Showing Posts For Vayne.8563:

Character slot [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Yep. As long as you apply the code before launch.

How to summarise the HoT mood

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There are plenty of people excited about it too. Look at places like reddit, instead of the official forums. It’s just there here, the more controversial posts stay up longer.

I’ve got a guild of a couple of hundred people, with about 30-50 regulars who log in many times a week, if not every day. We’re all happy and excited about the game.

Infinite continue coin

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

the only way i support a refund would be if
all refundet infinite coins accounts are flaggd and they are never ever able to buy it again
you bought it and used it
probably for tribulation mode to get the fancy green and yellow versions of the sab weapons
you chose to buy it now deal with it

wtb a new sab titel “i survied in SAB tribulation with out infinit live coin” or “unbreakabl”
only accesibl for people finished it and never bought that item

What about those of us who didn’t farm it. We just played it, enjoyed it a bit, expecting to be able to play it again at another time? We don’t count?

Guild Wars 2 back in Raptr Top 20

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Posted by: Vayne.8563

Vayne.8563

Yes I’m aware most people don’t care, or think it means anything but I still find tracking games progress over time in a single venue (actually multiple venues) interesting.

http://caas.raptr.com/most-played-games-september-2015-metal-gear-solid-debuts-guild-wars-2-rises/

Infinite continue coin

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Everyone knows that I’m a white knight, but even I think refunds for those who want them is the right thing to do. Because when we bought them we didn’t assume they’d be useless for the next two years.

I know Colin said SAB will defiinitely be back, and I know he told us why it wasn’t just out there for use (it’s broken due to physics changes made to the game engine), but yeah, I think it should be refunded.

Article about Game Dev myths.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I thought it was good. I agree that there are some generalizations in there, but you know,. no article can really point out every single side of every story.

I’ve seen the word lazy on this forum more times then I can count and I don’t believe Anet devs are lazy at all. I think they work hard. And I’m sure most people don’t appreciate their efforts.

If people did, there’s be fewer posts that personally attack the team.

Playing Nice and Exploits

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

~snip~
For example, maybe that vendor is selling items for 1/100th of their sell value, or perhaps an escort event spawns an infinite number of instantly respawning loot piñatas when you cause the NPC to get stuck.
~snip~

And how should we know that it’s not intended? That’s some bad attitude here. We’ve seen this happen – after vanilla launch people were banned for the “karma weapons exploit” (and I wasn’t one of them if you ask). Some of them had no idea that it was not intended. I’m all about banning exploiters and hackers but in situations like these, cases should be triple-checked.

How do we know? Let’s take your karma example. I saw that very karma item on a list with many other items of the same exact type and one single item was much much cheaper. Same level, same set. It was just cheaper. I knew, pretty much right away it was a bug.

And I bought one. The people who got banned bought hundreds. Anything that’s THAT profitable that you can just go and buy hundreds and make money, how can you NOT know it’s an exploit. Remember the people banned weren’t people that bought a dozen of them. They were people who bought hundreds.

If that didn’t ring alarm bells, I don’t know what would.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The problem is this did not need to happen, they (Anet) are trying to force players to play content, people don’t respond well to force. You can say they gave us options such as WvW ranks but those options are laughable and unrealistic so it only really the illusion of an option.

Stop trying to force us to play the content, most of us will go out and explore the new stuff at our leisure, I don’t see the need to try and ram it down our throats.

As I said in the other post, This is suppose to be an exciting time for GW2, instead Anet has turned it into a witch hunt.

thing as like previous posters have said its effectively having us skip content.
whoever said this nailed it. Day 1 there will be skill point trains going through maguuma skipping EVERYTHING in a zerg to get the skill points. Instead of going through it at the normal or relaxed pace, it will be rushed, half of it will be skipped.

And following that train is a choice. I won’t be following it. I’ll just play the game.

Games have rules. All of them. The rules are in place for reasons. You want the game to play by your rules. So do other people. But every time Anet plays by someone’s rules, someone else will be in your shoes.

There’s no way Anet can make a decision for the game that doesn’t run into this problem. So sometimes you get the bear, and sometimes the bear gets you.

If you play this game for a year, and it takes you 2 weeks to unlock the spec, you’ll be playing that spec for 50 weeks.

This isn’t even big enough to be a molehill. It’s just what you want. Well I want to work towards it. Shrugs.

Other changes have been bad for me, that might be good for you.

Anyone not buying HoT and still playing ?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

But you have to compare the whole package. You’re also paying a monthly fee for WoW with relatively little updates between expansions. So your’e not really paying $60 for a WoW expansion you’re actually funding it with $60 plus a couple of hundred dollars Let’s be real. The sub fees goes into making the expansion too. They absolutely don’t need that money just to run the game.

