They’re making it. It’ll be out at some point. It’s in the works as we speak. It’ll not just be a dungeon finder, but a grouping tool for various areas of the game.
Problem with Neverwinter being on that list is that it’s still in beta. It won’t be released for 2 more days and hasn’t been out for the year and is taking up another games spot.
I’m not even sure I’d call it an MMO. It’s more like a lobby game dungeon crawl.
me and a buddy went to Orr for the first time last night…why so much hate for it? We had a blast. All the mobs and events were more challenging then the other areas…we stumbled on a legendary boss in some crazy circular temple, but with no players in sight we had to high tail it out of there. Creepy place.
People are comparing Orr to what it was originally, which was a massive zerg fest of people running from one event chain to the next event chain to the next event chain. It allowed them to relatively quickly farm events, including the karma and silver for them, plus get drops from the mobs in the events.
People would run and tag as many mobs as they could. There were so many people the events would be massively scaled up. But there were so many people it trivilized the event, and you’d just follow the herd, around and around in circles, but you made money doing this.
Anet made changes to Orr because too many people were going it. It’s my belief, and I have no proof for this, that Anet wanted Orr to be end game content, not just a farm/zerg fest. So they keep making changes. One of the first of those was to redo so of the major event chains to introduce more champions into them, making them harder to “farm”. They also nerfed the easy stuff that people could mindlessly do to make money.
It was always, according to Anet supposed to be end game content.
On the other end of the spectrum are the people who insist on soloing it and not finding friends/guildies to go in there with.
We have people in my guild going into Orr relatively often, and we always have a godo time when we do. But it’s no longer the great “farm” that people enjoyed originally, and it’s not real welcoming to new 80 players who try to solo it.
Find a guild that runs Orr events and run with the guild. It’s a lot easier than trying to solo Orr.
I would do that, but I’d prefer not to quit my current guild… They are a cool bunch of people, but this is the only thing they -DON’T- want to do. Although lately, between getting made fun of by one of the officers for wanting to do Orr events and knowing that a few of the members condone the use of exploits, I’ve considered quitting. Also, I’ve not really seen any guilds on Yaks Bend that likes to run Orr events.
I see people in Orr all the time. Everyone I know does the temple and Arah events for the chests, and Penitent Path mixed with temple and Arah events and clever use of guesting is still the best gold in the game after COF path 1.
This right here is actually one of the reasons they nerfed Orr…. Specifically, the Penitent Path… I haven’t even gone out there and tested it, but from what I have read this path of events is essentially the same thing that the instigators were… Run from one spot to another, complete event, run back to the original spot, complete event, run back to the other spot complete event, and so on and so forth… Which is one of the problems I stuck in my “List” of problems… The Longer times between defense and offense of events, while there being just a few more events than there already are. Even still though, if this wasn’t touched and there were a bunch of people there running these events, it would attract other players into the area…
You don’t have to leave your guild to join another, unless that particular guild insists in it. I’m in five guilds, personally…one main guild and several guilds for specific reasons.
I think it’s premature to worry about ascended weapons/armor. I predict that’s something they’ll release in another year (if they release it at all. I’m not holding my breath though. I’d rather they release new armor skins).
The devs already said that the full ascended set, including full armor and weapons, will be introduced before the end of this year.
The devs also said there wouldn’t be vertical progression in this game. Why are you believing them now. lol
Not that I know of…but there should be.
Give a MF buff for the zone that is inversely comparable to the number of people in it. Only few people? They get huge MF bonuses. Whole herds of farmer zergs showed up? Mf drops until it hits 0.
Okay, I love this idea. Seriously….make a thread in suggestions.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
Because that’s not true anymore. Remember, max gear is the ascended tier now.
I said armor and weapons, not trinkets. And for armor and weapons at this point it’s STILL true. Trinkets are neither armor, nor weapons.
You are still excluding them simply because they contradict your general thesis. Also – there will be both armor and weapons, we already know that (and there is nothing suggesting they will be any easier to get than trinkets are).
There are no armor and trinkets yet. Let’s look at it from the point of view of a new player just starting out.
If it takes you a month to level a character to 80, and you do your dailies every day of the month (or 20 dailies and a monthly), you’ll have an ascended amulet already. If you do some fractals during that time, odds are you’ll be about ready to get a ring at the same time.
You’re making it sound like these ascended items are “hard to get”. Not in comparison to any other MMO out there.
Those who come from Guild Wars 1 think the grind for this stuff is insane. Those who come from other MMOs really don’t. They may not like time gating, but this isn’t grind.
And again, armor and weapons AT THIS TIME are easily attainable just by playing and if you do some guild missions, so are the ascended earrings.
i get the feeling majority of u well under 2k hrs
Can’t talk for anyone else but I’m over 3k.
My guild. I like the game…I love the guild.
The reason why Anet can get away with this now is that there is currently no other MMO that works for a percentage of players. None.
