I think most people think of guilds as structured or too structured and in some ways, guilds do have to be structured, but many casual guilds have no requirements at all. Just play as you always did and say hi occasionally.
There is one advantage to joining guilds though. Guild missions are pretty cool, and many of the existing guilds run them a couple of times a week. It’s content that you can’t easily access in a small guild and it’s content that a group of friends that don’t have a guild will probably never access (unless they join in a guild for some of the public guild missions which are available on most servers).
Anyway, without my guild, I don’t know that I’d enjoy this game as much as I do.
I find having a guild of people, not just one or two (providing it’s the right guild of course) to be the best thing about this game. Small groups have a problem…there’s always someone who can’t make it or loses interest in the game, or has a different interest. And there are things in this game that take 5 people. It’s hard to get 5 people together even in a group of ten or fifteen people sometimes. Everyone has different schedules, interests, abilities.
A good casual guild has players that play all the time and players who come in, hang out and don’t show up for days or even weeks. But when you want someone to talk to, guild chat is there, people are around and if you need help with a boss or a skillpoint, there’s usually someone around.
Just my take on it. Finding the right guild is worth your time.
I don’t understand why people don’t just join a casual guild. There are many of them out there. Then you’re not depending on one or two guys to play with.
Actually there’s another reason skills are tied to the weapons.
A whole lot of people don’t know or understand how to make a build at all. They’d go play a game like Guild Wars 1, fail abysmally and then leave the game, because they couldn’t make a build to save their lives. Too many skills and no real structure.
I loved making builds in Guild Wars 1, but I also knew a whole lot of people who went to a website and just used builds there. I also know a lot of people who tried the game couldn’t figure it out and left.
In the end, I find that I require MORE skill to play PvE in Guild Wars 2, because Guild Wars 1 was build wars. You make your builds, you set up your heroes and your skill no longer matters.
PvE in both games (with the exception of the hardest elite areas) is pretty easy anyway. But in Guild Wars 1, it was completely mindless…to me anyway.
I agree I had fun making builds…but that’s not the only way to have fun in an MMO.
On raising the level cap…I’m in principle against this. HOWEVER, the way that this works in other games (WoW, Rift, etc) might be completely different in a game like Guild Wars 2. I mean how hard was the last ten levels to get in the first place?
I think it took less time to get from 70-80 than it did to get from 20-30. You could do it in an evening. So if they make the level cap 100 you have a couple of evenings.
Might be interesting if we can get extra attribute points out of it. lol
I wouldn’t use WoW as an example of anything. It game out 8 years ago in a very different market. The company, already successful, had tons of money to promote the product. It was springboarding off a very popular RTS in the first place. Right time and right place are part of the secrets to WoW’s success. That doesn’t mean it should be used as an example today.
But as far as permanent content goes…they’re working on it, but good permanent content takes time. This stuff is all filler. They have guys working on longer term projects as well as this stuff.
The problem is they need to give people “things to do”…and that’s what most of the living story is…things to do. It keeps people logging in. Not all people, but lots of people.
Long term content DOES need to be added to the game..and it will be. Slowly and over time.
And yeah, the Queen Karka event as it stands is probably not the right permanent content to leave behind, unless Anet makes it a lot more rewarding to do.
I was never one to complain about buffs but from the unofficial release notes, it looks like almost every class is getting a ton of buffs and it’s a little disturbing.
Yes, ArenaNet in the past has nerfed many skills to the point of uselessness. But this patch seems to be going to the opposite extreme of making everything overpowered.
You can say no problem we all needed some buffs, but just remember the monsters will probably be buffed too.
Since I have an 80 of each class I’ll have a lot of new stuff to play with if all these changes are made. Hope they don’t make the game worse in the long run though.
Did you read the notes for Rangers? Ouch. I bet they were hoping for positive changes and instead they got spit in the face. I only leveled mine up for farming anyways, but I guess I’ll have to wait another 6 months until Anet decides to make them viable.
What’s coming for rangers?
Huge nerf to most pets’ damage . Since pets are about 25-50% of the dps rangers have , it’s a huge nerf . Anet is not even bothering themselves with buffing direct weapons damage other than some longbow buff (which still suck) .
But it’s not every skill of every pet. Take the Jellyfish or example. I used that all the time. The damage output was way over the top. That’s how I was farming the armored scales with the sharks. I’d get five or six sharks, pop my F2 skill and watch their healths halve. It was too much.
