to do things IF they find it slow. I’ve also said I don’t do them that way, because I just play the game and finish off what’s left at the end so I don’t have to.
See, people have accused me, over and over again, of only saying how I do things and not caring about how people want to do things differently. So I come out and offer help to someone who wants to do something different, not because I do it that way, but because I’m a helpful bloke and what do I get? Snide comments from the peanut gallery.
You can spin this any way you want, but if you do it my way, it’s not a grind because most of it is done incidentally as part of my daily play. If you do it the other way, it’s not a grind because it can be done so quickly.
Your move, Casperov.
Ewww, I can be Kasparov? Cool deal.
Grind is subjective, people can find anything to be a grind, while others view the same activity favorably. The daily could be to log in for 10 minutes a day and it would be a grind for someone, and they wouldn’t be wrong. Onerous activities just break down to what kind of player you are and what you enjoy doing.
Debating grind is like debating what people see in clouds. Some see dragons, others see hammers. Neither are wrong.
Depends on how you define grind and if you’re going with the original definition of it. Because as it’s defined a lot of people use the word grinding for farming, not quite the same thing. Grinding had a defintion. The further we get from that, the more muddied the waters.
And sure, anyone can call anything grind….which makes it a useless word. These forums are a grind sometimes. Shrugs.
For the monthly, I get them anyway as soon as I do my first fractal (which is also a monthly this month). Though another great area for them is the minidungeon in Caledon forest. Tons and tons of veteran hylek. In fact, every guy in the dungeon is a vet.
Well, except for the Champion.
Right. lol
For the monthly, I get them anyway as soon as I do my first fractal (which is also a monthly this month). Though another great area for them is the minidungeon in Caledon forest. Tons and tons of veteran hylek. In fact, every guy in the dungeon is a vet.
I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.
The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.
I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.
Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.
That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.
As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..
Are you new to MMOs? I ask because every game I’ve ever played has trash drops and the sell junk button was added by some of the older games as a convenience. It’s hardly unique to Guild Wars 2.
The fact is, most stuff you get in most MMOs is junk. That means when you do get something good, even an identified dye, it feels good. If everything or most things were good, then drops would tend to mean nothing.
You see this reponse now to rares. Getting a rare used to be something to be congratulated for. Anet increased rares from chests and certain bosses and meta events and now I’ve seen threads actually saying I’ll I got was a couple of rares.
It’s all about perspective.
Awwww…I really liked crab toss. lol
I never even looked for a Dulfy guide, but I should have guessed there would be one. Again this thread came out of someone saying that there were days when dailies took 30-45 minutes, and I wanted to respond more or less directly to that. More of a chronicle of my dailies than an actual guide.
Try this link…it’s not 100% accurate, I have to edit one bit, but it’s 99% accurate, which helps.
Oh yeah, that’s true..about leveling up alts. I used to do that, and then switch to my 80 to finish my fifth daily but I don’t bother anymore. A couple of silver here and there isn’t going to break me at this point.
Well my guild would do you no good, since we’re basically PvE focused (though I do like a bit of WvW myself…or SPvP.
There are plenty of good guilds out there. You can also look at the leaderboards to see where your server is on the ladder… http://leaderboards.guildwars2.com
Have fun!
I’m writing this post to give people a heads up on some quick and easy ways to do dailies. It started when someone said that dailies can take 30-45 minutes, which in my experience is way too long for the dailies offered.
My recommendation is that you play your normal game first and see what dailies you can accomplish just by playing. Very often, I’ll have 2-3 dailies checked off before I even bother to look at them. Just running around.
As an example, if you’re one of those people who follow world events, and you have a daily champion slayer, you’ll get that the first meta event that you finish. If you have daily group event, you’ll need two group events. Again, that shouldn’t represent a problem to those who follow the meta event chains.
Today I had a selection of dailies and I opted to go with daily healer, and daily kill variety, both of which I was able to get in the Thermonuclear Reactor in Metrica province in 7 minutes. Because there’s always dead guys there, and the reactor produces all sorts of different creatures to kill. If you have ambient slayer (which we don’t today) there are plenty of ambient creatures right outside the reactor that you can kill, which would be a relatively fast addition to the ones you’ve already done.
