They said that we would have BiS gear by level 80. Not at some point after farming post level 80. Not after gathering X thousands of <insert item here>. Not after maxing out crafting. By level 80.
We actually got full max level exotics more slowly than their announced intention.
From September 27, 2011 Source
Colin Johanson: _*Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base*.
Thanks for tracking down the quote, I’d looked but couldn’t remember the wording well enough to google productively.
One line four years ago. Yes, it was said, And I think Eric Flannum said something similar.
Then the game launched and the situation changed and they realized that they’d made a mistake and rectified it. Exotics were too easy to get and not enough people bought into the cosmetic end game. So they changed it. That’s what happens in business…especially MMOs. You make changes to make the game healthier.
You might not remember the forums 2-3 months after launch but every day there were posts about people being bored and people leaving. There wasn’t anything to work for. To be specific legendaries were too long term a goal for most people and exotics were so easy to get, that everyone got them and stopped playing. There was no middle ground.
Ascended was added to fill that gap. There’s no mystery here. The game simply wasn’t working for a big enough percentage of the playerbase and changes had to be made.
And it worked. The game grew healthier again, after a bunch of people walked out because they felt betrayed. But this wasn’t some personal attack by Anet. It was Anet trying to make the best of a bad situation.
Well, my friend, dungeons are balanced around a team of five and people solo them.
That’s because dungeons do not have any mechanisms to prevent subpar groups from finishing. Raids do.
Look the first raid boss has already been beaten. That’s like the first day of raids. Less than a day. I’m sure those guys probably all had ascended gear but I’m just as sure that a mixed group could do it once the fight is learned. I watched the video, I saw what was done. If a fully geared group can beat it on the first day, not even a full day, then I’m not worried about everyone having to have full ascended gear…keeping in mind that ascended jewelry is relatively easy to get.
And that was the first boss, being taken down with ascended gear. All that says is that the first boss doesn’t take more than a day to learn the tactics for, and nothing whatsoever about gear nor about what’s going to be neccessary to finish.
That said, the answer to my concerns isn’t “but we can raid!” They’ve said directly that raids are “not for everyone,” and as someone who can’t stick to a main and certainly can’t afford to gear my alts, that cuts me out. I think we can agree that the enforced gear treadmill in high end fractals makes them “not for everyone” either, for many of the same reasons. My question was, “so going forward, what new content does ‘everyone’ get when they buy the xpack? Just a Living Story patch and ‘adventure’ minigames, or are there plans to have substantial content going forward that doesn’t necessarily involve gearing up?”
There’s a long long way between saying raids are not for everyone and raids are for 2%. Raids could be for 75% of the population and not be for everyone.
I know this company pretty well. They’re not investing time in something only 5% of the playerbase can beat and, if only 5% of the playerbase beats it, Anet will adjust it.
They want a health percentage of the playerbase to beat it, or it’s not worth the time it takes to make the content.
You’re talking through fear. Raids not for everyone. That could mean a lot of things. Gathering is easy to do, but it’s not for everyone. Some people hate it. Same with crafting. Everyone CAN craft, but it’s not for everyone.
Taking that kind of line and expecting it to mean that you can’t do raids unless you stick to one character and have ascended gear? That’s a long, long haul.
In a few months time, if the population isn’t doing the raid, the raid will be nerfed. And if the population is doing it, then there’s no problem.
All that was ever really said was that raids were BALANCED around ascended gear.
If you go in with a casual group and some people have ascended and some people don’t, you won’t likely see that much of a difference.
I think you’re playing the wrong genre, OP, not just the wrong game. I’ve yet to play an MMO where we didn’t have to discuss huge amounts of things out of the game. For some people that IS the game. Theory crafting. Guild Wars 1 was called Build Wars for a reason. And people debated it endlessly. What was good, what was better.
Of course there are also casual guilds that don’t run the meta, don’t care about the meta and just bang around and have a good time. If you didn’t join one of them and you’re just trying to play an MMO as a solo single player game, the loss is probably yours.
Because once you get in which a group of people who run dungeons for fun, you can have fun running dungeons.