And GW2 has a more extensive cash shop. It is optional purchases, but most skins/cosmetics added since release have been gemstore/BL chest items instead of ingame rewards. This is to encourage spending in the gemstore to make up for not having a monthly fee. If GW2 had a monthly fee, we’d probably have seen many more armors and weapons added as ingame rewards.

Going by Anet’s own statements and NCSoft’s earnings reports, GW2’s gemstore has been making quite a bit of money. And just like WoW’s sub fees, that money has helped make this expansion. They are two very different business models, but they do serve the same purpose. The cover costs and fund further development.

Of course, there is no real way to directly compare these business models. One is an enforced “pay or you can’t play” model, while the other merely gives optional account upgrades and cosmetics. WoW also has a massive subscriber base pouring many times more sub fees per month than any other MMO has active players. Blizzard has a proverbial money tree that has always stood in a league of its own, and can’t be easily compared to any non-subscription game. Or even to other subscription games. It is simply making an obscene amount of cash.

Guild Wars 2 has a more extensive cash shop that is, for the most part, completely optional. It’s not the same thing. EVERYONE has to pay their WoW dues every month. No one has to frequent the cash shop. Do I need another outfit? Another mini? It’s all convenience. If I don’t pay for WoW I can’t play WoW period.

So if WoW has 5 million subscribers, and each has to pay $15 a month, that means WoW has 75 million dollars a month as a budget to make an expansion. Anyone who looks at the totals made by the cash shop knows for a fact that Anet doesn’t make 75 million dollars a month.

Those WoW expansions aren’t free, and I know people who never pay a dime to the gem story. I know people who farm gold and get gem store stuff for no cash.

No way you can compare these situations. But people do try to.

Anyone not buying HoT and still playing ?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

This is something that I wouldn’t agree. Each wow xpac that I bought (starting from burning crusade) had many new dungeons at launch. Having many new maps to level up your characters will make character progression less boring. You can hop to a different map to level up your character if you are bored of the current map.

The 4 HoT maps offer far more content than the 6 maps (only 5 if you play one faction) of WoW’s latest expansion. WoW’s maps offer very little replayability.

The launch price of each xpac is also $10 less than the vanilla. It certainly takes more work to create a new continent than to create 4 new maps.

If you are strictly talking about creating geographic landscape (without monsters, quests, voiceacting etc…) then you can bet your kitten that it took Arenanet more time to create 4 HoT maps than the couple of flat 2D-maps WoW-expacs offer since over a decade.

With 4 maps in HOT, you are locked into them and do things repeatedly to progress horizontally, which is more boring. Yes, people do go back to level 60 maps such as Dry top and silverwaste, but it’s really boring for many, so for people who think that SW grind is boring, the four new maps probably won’t be very interesting.

The 4 HoT maps offer far more content than the 6 maps of WoW’s latest expansion. WoW’s maps offer very little replayability. Also I’d rather be “locked” into actual maps with replayability instead of the couple of dungeons you’re locked in when playing WoW. Also whether horizontal progression is more or less boring than vertical progression is a matter of personal opinion. Arenanet went for horizontal progression and had great success with it.

I didn’t get the latest wow xpac, but still your approach is flawed. Among the 5 xpacs of wow, you chose one that you think has the least amount of content and compare it to the only xpac of GW2. This is hardly a fair comparison.

You also ignored other stuff in a typical wow xpac, such as new dungeons. You also ignored the amount of work/time that Blizzard spent on closed beta testing for each xpac.

But you have to compare the whole package. You’re also paying a monthly fee for WoW with relatively little updates between expansions. So your’e not really paying $60 for a WoW expansion you’re actually funding it with $60 plus a couple of hundred dollars Let’s be real. The sub fees goes into making the expansion too. They absolutely don’t need that money just to run the game.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

We’re just tired of the goal post, constantly moving. “Oh hey, I saved up 100g for that shiny new precursor!” Economy Change! Precursors now 1000g!! “Oh wow, it took awhile, but I finally got that map completion, and all the hero pts!” Screw You, DO MOAR! :’(

Its just disheartening. We were under the impression that veteran players would already have enough pts, if they did map completion. Now, it just feels like a punishment, more than some excuse to play more. As if we wouldn’t play as much… We just want to play the content, in our elite spec.

The goal post NEVER moved. Someone datamined some stuff, and everyone took it as gospel. When did Anet ever change the goal post on this?

In fact, by giving us 10 points for every hero point in HoT, they’ve made it very easy to level up your elite specialization.

They didn’t plant the goal post until now so it comes off as being intentionally shady.

Well that’s great for people who like pve… Buy hey look, you can level up 400 times per character in wvw right?

