Showing Posts For Vayne.8563:

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

“Hello, my name is Vayne and I’m a genius. I love to press F to chop down trees and smash piñatas 4-6 hours a day in Guild Wars 2 because I made myself believe it is stimulating. I also like to waste my time on the forums boasting, opening topics about myself and fighting people’s legitimate complaints about the game on the forums with contradictory statements instead of ignoring them like extreme geniuses would do.”

Something is wrong here.

Dude, please, instead of wasting your 150 IQ like this, go develop a new, clean and unlimited power source, we need it badly.

I love posts like this. They make me giggle.

You see, not everyone that has a 150 IQ is necessarily a go getter. Not everyone has equal motivation. Sometimes people have physical problems. Sometimes people have emotional problems. Sometimes people have life situations that make it harder to get things done in real life. One of the smartest blokes I ever met has done nothing with his life because he has zero motivation. And probably due to his being bullied when young in school (this happens to LOTS of smart people), he’s never felt secure or supported enough to overcome his depression and anxiety. He’s smart, but screwed up. Nothing to be done about it.

I’ve done my time. I’ve worked. I’ve published articles and books. I’ve done some teaching and lecturing. I’m retired now. I do what I want with the time I have. And since my personal situation leaves me basically home bound (more or less anyway), I’ll spend my time any way I kitten please.

Thanks for your concern on my behalf though.

How have the farming nerfs affected you?

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Posted by: Vayne.8563

Vayne.8563

The farming nerfs haven’t affected me, but I will say this.

I went back to the farming spot I enjoyed doing occasionally at the Southsun event to get my underwater daily. Took a omnom berry bar and hoped to get a couple of armored scales. I stayed there until it ran out, so half an hour.

I got a single armored scale and no yellow from that. Nothing particularly exciting. If I was a farmer, I’d have largely felt it was a waste of time.

I’m sort of glad I’m not a farmer. lol

dailies are forced atm

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Posted by: Vayne.8563

Vayne.8563

I don’t, personally, have any problem with the way the Dailies work, nor will I ever agree that Dailies, or any other game activity, are in any way forced on anybody.

But…

I didn’t realize until reading this thread that Ascended amulets are only available via laurels. Checking the wiki, it looks like Ascended accessories are available via laurels and guild missions. It does make sense to me that an item that is most useful in Fractals should be available through doing Fractals. Choosing only to play Fractals seems like just as valid a playstyle choice to me as only doing WvW or only doing sPVP. While players who prefer to stick to Fractals aren’t being forced to do Dailies, I could understand a little grumpiness about having to step outside their preferred playstyle if they want to acquire items that are really far more useful to them than to anybody else in the game.

Fractals have rings and back pieces available through them and it’s relatively easy to get an amulet. Most people who run fractals don’t run levels 40 plus and most of those don’t run 40 plus on multiple characters. We’re talking about having done 20 dailes and a monthly since laurels began or three monthlies or any combination of dailies and monthlies.

Everyone gets rings in fractals starting at level 10. Every ten fractal dailies you’re guaranteed a ring of your choice, but you will probably get several ring drops before that. Those rings can be infused, so that you get agony resistance native to them. You also have a back pack which you can get which can be made ascended, just by doing fractals.

Unless you’re doing fractals level 40 plus you don’t need an ascended amulet…and again, the largest majority of people, an overwhelming majority don’t do forty plus (particularly when so many people believe level 38 to be the sweet spot).

It’s a storm in a very small teacup. Most of those people complaining doing level 40 fractals have had their amulets for a long long time.

What's wrong and how it can be fixed

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Posted by: Vayne.8563

Vayne.8563

But you can kill 50 ascalonians anywhere and in passing. You’re not killing to level. It takes precisely 4 minutes to kill 50 ascalonians.

If you want to call 4 minutes a grind, be my guest.

So according to your statement grind is time based? this daily still urge you to kill 50 ascelonian in order to clear this “achievement”, what is the difference between this and kill 10 rats in any other game? killing 10 rats take roughly 2 min but it still consider as grind. By the way as a lower level those killings will give me xp and help me level.

Grind is something you do over and over and over again, usually for a long period of time. It’s a “long” grind, not a “short” grind.

Grind is something that you do repeatedly over and over. In the original sense it was used for leveling. You’d have to kill hundreds if not thousands of mobs to get to the next level. Not 50 that you could kill in literally 4 minutes.

I’m pretty sure that killing stuff for 4 minutes doesn’t constitute a grind. Let’s stop redefining words, please.

So, by your definition…you are grinding in these forums? Repeating the same thing over and over again: I am right, you are all wrong, you did NOT hear Colin say what you heard Colin say."

…where the hell are the mods around here? there’s 2 pages of posts that should have been removed!

These forums are by far the grindiest part of Guild Wars 2 for me. lol

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

@Pricer

You know,. it would be a lot easier to accept anything you said if so much of it wasn’t said through thinly veiled derision. Are your arguments so weak that you have to assault people to try to make a point?

Seems there are lots of people who play like me. The implication of your original premise is that intelligent people need to play games that mentally stimulate them, and this game isn’t stimulating you, so you must be more intelligent than other people. It’s a nice back-handed way of making yourself look intelligent, but it’s meaningless, unless you believe yourself more intelligent than everyone on this thread who shares my play style.

I think that you should stop making sweeping broad definitive statements and then trying to accuse me of doing the same. I simply said that what you said wasn’t necessarily true, which is far more likely true than what you said, which was a more sweeping and broad statement.

There was a great line from the original Star Trek (the episode Shore Leave written by the great science fiction author Theodore Sturgeon). The Enterprise had landed on a planet run by an advanced race. The alien said to Kirk and Sulu:

Keep: This planet was created by our race to come and play.
Sulu: Play? As advanced as you obviously are and you still play?
Kirk: Yes, play, Mr. Sulu. The more complex the mind the more need for the simplicity of play.

I’ve always thought that was a pretty decent observation.

do u want 5/46 dailies everyday?

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Posted by: Vayne.8563

Vayne.8563

This has nothing to do with difficulty. The only time I don’t get a laurel is when I don’t play the game.

But the philosophy of dailies is to get them done with regular gameplay and not to require arbitrary detours. Sure, we can get rid of the trivial ones like visit laurel vendor or crafter (or make them count as half, whatever), but there is no way that stuff like Daily Feast in any way consists of regular gameplay. Or story completer when someone has already done the story. Nor does any regional specific daily either. These things should be lopped on the regular routine rather than take up space.

The philosophy of the dailies is to get people out into the world doing stuff. If you want to play a game of keg brawl, good luck on days when keg brawl isn’t the daily. That’s the REAL philosophy of dailies.

Anet tried to make it so there are enough things so that you can do most of it without too much grief, but from a development point of view, the point is to get people out into the world in places they want visited.

dailies are forced atm

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Posted by: Vayne.8563

Vayne.8563

To summarize what Im about to write… it´s not the daily that is broken. It the playstyle.

