The entire meta-chain was created for a section of the playerbase that doesn’t exist.
If somebody is going to take the time to form a party then they are going to do a dungeon or a fractal, nobody does open world content in a group.
I wouldn’t say nobody. My guild does open world content in groups.
I will have to agree with the OP. Knockdowns/knockbacks/stuns are way to common in this game. Many of the holographic MoBs only highlight this issue more.
Sure, I can just load all of my utility slots with anti-crowd control skills. After all, I did not want any kind of choice in my selection of utility skills.
Oh, wait…
I have two dodge moves I can also use. Good thing the holographic MoBs are not transparent and are easy to see.
Oh, wait…
Well, at least I know that after I have used my dodge moves and all of my utility skills to help me avoid the crowd control that at the least those crowd control skills will be on long cooldowns and won’t be spammable.
Oh, wait…
Are you actually having trouble with the holograms, or just complaining for form. I don’t think the hologram groups are hard at all.
I find standing on one foot, naked, while eating cornchips with salsa works for me. Though I had to try several different brands of salsa before I found the right combo.
I’m sure I remember a tonic that turns you into an inquest, which would work. My wife also has one of the holiday tonics that turns her into a doll. You can jump with both of them.
Lord if I see another “it’s only RNG” “your sample size is too small” or “these things don’t happen despite multiple bugs they’ve already found” reply I think I’m going to turn into a Risen and run around throwing Orrian Truffles at everyone I see.
/double facepalm
Your sample size it too small.
Sorry, I just really want to see you turn into a risen and throw truffles. lol
I’m not entirely certain if Arenanet even cares that we regularly log in anymore. I know they want us to log in at least once every 2 to 4 weeks to buy gems. These mini games are fun for how long? 10 minutes?
See that’s the question. I can’t tell you how many hours I played crab toss for, and I like dragon ball even more. So the question is how long is dragon ball entertaining to each person. Some people really do like it.
If you don’t like it, you don’t have to participate. But if you haven’t noticed there are threads on this forum asking for MORE mini games.
Getting to the end of YOUR personal story and seeing some other guy in the Arah dungeon storymode cut scene.
The days of 10 million player MMOs are pretty much gone, at least until a decent MMO comes out for consoles (because so many people play console games).
yet consoles can’t really handle MMOs.
Eventually they’ll be able to…who knows what the next generation will bring…or the one after.
Sentinel gear depends on having supplies of Azurite, which were only available during the Flame and Frost living story. There’s no source in the world currently of azurite, so it can’t be replaced.
Those who want it are forced to pay high prices, unless Anet releases another source of azurite.
Remember, even with the precusor you’ll need a godawful amount of other stuff, so if I have this to work towards (or save towards, because I don’t really work for it) before the quests come out, it’s money well spent.
but is it? you could put that gold toward all those other things, you aren’t getting a gift of might or magic through farming these days, and if they continue the current trend that likelihood grows ridiculously small, where as you are guaranteed a precursor through the scavenger hunt and guaranteed a price drop as people sell precursors obtained through the hunt
I get plenty of T5 mats and with the price of dust dropping (or easily farmed by salvaging ectos) I can convert for what I need for legendaries.
As I said, when the scavenger hunt drops I can work on other weapons. I thoroughly suspect I’ll be finished with kraitkin and working on my third legendary before the scavenger hunt comes out.
Also, I’d stop calling it a scavenger hunt, because it’ll probably not be in the true sense of the word. The associate with that image might end up disappointed a lot of people.
They need to work on consolidating dead servers in PvE to actually promote doing dynamic events. I lost a lot of interest in GW2 months ago… and as such I haven’t even finished my personal story or done anything in Cursed Shore. Doesn’t help that I’m on Necro either and there have no shakeups to Death Shroud. I’m waiting for the fix like the poster above), but I have to wonder, when I come back, will of the PvE content I haven’t done be impossible since everybody has already moved on? They need to work on making dead areas truly more populated, and not by making a stupid daily. I know every area has players in them, maybe not a ton, but they are too far spread between servers.
The answer is in game already. Guest to a busier server. It’s free. it’s easy..people do it all the time.
The answer to the necro thing isn’t as clear cut, but I can safely say I’ve finished my personal story and several dungeons on a necro. One necro in my guild has the dungeon master title. I’m pretty sure he uses a well build.
