the only dead map is td, and that’s only because the meta is too unforgiving for random groups of players
also the absurd delay between the meta starts
I agree with this. I’ve just been in VB and AB. Both were hopping with players.
It’s rapidly becoming impossible to ‘do what you want, when you want’ and this game now feels more ‘log in after checking event timer, get lucky with lfg into good map, get lucky completing long boring meta event and maybe you have a chance at people sticking around to complete HP’s , POI’s, etc before map shuts again’.
Add that to the fact that my brain hurts as soon as I step foot in TD and map completion has gone from being fun to being next to impossible and/or tedious.
Anyone who says’ look for an event, etc’ bear in mind a lot of people can only log on for an hour or two a couple times a week, they aren’t wedded to the game.
What you said here is true. A lot of people can only log in for an hour or two every couple of weeks. But no game company can make games aimed at those people. It’s not a reasonable expectation.
And yet, I knew before the game came out what it would be, just from what was said. I mean yes, we didn’t know how many points were needed for elite specs (and Anet changed it pretty fast anyway). I know about masteries. I had that whole thing understood before launch. Well before launch. I knew we wouldn’t be getting as many zones but that they would be complex. I knew the zones would be more challenging. I knew something about the elite specs.
There really was a lot of information…but you can’t make people listen anyway.
and for those saying it is an MMO so we MUST play together: No, https://en.wikipedia.org/wiki/Massively_multiplayer_online_game
it is an OPTION to play together!
The problem is, in the FAQ published before GW 2 ever launched, Anet said to the question can I play Guild Wars 2 solo, it said only you can reach max level solo. At the same time we believe that there are times when the community needs to come together to accomplish goals.
So whatever the definition of MMO is, this game was never intended for people to solo everything.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
Well, for instance, a friend of mine is also crafting the precursor for Kudzu. He’s on the 3rd collection and can’t get the compost item from opening seed pouches. He’s opened hundreds of them and no luck, so he’s feeling he’ll never get this precursor.
Another friend of mine is working on the Legend, but can’t get the Shatterer to encase her in crystal.
A guild member is crafting Spark and can’t get any nickel ore despite weeks of farming for it now.
I could go on, but I think this explains why I made the statement I did.
The shatterer encasing crystal isn’t what I’d call an example of RNG. It’s an example of horrible execution and should be changed. Unless there’s someplace you stand that guarantees it, that’s just bad planning on the part of the devs.
The seedpod thing could well be a bug, and I’d report it. Every time I’ve run across RNG in the new collections they’ve been very gentle RNG. It could also be specific seed pods that you need to open. When I was doing the Kudzu quest, I had to kill Oakhearts in Central Tyria but it wasn’t dropping from the Oakhearts I was killing.
I switched to Oakhearts in a different place and it worked very quickly. Might be worth some thought on the seed pod issue.
However, map completion doesn’t have to be done right now.
That’s an absurd defense. The spirit of map completion has, with few exceptions, always been “do it when you want to do it.” The issue is not “wanting to do it right now” versus wanting to do it later. The issue is lacking the freedom to do it when you want to do it. That’s the point.
Video games run on choice. Every time you take away choice, you are left with less of a video game and more an interactive graphic novel. I’m being a tad hyperbolic to make a point here. The principle of the thing is rather important when it starts adding up.
It’s not an absurd defense. You have an tendency to see anything you disagree with as absurd or wrong, which is frankly absurd. Nor is it a defense.
End game content always changes the rules. It did in Guild Wars 1 and it does here. For example, when most of us played Guild Wars 1, we could have heroes and henchmen, but in certain areas, you couldn’t have henchmen…end game content.
Map completion in the original game, originally had WvW, which was something you couldn’t do when you wanted. I remember waiting for weeks to get a single point of interest in a single tower, because we were never the right color.
That was map completion at launch. Do you think I didn’t keep returning to WvW to check it time and time again?
Are you saying this isn’t the case.
Map completion was taken out of WvW after two years. For two bloody years, some people had real serious problems getting map completion and now you come out and say waiting for a meta event is a bogus defense? It’s not a defense at all.