Not to say what is being done is fair or great. But it’s not like I personally have another option. And I don’t suspect I’ll have another option until sometime next year.
If they get their act together before the next MMO comes out that caters to the play style they’re aiming for, the non-raiding casual crowd, they’ll probably do okay. If they continue to focus so much on gem store RNG, Anet will be risking everything.
Current event, run around in Lion’s Arch pressing F.
Then go outside and kill 300 mobs.
ARE WE HAVING FUN YET?
I’m having fun with dragon ball and with my new helm.
Wish you were here.
Does having a cosmetic helm actually increase your….fun?
Or is it just the combination of dragon ball and your new cosmetic helm?
Serious question, but expect you to say that it makes for better roleplaying or something.Dude, how do you miss the obvious troll.
What makes you think I missed it? grins
What makes you think I was talking to you?
Nothing actually. Nothing at all. I simply answered.
Current event, run around in Lion’s Arch pressing F.
Then go outside and kill 300 mobs.
ARE WE HAVING FUN YET?
I’m having fun with dragon ball and with my new helm.
Wish you were here.
Does having a cosmetic helm actually increase your….fun?
Or is it just the combination of dragon ball and your new cosmetic helm?
Serious question, but expect you to say that it makes for better roleplaying or something.Dude, how do you miss the obvious troll.
What makes you think I missed it? grins
Current event, run around in Lion’s Arch pressing F.
Then go outside and kill 300 mobs.
ARE WE HAVING FUN YET?
I’m having fun with dragon ball and with my new helm.
Wish you were here.
Does having a cosmetic helm actually increase your….fun?
Or is it just the combination of dragon ball and your new cosmetic helm?
Serious question, but expect you to say that it makes for better roleplaying or something.
Making my character look cool DOES increase my fun. It’s the one item I was sort of missing from my charr warrior. He looks very cool, and I think that’s fun. In fact, I find completing a character’s looks quite satisfying. So do many people.
I like the pirate longbow which you get from a vendor after one of the LA jumping puzzles. It’s got a cool undead mermaid on it.
I play WvW. Doesn’t matter how bad the loot in little events get or how you can’t ever perma lock events into spawning 100000 mobs for you to kill. You’re loot is still 100,000x better than anything WvW related.
I disagree. I get more and better loot in WvW than I do in the open world, generally. Are you killing mobs, or ignoring them?
I kill mobs in WvW and get nothing comparable to what is possible in the open world.
No T6 mats. No bags from centaurs and skritt? No powerful blood? No armored scales?
My apologies. I was not sufficiently clear. I refer to both quantity as well as quality. I get fewer drops, in no small part because there are fewer mobs. The risk level is higher because focusing on a group of mobs is practically an invitation to a wandering player looking to score a kill.
The loot bags are a step down from the heavy bags found in level 80 PvE zones. In addition, for whakittens worth, the gathering nodes (a not inconsequential source of revenue in PvE for me) in WvW are generally of lower tier than can be found in level 80 PvE zones as well.
I WvW for the fun of it knowing that any loot/income gain will be a fraction of what I could be getting with the same expenditure of time (and generally much less risk) in PvE.
In my experience, the loot bags in WvW are no worse than any bag found in PvE. I’m pretty sure they’re the top level back since top level bags drop from anything 75 and above is the highest level bag and all creatures in WvW are level 80.
I really do get quite good stuff from those bags.
I play WvW. Doesn’t matter how bad the loot in little events get or how you can’t ever perma lock events into spawning 100000 mobs for you to kill. You’re loot is still 100,000x better than anything WvW related.
I disagree. I get more and better loot in WvW than I do in the open world, generally. Are you killing mobs, or ignoring them?
I kill mobs in WvW and get nothing comparable to what is possible in the open world.
No T6 mats. No bags from centaurs and skritt? No powerful blood? No armored scales?
I play WvW. Doesn’t matter how bad the loot in little events get or how you can’t ever perma lock events into spawning 100000 mobs for you to kill. You’re loot is still 100,000x better than anything WvW related.
I disagree. I get more and better loot in WvW than I do in the open world, generally. Are you killing mobs, or ignoring them?
I don’t mind the X amount of kills in Said area. At least it gets me out of my Cushion zone…..wherever that is.
The only thing I dislike more is the monthly. For cryin’ out loud Anet switch up the Fractal crap.
You do realize you only need 4 to make a monthly, right?
Current event, run around in Lion’s Arch pressing F.
Then go outside and kill 300 mobs.
ARE WE HAVING FUN YET?
I’m having fun with dragon ball and with my new helm.
Wish you were here.
But..where would I do my forum PvP? lol
I think the infractions are RNG
Nope, you should work on yours.
What you’re saying is people would rather NOT enjoy the game, than take ten minutes to check into something they don’t understand.
No you’re making assumptions that players know about such resources as dulfy or are able to search effectively for them, which doesn’t necessarily hold. And players shouldn’t need to use external resources like that anyway.
If you ask around or join a guild, you’re using internal resources. But you know, it’s part of the game, like any part.
