Showing Posts For Vayne.8563:

We Chose Lost Precipice to Glide

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Some people here overreacting a bit? And yes, my guild also chose the Precipice, partly for the same reason. It’s inconvenient to activate the jump pads, but not the end of the world, or a real hindrance to gliding.

So I’m flying in the guild hall and other guldies are around. I’m about to hit an updraft and it vanished. I have no choice to to land to start up the thing again, because I didn’t start it up in the first place. That means I’m not actually gliding.

More to the point, this happens no where else in the game. Not in the open world. Not in the guild hall prior to capturing it.

It’s an unnecessary inconvenience, and I’m not sure that I’d have chosen this guild hall if I’d know this would happen beforehand.

I do not like the expansion maps and events

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

OP if you’re on a US server and want some help learning how to get around I’d be happy to help. And that goes for anyone else on US servers.

I’ve had to do this for a portion of my guild and once they get it, they like the expansion a lot better. Just hit me up in game if you want. It really looks harder than it actually is in a lot of cases.

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

What’s your rush. The game is 3 weeks old. Raids are coming soon and apparently they are supposed to give decent XP too.

The thing is, you’re trying to do it fast. What else would you be doing and why aren’t you doing it?

Story line , Earn your...

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The biggest requirement to continue the story was removed, so I’m not really sure what the fuss is about.

The problem is, if you don’t play peak time, you are constantly on empty maps. then you have to waist time waiting to be “taxied” on to a populated map. this artificially creates the feel of grind, and getting no where fast with the masteries.

I don’t get to play all that often, and when I do, it’s not at peak times. HoT maps seem to always be empty, and I always get the pop up asking to change maps. but the one I change to, seems just as empty.

I know ANet has said it’s a problem with the mega servers, but I’m starting to wonder if it is that, or if Hot is more of a swing and a miss. after the first 2 weeks.

Sorry mate, but I’m in Australia. I know all about peak times. If you want a trick, try guesting to Sea of Sorrows before you start and see if that helps put you in fuller maps. That’s the unofficial Oceanic server. Might save you a lot of hassle.

How much is HoT worth?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I can see, ultimately putting hundreds of hours into HoT. I love the new zones. Is that worth $50.

We unlocked our Guild Hall yesterday and we’re building it up. I haven’t seen the guild this excited in ages. Everyone is thrilled with the discovery of new things. And yes, it’s expensive, which is why I’m glad I have so many dedicated guildies who are happy to help contribute.

We’ve built the mine, the workshop and the tavern so far. The guild hall isn’t like anything I’ve seen in other games it’s an entire map. Fantastic.

And that’s not counting the other stuff I’ve doing. There’s so much I want to do, it’s hard to know where to begin.

I think I like the way the progression is laid out, particularly the masteries.

How much is HoT worth?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Well it was not wroth the 50$ allot of ppl are just in denial and don’t want to admit they overpaid big time

We disagree with you so we don’t want to admit it? lmao. Okay there.

Story line , Earn your...

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I agree., sadly many round here don’t so nothing’s likely to change.

thats what we call the vocal minority.

HoT spat in the face of all that Anet said they stood for.

This game is becoming nothing but a grind fest with no character progression after level 80.

Spat in the face. Hyperbole much?

The original story was gated too. There were many times it was too high for me and I had to level to get there. Anet changed the game to have it so that every 10 levels you get all the story arc of a single arc, but you still have to go 7 levels before you get to it.

I’ve been playing this game from day one and the Iteration was such that there were always waits for story. If not based on level it was based on waiting for the next Living Story instalment to come out.

The biggest requirement to continue the story was removed, so I’m not really sure what the fuss is about.

[SPOILERS] WoodenPotatoes' story review

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The story for me, was awesome until Act 3. Then it seems like they just pulled things out of a hat. Specifically, Rata Novus and Traherne being able to take others into the Dream. I remember asking myself “Oh? He can do that? How utterly convenient!”.

I don’t know. He is a first born, near the source of Mordremoth, who apparently he was sort of combined with. I didn’t really have a problem with him doing that, because of his unique position, both as a Sylvari first born and where he was physically at the time.

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

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Vayne.8563

Like it or not, it’s smart business and it works. You all should know as well as I do that some people will get what they can for free for as long as they can. It’s the companies job to keep dollars rolling in. Not to give away everything for free. I don’t think that’s reasonable.

If Anet didn’t do this and did push people to buy the game, a lot of people wouldn’t buy it. But there are things in the game to “encourage” the purchase of the expansion.

Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game. And I assume some people might even leave the game over it.

But the game has gone free to play and probably for each person who leaves, another few will buy the new game. It’s good business sense.

All that’s nonsense. I’ve played a lot of mmos and I’ve never seen one cripple (or in the case of guild halls completely remove) their older content to get people to buy their next expansion.

“Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game”

You clearly don’t see because that’s not what people are upset about..

The title of this post is that Guild Wars 2 Heart of Thorns is a pay wall. Well yeah, that’s sort of the point.

Because you know, if you WvW you get the maps for free and if you SPvP you get that for free, and not everyone loves harder content or raids, so Anet would end up giving Guild Wars 2 away for free without getting some people to buy the expansion. Which makes it a pay wall.

Now, there aren’t really a lot of ways to do this. One way is to make it so that the best places to farm are in the new areas. This makes sense.

If people aren’t willing to support the game, that’s okay, but to suggest that a company is wrong for trying to push the expansion?

