For me Guild Wars 2 is about exploring Tyria and doing the different personal story quests and dungeons, and because it’s an MMO getting to do it with my friends and/or random strangers.
Obviously upgrading my gear helps with that, but I wouldn’t consider it a goal in its own right.
Pretty much how I see it. Drops are completely incidental…nice to get, but not my focus. Obviously if the game were designed with drops as a focus, there’s be a lot more of them and they’d be better. lol
It’s not relevant who he’s talking about though. The problem is how easy it is to call someone fan boy even without provocation. Nick has issues with the game. He doesn’t like the game, so it’s easy to just say this guy’s a fan boy.
Even a fan boy in theory could have an opinion that’s worth listening to. It’s dimissive, it brings nothing to the conversation, and it shouldn’t be used. It’s just someone’s opinion not about the game, but about another poster.
It is relevant, because “fanboy” is not just a superficial slur.
Fanboys cause a lot of damage to their games and their communities.
But judging someone a fan boy IS a slur and it’s used as one. Because you’re saying this person is not qualified to judge. Who gets to decide that? You? Nick?
I’ve seen some very thoughtful and intelligent people with very good insight called fan boys over the years, who definitely didn’t deserve the title. And naysayers and trolls can’t damage communities?
We’re not allowed to call people trolls on these forums, but trolls can damage communities.
Nah, I don’t buy it. You just want a convenient way to dismiss someone’s opinion who disagrees with you. Argue the facts and don’t get personal. That’s the only way to argue.
Ah, but this is where opinion comes in. I handle criticism just fine…it’s SPECIFIC criticism that I object to, as I’ve said many times before. I’ve said negative stuff myself about Guild Wars 2, so obviously I can handle criticism.
The problem is if I don’t agree with ‘your’ criticism, which is obvious to ‘you’ then I must be some kind of fan boy. Do you not see out totally dismissive that is?
It’s really no better than calling someone a troll because they posted something you’ve disagreed with.
If you handle criticism just fine, he’s probably not talking about you when he says fanboys then
It’s not relevant who he’s talking about though. The problem is how easy it is to call someone fan boy even without provocation. Nick has issues with the game. He doesn’t like the game, so it’s easy to just say this guy’s a fan boy.
Even a fan boy in theory could have an opinion that’s worth listening to. It’s dimissive, it brings nothing to the conversation, and it shouldn’t be used. It’s just someone’s opinion not about the game, but about another poster.
I think Guild Wars 2 requires MORE skill than Guild Wars 1. .
Your opinion = truth? Sure, continue. I don’t suppose you know term “subjective”.
My post was posted AS opinion. This is YOUR post:
“Your skill will be your Legend.”
Original Guild Wars Prophecy Box.
Nope, not skill, not in GW2.
Your last line isn’t expressed like an opinion at all, though it is just your opinion. I rebutted your opinion and you felt it necessary to try to belittle my opinion by saying you’re basically laughing at it, as if it were some kind of joke.
You know that thing about stones and glass houses? If not, you should look it up.
You use the term fan boy as an insult. Being a fan of a game doesn’t make your opinion worth less than anyone else. It’s true I think that picking on someone’s grammar and spelling is the wrong thing to do.
But coming into a thread and warning people about incoming fan boys, just because their opinion is different from yours is just as obnoxious. It doesn’t help the thread. It doesn’t talk to the issues.
Before you point your finger at others, maybe you should look at your own forum behavior.
A fanboy is not the same as a fan.
Why is that? A fan is someone who likes the game. You can be a Star Trek fan, it means you like Star Trek a lot. I was a Yankee fan once upon a time. I liked the Yankees a lot. And if I like Guild Wars 2 a lot, I’m a Guild Wars 2 fan.
The ONLY reason to add the term boy after it is to try to make someone look worse, which devalues their view. It’s the same exactly thing as calling someone who doesn’t like the game a hater, or a naysayer.
Once the word fanboy is used, you’re actually asking others to not listen to anything this person says, because this person has no ability to judge. That’s not necessarily true.
If people are going to use the term fan boy to devalue the opinions of those who like the game, their own arguments should be equally suspect.
A fanboy is more like a brainwashed zombie that can’t handle any criticism about his game, always supporting even the stupidest crap that is thrown his way.