If you go into a dungeon either you try to beat it or you research it. But at some point you have to learn SOMETHING. Even if it’s only the location of where veterans are.
I saw a guy the other other day in Caledon Forest asking in map chat if anyone knew where to find veterans. A couple of people answered him. He never left the game to do it.
You learn where they are just once. Then you know for the next time.
What people are saying is that it’s too hard for me to take the time out and learn where stuff is that will get me stuff I want and make the game easier for me.
I find I have surprisingly little sympathy for those people.
I’m not missing the point. I’m saying that even with everything Rift added in the first year, there’s still more content in Guild Wars 2 at launch
You missed the point in your second sentence.
From my very first post I was trying to say that Rift added more content in its first year. You took it a different way for some reason.
Edit: That period is not a comma.
But if Rift added more content in a year than Guild Wars 2 did and still had less than Guild Wars 2 at launch it’s irrelevant how much they added. They still had less than Guild Wars 2 at launch.
As I said, if you have a tiny, well polished game, it’s easier to add stuff….but if the stuff they added was still less than Guild Wars 2 had at launch, how is that bragging rights? How is that admirable? It’s just a different way of doing things.
Guild Wars 2 put out more content up front and spent time working on fixing it, Rift put out less content and fixed it as it went. In the end, there’s still more to do over all in Guild Wars 2 than their was in Rift after ten months. And if you’re not a raider that’s a whole lot more.
This doesn’t change the fact that they tried to cram GW2 with stuff. Stuff thats meaningful and stuff thats useless. When you give a fat kid the last slice of cake after he’s eaten a whole pizza, he might not want the cake. GW2 gave us so much to do, but once we started doing all these things they turned out to be fluff, bad, RNG influenced etc. The things we were left with that didn’t get screwed over on, are mediocre at best and definitely not good enough to hold a player over long enough. This is why people quit but Anet/NCsoft couldn’t care less. There are still tons of players dropping hefty amounts of real life $$ on what many people call ’’useless’’. Yeah it’s a subjective term, but so many players eat it up. GW2 is bound to fall flat on its face. Right now it’s on a hospital bed dying and the doctors only care about how much the family will pay for treatment. We the players, especially GW1 veterans are the family and the doctors are NCsoft/Anet. They might care a little about the situation we’re in, but ultimately they care about the dollar signs people keep throwing them. I wouldn’t be surprised if 6 months down the road, LA is only occupied by players wearing quaggan hats and flashy town clothes
In the opinion of some people, this is true. The problem is, different people like different things.
There isn’t enough for a hard core player in this game. I’ve never said otherwise. This game doesn’t have enough difficult content. It has fractals, arah, maybe CoE that’s pretty much it.
But that doesn’t make the game bad. It just means there’s not enough for your play style. What I’ve continually tried to point out is the game wasn’t really designed for your play style. Anet is talking about trying to make a living world, rather than a challenging raid. It’s a very different direction.
People like me like SOME of what Anet is doing. Maybe not all of it, but some of it. For example, I really really like Dragon ball and I really liked Crab Toss before it. Might not be your cup of tea, but that doesn’t make that content meaningless. I also like Keg Brawl. Again, you might not.
I’ve only recently gotten the dungeon master title, by finishing the last path of Arah that I needed.
People who play this game for 1000 hours and aren’t altholics WILL run out of things to do. No different than any other game.
I’m not really sure what people expected.
I’m not missing the point. I’m saying that even with everything Rift added in the first year, there’s still more content in Guild Wars 2 at launch
You missed the point in your second sentence.
From my very first post I was trying to say that Rift added more content in its first year. You took it a different way for some reason.
Edit: That period is not a comma.
But if Rift added more content in a year than Guild Wars 2 did and still had less than Guild Wars 2 at launch it’s irrelevant how much they added. They still had less than Guild Wars 2 at launch.
As I said, if you have a tiny, well polished game, it’s easier to add stuff….but if the stuff they added was still less than Guild Wars 2 had at launch, how is that bragging rights? How is that admirable? It’s just a different way of doing things.
Guild Wars 2 put out more content up front and spent time working on fixing it, Rift put out less content and fixed it as it went. In the end, there’s still more to do over all in Guild Wars 2 than their was in Rift after ten months. And if you’re not a raider that’s a whole lot more.
It’s relevant for this single reason:
Everything in this game can be completed in about a month and a half.Once you’ve got world completion, level 80, ran every dungeon path, and got your favorite skins; storming the walls of Stonemist Castle can only hold your interest for so long.
Again, you’re missing the point. Hardly anything permanent is being added to Guild Wars 2.
Everything in this game can be completed in 1.5 months if you rush through everything and play a million hours. Everything in Rift could have been completed in the same time, except maybe the raids.
But you still can’t ignore temporary content, because it’s still content. It’s more stuff for people to complete.