Always remember vayne, you can always measure success by asking yourself “is it fun?”. For many players this will not be considered a success story filled with “fun”.

They also didn’t tell people until recently that you could get this playing WvW or that the hero points in HoT would give you 10 points each and there’s enough of them to give you your entire spec. That’s pretty generous. 40 hero point challenges in HoT is a lot less than 400 in the open world.

I don’t think anyone expected that.

And let’s not forget, some of that is skins, not skills. You don’t even need all 400 to get you entire usable spec unlocked.

I think many people — especially those who keep saying people are whining — continue to forget about alts. So, if I wanted to get the elite spec for all the professions, that’s 3600 hero points I have to farm. And, yes, at that point it IS farming.

I have 31 alts. I don’t need an elite spec on every single one of them and if you do, do it over time and make it part of the process. It’s no big deal. You need 4 druids?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

We’re just tired of the goal post, constantly moving. “Oh hey, I saved up 100g for that shiny new precursor!” Economy Change! Precursors now 1000g!! “Oh wow, it took awhile, but I finally got that map completion, and all the hero pts!” Screw You, DO MOAR! :’(

Its just disheartening. We were under the impression that veteran players would already have enough pts, if they did map completion. Now, it just feels like a punishment, more than some excuse to play more. As if we wouldn’t play as much… We just want to play the content, in our elite spec.

The goal post NEVER moved. Someone datamined some stuff, and everyone took it as gospel. When did Anet ever change the goal post on this?

In fact, by giving us 10 points for every hero point in HoT, they’ve made it very easy to level up your elite specialization.

They didn’t plant the goal post until now so it comes off as being intentionally shady.

Well that’s great for people who like pve… Buy hey look, you can level up 400 times per character in wvw right?

Always remember vayne, you can always measure success by asking yourself “is it fun?”. For many players this will not be considered a success story filled with “fun”.

They also didn’t tell people until recently that you could get this playing WvW or that the hero points in HoT would give you 10 points each and there’s enough of them to give you your entire spec. That’s pretty generous. 40 hero point challenges in HoT is a lot less than 400 in the open world.

I don’t think anyone expected that.

And let’s not forget, some of that is skins, not skills. You don’t even need all 400 to get you entire usable spec unlocked.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

We’re just tired of the goal post, constantly moving. “Oh hey, I saved up 100g for that shiny new precursor!” Economy Change! Precursors now 1000g!! “Oh wow, it took awhile, but I finally got that map completion, and all the hero pts!” Screw You, DO MOAR! :’(

Its just disheartening. We were under the impression that veteran players would already have enough pts, if they did map completion. Now, it just feels like a punishment, more than some excuse to play more. As if we wouldn’t play as much… We just want to play the content, in our elite spec.

The goal post NEVER moved. Someone datamined some stuff, and everyone took it as gospel. When did Anet ever change the goal post on this?

In fact, by giving us 10 points for every hero point in HoT, they’ve made it very easy to level up your elite specialization.

Making old content, Obsolete (Hero pts)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Or it will encourage more people who bought the base game to buy the expansion because it is easier. Frankly there’ll be plenty of incentive to go back to old areas anyway.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

One quest wouldn’t cover it, because I’d have to do that one quest on my 31 characters, which would be pretty monotonous. Nor would it keep me busy long.

But farming 400 Hero Points/ Character will do ? As i said earlier

1. Hero Points trains will be formed rushing through maps.

This way shows progression step by step. Get 60 points, I can use my weapon. Get some more points I can use these skills. It gives players something directly to work for. And yes a lot of players say they don’t want that but then, I’m not sure a lot of players really think deeply about their gaming experience.

With 60 points alone you unlock the minor trait of your specialisation. That is equivalent to a newly created char that has only 1 trait unlocked. How useful that character will be on normal WvW ?

It’s like reward tracks in PvP. They’re popular because you’re always working on something. There’s always something to move forward. That’s what keeps a lot of people going. It’s required by theme park MMOs because without it there’s pretty much no game.

The difference is that in PvP you have all your skills, traits, sigils etc already unlocked. Now imagine if you had to play PvP with only a minor trait unlocked on a Trait-line.

It’s also one of the biggest complaints people have had about GW 2. There was nothing to work for. So Anet is giving us stuff to work for.

To tie the specialisation to Hero points is bad choice in my opinion as i said earlier.