Ah, but this is where opinion comes in. I handle criticism just fine…it’s SPECIFIC criticism that I object to, as I’ve said many times before. I’ve said negative stuff myself about Guild Wars 2, so obviously I can handle criticism.
The problem is if I don’t agree with ‘your’ criticism, which is obvious to ‘you’ then I must be some kind of fan boy. Do you not see out totally dismissive that is?
It’s really no better than calling someone a troll because they posted something you’ve disagreed with.
You know, sometimes I browse this forum with my phone using Opera Mini web browser, and since my phone’s screen isn’t big enough, I can’t see the names of the users who post on this forum, but somehow I always seem to recognize all your GW2 gratifying replys.
It’s nice that I have a recognizable style…and it STILL doesn’t make what I said any less true.
You use the term fan boy as an insult. Being a fan of a game doesn’t make your opinion worth less than anyone else. It’s true I think that picking on someone’s grammar and spelling is the wrong thing to do.
But coming into a thread and warning people about incoming fan boys, just because their opinion is different from yours is just as obnoxious. It doesn’t help the thread. It doesn’t talk to the issues.
Before you point your finger at others, maybe you should look at your own forum behavior.
A fanboy is not the same as a fan.
Why is that? A fan is someone who likes the game. You can be a Star Trek fan, it means you like Star Trek a lot. I was a Yankee fan once upon a time. I liked the Yankees a lot. And if I like Guild Wars 2 a lot, I’m a Guild Wars 2 fan.
The ONLY reason to add the term boy after it is to try to make someone look worse, which devalues their view. It’s the same exactly thing as calling someone who doesn’t like the game a hater, or a naysayer.
Once the word fanboy is used, you’re actually asking others to not listen to anything this person says, because this person has no ability to judge. That’s not necessarily true.
If people are going to use the term fan boy to devalue the opinions of those who like the game, their own arguments should be equally suspect.
Nice one, nice joke. Thanks, I needed that, I’m literally laughing.
Glad I could entertain you. It doesn’t stop it from being true, however.
“Your skill will be your Legend.”
Original Guild Wars Prophecy Box.Nope, not skill, not in GW2.
I think Guild Wars 2 requires MORE skill than Guild Wars 1. In Guild Wars 1, the skill was half or more in the build. In Guild Wars 2 you require more awareness, faster execution and more actual skill.
Of course this is just my opinion. Maybe what you’re actually complaining about is the two games take a different set of skills.
I’m not negating your opinion because it’s your opinion. I’m negating your opinion because the fixes your opinion would lead to might very well ruin the game for others. I’m not sure if you’ve considered that.
A typical Guild Wars 2 “complaint”, might go something like this.
There’s nothing to work for at max level. Other games, I have plenty fo stuff to work for. I can do raids, I can get better gear.
But a big chunk of the population of the game left his game over those better stats, even though they weren’t much better. Because Anet had designed a game that wasn’t supposed to have vertical progression. By compromising with the people who wanted vertical progression, Anet lost of a lot support from people who loved this game long before it was out. A lot of people felt Anet had sold them out.
That decision, at least in part, came from players expressing their opinion. That change ruined the game for thouands, maybe tens of thousands of players. No one knows just how much damage it did, but I don’t think anyone denies that it did damage.
So your opinion might be yours and harmless, or your opinion and the opinion of those like you might very well kill a game that others quite like the way it is…that’s still most of the way the game company conceived it.
It’s not about your opinion and my opinion. It’s about the game that was promised and keeping it, in as much as possible, as close to those ideals as possible.
There are probably many other MMOs you’d like…but this is the only MMO to date for people like me.
What’s solitaire about? It’s one of the worlds most popular games..but what’s the point? I mean I play solitaire and I get no prizes, no drops, no real reward.
This game is about buying into the reality of Tyria. Either you buy into it, or you don’t. It’s the same with soap operas, comics, Star Trek, professional wrestling. It’s entertainment.
If you need to accomplish something other than fun in your down time, if you need to be spoonfed go here and do this, go here and do that to keep you going, if you need to constantly test yourself to try to prove something, then you might be well playing the wrong game.