I mean if you can get world completion, all the dungeons, all the armor you want, all the fractals, and all the content in the game in a month and a half…okay so what? You paid $60 for the game. Congrats. Now go play another game.
I finished all the content in Rift in a month and I was going SLOW. As stuff came out, I completed it, and it wasn’t that long and didn’t take that much time.
The problem is, there’s STILL more stuff to do in Guild Wars 2 than there is in Rift, particularly if you don’t raid.
When i left it was not due to any fault on GW2 part, i simply tried some other games a bit (with friends/brother) and got hooked on one for a while and when i got bored of that i came back to GW2
(the other game i mostly played was Vanguard if interested)
Ah man. Vanguard was a game that had mad potential back in the day. It had tons of problems, but the idea behind it was totally cool. Unfortunately time and neglect did that game in…and the fact that no one could play it at launch because the system requirements were so high.
- Lack of Players to do Events
- Temples need to be a Foundation of Dynamic Events that lead to a True Meta Event
- The Risk is completely disproportionate to the Rewards offered
- More Events need to be placed, with longer times between Defense and OffenseThese are the true problems of Orr currently…
I’m a late comer to the game, and I flat out -LOVED- the Storyline… It got me all pumped up about getting to Orr, and finally being able to play with other groups there. I was so happy to be a part of a game that wasn’t entirely about Raiding and getting the newest top end gear with higher stats the previous patch.
Then when I finally got to Orr, on one of the higher populated servers none-the-less, and I found out that no one ever really goes there anymore except for the Temple events. Even of those temple events, half of them are left out entirely, because they are “Too Hard” to complete… Which was a -HUGE- let-down…
Here I am… Wanting to actually experience the content of the End Game zones in Guild Wars 2, and I can’t even do that because it has been nerfed into the rewards have been nerfed into the ground. Why? Because there were too many bots running around, which in turn upset the economy…
This made me want to blow up completely, because the entire storyline built up to this zone… And then what happens? It’s a huge fizzle of non-success… How is that supposed to keep a newer player like myself want to stay around? I mean I understand that there are other things to do out there, like chest events, dungeons, WvW, and SPvP… But… I don’t really do PvP all that much, especially when I found there was an engi build that could 4v1 an entire group. Dungeons… Well, they are great and all, but it can’t be the -ONLY- side of the game that I come to enjoy in a game. Chest events? These events are a pile of rear ended kitten secretion… I mean seriously? Stand at the side of a Dragon and attack its foot until it dies? That’s just terrible design, but I won’t go into that…
I loved this game while leveling, but being someone who games a lot, I want to find a good niche to play in at End-Game… Not during the leveling process… The leveling process should be what draws me in and makes me want to stay until the end-game… The end-game itself should be what keeps me, yet day by day, I get closer and closer to just stepping away from the game entirely…
Find a guild that runs Orr events and run with the guild. It’s a lot easier than trying to solo Orr.
I’m not missing the point. I’m saying that even with everything Rift added in the first year, there’s still more content in Guild Wars 2 at launch
You missed the point in your second sentence.
From my very first post I was trying to say that Rift added more content in its first year. You took it a different way for some reason.
Edit: That period is not a comma.
But if Rift added more content in a year than Guild Wars 2 did and still had less than Guild Wars 2 at launch it’s irrelevant how much they added. They still had less than Guild Wars 2 at launch.
As I said, if you have a tiny, well polished game, it’s easier to add stuff….but if the stuff they added was still less than Guild Wars 2 had at launch, how is that bragging rights? How is that admirable? It’s just a different way of doing things.
Guild Wars 2 put out more content up front and spent time working on fixing it, Rift put out less content and fixed it as it went. In the end, there’s still more to do over all in Guild Wars 2 than their was in Rift after ten months. And if you’re not a raider that’s a whole lot more.
I still think Vayne is missing the point that we’re not talking about launch content, rather, the permanent content added in the first year of each game.
It doesn’t matter who had to do what. It doesn’t matter who started with X or had Y feature. I’m just saying Rift added more permanent content in their first year than Guild Wars 2 has added so far. If Guild Wars launches an entire new zone with tons to do, then we can come back to the debate.
However, Guild Wars 2 has been a bit stale with adding permanent things to.
I’m not missing the point. I’m saying that even with everything Rift added in the first year, there’s still more content in Guild Wars 2 at launch.
As I’ve said before, there are two ways to handle launching an MMO these days. You can have a really polished very small world, or you can have a HUGE world that needs a lot of work. Guild Wars 2 went with the latter way.
So they had more content up front, and it’s taken a year to get it to work right. Rift went the other way. That’s my point.
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Rift.
/10character
I played Rift. Rift offered far less content. If you take ALL of Telera, with it’s massive TWO starting areas, and the six races, two of which are human and two of which are elves, and you look at the size of the zones and the size of the world, you’ll find that even with all the upgrades of the first year, Rift didn’t offer the amount of content Guild Wars 2 offered AT LAUNCH.
