Showing Posts For Vayne.8563:

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

For example, we see people making fun of devs builds because they’re not using the MOST EFFICIENT build. But then, they’re designing a game that ANY build can be used in. Sure they might not have the most efficient, but the build might well work for them. People judge developers on crazy stuff.

Did you even read what I was pointing out?

An Anet dev was spamming a POISON FIELD on a GATE. I’m not asking for them to know every class inside out (except for Izzy, but I’ll get to that), or to run the best builds there are, because that is not realistic. But not knowing that inanimate objects in your game don’t take condition damage is like a someone who designs cars jamming his keys in the CD slot and wondering why the car won’t start.

As for my beef with Izzy, besides the fact he brutally kitten d some of the best skills in GW1 and nerfed them to the mists for no apparent reason other than “I thought they were OP”, yet when players asked for balance on actually OP skills, he just went “I don’t know what’s wrong with them”… My main problem with him is that he is the head of the balance team yet he doesn’t have the slightest clue about how any of the classes work. I don’t expect all devs to know all the classes inside out, but when you’re ultimately responsible for their actual balance, you kitten well know them inside out. My point was just proven by his video.

That’s like a person running for president that has no idea about global politics. (Oh wait…)

I’ve clicked the wrong button and put a poison field on a gate too, even though I’m well aware poison fields don’t work on gates. I get distracted, someone comes into the room, my dog nudges my arm, I have a slip of a finger (because I’m using a programmable mouse and sometimes I hit the wrong button), what does that even mean?

Maybe he was on the phone and only half paying attention. It’s a gate. Talk about judgmental.

I didn’t talk to him about it, I’m not going to draw any assumptions about it. For all you know, he could have been dead tired and on cold medication.

I’m willing to wager he knows that poison does nothing to a gate. It’s not like hitting skills that do nothing are particularly detrimental. I space out when we’re at a gate all the time.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.

I’m sure in the future there will be both single and multi player instances.

Vayne, why are you ignoring all the players who point out that the scaling system for personal stry mode is already in place? :‘-( You’re usually so thorough!

The scaling system isn’t in place for everything. That is to say, each thing that scaled needed to be separately calibrated and adjusted. Just because you think there’s one equation for everything. doesn’t mean that’s the case. What does that even mean…that the scaling system in in place.

Have you seen the comments about the scaling system throughout these forums for months on end. Some things aren’t scaled high enough. Some things aren’t scaled for enough people. It’s not a one-sized fits all system, it’s something Anet has had to adjust time and time again (and in some places it’s still not right).

So what we’re saying is, a ten minute instance that’s around for a week should have scaling applied to it, and if they get that scaling wrong, then what? Then you have the groups saying its’ too easy, it’s too hard, it’s too hot, it’s too warm.

When are people going to learn that things like scaling never satisfy everyone and that doing it isn’t just clicking a button.

To be honest, yes it should have scaling applied. I don’t know how their internal setup for scaling looks like, and how easy it is to apply. But neither do you. A discussion based upon assumptions is pointless. So let’s leave it at that.

That being said, this thread, this complaint is just a symptom of the actual problem: The degradation of quality of this game. Each and every update is made rather sloppy, seems to be rushed and needs at least one hotfix. Even the latest “fix” for the meta achievement didn’t work. There is barely anything worth that could be called content other than a few nice design changes for lions arch.

If they would take their time instead of doing shallow monthly updates, we would have more quality content, instances longer than 10 minutes with proper balancing and scaling for solo/multiplay. We would not just have fake content with the sole purpose to provide an environment for selling new skins (that are gated behind ridiculous rng as well). No. It would be real content, perhaps with a proper story. But that won’t happen anytime soon. Not as long as they turn a big enough profit. And as long as they keep doing that, there will be threads like this.

You say I don’t know about scaling, but I remember stuff devs have said in the past. I haven’t book marked them but they did talk about having to go through and manually do certain things, that scaling wasn’t a one-size fits all, which is why they ask for bug reports where scaling isn’t working as aspected.