It’s not impossible on a necro, but it is more challenging. Join a guild and get some people to run with you and it can be a lot of fun.
Yeah dungeon crawls aren’t for everyone. On the other hand I’ll take dungeon crawl over 1 boss instance or auto-attack fest meta event any day. I understand many people playing GW2 don’t like a challenge, and maybe that’s the point of the game.
See it’s not really about that. The people that don’t like dungeons, don’t necessarily follow the meta events either. I don’t. Maybe I do a couple of day if I’m not doing anything and someone calls them out. That’s it.
We just hang out in the open world. There really is plenty of challenging content if you happen not to be running with a zerg. In fact, we see people complaining on these forums all the time about respawn rate and how hard certain things are.
If you’re not running with a big group, you can still find plenty of challenging in PvE..you just have to look for it, or know where to find it. There’s still that stupid meta event that most people don’t do in Bloodtide Coast because it’s so hard to figure out how to trigger it. Not every event is the Shatterer.
But you know, different people like different things. Most of the people who like what I like are so scattered it may look like we’re just a couple of guys. We’re really not. People who do what I do are often soloers in MMOs who don’t spend a whole lot of time on forums, because every time they say they solo, people yell at them for playing an MMO.
And yet, for most people, in most MMO challenging end game remains unplayed. So the most vocal percentage of the population that wants this represents actually a very small percentage of the playerbase. How do I know?
Well aside from various polls over the years, Ghostcrawler has gone on recording saying that only 5% of the population ever finish the hardest content in WoW. We know it’s a small percentage.
Those who want that stuff can’t imagine why people who play MMOs don’t, but most people who play MMOs could care less.
I bet if you took a poll of Guild Wars 2 players that have beaten ANY Arah story mode, it would be less than 25% of the population.
The casual base of any MMO is always much higher than the hard core base.
Although this really seems like conjecture, even if I gave you the benefit of the doubt and agreed with you that most MMO’s are propped up by its casual playerbase — what exactly does that mean? I call myself a “casual” gamer and I’m not to thrilled that there isn’t anything left to challenge me, to entertain me. Hell, the terms “casual” and “hardcore” are so subjective they may as well have no meaning.
There are lots of people who have commented on this, including game developers over the years. It’s clear to see that they’re tweaking EVERY MMO to be more casual.
You have two options to consider. 1. Every MMO developer has no clue what it’s doing and they’re all idiots or 2. They know what percentage of their playerbase is doing what. I’d go with the latter.
We have the Ghostcrawler quote about how many people do the hardest content in WoW, we have Scott Hartman from Rift commenting that no MMO can afford to ignore people who play MMOs solo, and we even have in the GW 2 FAQ a question and answer about whether or not you can solo the game.
Do you really have any idea of how many people play MMOs like a solo game. If you don’t, you might think no one else does, but than why do you have lead developers saying those people couldn’t be ignored. Why was Rift forced to create solo instances to keep their player base. Why do other games add solo dungeons (AoC for example).
There are so many solo players it’s not funny. In fact, over the years, I’ve seen not one or two, but dozens of polls about raiding. Do you know, I’ve never ever ever seen a poll were half or next to half the player base raid at all or consider themselves raiders? In most games, the percentage of players who raid has always been under 25%….and in most polls way under.
You claim this is speculation but I’ve had a chance to get information about stuff that’s been said at panels in Game Developer forums. You don’t have to believe me. I don’t even expect you to believe me, but even if you don’t…look at what the developers do, not at what they say.
I think you’ll agree that most popular MMOs are “dumbed down”. Games like Eve…500,000 subs and that’s the most they’ve ever had. That’s a long, long way from the 12.4 million that played WoW at it’s height. And people always complain how dumbed down WoW has become. Raid finder anyone?
I try to be honest with myself…am I getting disgusted with the game because I am tired of it, or because of Anet’s constant tweeking of it to my detriment. I honestly think it is the later.
It is not exactly that I “like” farming (although it is relaxing in a mindless sort of way if kept in limited doses)but I am driven by long term goals in games of this sort. Be it legendary weapons, map completion, completion of all jumping puzzles, whatever.
What I don’t like is that Anet keeps “changing the rules” and making long term goals less and less realistic…bordering on impossible… It is sort of like having people on a long, difficult hike and constantly moving the finish line.