On the other hand, if you just want to bang around and have fun without worrying about catching up to people if you take a month or two break…you’re probably playing the right game.
seriously people how can you not see that pve needs more work across the board…..
How can you NOT see that PvE needs work for someone with YOUR play style and needs considerably LESS work (not no work) for people with my play style.
The problem is, people with your play style have countless games to play. Making this game into that game isn’t going to be good for this game. The biggest thing that game has going for it is that it’s not those other games.
Yes, PvE needs some work. Absolutely true. But if the work it needs goes in the direction of your ideas, then this game will cease to be a better game for those who share my play style. And it seems like Anet’s intention was to make the game that’s here, not the game that’s elsewhere.
I like all the suggestions except for the leader board one. Since achievement points, to me, have nothing to do with immersion, leader boards shouldn’t be accessible or at least openly visible in game.
I’ve never been in a city in real life and seen a list of who has the most kills. lol
This is precisely the kind of complaint that I like to see. An itemized list of “problems” with the PvE in this game. It’s some of the very things you dislike that others like about this game. It’s not necessarily something “wrong with the game” here, but just a difference in play style. Here’s a response to the individual numbers.
1). Dungeons are boring in your opinion but some people like that. The idea of meaningful loot is what you end up with in “loot based games”. Skyrim has little meaningful loot either, but a lot of people liked it.
2) Big bosses is a design choice very much embraced by a certain generation. I dislike big bosses immensely. Shiro was a boss in Guild Wars 1, and I liked him a whole lot better than Abbadon. Why does a boss have to be “big”? There are big bosses in this game and there are small bosses too. Variety is the spice of life.
3) I don’t get one shot a lot, but I’m not running around in zerker gear either. I generally don’t like one shot mechanics….so it’s good I’m not often one shot.
4) This is probably the most valid complain from my point of view on the list. The game needs more to work towards.
5) The idea that once you hit exotics and that’s it is exactly what Guild Wars 1 is based on and it’s the basis of LOTS of complaints. Tons. Do you realize how many people left this game because Anet introduced ascended items. This is a deliberate design feature that many people came here for.
6) There’s some organization necessarily for guild missions, some of the temples, even the karka queen event but yes, there could be more stuff for large guilds to do together.
7) The zero exciting loot mostly goes back to Guild Wars 1 again. It’s just not about loot. Those who think it is…they’re missing what the devs are trying to do here.
8) But again MANY people want nothing but skins. This was a deliberate design decision by the devs, and the game was sold based on cosmetic progression. Many people on this forum who are complaining are complaining about vertical progression. The game was supposed to have none of it.
While some of your complaints are certainly justfied some of them seem to go against the developer’s intention designs. Which is fine, except I wouldn’t go to a WoW forum and ask for them to take out the raids. I don’t see why you’d post to a Guild Wars 2 forum and ask for non-cosmetic weapon and armor upgrades.
What’s more annoying -
Everything’s perfectly fine with the game, you’re wrong, quit, go back to X MMO.
Or.
Improvements should be made to make the game more enjoyable.
Actually, I can point to several threads where I’ve pointed out stuff wrong with the game. I simply don’t agree that everything is wrong with the game that YOU think is wrong with the game. Apparently you don’t know the difference.
Take the OP’s (and other people’s) complaint about meaningful content. What content is “meaningful” in the context of an MMO. Challenge? Raids? Some people like stuff like that and some people don’t require that from their games. This is strictly a matter of opinion and play style.
So just because someone likes aspects of the game that you don’t like doesn’t make them blind, but your use of the term “fan boy” implies that’s all they think about.
It doesn’t help the dialogue any more than saying there are things wrong and we should all listen because someone says their wrong.
Of course the game has issues. No one is saying otherwise. But that doesn’t necessarily mean every issue pointed out is ACTUALLY an issue. Some of them are just opinions against intentional design decisions.
Respect has to work two ways. Why should “fan boys” respect those who complain when those who complain think they’re right, just because they have an opinion?
That’s a new low for the fanboys.
Congratulation.
Next time try pointing out the mistakes in punctuation too.
I mean, you can’t possibly voice an opinion without both perfect grammar and punctuation and no mistakes.