There’s a lot of fine-tuning and tweaking they have to do for scaling, at least according to devs, because each event chain is designed from the ground up. They’ve had, in the past, to change the scaling in specific personal story instances and we know that as fact, because they’ve said so. From this we can assume it’s not just a fire and forget.

So is it really worth messing with for a ten minute instance for two weeks. That’s my question. I’m thinking no. And they could have intended to do it, and simply run out of time.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

Balancing is hard

Okay, even if that is so, then I’m going to go back to my initial statement and say: they don’t actually need to be balanced. So if you bring more people, the fights will be easier. Here’s why I don’t think that that is a problem at all: these instances aren’t about the fights.

Whether the instances are super short or super easy doesn’t matter. They are not supposed to be a test of skill – they are interactive cinematics that advance the plot.

Then by all means don’t balance them – just let me run through the story instance with a friend, duh.

So you’re saying if they add it and it’s not balanced, they won’t have complaints on the forums? I mean they have them anyway..but you know..it’s just possible they ran out of time to do that.

But really is this one instance such a big deal?

scared of new updates?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m against the RNG for all the best skins too. Though Anet ocassionally throws us a bone, they’re clearly reserving the best skins for RNG boxes. Not cool at all.

Bookmarking this for the next time someone accuses Vayne as being a blind fan boy.

I also hate the RNG, I think everyone does. I find it’s easier if I don’t even look at what’s available. Invariably, the items they give us are things I don’t really want.

Lots of people accuse Vayne of being a blind fanboy. There are several things I really don’t like about the game…I simply say it’s moved in the right direction from other MMOs for my play style.

Are you a flavour of the month player?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Not at all. I play my own game.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This whole situation is completely simplified. Because like us, developers will play games the way they play games, and the game often only becomes a problem when people play the game DIFFERENTLY. To get every different demographic playing the game takes going live.

The difference is they ignore people who play it who experience something and make posts about it. Being generous, the players aren’t right most of the time. Anet is acting like they are wrong all of the time and flat out ignore bug reports.

No Anet is not acting like that. At best you can say a couple of specific devs are acting like that. In all fairness, you neither know about or speak to most devs at all. You know like five, six devs maybe. There are more than that. But you paint them all with one brush.

There may only be one or two devs familiar with a certain aspect of the program. So if one or two devs make a mistake, or ignore something that’s true, is it right to treat them all this way?

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Developers aren’t players and players aren’t developers. They actually take completely different sets of skills. Saying a developer doesn’t play the game well is sort of pointless.

It’s like editors who can’t write. Many editors because editors BECAUSE they can’t write. But that doesn’t mean they can’t edit.

no they don’t take completely different sets of skills. the developer has to know the technical side of game development in addition to the problems a game faces and players know about. he makes an excellent point.
again, an analogue: you can’t fix a car if you have no idea how it works.

But knowing how a car works is very different from putting thousands of hours into a game and learning each profession backwards and forwards.

For example, we see people making fun of devs builds because they’re not using the MOST EFFICIENT build. But then, they’re designing a game that ANY build can be used in. Sure they might not have the most efficient, but the build might well work for them. People judge developers on crazy stuff.

At any rate no one makes are car or an MMO. People make COMPONENTS of a car or MMO. How it all comes together is seldom the fault of one person, except maybe the designer. And there’s not just one designer at work here.

This whole situation is completely simplified. Because like us, developers will play games the way they play games, and the game often only becomes a problem when people play the game DIFFERENTLY. To get every different demographic playing the game takes going live.

What keeps you clockin in to Gw2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I log in for 5 minutes at least once every two weeks to see if anything has improved. If not, I log out and play WoW.

And you still feel the need to post even though you’re leaving.

Yup. If updates aren’t going to address any of the multiple issues I have reported on multiple occasions in game (using the report ticket function), then there is no point because they clearly don’t care about improving the game or have zero respect for what I report. I’m willing to allow some slack for their interpretation but they think they are right 100% of the time, much like you. They aren’t out of work so that is no excuse.

Or maybe you’re simply wrong. I’m not saying you are, I’m just pointing out you might be.

I think you should at least consider that possibility.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.

I’m sure in the future there will be both single and multi player instances.