Shrugs. I suppose they could have locked SPvP and WvW behind the paywall, instead. Maybe I’m not a glass is half empty kind of guy.

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Like it or not, it’s smart business and it works. You all should know as well as I do that some people will get what they can for free for as long as they can. It’s the companies job to keep dollars rolling in. Not to give away everything for free. I don’t think that’s reasonable.

If Anet didn’t do this and did push people to buy the game, a lot of people wouldn’t buy it. But there are things in the game to “encourage” the purchase of the expansion.

Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game. And I assume some people might even leave the game over it.

But the game has gone free to play and probably for each person who leaves, another few will buy the new game. It’s good business sense.

Ascended crafting question

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Posted by: Vayne.8563

Vayne.8563

Because when this decision was made, there was so much silk it was almost worthless. It was an attempt to give silk value, which worked. I think it worked well enough for them to revert the change tbh.

GW2 the best PC MMO of the last 4 years.

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Vayne.8563

They’re so stuck with that mentality they think they don’t need to improve, because GW2 is ‘THE BESTEST PC MMO OF THE LAST 141231251231 YEARS!!!!!’ Or maybe they don’t WANT to improve, because improving means more work for them.

Yes obviously a single forum post gives them that mentality. lmao

Maybe they have improved and some people can’t see it because it’s not what they think of as improvement. I suppose you think the programmed the entire jungle in two days.

GW2 the best PC MMO of the last 4 years.

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Vayne.8563

To play devil’s advocate, the MMO market has been pretty terrible the past 4 years, so it’s not that much of an honor. For years to come is also iffy at best, unless Anet actually figures out a long term plan they are doomed to only appease diehard GW fans. Pre-HoT and HoT has shown that Anet doesn’t seem to know where they want to take GW2.

To play devil’s advocate to your devil’s advocate, if the MMO market sucks so badly maybe there’s a reason for it. Maybe it’s actually harder to make an MMO that everyone enjoys than people seem to think. Do you think it’s a coincidence that so few MMOs succeed or become popular?

Every MMO that comes down the pike faces the same problems. They have to have the capital to make the game. They need the time to make the game. They need the to appeal to audiences that have vastly different ideas of what even makes a good MMO. They have to make money but not look greedy. They have to satisfy some very high expectations and they have to launch smoothly because it’s very very rare that fans give an MMO a second chance.

I mean you got some big companies making these games that came out with games that weren’t well received. There was SWToR made by EA and Bioware. Not well received. You’ve got ESO based on the Elder Scrolls game, not well received. You have Wildstar and Archeage with terrible launches.

But the question is why are all these launches bad? Maybe it’s because all these games face the same issues, and those issues are largely unsolvable.

I predict future games are going to face the same problem.

The issue is that devs don’t seem to be looking at new ways of doing things, but rather are reskinning old business models based on old market information.

And then, next game – same problem.

And again.

I honestly thought Guild Wars would be breaking standards to try and steal the MMO community, but it looks like it’s actually settled into a downhill trend instead. It really wouldn’t take many tweaks to send it back uphill, but they don’t seem to do that.

People associate compromise with capitulation. I’ve seen very little capitulation. For example, the level cap hasn’t been raised. The way the jungle works is very different from any other MMO I’ve played.

What you have is in your head, a list of very specific things that you specifically associate with the genre. I see those things too, but I also see other things. This expansion is very very unlike any MMO expansion I’ve ever played.

It doesn’t mean that there’s no grind.But grind is still only one aspect of the equation. And I’m not grinding and I’m making progress. I’m running around doing all sorts of stuff, the way the game was designed to. I’m not worrying about getting every mastery today because long term goals are okay to put into an MMO. It is account bound after all.

In fact, I’m not seeing this Guild Wars 2 is turning into every other MMO at all. Maybe we’re looking at different things.

(edited by Vayne.8563)

How much is HoT worth?

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Posted by: Vayne.8563

Vayne.8563

Been playing since launch, bought HoT too, and I’m an avid fan (just my credentials. ).

IF you are an F2P player, then yes.
IF you already bought GW2, then not so much.
Why? Cause compared to the core game HoT ads very little content. The story is poorly written, you will probably only use 1-2 of the elite specializations. You will enter a guild hall to use the scribe station.
Its not that you shouldent buy it, but its not worth the asking price, in my opinion.

If your not in a rush, maybe wait for a discount.

Actually most people don’t say the story is poorly written. Many people have praised it. It might be worth watching Wooden Potatoes review and make up your own mind.

To me, this is the best written any Guild Wars 2 story has been. It’s short though, and there are a few things that weren’t fleshed out, but the writing and particularly the delivery is pretty high compared to the rest of the story in the game.

How much is HoT worth?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m loving the new content. It’s harder than existing content. I wasn’t sure I’d like more challenge, but after this the old world seems mundane. There’s no thought to surviving in the open world pretty much anywhere. Here you have to think and react. I find it refreshing.

I’m the kind of guy who likes things to do in an MMO. This gives me lots of things to work towards.

For example, in the first zone there are five outposts. Each outpost as an event chain that’s quite long that tells the story of that outpost. I just finished the fifth outpost chain in the first zone. I’ve done all the events now. They’re good, hard events. The rewards, a much needed mastery point.

Our guild claimed our guild hall only yesterday and we’re working through the process of upgrading it.