Some people are suggesting that all map completion was always easy and never required any time or effort or waiting, which is absolutely demonstrably false.
So you miss there the vine is a couple of times. So a collection depends on it. So the collection takes longer. It took me longer to get my world complete to get my first legendary because I was held up by WvW.
Saying that collections or map complete or world complete was never gated by anything and you could always do it any time is simply wrong.
It’s not as bad as when WvW was part of world complete, but I agree it’s annoying. However, map completion doesn’t have to be done right now. It’s one aspect of the game, not the entire game. In theory if you keep checking, you’ll catch it.
Essentially the only real problem is you have to do it now.
You say you’ve wasted time. Why? You’re not getting event credit? You’re not getting XP toward masteries? You’re not getting loot?
It’s only a waste of time because of your focus.
Electric Wyvern location: Was this necessary?
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
I have no problem with the idea that some goals inherently take longer than others. I do question, though, what goals there are in HoT for those who don’t want to run with the herd. I’ve asked this in multiple threads, and never got an answer, so I’m not sure if this is because no one bothered or there really aren’t any.
Adventures are all solo content, and all reward you nicely with experience once per day. Each has it’s own leaderboard.
There are many solo achievements you can do. There is the story which is solo till the very last step and even that can be soloed.
So the story, adventures and achievements. Plus you can solo many of the events (I have). You can explore solo. I have.
It’s what sub squads are for.
sadly no. this development team has proven they can’t develop very much in a year and a half. hoping for improvements much less new content from this group is a pipe dream.
they will milk holiday events (possibly new hat or something small) but they are incapable of developing qol improvements/armor skins/new content in a timely fashion (or even an untimely fashion
).
what little we got with hot is all they have. nothing else in the pipeline. dev team is prob split (5% trying to fix hot bugs, 50% designing systems to impoverish players -john smith’s team, and 45% working on next expansion to be delivered in next year and a half or so).
edit-john smith’s team is actually probably split itself…20% player impoverishment and 30% gem store outfits.
And the playerbase has proven they haven’t a clue how much work went into the zones that were delivered with HoT which are far more complex than any other zone in the game. Just the addition of gliding itself was huge. But you know, underestimating what’s delivered is what a part of this playerbase does.
Because they ignore stuff like camera changes and combat mode and other QoL things. They ignore the adventure. They ignore zone complexity. They ignore the redesign of Lion’s Arch.
Apparently if it’s not a dungeon, it’s ignored by some people. New borderedlands. Edge of the Mists. New PvP type…ignored.
Changes to the trait system, major changes at that….ignored. New commander tag UI system and new raids. Yes, we’ve gotten nothing. There aren’t more than a dozen adventures in the new areas. There aren’t boss fights. There aren’t meta events. Of course not.
Honestly I don’t think you have a clue how long programming takes.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
Electric Wyvern location: Was this necessary?
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
You guys never played Guild Wars 1 obviously. The rainbow phoenix was gated around an achievement that took quite a long time. In fact you had to max out five or ten (I can’t remember now) other achievement tracks for it to appear in your Hall of Monuments.
I don’t know why people think casual player is defined by how many hours you play or can play. I never thought this was the definition. I know people with little time who are quite hard core and min-maxers. I know people who are very casual about the game but play all the time.,
The hours you play isn’t what makes you casual. It’s how you approach the game.
Actually it just comes off as if you’re advertising the gold seller, which means this post will be closed and you’ll likely be infracted. I’d remove this if I were you.
Or maybe because they actually do have to test changes, and making the changes puts it on a test server of some kind. They don’t make any changes to the main code without it going to a test server.
What you think some guy just edits this stuff on his lunch hour? lol
It’s probably super hard too to revert the drop rate to pre HoT’s one. They are not super heroes. They need to test stuff before releasing a patch full of bugs.
Please, be kind with them, it’s not like you spent money to play HoT… oh wait.
Whether you spent money to play HoT or not, really has nothing to do with it. People want changes tested, because changes affect things. Because if there are bugs, or Anet doesn’t see stuff (and in a game this complex that has to happen), then people will complain.
Anet doesn’t make a decision to make a change and drop everything. They have a list, they make changes, they go down the list.