All in all you will need 400 HP to unlock all your specialisation including skins. That for me as a WvW player means that i have to grind 200 ranks of WvW and 6000 Badges. Do you know how fast you can gain those 200 ranks by playing WvW and not farming ranks in EOTM ? As i said before

2. EOTM – Trains will be formed to farm the 200 WvW ranks and 6000 badges needed.

Regards

Seed

The 60 points you unlock a new weapon with new weapon skills. That’s five skills for 60 points, which may well synergize with other traits as well. I think you’re understating it.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Vayne.8563

Vayne.8563

Making quests for each unlock though? Too time consuming. It’s not worth the cost. You may not like it but part of running a big project like this is cost analysis. Sure every single thing in the game would be much better accompanied by a full story. But who’s going to pay for that?

Not, for every unlock. Something like the start area when you create a new character, that in the end of the quest will grand you and you friends, the traits and skills for your specialisation. Beyond that, if you want the skins and cosmetics belonging to your specialisation you can add time gated content.

You do not have to reinvent the wheel. You just have to spread the resources you have effectively. And to tie the new specialisation to Hero-points is poor choice in my opinion.

Regards

Seed

It would have to be long enough to fill in the time. You guys still don’t get it. All an MMO ever was is a list of things to do. It’s never been anything else. I’ve never played any MMO, at least not any themepark MMO, that was anything but a list of things to do. Whether it was leveling, dailies, gearing up, achievements, farming, crafting or grinding, that’s all it ever is. A list of things to do.

One quest wouldn’t cover it, because I’d have to do that one quest on my 31 characters, which would be pretty monotonous. Nor would it keep me busy long.

This way shows progression step by step. Get 60 points, I can use my weapon. Get some more points I can use these skills. It gives players something directly to work for. And yes a lot of players say they don’t want that but then, I’m not sure a lot of players really think deeply about their gaming experience.

It’s like reward tracks in PvP. They’re popular because you’re always working on something. There’s always something to move forward. That’s what keeps a lot of people going. It’s required by theme park MMOs because without it there’s pretty much no game.

Ideally moving the story forward is the best way to hold attention but story takes a long time to produce, so you have to supplement it with other things…like collections and bad RNG, or lockouts. Every MMO does it and that means it’s done for a reason.

It’s also one of the biggest complaints people have had about GW 2. There was nothing to work for. So Anet is giving us stuff to work for.

And I still don’t think it’s going to be as bad as people say…and I have 31 80s.

Halloween and HoT

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Posted by: Vayne.8563

Vayne.8563

Everyone seems to have forgotten free to play players, who can’t do HoT. Halloween is a great selling tool to get people to convert to paid accounts.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I would have rather they had a story for each Elite spec near the beginning of HoT. Instead they changed the name of skill points to hero points. I think it would have had more impact that way. Show how Rytlock became a Revenant. Show how your character becomes a Druid. Or a Daredevil. There are ways to do progression rather than it being “go out and earn these hero points that have nothing to do with how your class works.” Play a story instead that explains how your character learned the skills to become what the elite profession is. I hope that explains my stance a little better.

That is the same way i thought it would be. I get that Anet wants to force people to do map exploration but not everyone likes that. But to tie your specialisation to Hero-Challenges is poor choice. Here is the reason from my perspective as to why is poor choice as a WvW player.

As a WvW player I would have much enjoyed to had a personal story quest with friends, exploring new areas, unlocking gradually the new specialisation.

Instead i have to grind 200 WvW Ranks and 6000 badges to achieve the 400 HP for the new specialisation. And that is only for 1 char. I have 8 level 80 chars, for each core profession as a total, that i enjoy playing in WvW. Currently i have a rank of 1920 and a bit more than 4300 Hours of gameplay. So i will be needing about 1800 new WvW-Ranks on top of what i have and about 50000 badges to enjoy the new specialisations.

Here is what will happen upon release of HoT as everyone wants the new specialisation.

1. Hero Points trains will be formed rushing through maps.

2. EOTM – Trains will be formed to farm the 200 WvW ranks and 6000 badges needed.

Regards

Seed

Making quests for each unlock though? Too time consuming. It’s not worth the cost. You may not like it but part of running a big project like this is cost analysis. Sure every single thing in the game would be much better accompanied by a full story. But who’s going to pay for that?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Just some reality here. You don’t need 400 points to use and enjoy a spec. For 60 points, you start using the weapon. The 200 points I already having sitting there on five different characters will get most of it done. I’ll have to do 20 challenges in HoT to get the rest of it on those five characters.

It might take me a while, but I’ll be using most of the spec long before that. From day one in fact.

(edited by Vayne.8563)

Anyone not buying HoT and still playing ?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Dungeon rewards should have been nerfed ages ago. The reason stated was valid. Dungeons create gold. They add cash to the economy directly, which isn’t good for the game.

The last change they made to dungeon rewards was increasing them. If it was that big a of a problem, I think it would have been changed/reverted long ago, or just not increased the rewards to begin with.

