Well, I don’t “forum stalk” people, so I didn’t know about his entire post history. I just go off of what I see currently in the thread I am responding to, not what a poster has said over the years.
The point I was making was, regardless of who the person is, don’t form your own conclusions of what you think they are saying and then try to argue with them over something they never said, but what you formed in your own mind.
Oh sure, I do that too in multiple threads. For example in this thread he’s saying that Anet is forcing players to buy the old game again, when in fact, that’s not true. Because the old game is zero dollars now. The expansion/upgrade for the game is $50.
Him saying they’re forcing you to buy something that currently has no cost, even though he’s been corrected in other threads, is wrong. He’s simply saying something he believes to be true, with no evidence to back it up. Hell 9 months ago, I bought 2 Guild Wars 2 accounts for $10. It’s entirely reasonable to believe there’s no charge associated with it and no one is paying extra for it.
But there is reason to point out the post history of someone obviously trying to sink the game in my opinion. Because people don’t remember names, and they might take what he says at face value. And as I have a demonstrated bias in favor of the game, he has demostrated a strong bias against it. People should know where he’s coming from.
After 2 weeks I’m not done with the story on my 1st character partly due to spending time doing Halloween but also due to the mobs. I was sitting down to tackle the story and after fighting and running through a never ending gaggle of mobs I reached a vet, who killed me. I went from soloing champs in GW2 to getting owned by vets in HoT. What did I do? Turned off the game. When others aren’t doing what you’re doing in HoT maps you’re screwed and it isn’t fun. I don’t mean I was on an empty server, I mean I was the only one in the area important to ME and my leg of the story.
These maps will be ghost towns unless you’re zerging events and that’s not fun to me.
I’ve found precious few vets I can’t solo. Not sure why you had an issue, but if you’re wearing zerker gear, that might be part of the problem. At any rate, I’ve run all over the zone solo and I’ve not often had a problem. And I’m by no means a leet player.
Call for a target on it… voila. Icon on top.
Only for those in your party though.
But I do want to do those things. See how it works. Some stories are just fighting and you like that (while I could care less) and some of them are more varied and I like them better. So you like some better and I like some better.
I’m not really seeing a problem here.
So i’m writing this while sitting at Nightthistle Bloom HP waiting about 20 minutes for anyone else to show up with my mentor tag on and spamming map and thinking about how this is the absolute worst expansion I’ve ever played in my life. Just thought i’d check in to all those people who claimed to come help people with HPs because they sure aren’t on my map.
Also adding evade frames and stupid amounts of damage isn’t how you make challenging AI.
I won’t say you’re lying but I’ve yet to wait more than a couple of minutes at any hero point at any time of day on any map.
I’d be spending $50 for something I already have, along with additional content.
Yes, that’s pretty much it.
What ArenaNet has done is that they have basically forced old players to buy the core game again, which in reality translates to paying $50,00 for the expansion while new players pay the same $50,00 and get both the expansion and the core game.
Ah, if you haven’t been told about it, the expansion also doesn’t come with a new character slot. You need to pay (even) more to get one of those.
And really, it’s $50,00 for basically 4 new PvE maps. Only 4.
It’s a bit ridiculous. My suggestion is to not buy HoT right now and instead wait until it goes on sale. Considering all the topics complaining about empty HoT maps, probably that sale will come soon enough.
Actually it’s nothing like this,. Invite everyone to review you’re post history. 99% of your posts are attacks.
Honestly, the community is going to be responsible for the life or death of this game. for an MMO, community is everything. Ever been to a Video Game news site lately? See the comments on GW2-related posts? Disgraceful.
What’s most puzzling to me is the posters on those comments and especially here on this forum seem to reflect the scum of the GW2 community. Bottom-feeders with no self-esteem picking fights for no reason and acting like children… All while making these hilarious claims like, “I’ve been gaming since before you were born!”
Yet every instance in every map I’ve ever played on GW2 has been the polar opposite. People seem eager to help each other. Almost no name-calling or holier-than-thou B.S.
I don’t think this game will die, per se. I think the 11-year-old keyboard warriors posing as 30-year-old sex gods will be just annoying enough to make the adults leave. The demographic will quickly shift and from there it only goes downhill.
Perhaps you mean people like me, though I am 37 but I have never claimed to be a sex god. I have been very very critical on Massively OP, and MMORPG because of my frustration over HoT Open World difficulty, the hostility I received when I dared to make a forum post venting my frustration regarding said difficulty, followed by jeering Trolls sprinkled with legitimate comments, followed by a deluge of abuse after I had the audacity to give it right back, followed by an enforced leave of absence.