Not to mention instead of looking stuff up, most guilds have mentors that help you through stuff, so you don’t have to look it up.
Most of the stuff you’re complaining about though are selling points. Find another genre or play the game with people who enjoy what you enjoy and profit, that’s my advice.
One person isn’t a guild.
actually it is. The guild is named and created, it just has one member, no matter how you turn or twist it, it is still called a guild within the realms of Tyria.
No, one person isn’t a guild. One person as the ability to make a guild but according to the actual definition of the world guld, even lore wise, one person is not a guild. A guild is an organization. You can’t organize 1.
That’s why 1 person does an event and gets 2 influence, but 2 from the same guild get 20.
Anet was nice enough to allow solo players to make bank guilds, but it’s really just a tolerated abuse of the system.
The only advantage that was actually removed was the ability to participate in beta weekends, since the last one has already happened. Aside from that, the deal hasn’t changed at all.
If you earn enough real currency you can buy virtually currency by buying gems and selling them. But that is part of the point. This game is at least partially funded by people selling gems to get gold.
How do you recommend Anet replace that lost profit, OP?
As I just gave them more money their profit isn’t my concern they’re overboard on money grabbing
Getting money for creating a product isn’t money grabbing. However, if you don’t like the product you shouldn’t buy it. You have only yourself to blame if you do.
I don’t understand this either. I can make just as much if not more farming silverwastes, if that’s the case why remove dungeon rewards? All its doing is making running a dungeon completely worthless. I enjoy running dungeons but if there is no incentive whatsoever (junk drops and no gold at end) why would I bother? Basically what this is telling me is they want us to do mindless farming (silverwastes). Just because you want fractals to be played more doesn’t mean you should kitten the stuff already in game. If you have to kitten base content in order for people to play the new stuff then the new stuff probably sucks because it cant compete with the old.
I’ll play the expansion, and enjoy the parts I like about it. But if their new motto continues turning into “Let’s kitten old stuff in order to get people to play what’s new”. This game will have devolved to be something I don’t want to spend time or money playing.
Silverwaste rewards actually create very little gold. They give you mats which you can sell. Ectos which you can sell. But you’re taking gold from other players. You don’t get much coin.
Dungeon rewards, the cash part, is what they’re changing. Every time someone does an explorable mode dungeon 1 gold 24 silver is created out of thin air.
That’s bad for the economy.
So much salt, I love it when people whine about “grind” when you can literally do anything in-game that gives decent loot and get your ascended gear in a few months’ time, just with a couple hours a day. Top-tier gear doesn’t just fall out of the sky!
Unless you get an ascended weapon from beating Tequatl, in which case, top tier gear did just fall out of the sky….just saying lol.
Bugger, I'm not eligible for a free char slot
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
+1. Seems odd to get a new class and no slot for it.
But before you are too critical of the Anet way of doing things, reflect upon the fact that they are much, much better than some of their competitors!
We didn’t have one slot per class at release either.
Yeah, but that’s a bit different imo.
Folks are buying an expansion that comes with one new class. Any long term player is likely to have max level toons in all their existing slots and will be desperate to try the new class. Sure, those players will probably have enough gold to buy a new slot with gems but I’m thinking back to the expansions for GW1 where you typically got 2 new classes and 2 or 4 slots, depending upon whether you added it to your existing account or opted to use it standalone.
We were given one slot per race to experience the different personal stories, not one slot per profession to try every profession.
Save some gold and convert to gems, the OP can buy a character slot without spending any cash. It’s another option most games don’t give you.
We’re not investigating Caithe and Faolin’s relationship. We’re trying to find where she took something that we’ve been told would be very important to winning the war. In order to do that, we’ve had to try to figure out where she might have gone. That’s a long long away from investigating Caithe and Faolin’s relationship.
If that’s what you’ve taken away from the Living Story, I’m pretty sure you’re not really paying attention.
How do I feel about it?
I feel the question is at best misleading. What we have is a war story that includes a human element. I’m fine with that.
War stories that don’t include human elements tend to interest me a lot less.