Vayne, why are you ignoring all the players who point out that the scaling system for personal stry mode is already in place? :‘-( You’re usually so thorough!

The scaling system isn’t in place for everything. That is to say, each thing that scaled needed to be separately calibrated and adjusted. Just because you think there’s one equation for everything. doesn’t mean that’s the case. What does that even mean…that the scaling system in in place.

Have you seen the comments about the scaling system throughout these forums for months on end. Some things aren’t scaled high enough. Some things aren’t scaled for enough people. It’s not a one-sized fits all system, it’s something Anet has had to adjust time and time again (and in some places it’s still not right).

So what we’re saying is, a ten minute instance that’s around for a week should have scaling applied to it, and if they get that scaling wrong, then what? Then you have the groups saying its’ too easy, it’s too hard, it’s too hot, it’s too warm.

When are people going to learn that things like scaling never satisfy everyone and that doing it isn’t just clicking a button.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Developers aren’t players and players aren’t developers. They actually take completely different sets of skills. Saying a developer doesn’t play the game well is sort of pointless.

It’s like editors who can’t write. Many editors because editors BECAUSE they can’t write. But that doesn’t mean they can’t edit.

You are 100% wrong. It’s more equivalent to a car designer not getting in their new vehicle and testing it and understanding limitations and flaws. And then saying that it’s comfortable for everyone to drive, when they are 5’7" and many buyers are 6’0" or greater and find it extremely uncomfortable.

I’m wrong? I think it would take more than just you saying so to make it so.

No, a car is different, because driving a car is far more standardized with much easier rules that everyone shares. Playing a game is not.

You don’t have to be skillful at PvP to design a PvP game. It’s not required. And traditionally many who do design games aren’t great game players, even by their own definition.

Believe what you want. But it doesn’t make it true.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

Considering that it IS a ten minute or less instance, and that the last two living stories had multiplayer instances and it IS temporary, I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.

I’m sure in the future there will be both single and multi player instances.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.

Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.

If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.

As it stands, it’s a pointless complaint about something that seems to be a one off.

No, actually the complaint has a point. You may not like the point but it is a very important one. A paying customer (customers actually as he mentioned others in his OP) has become annoyed with an aspect of the product.

Also, a strawman, or putting words into others’ mouths is not a particularly honest way to support your position.

Claiming that this happens, “all of the time,” really ? Did he edit that part out perhaps ?

And for whakittens worth the solo player has never been ignored in GW2. The vast majority of the game is soloable.

The OP said, and I quote:

“Looks like they forgot about the “Multiplayer” aspect of MMO.”

In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The amount of time they’d have to play the game to have the same problems players do would be prohibitive to them working and playing.

Obvious and easy problems will be brought up by the QA team who plays the game constantly. It’s most of what they do. But the rest of the devs…the amount of time they could realistically devote would take them away from programming and bug fixing.

It’s not a great use of time.

You know your company has a problem when the ‘head of the balance team’ streams a video of him promoting his PvE warrior that runs a Toughness/condition damage shout heal build with GS and Longbow, using Celestial trinkets and rune of Divinity.

Or when they stream a video of devs playing WvW and the guy in the POV is spamming a poison field on the gate they’re trying to take down.

Developers aren’t players and players aren’t developers. They actually take completely different sets of skills. Saying a developer doesn’t play the game well is sort of pointless.

It’s like editors who can’t write. Many editors because editors BECAUSE they can’t write. But that doesn’t mean they can’t edit.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.

Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.

If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.

As it stands, it’s a pointless complaint about something that seems to be a one off.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think it matters that much whether Anet plays the game or not, since to run into the problems most people run into, an Anet employee would have to play for hundreds if not thousands of hours. This isn’t reasonable.

And even if you play the game…no one says an Anet employee is going to play every aspect of the game.

What? I personally think that this game would be a lot better if they played their own game some more… And every aspect of it for that matter.

They could see with their own eyes the problems with it and experience the frustrations of the players themselves.

There is a reason companies like Jack Daniels have professional whiskey tasters whose job (I kid you not) is to drink whiskey all day and comment on the quality.

The amount of time they’d have to play the game to have the same problems players do would be prohibitive to them working and playing.