So yeah, I took it upon my self to spread my message out to the gaming websites where I’m untouchable.
I’ve been keeping tabs on the forum posts though and I found it very satisfying when people started complaining about empty maps, I assumed folks like me started doing Champ Trains, or The World Boss circuit, or SW; the path of least resistance. Or left to try other games as my fiercest critics have suggested I should do.
If the White Knights turn nasty don’t be surprised if we take it out side the forums, especially if we lose our voice.
You’re untouchable BUT I’ve seen far less complaints about the HoT difficulty than I have see about the ease of old Tyria. Get over yourself. Spreading the word to hurt the game because a change doesn’t include you?
You’re not the only guy playing. Changes are made for the playerbase as a whole, not one person. So you’re disenfranchised by a change? Even the most blinkered forum goer can’t deny this was a change that players have been asking for.
I guess I’m lucky I like the Druid as much as I like the Dragon Hunter.
Baalblade, it doesn’t matter if you or a few people don’t buy HoT because by packaging the core game with the expansion lots of people will buy it who wouldn’t have.
The issue for every MMO is the same. If you’re not there at the beginning, you’re starting from behind. It takes longer to catch up. If you add to that the fact that people are always leaving MMOs, it means the playerbase of every MMO would be declining without getting new people.
Unfortunately a declining player base is probably the worst thing for veterans. By removing barriers to entry, the veterans that want to play the game will have more people to play with.
Those who think it’s too much money won’t buy the game and that’s perfectly okay. They can either wait till it goes on sale, or not buy it at all, because I’m sure that more people are coming in and buying it because they don’t have to buy two products, than people not buying it because they don’t really understand how the industry works.
There is something wrong. I partied up with someone to guide them from VB to DS last night and every time we made it to a new map we were placed in separate instances, and I had to re-join him in the instance. And none of these maps were anything close to full.
You would think the priority for putting people on the same instance would be based on party?
The algorythm for putting people on maps also includes server, guild and friend information. If someone’s entire guild is one one map, and you’re in a party with another guy, it might well put you where your guild is.
And yes, I think that needs to be looked into.
Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.
Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.
Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.
Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.
It’s a professional opinion because I’m an editor for a living. This is what you wrote:
“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”
Anyone with a basic understanding of the English language would look at this line and say you spent every single moment looking to find buckets. One might easily assume from this that you didn’t find buckets, because you spent every single moment looking for them. This isn’t unreasonable at all. I don’t disagree with the premise that some adjustment needs to be made to credit for an event if you’re still there at the end, but the way you wrote this leaves much to be desired.
Can you see anywhere in your OP where you said you actually put out a fire, because I’d be very interested in reading that draft.
“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”
The word buckets has an s after it. As an editor you should know that it’s in plural form. Plural form implies I was trying to find more than just one bucket. Which in turn implies that a bucket has been found since you can only pick up one bucket at a time. Having to look for a second bucket meaning I already found the first bucket, after which I would have used up the first bucket i.e., use skill 1 on a fire with the first bucket before looking for a second one. You don’t look for several buckets at the same time at anytime. Given any moment of time, you only look for one bucket. The plurality of the word buckets in my OP clearly indicated that I have used up at least one, the first one.
I also indicated in the quote that you quoted
and throw down the fire
Anyone with basic reading comprehension would know to read the entire sentence instead of just the first half of it let alone not understanding the plural vs singular form of a noun. Anyone can do writing for a living, it doesn’t make it professional. Your reading ability here clearly indicates otherwise.
As an editor I know you’re trying to find buckets. That means you’re trying to find more than one bucket. That’s all it means. It also implies you didn’t find them. Yes really. That’s what it implies.
Stop arguing English with a guy that does it for a living, you won’t win. Anyway, I’m out of this conversation because even though I agreed with you you’re still arguing with me.
But on the English bit, I promise you, I read it as it was written.
“Screw the honest people as long as we get the dishonest ones” at its finest.
The “inactivity timer” should only start counting down once the character is, oh I don’t know, actually inactive?
Running around the event trying to take part is NOT “inactive”.And what about dying and trying to get back?
Remember, we have a strongly enforced culture of “fully dead WP back we ain’t ressing your worthless carcass, we might lose event credit ourselves”
So what about the people who die? They lose credit being dead, they lose credit trying to run back, I’ve seen it happen enough that once I die at an event I don’t bother trying to get back unless the WP is right there.
We had one where enough people died and didn’t bother going back the event failed.