Most of all, I dislike the feeling that we are being manipulated. I know Anet needs to make money, and they have every right to do so. But they seem to be finding ways to do so that are completely indifferent to what the majority of players want.
Meh, our opinions of the changes to the game are well known here. I am sure Anet has read most of them. Apparently our opinions change nothing. In my case I think it is time to either stop complaining and play the game, or dump it and find another one. Simple as that.
With the most recent change Anet made, it’s now profitable again to farm T5 mats and transform them using dust from ectos in the T6 mats you need. It’ll probably end up being FASTER than farming T6 mats used to be. Certainly not much slower.
Sometimes you need to adapt. MMOs change all the time but that doesn’t mean they necessarily get harder. They do get harder if you want to continue to do things one way instead of another. What’s so bad now about farming T5 mats and transmuting?
And don’t tell me there’s no where in the world to farm T5 mats.
why buy precursors when you’ll be able to get them for free in the scavenger hunt?
Because 29 gold wasn’t that much money to me, and there’ll still be plenty of quests I can do for OTHER precusors that are more expensive. I’d finished working on The Predator, I already has all my mystic clovers and all the dungeon tokens, so why shouldn’t I buy it? Is 29 gold so much that it isn’t worth getting sooner?
Those quests might not be out till later this year. Maybe next year. I’ll have it before those quests come out.
Remember, even with the precusor you’ll need a godawful amount of other stuff, so if I have this to work towards (or save towards, because I don’t really work for it) before the quests come out, it’s money well spent.
On the title of dungeon master being skills or not skilled…there are plenty of titles in most games, or achievements that have little to do with individual skill if people cheat. You can be run through just about every instance in every game except for maybe one or two of the hardest…if even that.
People paid gold in Guild Wars 1 to be run through all sorts of places and content. Survivor was a great title, until Eye of the North came out, and you could get it easily by doing Kilroy over and over again. But some people do get it honestly and those people used skill to get it.
I understand. Some people are so uber nothing is a challenge. They have groups of uber friends who are just as great as they are, and they thumb their noses because they can solo everything in the game in 30 seconds.
But games aren’t made for those people and those people should know that by now. All you hear is the top tier people saying no challenge, everything is nerfed, content is meaningless. Not true.
Content is meaningless for that small percent of the population. Most of the Guild Wras 2 playerbase will NOT get the dungeon master title and for guys like me, it took quite a bit of effort. You may not find Arah’s path 1 and 4 challenging, but I did.
Don’t pooh pooh other’s accomplishments because you’re so high and mighty. It’s a lousy look.
I rather have a legendary that counts. Not something that I will only use for the underwater fractal at most. But for those who just want the achievement, this one is by far the cheapest pre cursor (Venom)
Also dont forget all those other mats you will be using are expensive. They are not cheap and its not vaiable to farm them all over again just for a 2nd legendary.
Depends on what you like. What else would I do with the gold I’m making? Bet on Moa races?
I don’t really need gold that much. I’m quite happy to play the game, get mats very slow, get gold for doing what I do and when I have enough get the mats. It’s just my style of play. It doesn’t matter if it takes me a year to get it or not. I already have the dungeon tokens. I’m still working on badges of honor (and I got those slowly too).
In the end, I’m getting kraitkin because I absolutely love the way it looks. I don’t mind if it’s an underwater weapon. I’ll make it my business to farm for my armored scales if nothing else.
I actually like underwater combat and can spend quite a bit of time underwater. Having a really cool looking weapon doesn’t hurt me in any way.
All of the things everyone above has listed is WHY I play Guild Wars 2. Because in games where that’s the norm, I don’t end up staying.
Yep, the farmers and end game progression people are definitely unhappy, and they’re not shy to say so. Okay.
That doesn’t make Guild Wars 2 a bad game. That makes Guild Wars 2 a good game for some people. The very things you detest are the very things that I look forward too.
Take the complaints about bashing pinatas.
If you go and bash every single pinata to get an achievement all at once, it’s boring as hell. If you bash some pinatas every single time you go to LA within the time limit of the festival, you’ll probably get the achievment for it without grinding.
You could stand and farm projectors on day one when everyone was doing it, or just sort of roam around and get them WHILE playing. You don’t have to farm these things. Most of them you’ll get.