Daily helps keep the environment fluid by making you do events, visiting various places, and thus the game doesn´t get stuck at “default” settings.
Same goes for WvW. Daily is easily done in there, and the whole world benefits, not just you.

Also, people who complain about not getting daily seem to be doing mostly two things: farming dungeons, and farming bosses. Why? Daily rewards for both! People who don´t do dungeons don´t complain about not getting tokens. Stop complaining about not getting laurels.

If you dont get daily from your daily “routine”, you´re playing quite boring and selfish game. Maybe it´s time for you to start playing GW as an MMO game.

Let me ask you. If you have one hour per day to play, will you go to whatever location required and get the dailies, or will you choose to do go play a dungeon which isn’t listed that day with your friends?

Yesterday was Sunday and I had more time than weekdays. I played with my guildies, did guild bounty in 2 maps, followed another bounty boss in fireheart rise and killed random mobs for half an hour, ran 2 paths of cof, bought 6 pieces of exotic armors for one of my toons, watched firework(yes, I really looked up), killed some holo, did all these with 4 toons. BUT I only got 40% of my dailies done. I think I played board enough. Or are you saying all the stuffs I did was useless and selfish?

I’ll say you didn’t have half an eye on your dalies Anyone who does what you did and doesn’t almost have their daily is being completely ineffiicient. Take a look at the dailies, today for example.

Are you saying with all the stuff everything you did, you didn’t have enough loot to throw some whites/blues/greens in the mystic forge? Because that’s one of the dailies. If you have stuff, it takes what, 2 minutes?

Daily gatherer doesn’t take long at all, if you’re out farming holograms anyway. 4-5 minutes tops WHILE running around doing anything you want.

Krytan killer was one of them. You couldn’t kill 40 things in kryta….I don’t know farm your holograms IN Kryta, and you’d have gotten 40 kills from doing a handful of the projectors.

Condition applier. While killing those guys you really had NOTHING that applied a condition. Hell if you were playing with someone you couldn’t even find a fire or poison field to fire through? Not even in a dungeon?

If you did a couple of meta events, you should have gotten group event completer, and if all that fails, how long does it take a kill a few things in the water, or finish of a couple of events.

Half an inkling of what the dailies are and you’d have had your daily. If you don’t care about it at all, that’s not anyone’s problem but yours.

Why do people stop playing GW2?

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Posted by: Vayne.8563

Vayne.8563

  • The core combat mechanics are bad/overly simplified.
  • Auto-attacking is sufficient to easily get through 99% of the content.
  • Skills are very generic. No choice in skills.
  • Most traits are ineffectual and barely change anything.
  • The AI is terrible.

When people have to resort to lies like these to bash a game, you know the game is good.

GW2 is not perfect, it has issues, but those listed in that post aren’t part of them.

Absolutely none of those are lies. At all. Don’t try and defend yourself by just saying “yeah well he’s a liar” without any actual substance to your argument.

Amusingly, you do exactly the thing you pretend I was doing. Ironic, isn’t it?

  • The core combat mechanics are bad/overly simplified.
    This is obviously the opinion of a person you didn’t understand the GW2 combat mechanics, or someone who thinks having a “trinity” is deeply complex.
  • Auto-attacking is sufficient to easily get through 99% of the content.
    This is just plain wrong, an obvious lie, anyone playing the game knows that.
  • Skills are very generic. No choice in skills.
    This is plain wrong too. Each weapon setup has 5 different skills, and the choice of slot skills is huge for each class. Each class also has at least one skill, most classes several, that adds 5 totally different weapon skills, be is morphing the character into something else, or stuff like grenades.
  • Most traits are ineffectual and barely change anything.
    Another plain lie, anyone playing the game knows it. Changing traits also completely changes the way you play and the weapons to use.
  • The AI is terrible.
    Is it? Please list me MMOs with better AI, please. And I don’t mean scripted crap like in WoW clones, where some “boss” mobs always do the same things at the same moment, I mean real AI. Or do you mean the nonsense AI of mobs who can be “taunted” and only hit the character with the best armor and with 5 healers healing him?

As I said, all the points are, at best flawed opinion of someone who thinks GW2 should be another trinity based WoW clone, at worse just plain lies to bash the game.

GW2 is a WoW clone without the trinity.

Before you derail people’s arguments into “trinity sucks”, maybe you should realize that most of the people that are upset about the GW2 systems are comparing said systems to GW1, not the generic MMO mechanics that GW2 has altered slightly.

Guild Wars 2 is a WoW clone in the same way that Pizza Hut is a McDonald’s clone. They offer different experiences for people. No WoW clone would be complete without raiding. Or is it the mounts you’re referring to.

This game has nothing to do with WoW. If you think it does, no wonder you’re not enjoying it.

Most people play this game because they believe its a great WoW clone. After while they find GW2 is nothing to do with WoW, then they left sooner or later.
Only 1/6 of 3 millions copes still in the game, but based on gw1 population base 500k players is ok for anet.

People feel this game is dying only because so many people should not join this game joined. Now every thing is go back to whakittens should be slowly.

I think even Anet OK with that 500k population, NC will angry with that.

Without specific numbers, I sort of agree with you. That it is to say, I agree a lot of people wanted another WoW, saw it wasn’t another WoW and walked away. Some of them are still here crying about end game, and that’s okay. Because this game has no end game of the kind they want, and they sort of expected it. It’s just not the game for them.

No MMO today can do what WoW did years ago, because the market is too saturated. What defines success in an MMO today isn’t going to be found in millions of dediated players. Eve is successful with 500,000 players. I believe the player base of Guild Wars 2, now that it’s shed those who “don’t get it”, will continue to grow with people who do get it.

But I don’t really see the reason to pluck numbers out of thin air to say this. Guild Wars 2, in my mind, is a niche game…but it’s a might big niche. Mostly because existing MMOs have ignored players who play like I do for such a long time.

Longevity Of The Game

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Posted by: Vayne.8563

Vayne.8563

Eye of the North was my favorite expansion from the original Guild Wars series. It literally made the series for me. The voice acting was a whole lot better, the writing was better, the entire feel of the expansion was better than anything prior. When I think back to the great lines/moments in Guild Wars history, I think of stuff Pyre has said, or the scenes with Ogden, Gwen and Vekk (just lucky I guess!) or even Odgen’s Benediction. To me this is Guild Wars akittens finest.

Longevity is a funny word. I’m not sure anyone can take an MMO during its first year and predict it’s longevity, unless it’s like SWToR and pretty much tanks completely. This is the bare bones of something that will grow. Over that time it will lose people and gain people.

MMOs don’t need 12.4 million people like WoW had at it’s height and in fact I’m not sure how many MMOs currentliy enjoy a millon active players. So the real question is, how many players does an MMO need to be successful?

Eve is successful and has only recently reached half a million players. I’m pretty sure Guild War 2 can end up with half a million players as well. One might argue that Eve is a subscription game where as Anet is B2P. But then, you can play Eve for free by putting in time, and you can play Guild Wars 2 for free, but plenty of people still use the cash shop.