If the average player is too unrealistic to believe that changes like this takes time, and a lot of time to implement, there’s nothing Anet can do about it.
You are absolutely right, they do take time. Now if Anet would open it’s mouth and communicate it’s intentions and give proper timetables then people who want something but can’t get it right now but could at least know when to look forward to it. As it stands Anet is afraid of communication and the minute even the slightest criticism appears they clam up and stop communicating. How can you expect to run an online community when you don’t even communicate with the members of it?
Anet opens it’s mouth more than most people give them credit for. What they don’t do is answer every criticism from every faction, every time. That’s it.
There’s absolute evidence Anet listens to us. Not a guess. Evidence. And some people will be lost to the situation that exists and some people will stay.
But to make a post saying that Anet fails to support community because a change comes too late and some people leave?
Shrugs. Okay. It’s a badly worded complaint about something that’s simply incorrect in my opinion.
To add to that, I’ve not seen an MMORPG that hasn’t had similar complaints levied against it. Not one.
I think people need to be more realistic in their expectations REGARDLESS of of direct communication from Anet.
And yes, Anet could communicate better…but that’s not what this thread is about. This thread tasks Anet with taking it’s time on stuff that reasonably takes a huge amount of time.
I’m sure those guys probably all had ascended gear
They had, and geared for full dps. They were also already running the group setup that was hypothetized to have the best chance of finishing (both group that did were running very similar setups, btw), and they knew what they were doing.
Unless there are parts of that fight that weren’t revealed yet, we can’t expect the best groups to improve the time over those cases by much (barring a boss nerf, of course).
Get ascended gear or don’t play the content. You had 3 YEARS, suck it up or leave.
If every player that didn’t play for 3 years yet did leave, that game would go under very fast.
But they have no experience at it. The theory changes over time. People DO find better ways to do things. The player base is going to make it easier and easier as they learn ways to do it, just as we did with the Teq fight. I beat Triple Trouble most nights when I’m there with the Evos guild. It’s not an easier fight, we just have a better understanding of how to do it and how to execute.
Just wow. That’s what I have to say.
Anet isn’t your high school buddy. It’s a business and a pretty big one at that. Decisions take time, even if they want to do things. They have a business plan and a map of where they want to go and what they want to do.
So a bunch of people say we want this or we want that. Anet should what? Drop everything and do it NAO. And does that guarentee people will keep playing anyway? No, it guarantees nothing.
Anet has the dungeon faction, the PvP faction, the WvW faction, the solo player faction all asking for stuff AT THE SAME TIME. Which does ANet work on first? How long will it take? You’ve already admitted Anet did make changes that made it better.
If the average player is too unrealistic to believe that changes like this takes time, and a lot of time to implement, there’s nothing Anet can do about it.
Anet has a very varied player base, many of whom want different things. I’m not quite sure why anyone thinks that listening to one segment won’t lose players from another.
Oversimplification can be a dangerous thing.
it is a pretty stupid move,
“hey we’re making something new and we want players to play it!”
“shall we make it attractive to them so they WANT to play it?”
nah lets just ruin the alternatives so they have no choice.
Pretty sure you don’t understand the motivation behind the move. This isn’t just about moving people from content, it’s about making it so the the old content isn’t so rewarding that it draws people from other content.
Face it, dungeons is one of the most profitable things to do in the game. There are people who run dungeons in my guild only when they need money. So the decision to move the rewards affects people that do stuff just for money first.
Sometimes you have to look at the bigger picture.
Actually there are a ton of free to play players that won’t have HoT at all. Some older players have never bought HoT. It gives those players something to do while we explore new areas, and gives us a chance to get some trick or treat bags if that’s what we choose to do.
Most of my guild is going to focus on Halloween first, and then jump into HoT after.
It’s a limited time thing that really adds to the game as far as I’m concerned. It’s responsive and adds an element of puzzle solving to the game. How do I get to this place. My guess is combinations of gliding, mushroom jumping and updraft use will open up new places to explore.
I think the gliding alone will make HoT worth it to me.
Well, my friend, dungeons are balanced around a team of five and people solo them.