This idea that you paid for an MMO so changes can be made immediately is ridiculous.
I almost always pop a tag when I’m working on an event. It draws more people and the event scales. It’s better for XP if you’re leveling masteries. It’s better for people to get their events in.
I tend not to go out of my way to look for them on the map though.
See, and since I’m not focusing on the goal and I’m just playing the content (and the goal comes along anyway), I’d have to say that focusing on the goal is a play style choice. You don’t have to and many people don’t.
LOL except it has been almost a month since this was released. And this post isn’t only about the constant crashing. It’s also about the nex mentality of the game.
“Hey, come to maguma, see our stuff, we have raids. Dungeons are dead we killed them, fractals are garbage since the rewards have been nerfs. Come to maguma you have no choice.”Fractal rewards are being fixed in December. Complaining about something with a fix already in the pipeline is a waste of everyone’s time.
Hm i wonder why instead of fixing it right now they are waiting until december.
Maybe it’s to force us to go to raids. (Which is dumb because i don’t need forcing to go to new content)
Or maybe because they actually do have to test changes, and making the changes puts it on a test server of some kind. They don’t make any changes to the main code without it going to a test server.
What you think some guy just edits this stuff on his lunch hour? lol
The problem is, the entire HoT experience is behind group content. In base GW2, as a casual you had open world for solo stuff. You could do map completion, quests, even some events in Orr, all of which went towards a progression for your character, like getting a legendary weapon. You could accept, as a solo/casual player, that the group content was in fractals/dungeons, but you could still work towards the same goals/items/etc, just in a different manner (eg. open world stuff).
Now comes along HoT. fractals and dungeons no longer are enough for the group oriented folks, they need to now take over open world. As a solo/casual person, what progress is there now? First off, open world is not solo able, more or less. Some aspects, but not all. Even if you get ‘help’ with some open world group content, what progress was made? You cannot even work towards a legendary anymore, as they gated it behind fractals/group quests (talking about pre cursor crafting) which are account bound. Even map completion is completely useless as a casual/solo person now.
Bash me if you want, I no longer care. All I know is, that I log in, and there is nothing for me to work towards. There are some days where I cannot spend 2+ hours on a meta event. I just want to kill stuff and have fun. I just do not understand the design decision to move group content fully into open world. Isnt that what fractals/dungeons were for? Or more importantly, why they took away player options. It use to be, that we had many different options to obtain the same goal: you could farm in open world to get materials for legendary, you could run dungeons/fractals for gear/money/material for same legendary. You could buy the bloody thing off the TP. Now its all gated/account bound, group content protected.
And why does everyone think that harder=group content? My hacking away solo at a well designed mob takes no less skill than being in a group of 5-20+ people, using the same skills/rotation (probably less so, as people can ‘hide’ and get lazy in groups and just use ‘1’ all the time). This game went for the time>skill in HoT..
Thats why all your hard core basement dwellers are coming out bashing the casual folks now.. they are in heaven, as their egos are stroked that the time they put into the game is being rewarded and others are being punished for not putting in the same time. They can walk around with new shinys that casual folks cannot hope to get and brag how great they are…
All my thoughts about HoT in one place. Glad I’m not alone
But not being alone doesn’t make you some kind of majority either. There are probably as many people asking for harder content as there are asking for easier content and most people probably aren’t in either camp.
While running around tyria, I see SO many players on the map. There was one or two vets I was having a bit of a time with, took all of 10 seconds to ask for and get tons of help with the thing. LOL, you would of thought it was a champ.
The point of my original post stands, you SHOULD be able to solo anything you want, you SHOULD be able to enjoy the game, look around, discover stuff, and keep a eye open for events if you want to join in a big crowd fight. Just like tyria, I can run around by my self, have a blast, and if in the mood, go join a big crowd for a dragon fight, good times.
HOT really needs the nerf hammer, I paid 50 bucks for the game, and I should be able to enjoy it by myself, and not spend all my time running for my life, and FINALLY finding a hero point only to get stomped by a mob, or a champ spawn.
No way you can convince me you can solo every champ in Orr, or some of the stuff on Southsun, or champs in Drytop or Silverwastes.