Brilliant.Let’s take SW as an example.
I’m at Red with a few other people, event is nearing completion.
Blue calls for help. They need several people.
Those several people are now being asked to give up/throw away all their participation at Red to help at Blue. This carries a distinct risk of not only losing credit at Red but also not being able to get enough credit at Blue to count for anything.
Sorry but at that point Blue is on their own.People abused the previous system, but that system meant I could go help another part of the map without feeling like I was being punished for it.
This is a valid point. On the other hand, event credit for one Silverwaste event isn’t going to make or break me, nor determine who or what I help. Still, I think most people would think twice before risking the reward.
That said, I died today in the Silverwastes, ported back and still got rewards for an escort I was part of, even though I was nowhere near it.
Not sure why I got credit but I definitely did.
Pedant Wars 2
/15chars
Well no, I clearly misinterpreted the post and instead of explaining, the OP decided to personally attack me. Now that I actually know that he did put out some fires, I agreed with his point.
Not sure why he needed to attack when my misunderstanding was based on pure English, but there you are.
Again, now that I know what the OP is saying I don’t disagree with him.
Hm… I read “spend every single moment of it trying to find buckets” and thought ‘Well okay, so he tried to find them…’. Then I read “and throw down the fire” and thought he was actually putting out fires whenever he found some bucket.
But that’s just me – and I’m not a native speaker. Maybe I misunderstood something.
No comma. Trying to find buckets and throw them down on the fire means literally I’m trying to find them and I’m trying to throw them down on the fire. To be clear there needed to be another clause..at least a comma to separate the ideas.
Here’s English.
I tried to go to the market and buy bread.
No one reading this would believe you bought bread because you can’t do it until you get to the market. Since you only tried, the implication is you never made it to market and any reasonable reader would then assume you didn’t get the bread.
He tried to get a bucket and put out fires. No comma, no nothing. I had no reason to believe he found a bucket, because the actual literal English interpretation is that he never found one. And that’s how I read it.
Had I known he’s found buckets and put out fires previously instead of trying to (which implies failure unless otherwise stated), I’d not have responded the way I did.
And if the OP didn’t try to insult me for responding as I did, I wouldn’t continue responding. Learn to play the game? lol
Okay.
Embarrassing? You’re assuming the QA all played Guild Wars 1 and were all into lore. I’ve seen worse typos in top best sellers. Entire wrong names used. It happens. This is a pretty small molehill even for this community to turn into a mountain. lol
LMAO .. WHAT!
Yes its QA fail 101.. whether they played GW1 or not.. the game lore is supposed to be consistant at the very least.. therefore when implementing something that is hinged around lore it should of been QA’ed accordingly – stop making up this stuff please.
- Excuse me Ferrari QA 101 .. this side panel is meant to be on a Fiat Panda!
- Oh sorry customer.. I never worked on Fiat Panda’s before
- Oh that’s ok pretty minor molehill, I’ll buy it anyway…It’s a single word from a single NPC. I’ve been involved with major editing projects where work goes through half a dozen editors and stuff still gets through. Deal with it.
Lols… clueless gem as ever.
You seem to think making errors and such are perfectly fine… you wouldn’t last 5miniutes in my business for sure with that kind of attitude.PILOT A – Hey Maverick how do I adjust these darn seats back, my legs are getting cramped?
PILOT B – Hmm… the manual says lean forward and press the big RED button
PILOT A – Ahh great , thanks…. whooooosh !!!
PILOT B – Goooossssee !!! – godkitten it frigging editors (strikes line through RED and scribbles in BLUE)… maybe I should let the whole squadron know – ya think?
Errors are not perfectly fine. Errors are perfectly human. With your attitude you wouldn’t last a minute in my business. See how easy that is.
A single word in a single NPC’s dialogue is only a big deal if you’re trying to make a big deal about it. Which you apparently are.
Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.
Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.
Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.
Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.
It’s a professional opinion because I’m an editor for a living. This is what you wrote:
“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”
Anyone with a basic understanding of the English language would look at this line and say you spent every single moment looking to find buckets. One might easily assume from this that you didn’t find buckets, because you spent every single moment looking for them. This isn’t unreasonable at all. I don’t disagree with the premise that some adjustment needs to be made to credit for an event if you’re still there at the end, but the way you wrote this leaves much to be desired.
Can you see anywhere in your OP where you said you actually put out a fire, because I’d be very interested in reading that draft.
People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.
So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.
Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.
It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.
The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.
Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.
Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?
Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.