I think Guild Wars 2 probably won’t hit it’s stride for another eight or nine months. There’s a lot of stuff that still needs fixing/updating etc. There’s the looking for group tool that needs to come out. There’s a ton of stuff just sort of waiting to happen…and it probably will happen.

The question is, will it be too late. One thing that works greatly in Guild Wars 2’s favor is the lack of competition in the immediate to near future. A lot of people have already tried and shrugged off Neverwinter (which isn’t an MMO in the traditional sense anyway) and a lot of people who have been waiting for ESO have to wait till 2014 now, which I figured would happen anyway.

In the end, I think this games longevity has little to do with where it is now, and more to do with what Anet does with it in the next year.

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

My mother always said ‘only stupid people get bored, they don’t know how to entertain themselves’.

Your mother was entirely wrong. The higher the intelligence the more the need for external stimulation. This is why there is frequently a link between high natural intelligence and poor behaviour in children at schools. It is also the reason why big cats, elephants, primates etc frequently display pacing behaviour, aggression and self-harm in captivity.

It is also the reason why highly intelligent people are usually not found working in highly repetitive jobs such as assembly line work.

You’ve said some untrue things but this is absolute at the bottom of the barrel. Intelligence doesn’t necessarily need to be spoon fed entertainment. SOME intelligent people can make their own entertainment.

What you’re confusing is something else with intelligence…and that’s drive. Some people are driven but many MANY intelligent people are not. A lot depends on their upbringing, their life experiences, their genes.

My intelligence tests quite high. I’m almost never bored. (and when I say quite high I mean just around the beginning’s of genius level). But I grew up in circumstances where I LEARNED to entertain myself, because when I grew up entertainment wasn’t spoon fed the way it is today. You had to think. Had to use your imagination. Had to figure out how to entertain yourself.

And once you get into that habit, external stimulation,. while nice, isn’t necessary.

There you go, stating your opinions as fact again. I’m happy that your intelligence has been tested as quite high…sounds like a thorough examination.

“Your sons test results are back, he is quite high on the general intelligence quotient”

“What does that mean exactly?”

“Well, he won’t be President but he won’t be hauling garbage”

“Thankyou very much Mr. Guy-from-Mensa, we were worried for a time because he spends most of his time bashing imaginary pinatas in a virtual world”

“I see”

But, it is however a proven fact that higher intelligence is linked to poor behaviour in childen, mainly because the school lessons they are forced to endure are just not stimulating enough.

I never said that intelligent people couldn’t make their own entertainment, in fact it’s more likely that very intelligent people make entertainment not only for themselves but also for others. This doesn’t alter the fact that unless you are actually not very intelligent you are unlikely to find satisfaction from repeating the same actions repeatedly. Unless you are intelligent and also autistic.

No, Sir. I’m intelligent and creative. Creative people (writers and artists) tend to live a lot inside their own minds and when stuff stiumlates them just a little, that stimulation can go on and on an on. RPers will tend to last a lot longer in a game that people who burn through content, because they make their own content. And while I’m a no longer an RPer (I was in pen and paper games for a long long time), I still make a lot of my own content in my head. It’s called using your imagination.

My IQ tests generally take me to somewhere between 140 and 150. I’ve scored higher and lower over the years. That’s what I mean by quite intelligent. I’ve also passed the mensa test (a loooooooong time ago) and I’ve tested in largely the top 2% in intelligence in various school tests I’ve taken. I’ve written and published quite a bit of work.

My intelligence quotient shows that I test very high on tests that are language and pure math, but my visual acuity tests quite a bit lower, so the more “visual” an IQ test is the lower I generally test.

I also have what they call a high intuitive IQ. And yes, I don’t need a lot of external mental stimulation because I have internal mental stimulation. As a writer I make my own entertainment.

I’m happy you can categorically state stuff like intelligent people need stimulation, but whether that stimulation is external or internal is still very much up in the air. It’s entirely possible that games like Guild Wars 2 will keep people that don’t need much external mental stimulation quite happy, where maybe other games will keep other people happy.

The funny bit is, you were the one who made what is essentially an absolute comment and I was simply refuting it by using myself as an example. This makes you completely disingenuous. Stop trying to turn this around.

Intelligent people DO need stimulation but that stimulation doesn’t have to be spoon fed entertainment or challenge. There are different kinds of intelligence and obviously they’d have different entertainment requirements.

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

Vayne,

To answer your question on your original post, I do play like you. I am heavily involved in two different guilds. One is very dungeon/fractals focused and they other is much more PvE and guild focused. I enjoy both very much and love the social aspect of both guilds who have a lot of wonderful people in them. I agreed to be an officer in one of them because I like to help people out with anything. It makes playing for me fun.

As for this…

My mother always said ‘only stupid people get bored, they don’t know how to entertain themselves’.

Your mother was entirely wrong. The higher the intelligence the more the need for external stimulation. This is why there is frequently a link between high natural intelligence and poor behaviour in children at schools. It is also the reason why big cats, elephants, primates etc frequently display pacing behaviour, aggression and self-harm in captivity.

It is also the reason why highly intelligent people are usually not found working in highly repetitive jobs such as assembly line work.

You’ve said some untrue things but this is absolute at the bottom of the barrel. Intelligence doesn’t necessarily need to be spoon fed entertainment. SOME intelligent people can make their own entertainment.

What you’re confusing is something else with intelligence…and that’s drive. Some people are driven but many MANY intelligent people are not. A lot depends on their upbringing, their life experiences, their genes.

My intelligence tests quite high. I’m almost never bored. (and when I say quite high I mean just around the beginning’s of genius level). But I grew up in circumstances where I LEARNED to entertain myself, because when I grew up entertainment wasn’t spoon fed the way it is today. You had to think. Had to use your imagination. Had to figure out how to entertain yourself.

And once you get into that habit, external stimulation,. while nice, isn’t necessary.

And this…

Our playstyles seem to be very similar as I am a roamer too and I enjoy helping others out of tricky situations.

But where I realized we differ is when reading:


My intelligence tests quite high. I’m almost never bored. (and when I say quite high I mean just around the beginning’s of genius level).

I could see some form of Irony but from the context it looks like you really mean this.
From that line on who can take you for serious? Looks like a classic case of narcissism here.

I agree with you Vayne and have this to add.

First: I don’t think Vayne was saying he had high intelligence to brag, but to point out that those with high intelligence can entertain themselves. Period. No narcissism at all.

Second: There are many people with ceiling shattering IQ’s who are very stupid. The ability to retain knowledge and test well says nothing about your ability to manage life and social interaction. Conversely, there are just as many that do not have close to genius IQ’s who are more successful and wise than those blowing the IQ tests out of the park. These people are often looked at as vastly intelligent when in actuality they are merely driven, focused, shrewd and savvy. All of which have nothing to do with IQ.