Nice try. LMAO! Rift. Small zones. Small world. 500 some odd quests. A bunch of Rifts thrown on top of it. And half a dozen zone wide events. Too funny.
“During their first year”
Trion put out way more content during their first year than this game has since launch. With every patch they added permanent content on top of holiday events. There are rifts, invasions and major invasions that communicate with the players way better than group events in GW2. There were normal and expert dungeons, slivers and raids. And with each passing month they added more, permanently. The first world may be small but it packs a lot of content that you probably didn’t explore enough seeing how very uninformed you are about the game.
Only this month Rift got a huge update. A big zone, a load of things in the store, open world raids, a new chronicle, strongholds, and a 10 man raid. All permanent. A week later they added 2 new PVP modes.
What do we get in GW2? Temporary decorated town, a mini game and a RNG box with some skins, and a fireworks animation every 2 hours.Yeah troll harder Vayne.
As I said, because the word was LAUGHABLY small, and I do mean that, at launch, Trion had NO CHOICE but to add HUGE amounts of content to the game. After a year of updates, they had probably less cotent than Guild Wars 2 had AT LAUNCH.
Of course, you probably don’t realize this because you weren’t looking for it, but if you count the number of zones in Rift, look at the size of zones in Rift, look at the number of quests in Rift, look at the number of starting areas, the number of dungeon paths and count them ALL up at the end of a year…
Guild Wars 2 still had more content AT Launch.
Just the personal story alone and WvW are two major things Rift had nothing like. Cities? Do you remember all those big sprawling cities in Rift? Didn’t think so. How about starting areas (all two of them). How about racial skills (yeah huh?).
Just stop trying, it’s silly to even try to compare.
Oh yeah? Prove it. I can go to Rift’s forums and get you everything they made during the first year. The last relevant content GW2 had was Fractals. Which are like what? 8 mini dungeons? Rift has added more dungeons, raids, slivers, and chronicles, not to mention constant additions to rifts, raid rifts, minor and major invasions. The last major event we got was the karka queen after like nearly a year.
After a year Rift had more actual content than GW2 will have in a year.
In the end it’s all about what you prefer. They are two different games after all. But you’re only lying to yourself if you think GW2 really has more content than Rift after 1 year time. I wish i had your fanboy glasses.
11 zones doesn’t = 25 zones
520 quests doesn’t = 1500 dynamic events
Nothing to compare to hearts or personal story at all
Dungeons in Rift at launch 8…with the harder paths 16….doesn’t equal 32 dungeon paths.
Even with everything they added, how can you even BEGIN to compare?
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Rift.
/10character
I played Rift. Rift offered far less content. If you take ALL of Telera, with it’s massive TWO starting areas, and the six races, two of which are human and two of which are elves, and you look at the size of the zones and the size of the world, you’ll find that even with all the upgrades of the first year, Rift didn’t offer the amount of content Guild Wars 2 offered AT LAUNCH.
Nice try. LMAO! Rift. Small zones. Small world. 500 some odd quests. A bunch of Rifts thrown on top of it. And half a dozen zone wide events. Too funny.
“During their first year”
Trion put out way more content during their first year than this game has since launch. With every patch they added permanent content on top of holiday events. There are rifts, invasions and major invasions that communicate with the players way better than group events in GW2. There were normal and expert dungeons, slivers and raids. And with each passing month they added more, permanently. The first world may be small but it packs a lot of content that you probably didn’t explore enough seeing how very uninformed you are about the game.
Only this month Rift got a huge update. A big zone, a load of things in the store, open world raids, a new chronicle, strongholds, and a 10 man raid. All permanent. A week later they added 2 new PVP modes.
What do we get in GW2? Temporary decorated town, a mini game and a RNG box with some skins, and a fireworks animation every 2 hours.Yeah troll harder Vayne.
As I said, because the word was LAUGHABLY small, and I do mean that, at launch, Trion had NO CHOICE but to add HUGE amounts of content to the game. After a year of updates, they had probably less cotent than Guild Wars 2 had AT LAUNCH.
Of course, you probably don’t realize this because you weren’t looking for it, but if you count the number of zones in Rift, look at the size of zones in Rift, look at the number of quests in Rift, look at the number of starting areas, the number of dungeon paths and count them ALL up at the end of a year…
Guild Wars 2 still had more content AT Launch.
Just the personal story alone and WvW are two major things Rift had nothing like. Cities? Do you remember all those big sprawling cities in Rift? Didn’t think so. How about starting areas (all two of them). How about racial skills (yeah huh?).
Just stop trying, it’s silly to even try to compare.
Rift had 11 small zones at launch. Not 25 relatively large zones.
(edited by Vayne.8563)
I love how this entire thread devolved into a bunch of patting yourself on the back about how awesome you all are for loving dailies and how stupid we are for saying the system is broken.
Boring time-gated requirements for BiS gear that is not obtainable in any other way than the boring time-gated content is a terrible system and it should be changed.