I get it. You want to sit in Orr and run the same event chains over and over. And I’m sad that you can’t do it. I’m not saying that in just either. I wish you could play that way…but that you can’t doesn’t make Guild Wars 2 a bad game. It makes it a game unsuited to your play style.
Where as Rift and WoW are totally unsuited to mine.
You’re contending that the current state of things is intentional design and not just bad priorities on the developers part? I think if the majority of players felt the same way, you would end up feeling a bit lonely. MMO players have certain expectations regarding online games. Meaningful and challenging content ranks pretty high I’d wager (honestly, games of all stripes need challenge or it isn’t really a game but a simulator), because without such content you don’t have any fun — the fun is derived from the challenge.
All the same, I literally can’t imagine any of the developers chiming in on this thread and saying: “We’re fully committed to focusing on more light-hearted and easily dispatched content in lieu of PvP and PvE content. We feel our playerbase prefers leveling and gearing their characters only to hit the F key on interactable objects”.
Oh well, I have cities to build and ore to mine until things get back on track. I just hope it’s sooner rather than later.
I agree. MMOs have a certain expectation…and MMOs have always been niche games. More people hate MMOs than like them. It’s always been the case. There was a pretty big study done and the worlds gamers was listed at about 200 million at a time when WoW had 12.4 million subscribers. MMOs are niche because they basically suck for most gamers.
Guild Wars 2 has done a pretty good job of getting non-MMOers to try an MMO. Remember, before this game I’d yet to find an MMO I like.
So MAYBE (not definitely) the majority of MMO players do have expectations. But how many MMO players are tired of the tried and and true MMO too. My son played Guild Wars 2 for six months after years of WoW. He said he’d never go back to a WoW type MMO.
Sure, some people LIKE MMOs the way they were, but they’re definitely NOT the majority of gamers. Which means that Guild Wars 2, by disappointed a large number of MMO players might just be going in the right direction.
I should have been a bit more specific it would seem. I didn’t mean to imply that MMO gamers want all their online games to be identical. I know a good chunk of us are here fleeing from the blight known only as “gear grinds”. I only meant that some things are constant. Politicians will always lie, your Xbox 360 will eventually redlight, and online games present you with a challenging endgame after having invested time and planning into your character.
And yet, for most people, in most MMO challenging end game remains unplayed. So the most vocal percentage of the population that wants this represents actually a very small percentage of the playerbase. How do I know?
Well aside from various polls over the years, Ghostcrawler has gone on recording saying that only 5% of the population ever finish the hardest content in WoW. We know it’s a small percentage.
Those who want that stuff can’t imagine why people who play MMOs don’t, but most people who play MMOs could care less.
I bet if you took a poll of Guild Wars 2 players that have beaten ANY Arah story mode, it would be less than 25% of the population.
The casual base of any MMO is always much higher than the hard core base.
and have been put off for it by the price of precusors, the trident kraitkin is now down to about 18 gold on the marketplace. That’s the lowest I’ve seen it.
I know it’s an underwater weapon and as such you can’t take it out in LA, but I think it’s awesome looking anyway (and yes I’m going for one). Though when I bought the precusor it was 29 gold.
At any rate, if you just want the achievement or you want that blank space off your load screen, this is an option.
You still have a lot of mats you’ll need and dungeon runs and badges of honor and the rest, but for many, the precusor is the sticking point.
I farm infractions. lol
Oh please. I’ve been banned so many times I’m now on a 2-week cooldown.
Haven’t been infracted in 2 months, though. Record.
Maybe you’re mellowing in your old age. lol
You make most of it back anyway. It did end up costing me a gold to get the achievement though. I figure a gold for a pair of wings isn’t that bad.
All of the things everyone above has listed is WHY I play Guild Wars 2. Because in games where that’s the norm, I don’t end up staying.
Yep, the farmers and end game progression people are definitely unhappy, and they’re not shy to say so. Okay.
That doesn’t make Guild Wars 2 a bad game. That makes Guild Wars 2 a good game for some people. The very things you detest are the very things that I look forward too.
Take the complaints about bashing pinatas.
If you go and bash every single pinata to get an achievement all at once, it’s boring as hell. If you bash some pinatas every single time you go to LA within the time limit of the festival, you’ll probably get the achievment for it without grinding.