So yes, you can still have a high IQ and be an idiot. I will agree that there are lot of very intelligent people who get bored easily, but as Vayne said, they have never been taught or forced to entertain themselves. Again, IQ does not equal the ability to govern life in a constructive and acceptable way.

This statement about intelligent people is very true. There’s IQ and then there’s things like social IQ. A lot of people with a high IQ have a very low social IQ and vice versa.

My intellectual IQ may be quite a bit higher than my social IQ. I blame my lousy childhood. lol

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

I like to play for the social aspect. I like to help people like the OP does. Playing with others is a whole experience that extends beyond the game.

In the end, you will always learn something when playing with others: You’ll learn how to play, who to play with, and most importantly who NOT to play with lol

And it makes you a better player in a lot of ways…having to adapt to either the strengths or the deficiencies of other players. Both can be challenging.

I often like playing with players who are better than me, because it means I have to step up my game. And I like to play with people who need help because that’s good for the game generally. It helps build community.

In the end, I get a lot of enjoyment from helping out others.

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

Thank you for the clarification of your perspective, Vayne.

I’ve read the statement which lead to your reaction when I was writing my previous post.

As English is not my first language I will refrain from an attempt to explain why I find such a statement narcisstic (specially the statement in brackets).
Because if you didnt get what I mean to this point I doubt you will allow yourself to grasp my perspective at all despite your intelligence.

I am just shaking my head and will leave it like that as I dont want to derail this thread any further with that fine topic and I excuse for having done so

Please correct me.

You’re welcome.

Huh, who are you now?
I frankly dont care if its true or not, that is not the point at all.

Anyway…if there is more need for clariciation/explanation on this please send me a PM.

No worries, mate. It’s easy to see how someone would assume I’m just bragging, when I was in fact responding.

Either way, you’ll judge me as you will.

(edited by Vayne.8563)

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

I think a lot of people play the way you do. Even though I frequently disagree with your forum posts, I still play more or less the way you do. I honestly think that it’s the only way to enjoy the game.

It’s certainly the only way I can enjoy the game. And since my goal is to enjoy it…I have to play it this way…but I probably would play this way even if I didn’t have to. I just don’t need a second job.

The MMO Graveyard

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Posted by: Vayne.8563

Vayne.8563

I’m on Crystal Desert and this week we’re against TC and SOS, while SOS isn’t doing very well either, TC is completely kitten us all. Not going to lie, when I look at wvw and see that we own only like 15% of our own borderlands and like 5% of eternal….i just stay in pve lol. See you guys next week!

Yeah, I’m on TC. I feel bad when we outnumber you guys so much. A good fight is a challenging one with extended back-and-forth, strategic play, clutch moments, etc.

All kidding aside, I feel pretty bad too. I don’t WvW that much when we’re that much ahead, because I’m obviously not needed to turn the tides. But I did go in to get my monthly kills.

The MMO Graveyard

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Posted by: Vayne.8563

Vayne.8563

I’m on Crystal Desert and this week we’re against TC and SOS, while SOS isn’t doing very well either, TC is completely kitten us all. Not going to lie, when I look at wvw and see that we own only like 15% of our own borderlands and like 5% of eternal….i just stay in pve lol. See you guys next week!

Sorry about that. I tried to be gentle, but you know…war is war. lol

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

yes OP. they took nothing i liked about GW1 and put in persistent world:(

gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)

So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?

It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.

I have an earlier post in the thread that mentions more similarities to Guild Wars 1.

The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.

But there’s a vast gulf between Guild Wars 2 and games like WoW, Rift, Aion, Lotro, AoC…those games are completely different than Guild Wars 2.

For one thing, very few games have a TRUE separation between PvE and PvP. Meaning you can’t PvP anywhere in the open world. In all those other games you can. For another thing, none of those games have instant map travel, and most of them have many many many tiers of gear that you have to keep going for. All of them have raids. As far as I know all of them you have to level to get into PvP, instead of jumping into PvP at max level like you can in Guild Wars 2.

The people who say Guild Wars 2 is a WoW clone clearly have no real experience with WoW. The people that say it are Guild Wars 1 players. Most of the time, they see a slippery slope. Oh sure, we have ascended gear now, it’s going to be a full on gear grind.

Don’t believe it. Anet has made a concession to other game players, but they haven’t abandoned players like me yet.

"Play The Way You Want"

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Posted by: Vayne.8563

Vayne.8563

I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…

You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).

That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

yes OP. they took nothing i liked about GW1 and put in persistent world:(

gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)

So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?

Anyone Else Play like Me

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Posted by: Vayne.8563

Vayne.8563

Our playstyles seem to be very similar as I am a roamer too and I enjoy helping others out of tricky situations.

But where I realized we differ is when reading:


My intelligence tests quite high. I’m almost never bored. (and when I say quite high I mean just around the beginning’s of genius level).

I could see some form of Irony but from the context it looks like you really mean this.
From that line on who can take you for serious? Looks like a classic case of narcissism here.

Please correct me.

Someone made a comment about intelligent people needing stimulation as opposed to entertaining themselves, which I do. I pointed to my intelligence to say that I’m an intelligent person who doesn’t need to be “entertained”. That is to same the mental stimulation doesn’t need to be external.

Had someone not made a comment about intelligence and needed external stimulation I’d not have mentioned it at all. I’m about as far from in “intellectual snob” as you can get. The fact is I traditionally test quite high, either just over or just below genius level, but in hundreds of posts, I’ve never mentioned it until now.

Daily Wars 2

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Posted by: Vayne.8563

Vayne.8563

@Vayne – Yeah it’s so hard to WP and all. I mean the massive expense and physical effort to click so many buttons. :P

THAT wasn’t my point at all but you singled it out. I’m sorry I touched a nerve.
I do my daily every day that I can. Sometimes it’s all I do. And recently there have been days that I’ve had extra time and just logged out when the daily was done. That feeling is disappointing.

The time gating is at issue more so than the perceived inconvenience of doing the daily. I don’t think the OP was complaining about the difficulty and neither was I.
Or at least I didn’t mean to come across as such.

I tried to make the point that for certain parts of the game ascended is needed and that telling people they don’t need it, isn’t the answer. Also that time gating gets tedious for the players and it feels contrived. Like something they tossed together quickly to slow people down. Ascended, if truly planned as a intermediary step between exotic and legendary, should have been fully implemented from the day they put it in the game. THOSE were the major points.

Since the daily started, I’ve done the daily most days. I have had enough for three ascended amulets with monthlies. I’ve only bought two.

I just don’t see that this is a major problem. I don’t need ascended amulets on every character. For most people, it’s not a problem.

I agree it’s a problem for a small percentage of people, but MMOs are made for the masses.

It’s not just a problem for dailies it’s a problem for how they setup DR. you port and you port sometimes to places that don’t have what you’re looking for. It’s no secret that their number of money sinks outweighs the ability to have income or rewards in the game that’s why they are working on it.