Anything you do to get gold outside of selling items on the trade post creates gold. All of the coin drops and fodder sold to the merchants every day is probably a lot higher than the amount coming from dungeon rewards. If they wanted to control the amount of gold being put into the economy, they should be adding more gold sinks to help balance the flow.

Their stated reason for the change is pretty clear. They want our focus to be on fractals and raids, not dungeons.

But they didn’t nerf the silverwastes, I wonder why.

Anyone not buying HoT and still playing ?

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Posted by: Vayne.8563

Vayne.8563

They’re giving the game away for free. It would be insane for them not to encourage people to buy the expansion. It’s unreasonable to think they wouldn’t. There are probably hundreds of thousands of people who play the game now without spending a dime. At what point would you, as a company, not make it so that the paid content rewarded players better.

They’re not actually nerfing the rewards. They’re simply not upgrading them.

Free players are already heavily restricted and getting less rewards. They don’t even get the daily login rewards that paid players get. If Anet is worried about giving free players the new map rewards, they can simply block that feature off from free accounts. I might not be buying HoT right now, but I’ve certainly paid for my game several times over.

And, as mentioned above, rewards are most definitely being nerfed. Dungeon rewards are being reduced and salvage is being changed, with the new map bonus rewards system being part of the reason for the changes.

Dungeon rewards should have been nerfed ages ago. The reason stated was valid. Dungeons create gold. They add cash to the economy directly, which isn’t good for the game.

Anyone not buying HoT and still playing ?

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Vayne.8563

They’re not actually nerfing the rewards. They’re simply not upgrading them.

False. Dungeon rewards are going to be heavily nerfed.

The guy was talking about zone rewards, which is what I was talking about. No one mentioned dungeon rewards.

However, dungeon rewards are pretty much out of line with every other reward in the game. No other activity generates direct cash that way, or puts gold into the system. Which doesn’t have anything to do with what the guy said. You should try context sometimes.

Anyone not buying HoT and still playing ?

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Posted by: Vayne.8563

Vayne.8563

There are still some looming concerns and unanswered questions that could certainly sway my decision to stay into a decision to leave. Mostly regarding how core game changes like map rewards/masteries are being handled for those not buying HoT. If those things are locked behind the expansion paywall, I don’t see myself staying around as a second-class player.

Well, they have already said that only those that bought HoT will get the map rewards and masteries. Expansions add to the game and only those that buy the expansions get the additions. It has always been that way for expansions for every other game – MMO or otherwise – so I am not sure why you think it might be different with this game.

That’s the impression I got from their info, but I don’t think I ever saw it clearly stated. Not getting the new map rewards would mean that HoT buyers get more rewards for doing the same content, while non-buyers still have to suffer the consequences of reduced dungeon rewards and salvage changes.

I’m fine with new content coming with new rewards. That’s expected with any expansion. But if they’re nerfing existing content rewards, and shifting that into HoT-only rewards for doing the same old content, that’s just a slap in the face that I’m not willing to stay around and take. I don’t care who bought or didn’t buy whatever, if I’m doing content I have access to (and have had access to for years) along with someone else, I should have access to the same rewards as that person.

They’re giving the game away for free. It would be insane for them not to encourage people to buy the expansion. It’s unreasonable to think they wouldn’t. There are probably hundreds of thousands of people who play the game now without spending a dime. At what point would you, as a company, not make it so that the paid content rewarded players better.

They’re not actually nerfing the rewards. They’re simply not upgrading them.

Efficient way of mastery leveling

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Vayne.8563

As you go further into a mastery track, the later skills cost more and more mastery points to progress. I’m probably going to do all the 1 point stuff first, (gliding, mushroom jumping, updraft use) and then after all the 1 point stuff is out of the way, worry about the stuff that will take longer.

expansion not free for veteran players?

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Posted by: Vayne.8563

Vayne.8563

I’m a veteran player, and because of that, I LIKE supporting Anet. For my $200 (collectors edition in Australia), I played this game for thousands of hours. $50 is nothing to play new content in this game for me.

A disappointment with the core classes

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Posted by: Vayne.8563

Vayne.8563

The elite specialization should only unlock the new class mechanics and associated traits
New weapon and new spells should go “baseline” for accounts with HoT.

You’re currently saying to waste a whole trait line slot for the sole purpose of taking a spell or a weapon.

This. Makes much more sense.

See my last post in this thread for why Anet decided not to do that.

It is obvious for why they wanted to make it this way, ease of balance, yes, but that is just lazy.

Let’s be honest, it’s not like GW2 is going to be around long enough for there to be over three E-specs for each class, nor will they have the imagination to come up with more than a couple of roles extra.

If that is the case, then why not just balance the ESpec weapons and skills to be usable without the traitline? It’s not hard.