That’s because dungeons do not have any mechanisms to prevent subpar groups from finishing. Raids do.
Look the first raid boss has already been beaten. That’s like the first day of raids. Less than a day. I’m sure those guys probably all had ascended gear but I’m just as sure that a mixed group could do it once the fight is learned. I watched the video, I saw what was done. If a fully geared group can beat it on the first day, not even a full day, then I’m not worried about everyone having to have full ascended gear…keeping in mind that ascended jewelry is relatively easy to get.
If you earn enough real currency you can buy virtually currency by buying gems and selling them. But that is part of the point. This game is at least partially funded by people selling gems to get gold.
How do you recommend Anet replace that lost profit, OP?
Let’s face it its not vary legendary buy one from the TP. Having a gold dose not make you a legend, the needs you complete do.
Nothing legendary about farming a ton of random materials and then making a fancy weapon at a workbench either. But apparently that is legendary status to Anet.
Let’s face it, there is nothing legendary about the “legendaries” in this game. There is no story behind them (no legend to tell) or any of that. I mean it’s right there in the name, Legend. There is no legend at all to these weapons. They are just fancy skins that require a lot of grinding and farming and tons of gold. That’s not legendary at all. That’s just an expensive skin with flashy effects.
The only weapon that can even be considered somewhat “legendary” is The Flameseeker Prophecies. At least that has some lore behind it, but it is still just an expensive workbench created flashy skin.
So until we actually get some true Legendary weapons, let people buy these flashy skins with some gold. Because that’s all they are. Just flashy skins.
Except that the new legendaries do seem to have stories behind them and quests that pertain to those stories.
Just saw the new update on legendaries…and I just wanted to make sure I read that correctly…we will have to play WvW to complete our legendary item? This is so dumb!
For current core game legendaries you need “Gift of Battle” which is from WvW badges.
Considering free accounts need to play PVE for ages to play PVP, I don’t think the whole “PVP Players need to play PVE” thing works very well anymore.
I got 300 badges of honor, and all of them required me to step into WvW, I don’t know how others got badges of honor without stepping into any PVP.
Achievement point chest rewards reward badges of honor by the hundreds. You rank up your achievement points, (relatively easy to do in PvE) and you get badges without setting foot in PvP.
<snip>
And you know this how? You’ve obviously tried the raids will a full team of people in exotics and came to this perfect conclusion. All that was said directly was that raids are BALANCED around ascended gear.
Well, my friend, dungeons are balanced around a team of five and people solo them.
Yes, because clearly (1) I asserted a “perfect conclusion” of some sort (whatever that means), (2) I have to have conducted an experiment in-game to draw preliminary conclusions from a news post, (3) my point was specifically about raids in the first place, and (4) dungeons are in some way relevant. Bit of a straw man there.
Still, thanks for staying civil, friend.
Of course dungeons are relevant if you’d pay some attention to what’s going on. Dungeons were BALANCED a certain way and people do them with MUCH LESS.
Raids are BALANCED around ascended gear. We’ve seen one boss of one beta. People will figure out ways to beat it, it’ll get easier and everyone will be able to do it. I’d wager entire teams of people will be able to beat it in exotics, because of my previous experience with the game.
Experience tells us that good players are generally better players than devs. That’s almost always true. So if a dev tells you ascended is needed (which they haven’t said anyway), then why would I naturally assume they were right.
Hell ascended was introduced in the first place because devs thought it would take a lot longer for people to get exotics.
Yes, how the company operates in the past has everything to do with predicting what they’re likely to do in the future. If you can’t see that, there’s not much point in continuing this conversation.
You’ve testing nothing, you have a theory based on no real evidence and you try to claim that my educated conclusion is meaningless simply because you don’t agree.
Let’s see what you have to say in six months time.
Pretty sure they’ve been hyping HoT all along. All they did was announce Halloween.
The “no grind” philosophy means a new set of gear with higher stats wont be required every time new content comes out. It was broken once when ascended gear and fractals came out, which people hated, but by now they have either gotten used to it or quit. Raids do not break it as ascended gear is not required for them.