I agree with him it’s annoying having to port all over the place the regional location thing is for the birds especially when it comes to events it’s just like the group events thing, I’ve never chosen that one because groups aren’t always available and they make it counterintuitive with their chat system banning you if you post LFG too much or you’re forced to use an outside of the game website because an essential UI element is missing from the game for almost a year now.

Oh and about Anet changing the game, they’ve done it before because they knew it wasn’t right the way the dailies were before, nor were the rewards which says to me that yes they know there are these major issues. The question is will they change these things in time.

I don’t know. It’s pretty easy to get to LA for free, and then take a portal to a city for free and then run out into a starter zone for free. That’s how I do it. I rarely have to port to achieve this. It does cost me a couple of minutes extra, however.

That’s a choice each player needs to make.

But at most I port 1-2 times to get my daily. That’s at most. That means at most I pay 6 silver on a 80th level character. I make 5 silver back, plus the drops I get….I have yet to lose a single copper on doing the daily.

Daily Wars 2

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Posted by: Vayne.8563

Vayne.8563

Nope, you should work on yours.

What you’re saying is people would rather NOT enjoy the game, than take ten minutes to check into something they don’t understand.

Every single game has stuff you need to know to play it. MMOs have more of that than most games. A percentage of people would rather stumble around in the dark, and then complain about not being able to do something and that’s fine. But when they complain, they should expect to be called out by people who have taken the time to learn the game.

This is basic, SIMPLE stuff. Theres’ a guide available online. Here’s a link. Five minutes of reading can make the game more enjoyable….for you can sit and complain…but don’t expect Anet to change the game…because in that aspect it’s not broken.

http://www.guildwars2hub.com/guides/basics/complete-guide-daily-achievements

Yes it is. Because now you actually tell people to learn the game, to make something that should be fun into a task that they have to work for, so they can minimize the time they have to invest. Sounds very much like a chore to me, and not like fun.

Dailies should be easy and fun. They shouldn’t require you to read a guide so you can effeciently grind them each and every day, because they’re the only means of getting BiS gear. It’s a flawed system that forces you to go out of your way to complete it, every day. Again and again.

Right now you’re the one acting high & mighty and arrogant, telling people how to play.

Why should dailies be fun and easy? Because you say so? Dailies are certainly easy. I’m not sure I’ve ever played a game where they were fun. They’re something that helps you get a reward you wouldn’t normally be able to get otherwise.

I’m not telling people HOW to play. I’m telling people learn the game. You wouldn’t play chess without knowing how pieces move. I’m not telling people to do anything but learn how to play the game, because in theory that would increase their enjoyment of the game.

Or are you suggesting that people who learn how to do dailies quickly and easily will enjoy the game less?

Daily Wars 2

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Posted by: Vayne.8563

Vayne.8563

And to add to that, for some of us, because of our schedule, play a little before the daily resets, get half the daily done, the daily resets, your progress is lost, and now you don’t have enough time to do the rest of the (new!) daily all over again.

You don’t have 20 minutes on either side of the divide?

I can’t do it in 20 minutes, and if I have 20 minutes before and 20 minutes after, that’s 20 minutes I don’t have anymore to “just enjoy the game the way I like to”, and now half of my gaming time was spent completing chores I didn’t enjoy. That means I now only have 20 minutes to actually do something FUN, which is why I bought a GAME.

Dailies are designed for people who don’t have a lot of time, to give them a way to get stuff like karma and ascended gear. That’s what they’re there for.

snip

Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.

This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.

Are they ever going to make this game interesting past leveling up and exploring?

People who don’t have a lot of time aren’t shafted. Maybe people who barely have any time at all, and that would be the same as most games. Why not try looking at the facts?

People who have MORE time and MORE characters are complaining they can’t do the daily on EVERY character. Anet implemented a daily so people with more time can’t easily outstrip those who want to get something like an ascended amulet.

They did the same thing with guild missions. They limit the amount of guild merits a guild can get, so that bigger guilds can’t just run away fast fast and be so far ahead of medium sized guilds.

If you have NO time, not enough time to spend 20 minutes doing a daily….don’t do the daily. Because at that point you have time to do nothing that requires an ascended amulet.

Problem is you expect people to know the game just as well as you do. But a lot of people don’t. They don’t know where to find 3 veterans in the maguuma jungle. Or what’s the best map + route to get the gathering nodes. They don’t have the knowledge to effeciently complete the daily within in 20 minutes. It takes longer than that.
And once it takes longer than 20 minutes, it’s starting to become a pain. You have to do it if you like BiS gear, because it’s the only way. But it’s eating up all the time you have to play. On top of that the combination of the choosable dailies can sometimes be really annoying.

snip

If I had a problem like that, I’d take ten minutes to research it to make my life easier. You know, like Dulfy’s guide to doing the daily that tells you everything you need to know. Or the threads that have popped up on the forums giving people advice. Or even, gasp, join a guild and ask someone.

Yea, but not everyone is like you. Or plays like you. You should work on your attitude.

Nope, you should work on yours.

What you’re saying is people would rather NOT enjoy the game, than take ten minutes to check into something they don’t understand.

Every single game has stuff you need to know to play it. MMOs have more of that than most games. A percentage of people would rather stumble around in the dark, and then complain about not being able to do something and that’s fine. But when they complain, they should expect to be called out by people who have taken the time to learn the game.

This is basic, SIMPLE stuff. Theres’ a guide available online. Here’s a link. Five minutes of reading can make the game more enjoyable….for you can sit and complain…but don’t expect Anet to change the game…because in that aspect it’s not broken.

http://www.guildwars2hub.com/guides/basics/complete-guide-daily-achievements

Daily Wars 2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And to add to that, for some of us, because of our schedule, play a little before the daily resets, get half the daily done, the daily resets, your progress is lost, and now you don’t have enough time to do the rest of the (new!) daily all over again.

You don’t have 20 minutes on either side of the divide?

I can’t do it in 20 minutes, and if I have 20 minutes before and 20 minutes after, that’s 20 minutes I don’t have anymore to “just enjoy the game the way I like to”, and now half of my gaming time was spent completing chores I didn’t enjoy. That means I now only have 20 minutes to actually do something FUN, which is why I bought a GAME.

Dailies are designed for people who don’t have a lot of time, to give them a way to get stuff like karma and ascended gear. That’s what they’re there for.

How are dailies designed for people who don’t have a lot of time, when it’s people who don’t have a lot of time who get shafted? Interesting logic.

Many people have already pointed out not everyone plays the same way you do. If you enjoy rushing rushing rushing to get all the daily done, good for you, but for a lot of us that’s boring. But it’s the only way to get laurels.

This is fun? This is not fun.

Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.

This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.

Are they ever going to make this game interesting past leveling up and exploring?

People who don’t have a lot of time aren’t shafted. Maybe people who barely have any time at all, and that would be the same as most games. Why not try looking at the facts?

People who have MORE time and MORE characters are complaining they can’t do the daily on EVERY character. Anet implemented a daily so people with more time can’t easily outstrip those who want to get something like an ascended amulet.