There is not a single reason why small guilds should not be able to make their own guild hall.
Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.
Again. Get over yourself.
Not what I’m saying at all. I’m saying there has to be a balance. That is, there has to be a reason for large guilds to exist.
This game has been here for three years, and with the exception of WvW, ALL PvE content could be five manned, until guild missions started. The entire game pre guild missions was for five people. There was no real reason for a big guild to exist, other than to have a big guild. It was hard for big guilds to keep players because no one needed a guild.
To a degree, more people started joining the guild when guild missions came about. Why? Because suddenly there was a reason to join guilds.
I’m not saying that small guilds shouldn’texist at all, and no where will you ever find me saying that.
What I am saying is there is a threshold. WIthout a threshold, there are going to be a lot less bigger guilds and bigger guilds do do things for the community. You may not believe it, but it’s true.
Why did EVOS form to take down the great jungle wurm. Because it was one of the few ways that people could take it down. They needed a TTS or Evos, because that specific event is hell to pug.
A guild hall is a selling point for a guild. And Anet isn’t saying you can have one. They’re saying it will take a very very long time to get one if you do it alone.
Their job is to find the right balance between something you can solo and something that encourages people to play together. That’s something they’ve pretty much said themselves.
On the original FAQ (no idea where to find it now), there was the question can Guild Wars 2 be soloed. The answer was that you can get to max level solo, but by the same token we believe there are certain challenges that should require the community to come together. Guild Halls simply seem to be that type of content. Content made for guilds.
No one is saying that a smaller guild can’t have one. But a smaller guild should have a harder time getting on.
The other option would have been to design some scaled down guild hall for small guilds without all the bells and whistles, which would take developer time. I’m not sure they have the extra time to make that content.
I’m very level headed about this. When you’ve run a guild the size of mine for 2 years, you understand the problems big guilds face. And they’re just as important to us as the problem small guilds face.
We’ve gone through years of trying to keep our bigger guilds going, without a ton of support from Anet. It’s not unreasonable that something should exist for us, as well as for smaller guilds.
Remember 90 plus percent of the game is for smaller guilds.
Embarrassing? You’re assuming the QA all played Guild Wars 1 and were all into lore. I’ve seen worse typos in top best sellers. Entire wrong names used. It happens. This is a pretty small molehill even for this community to turn into a mountain. lol
LMAO .. WHAT!
Yes its QA fail 101.. whether they played GW1 or not.. the game lore is supposed to be consistant at the very least.. therefore when implementing something that is hinged around lore it should of been QA’ed accordingly – stop making up this stuff please.
- Excuse me Ferrari QA 101 .. this side panel is meant to be on a Fiat Panda!
- Oh sorry customer.. I never worked on Fiat Panda’s before
- Oh that’s ok pretty minor molehill, I’ll buy it anyway…
It’s a single word from a single NPC. I’ve been involved with major editing projects where work goes through half a dozen editors and stuff still gets through. Deal with it.
This information has been available since Play4Free was first implemented. Check the Knowledge Base (‘Support’ link above/below) or the Wiki for more information.
Good luck.
It never ceases to amaze me how people can blame the victim and tell them it’s their fault for not ‘researching’ something .. just how much ‘research’ do you expect a brand new player to do before they actually BECOME a player?
I know why Anet implemented the restrictions they did for ‘free’ players and it’s a shame that the OP’s friend is in this position but sorry, expecting people to do serious ‘research’ before they begin to play something is ludicrous.
Who’s a victim here? The guy who downloaded a free game and didn’t ask what server to join? I’m sorry but this isn’t just about this game, it’s virtually every MMO that has ever existed. It’s natural to ask where people are playing so you can play on the same server in well over 90% of existing MMOs.
Now, your friend isn’t a victim, because no one hurt him. He made a mistake. It’s sad that he made the mistake, but it’s still his mistake. He didn’t know any better.
Calling him a victim implies something was done to him, something malign. That simply didn’t happen.
I’ve encountered this too quite a few times.
It reminds me of when they first introduced Dominishing Returns and a lot of people got hit by it before they fixed it.
I just hope they will do the same with this thing or remove it all together.
Removing it, though makes the game worse. Sure there were a handful of times I didn’t get credit for an event, but having a bunch of people leeching by standing there doing nothing was a lot worse. We’ve had far more complaints on the forums about leeching than this problem.
That’s not to say the system doesn’t need adjustment. It clearly does. But taking it out altogether, in my opinion, would be worse for the game.