You could stand and farm projectors on day one when everyone was doing it, or just sort of roam around and get them WHILE playing. You don’t have to farm these things. Most of them you’ll get.
I get it. You want to sit in Orr and run the same event chains over and over. And I’m sad that you can’t do it. I’m not saying that in just either. I wish you could play that way…but that you can’t doesn’t make Guild Wars 2 a bad game. It makes it a game unsuited to your play style.
Where as Rift and WoW are totally unsuited to mine.
You’re contending that the current state of things is intentional design and not just bad priorities on the developers part? I think if the majority of players felt the same way, you would end up feeling a bit lonely. MMO players have certain expectations regarding online games. Meaningful and challenging content ranks pretty high I’d wager (honestly, games of all stripes need challenge or it isn’t really a game but a simulator), because without such content you don’t have any fun — the fun is derived from the challenge.
All the same, I literally can’t imagine any of the developers chiming in on this thread and saying: “We’re fully committed to focusing on more light-hearted and easily dispatched content in lieu of PvP and PvE content. We feel our playerbase prefers leveling and gearing their characters only to hit the F key on interactable objects”.
Oh well, I have cities to build and ore to mine until things get back on track. I just hope it’s sooner rather than later.
I agree. MMOs have a certain expectation…and MMOs have always been niche games. More people hate MMOs than like them. It’s always been the case. There was a pretty big study done and the worlds gamers was listed at about 200 million at a time when WoW had 12.4 million subscribers. MMOs are niche because they basically suck for most gamers.
Guild Wars 2 has done a pretty good job of getting non-MMOers to try an MMO. Remember, before this game I’d yet to find an MMO I like.
So MAYBE (not definitely) the majority of MMO players do have expectations. But how many MMO players are tired of the tried and and true MMO too. My son played Guild Wars 2 for six months after years of WoW. He said he’d never go back to a WoW type MMO.
Sure, some people LIKE MMOs the way they were, but they’re definitely NOT the majority of gamers. Which means that Guild Wars 2, by disappointed a large number of MMO players might just be going in the right direction.
I heard that Vol got a precusor at Southsun, but I’m not sure where I heard it. Maybe it was a dream. coughs.
Actually now that I think of it, I did get a precusor at Southsun…but it was back in November during the karka event. lol
OMFG! LMAO! Too funny.
They should have stuck around in neverwinter. User made content is what makes a game like that just like the original single player game. More in-depth and original than the living story has been.
Most user created content is not that good…some of course is. But it’s a dungeon crawl. I’m not sure if you get it but there are people who love dungeons and people who hate dungeons. And most of the stuff designed is also single player which defeats the purpose of it being an MMO.
In fact, I’m not so sure Neverwinter is an MMO at least in the persistent world part of the game. It’s more like a lobby game.
Wow. This whole thread seems really overcomplicated.
Here’s the short answer for a lot of players:
Players want new skins in the game that they can actively work towards. Not something that they can actively gamble towards with no guarantee of ever getting it. Especially not when it comes to real money.
I agree.
since its event, u expected some exp and karma already, so by reward you generally expect ppl to know chests. I don’t say it was impossible or not, and even if its soloable, it just takes too long thakittens not worth it.
Some people pay for the challenge. Some for rewards. It’s not worth it TO YOU.
I think a lot of people posting above have missed a vital point. Every single player in this game has different levels of skill. Every single person. It’s unlikely any two players are equally skilled. They may be equally skills in one aspect, but no one is equally skilled in all aspects.
Some people also have more lag or worse connections or more latency, depending on where they live, weather condions etc. Try dodging if you have satellite internet during a storm. lol
I’d say there’s really really good players in the top, I don’t know 15%, that can probably wear full zerker gear and do pretty much anything they want. The problem is the other people see people saying this and think they too can do it. I don’t know about you, but I’ve been in the party with that one zerker warrior who’s down so much it seems like I’m on permanent rez duty.
I’m not a young player and I’m probably not a skilled player. Yes, I got my dungeon Master, but I’ll NEVER be running Arah in half an hour. It won’t happen.
So for a player like me, vitality and toughness serve a purpose. They allow me to survive to continue to do damage. Dungeons WILL take me longer than other people, but then again, that’s true for most people. Most people don’t run CoF in 6.5 minutes. Most people find Arah a challenging dungeon that takes hours.