They did the same thing with guild missions. They limit the amount of guild merits a guild can get, so that bigger guilds can’t just run away fast fast and be so far ahead of medium sized guilds.

If you have NO time, not enough time to spend 20 minutes doing a daily….don’t do the daily. Because at that point you have time to do nothing that requires an ascended amulet.

Problem is you expect people to know the game just as well as you do. But a lot of people don’t. They don’t know where to find 3 veterans in the maguuma jungle. Or what’s the best map + route to get the gathering nodes. They don’t have the knowledge to effeciently complete the daily within in 20 minutes. It takes longer than that.
And once it takes longer than 20 minutes, it’s starting to become a pain. You have to do it if you like BiS gear, because it’s the only way. But it’s eating up all the time you have to play. On top of that the combination of the choosable dailies can sometimes be really annoying.

Wouldn’t it be better to actually let the player choose his “category” of dailies? Say you like gathering, so you go and gather 30 nodes. Daily done. And instead of just getting karma / mystic coin / laurel, you also get say a few orichalcum ore. In turn if you choose a “kill 50 mobs” daily, you get an item instead of orichalcum ore.
This way the daily wouldn’t feel so forced as much, because you have to do less and can actually choose what you like to do (or would do anyway even if the daily wasn’t there). In addition you would receive a reward that fits to that certain category.
And if you don’t like that extra reward bit in my suggestion, just leave it out.

If I had a problem like that, I’d take ten minutes to research it to make my life easier. You know, like Dulfy’s guide to doing the daily that tells you everything you need to know. Or the threads that have popped up on the forums giving people advice. Or even, gasp, join a guild and ask someone.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

Yes, and I one conquested the whole Stonemist Castle on my own.
True story.

I know it’s hard to admit that you weren’t up to the job, but it does explain quite neatly your antipathy to the game.

Edited so I don’t get infracted. lol

Yes, I admit I wasn’t, I got fed up with everything too fast and In the end I didn’t even care what was going on or whether our server was losing or not. I even started trolling people leading them to the wrong places (which by the way was more entertaining).

As for the GVG and HA, anyone who ever played it seriously will admit that those modes were much more competitive and skill intensive than anything we have currently in GW2, both WvW and sPvP.

There are some very good commanders that have a lot of success…not always, but sometimes. It involves patience and to some degree teaching or training. It involves a core of people who are already on voice chat, such as a dedicated WvW guild. Those things make a huge difference.

We also had a commander in our guild who got frustrated in WvW. It wasn’t that he wasn’t a good commander, it’s that he couldn’t get people to listen to him. The problem is he didn’t want to work at it, and it showed.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

Yes, and I one conquested the whole Stonemist Castle on my own.
True story.

I know it’s hard to admit that you weren’t up to the job, but it does explain quite neatly your antipathy to the game.

Edited so I don’t get infracted. lol

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

No I was Commander.

I’ll give you the best 5 GW2 WvW players out there and match them against 20 mindless zergers and make them fight on a clear field. I wonder which side will win.

Even if you’re right…you’re still talking about extremes 4 x the number of people. Sometimes that happens and sometimes it doesn’t. There are many times that zergs who are larger are taken down by zergs who are smaller.

In fact, it happens on TC quite often. I’ve seen bigger zergs throw themselves against us again and again and we just keep wiping them. It’s almost like farming. We take 3-4 for every one we lose.

Maybe you weren’t that good a leader, or you couldn’t inspire your troops. Maybe your server sucks or the guys who were good followed someone else.

Were you all on mumble at the time? Did you have a public voice chat server?

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

No I was Commander.

So you spent 100 gold on a title? What does that mean? You can be a commander and still be lousy at the game.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

WvW is a joke, assuming there are roles in WvW, it doesn’t even matter, the team with the biggest zerg will win anyway.

In PvE, it doesn’t matter what class you play, if you cant deal damage, you’re useless. Damage is everything.

Total crap. I’ve seen smaller groups beat bigger groups on many many occasions. Sure if a zerg outnumbers you two or three to one, you’re probably going to lose….but even then, not always.

If you think there’s no strategy or leadership involved, you don’t know as much about WvW as you think.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

I’d rather have 10 000 unbalanced skills and customization than no customization at all.

Imagine how fun would it be to play WvW suicide squad running in a zerg under Death Nova.
Or holding tanking 20 mindless payers with Shadow Form.
Or play as supportive Imbagon.

Instead we get 8 generic DPS classes.

It saddens me that you see the professions as generic…because I don’t. If you’re saying mesmers and guardians and even rangers have no roles in WvW, I’m not sure what to say to you.

Skills =/= flavor and for many many people flavor is king. And there are roles in WvW for those that want them.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

The big thing Guild Wars 1 players miss from Guild Wars was the skill system. It wasn’t called build wars for no reason. Half the time your success or failure was decided before you left an outpost based on the skills that you took with you.

What Guild Wars 1 players often refuse to acknowledge is that very strength in the game was also it’s biggest weaknesss. It was literally impossible to balance. Sure it was okay in Prophecies. Once you introduced a new profession (sin/rit in Factions), it was over. No balance from that point on was even popular.

People say Guild Wars 2 PvE is imbalanced. They’ve obviously never encountered permasins and spirit spammers.

Isnt it obvious that “balance” is the exact opposite of “fun”?
Look at dota2, almost every hero is freaking overpowered, but it is still fun to play, and it is still e-sport.
GW should be the same, every skill should be overpowered and imbalanced and there should be a lot of them, but because you can take only fixed amount of skills this problem fixes itself, because while you take 10 overpowered skills, you do not take 200 also overpowered skills.

I don’t know, I don’t have problems playing ANY profession in Guild Wars 2 PvP, which is what you’d compare to dota. Engineers, for example, are fantastic at holding points. Rangers are awesome at harrassing. Guardians are tanky and hard to kill. Necros can really make the best use of conditions and some use minions to great effect. Mesmers are very useful. Elementalists can be very successful.

In PvE it’s another story, but in PvP…I think most professions are not only viable, but can excel.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

Pretty much, GW1 was unique, GW2 seems more generic with few “new” renamed things, dynamic events for example.

Guild Wars 2 is absolutely unique. Even if you say that every one of the features in Guild Wars 2 were used elsewhere, which I don’t necessarily believe, the combination of all the features in one place as a deliberate design element to make cooperative instead of competitive PvE feels different from ANY MMO in existence.

And unique isn’t always even desirable. Guild Wars 1 was almost unique in not having an auction house or marketplace.

Sometimes, being unique isn’t better.

Titles - Why so few?

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Posted by: Vayne.8563

Vayne.8563

Yeah titles in Guild Wars 2 were for the most part, bullkitten. Particularly at the end. Some were wars of attrition like death-leveling in pre. Death leveling takes almost zero skill, it’s just repetitive enough to die.

Survivor was okay until later when Eye of the North came out…if you didn’t want to do Kilry you could farm the frost worms. It was silly.