You use the term fan boy as an insult. Being a fan of a game doesn’t make your opinion worth less than anyone else. It’s true I think that picking on someone’s grammar and spelling is the wrong thing to do.
But coming into a thread and warning people about incoming fan boys, just because their opinion is different from yours is just as obnoxious. It doesn’t help the thread. It doesn’t talk to the issues.
Before you point your finger at others, maybe you should look at your own forum behavior.
you mean besides the 7 years of promises that we’re still waiting on? Someone seems to have missed the prelaunch interviews entirely.
Oh and temporary content wasn’t part of what they said and it’s been a problem since the game launched. How many times in a row should we kill the troll in Queens?
I listen to every single interview before and after release. And they did indeed say some stuff back then that is currently not in the game.
And since people are like you and shout and complain about stuff not being exactly like you wanted it to be they have simply stopped telling us stuff like that at all.You can’t really blame him for calling bs on developers tooting their horns and then pulling the veil over our eyes like they never said it originally. Truth be told it’s really bad PR to do this because it show they have lied before and will lie again because everyone just shrugs their shoulders and go “well maybe they haven’t gotten round to it”. Common sense says you shouldn’t make promises you had no intention on keeping.
What stuff specifically are you talking about? From my point of view, there’s been very little that was said that isn’t true.
They are attainable after a long grind. That’s how you save enough to buy them on the marketplace. Farm the gold, buy the precusor.
Farm gold, ya….which involves running CoF pt 1 a billion times since they nerfed the heck out of open world farmin.
NO THANKS.
Btw, there’s people who find legendaries like they were blues and then there’s people like me who have to GRIND gold. All I can say is….lame.
Anyways, I feel honored to be trolled by Vayne. WOot!
I’m not trolling you. And farming gold doesn’t have to be done by CoF path 1. That’s only the fastest way. If you’re not worried about speed you just play the game and eventually you’ll have the money.
As for being trolled no, I’m simply answering your point. You may not like the answer, but it doesn’t mean I’m trolling.
If I WERE trolling, however, you should be honored. lol
I spent 30 bucks on rich coffers and opened 120g+ worth of reg boxes to get ONE staff skin which upon equipping I found I really disliked how it looked on my char. Jokes on me.
Anyways, never had a precursor drop and never will. That is just how my luck is. Make them attainable by a long grind…fine. But entirely based on RNG? I will never get a drop if so.
They are attainable after a long grind. That’s how you save enough to buy them on the marketplace. Farm the gold, buy the precusor.
I would rather invest in lower-budget games that didn’t have to implement features that don’t build upon how the game was designed simply because not enough time/money was put into designing said features.
I’m sure everyone would rather do that…but in reality, intent and execution are always two different things.
In this case the intent and execution are so much different, that one has to ask yourself whether stated intent and the actual one were really the same. Because if they were, it means Anet is just abysmally bad at designing their own games and predicting player response. Which doesn’t offer good prospects for the future.
The states intent is NOT so different. With the exception of the single line “everything you love about Guild Wars 1”, the rest of the manifesto is more or less representative of what’s in the game.
If you don’t understand it to be, then that I was suggest is your problem. Because to me the manifesto is fulfilled within the bounds of current technology.
Think of it this way OP. If everyone stopped buying gems because they THOUGHT that the profit didn’t go to this game, this game would be making no profit. If they game makes no profit, this game gets canceled. There’ll be no game that you love.
It is completely irrelevant where the money goes. It doesn’t matter. Because if this game does badly because people don’t buy gems, there won’t be a game.
If nobody complained, nothing would get fixed..
What about if people complain about stuff that’s not broken?
I knew that for at least the next few days I would probably be occupying my free time buy playing the game. I did some house cleaning, called a few people I had not talked to in a while, did some exercises, and cooked a nice meal because I figured I’d be eating microwave dinners for the next few nights.
I think you’re smarter than I am. lol
I think for people who have this as their very first MMO, it will be nigh on impossible to play any older MMO. For people who have played other MMOs first (not Guild Wars 1 mind you, but “true” MMOs), they might be able to get back into other MMOs.
I really dislike most MMOs. I’ve always liked the idea behind them, or rather saw the potential, but very few MMOs can hold my interest for any length of time.