If you like to see progression, the expansion is a good deal, because right now, whatever experience you get at 80 goes to waste.

I’ve been using it to unlock masteries.

We Chose Lost Precipice to Glide

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Vayne.8563

The main reason we chose the Lost Precipice guild hall as a guild is to glide. Most of us love gliding. Even before the event to take it, we were able to enter it and practice using updrafts to get around…training for the mission to take it.

The problem is, once you capture the hall, the updrafts no longer stay on. They have to be triggered. This is problematical, because it takes away our reason for choosing this guild hall in the first place.

Anet, please leave the updraft on. Or give us as a guild the option to leave them on.

Do you regret pre-purchasing HoT?

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Vayne.8563

I think until raids are in and until fractal rewards are changed, and the new raid/commander UI is in, it’s still premature.

What an absurd thing to say. “You can’t judge the item for which you’ve already paid full price because there is a promise that more is to come.”

That stuff is coming in 4 days. It’s like saying you can judge a meal based on the appetizer alone. It’s all part of the meal even if it doesn’t come at once.

We were told raids would be coming after launch well before launch, because they wanted to give people time to level their masteries. And the raid UI is being worked on because of stuff the community asked for.

So it’s not absurd at all. It’s like judging the original Guild Wars 2 before guesting came out. It came out delayed and when it was put it it did what they said it was going to do.

MMOs aren’t racing games. It’s not just what you get in the box, but what it becomes.

I once bought a coral reef salt water tank. I paid a huge amount of money for it, and it was nothing but living rock in salt water for quite some time. But it grew and become worth the money.

I’m pretty sure that most MMOs and even most expansions at launch need improvement before they get to where they’re going.

Only the least experienced MMO players would say other wise, or people who are just generally disenfranchised and want to vent. Which are you?

Nice false dichotomy.

Perhaps other options exist? Anet sold the expansion as including Raids, new legendaries, etc and only announced that said would not be included at launcha fter collecting customers’ money. So perhaps people who want what they paid for are an option?

Adding raids weeks after HoT launch does not give people more time to level their masteries.

And, per your analogy, If your meal comes weeks after the appetizer you might have cause for complaint.

Yes but a game isn’t a meal. Not all analogies can be stretched.

When raids are introduced in 4 days they’re there for the duration. Yes it took a bit longer. This is like every MMO I’ve ever played. Really. They add things because they don’t have time to finish them. And if that wait is a month and we new the wait would exist before launch then people who are claiming to judge it without those things are pretty much just looking to complain. And I’m okay with that.

Because everyone can see that’s exactly what they’re doing.

If the analogy doesn’t fit, you might want to consider not using it.

The wait was not announced until after Anet had players’ money. Anet stated that attempting to get a refund for HoT would result in the termination of a player’s full account.

Personally I don’t think that the delay is inappropriate, but you said that you get to decide why other people might or might not be unhappy with waiting for something they have already paid for. You are mistaken.

As to judging something…

You can only judge something in accordance with what it is, not what it might or might not someday be. You have spoken highly of HoT. Is your positive judgement of it invalid because you have not seen it in a more complete form? Or is it only people who do not have a positive opinion that are supposedly incapable of accurately or fairly judging it in an incomplete state?

The analogy can’t be STRETCHED. How I used it fit fine. An analogy is supposed to provide some idea of what you mean through another context. Anyone can find a flaw in any analogy by stretching it in ways it was never meant to be stretched. Bragging about it only shows a lack of the understanding of how analogies work. The analogy itself is fine.

Put simply I don’t judge a meal before it’s complete and I don’t judge a product before it’s complete.

Since we know that Raids and the new UII are part of this project and just delayed, it’s premature to judge the value of the package until they’re in.

At best you could say based on what was in the box at launch even though we’re getting more stuff, but what’s the point of that, unless you have an agenda?

Do you regret pre-purchasing HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I think until raids are in and until fractal rewards are changed, and the new raid/commander UI is in, it’s still premature.

What an absurd thing to say. “You can’t judge the item for which you’ve already paid full price because there is a promise that more is to come.”

That stuff is coming in 4 days. It’s like saying you can judge a meal based on the appetizer alone. It’s all part of the meal even if it doesn’t come at once.

We were told raids would be coming after launch well before launch, because they wanted to give people time to level their masteries. And the raid UI is being worked on because of stuff the community asked for.

So it’s not absurd at all. It’s like judging the original Guild Wars 2 before guesting came out. It came out delayed and when it was put it it did what they said it was going to do.

MMOs aren’t racing games. It’s not just what you get in the box, but what it becomes.

I once bought a coral reef salt water tank. I paid a huge amount of money for it, and it was nothing but living rock in salt water for quite some time. But it grew and become worth the money.

I’m pretty sure that most MMOs and even most expansions at launch need improvement before they get to where they’re going.

Only the least experienced MMO players would say other wise, or people who are just generally disenfranchised and want to vent. Which are you?

Nice false dichotomy.

Perhaps other options exist? Anet sold the expansion as including Raids, new legendaries, etc and only announced that said would not be included at launcha fter collecting customers’ money. So perhaps people who want what they paid for are an option?

Adding raids weeks after HoT launch does not give people more time to level their masteries.

And, per your analogy, If your meal comes weeks after the appetizer you might have cause for complaint.

Yes but a game isn’t a meal. Not all analogies can be stretched.