End games zones have always had challenges that people couldn’t solo, or most people couldn’t.
This is end game content, and some of it you can’t solo. Just like other end game areas.
But in reality, you are wanting to play a Massively *MULTIPLAYER" Online Roleplaying Game solo. The content is going to be geared towards working with others. Always will be. If you want to play a solo game, go play Skyrim. It’s really that simple.
No, he’s not saying that at all .. many of us expected HOT to be an addition to GW2 in the same playstyle, meaning loose groups and character progress (leveling) NOT GATED BY GROUP-ONLY EVENTS!
What we got was GW3 with its 1990s group-or-die playstyle instead where Masteries gate the Story and map exploration, and can only be obtained largely by group-only content.
Sorry but Orr and Southsun are gated by Group only events. Even Silverwastes is gated by group only events. How do you get the meta in Dry Top solo. Answer. You don’t. You get an organized group, with many commanders, preferably on voice chat. The Sands guild runs T6 organized maps sometimes. You don’t see them when you’re pugging I guess.
You can play many of the events in the new zones without an organized group, but you do need groups to get the metas, just like pretty much everywhere in end game.
LOL except it has been almost a month since this was released. And this post isn’t only about the constant crashing. It’s also about the nex mentality of the game.
“Hey, come to maguma, see our stuff, we have raids. Dungeons are dead we killed them, fractals are garbage since the rewards have been nerfs. Come to maguma you have no choice.”
Fractal rewards are being fixed in December. Complaining about something with a fix already in the pipeline is a waste of everyone’s time.
OP, I’m probably never going to beat the raid. I don’t think my guild will be stalwart enough to bang their heads against it long enough to succeed. Maybe a few people will, but most won’t. There are rewards that you can only get with raids that you can’t get outside of raids.
A while back they offered a set of armor you could only get by winning a PvP tournament. I won’t ever get that armor. Ever. Not once.
You can still be a guild. You can even have a guild hall if it means that much to you.
But even if you are a guild, not everyone is going to be guaranteed every reward. You either way, I’m not going to get every reward, and deal with it,. or you don’t.
If you don’t, you leave the game. If you do, you play the game. It’s pretty simple.
As I’ve warned in other threads, if there are enough rewards casuals can’t get they’re feel disenfranchised and some of them will leave. That’s still true. Some people will leave the game over changes made to the game. That’s true for all MMOs btw.
But having a guild doesn’t necessarily entitle you to every future benefit of being in a guild.
One of the big complaints larger guilds have had since launch, particularly ones that don’t WvW is that there was really nothing for them to work towards. If everything is attainable by the smallest guilds, what is there for large guilds to do?
Up until recently, with the exception of WvW, large guilds had pretty much Triple Threat…maybe Tequatl. That’s pretty much the list.
Anet is simply filling a void. And yes, some people will feel disenfranchised by it.
There is no difference at all.
There is a huge difference.
You can play vanilla GW on your own time. Got a spare hour? Great! You can do an hour’s worth of content and make some progress.
HoT? Not so much. Everything is on a timer. If you only have an hour to play, tough luck. Not a chance in hell that you’ll log on to a map that’s got anything going on, so you start off finding a better one. Minutes wasted. Chances are the meta-events are at a point that you won’t see any pay-off anyway before your hour is up.
And that’s every map.
Every
kitten
map.
Except I leveled the masteries for the story before I did a single meta event. I did it just by doing events. I did it by defending outposts at night.
Sure, not the masteries really deep in the lists, but those masteries are not require for the story. Pretending you need the meta to get your masteries unlocked to do the story is quite misleading.
The average “fun”, with some posts omitted because I’m lazy, is 5.12008 with 251 entries. Unless people gave a very clear short answer, I skipped the post. I didn’t want to average out the multi-score posts unless they listed a clear answer. If it was just two numbers, I averaged it out. So don’t beat me if it’s off, I did it just for kicks.
Things to consider when reading this:
- People who don’t like HoT are more likely to complain on the forums
- People who don’t like HoT are more likely to rate 0 instead of an actual considered value (due to being sour about not getting their money’s worth)
- All the people that put in incredibly low numbers, yet still play several hours a day grinding the new content are kittening liars
Also changes were made to the grind and raids have been added now. Some people early on rated before changes were made.