Sure I loved it, but I recognized it was OP. Even at 50% down that skill is still viable. And the rest of the attack skills on the jellyfish weren’t nerfed.
I’ve had bad days and good days. Yesterday was a really really good day. Today….not so much.
Oh I get it completely. Then again I’m over 50, so yeah. Courtesy used to be a matter of course. Times have changed, unfortunately. People just don’t care…some people anyway.
I blame the parents. lol
I definitely think a mystic forge in each city is a good idea. Entrance to the fractals, I have no opinion on. It wouldn’t bother me either way.
Needless to say hes hooked and has even decided not to bother with upgrading for gw2.
He made a good decision if i could get my 80 bucks back iwould do it in a second and return to the original game.
So much this.
LFG for Great Northern Wall HM
Like you need a group for the great northern wall hard mode. lol
I cant’ remember many occasions on TC where I wasn’t thanked for helping..and I help a lot. Why not just guest over and see for yourself?
According to who? You? I, for one, wouldn’t play Guild Wars 2 if it were like its predecessor. What you call a mistake, I call a sound decision. And guess what? My opinion on the subject carries as much authority as yours.
Congratulations, you are part of the minority who was not disappointed in the false sequel.
The fact you dislike GW1 and enjoy GW2 is a core problem in the creation of this game.
What I call a mistake, you call a mistake that accidently benefited you.
Guess what? You’re still in the minority.
Proof? Because I see an awful lot of people running around the game with God Walking Among Mere Mortals title. I’m one of them. So is my wife.
Don’t use words like minority or majority if you can’t prove it.
OP, may I ask what server you’re on?
At very least give us a couple of build slots that we can keep all the time, so we can switch between them.
what if,
each character starts out with 3 traits build slots, and gems are required to unlock additional traits build slots?
in that case, what amount of gems would be reasonble?
bank slot upgrade = 600 gems
bag slot upgrade = 400 gemstraits build slot = 100 gems
reasonable?what would the reasonable max amount of traits build slots be?
I could just imagine the the pay to win comments people would make if this was instituted. I think slots should be available for in game gold, or even karma. It should be part of the system, not something you have to buy.
Farming is an act of attrition. In other words, doing the same thing over and over again in a hope to get valuable drops. Some of the drops, like heavy moldy bags is quite different than say farming for charged lodestones.
Does a farmer deserve to get loot? I think so. It’s like when someone does a mindless title thing over and over again, until they get the title. It’s a title of attrition. Does a person who buys boxes and supports the game deserve loot? Well, they were paying for future content, so maybe they deserve something.
Deserve is a funny word. My problem with SOME farmers is they that expect a certain yield per time spent, but they think they get to judge that a fair yield is. That is to say, Anet “nerfs” a farming spot (or fixes a bug or changes an area) and SOME farmers say I’m not making enough money.
That’s not to say they shouldn’t get drops at all…but to come and complain about something as if they’re entitled to it, in that spot, just because it was there before is something I will never understand.
The rare agreement with Vayne. Though that seems to be happening more lately. Possibly because every other topic is on RNG, though, and that’s one of the few things just about everybody can agree on.
It could also be that I’m probably not quite the fan boy everyone paints me to be. I see lots of issues with this game. What I don’t like is hyperbole to make points that have nothing to do with the points people are trying to me.
Like bringing a two year old manifesto into an argument doesn’t strengthen the argument. If something is wrong with the game, say what it is you think is wrong. Don’t say most people think this is wrong, because you don’t know. Don’t say that the game sucks because for some of us it doesn’t. State what’s wrong the with the game in your opinion and suggest a solution to it that we can discuss.
I’ll always complain when people say stuff like “the game is dying”, not because I’m a fan boy but because it’s negative speculation that’s literally unprovable…at least until the next NCsoft quarterly report comes out.
I have no problem with constructive criticism about the game. But it should be phrased constructively or it’s largely wasted.
I suppose I expected humans to be smarter than chimps and understand that this isn’t the only lever. How silly of me. lol
You’ve played this game..right?
No, sorry, I’ve never heard of it before. What game are we talking about?
If I had a choice between getting rid of the fee or getting rid of the trip to a trainer, I’d probably take the latter. 3 silver means very little to me at this point in time. Finding a trainer is a pain in the proverbial donkey.