So if you’re in that percentage (and yes I did pull the number out of my kitten but you get the idea), then sure, toughness and vitality servers no purpose.
But that also means that for the majority of the player base, a build without toughness or vitality means a very high repair bill and possibly not finishing content.
Without RNG, games like MMOs become meaningless. Every MMOs has it in different forms. My objection isn’t RNG so much as cash for RNG, which is quite different.
Examples…in Guild Wars 1, I ran Bogroots Growth hundreds of times and never got a frog scepter from the end chest. That’s RNG.
You could do entire runs of the Underworld and Fissure of Woe and if you weren’t solo farming, you had a chance of getting no ectos and no obby shards (respectively).
Polar bear during the christmas event? Don’t make me laugh.
But I didn’t mind these because they made the items valuable (and because you could save for them and buy them from other players if you wanted to). But cash for RNG for account bound skins.
Sorry this is just bad.
GW2… number one MMORPG of 2013…
…until ESO is released at the end of 2013….
I’m much more interested in seeing what people are saying about ESO six months after launch. I’m pretty sure if you go to the ESO forums after launch, it’ll look much like this one.
It’s 0-3. You’ve always had a chance to get zero ectos.
Thank you for the insight, everyone.
I think the person who seems most like me in this thread is Seras; although it looks like you’ve stuck with it, and I’m giving it a break.
I certainly don’t mind mini-games or non-combat-content, but it seems like GW2 might be focusing on that to the exclusion of the real meat and potatoes of RPG’s. I didn’t go through 80 levels of questing and learn 30+ different skills/spells so I could kick a Dragonball. :/
For me, an MMO’s main content needs to work within its own system. I want newer and more challenging events. That doesn’t have to always mean bosses — although raid bosses are awesome — it can mean exploring trap-laden dungeons, scripted events, and other stuff. I do not want a gear treadmill. However, some form of character progress is tkittenence of an MMO. Appearance items and skins only go so far for me.
Maybe I do belong on WoW or RIFT.
I dunno. I’ll check back in a month or two, maybe.
Rift is off the chart right now. Good luck getting in. I had a queue for almost 6 hours yesterday. It also had almost 4k viewers on twitchtv earlier. Way too many flocking there right now.
Rift was down to a small number of servers and doesn’t have high server limits, so yeah, queues are normal. They were normal on launch too, and even months after launch. Don’t let it fool you. With their server limits and number of servers, that was bound to happen.
And when people actually get in there and try it, in a month or two they’ll exhaust the content (if they last that long) and then go for another game…because Rift really is the same old same old and not everyone wants that.
It’s not that it’s a bad game, but it’s a game patterned after every other game in the genre, which many people are burned out on.
I remember how many people told me about Neverwinter when it went into “open beta” (but was actually a stealth launch) and of the 15 or 20 people I personally know who tried it, just about all of them don’t talk about it at all any more. It’s not bad as a single player game, but most people don’t want to queue for dungeons and at max level that’s what it basically offers. The PvP is dreadful (or so I’ve heard).
Every new game is popular and every game that goes free to play is popular when it goes free to play. But in the end, Rift doesn’t have the holding power, unless you like that type of game.
I suspect many who want Guild Wars 2 to be their game won’t be staying for any length of time.
Because there is no reason to us to fight anything after the end of personal story.
Indeed it is so…
So we dispand the army after we win World Wars 2? Of course there’s a reason to fight. After we killed Zhaitan there was the karka invasion. After that the dredge and the flame legion formed an alliance. And then there was the problem with settlers and the Consortium on Southsun. And now we’re taking a break from fighting to celebrate the destruction of Zhaitan and renew our intention to fight the other Elder dragons.
Most games only give you the vaguest reasons to fight, particularly after you get to the end boss. Most games only give you a reason to farm the same dungeon over and over again to gear up.
I prefer this way, frankly.
I like to communicate during a fight too. I just don’t have the skill to do it TYPING. That’s why I do stuff with my guild. We use mumble We communicate all the time. We get through dungeons and stuff in voice chat.
Toward that end, C3 is a free voice communications software that you can use without paying for a server. During the BWE I had a public C3 voice channel set up that anyone in the other forum I used to moderate could use. We had people popping in and out all day.