Not sure if this is the reason or not, but it seems to be with limited people allowed on maps, if people are doing adventures in any sort of numbers, there could theoretically be not enough people doing the meta at all. Taking away something to do doesnt’ force someone to participate in the meta, but it does encourage some people to help if they can.
Saying something is wrong doesn’t make it wrong.
That’s true but stating my opinion is wrong is ABSOULTELY wrong. I stated an opinion. An opinion which many share. How can that opinion be wrong? It’s wrong to call an opinion wrong.
It takes literally a few minutes to redo the Karka Queen. Most jumping puzzles can be portaled with mesmers, and there are often mesmers portaling them. I’m not sure why it’s so hard to get more points for you, but many of them aren’t that hard.
By contrast the story achievement rewards are considered hard y a lot of people.
The precursor crafting is about the journey, not the destination. Yes, I could buy and have bought precursors off the trading post. The experience cheapened the experience of making a legendary. I didn’t own that experience.
There have always been two types of players who play MMOs. Or rather two poles of players. Those who play for immersion and those who focus on mechanics. Most of us are somewhere in between, but many of us lean to one pole or another. And these poles are mutually exclusive. If you’re focused on numbers and mechanics you’re looking for the most efficient way to do something. Where as an immersion player cares more about what fits their character’s style. A greatsword might be a better weapon but my character is definitely an axe man…well plant.
The point is if you’re a mechanics focused player, buy it from the TP and don’t craft it. There’s no reason to. But as a immersion focused player, I’m happy to be able to craft it, and making the journey cost more takes nothing away from it for me.
I apologize in advance for how rude this is going to sound.
What you’ve just said is absolute nonsense. It’s a complete BS dichotomy that wouldn’t hold up for a second outside the magical land of theory. I do plenty of “journeying” in MMOs, and have done in GW2. That doesn’t stop me from thinking the entire legendary system is a convoluted mess that only resembles a journey if you consider a journey to be “actively ignore the legendary system until the pieces fall into your lap.”
If you don’t ignore the system, it’s a convoluted process of numbers (yes, numbers, you can’t wave them away and pretend they don’t matter), RNG, and exceedingly complex time investment so that you can make a single sparkly item.
A single. Sparkly item. In a video game.
And if that just happens to be the kind of thing that gets your rocks off. If that’s what you call a “journey,” then fine. More power to you. But don’t sit there on your crystal tower and talk down to people who are willing to acknowledge the numbers sitting in front of them. I expect you’ll give me some BS line about how you’re not talking down and you’re just explaining how it works.
Just don’t. The tone of your post is clear: If you don’t like the system, then take your lumps and deal with it in the way that fits your special little box.
I’ve had about enough of peoples’ haughty behavior toward other players. If you disagree, just say it, for the love of Mordremoth. Drop the gold paint and say the words. I’ll take a blatant insult over a sneaky one any day.
You’re so wrong, it’s not even funny. I’ve talked with hundreds of people over the years, and just because you don’t understand something doesn’t make it wrong. I feel this way, my wife feels this way, other people who’ve posted in other threads feel this way. You don’t get it so it’s wrong.
You’re right, it does sound rude. And you’re still wrong. This for many people is their truth. Sorry you don’t get it, but it doesn’t stop it from being true.
Do the Dragon Stand meta for a whopping 130K experience or 200K if you tack on the 50% experience booster.
Sure. I’d love to do Anet’s over an hour long meta events.
Maybe one day when they start fixing all the client crashes.
Funny my client isn’t crashing. Are you using the 64 bit launcher?
Do I look like a beta tester?
I see. So a possible solution exists, which works for lots and lots of people, but you refuse to use it and then complain that’s something’s happening. So noted.
Plenty of people using it and having a positive result. Maybe you should rethink that attitude.
I"m having a blast in the new zones and I really don’t understand the OP at all. I liked this so it was good. I liked that so it was good. I dont’ like this so it’s not good? Okay.