When raids are introduced in 4 days they’re there for the duration. Yes it took a bit longer. This is like every MMO I’ve ever played. Really. They add things because they don’t have time to finish them. And if that wait is a month and we new the wait would exist before launch then people who are claiming to judge it without those things are pretty much just looking to complain. And I’m okay with that.

Because everyone can see that’s exactly what they’re doing.

Leveling MASTERIES is a CHORE

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Vayne.8563

Use the LFG to get to a full instance. Run every XP buff you can get your hand on. Problem solved. Without farming heavily I"m up to level 45 mastery, though admittedly I play a lot.

What I don’t do is farm.

Race Change [UPDATE]

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Vayne.8563

Making more money means they’d have to sell enough of them guaranteed to fund the amount of programming changes it would require to make possible. I don’t think that enough people would spend money to change race. But even if they did make some money it’s not going to make them nearly as much as wings, minis, armor or weapon skins.

HoT after the launch herd

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Vayne.8563

All they see are dead maps, and that is the impression they will have of Heart of Thorns.

I don’t think that bodes well for anyone.

Wait…hmmmm, so HoT is pretty dead? (Yet to buy HoT here)

HoT is designed to be a zerg breaker. No matter what you do, if you want to be successful you really do have to split the zerg.

Take the first zone for instance. There are a number of outposts, each with their own meta event chain. Those chains can be done by a handful of people, and are often done. Other people are in the zone doing adventures, or trying to get achievements, or doing their story. You won’t necessarily see them at your event chain.

Each event chain ends in a different boss with different mechanics. That’s day time. At night, then you’re more in defense mode, but each outpost still has it’s own boss in the canopy. So if there are 125 people in the map (what most people think of as the soft cap, and 100 of them are doing in events, you’ll find less than 20 at every event, and in many cases less than that.

In fact the jungle has multiple levels. I often see 20 guildies yellow dots in the same map with me, near me, but they’re on one level far above me and I’m on another level and I don’t see them.

The maps aren’t dead. They’re designed to make it so that they’re not simply zerged.

Do you regret pre-purchasing HoT?

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Vayne.8563

I think until raids are in and until fractal rewards are changed, and the new raid/commander UI is in, it’s still premature.

What an absurd thing to say. “You can’t judge the item for which you’ve already paid full price because there is a promise that more is to come.”

That stuff is coming in 4 days. It’s like saying you can judge a meal based on the appetizer alone. It’s all part of the meal even if it doesn’t come at once.

We were told raids would be coming after launch well before launch, because they wanted to give people time to level their masteries. And the raid UI is being worked on because of stuff the community asked for.

So it’s not absurd at all. It’s like judging the original Guild Wars 2 before guesting came out. It came out delayed and when it was put it it did what they said it was going to do.

MMOs aren’t racing games. It’s not just what you get in the box, but what it becomes.

I once bought a coral reef salt water tank. I paid a huge amount of money for it, and it was nothing but living rock in salt water for quite some time. But it grew and become worth the money.

I’m pretty sure that most MMOs and even most expansions at launch need improvement before they get to where they’re going.

Only the least experienced MMO players would say other wise, or people who are just generally disenfranchised and want to vent. Which are you?

Sad with HoT

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Vayne.8563

Sounds to me like you and your girlfriend should find a casual guild to play with to learn the ropes. It’s really not that hard once you are shown certain things. The mindset that I must do this alone or alone with my girl friend is part of the issues here.

Why not use this as a springboard to expand yourself in the game. It’s not faceroll easy but it’s not necessarily as hard as you’re making it out to be. There are an awful lot of casual players in my guild who felt like you did for the first week, but we got most of them passed that phase.

HoT - The state at release

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Vayne.8563

Seems like a barely veiled list of complaints.

Everything in MMOs tends to be rushed, because everyone is demanding everything yesterday. I don’t necessarily believe the elist specializations and masteries were rushed, for eample. It’s just a convenient word people use because they really don’t know if they were rushed.

However the map deisgn of the first 3 maps have far exceeded my expectations for them. I’m finding the masteries a lot of fun, and I’m definitely liking the story better, even though it was short (which I don’t necessarily equate with rushed).

I’ve said all along I feel like I’ve paid for a season pass. However, without raids and the new UI, I’m not sure there’s a point to be talking about how the expansion is so far.

I mean that stuff is due to be released in what? Six days?

Shrugs. The expansion is something that should, if all goes well, continue to grow in value. With what I have right now, I’m having fun.

Actually it’s the bugs that bother me the most but I haven’t had a crash since I started using the 64 bit launcher.

We want old guild missions back

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Vayne.8563

I’m not the only one. Look at all the other posts, or try to go and play some missions and you will see how terribly wrong they are.

Not being the only one doesn’t make you some kind of majority. My guild had problems with the old guild missions. We often didn’t get credit for puzzles in the old guild missions, a problem that was never quite fixed. That’s guild credit, to be clear.

There was no reason to do treks before, but some people in my guild enjoyed them.

To be fair, there are bugs, but there are always bugs when things change. When the bugs are fixed, the new version will be fine…for some of us anyway.

This is why I love the community in this game

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Vayne.8563

GW2 might have greater amount or percentage of decent people than some other MMOs, but it’s far far from great community.

Actually it has a great community. I wouldn’t confuse everyone who logs in as part of the community though. The community itself is fine. Even the forum community for the most part. There are people who log in just to troll. are they part of the community though? I don’t think so.