All I was arguing for in that other thread was alternatives to the dailies, or giving extra daily options that reward you for more than just open world PvE and occasionally for dungeons/fractals.
But I guess I’m just not as cool as you guys because I consider swimming around in some pond in some low level area chasing fish and skelk to be about as fun and engaging as petting a dead horse.
I don’t see people patting themselves on the back. I see people as saying they don’t have a problem with the status quo.
And this change being suggested by the OP wouldn’t at all change the time/gate problem you’re talking about (which I agreed with btw…I do think there should be other ways to get amulets).
Zerging is still one option. I often roam with a small group and no zerg (though sometimes we’ll join a zerg for short periods of time or to help take a tower or something, before we move onto the next thing).
I prefer the small group, taking out camps and dolyaks and other small groups of roamers to running with a zerg.
Of course you have to be watchful of running into zergs. We tend to scatter and regroup as soon as we see one, but it can be pretty exciting.
Dervish was one of the few professions in Guild Wars 1 I had trouble getting into. I had a couple of them. I finished every game on my dervish, but it didn’t hold me like some of the other professions. Maybe I’m more of a ranged/caster guy at heart.
Oh man. I love Orr the way it is. I love feeling all alone while trying not to aggro enemies so I can get a good shot. I love traveling through and taking pictures and looking up the history. It’s an amazing place
I know I’m in the minority here though.
I’ll just have to enjoy it while I can.
You’re not alone. I prefer Orr the way it is now too. When I first got to Orr, it was really anticlimatic. I expected this end game zone owned totally by the enemy and instead there were a zillion people and it was all I could do to tag enough targets to get credit for events. It was profitable, but it didn’t fit the image of Orr the game had painted.
Anyway, even if a couple of people publicly say stuff when someone asks a question, you have no idea how many people might have whispered that person good advice.
I was referencing my own experiences as well as others I know, not just public responses to strangers—which is bad enough already.
Well in that case my experience still differs vastly from yours. Not much else I can say about that.
This has nothing to do with difficulty. The only time I don’t get a laurel is when I don’t play the game.
But the philosophy of dailies is to get them done with regular gameplay and not to require arbitrary detours. Sure, we can get rid of the trivial ones like visit laurel vendor or crafter (or make them count as half, whatever), but there is no way that stuff like Daily Feast in any way consists of regular gameplay. Or story completer when someone has already done the story. Nor does any regional specific daily either. These things should be lopped on the regular routine rather than take up space.
The philosophy of the dailies is to get people out into the world doing stuff. If you want to play a game of keg brawl, good luck on days when keg brawl isn’t the daily. That’s the REAL philosophy of dailies.
Anet tried to make it so there are enough things so that you can do most of it without too much grief, but from a development point of view, the point is to get people out into the world in places they want visited.
I’m not sure what the real philosophy of dailies is anymore. But I do recall a time they were generic enough to do anywhere, and the real only complaining was over kill variety.
If they want to make places visited, then they should make it interesting so people will visit it on its own merits. A good example is Southsun Cove, of which many just visited because of those events and items. Once it was over, people left in droves.
When I see “Ascalon Killer” I don’t despise the achievement because I have to go to a specific spot to kill stuff. I despise it because I hate the zones’ looks and design, and those zones have nothing interesting in them. Shiverpeaks killer is no harder or easier, but at least it’s easier on the eyes!
In the end, I would say when people visit content just because of a reward, then the content itself is no good.
And l pointed out the few dailies that do not get people out in the world doing stuff, such as story after you finished it, or daily feast. These contribute nothing to gameplay. I would argue the same for the ones that do not require to leave LA.
I have to disagree. I played Guild Wars 1, and there were some very good missions there. I didn’t do them for the reward, but you can only do a mission so many times.
So when Z-quests came out, sort of the Guild Wars 1 daily, they gave me a reason/excuse to go back and to those missions for the extra reward.
The problem with Guild Wars 2 and earlier zones is people don’t find them as rewarding and SOME people need that reward to go to them. I’m not one of those people, but a lot of people are.
So even if the zone is well designed, it doesn’t mean that someone is necessarily going to return to it. Surely you’ve seen people post on these forums saying they really enjoyed leveling but there’s no point in going back to low level zones…even if they enjoyed it.
Actually, the GW2 economy has slowly declined in quality since about a month ago, people are getting bored and quitting left and right, and the rewards are still the same crap they have been. Anet brought in too much RNG and people got angry, and left. I’m lucky to see one person within 5 hours of playing, unless I go to LA, and then I see 10 people. So, simply, no. There are no changes that would bring anyone back to this game. WvW is also still boring, and Gw2 is just digging itself a grave with more pointless temporary content.
You see 10 people in LA, you mean 5 am in Vabbi ?
Ignore this guy.
And WvW is better than ever.