Not everyone can fight and type at the same time. Some people can and some people can’t. And for some reason, some people HATE voice communication, even though it’s ten times more effective than typing.
We had one guildie who adamantly refused to use voice chat for years (she was in my Guild Wars 1 guild also) and finally she agreed to go in and listen during a dungeon. Dungeons are much better for her now.
Most guilds have a voice chat server, but even in my guild, not everyone uses it. Expecting me to type..or even read text during the heat of a battle?
Not nearly as efficient.
As LastDay says, splitting skills is the correct answer. Stopping balancing is not. The day an MMO stops balancing completely is the day it might as well close it’s doors. It becomes completely stagnant.
Perhaps the OP could furnish some examples? Last time I looked, every meta event is an open world group event.
plz L2R, I only mention group events with no reward.
So according to your original post, you’re only talking about the the group events without rewards. Since every group event has rewards in the form of karma and experience and gold, I would say that you should perhaps learn to write. Maybe you meant every group event without a daily chest? See, an answer would have been better than a personal attack. Because then I might have agreed to a degree. Now I’m going to point out that there are MANY group events in this game that do get done and many that don’t get done. So saying EVERY group event is basically broken or undoable is not true.
For one thing, I can, if I wish solo most group events, except for a few view kittenes (krait witch, etc). Oh, or did you mean the group events in Orr? Maybe you forgot that bit.
Their are group events throughout the world that are done quiet regularly. The wolfmaster in Wayfarer foothills is a group event that’s often posted on the map. Several of the group events in Queensdale are posted regularly. There’s a group event near where T’quatl spawns that is done almost all the time. And I do see other group events getting done…maybe it’s your server too?
But because I ask for clarification doesn’t mean I don’t know how to read. What you said in your OP is simply ignoring that every event does reward you, though not equally. Thanks for taking what might have been a more interesting conversation and making it combative.
All of the things everyone above has listed is WHY I play Guild Wars 2. Because in games where that’s the norm, I don’t end up staying.
Yep, the farmers and end game progression people are definitely unhappy, and they’re not shy to say so. Okay.
That doesn’t make Guild Wars 2 a bad game. That makes Guild Wars 2 a good game for some people. The very things you detest are the very things that I look forward too.
Take the complaints about bashing pinatas.
If you go and bash every single pinata to get an achievement all at once, it’s boring as hell. If you bash some pinatas every single time you go to LA within the time limit of the festival, you’ll probably get the achievment for it without grinding.
You could stand and farm projectors on day one when everyone was doing it, or just sort of roam around and get them WHILE playing. You don’t have to farm these things. Most of them you’ll get.
I get it. You want to sit in Orr and run the same event chains over and over. And I’m sad that you can’t do it. I’m not saying that in just either. I wish you could play that way…but that you can’t doesn’t make Guild Wars 2 a bad game. It makes it a game unsuited to your play style.
Where as Rift and WoW are totally unsuited to mine.
Perhaps the OP could furnish some examples? Last time I looked, every meta event is an open world group event.
Go to the marketplace and search for the legendary weapon you want to use. Preview it on your Asura.
That will give you some idea.
I farm infractions. lol
If it’s so fun 10 months out… why do you spend all your time on the forums instead?
I suggest you look at my achievement points if you think I spend all my time here. I’m still in the top 400. You don’t get that by not playing. I think playing 4-6 hours a day is enough for a ten month old MMO.
Anyway, I tend to play when my guild is active. But I’m in Australia and it’s an American guild, so when there’s less guild traffic, I come here to keep abreast of current developments.
And you know, it’s the kind of game where you can play it for a while, take a break, do the forum, and go back to the game. It’s not like I can’t complete a zone and then take a break.
(edited by Vayne.8563)
Just get rid of everything in the game apart from the trading post and Lions Arch, then once you have proven how big your metaphorical sphericals are after a hard day on the trading floor attempting to make a profit whilst cunningly avoiding the pitfalls of the mega-boss “15% TP fee” you can buy a new sword and go swing it about in front of the trading post.
Its no coincidence that the new armour features a shirt and tie effect, clearly they want everyone to be Gordon Gecko.
If you were Gordon Gecko you could afford to buy gems to sell for gold. grins
Yep, caught me completely off guard too. It was a nice gesture for sure.