It’s seven pages already, being discussed for a couple of days. I doubt Anet wouldn’t have said anything if it weren’t real…in fact, they merged threads about it.
https://forum-en.gw2archive.eu/forum/game/gw2/Balance-changes
I think they are fake.
1) Excluding the few “general updates”, everything else are profession updates. No WvW notes, no PvE notes, no PvP notes, no content notes. Very unusual and likely a reason to consider them fake.
2) Updates to traits have been separated into subsections of the corresponding traits lines. To my knowledge, this hasn’t happened before.
3) There is too much rebalancing and too many changes to the professions.
They’re real enough. Anet opened a discussion forum to discuss them. If they were fake, there’d be no reason for them to do it. They’d simply say they’re fake. If they’re not talking, they’re real.
They’re probably not the final notes however.
Strangely enough I’m old school too, but it in a different sense. I’m not old school MMO. I’m old school RPG…before there were computer RPGs.
We never really had PvP in our old pen and paper dungeons and dragons games. It was always cooperative, with everyone against the GM (who was pretty much the program). In other words, pen and paper RPG was basically set up to be PvE. It was also small group PvE. I mean I never had 40 people over my house playing a pen and paper game. 5 is just about right for group size. One of the reasons I may have never been pulled toward raiding.
And it’s interesting to think that in some ways, Guild Wars 2 is old school. Designed for small groups. More cooperative, and less about “mechanics”. And lots of RNG, of course. Maybe that’s why I can live with it.
And we never played those games for loot, never farmed in them…it just wasn’t how we played. Makes me think about how I judge other MMOs and why I never enjoyed them. It’s interesting.
And it makes me wonder if my enjoyment of this game is because it caught just a little of what I felt playing pen and paper MMOs.
What’s missing is the more complex plot and character interactions, which is very very had to get into a computer game. Not impossible, but something I’ve never personally found in any MMO.
(edited by Vayne.8563)
We had a guild party…since the guild actually formed before the game launched. It was great fun. We had a silly sing along, we told jokes, it really was a great time for us. Then the rush to farm the 10 silver necessary to form the guild, in case someone decided to take our name before we could use it (because even back then some people would have loved to troll me that way lol).
It was a blast.
I’ll drink that that. Hell, I’ll drink to most things. Unfortunately my drink of choice is coffee. lol
The thing is, this game does a lot of things REALLY well. Not to say it’s perfect, but for someone who likes to just roam around a lot, this game gives you a lot of freedom. A lot of ways to get distracted and just lose yourself in play.
Not goal oriented play. Just experienced the world.
I’ve got world complete on two characters now and I still often find stuff I’ve never seen before.
That, to me, is fantastic. Good job, Anet!
This isn’t a matter of the game locking or not locking out people. This is a matter of people locking or not locking out people.
There are people in EVERY game who want to do things the most efficient way possible. It’s just a “run” for them. They just want to farm. They’re just running to get as much loot as possible (or tokens) in the shortest period of time. And those people may very well insist that you have the exact right equipment, spec or whatever.
But the GAME doesn’t require it…people do. And there are plenty of other people who play the other way. Where efficiency is secondary to fun, where we’re not looking at a stopwatch to time dungeon runs, and where we’d rather run with friends at a more leisurely pace than get it done faster with strangers (or maybe even people we don’t care to spend time with).
Since these people and guilds DO exist, then the only problem is finding the right people to play with.
Guild Wars 2 doesn’t lock you out of content. If you feel locked out of content, you’re playing with the wrong people.
I have a ton of those dice, which my son just “inherited” (read stole) because he started playing pen and paper D&D with some friends. Imagine that…people still play pen and paper. Who knew?
Could be, but there were ‘Story Missions’, i loved to much that i did then over 20 times each. That is not possible in Gw2. Not in this simple way at least. You must follow a linear storyline, and can only repeat it by making a new character and repeating the new linear storyline.
I played gw2 a hell of a time (1900 hours), and i still don’t have ‘GWAMM’ or ‘Champion of the Gods’ titles (albeit i’m close to the first one, just can’t be bothered to waste hours trying to find a random spawning boss for elite skill capturing). Admittedly I think the Content of gw2 is kitten ring, and there’s more variation (wvw is new part, not just pve and pvp, there’s crafting, item gathering, events, hearts, living story etc).