You like the Silverwastes OP. The Silverwastes are extremely simple to me even though I enjoyed it for a while. It’s four forts with the exact same event chain, followed by four bosses, and the Vinewrath event which is on farm. The maze if you like it, which I did.
Comparatively, Verdant Brink, the first of the new zones, has five outposts, instead of four forts. Each of them has completely different day time events, which I find quite enjoyable. The nighttime events aren’t really significantly different from what you did in SW anyway, and each ends with a different boss, much like the Silverwastes.
With the containers everywhere, and the constantly influx of experience, I get plenty of loot. I’m leveling my masteries. I’m enjoying gliding. There are tons of new achievements to keep me busy exploring.
To me the new zones are far superior to Dry Top and Silverwastes, even though I enjoy both of those zones. But this takes it all to a new level.
Most of the staff behind GW1 and launch GW2 left the company a bit before LS1 started. Why else did you think the last several years have been nothing but changing or removing stuff from launch?
Do you have evidence of this? Because I don’t believe it’s true. In fact, I’m relatively sure it’s not.
I’d be interested to see if you can back this up.
The precursor crafting is about the journey, not the destination. Yes, I could buy and have bought precursors off the trading post. The experience cheapened the experience of making a legendary. I didn’t own that experience.
There have always been two types of players who play MMOs. Or rather two poles of players. Those who play for immersion and those who focus on mechanics. Most of us are somewhere in between, but many of us lean to one pole or another. And these poles are mutually exclusive. If you’re focused on numbers and mechanics you’re looking for the most efficient way to do something. Where as an immersion player cares more about what fits their character’s style. A greatsword might be a better weapon but my character is definitely an axe man…well plant.
The point is if you’re a mechanics focused player, buy it from the TP and don’t craft it. There’s no reason to. But as a immersion focused player, I’m happy to be able to craft it, and making the journey cost more takes nothing away from it for me.
So I was raging for 3 weeks about inactivity and stupidity of players in VB who are the reason that I still didn’t get a single bladed coat box and instead of lowering the requirements or improving megaservers you actually made it even worse by turning VB into a staging area for raids? …I don’t have energy for this anymore. Good bye Verdant Brink. Never again.
I am usually all for the “developers know what they are doing” approach. But to be honest when I first entered VB zone today after patch and I looked at that entry portal with all those people in front of it, one of my first (if not THE first) thoughts was “wow, this is going to seriously mess with VB meta”. Makes me really wonder how such things get past the quality assurance.
As a guess, play testers work on one thing at at time. When they’re playing the zone they’re not raiding and vice versa.
And unless they have literally hundreds of people on the test server, and we don’t know that they do, what are the odds they can even beat the meta at all? And what are the odds people will be trying to when they’re testing raids? Just seems a lot less likely on the test server.
Don’t let the naysayers pull you off or try to convince you that you won’t like the game in a few weeks/months/years. I have a guild full of people, many of whom are playing for at least a couple of years and most of them are enjoying the expansion. By most I mean a pretty large percentage.
There are a few people in the guild who preferred to solo and now can’t get everything solo and those people are definitely out of their comfort zone.
But most of us are relatively casual and most of us are having a great time.
Gratz on your 80 and welcome to the game.
Do the Dragon Stand meta for a whopping 130K experience or 200K if you tack on the 50% experience booster.
Sure. I’d love to do Anet’s over an hour long meta events.
Maybe one day when they start fixing all the client crashes.
Funny my client isn’t crashing. Are you using the 64 bit launcher?
>got maguuma forager
>gathering in HoT maps wont progress it
What the heck?
Maguuma Jungle isn’t the Muguuma Wastes or the new Jungle areas. If you mouse over the achievement it tells you what zones it applies to.
Some places were still selling them for somewhere in the 20 dollar range and they should still work, but for a few reasons they’re not the best deal.
For example, with the core game you can’t unlock masteries, so once you’re at max level all your experience is wasted. It also seems like people with HoT will have advantages in Fractals which will hopefully in December become a decent way of getting some gold.
tldr; I forced myself to grind because I have no patience and now I’m burned out. Okay.