The people who have been here and have played long term, or the new people who have fallen in love with Tyria are part of the community and I’d pit them against the community of any triple A MMO, with the possible exception of Lotro which has a very nice community as well. Between Lotro and Guild Wars 2, I wouldn’t want to pick.

But most other MMOs…rubbish communities for the longest term players.

I’d like to think it’s because we have more carebears. Carebears for the win!

Small Guilds, stop complaining about GHls

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Vayne.8563

So, you want to promote cesspool guilds that are so large that no one cares about each other?

In a “cesspool” guild people wouldn’t contribute and they wouldn’t have a guild hall anyway. How about promoting the idea that more than five guys can be friends. I know I have at least 20-30 friends in my guild that I play with all the time. Today we got the guild hall, built the tavern and mine and got to level 10.

Doesn’t mean we’re a cesspool or that we don’t care about each other. I’m sorry to see you have such a cynical outlook on guilds.

Small Guilds, stop complaining about GHls

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Vayne.8563

Yes. Let’s have every single char in game a member of a huge, anonymous guild where few care if you are there or not or if you get kicked, just so that guild halls can be built.

I’m sorry but you don’t need to be in a guild of 500 where no one cares to have and upgrade a guild hall. There’s a huge difference between 5 and 500. 50 is between those numbers and some of the closest knit groups I’ve been in have been 50 man guilds.

I’m in a guild of 200 with 100 reguilars and a core of about 30-50 people who are very close and very welcoming. We go out of our way to help new people integrate into the guild, and some of them stay and become core members, if they like what they see.

Those people who choose to be part of the family are in fact part of the family. The idea that 50 people can’t be friends in an MMO is simply misguided.

I have a ton of friends on my guild and a few people I’m very close with. I’m not sure why you think you have to limit your guild to five to have friendships.

Guild Hall Grind

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Vayne.8563

Nope, don’t agree. There has to be some incentive to be a larger guild and that’s one of them. Take your time, don’t kill yourself and build your Guild Hall. It’s not going anywhere.

I believe that everyone should be able to get a guild hall. But I don’t believe that everything should be equalized so a small guild does everything as fast as a large one.

This is why I love the community in this game

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Posted by: Vayne.8563

Vayne.8563

The reason there are more kind people in Guild Wars 2 by percentage is that the game is more cooperative and less competitive. Things like gear score, and easily available combat meters, the ability to steal nodes (run by someone and mine the node while they’re fighting right next to it), or kills, means people who like that sort of thing will lean toward games that allow it.

That’s not to say there aren’t kittens in our community. But the percentage if kittens is smaller than when I played WoW.

It’s also true that smaller games with smaller populations tend to have better communities, because people get reputations far more easily.

Silverwaste Event Nerf?

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Posted by: Vayne.8563

Vayne.8563

this was the point of the change?

when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly

I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.

This isn’t a good change for the Meta events.

It’s pointless arguing with people who haven’t done much more than fought Vinewraith.

Not to mention I was in the Silverwastes ysterday, did all the stuff I used to do and yes, I got credit for escort events I only assisted on and ran away from. So there’s definitely misinformation floating around.

please dont lock raids behind masteries

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Posted by: Vayne.8563

Vayne.8563

I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.

That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.

Well no, because raids will give you the experience you need to level masteries too> If you don’t like open world content you’ll be able to level by doing raids.

Silverwaste Event Nerf?

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Posted by: Vayne.8563

Vayne.8563

Yeah.. this system is really.. lame. People put in work into events.. who cares if they don’t stick till the last tick when the event ends.

The thing is.. it’s still work put into it and not being rewarded for helping take out a vet or mobs even a bronze is dumb.

I care. I’m so tired of people leeching events. It was a huge problem in the Silverwastes and Drytop. People scaling up events and doing the absolute minimum.

Yes, I prefer this system even if I lose the occasional event reward and face it, that’s all anyone really loses. You’re not losing 10% of your event rewards. Leeching however was rampant.

A question of priorities.

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Posted by: Vayne.8563

Vayne.8563

HOMG. The content will be launched a few weeks late.

Yes, the priority of any company is to support itself, pay it’s employees and in general make a profit. You can bet the people who make weapon skins for the BLTC are a specific team that pays for themselves with the profits from those sales.

Legendary weapons is a completely different team, doing completely different things. This has nothing at all to do with priority. It has everything to do with what’s involved in the creation/testing process.

The legendaries are all part of the collections, which we’ve already seen bug out in a couple of cases. That’s not true of BLTC weapons.

Have you even paid attention to what goes on in this industry?

Archeage told founding members they’d get a discount in their cash shop, a promise which they never delivered on. SWToR went free to play. Apparently you need to subscribe to get a second skill bar and to remove your helm. Lotro is a free to play game with entire areas and professions locked behind a pay wall.

Anet is taking a bit more time to get some legendaries out. Oh the horror.

There hasn’t been an MMO shipped complete in I don’t remember how long. Rift shipped complete but the game was tiny (and they still had a massive security flaw that saw tens of thousands of accounts hacked).

I’m just not sure why you think this is such a big deal.

Do you regret pre-purchasing HoT?

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Posted by: Vayne.8563

Vayne.8563

Yes! I hate jumping, I hate the lack soloability for at least some of the masteries, I hate that I have to go through much, if not most of the HoT content before getting the new trait lines. I played the first weekend and haven’t been back since.