But there’s still room for improving
There were 25 missions in all Prophecies and another 13 in Factions. Yes, you could repeat them. But many of them (maybe even most) didn’t bear repeating all that often.
I do agree personal story quests should be repeatable…but I’m not so sure that Guild Wars 1, as far as breadth of content goes, can really stand up against Guild Wars 2. You may or may not like what’s on offer, that’s another story…but Guild Wars 1 needed repeatable missions, because there were very few repeatable quests.
Hey Calaelen! I represent Wardens of Destiny. We’re a casual PvE guild on Tarnished Coast. Just under a hundred members at present, but we still have that small guild feel.
If you’re just looking for fun people to hang out with and play with in world, we’d probably be a good choice.
A dev admitted to me they introduce this ‘temporary’ content, to keep achievement addicted players in the game. My friend only plays when there’s new achievements. Otherwise he has no motivation. Imo that’s stupid, and Anet shouldnt delete story mission because of that, but hey business is hard, and Anet atm is fighting against loosing customers. Hopefully they read your post, as it has the opposite effect on you.
I also agree with you. After all this time, i still havent defeated Zhaitan on the character that has every storymode but Zhaitan completed (i did him once on another char). So technically i havent finished storymode, and i never wanted to rush it. In guild wars 1 there was so much stuff to do you never ran out of fun. Found a mission you find fun/good story wise? Just repeat it. Gw2 is more cruel in this (story wise), but in other respects there’s more to do. What i dislike is the daily/monthly/living story ‘you must play now and waste time now to do it or you loose it’-mentality. Some of this stuff takes ages, and makes me question if my time couldnt have been spend better.
But in all reality, there was only that much to do in Guild Wars 1 after four games had been released.
The amount of actual content in Prophecies and Factions combined is less than the amount of content in Guild Wars 2.
I highly doubt it. At any rate, Ascalon apparently belonged to the charr first before the humans drove them out. I’m not sure humans have a “right” to it.
Anyway it seems Charr at this point in time are more successful than humans.
no one has a “right” to land, the charr had it then got driven out by the humans, thats just war. the humans got driven back out by the charr, that again is just war. In the lore the charr subjugated the grawl for the land now known as Ascalon. so if anyone has a “right” to the land it should be the Grawl, they’re a sentient race now too.
Yep, I agree. Whoever takes land by force only has it by right of force. Is that right?
Some would say yes. I would disagree.
I highly doubt it. At any rate, Ascalon apparently belonged to the charr first before the humans drove them out. I’m not sure humans have a “right” to it.
Anyway it seems Charr at this point in time are more successful than humans.
I’m not sure it was lazy…it was fast. They wanted a fast solution. That doesn’t mean they’re not working on/considering other solutions.
Everyone thinks using a more “experimental” solution would have been better. I wonder if you still think it would have been better if it were your millions of dollars invested in a project that wasn’t working out for you.I’m not sure it was lazy…it was fast. They wanted a fast solution. That doesn’t mean they’re not working on/considering other solutions.
Everyone thinks using a more “experimental” solution would have been better. I wonder if you still think it would have been better if it were your millions of dollars invested in a project that wasn’t working out for you.I’m not sure it was lazy…it was fast. They wanted a fast solution. That doesn’t mean they’re not working on/considering other solutions.
Everyone thinks using a more “experimental” solution would have been better. I wonder if you still think it would have been better if it were your millions of dollars invested in a project that wasn’t working out for you.
I wouldn’t invest millions of dollars into a project that wouldn’t work out for me.
If this were the case, there would be NO new MMOs. It just doesn’t work like that.
People have a vision of what they want a game to be. Then they try to make the game to match that vision. If the vision of the game doesn’t work with the public, or they can’t produce the game close enough to the vision, the game flounders.
There are no guarantees in the gaming world. Many games that “should have been” a hit failed abysmally.
So whether or not you would do that is largely irrelevant.
I would rather invest in lower-budget games that put the money towards developing unique design features (GW1) than in AAA titles that invest as much funding into advertising and graphics engines than into the building of the game mechanics themselves.
I would rather invest in lower-budget games that didn’t have to implement features that don’t build upon how the game was designed simply because not enough time/money was put into designing said features.