It also doesnt mean high end cosmetic items wont be expensive.
Guess this link needs posted again.
http://dulfy.net/2015/09/30/gw2-ascended-gear-will-be-needed-in-raids/
You can post it all you want, but all that was said by Anet was that it was balanced around ascended gear. Anet clearly said you wouldn’t need ascended gear. By clearly as in directly.
I do the new dailies faster than I did the old ones.
Hey John,
i got a couple of questions:
Since you nerf the dungeons hard how is a new player able to go into fractals or even raids? You need an ascended armour and well, we who all have one know how expensive it is.
How is a new player able to get the money for dunno more then 20 bolts of damask? That means you need 20*300 silk scraps => 6.000 and more. How is a new player able to get that amount of silk to build an ascended armour for just one char?Another question: The fact, that you nerf the dungeons means, random players don’t run them in future no more. How is a new player able to get dungeonmaster – or like me dungeoneer? Only threw pvp?
I get the idea why you nerf it but there are dungeons where the reward is great – CoE or Arah. Where aetherpath get too less reward for my opinion.
Besides the fact that you force more on a content which player dont like play that much (look on lfg how much groups their are for dungeons & fractals) i get the point that you don’t have to design a whole story for a fractal. You focus on LA, the other areas of Tyria are not interesting.
Example:
CoF or CoA need an event chain to open the gates, same as arah. Since dugeons get less appealing players don’t do these events anymore => the maps get less popular and more empty.What are your anwsers here? How can a noob join a fractal with no AR, and no much idea of the gameplay? Dungeons were the perfect spot for them to grow on exp and earn money to buy an asc. armour.
You mean people can’t get mats through laurels and the Silverwastes? Or gold? Who knew?
My guess is there’s no much underwater combat in the new zones. Maybe with the next expansion there’ll redo underwater and then add the legendaries at that time.
gets out fire extinguisher
Here you are going to need this…
Good luck with all the forum warriors who will probably never set foot in a raid or have a snowballs chance in hell of ever beating it.
I’ll beat the raid, like I beat everything else and still don’t want to see these things in game.
I think it is extremely disingenuous to label Fractals as simply ‘gear-gated’. Not to mention that Raids actually have a much less stringent gate than Fractals.
Even on the current system, you can get pretty far with fractals in just ascended trinkets.
And it is not like crafting Ascended Armor is dark magic.
What would make it a more honest description in your opinion?
Are you disputing the claim that a certain grade of gear is a functional requirement to complete this content? That would be odd, given that you go on to say that one can “get pretty far” if you already have some of the gear behind which it is gated. So… you can get part-way through the gated content when you’ve partially overcome the gate.
Ascended trickets are not difficult to get. In fact, most ascended trinkets are notoriously easy to get. You can get a full set with just normal play.
The actual hard gate only comes into play after you have placed agony infusions in all those slots.
My challenge stems from the implication that fractals are virtually unapproachable unless you are fully decked out in ascended. That is what calling it ‘gear-gated’ suggests and that is clearly not true.
Ah, I see the disconnect.
What I said was “required to complete”, not “required to attempt”. Strictly speaking, you can walk into the raid in full exotics. It might even be possible to complete that way, given perfect play. Good luck finding a group willing to let you try, though… and that’s what I mean by a “practical requirement”.
There was certainly no attempt to deceive or misrepresent.
And you know this how? You’ve obviously tried the raids will a full team of people in exotics and came to this perfect conclusion. All that was said directly was that raids are BALANCED around ascended gear.
Well, my friend, dungeons are balanced around a team of five and people solo them.
The story will very likely be soloable, the advertures are made to be solo only and the zones themselves are soloable in the way that Orr and the Silverwastes are. There’ll be other players but you don’t have to party with them to play.
I’m not sure why you think one raid and Fractals, which were already there, is a major change in the game’s direction.
The daily takes me about ten minutes. The rewards for that 10 minutes are pretty good. It’s hardly an imposition.