Of course, if they removed both that wouldn’t bother me at all.
what if, the trainer started selling “retraining traits tomes” O_O
Gah, I don’t want to buy them just in case and keep them in my inventory either. I have enough crap in my inventory.
I’d like to be able to change builds wherever I am. As I said 3 silver one way or another isn’t going to break me, but having to go back to town is annoying.
At very least give us a couple of build slots that we can keep all the time, so we can switch between them.
That’s not to say they shouldn’t get drops at all…but to come and complain about something as if they’re entitled to it, in that spot, just because it was there before is something I will never understand.
Heh… maybe you’re not trying hard enough then.
DIRECT copy/paste from the link I posted:
—-
A related phenomenon, called “behavioral contrast,” occurs in chimpanzees, among other species. A chimpanzee is doing a simple task such as pulling a lever and is being rewarded with pieces of lettuce, which they like to eat. After doing this for a while, one pull is rewarded with a grape, which they really love to eat. On the next pull, the chimp is given lettuce again and they get very upset, throwing the lettuce at the experimenter. They were perfectly happy with lettuce before, but the presentation of the grape creates new expectations and when those expectations aren’t met, frustration and anger invariably results.The moral here is that reducing the level of reinforcement is a very punishing thing for your players and can act as an impetus for them to quit the game. It needs to be done carefully and gradually, or there may be an undesirable backlash.
—-
Humans reacting according to nature shouldn’t be a surprise to anyone.
I suppose I expected humans to be smarter than chimps and understand that this isn’t the only lever. How silly of me. lol
Until we play it’s impossible to know how bad/good these buffs are. In PVe at least, it should help to some degree with the harder areas of the game (ie Orr for people who had problems there before).
But I don’t think it’s entirely overdone. I think it’s nice to see some buffs after all the nerfs. The real issues I think will be in PvP and WvW, where people are against other people.
If I had a choice between getting rid of the fee or getting rid of the trip to a trainer, I’d probably take the latter. 3 silver means very little to me at this point in time. Finding a trainer is a pain in the proverbial donkey.
Of course, if they removed both that wouldn’t bother me at all.
I agree with you, OP. A bit of courtesy goes a long way.
Your observations are inconclusive and demanding research and documentation in 3….2….1……!
All this temporary content is just smoke n mirrors, the reality is, there’s absolutely nothing for some1 who has full exotic/ascended gear to do.
Looks like this is the wrong game after all for you
Not true, i love standing in LA, its my end game
So the people who have full exotic armor and weapons that are playing are just illusory. Who knew?
Holy cow! A nice post. What is this forum coming too.
Good onya, OP. I moved 10,000 miles to be with the woman I loved, who I also met online. (It was a long swim). lol
Farming is an act of attrition. In other words, doing the same thing over and over again in a hope to get valuable drops. Some of the drops, like heavy moldy bags is quite different than say farming for charged lodestones.
Does a farmer deserve to get loot? I think so. It’s like when someone does a mindless title thing over and over again, until they get the title. It’s a title of attrition. Does a person who buys boxes and supports the game deserve loot? Well, they were paying for future content, so maybe they deserve something.
Deserve is a funny word. My problem with SOME farmers is they that expect a certain yield per time spent, but they think they get to judge that a fair yield is. That is to say, Anet “nerfs” a farming spot (or fixes a bug or changes an area) and SOME farmers say I’m not making enough money.
That’s not to say they shouldn’t get drops at all…but to come and complain about something as if they’re entitled to it, in that spot, just because it was there before is something I will never understand.
No JP is hard.
Except Griffonhook
Gives me nightmares to this day.
I found Griffonhook pretty easy. I have problems with some others though.
They plan on milking the name of Guild Wars for all its worth until the playerbase shrinks beyond profitability. Waiting for ANet to die hard so they can learn from their mistakes the hard way.
Hate to tell you but the old player base of Guild wars is probably not a majority of players of this game. I could be wrong. Even so I still would not expect this team to only look back, never try to create.
You’re right it isn’t. As a game developer I would consider that a major flaw in a product I create. Your statement only supports mine.
The thing is you are not the game developer.