As it happens today I timed it pretty well and the pre-event for the fire ele was starting so I stayed and did it, it got me half my daily for group event completer, but I didn’t finish that.
I did gather in the same area in 4 minutes. That meant I had 3 of my dailies done in 11 minutes total.
I then went into the narrow water channel there, the one that runs north of Hexane Retrograde. There are skelk and barracuda in those waters, easy and fast kills. There are also skelk on shore that you can hit and have them come into the water. I finished aquatic slayer in 4 minutes. That’s 15 minutes for 4 of my dailies.
Now from this point on I can either do one more meta event (for my group event completer), my personal story (if I was going to do that anyway or wanted it done), or the mystic forge, which is easy enough to do.
There are tons of things you can do at the mystic forge that shouldn’t take you much out of your way. I have a character who just has a bunch of 80th level greens on him. I use him to store them and every time a mystic forge one comes up (every few days), I try to get yellows to salvage for ectos. But you can do it with any drops you get in any zone. It’s cheap enough to throw a bunch of stuff in the forge. If you are going for mystic clovers, this is a good time to do them as well, since it count’s to your dailies.
I have 4 of my five dailies, as I said, in 15 minutes. Unfortunately, because I store the stuff, the mystic forge one will only take me a couple of minutes…or any group event.
As you can see, doing the daily, at least today, shouldn’t take anywhere near 45 minutes, as long as you know where to go.
BTW, I started in Lion’s Arch and included travel time to the location in my timing. The cost was a whopping 1 silver 86 copper in travel fees (since I used the gate to get to Rata Sum before porting to the Thermonuclear Reactor. I include this information for those who think it costs to much to get the daily (which is another complaint I’ve heard).
Oh and make sure you do the daily on your highest level character. Not only will you have more placed unlocked to choose from, but you will also get more silver at the end. On completing my daily I’ll get 5 silver back, so it certainly pays for any way pointing I do.
Don’t you get a dragon coffer for being on the winning team?
NCsoft just gave the go ahead to start on an expansion a month or two ago. So not for a while.
Enjoy all the weapon skins you can only get through RNG boxes in the mean time, though.
This isn’t quite true. NCsoft a month ago told investors that an expansion would be coming out and would be released when it’s most profitable to do so…just the thing you’d tell investors.
Anet has said they’re not actively working on an expansion, but that doesn’t mean they haven’t laid the groundwork for it already.
When NcSoft gave the okay for an expansion no one really knows, but they did talk about making expansions even before launch which would suggest it was already in the planning stages even back then.
You just missed the moar Karka bit (the last month was a living story event on Southsun Cove). You’ve come in just in time for the Dragon Bash festival.
Not everyone loves the new updates, particularly returning people who missed stuff while they were gone…but that’s the forum updates have taken. Living story is temporary content that continually moves around the world, shifting player focus to different zones. Some people like it and some people…don’t.
WvW has indeed gotten some love. The biggest is the end to culling, but there’s also WXP which you can gain on each character to unlock various buffs, and you get even farm laurels and badges to get ascended WvW gear.
SPvP is slowly picking up speed, but it’s still pretty far from mainstream. It’s more competitive now and there’s a leaderboard which is going through some growing pains.
PvE is great if you’re not a “competitive” PvE’er and you like to muck around in the open world. If you’re a competitive PvE’er you’ll hear a lot of complaints.
There’s good stuff and bad stuff…it really depends on your play style.
This is a good post…but I don’t completely agree with it.
When Guild Wars 1 started out (and I probably played it as much as you), it was exactly what you said it was…but it wasn’t what it became.
Originally Anet had put a lot of effort into PvP, but as the years passed, more and more effort was put into PvE. Nightfall and Eye of the North, the last two products made, did almost nothing for PvP. There was a reason for this. Anet saw that very loyal, die hard following of people who never PvPed at all…or hardly ever anyway. I was one of them.
I played Guild Wars 1 PvE for five years (a bit more actually, since I went back to help guildies get their 30/50 in the HoM). I have GWAMM and 50/50 in my HoM, but my main focus was PVe. In addition, I didn’t care about “end game” in PvE. I didn’t care about The Underworld or FoW or DOA. Sure I did everything once (including the Deep and Urgoz’s Warren) but I didn’t enjoy that style of play.