You must have way more luck than I have then…
Take today:
Maw: 2 hours wait
Kessex events: with luck, I might get 4 in 30 minutes
Activity: it’s been ages since I"ve done that, but I do know it was never done within 10 minutes.
Maguuma Wastes miner: costs me money, but can be done fastWwW guards: will take a lot of time, as my borderland is mostly our colour
WvW camps: see above
WvW tower: forget those unless you’re very lucky
WvW land claimer: see abovePvP Capture: 5 minutes wait, then 10 to 15 minutes in a game
PvP Reward earner: done in the same time as above
PvP winners: about 3 or 4 hours unless very luckySo, that’s at least 20 minutes, if I’m lucky. I usually end up in a deathmatch map if we’ve a capture daily…
Let’s just say, I completely ignore dailies on days like these
PvP cooperative daily room. Ten minutes. Even if you only do the easiest ones and avoid the wins, you’d usually have to do something like gathering, which is nothing, and maybe a vista. You don’t PvP, you cooperatively get a daily in a PvP room. Nothing to do with luck.
I’m surprised you guys enjoy dailies so much …. you must be no fun IRL.
Just kidding, I bet you are more fun than me. But you have to see that dailies just keep you playing because you feel like you might miss something. You are not really playing because it is so much fun. You are playing for what you will get at the end, likely because you want to have more achievements than your friends or guildies. It seems like the grind for equip you have to go for in other games, but here it takes 4+ years. I’m happy there is any cap on this, at least I will be free from this in like 20 months.
But raising the cap again ? Jeez just shoot me now. I played GW1 for all those titles…it actually included doing variety of things, completing the game. As mentioned by Faux it would be much nicer if permanent achievements were worth more, so that you are motivated to do some really kittenes (hopefully it won’t take 4 years).
I mean being rewarded every day a bit is actually good, you have to feel like you are progressing. Unfortunately the end reward of reaching the daily cap is just the feeling of being free, instead of some awesome title or something. In the worse case, if there is no cap on daily achievements. In the worse case with no cap on dailies you are not really progressing towards anything, unless you see those achievement weapons and armor as a cool reward.
It’s like waiting for retirement, you cannot really make it any faster because you can only retire at 65 or 70 or whatever is the age limit at your country. You just have to go to work every day even if you don’t feel like it. And if you wanna do something more, it doesn’t really has any effect on how soon you can retire … yes there are exceptions. You can save money and retire sooner, you can invest….but you cannot really get the money from the state any sooner without penalties (I think…I’m not a retirement expert
).
The daily takes me about ten minutes. The rewards for that 10 minutes are pretty good. It’s hardly an imposition.
OP, I don’t think you understand magic find. It’s not more likely to give you a precusor, at least not directly. It’s just more likely to give you a rare or higher drop. The only way to test it would be to count the drops from kills over a long period of time on characters of vastly different mf levels.
And remember even a pile of vile or putrid essence is still counted as a rare. I believe the real thing with magic find is that, by not affecting bags and chests (except in PvP) it has a very small affect on our overall wealth.
we all don’t understand MF
its a myth
anet don’t put out numbers
so the real math is X* X = Y
we don’t know
I want anet give us numbers
its to funny let people collect a X of amount and increase it %
lets just say a T6 mat to drop is 0.5%, with 300% MF thats only a 1.5% now
Not much when you look at it like that, so yeah it does seem like it is fake, also with many of the new events NOT giving us mob kill drops it may feel even worst.
*Note: the 0.5% is a made up number based off what I feel T6 drops are in open world from mob kills only, I pulled this number out my kitten .
exactly ! thank u we all pull numbers out of our kitten
so any Dev please clarify, we are stepping in the darkness
You don’t seem to understand the difference between not knowing something and it not existing, or being a myth. I can think of reasons why the devs might not reveal the exact formula. For one thing, it could be quite a complex formula that varies based on a number of factors.
For example, according to patch notes, an 80 level character has a better chance of getting at level drops in zones 55 levels or higher (I think it’s 55 if I remember correctly). That means that you have more chance of getting a rare in those zones, and that would affect the magic find formula.