Guild buffs before lasted half an hour though, not 24. And you can change these as often as you like. Want to level XP, take the XP buff. Start crafting? Take the crafting buff. If you want to get world XP for WvW take the world XP buff…for 24 hours, not half an hour.
OP is trying to organize a compaign to write bad reviews. Mate, if you don’t like a game, by all means write bad reviews. Encouraging others to do so, on the forum of the game company, is just bad, bad taste.
You have an opinion, express it. Organizing others to do it? Give it a rest.
(edited by Vayne.8563)
But, but, but… Raids! We have 1 last chance guys!
You can’t do raids 24/7 I have been playing GW since Nightfall.At the same time i played WoW.Stoped with WoW after GW2 was out.
I came to one conclusion and that is : People can spit and hate on WoW,how much they want,but look what they getting as expansion
4 new dungeons : You have access to them as soon as expansion is released
2 new raids : You have access to them as soon as expansion is released (it all depends on your gear tho)
11 new different looking pve armors and 11 new pvp armors
100 different weapons
Over a 50 different things (items,and other stuff) u can buy for reputation
5-6 new zones,or even some of the old content fully revamped.Every map is different from previous,and it gives you feeling u playing something new.
Now look what ArenaNet gave us
4 new jumping puzzle based maps (same looking as previous maps,some small details were added)
0 dungeons
0 raids
0 new looking sets (not separated items,but sets)
0 new weapons (not skins,i mean actual weapons)
Elite profession
That’s about it.
Conclusion: What the actual kitten?
We bought patch.Not an expansion
Look what they pay for an expansion. If you don’t think that $15 a month goes toward making that content, then you’re not being realistic at all. It doesn’t cost them $15 a month to run servers. Not those old potatoes they got the game running on.
So they charge you $15 a month for a couple of years, $50 or $60 for an expansion and you call that a bargain? lol
I have played wow for a short period of time on private server.They got sued by Blizzard.They managed to take over 3.000.000 dollars from people who donated for gear,items,gold.Now,that was private server,and nothing was legal about. GW2 with legal money milking Gem Store,imagine how much money they take from people,so please,that story,Blizzard has money,Arena Net doesn’t,take and wipe your nose with it.
Expansion money comes mostly from previous expansion money.Lets say GW2 got 5 mil subs. 5 mil subs x 50 euros = 250 mil(where are people who paid 100 euros for game).No one knows exact numbers of people who spent irl money on gem store,so lets say 1 mil of people spent at least 10 euros on gemstore that’s how much more? 1×10 = 10 mil more.(but price of money earned trough gem store is much much bigger)
Making WoW was 50 millions in total
Are you really comparing Guild Wars 2’s income to WoW’s. Funniest post I’ve read on the forums in a long long time. Anyone with a clue about this industry would know Blizzard has a far bigger war chest than Anet. There’s not even a contest.
Plot Twist…. you can’t get into any active maps because the expansion flopped.
Brink usually has a low-medium population most of the time.
Auric Basin has a decent population….. but I’ve never seen the meta event succeed there.
Imho the best map out of the entire “expansion” is Tangled Depths…. and I’ve pushed the map to the Gerent about thirty times now…. and I have still yet to see it succeed.
Even when all the preparations are complete, and everyone taxis people in…. One of the lanes always fails.Constant failure = negative morale
negative morale = nobody wants to try
nobody wants to try = no attendance
no attendance = compounded failure
repeat
Dragon’s stand I’ve never even seen anyone trying to complete the events there…. not even once.
If nobody is doing the events there…. there is no reason to stay….. and if nobody stays….. the problem compounds itself.
Good luck waiting for Anet to do something about it tho.
Bottom tier WvW servers have had the same problem for years now…. where nobody wants to wvw if all they do is lose…. so once they hit bottom there is no bounce back.
They literally can’t figure out how to fix it.
You’ve never succeed at AB. You have to be very unlucky. I barely play AB and I’ve succeeded there three times.
But, but, but… Raids! We have 1 last chance guys!
You can’t do raids 24/7 I have been playing GW since Nightfall.At the same time i played WoW.Stoped with WoW after GW2 was out.