Funny. Please tell me how WvW is better than ever, when it wasn’t changed in the first place. I think you need to apply some logic here. If he said WvW was bad, and nothing changed, doesn’t that mean it’s still bad? And the 10 people in LA was on a Saturday at around 5:30 pm. That’s the most people I’ve seen in LA since about a month ago. Of course, there are some people that make things out to be better than they actually are, which is what this guy is doing. WvW is almost pointless. I say almost because buffs are given to the entire server for doing well in WvW. Other than that, pointless.
Not mentioning stuff like the end of culling, which is a major change for a lot of people, completely ignores the question the OP was asking.
Tarnished Coast is pretty “meh” community wise. Can’t count the number of times some newbie asks a simple question in Map Chat and the response is derision and incredulity rather than “Oh, hey, let me help you out instead of mock you.”
I’ve had very different experiences here. Of course that can happen on ANY server, but I think Tarnished Coast is as helpful as any server out there. That’s often true of RP servers in games.
Anyway, even if a couple of people publicly say stuff when someone asks a question, you have no idea how many people might have whispered that person good advice.
Well it seems someone would like a game completely catered to themselves? Well I wish you the best of luck on convincing a developer to do so.
There already are. Planescape: Torment, the Mass Effect series, the Witcher series, and so on and so on. You know, all those games in which the goal is to have fun and enjoy the experience, instead of doing something mindless (like standing with a mob so big that you barely get hit in the Penitent event) and that isn’t even enjoyable just for the sake of a reward.
All those games are single player games, though. MMORPGs could be more like them… And less a haven for farmers. It appears the farmers won’t let them become everything they could be, though.
The problem with all those single player games that you have listed, is that you don’t get hundreds or thousands of hours out of them. At least I don’t. Maybe from a good single RPG you get 30-50 hours. Something like Skyrim may even give you a couple of hundred, if you’re a die hard.
But MMOs are expected to last people for a lot longer. 500 hours. 1000 hours. And no one can create that amount of content. Not without repetitive stuff.
Those people like me, who are altoholics and like the open world and leveling have no problem. But there are people who’s main goal in the game is to get rich…my son is like that.
It’s not my play style, and I’d never enjoy it personally but as long as it doesn’t “break the game”, I’m quite happy to let others play their way, even if it’s not my way.
Farmers aren’t evil people determined to ruin the game for everyone. Unfortunately, a small percentage of really selfish farmers give a lot of the people who just enjoy farming a bad name.
They’re the guys that are in Orr yelling at me for finishing an event instead of farming mobs…but they’re not representative of most people who like to farm.
Or guest over to Tarnished Coast server for free and see a thriving community. There have been some changes to WvW, including getting rid of culling completely. There’s also WxP added, a type of experience which allows you to gain certain passive abilities. And traps have been added to WvW, but I don’t know if anyone uses them or not. There are two, one is an anti steath trap and one takes supply away from a foe.
Plenty of people still in WvW, at last in the top tiers. Probably depends on what server you’re on.
It comes down to this:
Arenanet screwed the old gw1 players by saying that everything awesome about gw1 was going to be in gw2. Lore = wiped, skillsystem = gone, speedclears = gone, skillbased team game = gone. And much much more…At the end of the day, i don’t know how anet can look themselfs in the mirror. The GW1 players made it possible for anet to make GW2. If GW1 wasn’t played by us old GW1 players, GW2 would never been made. And then they destroy every fun/good aspect of GW1. They even lie right in your face, saying they were going to take everything awesome about GW1 and put it into GW2. Like wtf.. How can u screw people like that. I have no respect for anet after GW2.
^This. I’d rather play SW:ToR as a “preferred” member right now than endure the crap that Anet has done to the GW1 playerbase with GW2.
Gee I’m the GW 1 playerbase…maybe you’re not speaking for all of us.
The problem here is two fold (with regards to posting on negative threads). First of all I don’t post in all negative threads and sometimes I agree with the posts in negative threads. I don’t know white knight mindlessly.
By the same token I know that the biggest percentage of forum readers never post at all and I also know that repetition has an effect on how people think. You probably don’t read a thread and believe what’s being said but a whole lot of people do…and most of them will never post.
By providing a balancing point of view, I’m giving those people a chance to see both sides of the issue.
You aren’t providing a balancing point of view, you’re providing your point of view. And, as you admit, you use repetition to attempt to reinforce your point of view alongside your indirect ad hominem attacks on the people you disagree with. You’re certainly not a white knight.
If enough people play like me, then I’m providing a balanced point of view…that is to say another, seemingly less popular point of view. That’s what balance is.
Not true.
You’re providing your opinion supporting your agenda. If you were truly providing balance, you’d weigh in and suggest balanced, win-win solutions, not simply attack those that disagree with you. And suggesting they play your way isn’t a win-win solution.
The number of people you can get to say they play like you is meaningless. If your ideas are good, they should stand on their own.
Words like agenda are interesting when used in this fashion. Everyone who plays this game has a play style and wants to see the play style supported. Everyone that thinks about that stuff anyway.
I don’t simply attack people that disagree with me. Arguably, I’m attacked far more than I attack others. I simply express a contrary point of view, if I feel contrary, surely that’s what forums are for.