That’s because in low zones, there are no rares at level.
Seems to me that the certainty you’re asking for you’re not going to get, and that still doesn’t suggest magic find is a myth.
I love exploring the world, I hate doing hearts, get rid of the hearts (or make those god awful bars fill faster) and id probably be mapping te world on every alt i have
Oh yeah .. especially that heart in the swamp of Queensdale .. it always feels like
i need an hour to complete it.Else i’m also very slow at mapping and need normally 1 hour for 1% .. when i finally
brought one character from 70% to 100% i needed over 30 hours for that.
I do a bit every time I wait for the Shadow Behemoth.
I’m not particularly stoked about the raiding, but I’m sure I’ll end up doing it for the rewards. But over all, it lowers my opinion of the game a bit.
https://www.reddit.com/r/Guildwars2/comments/3obl9x/gw2_raids_endgame_casualpro/
My opinion is that there is no dialogue, and anet can’t cater both kinds of players, casual and raid-fans.
This whole thread and the similar others just prove it, it’s a cycle of the same reasons..I think that with raids devs have already chosen the latter.
If they made rewards sellable, it would cater too more people though. They did this in Guild Wars 1 with almost every single end game item, including tormented weapons, and I don’t really see why it can’t be done here.
OP, I don’t think you understand magic find. It’s not more likely to give you a precusor, at least not directly. It’s just more likely to give you a rare or higher drop. The only way to test it would be to count the drops from kills over a long period of time on characters of vastly different mf levels.
And remember even a pile of vile or putrid essence is still counted as a rare. I believe the real thing with magic find is that, by not affecting bags and chests (except in PvP) it has a very small affect on our overall wealth.
we all don’t understand MF
its a myth
anet don’t put out numbers
so the real math is X* X = Y
we don’t know
I want anet give us numbers
its to funny let people collect a X of amount and increase it %
Except that you have 0 evidence it’s a myth and repeating it has about as much value as me saying the world is flat over and over again.
Anecdotally I see a big difference between my alt account and my main account which has much more magic find.
OP, I don’t think you understand magic find. It’s not more likely to give you a precusor, at least not directly. It’s just more likely to give you a rare or higher drop. The only way to test it would be to count the drops from kills over a long period of time on characters of vastly different mf levels.
And remember even a pile of vile or putrid essence is still counted as a rare. I believe the real thing with magic find is that, by not affecting bags and chests (except in PvP) it has a very small affect on our overall wealth.
I find world completion to be a nice relaxing activity. I’m working on my sixth word complete at the moment, I’m well over 80%. I know there are a number of people that despise world complete, but there are probably just as many who enjoy it.
Yeah, that’s absolutely true. I did it to “save gold” Which I guess worked. It was just alot longer than what I had expected. world completion saves you around 1000g but for 100 hours that’s 10g per hour. From dungeons etc you can expect to clear around 6 – 7 g per hour, maybe 8? once everything is accounted for. it’s hard to know. anyway as a gold saving mechanic world completion is on shaky ground.
If you’re goal driven, world completion is a bear. I never rush it. I do a bit in each zone as I’m passing through. I run through a heart, I kill a few things. If an event is up I do it if it’ll fill in a heart. I get a point of interest near where I’m running in passing.
Often, by the time I get to z zone I need, I’m 80% done with it, then I bang out the rest. The only thing that makes it a chore is focusing on it exclusively.
Hell if I go to Teq, instead of standing around waiting, I do a bit of the zone before it starts. Same with any world boss really. So you get it done while doing or waiting for other stuff.
I did it all wrong lol. It was the last thing I needed, so I went from around 40% to 100% in 5 days. Brutal. 100 hours is just an estimate it might’ve been around 80. The worst by far was an area in the shiverpeak mountains, with I think 43 POIs. I took 4 hours in that one zone.
Well there’s no wrong or right,. obviously, I’m just too old to be in a rush for anything. I’m patient. It’ll get there. I’m doing about 2% a day now on my latest.
If you’re changing the race and look, how is it your current character? lol
I suspect this will never be available. Anet has made no mention of making one, and it’s unlike to appear for a number of reasons.