I’m sure everyone would rather do that…but in reality, intent and execution are always two different things.
Adding vertical progression systems into the game just indicates to me that ANet does not want to spend the time and resources to think of alternate ways to make a horizontal progression system better.
Also, I don’t care how/why ascended gear affects gameplay. As I have stated above, the very fact that they would add a vertical progression system into the game screams “LAZY!” to me.
I’m not sure it was lazy…it was fast. They wanted a fast solution. That doesn’t mean they’re not working on/considering other solutions.
Everyone thinks using a more “experimental” solution would have been better. I wonder if you still think it would have been better if it were your millions of dollars invested in a project that wasn’t working out for you.
I wouldn’t invest millions of dollars into a project that wouldn’t work out for me.
If this were the case, there would be NO new MMOs. It just doesn’t work like that.
People have a vision of what they want a game to be. Then they try to make the game to match that vision. If the vision of the game doesn’t work with the public, or they can’t produce the game close enough to the vision, the game flounders.
There are no guarantees in the gaming world. Many games that “should have been” a hit failed abysmally.
So whether or not you would do that is largely irrelevant.
Adding vertical progression systems into the game just indicates to me that ANet does not want to spend the time and resources to think of alternate ways to make a horizontal progression system better.
Also, I don’t care how/why ascended gear affects gameplay. As I have stated above, the very fact that they would add a vertical progression system into the game screams “LAZY!” to me.
I’m not sure it was lazy…it was fast. They wanted a fast solution. That doesn’t mean they’re not working on/considering other solutions.
Everyone thinks using a more “experimental” solution would have been better. I wonder if you still think it would have been better if it were your millions of dollars invested in a project that wasn’t working out for you.
I’m probably going to get nailed for saying this, but I don’t have a problem with the ranger changes. The long bow did need a bit of a buff, the short bow was always a bit OP, and I don’t think the pet changes, over all, will make that much of a difference.
I know there are people who compare ranger damage to warrior damage and scream bloody murder, but in the open world, I probably have more success on my ranger than with any other profession. Dungeons are harder, but still doable.
I guess if you’re not min/maxing…or not in the I have to kill everything in two seconds camp, rangers aren’t nearly as bad as people say.
There are those who think rangers to completely under-powered, but I’m not seeing this myself in my own game play.
Neither do i when i see inmortal rangers that regenerate to everything and insta reviving (idk how they do that), and actually the pet damage nerf was really needed, they were more dangerous than my warrior, they could just kill you while the ranger was siting regenerating to everything.
I was talking about PvE more than PvP, but yeah, I do quite well in PvP with the ranger too, though it’s more of a harasser profession than a 1v1 profession. It’s great to team up with something like a guardian or a mesmer, or pretty much anything. You can be very annoying as a ranger in PvP.
But in PvE, I just don’t seem to have much problem. Yeah, I’m sure warriors kill stuff faster. Probably why I don’t play my warrior much. I find it quite boring.
Not for free, unless you delete all your characters. Otherwise you have to pay to transfer.
So your options are:
1. Wait until you know
2. Create a character to try out the game but delete it and start over when you find out.
3. Create a character, level it and pay for a transfer (though I have no idea why you’d want to do this).
The temporary content is filler content while more permanent content is being designed. They take a small team to make this stuff and give people stuff to do.
Blizzard was a bigger company when WoW launched than Anet is now. Let’s not belabor the fact that WoW came off of great success with Warcraft and had tons of money not only to advertise, but with the monthly fee, to expand. And it came out in a time slot with FAR less competition. It’s a whole different story today.
Games have less players, because there are more options. Even WoW lost 1.7 million subs in a relatively short time. It’s tough these days.
So we need content to keep people logging in (which works) and we need permanent content which is being worked on.
Being a smaller company it’s not going to make permanent content as fast. But taking the small team off the temporary stuff won’t necessarily make permanent content much faster.
Rift did the same thing. Until the expansion came out, they kept people busy with temporary content…and it worked.
I’m not sure abandoning the temporary content is going to help the game at all.
The risk vs. reward thing is something Anet does need to look into.
I’m probably going to get nailed for saying this, but I don’t have a problem with the ranger changes. The long bow did need a bit of a buff, the short bow was always a bit OP, and I don’t think the pet changes, over all, will make that much of a difference.