I came to one conclusion and that is : People can spit and hate on WoW,how much they want,but look what they getting as expansion
4 new dungeons : You have access to them as soon as expansion is released
2 new raids : You have access to them as soon as expansion is released (it all depends on your gear tho)
11 new different looking pve armors and 11 new pvp armors
100 different weapons
Over a 50 different things (items,and other stuff) u can buy for reputation
5-6 new zones,or even some of the old content fully revamped.Every map is different from previous,and it gives you feeling u playing something new.
Now look what ArenaNet gave us
4 new jumping puzzle based maps (same looking as previous maps,some small details were added)
0 dungeons
0 raids
0 new looking sets (not separated items,but sets)
0 new weapons (not skins,i mean actual weapons)
Elite profession
That’s about it.
Conclusion: What the actual kitten?
We bought patch.Not an expansion
Look what they pay for an expansion. If you don’t think that $15 a month goes toward making that content, then you’re not being realistic at all. It doesn’t cost them $15 a month to run servers. Not those old potatoes they got the game running on.
So they charge you $15 a month for a couple of years, $50 or $60 for an expansion and you call that a bargain? lol
You didn’t beat the dragon on your own. You beat the dragon because he was distracted by an attacking army.
If you’re in the army someone else is beating the dragon at the same time. If you’re in the instance, the army is attacking him, drawing his attention away.
It’s sort of like Sauron being distracted in Lord of the Rings by the attack on the gate. Without that attack, Frodo would have never made it to his destination (and even then he almost didn’t make it).
GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point
See, the thing is, you don’t get to define fun for the rest of us.
Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.
Yes. But if i don’t like game content i don’t play it, i try another game. Literally you just go to a shop, buy a piece of meat and complain “it is not a candy QQ, add sugar plz”. What the point to play a game based on collecting skins, achievements and relaxed gameplay if you don’t like it?
This is a gross oversimplification of many of the reasons why people come to game forums and express their concerns.
I agree with this. People are vested in this game. They’ve spent time and perhaps money in the gem store. Giving that up due to major changes is not something most people would lightly consider.
If I joined a club and spent three years of my life in it, and I saw it changing, I’d express my concern too.
I happen to enjoy the HoT content. Right now the HoT zones are my favorite in the game…well at least the first two are.
But I can see why there are people who find HoT frustrating.
And then on the other side is me.
I took my time on the new maps and I am still unlocking the first areas. Did a few of the story missions and as many events as I can find on the map. Sitting at about 30 mastery points even though I see over 100 sitting above many others.
My point is that if you want to rush everything to get it “done” it is your own fault if it is over far to quickly. I prefer the journey, but if your only shooting for the destination then don’t be to disappointed when it arrives far to soon.
I think that once you actually get map completion on VB, you’ll realize just how small the expansion maps really are. I understand that they probably seem huge and overwhelming to you right now but, believe me, that will change. Once you get the “big picture” of how the expansion maps are structured, you’ll realize that they are not in fact big – they are tiny.
I finished map completion in VB and I don’t feel the map. The maps are huge. Great places to explore.
If all your’e doing is running around getting POIs, and particularly if you’re following Dulfy type guides, yes, the world is a lot smaller.
But if you’re actually out there exploring it, it’s pretty kitten ed big.
Turning off HoT won’t get you better dungeon rewards. People without HoT have the same dungeon rewards. So turning it off serves no purpose.
Some people can solo most HoT content and others can’t. If you can’t find friends or a casual guild, then I guess you’ll never get to see that content.
However, in my guild, most people who didn’t like it at first found themselves warming to it as we explored it together as a guild.
I never watched it, I just play the game. My advice: just play the game, don’t care about such details. Guys, wake up, it’s a kittening game, really. Reading this forum is a pain. In game everyone is having fun and although I already played around 200h I am not burned out, and now I am excited for raids.
Yeah sure.
Except these are not details, it’s a bad game design.
It’s bad game design if it’s not a bug you mean. I’m absolutely not getting it, and I’ve spent ages in a single zone. So saying it’s bad design, which implies intention is probably not the best way to phrase it.
It may well be a bug. Of course intermittent bugs are harder to track down.