The personal story would have to be completely different, stuff that works on your character like cultural armor would have to be converted, etc. It’s just not worth their time. The real answer is to remake the character.
I find world completion to be a nice relaxing activity. I’m working on my sixth word complete at the moment, I’m well over 80%. I know there are a number of people that despise world complete, but there are probably just as many who enjoy it.
Yeah, that’s absolutely true. I did it to “save gold” Which I guess worked. It was just alot longer than what I had expected. world completion saves you around 1000g but for 100 hours that’s 10g per hour. From dungeons etc you can expect to clear around 6 – 7 g per hour, maybe 8? once everything is accounted for. it’s hard to know. anyway as a gold saving mechanic world completion is on shaky ground.
If you’re goal driven, world completion is a bear. I never rush it. I do a bit in each zone as I’m passing through. I run through a heart, I kill a few things. If an event is up I do it if it’ll fill in a heart. I get a point of interest near where I’m running in passing.
Often, by the time I get to z zone I need, I’m 80% done with it, then I bang out the rest. The only thing that makes it a chore is focusing on it exclusively.
Hell if I go to Teq, instead of standing around waiting, I do a bit of the zone before it starts. Same with any world boss really. So you get it done while doing or waiting for other stuff.
I find world completion to be a nice relaxing activity. I’m working on my sixth word complete at the moment, I’m well over 80%. I know there are a number of people that despise world complete, but there are probably just as many who enjoy it.
This is a terrible post. It doesn’t invite discussion. It accuses people of malice, when in fact they may well simply believe what they’re saying. And it adds nothing constructive to the conversation. I didn’t really participate much in those new conversations because I’ve already expressed my opinion elsewhere (something I’ve only learned to do recently lol), but even namelessly trying to indicate people are doing wrong by expressing their opinion is kinda kitten.
Now the “The Dreamer” does not fit anyone especially if the character is male
Are you a homophobe?
Because disliking a Rainbow Unicorn spitting shortbow makes you homophobic. All gay men enjoy rainbows and unicorns and none would object to the bow’s place in this setting. Keep being deliberately obtuse.
Let me ask you: What makes rainbows any more inappropriate (or appropriate) for males than females?
Perhaps the focal point of his opinion centers on the unicorn, which is primarily associated with females during the medieval and rennaissance periods upon which much fantasy lietrature and games draw for inspiration.
So his thinking is medieval? What happened hundreds of years ago should stay hundreds of years ago. The dark ages were dark for a reason. lol
They said no new race directly. They had to make a choice between a race and a profession for this expansion and decided on the profession. They felt it gave more playability than a race. No new race is coming with HoT.
What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.
Before the NPE, you could at least grab some skill points and change your healing skill. That would give at least some function to the legend swap. But even that’s locked until level 11 now.
The sad truth is that we’ve ONLY be able to test level 80 Revenants so far. I suspect that getting one up in levels from level 1 without any scrolls or tomes is going to be a frustrating experience.
I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.
Seems, OP, like not many people agree with you. Partly that’s because of the way you come off, but comments like the dreamer isn’t for guys…I’m a guy and it’s one of my favorite legendaries.
Maybe you should join us in the 21st century.
The OP must not have a lot of experience with MMO crafting. For one thing, Anet created a system where most of your points leveling comes from discovery not creating the same thing over and over. And Anet created a system by where the more you do of something the faster it goes, something you don’t see in most MMOs, in fact, I can’t remember any.
If it really bothers you, OP, tab out and check your email or watch a video. Because it’s not that big a deal for most people. If it were, we’d have seen a lot more about it. This community is not shy.
(edited by Vayne.8563)
I don’t know, I’ve played every single profession downleveled, and it’s relatively easy for me. So to me this isn’t a game breaking bug. I just see it as part of downleveling.
I don’t need to be more powerful when downleveled, because when I’m downleveled there’s nothing I can’t do. Seems to me that this sort of thing might be 100% true and still might not particularly affect most players.
100 gold and at least 5 people playing at the same time is all we know so far.