As far as I can see, there is no longer any future in this game for me. I will be keeping my eye on this hoping that things will change, but I highly doubt that it will. For the foreseeable future, I am done with this game. If a year from now I still haven’t gotten back into the game, I will just delete my characters and delete the game. Just another game stolen by the elitests. Bitter much? Maybe a little.

People that want challenging content aren’t necessarily elitists. I am the furthest thing from an elitist you’ll find, but I still want some challenge to my content.

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Fix it HOW? What is YOUR solution? Stop people from changing maps?

You’re quoting something that was said beforehand. The game has evolved. The solution is there.

It’s like someone being cold in a room and refusing to put on a sweater. This is ridiculous.

What was said beforehand constitutes intent. When it doesn’t work the way it was intended to work, it’s not working as intended.

Nothing you have said refutes anything I have said. That may explain your exasperation.

I am confident ArenaNet possesses the ability to fix this problem. The fact that I haven’t fixed it doesn’t excuse them from their responsibility for fixing it.

Actually sometimes things change for the worse and sometimes they change for the better. You can’t say that just because intent changes it’s necessarily worse and you still haven’t answered my question.

How does Anet fix this? The only way I can see would be to remove players freedom. That would be worse than what we have now. The bottom line is you can’t really give me a good reason why you refuse to use the LFG tool to solve a problem. Clue: I shouldn’t have to isn’t a good reason.

No exp, no loot, no point

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Posted by: Vayne.8563

Vayne.8563

You don’t understand how the mega server works appparently.

Uh, no – sorry – you are the one that is as wrong as can possibly be. You probably believe that the Megaserver was some strategic success. Some brilliant accomplishment on the part of Anet.

No.

The so called “megaserver” was created long after the game was released — and as an attempt to hide how few people were actually playing the game. The game was, quite simply, failing to attract new or retain existing players. It’s not really that complicated.

WvW and Guilds tie people to their server. Any consolidation of servers (i.e. the removal of a server) is an admission that the game is failing. Not only would it play havoc with WvW, it would also be a public admission that the game is on the ropes. Something Anet has taken great pain to avoid doing.

Had the game been wildly successful, they would have had to created new servers.

I ask you, did this EVER happen? At any time, did Anet need to add new servers?

As someone who inhabited a lower-rung WvW server for over two years, I can tell you the answer to that question….

So, when you are asked to change Maps during Prime Time, due to a lack of players, that’s not because the expansion is an overwhelming success.

I was on TC before the megaserver and zones were full all the time. The same couldn’t be said for every server. Why? Because a lot of people used guesting to get to the busier servers, leaving other servers with less people on them.

I don’t think you know this game as well as you think you do.

GW2 the best PC MMO of the last 4 years.

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Posted by: Vayne.8563

Vayne.8563

To play devil’s advocate, the MMO market has been pretty terrible the past 4 years, so it’s not that much of an honor. For years to come is also iffy at best, unless Anet actually figures out a long term plan they are doomed to only appease diehard GW fans. Pre-HoT and HoT has shown that Anet doesn’t seem to know where they want to take GW2.

To play devil’s advocate to your devil’s advocate, if the MMO market sucks so badly maybe there’s a reason for it. Maybe it’s actually harder to make an MMO that everyone enjoys than people seem to think. Do you think it’s a coincidence that so few MMOs succeed or become popular?

Every MMO that comes down the pike faces the same problems. They have to have the capital to make the game. They need the time to make the game. They need the to appeal to audiences that have vastly different ideas of what even makes a good MMO. They have to make money but not look greedy. They have to satisfy some very high expectations and they have to launch smoothly because it’s very very rare that fans give an MMO a second chance.

I mean you got some big companies making these games that came out with games that weren’t well received. There was SWToR made by EA and Bioware. Not well received. You’ve got ESO based on the Elder Scrolls game, not well received. You have Wildstar and Archeage with terrible launches.

But the question is why are all these launches bad? Maybe it’s because all these games face the same issues, and those issues are largely unsolvable.

I predict future games are going to face the same problem.

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Unless you can think of a way for all servers to be busy all the time, I’m not sure what else there is to say.

An explicit purpose of implementing the megaserver model was to prevent players from finding themselves in underpopulated maps. If the system was working as intended, players would not be placed in underpopulated maps, which is something both you and Sicarius agree is happening.

As explained by Colin Johanson:

The biggest benefit of this new system is that you’ll always find other players to adventure with in the open world, no matter what time of day it is. There are some maps in the game that tend to have smaller populations in them on each world; with megaserver technology, these lower-population maps will be full of players from the same global region, so you can always have a great experience and play any of the content in those maps. People online during nonpeak hours will be able to play in populated zones with other players, since they will all be sorted together to create fuller maps.

“Taxiing” is a workaround for the failures of the current system, but is not a solution to the underlying problem, and chiding players for not using it is a direct acknowledgment that the system isn’t working as intended.

The solution is for ArenaNet to fix it.

Fix it HOW? What is YOUR solution? Stop people from changing maps?

You’re quoting something that was said beforehand. The game has evolved. The solution is there.

It’s like someone being cold in a room and refusing to put on a sweater. This is ridiculous.

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Sure you have. Because you don’t know how to use the LFG tool. Everyone transfers to the better/busier server, and boom, you’re in a busy map.

Players should not have to use the LFG tool to do something the game should be doing automatically.