Obvious and easy problems will be brought up by the QA team who plays the game constantly. It’s most of what they do. But the rest of the devs…the amount of time they could realistically devote would take them away from programming and bug fixing.

It’s not a great use of time.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.

"a single-player instance"

in Living World

Posted by: Vayne.8563

Vayne.8563

Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?

scared of new updates?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m against the RNG for all the best skins too. Though Anet ocassionally throws us a bone, they’re clearly reserving the best skins for RNG boxes. Not cool at all.

Weapon skins, RNG boxes and gem store

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I wouldn’t take GW1 as the perfect example though. Weapons for looks was a luxury most couldn’t afford. BDS and frog staff with decent stats were almost impossible to get. On the other hand, green items lost almost all their value after a few weeks. Furthermore, temp festive items were the most valuable cosmetics in the game.

That said, I really hope A.net can find a solution to this issue. It’s not a real problem to me but more like a serious thorn in the side. I can ignore it for a while, but not everyone can and no one can ignore it indefinitely.

It’s true. For me, GW 1 had gotten to the point where almost no drop matter but a lockpick, a black dye and a white dye. Nothing else ever did anything for me. Oh yeah the odd ecto and obby shard, which were tied to specific areas.

Please, quality > quantity

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know why having fun is pointless. I continued to play long after I got my achievements and in fact, play some even after they stopped counting it toward your PvP kills.

Weapon skins, RNG boxes and gem store

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild mission weapons and SAB weapons weren’t tied to RNG, and we had a short bow, a quiver, a mace and a shield as well.

I’m not saying things are ideal, but let’s tell the whole story.

However, like the OP I think there’s way too much RNG.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think it matters that much whether Anet plays the game or not, since to run into the problems most people run into, an Anet employee would have to play for hundreds if not thousands of hours. This isn’t reasonable.

And even if you play the game…no one says an Anet employee is going to play every aspect of the game.

How do you feel about Anet having a PTR?

I’d have no objection to it. The only problem I’ve had with PTRs in the past (most notably Rift) is that they don’t end up with enough people on them to really test content anyway and that it divides the player base. Every person on the PTR is one less person in the world…and people complain now about dead servers.

Everything has positives and negatives. I don’t think a PTR is a bad move…but it doesn’t come without its consequences.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think it matters that much whether Anet plays the game or not, since to run into the problems most people run into, an Anet employee would have to play for hundreds if not thousands of hours. This isn’t reasonable.

And even if you play the game…no one says an Anet employee is going to play every aspect of the game.

GW 2 #1 mmo of 2013

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Rift was, arguably, the most bug free MMO launch I’d ever been to.

In spite of that there was a security bug on their forums that led to tens of thousands of accounts to be hacked. It took Trion weeks to clear up the back log.

And because the game was so small they kept coming out with new updates that introduced new bugs. Rift was buggier two months after launch than it was at launch.

dailies are forced atm

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

tbh if i run two fractals for 3 hours and then like 6 dungeons afterwards and I’m sitting at 2/5, that’s a problem.

cut down 1 dungeon run, and you’ll finish your daily.

Dailies aren’t forced! Now, penatbater, you better don’t do as much dungeons as you like, because otherwise you can’t finish your dailies.

Whether or not you can accomplish them with your play style is irrelevant to whether they are forced….this is a bad argument.

The only way you can say they’re forced is because there is a piece of equipment you can only get from doing them. Since not everyone believes they need that piece of equipment, only the people who do believe it will find dailies forced.

And kitten quite right. If you don’t find them important enough to do, you won’t do them. If you do, you will.

It’s hardly rocket science.

Daily Wars 2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The manifesto didn’t mention vertical progression at all. It talked about grind in a completely different way. It talked about “this boring grind to get to the fun stuff”, such as leveling up before you can raid. They wanted to give people fun stuff to do RIGHT AWAY in the game, like the Shadow Behemoth encounter.

Thats rather ironic given that SB is on a rather lengthy timetable. I didn’t actually get to do the event until long long after I finished queensdale. In those early days you actually had to be lucky to be at that part of the map when he came up.