That is where you are wrong, evil ally of Vayne. On the internet, everybody is a game designer. I know more about the intricacies of the game and I possess more information about the demographic and the playing habits of Guild wars 2 players than any of those dumb Anet designers. I understand that, increasing a skill effectiveness simply means bumping up numbers here and there. Fixing animation only involves changing the numbers a little. Testing is easy and extremely fast and I know all of thise because I am a game designer, which is why I spend more of my time on the forum critiquing someone’s work instead of making me own.
Yep I am that good.
I don’t know that personal attacks on the Anet designers by calling them dumb strengthens your argument. It certainly would certainly make me question anything else you had to say. Maybe you should try to make some points without insulting people.
The reason people complain is because they’re spoiled. They think they’re vision of the game is the only one the developers should strive to achieve. They assume their opinions are universally shared by all. And they’re often irrational and short-sighted in their complaints.
No the reason they complain is because they bought the game because of specific assurances by arenanet, which they backtracked on, and the game is not the game they were sold by the arenanet marketing prior to release. That is not being spoiled.
Now I’m not saying criticism isn’t warranted, and I’m not saying people shouldn’t discuss the ways in which they feel the game could be improved. But that’s not what this topic is about. This topic is about the malcontents who complain incessantly about everything and the irrational folks who lose their minds every time an adjustment to the game is made. That kind of complaining is what this place could do with less of.
If you want reasonable debates perhaps you shouldn’t call those with a different opinion malcontents. Very few of the people complaining about the game are trolling.
At least one definition of malcontent is someone who is not content. So yeah, if you’re complaining, you’re not content, and therefore you could be classes as malcontent. Admittedly there are other connotations and better words could be used, but it’s not wrong.
Remember the Mad King’s Clock Tower? That’s the way to reward people… Imagine if the chest a the top rewarded one of the dragon weapon skins… I’d be ok if you could only do it once per account. Right now, getting a weapon skin all about luck.
You would get a storm of protest from the 9/10 who couldn’t do it…
A lot of people would quit with GW2 being renamed Jump Wars 2…
Because the game is already dubbed Daily Wars 2, or Grind Wars 2.
I am having a hard time understanding the logic behind rng boxes. Do the devs sit around a conference room and say “Hmm, this is such a success. they love RNG boxes”.
By a small minority of disenchanted people, not by any majority. Sure on the forums like a half a dozen guys have dubbed it that. But it’s no where near the grind of most MMOs and the dailies aren’t as bad as most MMOs, so it’s not a big deal.
It would be if it were true, I suppose. Glad it isn’t.
In game map chat says otherwise. Not all people who complain about the game come to the forums some complain in public chat rooms and on other websites. Calling it a minority just because of the few that come here doesn’t discredit that they’re right anymore then not being a game designer means you can’t possibly understand what’s going on in that same process or realize just what’s possibly happening behind the scenes. The prerequisite for arguments requiring the majority or requiring expertise is a strawman designed to take away from the truth of the matters at hand in everything.
I call it a minority because people complain more than they compliment. A perfect example is the forums I used to moderate.
There were half a dozen REALLY negative people there (this was before November) and they drove all the people that liked the game out. Many of those people ended up in my guild and most of them still play.
The point is, 6 idiots drove out 50-60 people who liked the game.
People who are enjoying themselves aren’t mostly like me. This sort of stuff annoys them and they avoid it. But since only a handful of people can prevent a lot of people form talking (as I’ve seen first head) talking in game is as meaningless as talking here.
I know a whole lot of people who leave map chat off because there are too many people in map chat they’d rather not listen to.
I also find it amazing that just because people sound negative alot about something that somehow makes them wrong. It’s not wrong to expect what you paid for in any sense of the word. Those people who complained could have just been repeating the things they noticed that someone else mentioned first. It happens all the time.
Someone mentions the gas prices and others chime in. People who stop using gasoline aren’t necessarily worse off in their daily lives or find alternatives that do make them happier.
There’s going to be loss in this field especially when there were prelaunch promises that were put on indefinitely hold, that’s no secret and it’s not going away until something’s done. People don’t like being told 1 thing and then discovering that what they paid for was something entirely different. That’s just the way of consumerism.
There are also people who jump on the bandwagon without even understanding the conversation. This happens all the time. Like the number of climate change skeptics out there who don’t have a clue about the science.
Agreeing with something doesn’t make it right, even if a whole bunch of people agree. Most people are sheep. They hear people saying stuff and they want to fit in. This isn’t some obscure concept, but a very normal psychological one. It’s how peer pressure works.