No real problem. He got the game for free. He joined in the wrong server without asking and now he has to start over. Shrugs. Life is tough sometimes. It’s unlikely this will change because changes take time and programming, both of which cost money. The information was already there. Someone chose not to do research.
It’s not that I don’t sympathize with your friend. I just can’t see this being any kind of priority.
SIlvewastes isn’t dead. Use the looking for group tool to find an active map. Problem solved.
The new zones in a lot of ways are anti zerg. For example, there are several outposts on the first map, each with it’s own event chain and it’s own boss. On a typical world event, the entire population shows up to do say the fire elemental. You can have 100 people there.
In HoT, because you do have to divide, it’s almost impossible. Maybe you get 20-25 people at each event.
Try some of the adventures too. You can get bronze, silver and gold rewards once per day. They’re not instanced, but they are solo content.
Did you give airship parts to the collector dolyak?
Wrong event.
If you didn’t participate, you don’t get credit. Find a bucket and put out one fire. There’s no way Anet can say you’re participating if you don’t do that. As much as I hate to say it, there are enough buckets to find and you find them and put out a fire. You get credit.
Running around looking for a bucket, doesn’t entitle you to a win on the event.
People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.
So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.
Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.
It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.
The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.
Not really because we’re or at least I am not asking for the material costs to be scaled, just for the hard cap requirements to be removed and events to be scaled. There will still be the advantage of blob guilds having the material requirements for upgrades divided into small amounts.
It’s a threshold thing, though. As long as some people can get it, they’ll just sit and wait and grind it out ever so slowly. This game always supported smaller guilds and the big guilds are the ones that have to catch up. So few people acknowledge this.
We FINALLY have some build guild content.
People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.
So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.
Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.
It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.
The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.
Go to the story journal in your hero panel. Activate the story in Heart of Thorns. Play the first story mission, because that’s how you unlock mastery tracks. Level gliding first, which is the default and go from there.
The first new zone, Verdant Brink, has day and night modes. Night modes are shorter and basically geared to defending encampments, in much the same way one defends forts in the Silverwastes. Daytime is different however.
Each daytime camp has it’s own event chain which you can follow through. Doing every event in the chain gives you an achievement and tells a story as well.
I’d level masteries in this order….gliding, mushroom jumping, updraft use and later on Exalted Lore.
Continue your story quests as you progress.
That’s how you start.
I have 42 mastery points so far and haven’t used a farming exploit. The grind is a lot worse if people aren’t using boosters or forget them when they run out. Also if they’re not in a group and they’re trying to solo things it’ll be slower.
Farm gold, buy the skins. The solution is already in the game. I’d rather pay the cash because I can, and I like the game and support it. Either way, it’s available for people if they want it.
I think what the OP is suggesting is that GW2 used to be something wonderful – a game full of exploration, party-on-the-fly-with-others to over come challenges and wondering what lies over the horizon.
Now, it’s just another, “Grind X-number of hours for +1 Charisma” game.
Masteries, Legendaries and <<chortle, chortle>> “Elite Traits” are only fractionally better than Exotics, that you can buy on the TP for next to nothing. A good player needs nothing more than Exotics.
All else is Vanity (….or Delusion).
You must be playing a different game, because the new zone is the way you said. There’s very slight leveling of the first three masteries afterwhich everyone is pretty much together. Much like when you were level 50 at launch and someone was level 20. You had to stay in a lower level area, because they were too low. It’s not really different.
You’ve just not remembering correctly. Plenty of fun exploration going on.
I have everything except one bugged Hero Point unlocked in the first map and my Elite is also unlocked. (By the way, I have 4,600 hours in the game).
In order to further my Masteries, I have to keep repeating the same events.
Is this not the case? I’m not being snarky in this post (like I was in the prior one). If you have some advice that will allow me to avoid this repetition, please give it.
I’m not sure you have to keep doing the same events. But reguardless it’s always been the same events more or less. There’ is really zero different between escorting a merchant in Snowden Drifts and escorting a merchant in Gendarran Fields. The setting is different, the event is event is exactly the same. The enemies die so fast it doesn’t matter what they are in the core game. It’s just the illusion of doing something different.
HoT gives you harder content, and yes, there is less of it. However, the raids will be out in 2 weeks and apparently that gives you stuff to do too.
BTW, the adventures give a ton of XP and can be done once a day for bronze, gold and silver metal, and there’s plenty of variety in adventures.
And you can farm mobs in different parts of the map if you like as well.
I do some events, I farm some creatures, I do the adventures, and soon I’ll be raiding as well.