If anything, it illustrates the problem and supports the assertion you are attempting to refute.

The LFG tool was added to the game to help players find groups for the content they want. It’s a solution, not a problem.

It’s terribly easy to find a busy server, it takes almost no time to do it, and then you play the game the way you would anyway.

There is no system in the world that’s going to insure people will always find what they want on a server, without locking the population down. That would cause a whole different set of problems.

If the megaserver didn’t allow you to transfer, you couldn’t go where you want, or play with friends.

I’m not sure why using the LFG tool to move to a better map is an issue for you, but it shouldn’t be. It’s fast, easy and solves the problem.

Unless you can think of a way for all servers to be busy all the time, I’m not sure what else there is to say.

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

It’s interesting because the map bug not giving you enough players is exactly what the maps will look like down the line, god forbid someone isn’t trying to do this content now, it’s going to impossible later without a nerf.

Not really, there are MANY community (not even guild) that run constantly world events..withi this thinking one might say “oh god, i’ll never complete Triple Trouble Achiev! Who is running that?” Well, GW2Community runs TT daily…as the HoT metaevents too, Teq, Karka and so on.
Don’t worry ;-)

Well I’ve found the drytop and silverwaste maps completely dead.

Sure you have. Because you don’t know how to use the LFG tool. Everyone transfers to the better/busier server, and boom, you’re in a busy map.

Every time I go to the early stages of SW, I look in the LFG tool for one about to pop., and boom, suddenly I’m in a crowded map.

HAPPY 15th Anniversarry Gaile Gray!

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Posted by: Vayne.8563

Vayne.8563

Happy Anniversary Gaile!

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Well in order to change the world you actually need a world (or company) that care to listen to its people. The fact remains that this comapny sold the people a lemon. Unfortunatley we are also in a situation where we have no options and must deal with this nickle and diming quite frankly probally for the existance of the game. Its just very sad that many, many saw this coming and posted it and begged to be heard and really we were ignored. We all know the problems out here and either deal with them or grow tired of promises made and not delivered. We try to put up a fight for what we believe is fair and justifiable but its very hard to do that when you have been nailed so many times over 13 years from a company that owns a game you rather enjoy in its originality but has now changed what Guildwars truly ment in the beginnning. They are alienating myself and others. While this may not seem thought provoke or overtly progressive it does give someone a voice. Whether they actually care to understand it and stop being hypicritical is up to them. But in a nutshell the only folks they will hurt in the end is themselves, the more you tack on the player the more they will come to the realization they are being used. In the end more than likely will walk away in outrage. I am hoping this company will resolve this before it becomes so nasty folsk actually walk away in droves. Many that I started with and in the Guilds I know have go on to other games. So I am pleading that they revert back to retain their gamers. If not split the server into 2 and have one server for a HOT like atmosphere and place the other in the original Guildwars 2 content. With original content design not a it worked in the other game which was sucessful can it work here too idea. What made Guildwars truly a game for the ages was questing, leveling, developing solo style game where folks could log on when ever they wanted and get a group even if they were NPCS or Heroes and seperating WVW and PVP from the actual game world and let players choose how they want to interact not forcing them to interact in area they feel are rediculous or have no interest in. Your restriting your gamers who do not want to work in those areas and they are not going to bend just to please you when its not their gaming style. If you are going to set a standard then you obey the standard too. don’t deviate because you are hurting for cash and take it out on your players and for God’s sake dont’ do the you can buy GEMS from us at a higher cost to get gold when in reality you can buy it from a merchant or even an auction house because your economy is failing at the good shopper found a deal. Either lower the prices for affordabilty or establish price caps so people cannot chrage over a given amount per item as already apprasied by your own system. (If you look at everything in the game at the bottom is the price the game sets as the actual value of the item- people should be able to ear that amount to get that item). We did not create the system the developers did and unfortunately we are tied to the wipping post right now and forced to accept these situations. While my opinion clearly doesn’t matter and some lame individual will contradict me that situation is that the game created it, controlled it and marketed it. Blame the ability to handle this on the company’s end not on the gamer who is trying to make ends meet in the game and have fun. Once I’d like to spend one day not grinding for gold personally and actually enjoy the game. I’m a PVE person and proud to do quests, dungeons and content in the main maps. I’m not a fractal fan, or a PVP fan or a WVW fan but I relize to actually get the thing I want I have had to lower my standards to get these to do content I think is repulsive. And the poeple I associate with are just like me PVE players. I want a simple game, easy to understand, with questing (events are pointless folks they are not story driven and don’t have any real bearing) and yes a straight forward game system one currency for all, one easy to use system of buying and trading based on the actual system generated price of the items (its what was designed originally) to get the equipment I need to go out and enjoy the game. Right now hack and slash, price gouging, over cost to players is not going to make this better an din the end hurt everyone.

Don’t go saying that this company sold people a lemon when there are so many people really enjoying it. Selling a lemon means simple it doesn’t work. That it doesn’t function.

YOU may not like it. That doesn’t make it a lemon. It only means you don’t like it. I have a couple of people in my guild who don’t like it either but by far, the largest number of people seem to be enjoying HoT.

Some people actually feel like they have been heard.

No exp, no loot, no point

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Posted by: Vayne.8563

Vayne.8563

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

We’d also see more people participating in the new Maps. Last night at West Coast Prime Time, in the VB map, I was constant “asked” to move to a fuller server. This is not a good sign for the health of the game. You’d think that the first expansion in 3 years would have required queue times or new servers….