You can tell a joke that has no meaning at all, have a few people laugh at it and a room full of people will also laugh, even if there’s no joke.
True, but this is a two way street…
100% true. It is a two way street.
But since these forums tend to be overwhelmingly negative…if there is a bandwagon to jump on it’s the dark side.
Halloween.
Wintersday.
Super Adventure Box.
Dragon Bash.
Southsun Cove.
Fractals of the Mists.
Living Story.
2 PvP maps.
New events.
New voice acting.
New soundtracks.
Updating reward systems.Yep. Seems like they only have 5 people working on the game.
Don’t forget Guild Missions. There are a lot of those.
I’m not talking about hidden information. Anyone who didn’t know dynamic events ping ponged back and forth before the game launched simply wasn’t playing attention. Anyone who didn’t understand the personal story would focus people into the same place probably wasn’t paying attention either.
With today’s generation of gamers I imagine “written information” and “hidden information” are probably synonymous with most people. ArenaNet posted a series of detailed, readily available blogs that thoroughly described what the game was going to be. Outside the addition of Ascended gear and the overabundance of rng chests, anyone who is upset because Guild Wars 2 isn’t what they expected simply didn’t do their homework. But I’m sure that, as with most everything else that goes wrong, is someone else’s fault. Why take blame for not researching a game when you can just point the finger at someone else?
They also had video panels from Gamescon and Pax that people could have watched that explained everything too. And then a lot of bloggers did videos explaining what those things explained. And there were podcasts talking about all that stuff.
It wasn’t just printed information.
Vayne
Yeah they did.
Energy bars is still a hot topic even now.
And the dye fiasco burnt itself out last year when they changed them from account-bound to soul-bound…I guess we all got tired of that fight.
1. Energy bars isn’t a “hot topic”. There’s been a thread or two about it since launch. RNG is a hot topic. Energy bars are not.
2. The dye “fiasco” is not what I’m talking about. You’re simply talking about account bound vs. character bound. But the rest of you you’ve completely ignored. Do you know how annoying it would be to have dyes the way they were originally laid out. Imagine it.
You find a dye seed. You have to take it back to your home instance. You give it to an NPC. A day later you get your dye. But you can only grow one dye at a time. if you have 3 seeds, it takes 3 days…unless you buy plant food in the cash shop.
You really don’t think the fans would have been up in arms about that if Anet hadn’t changed it?
Anet made many changes. Some of them were well received, some of them were not well received.
We all forget the well received changes, because it’s much easier to complain about the changes we don’t like.
Anet has many small teams working on different stuff. One of those teams is the living story team. They also have people working on other projects as well.
Perhaps ANET should have clarified more as well. Instead of grand promises of market speak, maybe they should have been more forward with exactly what we were to expect.
Instead of “GW2 takes everything you love about GW1 and puts it into a fully persistent world,” perhaps they should have just told us something like… Well guys, we’re doing something completely different. You won’t have any monthly fees. The character levels won’t matter much. The lore is loosely based in the “GW” theme. But really, the rest of the game is totally different.
I would have then make a more informed decision beforehand about what I was investing in, when deciding whether to purchase their new product. At the very least I wouldn’t be looking back and thinking, “what happend?”
GW2 is a great game. But when I play, there is a voice in the back of my head that tells me “this game is not what I thought it would be.”
So everything else that they did after that you completely ignored? Because they did go into GREAT detail about a LOT of things.
You’re right. I must have completely ignored everything anet ever said about this game outside the manifesto…
If they did such a great job in their explinations, please tell me why so many people have gotten upset over this…
These days it is best to hire a crack team of private investigators to track down every single word spoken or written by a game’s developers before you buy the game – but you can’t stop there! If you don’t consult with professional psychics qualified to peer into the developers’ very thoughts, you have not done the proper amount of research before your purchase, and therefore have only yourself to blame if the product fails to meet your expectations.
LMAO!
So you mean a five minute manifesto written 2 years before a game is ALL the research you need to do? The hundreds of hours of stuff after you should just ignore.
I’m not talking about hidden information. Anyone who didn’t know dynamic events ping ponged back and forth before the game launched simply wasn’t playing attention. Anyone who didn’t understand the personal story would focus people into the same place probably wasn’t paying attention either.
Not to say there were no surprises, but a lot of the stuff was well known and discussed to death before hand.