The line after was “We don’t want people to grind in Guild Wars 2. No one likes it, no one finds it fun, we want to change the way people view combat”.

The first instance of the word grind defined what Colin was talking about. Nowhere in that paragraph did people talk about grinding for gear or anything else.

You’ve been comprehensively dismantled on this issue in that other thread so much so I’m surprised you would want to bring it up again.

As long as people continue to bring up the manifesto and try to throw gear grind into the equation, I’ll post what I see as the truth (and it’s pretty obviously the truth if you actually know how to read).

I don’t actually care if people are tired of it, because I’m tired of people bringing up the manifesto. It doesn’t further any conversation, it’s demonstrably false criticism anyway, and it’s pointless.

Hopefully people will stop bringing it up, because it clouds the issues rather than clarifies them.

What's the trick to Risen?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

There are a lot of places with Risen in them where you can either avoid them, or pull them in smaller groups. Pulling and line of sighting are your friend.

If you’re on the US servers, I can guest over and help you if you like.

Your Audience and Abbreviations

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is why I prefer doing dungeons with guildies on voice software. Someone will usually say be right back instead of brb. lol

temp stuff

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet is working on permanent stuff, but it takes far more time to make, so they’re giving us temporary stuff in the mean time.

What keeps you clockin in to Gw2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I log in for 5 minutes at least once every two weeks to see if anything has improved. If not, I log out and play WoW.

And you still feel the need to post even though you’re leaving. It’s funny, I stopped logging into WoW years ago for the same reasons. What a crap game.

Please, quality > quantity

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you smash ten pinatas every time you go to LA (which takes no time at all), you’ll end up with the achievement by the end of the event.

But I do agree, it’s not brilliant content.

IT ISN’T EVEN CONTENT FOR CHRIST’S SAKE

“Press F 150 times!

Yay! You win! Woo!"

Of course it’s not content…it’s atmosphere, nothing more. It keeps people in LA, which gives a party feeling to people in LA.

Most people who do it chat while they do it, and don’t pay attention to it at all. While I was doing it, I had some very nice chats in LA and it did feel festive.

Not everything in an update is always going to be content in the traditional sense. This was more like traffic control. And it worked.

Please, quality > quantity

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you smash ten pinatas every time you go to LA (which takes no time at all), you’ll end up with the achievement by the end of the event.

But I do agree, it’s not brilliant content.

Anyone Else Play like Me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I was going to say that I think I’m just slightly more goal-oriented than you, Vayne, but since you have a Legendary and I don’t, maybe not. :-)

I mostly play to relax. My time in game is my time to “play.” I’m far more casual in GW2 than I was in GW1 and City of Heroes, mostly because the game hasn’t offered me anything that I care enough to strive for. But it does offer me a beautiful world and I enjoy the lore and I like the way they keep adding to the story with the new Living Story content. The Living Story, open world, and the occasional dungeon, as well as gearing up my characters and experimenting with different builds, which I love doing, are probably enough to keep me playing for quite a while. I no longer log in every day, but that was a personal decision to spend less time in game, not a reflection of lack of enjoyment.

I don’t think I’m more goal oriented…I just got lucky and I have a lot of hours to play due to personal circumstance.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Vayne.8563

Vayne.8563

Sorry you missed it OP. It’s a lousy feeling when that happens.

That said, if you follow the game, and you play it, you should be aware by now that limited time events are part of the game. As already stated, it was far worse in Guild Wars 1 where you usually only had a single day to get the hat.

Name ONE time that happened. You used to be covered in bloody hats if you spent too long in Lion’s Arch during early halloween events.

Here’s a quote from an earlier post in this thread:

For example, the Dragon festival
http://wiki.guildwars.com/wiki/Dragon_Festival
Emperor Kisu will appear in Shing Jea Monastery every two hours (beginning at 2:00 AM / 9:00 (UTC)) and give everyone a Festival Prize. Then Celestial Charges will start to spawn around Shing Jea Monastery. Players are required to deliver the Celestial Charges to the Imperial Sorcerers before being caught by a Grasp of Insanity:

Oh yeah, I guess 12 occurrences in the instanced system that was GW1 for a festival that was repeatedly enormously fun wasn’t nearly enough for some people.