Bottom line is that I have as much right to lobby for my play style as anyone else does for theirs. But because my play style is under represented, I have to work that much harder.
If that’s what you mean by having an agenda…I’ll happily cop to it. All I’m doing is making sure my side gets heard too (and apparently there are plenty of people who feel the same way).
The problem here is two fold (with regards to posting on negative threads). First of all I don’t post in all negative threads and sometimes I agree with the posts in negative threads. I don’t know white knight mindlessly.
By the same token I know that the biggest percentage of forum readers never post at all and I also know that repetition has an effect on how people think. You probably don’t read a thread and believe what’s being said but a whole lot of people do…and most of them will never post.
By providing a balancing point of view, I’m giving those people a chance to see both sides of the issue.
You aren’t providing a balancing point of view, you’re providing your point of view. And, as you admit, you use repetition to attempt to reinforce your point of view alongside your indirect ad hominem attacks on the people you disagree with. You’re certainly not a white knight.
If enough people play like me, then I’m providing a balanced point of view…that is to say another, seemingly less popular point of view. That’s what balance is.
Edit: To put it another way my point of view isn’t balanced…it simply balances out the other different points of view.
(edited by Vayne.8563)
Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.
This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.
Are they ever going to make this game interesting past leveling up and exploring?
You’re not forced to do dailies. I wont say this game isnt for you, but if you arent playing for something else (preferably for fun) and just log in to daily and fractal daily, you should probably spend your game time on something else for a week or so. See how you feel about it then.
you ARE forced to do them because its the only outlet for certain BiS gear. If you want to be competitive on all your characters you NEED to do them. They need remove laurels from dailies and have another way to get them. Keep the 10 laurels on monthly I am fine with that since it doesn’t screw people who don’t log everyday.
You’re forced to do them for 30 days to get an amulet, or 20 days if you’re getting a monthly. That’s the extent of being forced if you want BIS gear.
By now you could have had several different amulets, either for different characters or different builds.
At what point do you stop complaining that you have to keep doing them?
@Vayne, You obviously know far more about the way Fractals work than I do, so I’m going to take everything you’ve said as read. I’m not sure it changes my point, though, which is simply that I could understand some disgruntlement from this small group of players. I’m not advocating for Dailies to be changed; as I said, I think they’re fine. But it would make sense to me to add the Amulets and Accessories to the rewards you can get in Fractals. If the percentage of people doing those high level Fractals is really as small as you and I both believe it to be, then is it really all that critical to get them out into the open world?
I might have veered us a bit off-topic though, as the thread is about Dailies and not Fractals.
I don’t think it’s off topic, because one of the biggest complains about dailies is that laurels are the only way to get ascended amulets.
I’m up to level 20 fractals now. I don’t have 2 rings. I have about eight rings in my chest, after giving my six level 80s rings that fit their build. I have rings coming out of my….ears.
The ascended backpack costs 1350 fractal tokens and another 500 to make it ascended. It’s 75 fractals for a simple infusion.
I have earrings I’ve gotten from guild missions (2 for my fractal character) and an amulet from dailies. I’m pretty much set to level 40…but I doubt I’ll ever do a level 40. I don’t even think I’ll get up to level 38.
This content was designed for people who want to grind. That’s what it was put there. I’m not one of those people.
And you know, I agree there should be other ways to get ascended amulets. It’s not a bad point. I just think that it would affect fractal runners a whole lot less than most people think.
And let’s not forget one important thing. A lot of WvW players feel they NEED BIS gear in every slot. Is it fair to make them run fractals just to get stuff?
Some guilds have been asking for challenging content. This is not a bad event for those people to coordinate.
You see, not everyone that has a 150 IQ is necessarily a go getter. Not everyone has equal motivation. Sometimes people have physical problems. Sometimes people have emotional problems. Sometimes people have life situations that make it harder to get things done in real life. One of the smartest blokes I ever met has done nothing with his life because he has zero motivation. And probably due to his being bullied when young in school (this happens to LOTS of smart people), he’s never felt secure or supported enough to overcome his depression and anxiety. He’s smart, but screwed up. Nothing to be done about it.
When I read this, I thought about myself, felt sad and guilty and remembered me I should be studying right now. Shouldn’t waste myself like that.
Being smarter doesn’t saddle you with more responsibility than being not smart. You don’t have to do things just because you have the potential to do so. In fact, so many people who force themselves to do stuff out of a sense of responsibility damage themselves irreparably down the road. I did it to myself. Drove myself too hard (when I was younger), burned myself out, ended up with all sorts of medical problems, all because of the pressure I put on myself.
By all means, get your degree, work on your life, study…but take some time out to have some fun along the way as well.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
Because that’s not true anymore. Remember, max gear is the ascended tier now.
I said armor and weapons, not trinkets. And for armor and weapons at this point it’s STILL true. Trinkets are neither armor, nor weapons.