Admittedly if you’re only watching a manifesto written two years before a game comes out, and you do no other research, you’re very likely to get burned on something.
For example, when the manifesto was made the game still had energy bars, energy potions and dye seeds that you grew, which took 24 hours before you could collect them, unless you bought plant food from the cash shop.
But no one seemed to complain that THOSE things changed.
For instance, before Rift went F2P, those were easily the best and most constructive MMO forums I ever had the pleasure of using. So much optimism and so little flaming and whining. Even now the forums there have way less whining than most other games, but the F2P move has increased the whining exponentially of course.
Hmm, Rift forums must have improved dramatically after the drop-off when the intial 6 month subs dropped off. Before that I recollect massive flame wars over things like raid v. casual, dungeon efficiency v. play-what-you-want, critic v. fan and various entitlement issues. There was even a poster whose writing style and preferences remind me a lot of Vayne, except he was anti-Rift. Many threads there devolved into people arguing with him for pages on end.
To be honest, the GW2 forums have been pretty civil until recently. However, as the game progresses and ANet does not address some posters’ dissatisfaction, those posters seem to be getting more negative and more strident. Of course, the reaction to these posters can also get a touch over-the-top also.
Ironically, I was the guy on the Rift forum complaining the way that I do here, and that other guy who defended Rift, he actually liked me and put my name up for whatever that fan/helper title was in game that you can get. I was pretty surprised (though I didn’t get it of course).
I was very negative about Rift, so this is my payback.
Probably why I take it all in good fun.lol
Perhaps ANET should have clarified more as well. Instead of grand promises of market speak, maybe they should have been more forward with exactly what we were to expect.
Instead of “GW2 takes everything you love about GW1 and puts it into a fully persistent world,” perhaps they should have just told us something like… Well guys, we’re doing something completely different. You won’t have any monthly fees. The character levels won’t matter much. The lore is loosely based in the “GW” theme. But really, the rest of the game is totally different.
I would have then make a more informed decision beforehand about what I was investing in, when deciding whether to purchase their new product. At the very least I wouldn’t be looking back and thinking, “what happend?”
GW2 is a great game. But when I play, there is a voice in the back of my head that tells me “this game is not what I thought it would be.”
So everything else that they did after that you completely ignored? Because they did go into GREAT detail about a LOT of things.
You’re right. I must have completely ignored everything anet ever said about this game outside the manifesto…
If they did such a great job in their explinations, please tell me why so many people have gotten upset over this…
Because Anet couldn’t pull of the purely cosmetic game that everyone hoped for…probably including Anet.
I’m not saying people have no reason to be upset. I’ve NEVER said that. I’m saying several other things though.
I’m saying the manifesto is largely misquoted and people didn’t understand it. Particularly I’m referring to the part of the manifesto where Colin is talking about dynamic events and Ree is talking about personal story. This was clarified right after the manifesto emerged to cut down on the confusion.
Anet went to many many shows since the manifesto was made. Remember that came out two years before the beta even began.
In those shows they not only showed how dynamic events were made, but they gave examples of how dynamic events worked. They also had AMAs on redit, which you can still look up.
Eric Flannum said straight out that there would be things to grind for in the game for people who enjoy that play style. What there wouldn’t be was required grind.
The real issue, the one that upset most people, was the introduction of ascended gear. This was different than what Anet said before launch and yes, it did upset many people.
But it’s no where near the bug bear most people make it out to be. It’s not reasonable to expect a business to be losing business and not do something about it. So they tried the cosmetic approach and the largest percentage of players weren’t buying it. How do I know? I don’t. But I do know this.
If you were a company and EVERYONE said they didn’t want something, including your alpha testers and you did it anyway, you’d figure they have SOME data that showed they had to make a drastic change or else. There was no other logic for them to do it.
It’s not like ascended gear can be sold/bought on the trading post, so you can’t blame greed.
People are thinking, Anet didn’t have to do this. They could have done something else. But what they needed was something they could do fast.
So here’s the question. Who invested the money in the game? Who put the labor in the game? Why would they have changed the game so drastically if they didn’t feel they had to.
They didn’t add full on gear progression to the game. They made a compromise. And some people are very upset that Anet compromised. But a compromise isn’t a back flip. It’s something you do because you have to.
If you don’t like the game, don’t play the game, but don’t expect an MMO to not change. Every single MMO goes through this…major changes that upset a percentage of the player base.