There are at least 6-9 events at each outpost at the first zone, plus other events that spawn at night, including bosses at each place.
I can’t think of any event in this zone I haven’t already done dozens of times anyway and I know when I was leveling I repeated events many times.
So yeah, I don’t necessarily agree with what you’re saying.
It’s for a precursor collection. Someone told me mace.
The forum has always been full of people who are loudly disenfranchised. After a break, it’s pretty much culture shock.
But I’m in a pretty big guild of people and we pretty much have 3 people complaining out of 200. Not that big a percentage really.
And those same people complain about everything, not just Guild Wars 2. It’s part of who they are.
Farming, plain and simple. A lot of people have tons of Core tyrian mastery points that were rewarded retroactively. I have 59 points on launch day.
Some people farm CoF with every buff imaginable. There’s an area there that endlessly respawns monsters and they just kill them over and over again to make their number higher.
On the other hand I’m about to have 40 points and I haven’t done that.
I’m using lots and lots of buffs though.
Mega server means there’ll be people on the map. .
does not seam to be working in the new maps, as they seam empty most of the time, and you continually get the notification to move to a more populated map (which is also empty) and lose your map participation bonus if you do…..
Which won’t happen if no one is doing it. If no one is doing it, there’ll be one server and everyone will be on it. The message comes up when there are lots of servers and people leave.
only because they decided to make the wvw and pvp maps available to everyone doesn’t mean it’s not new and interesting stuff.
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Surely you wouldn’t have been happier if they gated those behind the expansion price.
If anything it seems like a very player-friendly move from Arenanet, instead of a mistake.Those maps may have came out at the same time as the expansion, but since they don’t require it then they are more like an update.
I don’t think they would have gated those maps, and yes that would have been a bad move to make players pay for that.They have made a few big mistakes, some over time and other’s recently.
One would be charging 50 bucks for something wvw/pvp players most likely won’t use. 80% of this expansion caters only to the pve people, while the other pvp/wvw people are left to either skip it (like myself), or pay 50 bucks for 20% of the content.
—A smarter decision would have been to separate out the different features, charge individual prices for them, and also offer a cheaper bundle for them all if the player wants.. not force players to buy stuff they don’t need to get the 1 thing they want… that’s like bundling crap with a good item just to sell it.. and I’m not buying.Letting botters have free rule with their free core game that has no authentication aside from a simple email, thus making more core problems and not fixing them.
—A smarter decision would have been to use a CC to get the account set up and if they are a bot you can just ban all accounts that use that CC or something along those lines. We need to get rid of botters, not make it easier for them to bot,hack,ruin the economy.Making it complex to understand their game. (don’t confuse game difficulty with understanding)
—A smarter decision would be to have a clear/simple flow to the game so that a person does not need to spend an hour looking up just how to get 1 item. I don’t mind grinding for an item, but not knowing what I need to grind or how to get it or where to get it can be frustrating since the wiki is not always correct/up to date.
Actually this is the worst logic I’ve seen from you.
They were created as PART of the expansion. Anet didn’t want to make WvW or PvP screwed by not giving people this content for free, because it woudl literally divide the player base. Anet could have said, sorry you can’t play the new PvP map if you don’t buy the expansion. You can’t play the new WvW if you don’t buy the expansion. They absolutely had the right to do that. It’s an expansion.
Anet made a conscious decision to make those aspects of the expansion free. It doesn’t mean it’s not part of the expansion. It means you can access it without having to buy the expansion. It came with the expansion. The programming teams that programmed it are budgeted as part of the expansion.
Saying it’s not part is like saying Anet would have done those things and provided them free of charge without an expansion, and that we can’t say.
I think what the OP is suggesting is that GW2 used to be something wonderful – a game full of exploration, party-on-the-fly-with-others to over come challenges and wondering what lies over the horizon.
Now, it’s just another, “Grind X-number of hours for +1 Charisma” game.
Masteries, Legendaries and <<chortle, chortle>> “Elite Traits” are only fractionally better than Exotics, that you can buy on the TP for next to nothing. A good player needs nothing more than Exotics.
All else is Vanity (….or Delusion).
You must be playing a different game, because the new zone is the way you said. There’s very slight leveling of the first three masteries afterwhich everyone is pretty much together. Much like when you were level 50 at launch and someone was level 20. You had to stay in a lower level area, because they were too low. It’s not really different.
You’ve just not remembering correctly. Plenty of fun exploration going on.