Instead I was an altoholic and I really enjoyed making new characters and just taking them through the games. I know most people would be bored silly, but I wasn’t and a lot of other people, apparently, weren’t also. Because there were four games out, there was plenty of content for me and then the Z quests kicked in, that was a big help. Then War in Kryta, which was actually sorta fun (the first few times anyway). I didn’t mind Hearts of the North, but Winds of Change was super meh. lol
The point is Anet moved away from the PvP end game, because people DO like PvE and even in other games, the percentage of people that raid are actually very small. Look at how popular games like Skyrim are. No PvP at all and no real end game..but they’re popular as hell. Why? Because more people like to muck about in the open world than most people suspect.
Anet barely spoke about PvP for an entire year when the game was annouced. Why? Anet said because Guild Wars 1 had a reputation for PvP and they wanted to break people of that prejudice (paraphrased, but it’s what they said).
All this content coming out every week or two is far more about PvE than PvP. Even the minigames are more geared toward less structure and more just having fun. It might be PvP, but it’s PvP where you can’t team at all, so everyone is on their own. Not the organized PvP of Guild Wars 1.
Anet learned what I’d suspected for a long time. A lot of people play MMOs and neither PvP nor do end game PvE. They just sort of enjoy mucking around in the world with friends.
Why? I have no idea. But I can tell you in all truth, if PvP was the focus, there’s be a lot less focus on the living story.
I don’t know that high end crafting materials should be found in any zone. What you’d end up with in that case is everyone in the lowest zones possible farming and empty end zones. There needs to be some sort of balance.
Make the early zones too rewarding and you have the same problem you had in Orr.
Stop thinking of GW2 like other MMO’s. You don’t feel like doing your daily? Then don’t.
You have to grind dailies, it’s the only way to get ascended gear… noone likes being weaker than everyone else, get real.
You can’t grind dailies. You can do them, but you can’t grind them…because they’re time limited.
The definition of grind is to do the same thing over and over again usually go get experience for leveling. But since daily CAN be done in 20 minutes, and since missing a day only sets you back a day…you really can’t grind them. In other words, as long as it takes you to do the five easiest dailies, that’s the longest you can “grind” for.
If you mean the game encourages people to do dailies daily…well, yeah, that’s sort of the point of them. It’s why they were made so easy.
If dailies are your idea of grind, there’s probably nothing more to say on the matter.
Grind to me is anything you don’t really want to do but are compelled to do due to game design/mechanics. For those of us with limited daily playtime, we’re compelled to grind the daily if we ever hope to keep us with the joneses wrt ascended gear, because (IMO stupidly) process towards a daily expires daily instead of accumulating until complete.
BTW, most dailies don’t take 20min, a more realistic average would be 45min.
If it takes you 45 minutes to do 5 dailies (all you need for a laurel), you’re doing them wrong. Come and hang out with me. I’ll show you how to do dailies in less than half an hour.
Cough Uhm…excuse me. Are you telling people how to do stuff in a shorter time…like with a guide or something? You know….like you were telling people not to do with the Southsun content? Because it trivializes the game…. and you wish people wouldn’t do it….and that these type of people are bad for the game?
Yeah…I didn’t think you were doing that.
I’m telling people there are faster ways to do things IF they find it slow. I’ve also said I don’t do them that way, because I just play the game and finish off what’s left at the end so I don’t have to.
See, people have accused me, over and over again, of only saying how I do things and not caring about how people want to do things differently. So I come out and offer help to someone who wants to do something different, not because I do it that way, but because I’m a helpful bloke and what do I get? Snide comments from the peanut gallery.
You can spin this any way you want, but if you do it my way, it’s not a grind because most of it is done incidentally as part of my daily play. If you do it the other way, it’s not a grind because it can be done so quickly.
Your move, Casperov.
When ArenaNet can profit on it most
True of all companies one would think.
You’re level 50, but you’re only up to level 26 of your main story. That means you’ve outleveled your main story by 25 levels or so. It’s the green text on the right side of your screen.