The point is, this wasn’t 12 occurences it was much more. Someone missed it. I feel bad that they missed it. But it was announced and many people who follow the game did now about it in advance.

Anyone Else Play like Me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In addition to what you have said, I feel you also enjoy “communicating” with other people on this game’s forum, alot.

Actually, I didn’t start on this forum. And I’m happy when people post reasonable critiques on stuff that needs to be fixed, but I will post where I feel that people are being unreasonable or using hyperbole. However, I’m not generally posting to speak to the people who are complaining (because their minds aren’t likely to change anyway).

I’m aware that most people who read forums don’t post ever, and without the balancing posts, it would look like the game is much worse than it is.

There are plenty of threads where I’ve made complaints of my own, but most people seem to ignore those.

And yes, I’m obsessive…always have been. Whatever I’m into at a time is what I’m into. Hopefully I’ll get back into writing again and you guys will never see me. lol

GW 2 #1 mmo of 2013

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

WoW became what it is only because of lucky circumstances. I guarantee that if it had another few MMO’s to compete with for playerbase it would never reach such success.

So did GW2… A WoW lite, for free, when the only other competition was The Secret World (a MMO when you have to actually use your brain in order do get the quest done? NEVER! Let’s go spam autoattack on a dragon… inb4 “go play it, then”, i’m doing it already.)
That’s for me (again, inb4 Vayne speaking for the whole community), why GW2 was release prematurely, when i should’ve need at least 5 or 6 months of REAL closed beta.

Master Vayne won’t even waste his/her time on pathetic folks like us.

Wow you guys are fixated on me. It’s really not healthy you know.

The reason this game is the #1 (and not just in that poll but in the minds of lots of people, but not all people) is because other MMOs mostly suck really badly.

It’s true. I never said this was a great game. I said it was a good game. But a good game in MMO space can be a whole lot better than the scores of mediocre and bad games that come out.

I agree…the game could have used more time in development. I mean Star Wars ToR was a much bigger project from a much bigger company and that didn’t launch early or have any bugs. TSW didn’t launch early or have any bugs either. Coughs.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Vayne.8563

Vayne.8563

Hey OP, since this event probably repeats every year, you might be able to get the hats next year…that’s what happened in the dragon festival in Cantha in Guild Wars 1.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Vayne.8563

Vayne.8563

Sorry you missed it OP. It’s a lousy feeling when that happens.

That said, if you follow the game, and you play it, you should be aware by now that limited time events are part of the game. As already stated, it was far worse in Guild Wars 1 where you usually only had a single day to get the hat.

Name ONE time that happened. You used to be covered in bloody hats if you spent too long in Lion’s Arch during early halloween events.

Here’s a quote from an earlier post in this thread:

For example, the Dragon festival
http://wiki.guildwars.com/wiki/Dragon_Festival
Emperor Kisu will appear in Shing Jea Monastery every two hours (beginning at 2:00 AM / 9:00 (UTC)) and give everyone a Festival Prize. Then Celestial Charges will start to spawn around Shing Jea Monastery. Players are required to deliver the Celestial Charges to the Imperial Sorcerers before being caught by a Grasp of Insanity:

A little insight into GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m agreeing with you. It’s a statement, not an accusation.

The genre as a whole is oversaturated and by focusing on the casual crowd that consumes content in small chunks rather than diving in and burning out, GW2 has set itself up for long term success.

My bad. lol Apparently I need coffee before I hit the forums.

No prob, considering the way people have been acting towards you lately, I can understand why you’d be on the defensive.

Yeah, because it’s obviously all collectively our fault and none is his.

People don’t like that I’m pushing my agenda, but it’s often gotten personal when it doesn’t need to be. If people can’t argue on the facts, they shouldn’t be arguing at all.

On the other hand, I don’t care what people say on a forum anyway. They don’t know me and I don’t know them. I care what my friends think. I care what my family thinks. What you guys think…not so much.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Vayne.8563

Vayne.8563

Sorry you missed it OP. It’s a lousy feeling when that happens.