(and not even just a preorder, rather asking the full price)
This makes no sense. A preorder is a preorder. It’s one additonal option on how to purchase a game. Nothing more, nothing less. And of course it’s full price. Did you expect it to be half the price?
And of course, ArenaNet has never made a preorder available to GW players, ever.
I would kindly suggest trying to find better places where to do your research than YouTube. Because, if you haven’t noticed, some people here know what they’re talking about.
There has been information on every major feature on an almost weekly basis since the announcement back in January.
Really? So when did ArenaNet tell people about the paragraph Vayne quoted, on how HoT would be almost entirely challenging content? When did they tell people about the cost of unlocking the elite specializations? When did they tell people about the number of maps available in HoT?
Was any of that in January?
Oh look, it wasn’t! What a surprise! Nor was it in February. Or March! Or April. Or May. June…? Nope.
Meanwhile, they have known for a long time now how few maps HoT would have. They didn’t decide the amount of hero points required to unlock the elite specializations two days before release. ArenaNet knew players wouldn’t be happy with those announcements and so they chose to only release them nearly the very end of the pre-launch period, after months of telling players to prepurchase quickly or lose the opportunity of getting a new character slot.
This was very obviously a way to fool people into buying the game as quickly as possible, with the least information – oh sorry, I guess some people think talking about hylek actually matter, so I’ll rephrase it: with the least relevant information – as possible.
They told us about challenging content on announcement day.
There are a couple of zone completions that require jumping puzzles, notably the Straits of Devestation (Vizier’s Tower), and Dredgehaunt Cliffs (Tribulation Scaffolding), and Diessa Plateau (The Great Wall).
There may be others too. Most of those are easily portaled. I’ve portaled many people in my guild who don’t like JPs to those places.
I don’t think using the name TheCheater is going to make you more sympathetic if you are caught. Just saying. lol
I’m really happy for you. Having met my wife online as well, (we’re married 12 years now), I can say that I get it completely.
Lots of replies are still missing the point. In a few more weeks there will be very few people left on the maps and that are there will be doing events not looking to help.
Kulver pm me your guild leaders name pls I’d like to join. Then I can ask in guild chat for help in two months time and you are sure to drop whatever it is and come help my tenth toon to do that champ. Thanks in advance.
Mega server means there’ll be people on the map. There are people on every map at every time of day. I’ve called out in map chat for help in Iron Marches, in Lornar’s Pass, in Sparkfly, in Straits, and someone virtually always shows.
The mega server means that if there aren’t many people doing the zone they’ll all be in the same map.
If I were just rating on fun probably 9/10. But the game over all is 8/10 which might improve when the legendaries, and raids ship, not to mention the new commander UI.
“We’ve reached a point where these will come bundled together in larger, less frequent updates”. Way to premature. Many people still experience regular game-crashes.
They are focusing too much on keeping on the schedule instead of delaying that a week or so, so they can first get things realty fixed.
I have a feeling it has to do with the Pro League Open Qualifier. They might have contracts about this already, but in reality the Pro Leagues should be even more reason to delay the schedule and fix things first. How will the public react if the best team loses because one of their members crashed? Some might not even be able to qualify because some of their members have a lot of these crashes.
I really like all the announcements here and can’t wait for them to come, don’t get me wrong. I just think it’s not smart to do that while the game is still so extremely unstable for many players.
I’m 100% sure the people working on the crashes are very different from the people making the PvP leagues, or the raids for that matter. Other teams creating more content isn’t going to stop the people from working on the crashing. They’re simply different people.
Yeah, I know that. I did not say I expected the bug-fixes would stop coming in because the focus would move away from that.
Not sure where you got that idea from.
I just say that I think it’s better to have the bugs / crashes solved before putting in new content and possibly even adding in new / more bugs with the new content.
It’s frustrating to do MKS and the game crashes, but it’s even more frustrating when that happens in an important PvP match or during a raid.
So if it takes the months to track down all the problems, you think we should not have raids before then? Or leagues.
Because people wouldn’t be up in arms about that.
Realistically they really have no choice but to add the content.
Embarrassing? You’re assuming the QA all played Guild Wars 1 and were all into lore. I’ve seen worse typos in top best sellers. Entire wrong names used. It happens. This is a pretty small molehill even for this community to turn into a mountain. lol
First of all, MMOs change all the time. If you have nine characters and you expect to come back and still have the same nine characters after a period of time, I’d give up MMOs. Things change in MMOs People insist on things changing, because they get bored of running the same characters month after month. You go away, it’s fine for you when you get back but people who have been playing that same character for years are ready for a change. That’s something you have to adapt to in just about any MMO. The exception would be dying MMOs that don’t update. You would definitely not get many changes in those MMOs.