How about beating every mission in hard mode? Sorry but people ran hard mode missions….all you had to do was pay to have someone run you.

Lucky/unlucky title, bought with gold. Wisdom title, bought with gold.

Mapping title was easily cheated with text mod. And everyone did it. It took a long time, it was very grindy, but once you had text mode it was easy.

The only titles that maybe meant anything at all were the vanquisher titles and maybe Master of the Eye of the North.

Daily Wars 2

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Posted by: Vayne.8563

Vayne.8563

And to add to that, for some of us, because of our schedule, play a little before the daily resets, get half the daily done, the daily resets, your progress is lost, and now you don’t have enough time to do the rest of the (new!) daily all over again.

You don’t have 20 minutes on either side of the divide?

I can’t do it in 20 minutes, and if I have 20 minutes before and 20 minutes after, that’s 20 minutes I don’t have anymore to “just enjoy the game the way I like to”, and now half of my gaming time was spent completing chores I didn’t enjoy. That means I now only have 20 minutes to actually do something FUN, which is why I bought a GAME.

Dailies are designed for people who don’t have a lot of time, to give them a way to get stuff like karma and ascended gear. That’s what they’re there for.

How are dailies designed for people who don’t have a lot of time, when it’s people who don’t have a lot of time who get shafted? Interesting logic.

Many people have already pointed out not everyone plays the same way you do. If you enjoy rushing rushing rushing to get all the daily done, good for you, but for a lot of us that’s boring. But it’s the only way to get laurels.

This is fun? This is not fun.

Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.

This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.

Are they ever going to make this game interesting past leveling up and exploring?

People who don’t have a lot of time aren’t shafted. Maybe people who barely have any time at all, and that would be the same as most games. Why not try looking at the facts?

People who have MORE time and MORE characters are complaining they can’t do the daily on EVERY character. Anet implemented a daily so people with more time can’t easily outstrip those who want to get something like an ascended amulet.

They did the same thing with guild missions. They limit the amount of guild merits a guild can get, so that bigger guilds can’t just run away fast fast and be so far ahead of medium sized guilds.

If you have NO time, not enough time to spend 20 minutes doing a daily….don’t do the daily. Because at that point you have time to do nothing that requires an ascended amulet.

dailies are forced atm

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 dailies are the gentlest dailies I’ve ever seen in an MMO. You only need to do 5 of the 9. Most of them you’ll get doing whatever you normally do.

If they were any easier, you might as well just get them for logging in.

who cares? so other mmos suck even harder. is this relevant in any way?

Sure it’s relevant. Dailies serve a purpose in ANY MMO. They save the same purpose in Guild Wars 2. Getting people not only into the game, but into specific areas. They’re a form of crowd control. They keep people playing and certain people happy. Some people really like that direction.

Now, if they are necessary for the health of a game (and I believe they are), then doing them better than other games is a huge improvement that shouldn’t be overlooked.3

The new Crab Scuttle - just no

in Guild Missions

Posted by: Vayne.8563

Vayne.8563

You can avoid the whole wurm area by walking on the ledges and isn’t the whole point of guild missions to have people cooperate?

Why not just send 4-5 dudes to the village to clear a path for the runners?

The problem is that even those not participating in the event make the events scale up. If you have a HUGE guild, you can have 20 people doing the event. If you have a guild where 15 people show up for the mission, and half those people are protecting, you still have events scaling up for 15 people (not only the half that are protecting).

We split up and DID the events….but the fact is, the events took a lot longer because they were scaled for people in crab from as well as people trying to do them.

Where's GW1 in GW2?

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Posted by: Vayne.8563

Vayne.8563

lordkrall

Than where is Gw1 evolution in Gw2?

Let’s start at the beginning. Guild Wars 1 didn’t require a tank and Guild Wars 2 doesn’t require a tank. It’s evolved so that it doesn’t require a healer as well.

Guild Wars 1 offered EVERY profession a self heal. Guild Wars 2 does the same. Most games don’t.

Guild Wars 1 positioning was important and in Guild Wars 2 positioning is important. It’s not true in many MMOs.

Guild Wars 1, when it introduced dungeons in Eye of the North, they had a story mode (Oola’s Lab) and you could later revisit the dungeon in an explorable mode. Same with Bloodstone Caves and Finding Gadd. Story mode/explorable mode.

Holiday events (yes, they are reminiscent of events in Guild Wars 1 but even better).

Grind for cool looking skins. (Frog scepter, etc.). They’ve simply decentralized the grind so you don’t have to run the same dungeon or kill the same boss over and over again.

In fact, the addition of cosmetic gear as “end game” is more Guild Wars 1ish than just about any other MMO.

Main characters in the personal story you just want to beat (Rurik, Togo, Komir).

Attention to small details in the world.

SPvP (pretty much a reiteration of Alliance Battles)

Long achievement tracks that eventually give you some sort of title (some of which can be bought).

Map Travel (which most MMOs don’t have).

PvP and PvE are sharply divided.

There’s a lot of stuff in this game that makes it different from most MMOs.

If you come from Guild Wars 1, you think Guild Wars 2 is too much like WoW. If you come from WoW, you think Guild Wars 2 is pretty much too much like Guild Wars 1 (not enough vertical progression, no mounts, no flying mounts, no flight paths, no raids, no tagging mobs, no fighting over nodes, no ganking in the open world, etc).

do u want 5/46 dailies everyday?

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Posted by: Vayne.8563

Vayne.8563

There’s another issue here. For each daily you accomplish over your actual daily, you get an achievement point. Some people do every daily every day to increase their points. These people would be royally screwed (or burned out in a couple of days lol).

Small things that are very annoying

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What about participating in a Guild Challenge where you have to fight off waves of Flame Legion…. You want to help everyone out…. so you send a friend a potion of flame legion slaying… then try to send another friend a potion of flame legion slaying, and you get suppressed.

Seriously?

Two messages = suppressed?

Let us trade with eachother…. or drop items on the ground or SOMETHING, this is ridiculous.

Though it’s not “the” answer, when we do stuff like this in guild we tend to round robin it. I send 4 potions to the next guy who sends three on etc.

Not idea by any means, but it works.

Which legendary weapon are you going for?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I have predator already and I’m going for kraitkin next. After that, it’ll probably be Frostfang.

Guild Halls and Guild verses Guild

in Suggestions

Posted by: Vayne.8563

Vayne.8563

This are really good ideas. I hope Anet looks at this post.

Small things that are very annoying

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Posted by: Vayne.8563

Vayne.8563

Commander tags are MASSIVELY useful in Guild missions.

Anyone Else Play like Me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guest to Tarnished Coast. You are not alone. Most of my guild plays the way you do.

We should start a movement. Get all of us “hardcore casuals” together on one server. Tarnished Coast seems a nice bet given that is it the unofficial RP server.