That said, if you follow the game, and you play it, you should be aware by now that limited time events are part of the game. As already stated, it was far worse in Guild Wars 1 where you usually only had a single day to get the hat.

There’s no good way to miss something like this and not be angry. But it was promoted and advertised and if you liked the game you should probably follow it a bit more closely…even if just to know that you had to log in at some point to get the hat.

Of course you might not have been able to anyway, but occasionally when I’ve been away I’ve asked my wife to log me in in the past to get a reward.

Again, I’m really sorry this happened to you. I can understand why you’d be angry.

The secret to good game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@the OP

Take the difficulty. You make really difficult stuff and if there’s too much of it, the casuals will feel the game isn’t for them. But there’s not enough difficulty the hard core guys will feel the game is not for them.

I’m fine with that. Guild Wars 1 was niche and successful. Gw2 has gone generic, and all these mediocre F-spammers are being catered to.

Don’t confuse generic with mainstream, they’re not the same thing.

Guild Wars 2 has indeed gone mainstream? Why? Because it’s a far bigger project than Guild Wars 1 ever was. It requires more man power, more investment in time and money, and it has a bigger vision/scope. And it will take time to get to where the devs want it to be. They had to release it to start making money to keep working on it.

But that doesn’t make it generic and in many ways it’s still a niche game…just aimed at a completely different niche (and a much larger one).

A little insight into GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m agreeing with you. It’s a statement, not an accusation.

The genre as a whole is oversaturated and by focusing on the casual crowd that consumes content in small chunks rather than diving in and burning out, GW2 has set itself up for long term success.

My bad. lol Apparently I need coffee before I hit the forums.

The secret to good game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@the OP

That’s surely one of the tenets of good game design, but I don’t think it’s the only one. By your logic if you had a game where there was nothing to do that gave no reward it would be fine. lol

MMOs today need to find and satisfy a wide range of people or they become niche. The problem is, satisfying one group of people often dissatisfies other groups of people.

Take the difficulty. You make really difficult stuff and if there’s too much of it, the casuals will feel the game isn’t for them. But there’s not enough difficulty the hard core guys will feel the game is not for them.

And if you add unique rewards/titles/achievements to the difficult content, which is what hard core players want, you’ll end up kitten ing off a percentage of people who will never be able to do that content. For right or wrong, people will get kitten ed off.

Knowing that a problem is is a very different matter to having a solution for that problem.

The secret to good game design

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This game is such a joke when it comes to difficulty, senior citizens and the mentally Ill could easily play this game and partake in meta events and run dungeons.

This last event was so pathetic, running around and dancing at effigies, smacking pinatas, the only decent thing there even was, was the Dragon ball mini game and it was ruined by idiots going AFK just to get the achievement, and I don’t usually like mini games but this one was fun and kinda a challenge, but others ruined it for us like always.

Are you suggesting senior citizens and the mentally ill shouldn’t be able to play games? lol

Forget Moa Racing, We have COWS!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Keg brawl is a minigame that doesn’t involve betting. So far we have two permanent minigames in the game and half of them involve betting.

I think that is too few data points for you to even ask the question. And let’s not belabor the point that the bar room brawl achievements are already listed in the achievements panel, so even if they did eventually do cow racing (and there’s no guarantee they will) they’ll likely also do bar room brawl at some point, which would make the division of minigames 50% again, and four games is STILL to few datapoints to draw long term confusion from.

A little insight into GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Every MMO company does things that seem greedy, because every MMO has an increasingly smaller share of the pie, and every MMO has to compete in this environment…yet the amount of players that will flock and STAY WITH any MMO is smaller and smaller.
.

Off the top of my head I can’t think of any MMO that was released in the last few years that still charges a subscription. Trion overextended themselves by taking on three new projects while expanding Rift, EA/Bioware turned KOTOR 3 into an MMO and crashed a very expensive ship, Secret World uses the same buy the game, play for free model that GW2 started with, games like Aion and TERA offer pretty dolls for dressup but not much more…

And I heard that Titan was cancelled, TESO pushed back (translates to "cancelled, but we don’t want to deal with the kittenstorm yet), End of Nations never started, Defiance doesn’t seem to have made anyone take notice of the tv/game tie-in gimmick…

Based on GW2 box sales for the first few months, and the continuing popularity of cash shop items, it’s not unlikely that the game will have made more in its first two years than the first GW made in eight. In a field of underperforming games it’s hard to call this a failure.