Some guilds do do dynamic events. Some go for world completion. There are guild missions. Some guilds still run dungeons. I know this because the guild I’m in does all that (and relatively little of anything else). We’re not a PvP guild, we’re a PvE guild. So it depends on what you want to do.
And a lot of people do the living story content. And a lot don’t. There’s a ton of stuff to do, but whether you like it or not depends on how you’re wired.
…I think Goldenwing just made another great point
Do you realize how many people tried Guild Wars 1 and didn’t get into it at all because it wasn’t fun to them? Fun is very subjective.
Uhh yeah… because that’s EXACTLY what I said in that post. Or did you just see “fun” and skim past the rest of it?
Of course I read your post. You also said this:
Well, it IS fun the first week. It’s even fun the next week you come back to it after a good long break… But it’s not sustainable fun like GW1 was.
I was commenting on that.
I’m playing this for ten months and it’s been fun for me for ALL of it. That’s why I said what I said.
I’m allowed to respond to the first part of your post as well as the end, no?
I don’t think it’s actually all of these things everyone else is bringing up…
I think it’s a lot more … Complicated … than that.
When GW2 finally released, I remember Penny Arcade (one of Anet’s best convention partners over the years) having their main comic character ask “Why isn’t GW2 FUN?”.Well, it IS fun the first week. It’s even fun the next week you come back to it after a good long break… But it’s not sustainable fun like GW1 was. Nor is it sustainable & endlessly replayable fun like Starcraft/Diablo2 was. It’s definitely not “Actiony” fun like TF2 and DOTA seem to be ….and for most of the people it was obviously Aimed at instead: wasn’t actually TimeSink fun like WOW b/c I guess the feeling of “progression” just stopped dead in its tracks after 80. (especially with crafting & “combat” unlocks)
This doesn’t mean it failed at what it was intended to be. It just means that we don’t actually know*WHAT*they intended to begin with and until we do, we can’t really offer any simple suggestions for fixing how UnFun it is over longer stretches of playtime.
Keep in mind that GW1 even AFTER all its improvements over a 5 year span to become what it was after EOTN, still wasn’t the most inviting experience for any of the bandwagon riders who decided they wanted to get in on the H.O.M. rewards ahead of time == because they all bought the Hype that the industry was getting itself into over GW2’s upcoming release (at the time).
Some of us GW1 people were a lot less enthused about the details that WE SAW of the game and our years of experience with Anet had already tempered our expectations. We knew ahead of time that lots of parts of it still weren’t going to appeal to the widest base possible and a lot of us even dreaded the reality that most of it wasn’t going to even appeal to us “b/c it was being made for a new demographic”.
Do you realize how many people tried Guild Wars 1 and didn’t get into it at all because it wasn’t fun to them? Fun is very subjective.
I’ll have to get home first to look up the videos but there is one small one that I can think of right now.
Breathers. I distincly remember hearing that when you first start playing, you don’t have one and your time under water is limited as you could drown if you stay under too long. To get one required the player to follow through on a quest or quest chain. As it is right now, you start the game with one and you don’t even need it as you can not drown under water.
Oh and I’m pretty sure that there is this:
They also said that the decisions you make during your personal story was suppose to have a persistant impact on your ‘home instance’. Implying that the game world itself was suppose to be a semi-instance (I think there is a better term for this) and that it was suppose to be possible for people to invite others to their home instance.
Instead you’re personal story has no impact on the open world, and I haven’t seen any ‘home instance’.
They never said your personal story would have impact on the open world and they CERTAINLY never said that you could drown. Drowning skills are like downed skills, that’s all. They said you had a breather from day one that would mean you wouldn’t have to come up for air.
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Well…the thing is…it’s the perceived drop rate of each individual place, may be an individual answer. Which means there is no “one” answer, which is much harder to do.
First they’d have to go and figure out which specific areas your talking about and then they’d have to give you a separate answer for each.
Human beings are awesome at seeing patterns, even where patterns don’t exist. That’s how the ancients saw centaurs in the stars. There aren’t actually any centaurs in the stars, they’re all in the Harathi Hinterlands.
The point is you want “an” answer, but there may be many. As we’ve already heard the one about the scale, and we know for a fact that a while back they changed Orr to make it harder…because they said so.
Now if you were asking about one nerf, it might be easier to get an answer, but from watching and listening, I see a range of things all lumped together that might very well muddy the issue.