I know there are people who compare ranger damage to warrior damage and scream bloody murder, but in the open world, I probably have more success on my ranger than with any other profession. Dungeons are harder, but still doable.
I guess if you’re not min/maxing…or not in the I have to kill everything in two seconds camp, rangers aren’t nearly as bad as people say.
There are those who think rangers to completely under-powered, but I’m not seeing this myself in my own game play.
Oh I completely agree that ascended gear was….mishandled, to say the least. But it is what it is, its what we got, and if we wanted something more specific then we should have been more specific when we (the general “we” as in the community, not us as individuals) demanded it.
There’s no “we” in this – the people that demanded it were mostly already gone by the time first ascended items were introduced, and thus didn’t really care whether they were understood well or not. And as Erasculio said – they would have left anyway. We are left now with something completely other people wanted.
I think it took less time to get from 70-80 than it did to get from 20-30. You could do it in an evening. So if they make the level cap 100 you have a couple of evenings.
It’s not the levelling that is a problem. You are right, that getting from 80 to 100 will likely be quite easy.
What you forgot to mention is that raising level cap will instantly invalidate all your equipment. All that exotic gear you have? It will require quite a time or some cash to replace. No worries, though, it’s not that much time or cash, you say…. And you will be likely right again.
Now, replacing ascended gear, that is going to take an insanely long time. For whole gear set (once it’s out) – at least several months per character for a tiny minority of hardcore players. A Year or more for those less hardcore. Never for most casuals.Sounds like fun, right? [/sarcasm]
That’s a pretty kittenumption on your part. We don’t know how hard it will be in an update to max out ascended gear, because it’ll be an update. I’m guessing that it won’t be nearly as hard as it is now.
And again, plenty of casual players neither need nor care about ascended gear even now. It’s like you’re playing some other MMO and you just accidentally happen to log into Guild Wars 2 where the content isn’t gated by that.
I mean sure, if you’re casual, you’re probably not doing level 40 plus fractals anyway, no?
Ok, why are people so upset about a great game, I love the fact that they add new content at all. Free of charge. I do long for more things that I like specifically, but i am not the only person playing. These forums are inundated with trolls, and its upsetting. The amount of negative commentary forces the moderators to sift through so much to find a post that is on topic, and contributes to the growth of the game and community. This is the first mmo I have purchased, and I believe it was money well spent. I had no idea that the mmo community has a small yet very active portion that behaves with such disdain for an awesome game.
You know, just because there are people here that disagree with you, it does NOT make them trolls. NOR does it make their opinions less important or valuable. Frankly, it is my opinion that the negative posts have MORE value, because corporate mindset is “out of sight, out of mind: if we don’t hear anything, everything must be great!”
I’m glad you enjoy the game. However, there are many people out there that just don’t enjoy being herded like sheeple to specific locales for the express purpose of “kill 10 rats”.
I wouldn’t say that people with negative opinions are more valuable. An example is everyone who comes on with a negative opinion about a very obvious OP nerf, or someone coming on to tell you to nerf other professions because they’re OP. These are negative opinions too, some of which aren’t worth the electrons used to display them.
I can’t tell you how many times negative opinions have swayed a development team to the great detriment of a game.
Which is why I said better words could be used. Why disagree when the dictionary does have that definition, after I’ve already said people could choose better words?
Well, I explained why I responded. I don’t know why you’re taking it personally.
Have you ever LOOKED at the responses I get in a day? lol
At least one definition of malcontent is someone who is not content. So yeah, if you’re complaining, you’re not content, and therefore you could be classes as malcontent. Admittedly there are other connotations and better words could be used, but it’s not wrong.
It’s inflammatory. Which is why your previous use of the term was removed by the moderators. No one is debating whether the usage matches a definition listed in the dictionary. It’s wrong on the metric that counts: having a decent conversation.
Which is why I said better words could be used. Why disagree when the dictionary does have that definition, after I’ve already said people could choose better words?
It’s not “technically” wrong, but it isn’t the best choice because it has other connotations. Or do you just contradict me because it’s me?
Have you tried announcing events in map chat? Also what server are you playing on?