Because you know how long it’s going to be around for. Because it’s not making millions of dollars every month before it went free to play.

Let’s be honest. You haven’t the first hint of a clue how well Guild Wars 2 is doing, but I can tell you this. Every indication I’ve seen says this game is going strong.

I don’t suppose you have actual evidence that it won’t be around, or are you just spinning your wheels?

Chill mate.

I just figured that another 3 expansions are unlikely if the 1st one took over 3 years and its not out yet. Perhaps they will make it more of a focus, in that case, it may last, but I can’t see it running another 9 years before they want to make GW3. It’s not that it isn’t doing well, they will just want to upgrade to GW3 in a while. I would like it to be around a long time.

So in addition to not knowing about the population and health of the game, you don’t know about the history either.

Anet wasn’t going to make an expansion at first, so they didn’t start programming this expansion on day one (as they no doubt will be doing now).

Anet made instead Season 1 and Season 2 of the Living Story, but the fans insisted on an expansion. There’s at least a year and a half that an expansion probably wasn’t being worked on. Shifting gears like that also takes extra time. So yeah, what does it mean that the first expansion came out 3 years after the game launched, when it wasn’t planned at all?

There’s not only no evidence that they’re going to be coming out with Guild Wars 3, but Anet has pretty much said as much. This is what they’ve put their marbles into, so why would they stop it and start something else.

You can bet the next expansion won’t be 3 years away.

And you can also expect more content between expansions.

A disappointment with the core classes

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The elite specialization should only unlock the new class mechanics and associated traits
New weapon and new spells should go “baseline” for accounts with HoT.

You’re currently saying to waste a whole trait line slot for the sole purpose of taking a spell or a weapon.

This. Makes much more sense.

See my last post in this thread for why Anet decided not to do that.

It is obvious for why they wanted to make it this way, ease of balance, yes, but that is just lazy.

Let’s be honest, it’s not like GW2 is going to be around long enough for there to be over three E-specs for each class, nor will they have the imagination to come up with more than a couple of roles extra.

If that is the case, then why not just balance the ESpec weapons and skills to be usable without the traitline? It’s not hard.

Because you know how long it’s going to be around for. Because it’s not making millions of dollars every month before it went free to play.

Let’s be honest. You haven’t the first hint of a clue how well Guild Wars 2 is doing, but I can tell you this. Every indication I’ve seen says this game is going strong.

I don’t suppose you have actual evidence that it won’t be around, or are you just spinning your wheels?

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It is literally only 3 days for those guild missions, get over it.

It isn’t the three days. It is the favor required to begin the guild hall expedition.

I realize that, for many guilds, this isn’t that big a deal. However, for others it is an actual problem, so “get over it” really comes across snide and insulting.

Were still looking forward to HOT. We still respect all of the work that has been done.

We just want to be able to experience something important to our guild as an actual guild group – and do something we actually enjoy doing as a group when the game launches instead of feeling pushed into content we may not want to do. That isn’t a lot to ask.

Do the missions. Get over it.

You get over it, the complaints/concerns are legit

It’s 3 days out of what… 365 per year? No they’re not legit. Just do it like sPvP and WvW guilds have done for the past 2+ years. The only legit concern is about cross server guilds BUT that has been answered already. So yeah, not ground to stand on.

It comes off as very entitled.

My concern isn’t doing WvW. My concern is people in my guild being left out because more and more of the guild isn’t on my server.

Maybe you think it’s okay for me to say okay I’m doing a guild mission now, the rest of you can listen to us on mumble and feel left out, but I don’t think that’s okay.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Guys, the release date had to be late October so they can get their boxes on shelves for Black Friday. The code didn’t go along with the plan, so now its release-in-stages as pieces come on-line. Its really as simple as that.

Doesnt mean we have to find it okay, like I said business practice wise its just another questionable thing IMO, something which seems to become a standard at Anet.

They ask quite some money for what we get and then they don’t even deliver stuff from it, yea sorry I don’t like such practices.

They don’t deliver the stuff for it on your schedule. That’s all. No one said they’re not delivering the stuff.

People keep looking on the expansion like a boxed game. It’s not. It’s an expansion to something that’s going to grow and change…quite a bit as time goes on. You’re paying for something more like a season pass.

For example they’ve already tested the raid/commander UI but due to feedback they’re delaying it to add functionality. This doesn’t bother me in the slightest.

I play this game for years, not weeks. People need to get some perspective.

can i keep up?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Gearing up in this game isn’t really like gearing up in most games. Just about all the content can be done with even minimal gear. It’s probably easier to keep up in Guild Wars 2 than it is in most games, because once you have something, it doesn’t immediately get outdated.

I’ve had guildies who’ve returned to the game after two years and jump right into dungeons with us.