It just so happens, Guild Wars 1 players are very very attached to what they had…and I don’t blame them. But it doesn’t mean Anet was lying when they said in a couple of interviews (but not the manifesto) that there wouldn’t be vertical progression.
The forums will get better when the game gets better
The forums will NOT get better if/when the game gets better. No MMO forum ever does. That’s because one man’s better is another man’s worse.
Guildwarsguru was decent for years. I think the biggest complaints the forum would regularly get after a certain point where why arent there enough ways for us to spend our rl money on the game.
whiteknightgw2fanboyvayne -0
me -1ohboy.jpg
Guild Wars Guru wasn’t an “official” forum. It was a fan run forum with some of the strictest moderation I’d ever encountered. Lots of people walked from guru because of the moderation style.
I had negative posts deleted from guru.
Vayne – 1
You – 0
Yep, the thread will be deleted anyway, because leaving posts are against the rules, but this was refreshing.
Perhaps ANET should have clarified more as well. Instead of grand promises of market speak, maybe they should have been more forward with exactly what we were to expect.
Instead of “GW2 takes everything you love about GW1 and puts it into a fully persistent world,” perhaps they should have just told us something like… Well guys, we’re doing something completely different. You won’t have any monthly fees. The character levels won’t matter much. The lore is loosely based in the “GW” theme. But really, the rest of the game is totally different.
I would have then make a more informed decision beforehand about what I was investing in, when deciding whether to purchase their new product. At the very least I wouldn’t be looking back and thinking, “what happend?”
GW2 is a great game. But when I play, there is a voice in the back of my head that tells me “this game is not what I thought it would be.”
So everything else that they did after that you completely ignored? Because they did go into GREAT detail about a LOT of things.
Wow, ok I guess you definitely are too good for this game…running all the dungeons solo and complaining that they’re not long enough. I’m glad it’s not geared to people like you, it would be 0 fun if it were.
You don’t get the point, a lot of us in this game ask for “raids”. Do you even know what a “raid” is, or stands for in this case? That’s the kind of difficult content I’m talking about, this game lacks anything like that, and metas aren’t anything like them, metas are a joke. Soloing dungeons are a joke, if you think dungeons can’t be soloed just check youtube, people have soloed Arah, Lupi even, this game has nothing that is difficult.
It caters to children and senior citizens.
Oh, and btw, I love the graphics of ESO, and Skyrim was sweet, I think ESO is gonna steal most of GW2 players cause this game lacks any real content, just adds temp content and then removes it, I don’t see that happening there, I see a great story on ESO and a lot of players will be happy there, doubt their forums will be full of complaints, lmfao…
EVERY official MMORPG forum is full of complaints…no exceptions. That must mean they all suck, right. ESO’s will be even MORE full of complaints, because it will never be as good as people think it will.
On top of that, it’s coming out for the new console, so it will probably be a port to the PC. Guess you’re going to go out and get a console.
Finally, it’s been delayed until spring 2014. Guild Wars 2 has tons of time to add permanent content to the game.
You’re dreaming if you don’t think that game is going to be riddled with bugs at launch. And you’re double dreaming if you think the forum won’t be as bad or worse than this.
It’s not the same game, and if it was, it would have failed.
I respect your opinion, even though I disagree.
I probably should clarify. It would have failed because they had a much higher overhead, a bigger staff, a bigger vision and Guild Wars 1 was too niche to support the new, more ambitious effort.
Not that it would have been a bad game, but it might not have sold nearly as many copies.
Edit: I played Guild Wars 1 for five years. Loved the game. But the MMO scene has changed a lot, and unfortunately, Guild Wars 2 couldn’t have lived on Guild Wars 1 vets alone. Not with a staff five times as big.
>And intent to do something is not the same thing as the promise of doing it.
I stoped reading right there
That doesn’t make it untrue. If I intend to take the kids to the movies, and I get called into work, then I can’t take them to the movies. It doesn’t mean I told them I would take them to the movies in bad faith.
A manifesto is a statement of intent. Of goals. This is the vision for the game. That’s it. That’s ALL it is. It’s not a guarantee, it’s not a promise, it’s not even a statement of this is what we’re going to do. It’s a statement of this is what we’re HOPING to do. And eventually they may do that.