I’m not calling this game a failure at all, so I don’t know why you’re replying to my post.

I’m saying that the numbers of concurrent players or players at all in ANY MMO going forward isnt’ going to do what WoW did in it’s heyday.

It’s just logic. The more games out, the thinner the crowd spreads. It’s hard for it not to be that way. As such, games that cost more to make have to find ways to finance themselves. I don’t think any game is exempt from business decisions that will seem unfair.

But no one really knows the game’s bottom lines. We’re not looking at their accounting, their electricity bills, their rent or their payrolls.

So yeah, it may be that companies NEED to do these things to make some money back on what is essentially a very big investment.

Daily Wars 2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

grind in this game , na, that is vertical progression, remember the manifesto guys .

i 100% agree with the tittle of that post , i log in, do the daily, farm my oricalcum, and log off, i have about 2800 hours played, i like the game but i need new maps, class, enemys etc.

The manifesto didn’t mention vertical progression at all. It talked about grind in a completely different way. It talked about “this boring grind to get to the fun stuff”, such as leveling up before you can raid. They wanted to give people fun stuff to do RIGHT AWAY in the game, like the Shadow Behemoth encounter. The line after was “We don’t want people to grind in Guild Wars 2. No one likes it, no one finds it fun, we want to change the way people view combat”.

The first instance of the word grind defined what Colin was talking about. Nowhere in that paragraph did people talk about grinding for gear or anything else.

In fact, before launch there was more than one interview where Eric Flannum said that there would be things to grind for the in the game for people who enjoyed that play style.

I really wish people would stop invoking the manifesto, which is, like all manifestos, a statement of intent, nothing more.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Jeffery are you happy with the game currently then cause i almost would rather you guys take more time to work on creating one really good up date then a bunch of small kind of boring ones. Moa races and Dragon ball are like call of duty fun for the 1st maybe the second time but nothing to amazing to play over and over again. I don’t know if it is considered the most “fun” i just expect better considering all the other things that were created in GW1. Underworld, Shards of Orr, The Deep, And the other two continents. Can we bring back the crystal desert or something?

Good that dragon ball is temporary content then. You seem to think most people like to run the same stuff over and over again, but I don’t think that’s true.

People loved the MF dungeon when it came out, and ran it a bunch of times, but if it was permanent, 3-4 months down the road, it would be dead. Unless they left the jet pack and mini drops in there maybe, because people will grind for loot.

But in most games, most good permanent content gets abandoned in a few months time.

Overwolf for Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes, overlays are allowed. They don’t change the game. They don’t give you an in game advantage.

A little insight into GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Wars 1 was created 8 years ago, in a different time…and it’s a lobby game, not a true MMO. It changes a lot.

The MMO landscape today is completely different. Anet has a company more than five times the size of what it was. Salaries have to come from somewhere and here’s a hint…they’re not going to come solely from box sales. It’s not possible.

Guild Wars 2 took 5 years to make, has a ton of voice acting (which is very expensive) and it’s a much more ambitious project than Guild Wars 1 was. Anet moved to larger digs, they have more promotion going on…and they’re competing against FAR more games.

If Guild Wars 1 game out today, it would have never survived the sheer amount of competition.

I will agree with the OP on one thing. The entire state of the MMO situation over all is frustrating. But I don’t think any MMO coming out from now on is going to be any less frustrating, because the MMO situation is the same as the Hollywood situation. It costs a lot to make a movie and so movie companies tend to go with the lowest common denominator.

Every MMO company does things that seem greedy, because every MMO has an increasingly smaller share of the pie, and every MMO has to compete in this environment…yet the amount of players that will flock and STAY WITH any MMO is smaller and smaller.

I don’t like this greed aspect any more than you, OP, but I don’t see it changing for any MMO from this point out…not unless the landscape changes drastically.