As for HoT being harder content, it was always supposed to be end game content. So pick one character you like learn it again in the old world and when you have a handle on it move to HoT.
I don’t know if five and a half million subscriptions was enough to make buy to play work for them, but it’s hard to argue that those kind of numbers weren’t successful on at least some level. As far as I know, WoW is the only other MMO to ever get numbers that high.
Half a million subscriptions would be more than enough to make GW2 a big success… But GW2 does not have subscriptions
We know the GW2 earnings. Notice how, no matter how many players bought the game, its earnings in the graphic I linked earlier were less than those of Blade & Soul (which has not even been released in the West yet) and very close to those of Aion (which has had a very poor reception around here).
Is WoW the only MMO out there that hasn’t gone F2P? I don’t mean free to play to 20 or whatever. I mean, free to play the whole game.
GW2’s F2P seems more restrictive than any I’ve experienced so far.
Final Fantasy XIV: A Realm Reborn still has a monthly fee.
And try playing The Old Republic for something even more restrictive than GW2.
Asking for a zone to be nerfed is far more lazy than saying people need to be reasonable about their expectations.
Not really. Victim-blaming is, after all, the laziest possible approach to a given problem. Which pretty much describes the attitude of some people, who claim that nothing in the game is wrong and that it’s always the players’ fault that anything, from the smallest thing to the biggest outcry, appears to be wrong.
It’s rather obvious that, in an expansion for GW2, players would have expected content similar to that of GW2. To make HoT something so different that many players – for example, the one you were quoting (and not imaginary people like “everyone in my guild”) – do not enjoy it is completely on ArenaNet. They should have clarified it before the expansion was avaliable for sale, and the fact that some players weren’t aware of it is prood that ArenaNet wasn’t clear enough.
Anet made the challenging content statement as part of the core announcement of HoT. Anyone who paid any attention would have realized the game would be harder, and end game content.
It was said numerous times in numerous interviews.
This is from the HoT website:
“The jungle represents a challenge for you to overcome. Creatures within it use our new advanced AI, making the fights you encounter harder, giving you the opportunity to work with your friends and put your abilities to the test in battling Mordremoth’s forces and the deadly inhabitants of the jungle. As you progress your Masteries, you’ll find new ways to move through the map and unlock areas you couldn’t reach previously, as well as new ways to overcome your foes.”
Saying that people are victims of making assumptions because they didn’t even do basic research is pretty silly if you ask me.
“We’ve reached a point where these will come bundled together in larger, less frequent updates”. Way to premature. Many people still experience regular game-crashes.
They are focusing too much on keeping on the schedule instead of delaying that a week or so, so they can first get things realty fixed.
I have a feeling it has to do with the Pro League Open Qualifier. They might have contracts about this already, but in reality the Pro Leagues should be even more reason to delay the schedule and fix things first. How will the public react if the best team loses because one of their members crashed? Some might not even be able to qualify because some of their members have a lot of these crashes.
I really like all the announcements here and can’t wait for them to come, don’t get me wrong. I just think it’s not smart to do that while the game is still so extremely unstable for many players.
I’m 100% sure the people working on the crashes are very different from the people making the PvP leagues, or the raids for that matter. Other teams creating more content isn’t going to stop the people from working on the crashing. They’re simply different people.
I’m in favor of some kind of help, particularly for smaller existing guilds that have already trained up. I’m not sure I’m in favor of new guilds being treated quite the same way, but for already existing small guilds, some compensation should be given.
By the same token I feel Anet needs to do things to encourage larger guilds as well, because they’re a whole hell of a lot harder to run and manage. If my guild of 200 has the same benefits as a guild of five, why should I put the work into.
And guild recruiting is hard enough without some reason to go to larger guilds as well. It’s very easy to say poor me, I’m a small guild when up until now, particularly in PvE, 99% of the content could be done with a small guild.
There needs to be a balance between giving small guilds the ability to advance and still encouraging people to join large guilds as well, or it’s not fair to us. Remember, up until recently, with the exception of WvW, the whole game was the bastion of small guilds and larger guilds didn’t have nearly as much to do.
Of course, Anet also included a disclaimer in their original road ahead saying everything was subject to change, but no one comments on that. When they made that blog, they weren’t making the expansion. Once they were making an expansion of course everything changed. No they should give us all the new good stuff for free, after the fan base demaned an expansion and then have nothing for the expansion.
The public has a short, short memory.