I think a lot of us are already on TC, and that’s why it’s so populated. If only we all didn’t have different guilds already. Where’s the guild alliance feature from Guild Wars 1 when you need it? lol

Indeed. And if I am allowed a shameless plug.

https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Halls-and-Guild-verses-Guild/first#post2193747

Who knows, if this gets enough thumbs up Arena Net may pay attention.

They’ve always had the intention of adding guild halls…my guess will be in the first expansion. Guild vs guild I’m not sure about, but I wouldn’t mind a PvP death match.

Hello just back! Whats new!

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Guild Missions are new, the living story has pretty much moved on to the dragon bash event. You probably didn’t see the redone Ascalon Catacombs dungeon. Not sure if we’ve had a new PvP arena since then. WxP in WvW is new as is the culling fix. There’s no more culling in WvW.

forum infractions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Most forum infractions are just warnings and don’t give you points. Of course, I’ve gotten points, but I haven’t been banned yet. I think that points go away after a while, but I don’t know how long that while is.

Titles - Why so few?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d like to see more “fun” titles, rather than achievement titles. Silly things, like if you fall to your death and get a certain amount of damage, you can a title like “Watch that first step it’s a doosy”, or “Owwwwww!”

Stuff like that would add to the fun of the game.

Anyone Else Play like Me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guest to Tarnished Coast. You are not alone. Most of my guild plays the way you do.

We should start a movement. Get all of us “hardcore casuals” together on one server. Tarnished Coast seems a nice bet given that is it the unofficial RP server.

I think a lot of us are already on TC, and that’s why it’s so populated. If only we all didn’t have different guilds already. Where’s the guild alliance feature from Guild Wars 1 when you need it? lol

do u want 5/46 dailies everyday?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I like it as it is now too. Doing it this way would circumvent some of what Anet is trying to do with dailies.

Like today, I went to Queensdale, just to get my kills. I could have gone to any other Krytan zone, including Southsun Cove, but I choose Queensdale because it takes a couple of minutes.

There were a zillion people there. I mean a lot. The bandit event looked like the Frozen Maw. There had to be 40-50 people there, farming the bandits as they spawned. I got my kills in under 3 minutes and I was done with the zone, but I stayed to get the follow up event so I had half my events too. And of course I was getting chests during all this.

If you made it the way you’re suggesting, then people wouldn’t congregate in Wayfarer, or Maguuma, and you wouldn’t have the same affect, which is like that of a party atmosphere. It was fun. People were chatting. Everyone seemed to be having a great time.

Not enough people are inconvenienced by dailies as they are to make the change…the price would be too high.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So guild missions don’t exist. The guild missions system is pretty big, but you completely ignored it. Lots of guilds make use of the guild mission system, probably more people than raided in Rift.

You forgot upgrades to WvW like the WxP which gives leveling which is something some people work for. You forgot how AC was completely redone, including all the bosses. You forgot 30 new dynamic events and 3 new jumping puzzles.

And let’s not belabor the fact though some content was temporary it EXISTED. Rift gave an event with some dailies for a new currency, NONE of their events included anything like the Mad King Dungeon, the MF dungeon, or even something as interesting/cool as Crab Toss.

Not everything will be for everyone but leaving out temporary content because it’s not there now, doesn’t mean people didn’t do/enjoy it. I absolutely love dragon ball, one of my favorite PvP matchs. Why isn’t it on your list? Because it won’t be there. The music game at Christmas was massively popular, as was the jumping puzzle. Halloween also had a popular jumping puzzle. These are all added content, just not permanent content. You can’t discount them if you could do them during the year.

Guild Wars 2 still has 2 months before it’s a year old, btw.

No I don’t think Rift offered more by this point in time, and most of the stuff they did offer in their monthly events was underwhelming.

1) Not ignoring Guild Missions/New dynamic events/Jumping Puzzles, I just forgot they existed.

2) I didn’t include WvWXP for the same reason I didn’t include Notoriety farming from Rift. It’s not actual content.

3) Crab toss is akin to Rift’s Carnival of the Ascended (Ring Toss). Again, temporary content isn’t content, since new players will never get to experience that content. Notice how I didn’t mention the World Event’s that came with EVERY SINGLE PATCH since release. From River of Souls to the Carnival of Ascended. Temporary content isn’t really content. If I joined yesterday, I won’t get to see the Holiday events that already passed so why should I care if it existed at all?

The rest is just a matter of perspective and opinions.

Temporary content is content for those there who are playing it. Those coming on board now have TONS of content they haven’t done yet, since the base game itself is many times larger than Rift was at launch.

In other words, Rift had no choice but to add permanent content because the game at launch was laughably small. Everyone said so. So they put out a relatively polished game, which was tiny and then they worked really hard to get enough stuff out to make it so that it had more content.

Guild Wars 2 put out more content up front, which they’ve spent half a year fixing because it was a lot of content. I’m sure if they had two starter zones to work with and nothing like WvW, and not have 32 dungeon paths, they’d have had a smoother launch.

A lot of people left Rift in the first six months due to lack of content. Not end game content. Over all content. It was really really a small world. Fewer zones than Guild Wars 2, smaller zones, fewer quests, nothing like a personal story. I’m not even sure how you can compare.

So if Rift added and added during their first year and Guild Wars 2 added some stuff during their first year, even with everything Rift added, even with the new zone, it’s still smaller than Guild Wars 2.

Raids were what kept Rift going.

dailies are forced atm

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Let me put it another way.

People who have one main character have now had months and months to get 30 dailies or 20 dailies and a monthly to get an ascended amulet. The people that “need” an ascended amulet are people who do fractals level 40 or over and people who WvW who believe that somehow having a single item that isn’t best in slot is really affecting their game.

I believe only a tiny percentage of the player base does fractals over level 40 but wait, there’s more. Of that group that does fractals over 40, I believe only a small percentage of them do them with more than one character. So you have a small percentage of a small percentage who are inconvenienced by this problem. Hopefully those people are doing the ocassionally daily and monthly and saving their laurels in case they want to change builds.

The WvW issue is more vexing. Some people absolutely believe if they don’t have the BIS gear in every single slot, they’ll just die and die and die, because the people they’re fighting all have them.

This doesn’t take into account the fact that different professions built differently have a whole host of advantages anyway. For example, if you stack conditions and the other guy can remove them fast as you can stack them…you’re not going to beat him. If you depend on boons and someone else has a boon steal or boon strip build, you’re doom. That’s for the times you meet one on one, and you’re not in a zerg.

Anet has said time and time again WvW was never meant to be balanced for 1 v 1 and zerg v zerg should have roughly the same percentage of people who have ascended gear.

So like those who visit the fractals, what percentage of hard core WvWers believe they absolutely must have ascended gear in every slot and of those, what percentage uses multiple characters in WvW.

Sure, it’s a bit of a pain that you had to do the dailies for let’s say sixty days, but that should surely be mostly over now, considering how many months you’ve had to do them.

Conclusion…only a really REALLY small percentage of people are affected by this issue..that and some new players who never knew a time before ascended amulets existed and probably just see this as the way the game is.