I’d much rather see a SW farm atmosphere than an “empty restaurant” atmosphere. I mean, these small maps ARE farms, with limited, time-gated, repeatable events and adventures. If they aren’t meant to be farms, then what are they?

You don’t understand how the mega server works appparently. There are no servers, or rather, every server is an overflow. Take, as an example, Sparkfly fen> Most of the day it’s not a problem. You can stay ion that zone without getting asked to move at all. Until Tequatl time. Then everyone flocks to that zone and tons of extra servers are created. At the end, everyone leaves those servers and they all need to be consolidated. It’s not that not enough people are doing Sparkfly Fen. It’s that the maps empty out because people left the map to do something else.

Which brings us to the new zones. People look at the LFG tool and find a map that’s doing better and transfer to it. Because they do this, maps don’t do as well and eventually close down. If people didn’t do it, the mega server would probably work better for the new zones, but people would rather transport to a zone closer to finishing the meta, then stay around and build up to it. The Silverwastes as the same problem.

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Yep that’s true its hard to please everyone – oh wait a minute didn’t the original game do that – hmm…. this game in its original form has survived for 3 years total Guildwars years 13. I’d say the original game had everyone’s support. I’ve never seen as much companints about one expansion as I have seen about HOT with the exception of maybe Factions. I’m simply saying that unless this company reverses course quickly and goes back to a process that was working your going to loose those people that are actually contributing money to your game your going to end up dieing on the vine. I simply think that the developers also feel this way they have run out of ideas and are now going to a rinse and repeat method of content developed by the original development team of Guildwars 1. Problem is they add to what wasn’t broken and should have kept the same concept. And I will say that the content is hardly worth the money when you used someone else’s work.

No the original game didn’t please everyone. In fact, the original game lost a lot of people the moment ascended gear was introduced. It didn’t please everyone because some people couldn’t figure out where to go or what to do, and they wanted more of a breadcrumb trail. It didn’t please everyone because threads about dueling and mounts were everywhere, till recently even. And of course, I’m sure we all know people who stopped playing because they didn’t like the original game.

The fact is, the people who keep playing probably are pleased, sure. But then there are probably as many people who stopped playing as there are who continued. So how, pray tell, did the original game please everyone?

Do you regret pre-purchasing HoT?

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Posted by: Vayne.8563

Vayne.8563

I think until raids are in and until fractal rewards are changed, and the new raid/commander UI is in, it’s still premature.

There are people who might think they’re not getting a lot but then they don’t really know what’s coming either.

Too early to tell for most people (aside from that, most people in the thread don’t seem to regret their purchase).

Holy crap Anet..[Fight Spoilers ahead]

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Posted by: Vayne.8563

Vayne.8563

People don’t always want to know about fights before they fight them. I don’t want to know about fights before I fight them. A title Holy Crap Anet tells no one anything about what’s in the thread. Yes there are spoilers in your post.

Purchasing HoT

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Posted by: Vayne.8563

Vayne.8563

Well, I don’t “forum stalk” people, so I didn’t know about his entire post history. I just go off of what I see currently in the thread I am responding to, not what a poster has said over the years.

The point I was making was, regardless of who the person is, don’t form your own conclusions of what you think they are saying and then try to argue with them over something they never said, but what you formed in your own mind.

Oh absolutely you wouldn’t know, but I have noticed a pattern with him (without forum stalking he just has an easily remembered name and has posted a lot in threads here in the HoT subforum).

Also your second paragraph is basicly saying “ignore past behaviour” which is pretty bad advice for dating, science and meeting Stalin for the first time.

We are on a forum. Where discussions are singled out in separate threads. I didn’t tell you to ignore their past behavior, I simply said, and I’ll put it plainly, don’t put words in someone’s mouth that you made up.

I go off what is written in the current discussion. I don’t go run background checks on posters to see what else they have been saying, so I can judge their current post to their past history. I stick to the discussion at hand and comment on what is currently going on. Did they say bad things in the past? Sure, why not. Is it currently affecting this thread? No, it is not.

This thread has gone way off topic, and I apologize for partially being at fault for that OP. I’m going to stop responding in hopes this can get back on track, or, till a moderator closes/deletes it.

And yet you probably identify me as a white knight as many do and adjust your opinion of what I say accordingly.

Holy crap Anet..[Fight Spoilers ahead]

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Posted by: Vayne.8563

Vayne.8563

Why do so many people forget to use spoiler tags in their titles?

Worries about the future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

If you want to get into the fashion crazy more power to you but when the ball drops you’ll find that its going to be a minimal use of Guild Halls except for the reasons above. I know I for one will not be using them for any reason its just not a valuable resource. Omce again ANET – Guildwars 2 developed a system that is for a portion of the population and not for the whole population. Of course they really didn’t ask our opinion either – either way we still get the bill.

The question is what portion of the population. I’m pretty sure that there are very few things 100% of the population of this game would be happy with. Anet made the open world harder, something people have been asking for for years, and the complaints start about the open world being too hard.

Unfortunately there isn’t one playerbase that wants one thing….but I don’t think I’m going too far out on a limb to say that more people would get into decorating that playing GvG on the whole. A more casual game, attracts more casual people for 3 years, you have to expect that sort of thing.

This whole making something for the whole population is a myth and doesn’t exist.