HOT Question

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m not even sure what you’re asking. You bought GW2 a year ago and now you want to buy it again at a lower price? You can’t even buy the base game anymore, only the expansion. Unless you’re asking if there’s a way to buy HoT at a lower price, in which case the answer is no.

What I meant was as I have paid for the “core” game already is there a way that I can buy only the expansion as apposed to buying the expansion and getting the “core” game with it.

because I basically don’t want to be buying the same game twice.

You’re not buying the game twice, because the core game is now free. You’re buying the expansion which is $50.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

With all respect, I see an issue here that worries me -

Guilds with members on multiple servers will have no way to do missions together. They cannot WvW together, can only go into EOTM if they are the same color that week (and the mission allows it) and can only send small parties of guildees into PvP together at a time.

You are taking what is the most social and fun part of our guild’s week and basically telling us we cant do it week one – and wont be able to ongoing if the RNG gods don’t favor us week to week.

A lot of my members are looking forward to opening guild halls and want to be a part of the process (as a team) to do so. To them – and to me – that includes the PVE guild mission portion.

Even after two years, guild missions are something we look forward to every week. Guild member logins and participation more than double on the nights we do missions. They may not be hard (we REALLY need new pve guild missions), but they are something we look forward to more than any other night of the week.

At the same time, I do see us wanting to do a little WvW and PVP to supplement our missions, but missions we can ALL do in the world of Tyria are very important to us.

Please reconsider and “reroll” so that we have at least one option in PVE.

It’s only week one. Because during week one you can select PvE only and week 2 your mission selection will be only PvE.

I know it’s not ultimately a great answer, but with Halloween on and the new zones, I’m going to make due the first week. I might have canceled the regular missions anyway and just did a Halloween event.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Hey folks,
Fractal Dungeon Leaderboards

Back when we announced all the updates to Fractals for Heart of Thorns – the announce blog also discussed more information coming before HoT about leaderboards for Fractals. Our team of folks working on Fractal dungeons kept iterating on this concept and ultimately we have decided to make it something more involved (re: exciting) than our original plans which will extend our development a bit more. This also means you’ll be able to earn the new fractal backpack precursor, but a few of the components for the new legendary will come with this expanded future fractals feature.

As always, we’ll discuss features once they’re far enough along to share development details on; our Fractal Dungeon team will be back with more updates about this and other plans for Fractal Dungeons in the future: when it’s ready™.

So again a feature pushed back?
I mean you caught it early that you won’t be able to get all legendaries added so you announced only 3 will be added, raids are also already a few weeks in + the new squad system needing a lot more work.
Add to that limited testing of some classes so there will be issues there too.

Perhaps lessons learned for next xpac, wait longer with a release date until you are sure everything can be delivered and you dont end up in the week(s) before release already needing to tell people yea that wont make it. I mean the price for the xpacis already quite steep without taking things out. Sure they might come at a later date but you should really deliver whats promised at the promised time.

No different from the Guild Wars 2 launch. We didn’t have guesting working at launch (or the trading post for that matter). We didn’t have a way to preview on the auction house even.

Truth be told, if you took a poll, I’m pretty sure most players would vote not to wait. Let us get into the game, start earning masteries and get the other stuff out “when it’s ready”. At least I can move out of the holding pattern I’ve been in.

More Character Customisation with HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t believe so. Certainly nothing was mentioned about it. I’m sure it’s the kind of thing Anet would have told us.

Taking Grind to a whole new Level

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You can’t really argue about grind until you define it, but not everyone goes by the same definition. I’ve not seen anything in the expansion I’d consider a grind, but the closest thing to me would be raiding, if we had to do the same raid over and over again to get something specific. That I would consider a grind, because I’d have no options.

Many players are calling the mastery system a “grind”. I think a definition that comes often is, repeating content so I can then go do what I enjoy, like grind exp to level up gliding so you can fly around the world. I can’t say I agree with that definition but from what I read, that’s one often given.

As for the raid, if we have to do the raid over and over until we get one reward then it would be terrible, but I think they’ve added a lot of rewards in the Raid, so you won’t be repeating the same content for one reward, but multiple ones.

See to me, because everything gives experience, leveling masteries isn’t a grind, because I’m not going to grind. I’m going to play the game. Parts of the game will indeed be hidden until certain masteries are unlocked, but I’m still not going to grind it. I’m going to play the game. Since everything gives experience, by playing the game, eventually those things will be unlocked.

I’m sure you can grind them, as a verb, but that doesn’t make it a grind as a noun.

It’s like the dungeon master title. I didn’t grind it out. I didn’t run out and do every dungeon path. I took my time, did dungeons as I felt like it, and eventually I had a couple of dungeon paths left and did those. There are people who grinded out the title, just to get it.

