Its funny too because those have been since launch and still havent been fixed.
Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.
Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.
First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.
And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.
I’m not saying that the other bug fixes weren’t good and that I’m not grateful for them. It is just that these seem like small bugs that should be easily fixed in coding. Then again I dont code so I’d have no idea. It just encounter them on a daily basis, much more than any other bug.
Okay here’s the problem. Bugs are on lists and lists are tackled in the order of how much they affect people generally. For example…there are probably bug lists now with several thousand bugs.
Programmers don’t get to go to these lists and decide, I think I’ll fix this one, it’s fast. And it’s a good thing, because many programming issues that SEEM fast, take forever. So if it’s a bug that’s not game breaking, it doesn’t get worked on first, even if it looks like it’ll be fast.
Do you notice when you report a bug, there’s a box that you can check off that says halts progress. That box is there to prioritize those bugs. It’s why personal story bugs and dungeon bugs often do get looked at in less time than more general bugs that don’t block progress.
What’s worse, the bug you listed, or some poor guy stuck in a personal story instance that they simply can’t do because of a bug.
There are thousands of bugs. Maybe there are ten, fifteen people working on them. Bugs are fixed all the time, in a prioritized order that is set by management. But many bugs that seem really easy to fix end up taking a ridiculously long time.
Take the bug that Anet fixed with the skelk on Southsun. Not only was it a spawn bug, but it was a spawn bug that was supposedly impossible because there were tools in place that shouldn’t have allowed that. The bug wasn’t in the spawn, the bug was in the tool, but even that shouldn’t have been allowed, because of another fail safe. It took Anet a long time to track it down because it was theoretically impossible.
Another thing that makes bug fixes hard is new content, which comes complete with its own bugs. However, due to the nature of temporary content, those bugs MUST be fixed before the event ends.
It’s just not that easy. Just about every MMO has bugs that run for years. Even WoW, the most successful MMO of all time had bugs that ran for years.
Is anyone here suggesting Guild Wars 2 has the same budget or staff size as WoW?