But to take individual lines from a full document, try to pass them off as what people are saying, ignoring the rest of the words around them, and then claiming it’s a guarantee of what to come isn’t just naive.
It’s irresponsible.
Unless you’re claiming that manifesto was so good that at that point you stopped looking into the game, didn’t think about it again until it came out and ignored every other thing that Anet said about the game, because you’re too brainwashed by “advertising” to actually think about what is being said.
Well you got called into work, now tell me whats anets excuse for not adding what was in the manifesto? Im sure they got called into work lol so you cant use that one again.
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.
So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.
I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
The forums will get better when the game gets better
The forums will NOT get better if/when the game gets better. No MMO forum ever does. That’s because one man’s better is another man’s worse.
yes OP. they took nothing i liked about GW1 and put in persistent world:(
gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)
So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?
It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.
I have an earlier post in the thread that mentions more similarities to Guild Wars 1.
The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.
“GW2 takes everything you love about GW1 and puts it into a fully persistent world”
Maybe I’m not understanding it correctly. But, it seems to me that your comment and this quote are mutually exclusive.
Nope, not at all. I’ve explained this before, but I’m happy to explain it again.
The line “We’ve taken everything you love from Guild Wars 1 and put it into a persistent world.” is an impossible line. It’s 100% impossible. Anyone with half an ounce of common sense couldn’t take that statement as literal. Why?
Because different people like different things, and some of the things in Guild Wars 1 can’t be in Guild Wars 1 (for example instanced zones). Because it’s an MMO.
This is marketspeak, plain and simple. No one in their right mind should take that as literal because if they took EVERYTHING that EVERYONE loved from Guild Wars 1 and put it into Guild Wars 2…then Guild Wars 2 would BE Guild Wars 1.
Marketing is marketing. I’ve identified this as the only thing in the manifesto that’s questionable. Everything else they more or less did.
I guess there is where I have the disconnect. I bought this game for 2 reasons. 1) because it had no monthly fees, and 2) because it would copy over what I loved about GW1
According to you, I may not have half an ounce of common sense. I did not expect them to upgrade the graphics of GW1, slap a “2” on the box and call it a day. However, I expected them to take at least some of the greater points from its predecessor and port them over to the new game. I would believe that a reasonable person would also make the same assumption based on the quotes from the manifesto.
If you have identified this quote in the manifesto as “questionable;” I suppose that means something.
As I said in my earlier quote, many of the things I liked about Guild Wars 1 are here. It’s very different from most other MMOs, in fact, far more like Guild Wars 1 than any other MMO on the market.
By the same token, there are things we knew beforehand wouldn’t be in the game. Anet made it quite clear they weren’t going to have GvG. They made it quite clear there would be less skills. This is all stuff that was widely publicized before release.
It’s not the same game, and if it was, it would have failed. Guild Wars 1 was too much of a niche game to do what Anet wanted to do with Guild Wars 2.3
I wonder if they do implement the ignore feature if you can get like a title or something for being in first place on it. lol
Maybe and no. If you look around at official game forums, this is pretty much the bog standard. No idea if they have anything planned to upgrade the forum itself (but it could use an update).
yes OP. they took nothing i liked about GW1 and put in persistent world:(
gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)
So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?
It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.
I have an earlier post in the thread that mentions more similarities to Guild Wars 1.
The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.
“GW2 takes everything you love about GW1 and puts it into a fully persistent world”
Maybe I’m not understanding it correctly. But, it seems to me that your comment and this quote are mutually exclusive.
Nope, not at all. I’ve explained this before, but I’m happy to explain it again.
The line “We’ve taken everything you love from Guild Wars 1 and put it into a persistent world.” is an impossible line. It’s 100% impossible. Anyone with half an ounce of common sense couldn’t take that statement as literal. Why?
Because different people like different things, and some of the things in Guild Wars 1 can’t be in Guild Wars 1 (for example instanced zones). Because it’s an MMO.
This is marketspeak, plain and simple. No one in their right mind should take that as literal because if they took EVERYTHING that EVERYONE loved from Guild Wars 1 and put it into Guild Wars 2…then Guild Wars 2 would BE Guild Wars 1.
Marketing is marketing. I’ve identified this as the only thing in the manifesto that’s questionable. Everything else they more or less did.
Is it Skyrim? Nope, not at all, but that’s to be expected from an MMO.
We’ll see about that what TES Online comes out.
Oh yes we will. LMAO!