There’s a big difference between grinding something out as the way you do it and something being a grind with a capital G.

HoT, Australian latency, thoughts?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I"m in Tasmania, and while I do have latency at times, the game has almost always been playable. The one exception to this is the Sanctum Sprint mini game. The lightning leap simply doesn’t work for me anymore. It always overshoots. me.

But everything else in the game I’ve played, including the HoT beta.

My guess is, if you had latency/lag before, it’ll be about the same.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Considering the old missions were PvE only, changing it so that’s not an option week one might not work for a lot of guilds. There are plenty of guilds that neither PvP nor WvW. I guess on guild mission nights we can skip it and just do Halloween content, which is likely what would happen, but it’s not a change I’m particularly happy with.

There’s been a perception lately the game is moving more toward the elite PvE, PvP and WvW content, and away from the casual content that many people are enjoying. This sort of thing is only going to fuel the flames of people’s imagination.

I’ve already got a couple of people in my guild worried that the game is moving on without them.

I’m not saying I think that this is happening, but I am saying I think a lot of people are going to see it this way.

Taking Grind to a whole new Level

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The reason why people are unhappy is NOT because there is a lot of grind in a game, but because there is a lot of grind in the xpac of a game originally advertised as one that “does not require time to prepare for fun” and “respects your time”.

That is, people are unhappy that Anet failed their legendary “quest” of designing a MMORPG without grinding.

The fact that there are grindy stuff in some other games is totally irrelevant. Anet tried to avoid grindy stuff and then gave up in the xpac, and that’s it. Of course there are people who are happy about Anet’s failure because they like grindy stuff, while others will be unhappy.

I don’t think anyone can argue about this.

I can argue about it. Because I have a different definition fo grind. Doing a bunch of different things to level something up was never a grind to me. I don’t subscribe to that definition of grind. The problem is the word itself has come to take on something than the original meaning.

Even Wikipedia emphasizes the original definition of grind. Grinding always referred to killing mobs over and over again to level, as opposed to having quests. For example, when Aion came out, there weren’t enough quests and we had to grind mobs to level high enough to get to the next area. A lot of games were like that.

The definition of the word has changed but I don’t think that Anet said that there would be no grind in the modern sense of the word, which is a very different thing.

You can’t really argue about grind until you define it, but not everyone goes by the same definition. I’ve not seen anything in the expansion I’d consider a grind, but the closest thing to me would be raiding, if we had to do the same raid over and over again to get something specific. That I would consider a grind, because I’d have no options.

Final Personal Story Mission

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you want help with it, add me in game, and I’ll come run it with you.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The watchwork mining pick was called pay to win by too many people. It was an experiment that ultimately the community didn’t accept.

Final Personal Story Mission

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve soloed it on most professions. Not sure why you’re having trouble.

Locked Features For New Accounts

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

Gold sellers often buy/upgrade accounts with stolen credit card numbers. Anet needs to protect itself. This is why it is done. It’s not unreasonable when you consider the harm gold sellers, do. Anything that makes gold selling less likely is good for the game.

Sorry you’re inconvenienced by it.

Yet another complaint thread

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

LMAO! I laughed anyway. Thanks for that, I needed one today.

Lack of official merchandise- Ideas?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I just want a t-shirt that says “I’d rather be in Tyria” on the front and Guild Wars 2 on the back…preferably with a great screenshot on the front showing how beautiful Tyria is.

Reverse Maize Balm Griefing

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Best way to farm ambients is in the personal story anyway. There are enough rats in the vigil 60th level personal story in the LA sewers to level anything much more quickly than anything in the open world.

Good luck with HoT Release

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Just means you’ll miss a lot of the early bugs and you’ll have a smoother entry into Maguuma. Hope you have a great trip!

Grinding is the best part of the game!

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Yeah, I’m in the minority that thinks that the paying consumer should be getting the most from their money spent. Instead of the seller giving the least for the money charged.

You’re not in the minority. You think you represent THE consumer just like most people. That’s being in the majority. The problem is you assume because something is good for you it works for everyone or even most people.

Masteries are probably the thing in HoT I’m looking most forward to. And guess what? I’m also a consumer.

GW2 HoT Wheres the Hype?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The world is changing. Gaming stores today focus on and specialize in consoles. Computer games rely on them less and less.

Instead Anet hosted Twitchcon this year and they’re moving into esports more heavily. That’s far more hype than you can get at a gaming store…just in more specialized places.

New legendary weapons look underwhelming.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Just leaving this here….sometimes less is more.

Big TY to Colin

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s certainly a different picture of life at Anet than some people try to paint. Not really surprised to be honest. I’ve always had the utmost respect for Anet as developers.